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Got it last night and I must say..

245

Comments

  • indiramournindiramourn Member UncommonPosts: 884

     

    Originally posted by Kryogenic


    I think some of you guys are missing the point of the post that set this soon to be flame war ablaze.
    It's not a matter of looking to the future of what a game will become. It's myopic to say that you enjoy a game for what it is and gladly hand over your monthly sub without a care in the world as to the quality and longevity of the game.
    The happy go lucky, "the game is fun now" mantra works great for stand alone single player games that just have a box cost, but that same philosophy falls short in so far as MMORPGs are concerned.
    Furthermore, it's this kind of mentality that has brought about the horrible current trend of shallow MMORPGs. If any game genre should be filled with depth and complexity it should be the MMORPG.
    MMORPGs are too expensive to be shallow, and as long as we the consumer pay for sub par games that have no lasting appeal, people will keep making sub par games with no lasting apeal.

    That's my main issue with TR.  It's hella fun to start off.  So much fun, in fact, that it's tempting to dive onto the forums and sing its praises.

    However, like biting through a layer of delicious frosting to discover that the cake is actually packing foam, TR turns quickly from "fun" into a "chore".  When their free month runs out, I wonder how many folks who started out loving this game decide not to subscribe?

  • Gammit100Gammit100 Member UncommonPosts: 439

    Originally posted by indiramourn


     
    Originally posted by Kryogenic


    I think some of you guys are missing the point of the post that set this soon to be flame war ablaze.
    It's not a matter of looking to the future of what a game will become. It's myopic to say that you enjoy a game for what it is and gladly hand over your monthly sub without a care in the world as to the quality and longevity of the game.
    The happy go lucky, "the game is fun now" mantra works great for stand alone single player games that just have a box cost, but that same philosophy falls short in so far as MMORPGs are concerned.
    Furthermore, it's this kind of mentality that has brought about the horrible current trend of shallow MMORPGs. If any game genre should be filled with depth and complexity it should be the MMORPG.
    MMORPGs are too expensive to be shallow, and as long as we the consumer pay for sub par games that have no lasting appeal, people will keep making sub par games with no lasting apeal.

    That's my main issue with TR.  It's hella fun to start off.  So much fun, in fact, that it's tempting to dive onto the forums and sing its praises.

    However, like biting through a layer of delicious frosting to discover that the cake is actually packing foam, TR turns quickly from "fun" into a "chore".  When their free month runs out, I wonder how many folks who started out loving this game decide not to subscribe?

    I agree.  I tested this game for a long time.  I will probably buy it soon, but wonder how quickly I'll hit the "bleh" phase.  Maybe a month or two?  

    Hopefully for the developers, they'll add more features and content before that point arrives.

    MMO games played or tested: EQ, DAoC, Archlord, Auto Assault, CoH, CoV, EQ2, EVE, Guild Wars, Hellgate: London, Linneage II, LOTRO, MxO, Planetside, SWG, Sword of the New World, Tabula Rasa, Vanguard, WWIIOL, WOW, Age of Conan

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  • LackeyZeroLackeyZero Member Posts: 640

    By all means, pay and play it if you find it's fun. That's the whole point of any game...

    I have no clue about now, but I doubt it's changed all that much yet. During beta, I hardly ever found it fun. I found it fun only during very few specific stuffs that never lasted more than a few minutes. I probably had less than an hour total of fun. Alot of neutral. But mostly bored, but wanting to find out if the game really had anything more to offer, considering what some testers said in the forum, but that turned out to be false for me. (I played around like 40-60 hours...don't remember exactly)...

    My biggest problems were the quests(story) and combat(in terms of challenge). Mainly, I just didn't get alot of challenge as far as combat went. I just felt too safe (even during those times when testers complained it got too hard). The thing is, it ended up being, either they were too easy or impossible(because it's scaled so dmg is less than regeneration); well this was the case once I got my rocket launchers anyways. Switching weapon isn't exactly something I consider much of a challenge in a fps-type game. ( For fps-type game, I'd imagine more running/rolling behind cover, and coming out where the enemy unsuspects it and catch them off guard. And this can be done by having the AI for some enemies to not react for a bit when someone comes running out from behind cover at atleast a certain angle. And there's other things I'd like to exist in such an environment... But it's not like my imagination is anything close to what TR turned out to be, nor anywhere near the developer's vision of TR.)

    Anyways, I just felt like say that, because I say a youtube video of TR today, and it looked awesome. It looked fun, really fun. But, that video doesn't convey the true atmosphere and challenge of the game. In a fps-type game, I want to go "Oh Shoot! I'm underfire... I need cover, or I'm gonna die"; in other words, I want to get a sense of danger alot of the time in such a setting. But I never even got anywhere close to that during the beta. (There's not that much posts complaining about the game compared to praises. I'm a bit surprised by that though. Anyways, so I decided to rain down on yah alittle)

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by LackeyZero


    By all means, pay and play it if you find it's fun. That's the whole point of any game...
    I have no clue about now, but I doubt it's changed all that much yet. During beta, I hardly ever found it fun. I found it fun only during very few specific stuffs that never lasted more than a few minutes. I probably had less than an hour total of fun. Alot of neutral. But mostly bored, but wanting to find out if the game really had anything more to offer, considering what some testers said in the forum, but that turned out to be false for me. (I played around like 40-60 hours...don't remember exactly)...
    My biggest problems were the quests(story) and combat(in terms of challenge). Mainly, I just didn't get alot of challenge as far as combat went. I just felt too safe (even during those times when testers complained it got too hard). The thing is, it ended up being, either they were too easy or impossible(because it's scaled so that I will miss); well this was the case once I got my rocket launchers anyways. Switching weapon isn't exactly something I consider much of a challenge in a fps-type game. ( For fps-type game, I'd imagine more running/rolling behind cover, and coming out where the enemy unsuspects it and catch them off guard. And this can be done by having the AI for some enemies to not react for a bit when someone comes running out from behind cover at atleast a certain angle. And there's other things I'd like to exist in such an environment... But it's not like my imagination is anything close to what TR turned out to be, nor anywhere near the developer's vision of TR.)
    Anyways, I just felt like say that, because I say a youtube video of TR today, and it looked awesome. It looked fun, really fun. But, that video doesn't convey the true atmosphere and challenge of the game. In a fps-type game, I want to go "Oh Shoot! I'm underfire... I need cover, or I'm gonna die"; in other words, I want to get a sense of danger alot of the time in such a setting. But I never even got anywhere close to that during the beta. (There's not that much posts complaining about the game compared to praises. I'm a bit surprised by that though. Anyways, so I decided to rain down on yah alittle)
    Hi..just wanted to let you know...the game has been released. The final version is not what we experienced in beta.

    If you havn't played the release version, you havn't played the game.

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  • DeddpoolDeddpool Member UncommonPosts: 197

    Originally posted by Kryogenic


    I think some of you guys are missing the point of the post that set this soon to be flame war ablaze.
    It's not a matter of looking to the future of what a game will become. It's myopic to say that you enjoy a game for what it is and gladly hand over your monthly sub without a care in the world as to the quality and longevity of the game.
    The happy go lucky, "the game is fun now" mantra works great for stand alone single player games that just have a box cost, but that same philosophy falls short in so far as MMORPGs are concerned.
    Furthermore, it's this kind of mentality that has brought about the horrible current trend of shallow MMORPGs. If any game genre should be filled with depth and complexity it should be the MMORPG.
    MMORPGs are too expensive to be shallow, and as long as we the consumer pay for sub par games that have no lasting appeal, people will keep making sub par games with no lasting apeal.
    Well, not everyone thinks the same.  What you see as sub par, I see as a hell of al ot of fun (and trust me, I bore easy).  And theres no mantra here, the game is fun now. If it turns to crap later on..then it does and I'll stop playing.  I don't see where alot of people need to come in here and try and slam the fact that some people are having fun in a game that someone else may not like or think that it may not last.

    The game Fury to me is sub par and shallow, but others like it, so...who cares?  Let them play it.  And since when does an mmorpg need complexity?  Apparently the very successful ones favor the simplistic (wow), but I do agree that depth can be a factor later on.

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  • MellybellyMellybelly Member Posts: 9

     Hi everyone!

    Well. Tabula Rasa. Interesting game! Having read the player-reviews for a few days now on this forum since it's official release, I noticed that some people seemed to adore the game ( to the point where they were being named fanbois and fangorls ) and some people seemed to hate the game ( to the point where they claimed in paranioa that people were trying to trick them into playing the game? ). So, undecided upon these revelations and the lucky person to have a friend who had bought ( and enjoyed ) the game I decided that I'd give it a go. He was happy enough to help a girl out, so there I was. Rolling up a character.

    I'll begin my experience with talking about my computer. It seems that many are severely concerned onto the wellfare of this game. Due to anything from system lag to latency to anything in between. People saying that you need a newer, good system to run it. This made me slightly wary... I wanted to try this game. My computer is not one of these "uber" systems. I have a 3.2gz Pentium 4 Processor, I have a 256mb video card and 1 gigabyte of RAM. These were ( thankfully ) above the system requirements, which you do not want to have in any game, but not quite the recommended and nor to say what forumites were claiming the game should have. With a fearful hand, I downloaded the client and logged in. There I am, in the tutorial. I move my camera. I aim my gun at that crate, after opening all the nifty little UI things it told me. No lag? No stutter. Nothing. Smooth sailing. I live in the suburbs of an Australian port city, not a capital. So I don't have the luxury of cable internet. DSL - 256k I believe. So I wonder why people with fantastic computers are having problems?

    Alright! So now, only gameplay. Quite fast! I will open with, I don't know if this game will stay fun. But I played it for all afternoon and the majority of the evening. I had a blast, it got my blood pumping and it had me squealing like I was six and skinned my knee while I ran like all hell away from large numbers of Bane dropping on top of me. I really felt like I was in a warzone. Maybe the game won't last? Maybe it will. But when I purchase, I get a free month and I plan to use said free month to the fullest of my enjoyment. If it stops being fun? I stop playing. Quite simple, really, so I don't understand the upset from a lot of people.

    The combat system is a blast, fast paced but in my honesty, though it doesn't rob from the atmosphere nor the RPG feel. I did distinctly feel I was in an mmorpg. I had my kill 6 boar quests, I had my kill 12 soldiers. These are standard newbie quests and I was given them, with small voice overs and quest text. Very rpg like. But actually doing these missions, I found that it brought a new spin on the idea. It made it fast, without completely taking away a sense of achievement.

    I haven't got to experience the feature of the Bane actively conquoring outposts and fighting you. I haven't got that far yet, I'm still quite a low level. However, from my days experiences, I will be logging in tomorrow and as much as my friend will allow me to. Until I can purchase my own copy of the game. Which will, with luck, be by Wednesday!

    My two cents, I hope you all can take something from it. Positive or negative, as that may be.

  • Zenith2007Zenith2007 Member Posts: 4

    I still can't believe so many people have nothing but bad words to say about Tabula Rasa, in my opinion it's a step forward in the MMO genre and a welcome relief from the same old fantasy rubbish that is the trademark of most MMORPG games. What surprises me most is that the game has only been out for just over a week and already people are complaining about the so called "end-game" content; how on earth can anyone have reached an end-game situation in 9 days?!

    In my opinion this game holds a lot of potential and I'm sure Richard Garriott intends to take this title much further, already there's talk of vehicles such as Mechs and other unique features in the next major update, let alone the possibility of new continents and planets in the near future. This game may have it's faults, but it stikes me that all games suffer such problems, judging Tabula Rasa on these alone in rather short-sighted.

    This is the one MMO I can say with certainty that I'll be subscribing to and playing for some time to come, and that is in my opinion the sign of a very good game. Bravo Tabula Rasa.

  • oakthornnoakthornn Member UncommonPosts: 863

    Originally posted by Mithrandolir


     
    Originally posted by Shoal


     
    Originally posted by Deddpool


    Awesome.  I was really skeptical after playing the beta early on, but a lot of my fears have been eliminated.  Combat is a blast, movement and animation is great, the feeling of being in the middle of a war is felt everywhere (well, at least up till level 5 lol)
    So, I'm glad I didnt listen to the nay sayers, because I'm having a real good time so far, I dont even feel the need to level quickly as in every other mmo i've played, and thats refreshing.
    It's easy to get all dewey over a new game, of any type, during the first few fractions of time.  Come back and tell us how it is after you have level capped, if you ever do.  Then, come back 3 months after that and tell us if you are still even playing.

     

    That, Sir, is the hallmark of a good game for you.  First impressions really don't count for anything.  In MMORPGs, it is the long haul game that is important.

    Good Hunting

    Hope it holds up for you


    To each their own :)

     

    For me, having fun in the moment is far more inportant than anything at any games level cap.

    For me, the end game is truly about 5% of the overall value of a game. It's the journey, and in TR the Journey is a complete blast :)

    3 months of playing and the journey here is every bit as fun as a game could possibly be for me.

    If I reach level cap and the game is no longer fun, I will easily move on and not ever regret the fun that I had along the way. It will still be a great game no matter how you break it down :)

     

     

    I agree 100%!!! If the game doesn't appeal to me right away, I cant see myself getting into it. If I dont have a reason or desire to level through an MMO, I usually quit after I push myself to get to a certain level. With TR, I'm having a blast EVERYTIME I log on. I mean, this game came out of nowhere and surprised US ALL!! I'm a fan of Fantasy themed MMO's like EQ being my all time favorite, and TR right now is probably the second most fun MMORPG I've ever played.. Although, there are some things I would like to see added in the near future.

    FOR PVPERS, I'd like to see two more races created where you get to choose your allegiance. Humans should be the Good race where their main focus is defeating the bane and saving their race. Then create a neutral race where you can pick which side you prefer to help, bane or human. Then create a third race where you play as a thrax type evil race trying to destroy the humans, their camps, etc.. IMHO, I think this will bring fun pvp content to TR. I feel if the devs decide to put human vs human pvp content in the game, it will be a mistake. It's not the main focus of the game and shouldn't be put in just to make a group of people happy. To me, pvp content should be structured, there needs to be a reason, a purpose to kill one another and not just thrown in without planning.

    Anyway, right now I'm loving the game and can't wait to log in when i get home! :)

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • LackeyZeroLackeyZero Member Posts: 640

    Originally posted by Wharg0ul


     
    Hi..just wanted to let you know...the game has been released. The final version is not what we experienced in beta.
     
    If you havn't played the release version, you havn't played the game.
    Then tell me, what has drastically changed? (Objectively, not subjectively)

    Can we roll now? Auto-aim still on? Switch weapons as the main form of tactics? Quest? As far as I can tell from videos, and players who are playing the current game, there's hardly much at all that's changed, besides the fact that it's impossible for a team to do and change all that much in the timeframe of beta to commercial.

    My response may be slightly inaccurate due to the play in beta, but it's in no way far off from the real deal. (Maps are mainly the same, quests are the same, combat the same, leveling mostly the same except maybe the speed of it, etc, etc...)

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Well i guess you have been missing alot, Roll ...check!, auto-aim...check, change weapons to fit battle needs....check. Sounds like someone needs a trial key.

    This is not a game.

  • LackeyZeroLackeyZero Member Posts: 640

     

    Originally posted by Zeroxin


    Well i guess you have been missing alot, Roll ...check!, auto-aim...check, change weapons to fit battle needs....check. Sounds like someone needs a trial key.



    ... So you can like press shift or something and roll now? okay that's something I don't think I had during beta... The other stuff was there, and is actually the opposite of what I want...

    Edit: let me explain. For a fps-like game, what I'm looking for is closer to a real fps. This game is unlikely to attract those gamers, unless they're looking for an easier going game with a world. TR is marketed towards regular gamers and other mmogers, which is the smarter decision. I'm looking for something much more frantic and based on reflex. In other words, maybe 4 sec. max for an enemy to kill a player who is standing still. (That is obviously not the case).

  • fgbrooksfgbrooks Member Posts: 9

    Hi all.

    Actually getting a blast out of reading the comments, so I thought I would add some of my own.   I played it extensively in Beta, bought the game, and currently have a lvl 16 Commando and a lvl 15 Ranger.

    I agree with everyone who says that if a game is fun, play it.  I am definitely enjoying aspects of TR enumerated in detail in the other posts, so I am playing it, at least for the first month which comes with the game purchase.  Now here is the real question:  Is it worth $15/month, month in and month out??  If i think about it, I can buy a whole new game every 3 months with the $45 spent on a TR subscription.  Which will give me more fun??  So while the "fun factor" is definitely important, so is the "bang for your buck factor".  Just something to think about.

  • andyjdandyjd Member Posts: 229

    I needed a mmo fix, so I brought the game....

    2 days in and I'm really enjoying it, which I'm pleased to say.Explored most of wilderness now and got to lvl 11.

    I'm really liking the fast-paced nature of the combat. Nothing like grabbing a shotgun, wading into 5 mobs and blowing them all out of the water...The attacks on the bases are always good as well....

    Not done any of the instances yet....as group forming seems to be on the back-burner. Although they say you can do some solo, so I'll give it a go, and hope to group up for later lvls.

  • MithrandolirMithrandolir Member UncommonPosts: 1,701

    Originally posted by andyjd


    I needed a mmo fix, so I brought the game....
    2 days in and I'm really enjoying it, which I'm pleased to say.Explored most of wilderness now and got to lvl 11.
    I'm really liking the fast-paced nature of the combat. Nothing like grabbing a shotgun, wading into 5 mobs and blowing them all out of the water...The attacks on the bases are always good as well....
    Not done any of the instances yet....as group forming seems to be on the back-burner. Although they say you can do some solo, so I'll give it a go, and hope to group up for later lvls.

    You can solo all 3 main instances in wilderness by level 11. They'll be challenging and you'll have to work out some interesting strategies, but I solo'd them all by level 11 so it;s 100% possible. Keep I mind, I died ALOT, lol :)

    The groups I have been in have been awesome, but for these initial instances I wanted to take my time through them and truly appreciate the thought that went inot them. You'll see what i mean when you head in :)

    In my opinion, Pravus was the easiest, Caves of Donn was second and Crater Lake was pretty tough with all the Mortars about... lol. You can take them out though with some cover and quick thinking :)

    I hope you enjoy them as much as I did, it was truly a blast!

     

  • _Shadowmage_Shadowmage Member Posts: 1,459


    In a fps-type game, I want to go "Oh Shoot! I'm underfire... I need cover, or I'm gonna die"; in other words, I want to get a sense of danger alot of the time in such a setting. But I never even got anywhere close to that during the beta. (There's not that much posts complaining about the game compared to praises. I'm a bit surprised by that though. Anyways, so I decided to rain down on yah alittle)

    Well I get that feeling on the front lines in divide. You are there kicking butt, killing everything in sight and then those targetting lasers light you up and you think oh shit - I am going to die, and you run for the rocks but those predators blow you apart.

    So when its a single predator, or even 2 my lvl 18 specialist has no problem. But when 3 to 5 fly across the front lines - its flee or die time.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by ThompsonSub


     
    Originally posted by LackeyZero


     
    Originally posted by Wharg0ul


     
    Hi..just wanted to let you know...the game has been released. The final version is not what we experienced in beta.
     
    If you havn't played the release version, you havn't played the game.
    Then tell me, what has drastically changed? (Objectively, not subjectively)

     

    Can we roll now? Auto-aim still on? Switch weapons as the main form of tactics? Quest? As far as I can tell from videos, and players who are playing the current game, there's hardly much at all that's changed, besides the fact that it's impossible for a team to do and change all that much in the timeframe of beta to commercial.

    My response may be slightly inaccurate due to the play in beta, but it's in no way far off from the real deal. (Maps are mainly the same, quests are the same, combat the same, leveling mostly the same except maybe the speed of it, etc, etc...)

     

    That's the problem.

    These guys gush about how incredible the gameplay is now and how "radically different" the game is as opposed to the beta, when the reality is that the only real change was the increase in mob difficulty.

    It's wonderful that they can endlessly enjoy the incredibly shallow gameplay and think it's the ultimate gaming experience, but to claim the game is now different than the late beta test is just an outright falsehood.

    it's wonderful that you can endlessly enjoy being a troll in the TR forum.

    I took at look at your post history....10 pages of negativity in EXCLUSIVELY the TR forum. One might assume that you created this account specifically for this purpose? Weak.

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  • Sicc1Sicc1 Member UncommonPosts: 243

    Same story here.I bought it casue it was new and i was bored of playing counter strike source and WoW.I must say im having the most fun in a game ive had in a VERY long time.I just dont know what to say about the game.Its just a blast.On top of that the servers a jam packed with people rite now.

    The pvp is even a blast,ive been waiting for another clan war type system ala SWG and its just kick arse.A must try for all MMO fans.This game wont dissapoint.

     

     

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    Darkfall - Sick
    Earthrise - Sick

  • StuheroStuhero Member Posts: 143

    Cant explain it really but I get a kick outta this game. I love blowing the Bane to pieces.

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  • lonewolf1980lonewolf1980 Member UncommonPosts: 89

    just got it sunday night 11/11/07, and loving it, i had never pay any attention to this game before but loving it now, hehe

  • BoardwalkerBoardwalker Member UncommonPosts: 388

    I didn't play in the beta, but I had read and heard about TR (the premise sounded very interesting) so I decided to give it a try when it was released on the 2nd. I have not regretted the decision to plop down 49.99. It has been a blast to play so far, and  I am hooked. I've played a lot of MMOs, and I don't remember one that captured me so quickly as TR did.

    I look forward to my journey to 50, and I am optimistic about what that "end game" will be like when I get there. For now, like many, I look forward to logging in every night.

    They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
    Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
    Play EVE for free for 21 days

  • Evil-JelloEvil-Jello Member Posts: 15

    I have to say there are alot of haters to this game. I got it and I was really shocked. Yes the game has some bugs and its not the hardest game play out there, but come on the Sci-Fi world has been needing some more MMO love lately, and this game may not have been perfect out of the box , but anybody can see it has a TON of potential and it actually has a chance of being very innovative.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by ThompsonSub


     
    Originally posted by Wharg0ul


     
    Originally posted by ThompsonSub


     
    Originally posted by LackeyZero


     
    Originally posted by Wharg0ul


     
    Hi..just wanted to let you know...the game has been released. The final version is not what we experienced in beta.
     
    If you havn't played the release version, you havn't played the game.
    Then tell me, what has drastically changed? (Objectively, not subjectively)

     

    Can we roll now? Auto-aim still on? Switch weapons as the main form of tactics? Quest? As far as I can tell from videos, and players who are playing the current game, there's hardly much at all that's changed, besides the fact that it's impossible for a team to do and change all that much in the timeframe of beta to commercial.

    My response may be slightly inaccurate due to the play in beta, but it's in no way far off from the real deal. (Maps are mainly the same, quests are the same, combat the same, leveling mostly the same except maybe the speed of it, etc, etc...)

     

    That's the problem.

    These guys gush about how incredible the gameplay is now and how "radically different" the game is as opposed to the beta, when the reality is that the only real change was the increase in mob difficulty.

    It's wonderful that they can endlessly enjoy the incredibly shallow gameplay and think it's the ultimate gaming experience, but to claim the game is now different than the late beta test is just an outright falsehood.

    it's wonderful that you can endlessly enjoy being a troll in the TR forum.

     

    I took at look at your post history....10 pages of negativity in EXCLUSIVELY the TR forum. One might assume that you created this account specifically for this purpose? Weak.

     

     

    It's funny how the little turnips that keep calling troll are always the one's trying to personalize the argument rather than talking about the game...

    Would that be because your fanboy gushing has nothing behind it except hot air ?

    Instead of attempting to troll, why don't you tell everyone how the game is "radically different" or "10000 times better" than it was in the beta ?

    You made the claim, back it up or shut up.

    Then I must be a "fanboy" of several games on this site, because I spend my forum time posting about more than ONE game. Tonight alone I've posted about SWG, TR, FFXI, MxO, and a couple others I don't remember.

    I've played MMOs for years, and had my say about most of them. The ones I didn't like, I posted my opinion about, and moved on. I didn't hang around in their forums bashing the game at every opportunity, nor insulting the players who DID enjoy the game.

    I could write some long wall of text about the positive features of TR, but others have done that already, on this site, and others.

    A "fanboy" would be one who responds to every negative opinion concerning a certain game with blind defensiveness. I have not done this.

    Now, one definition of a "troll" would be one who creates an account with the sole intention of bashing a particular game at every opportunity, which you clearly have done.

    I don't see the point, and I'm not the only person who has commented on this site about this type of behavior.

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  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by ThompsonSub


     
    Originally posted by Wharg0ul


     
    Originally posted by ThompsonSub


     
    Originally posted by Wharg0ul


     
    Originally posted by ThompsonSub


     
    Originally posted by LackeyZero


     
    Originally posted by Wharg0ul


     
    Hi..just wanted to let you know...the game has been released. The final version is not what we experienced in beta.
     
    If you havn't played the release version, you havn't played the game.
    Then tell me, what has drastically changed? (Objectively, not subjectively)

     

    Can we roll now? Auto-aim still on? Switch weapons as the main form of tactics? Quest? As far as I can tell from videos, and players who are playing the current game, there's hardly much at all that's changed, besides the fact that it's impossible for a team to do and change all that much in the timeframe of beta to commercial.

    My response may be slightly inaccurate due to the play in beta, but it's in no way far off from the real deal. (Maps are mainly the same, quests are the same, combat the same, leveling mostly the same except maybe the speed of it, etc, etc...)

     

    That's the problem.

    These guys gush about how incredible the gameplay is now and how "radically different" the game is as opposed to the beta, when the reality is that the only real change was the increase in mob difficulty.

    It's wonderful that they can endlessly enjoy the incredibly shallow gameplay and think it's the ultimate gaming experience, but to claim the game is now different than the late beta test is just an outright falsehood.

    it's wonderful that you can endlessly enjoy being a troll in the TR forum.

     

    I took at look at your post history....10 pages of negativity in EXCLUSIVELY the TR forum. One might assume that you created this account specifically for this purpose? Weak.

     

     

    It's funny how the little turnips that keep calling troll are always the one's trying to personalize the argument rather than talking about the game...

    Would that be because your fanboy gushing has nothing behind it except hot air ?

    Instead of attempting to troll, why don't you tell everyone how the game is "radically different" or "10000 times better" than it was in the beta ?

    You made the claim, back it up or shut up.

    Then I must be a "fanboy" of several games on this site, because I spend my forum time posting about more than ONE game. Tonight alone I've posted about SWG, TR, FFXI, MxO, and a couple others I don't remember.

     

    I've played MMOs for years, and had my say about most of them. The ones I didn't like, I posted my opinion about, and moved on. I didn't hang around in their forums bashing the game at every opportunity, nor insulting the players who DID enjoy the game.

    I could write some long wall of text about the positive features of TR, but others have done that already, on this site, and others.

    A "fanboy" would be one who responds to every negative opinion concerning a certain game with blind defensiveness. I have not done this.

    Now, one definition of a "troll" would be one who creates an account with the sole intention of bashing a particular game at every opportunity, which you clearly have done.

    I don't see the point, and I'm not the only person who has commented on this site about this type of behavior.

     

    I see you have nothing to support your assertion that the game is different from the beta.

    Post something to support your claim that the game is different now from the beta test or you are just a fanboy troll trying to push buttons because you cannot defend the indefensible.

    Continuing to attempt distraction only proves you can say nothing to support your asinine claim that the game is different in release.

    Any further replies from you that are not about the game will be flagged as trolling.

    Now THAT'S just flat out amusing.

     

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  • SarocSaroc Member UncommonPosts: 37

    Thomson... the differences have been explained to you in your previous threads.

    Do you honestly think that anyone cares about your trollish opinions by now?

  • MellybellyMellybelly Member Posts: 9

    Honestly some people are simply and plainly silly. Clearly, sir, the game is not for you therefore that is it in simple. Perhaps you can refute each and every claim. But that means honestly quite little in the subjective realm of entertainment.

    Just as some people enjoy intelligent conversations and others enjoy fart jokes, it is not a measure of superiority at all. But simply a measure of taste, for each person will find things entertaining in both their own way and own mind. Therefore the game must be objectively successful, on the current, since at least two of the realms are at high population. But! It is early days yet, perhaps it will bomb, perhaps it won't.

    The purpse of this thread was not to argue about who is right and what merits you have and nor was it to degrade the game or fanboi it up. The purpose of the thread as per its title was to ask the question:

    Well, you just bought the game, what are your first impressions?

    Going off topic boys, make a new thread for the arguments, eh?

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