Vanguard, although I have a Station Pass, was removed from my system because:
1) Character Customization
I look the same as everyone else. My class has basically the same abilities and spells as everyone else. Lack of opportunities to grind-up AA points to enhance run speed, add to my stamina, etc. It is tied into content when I got bored just completing Quests.
Everyone looks and is the same. Boring.
2) Immersion
My house looks exactly the same like everyone else's. My house is somewhat pointless except for a teleport ability in this huge world. I think Vanguard has profound potential to use the world to enhance immersion for 1) player-run taverns; 2) player-owned farms; 3) player-owned villages; 4) player owned shops; 5) player owned castle, barracks, temples. Get creative.
3) Gameplay, Trave & Time
Vanguard takes too long to level-up. Then, when I leveled-up, the gameplay was basically the same as it is in every other game. Venture into a temple, with four people, kill a lot of things. Get an item. Blah! I have done that in EQ, WoW, you name it.
I want to build a boat but it takes forever to get all the materials. Everything is costly. The economy was broken when I left. Things take too long.
4) Fun Stuff
No fishing. No workable and sensible PvP system. I cannot log in, run for thirty minutes, get to a spot, and then grind-away. You have to pay ME to do that; I cannot pay YOU to do to that.
5) Incomplete
The dungeon of hilsbury estate is still not completed. The game is far, far from completion. Classes that were promised are not in the game, and probably never will be.
6) Other
The world lacks coherence. The game's direction seems to grind raiding in a port warehouse while ignoring immersion elements such as player-taverns, farms, inter alia. It is not my style of gaming.
Memories: Remember the game was broken but SIGIL was, instead of fixing the game, nerfing classes? Yes. Although SOE is in control, the staff has been diminished. The resources are not there to fulfill its potential, so why should I waste my time leveling-up?
----- WoW and fast food = commercial successes. I neither play WoW nor eat fast food.
Teala, Its cool you enjoy the game but you know why people are not playing this game. Its broke, its unfinished, SOE can't run an MMO to save their lives and on and on. You just started a thread a few days ago about the "new look" in one of the cities. So now we can expect them to be redoing the graphics over the next few years to get them to a state they should have been at launch in addition to everything else that needs to be address before the game is worth paying for. Hooray for the paying beta tester, SOE would be lost without them. Maybe someday when its finished and it works and all of the advertised features are in the game and you are not being dropped through the world mesh at log in for a handsome death penalty, it might be worth playing. As it stands right now it has less to offer then Lineage 2 in terms of just about anything that even resembles compelling gameplay. Level on 10 rats or don't, who cares? It makes no difference at all in Vanguard. The community is in shambles as no one seems to stick around but the hardcore few for any real length of time. Whatever little tweak they did to the FPS is to little to late. This game has been out for just about a year and they are still working on getting it to run.
I picked "other" as I re-installed this past weekend and had a very good time in it. So far so good, I'll continue to play till it is not fun. Community was friendly, drive by buffs were awesome, and I didn't crash or fall through the world once.
I was having some fun playing it for a little while. It has some nice ideas like the diplomacy card game. Unfortunatly I found it to be a rather large time sink. They started using the same camp system that EQ used after beta which is the named mobs have a placedholder that you have until the named mob spawns. They never implimented the dynamic spawn system they said they were going to. Generally the game was just to much like EQ which I had played to death. The best part of the game is that it has so many classes and races. There were many different combinations to try out.
It has nothing to do with greed, beside that fact...how do you means greed? For all you know the company CEO and employees give money to good causes. The company need to make an profit, they are there to get money, the costumer only get the attention with is needed to keep the money flowing in enough. Costumers come on second place after the money. Making an complete new MMO is risky, why would they risk that now if they could just make an clone and satisfy the majority of MMO'er like Blizzard did and earn a hell of a lot with it. It is a shamefully treu and the companies who actualy want to be inovating can not be, becouse of money. For most companies making an MMO with fails means there end. Very few companies can survive that, would you risk your home, car and everything you have so MMO players might have an inovating game, while making a clone could give you an great income? As an Gamer I would say yes, but an businessman I say no. That is the whole problem. PE clearly has a good amount of money in there pocket, giving them the opertunity to actualy stop with production, but belive me, that has cost the millions. Anyhow back to the subject. I like Vanguard, but my computer just can not hadle the game good enough. I disliked playing with an low FPS. However the comunity is great. The missions and story for what I have seen are nice. Production is mediocore. Grafics if you have the right machine are awsome. Overall I think the game is nice enough to play I think SOE has done an great job on improving the game.
Greed, its the same evil that has driven companies to outsource production to other countries. A great example of this is Spinmaster who outsourced to China. And if you are on the up and up with the news, youll have heard of their product, AQUADOTS, when injested by children metabolize to form the same chemical compound as GHB. Thats right in order to save money and raise profits, yet another corporation has put the general public at risk. Not that theyre the first, or even close to the last company to do so.
My point is, companies are out there to make money, regardless of who they hurt, who they subvert, or who they kill when it all comes down to it. Why you ask, would corporations cut corners, and produce inferior products? Greed. They want more money.
Cmon, dont be paranoid. Companies are people, and generally people are good. So I doubt very much that all or even most companies would sacrifice their image to earn a couple of bucks at the expense of human life or even just harming it. And im not even talking about multi-class, multi-million dollar suite that would follow.
As most problems, the origin of ill-fated MMOs is simple - human incompetence. Top and/or middle management is responsible for coordinating a proper product development. If management is good, they will balance resources properly and the outcome comes out released in time and released finished. If a game failed, dont blame the programmer or the artist - blame the management. Because even if the programmer is incompetent, the management should be competent enough to realize their inability to write good code and replace them.
PS: SoE didnt ruin Vanguard, Brad did. His fancy promises fell short of his ability to manage his project.
Score 1 for Brad for fooling Jimmy into purchasing VSoH. Brad 1 : Jimmy 0
I aint gonna play with Brad no more.
I am the type of player where I like to do everything and anything from time to time.
Basically, what kept me from playing it was at the time I was looking for a MMO to play for a bit until one I was already waiting for showed up about half a year later. I played the trial, and was just put off by the generic spells and how sloppy the towns were constructed. One of the quest NPCs for my intro mission was completely missing and I couldn't even finish that. Note, this was a few days before release. Combat boiled down to simply spamming the same spell over and over. Sure, I had DoTs and such, but they were useless because it was more time and mana efficient to just nuke it into the ground. I actually LIKED the fact that it was a bit more complex than other MMOs because I hate games that are dumbed down and overly simplistic to appeal to a mass audience. I like playing games with at least SOME depth. But it just wasn't put together enough when it was released. I never finished the trial /=
I heard it's much better now, but the problem is it has missed its "window of opportunity". I'm already wrapped up in several other games, and most people moved on already /=
The game is actualy one of the most beautiful MMO's on the market.. I actually broke down and paid for another month just to see whats up with it out of boredom.
Th scenery is mind blowing and i can say its not nrealy as laggy as it used to be. I can't say much more till I level a bit higher..
It's simple for me really...Vanguard has no soul. It's a vapid, bland, boring, overbloated monstrosity developed as a cash grab by a sycophantic jackass (Brad McQuaid) who abandoned the damn thing. Sigil had a severe lack of leadership in the development stages of Vanguard and it shows through and through. There is nothing SOE could do to the game short of scrapping it and starting over that could fix those deep-rooted dysfunctional aspects of Vanguard.
It is often touted as being a complex throwback to the heyday of EQ. I call bs. The game hasn't been complex since the earliest betas. They dumbed the game down long before it ever saw release, and its sad to see VGs few but faithful clinging to this belief (For example, two of the options in this poll). VG is no more complicated than WoW and it hasn't been since Beta 2. Toward the end Sigil was so lacking in creativity they even began copying WoW.
One of Sigil's problem was that it was severely top-heavy in artists (at one time over half of their employees were in the art department). The game is beautiful I think. But that only goes so far. And the before-mentioned soulless-ness kept the beautiful artwork from bringing the world to life.
Sigil's primary goal with Vanguard was to create a huge world. But they forgot that it's the content of the world that matters. Rather than build a world around the content, they built content to fill up the vacuous world they had created, and it shows miserably.
A couple of things Vanguard did get right though in my mind was 1) casting while moving and 2) Healers
Neither of those is enough to make me want to choose Vanguard. So I voted "other".
Couldn't really vote cause I'm currently playing Vanguard.
This is another one of those things where people won't play it for the simple fact that they were let down. I'm going to say something, and I know people will try and flame me for it, but it's true.
Vanguard is better then WoW. Mechanically, it is, the skills are more fun, the crafting is more challenging, the diplomacy is something WoW will never see, the mounts pretty much out of the box, the huge world, all the way to the use of the Wyverns. The quests aren't all kill X of Y and bring to Z, and the graphics are as high end as any game could be (if you can actually run the game on high).
But these are just the core mechanics, people will combat what I said, by bringing up the bugs, the anomalies, how they copied this or copied that, even the guy before me that complained about the "soul" of the game, I mean lets grab at some straws here. SOE sucks, I give you that, I loved SWG, but every other game I've played (with the exception of TR) is pretty much the same ol' same ol'.
Yes vanguard has some issues, but what happens when they fix them? If everything was fixed these same people would have other reasons not to play. Eventually Vanguard will fix the rest of these issues, relaunch and these same people will say "too little too late" instead of trying a game that could very much be worth their time.
Vanguard did things differently to get somewhat the same results. It made things a little tougher and a bit more challenging. It goes about doing things in a way that make getting a piece of armor you want or crafting yourself a boat worth it.
I can see where some people who play it might not like it, but for those that are looking for a good game thats different and breeds a lot of diversity, this one is it.
I liked vg when i played just after release, i didn't have any ctd's, mainly mature people were playing it and the world was really pretty (lots of detail in the gfx) but several issues killed it for me.
There were just not enough ppl on the server to make the huge world lively or even find ppl to do dungeons with , unfinished content at the high levels, in my view broken economy (although i had 1.5 plat on my main still found that the crafting sphere was making too much money which catapulted the prices for boats, houses, etc to ridiculous heights), generally it felt like a a world with no heart, diplomacy although a really good idea was really just a grind with no flowing progression, crafting was a fun system but felt like a second job to level up, waiting an hour or more for a quest mob to spawn and unannounced changes to the game which left my crafter for example naked because suddenly they changed the requirements to use my tools.
Probably i had even more issues with vg (oh yeah, the amount of ppl botting diplo and crafiting and nothing been done about it!) but those stand out. Lots of good things in game though too bad they were executed badly. Although the new raid dungeon looks promising it's just not enough for me to give it another try.
I've recently left Vanguard after a long time playing and the reason is the gameplay.
I held out on the hope that they'd eventually get around to some of the cool features they had promised, deep down I knew they never would long ago but I'm a sucker I guess. So eventually I got bored of the mindless grinding to get faction and the chasing gear and the poor or lacking content.
i bought it and played a ton for my free month trying to like it. i didn't have major performance issues, decent rig. but the game just bored me to death. so boring id rather download a free game like fairyland or flyff and play for a month if i had to before playing vanguard again. (before you jump on me about free games, i wouldn't play either of them either by choice...just a point)
originally posted by Xiaoki The blind SOE hate can be hilarious sometimes. Like the person that said all the original developers were no longer on the game. Thats pure ignorance right there. Explain why it is ignorance? It is a fact that most of the original developers are no longer with the game because most were fired without notice. That certainly left a stigma with the product as well as hurting it's development. Some of us take things like that into consideration when choosing to support a product and invest our valuable time with it. Disregarding those facts is ignorant.
The people from Sigil that was kept at that time was not replaced. So... most of those people that works at SOE and on Vanguard was working on it at Sigil. It was at that time around 50 people being kept out of Sigils original 100(?) people, they added some people from SOE to work with the former Sigil staff.
The people from Sigil that was kept at that time was not replaced. So... most of those people that works at SOE and on Vanguard was working on it at Sigil. It was at that time around 50 people being kept out of Sigils original 100(?) people, they added some people from SOE to work with the former Sigil staff. Disregarding those facts is ignorant.
Dont forget to mention that they've since fired half of the remaining 50, some have moved on to other projects at SOE and some have left to other companies. Dave Gilbertson who was running the game has been fired and replaced by Thom Terrazas who comes over from planetfall. Steve Williams, Aruspex, the guy who designed the whole diplomacy sphere has been fired and not replaced.
So what they have left is nobody working on the diplomacy sphere which was the only truly innovative aspect of Vanguard despite it being well behind the other spheres in terms of completion. A new lead developer who's first thoughts were to lessen the death penalty and increase xp, something that pissed off the majority of the players still with the game.
Face it this game has lost whatever chance it had with the masses and SOE is going to try and fix that by pissing on the customers that remain. This game is going nowhere but down.
I know I have bashed this game in the past because of my personal experience. However, I do believe that in a year or two, as we all upgrade or rigs and get new technology, I feel this game will be alot more enjoyable. I will plan on a revisit in the future if my wallet and time allows me to get the hardware needed to play. Also the game will have more work done to it. (hopefully)
Other - Lack of content at highend and the dislocated feel of the content that does exist; they need to pull the gameworld together a bit more to make the entire world feel more cohesive in terms of content & lore. The world really needs a sense of self. However, If they were to flesh out the 40-50 content and add in some form of alternate advancement (as there was supposed to be shortly after launch) I'd be back in a second.
Performance is now a non issue for my pc, even at very high settings, so I can't blame that, and the content that is in (in this case I'm referring to dungeon events/world events like Pantheon etc) easily outshines other games instances/dungeons in my opinion.
It has the potential to be a great match for me, they just need to touch on some of the things mentioned above to really get me back in.
Other - Lack of content at highend and the dislocated feel of the content that does exist; they need to pull the gameworld together a bit more to make the entire world feel more cohesive in terms of content & lore. The world really needs a sense of self. However, If they were to flesh out the 40-50 content and add in some form of alternate advancement (as there was supposed to be shortly after launch) I'd be back in a second. Performance is now a non issue for my pc, even at very high settings, so I can't blame that, and the content that is in (in this case I'm referring to dungeon events/world events like Pantheon etc) easily outshines other games instances/dungeons in my opinion.
It has the potential to be a great match for me, they just need to touch on some of the things mentioned above to really get me back in.
Agreed. I'd choose "other" from the poll, simply because there's not enough content due to how Sigil left the game at launch. Unfortunately, this set the game back at least 1 year in its development.
The game is in the same genre / niche / whatever as the likes of WoW and EQ2. Hence it WILL play like those to some degree. Consequently, if someone wants to be generic in their assumptions, it will appear to be just repeating the same as the others. If it didn't then it wouldn't be in the same genre.
However, it is meant to be an evolution of the gameplay from previous games and to be honest, it does do that to some degree.
Crafting: Very in-depth (almost too in-depth for my pallete).
Diplomacy: certainly different (but needs work).
Lore: VG's devs have realised the lack of cohesion and already have a dev dedicated to working on the lore. Apparently theres a LOT coming very soon.
Vanguards problem is time. 1 year on and those who subscribed from launch are all hitting top level with nowhere to go. Time is of the essence to keep this game from floundering. SOE know this. They are trying to get performance and the raiding implemented and then they have hinted that further high level group and solo content is one of the next things on the list. But, they can't get this done fast enough.
I just hope for the games sake, that they can pull it off in time.
Remember one thing:
1 month for a developer is no time at all. For an MMO gamer, 1 month feels like a lifetime.
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
The option you missed is: It is not fun. VG is the most unfun activity you can do on a computer. And that includes going to work and doing spreadsheets and doing your taxes. They should have never allowed it to go live. It is disgrace to gaming.
Comments
Vanguard, although I have a Station Pass, was removed from my system because:
1) Character Customization
I look the same as everyone else. My class has basically the same abilities and spells as everyone else. Lack of opportunities to grind-up AA points to enhance run speed, add to my stamina, etc. It is tied into content when I got bored just completing Quests.
Everyone looks and is the same. Boring.
2) Immersion
My house looks exactly the same like everyone else's. My house is somewhat pointless except for a teleport ability in this huge world. I think Vanguard has profound potential to use the world to enhance immersion for 1) player-run taverns; 2) player-owned farms; 3) player-owned villages; 4) player owned shops; 5) player owned castle, barracks, temples. Get creative.
3) Gameplay, Trave & Time
Vanguard takes too long to level-up. Then, when I leveled-up, the gameplay was basically the same as it is in every other game. Venture into a temple, with four people, kill a lot of things. Get an item. Blah! I have done that in EQ, WoW, you name it.
I want to build a boat but it takes forever to get all the materials. Everything is costly. The economy was broken when I left. Things take too long.
4) Fun Stuff
No fishing. No workable and sensible PvP system. I cannot log in, run for thirty minutes, get to a spot, and then grind-away. You have to pay ME to do that; I cannot pay YOU to do to that.
5) Incomplete
The dungeon of hilsbury estate is still not completed. The game is far, far from completion. Classes that were promised are not in the game, and probably never will be.
6) Other
The world lacks coherence. The game's direction seems to grind raiding in a port warehouse while ignoring immersion elements such as player-taverns, farms, inter alia. It is not my style of gaming.
Memories: Remember the game was broken but SIGIL was, instead of fixing the game, nerfing classes? Yes. Although SOE is in control, the staff has been diminished. The resources are not there to fulfill its potential, so why should I waste my time leveling-up?
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Other: World's too big for the amount of players. If it gets a larger player base, I'll play.
I picked "other" as I re-installed this past weekend and had a very good time in it. So far so good, I'll continue to play till it is not fun. Community was friendly, drive by buffs were awesome, and I didn't crash or fall through the world once.
.. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-
--------------------------------------------------------
Promote what you love instead of bashing what you hate.
I'm waiting until it's finished. I'm not paying to play a beta.
I was having some fun playing it for a little while. It has some nice ideas like the diplomacy card game. Unfortunatly I found it to be a rather large time sink. They started using the same camp system that EQ used after beta which is the named mobs have a placedholder that you have until the named mob spawns. They never implimented the dynamic spawn system they said they were going to. Generally the game was just to much like EQ which I had played to death. The best part of the game is that it has so many classes and races. There were many different combinations to try out.
My point is, companies are out there to make money, regardless of who they hurt, who they subvert, or who they kill when it all comes down to it. Why you ask, would corporations cut corners, and produce inferior products? Greed. They want more money.
Cmon, dont be paranoid. Companies are people, and generally people are good. So I doubt very much that all or even most companies would sacrifice their image to earn a couple of bucks at the expense of human life or even just harming it. And im not even talking about multi-class, multi-million dollar suite that would follow.As most problems, the origin of ill-fated MMOs is simple - human incompetence. Top and/or middle management is responsible for coordinating a proper product development. If management is good, they will balance resources properly and the outcome comes out released in time and released finished. If a game failed, dont blame the programmer or the artist - blame the management. Because even if the programmer is incompetent, the management should be competent enough to realize their inability to write good code and replace them.
PS: SoE didnt ruin Vanguard, Brad did. His fancy promises fell short of his ability to manage his project.
Score 1 for Brad for fooling Jimmy into purchasing VSoH. Brad 1 : Jimmy 0
I aint gonna play with Brad no more.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Basically, what kept me from playing it was at the time I was looking for a MMO to play for a bit until one I was already waiting for showed up about half a year later. I played the trial, and was just put off by the generic spells and how sloppy the towns were constructed. One of the quest NPCs for my intro mission was completely missing and I couldn't even finish that. Note, this was a few days before release. Combat boiled down to simply spamming the same spell over and over. Sure, I had DoTs and such, but they were useless because it was more time and mana efficient to just nuke it into the ground. I actually LIKED the fact that it was a bit more complex than other MMOs because I hate games that are dumbed down and overly simplistic to appeal to a mass audience. I like playing games with at least SOME depth. But it just wasn't put together enough when it was released. I never finished the trial /=
I heard it's much better now, but the problem is it has missed its "window of opportunity". I'm already wrapped up in several other games, and most people moved on already /=
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
The game is actualy one of the most beautiful MMO's on the market.. I actually broke down and paid for another month just to see whats up with it out of boredom.
Th scenery is mind blowing and i can say its not nrealy as laggy as it used to be. I can't say much more till I level a bit higher..
Did they ever add helmet graphics to the game?
It's simple for me really...Vanguard has no soul. It's a vapid, bland, boring, overbloated monstrosity developed as a cash grab by a sycophantic jackass (Brad McQuaid) who abandoned the damn thing. Sigil had a severe lack of leadership in the development stages of Vanguard and it shows through and through. There is nothing SOE could do to the game short of scrapping it and starting over that could fix those deep-rooted dysfunctional aspects of Vanguard.
It is often touted as being a complex throwback to the heyday of EQ. I call bs. The game hasn't been complex since the earliest betas. They dumbed the game down long before it ever saw release, and its sad to see VGs few but faithful clinging to this belief (For example, two of the options in this poll). VG is no more complicated than WoW and it hasn't been since Beta 2. Toward the end Sigil was so lacking in creativity they even began copying WoW.
One of Sigil's problem was that it was severely top-heavy in artists (at one time over half of their employees were in the art department). The game is beautiful I think. But that only goes so far. And the before-mentioned soulless-ness kept the beautiful artwork from bringing the world to life.
Sigil's primary goal with Vanguard was to create a huge world. But they forgot that it's the content of the world that matters. Rather than build a world around the content, they built content to fill up the vacuous world they had created, and it shows miserably.
A couple of things Vanguard did get right though in my mind was 1) casting while moving and 2) Healers
Neither of those is enough to make me want to choose Vanguard. So I voted "other".
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Life sucks, buy a helmet.
Steep system requirements, full of glitches and not my personal taste on fantasy. I prefer sci-fi or Warhammer.
Couldn't really vote cause I'm currently playing Vanguard.
This is another one of those things where people won't play it for the simple fact that they were let down. I'm going to say something, and I know people will try and flame me for it, but it's true.
Vanguard is better then WoW. Mechanically, it is, the skills are more fun, the crafting is more challenging, the diplomacy is something WoW will never see, the mounts pretty much out of the box, the huge world, all the way to the use of the Wyverns. The quests aren't all kill X of Y and bring to Z, and the graphics are as high end as any game could be (if you can actually run the game on high).
But these are just the core mechanics, people will combat what I said, by bringing up the bugs, the anomalies, how they copied this or copied that, even the guy before me that complained about the "soul" of the game, I mean lets grab at some straws here. SOE sucks, I give you that, I loved SWG, but every other game I've played (with the exception of TR) is pretty much the same ol' same ol'.
Yes vanguard has some issues, but what happens when they fix them? If everything was fixed these same people would have other reasons not to play. Eventually Vanguard will fix the rest of these issues, relaunch and these same people will say "too little too late" instead of trying a game that could very much be worth their time.
Vanguard did things differently to get somewhat the same results. It made things a little tougher and a bit more challenging. It goes about doing things in a way that make getting a piece of armor you want or crafting yourself a boat worth it.
I can see where some people who play it might not like it, but for those that are looking for a good game thats different and breeds a lot of diversity, this one is it.
I liked vg when i played just after release, i didn't have any ctd's, mainly mature people were playing it and the world was really pretty (lots of detail in the gfx) but several issues killed it for me.
There were just not enough ppl on the server to make the huge world lively or even find ppl to do dungeons with , unfinished content at the high levels, in my view broken economy (although i had 1.5 plat on my main still found that the crafting sphere was making too much money which catapulted the prices for boats, houses, etc to ridiculous heights), generally it felt like a a world with no heart, diplomacy although a really good idea was really just a grind with no flowing progression, crafting was a fun system but felt like a second job to level up, waiting an hour or more for a quest mob to spawn and unannounced changes to the game which left my crafter for example naked because suddenly they changed the requirements to use my tools.
Probably i had even more issues with vg (oh yeah, the amount of ppl botting diplo and crafiting and nothing been done about it!) but those stand out. Lots of good things in game though too bad they were executed badly. Although the new raid dungeon looks promising it's just not enough for me to give it another try.
edit : It's been nearly a year and the retail box can be had for around $15, so what the heck, why not? I'm going to give it a shot.
I had a ton of bad experiences with it in the past, but I'll have a month to see what it's like today.
I've recently left Vanguard after a long time playing and the reason is the gameplay.
I held out on the hope that they'd eventually get around to some of the cool features they had promised, deep down I knew they never would long ago but I'm a sucker I guess. So eventually I got bored of the mindless grinding to get faction and the chasing gear and the poor or lacking content.
i bought it and played a ton for my free month trying to like it. i didn't have major performance issues, decent rig.
but the game just bored me to death. so boring id rather download a free game like fairyland or flyff and play for a month if i had to before playing vanguard again. (before you jump on me about free games, i wouldn't play either of them either by choice...just a point)
No free trial
"Without funk, is there hope for panda?" -Derivative of Ishmael
http://gravgaming.net
A site for pro and recreational gaming.
The people from Sigil that was kept at that time was not replaced. So... most of those people that works at SOE and on Vanguard was working on it at Sigil. It was at that time around 50 people being kept out of Sigils original 100(?) people, they added some people from SOE to work with the former Sigil staff.
Disregarding those facts is ignorant.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
Dont forget to mention that they've since fired half of the remaining 50, some have moved on to other projects at SOE and some have left to other companies. Dave Gilbertson who was running the game has been fired and replaced by Thom Terrazas who comes over from planetfall. Steve Williams, Aruspex, the guy who designed the whole diplomacy sphere has been fired and not replaced.
So what they have left is nobody working on the diplomacy sphere which was the only truly innovative aspect of Vanguard despite it being well behind the other spheres in terms of completion. A new lead developer who's first thoughts were to lessen the death penalty and increase xp, something that pissed off the majority of the players still with the game.
Face it this game has lost whatever chance it had with the masses and SOE is going to try and fix that by pissing on the customers that remain. This game is going nowhere but down.
I know I have bashed this game in the past because of my personal experience. However, I do believe that in a year or two, as we all upgrade or rigs and get new technology, I feel this game will be alot more enjoyable. I will plan on a revisit in the future if my wallet and time allows me to get the hardware needed to play. Also the game will have more work done to it. (hopefully)
Other - Lack of content at highend and the dislocated feel of the content that does exist; they need to pull the gameworld together a bit more to make the entire world feel more cohesive in terms of content & lore. The world really needs a sense of self. However, If they were to flesh out the 40-50 content and add in some form of alternate advancement (as there was supposed to be shortly after launch) I'd be back in a second.
Performance is now a non issue for my pc, even at very high settings, so I can't blame that, and the content that is in (in this case I'm referring to dungeon events/world events like Pantheon etc) easily outshines other games instances/dungeons in my opinion.
It has the potential to be a great match for me, they just need to touch on some of the things mentioned above to really get me back in.
Agreed. I'd choose "other" from the poll, simply because there's not enough content due to how Sigil left the game at launch. Unfortunately, this set the game back at least 1 year in its development.
The game is in the same genre / niche / whatever as the likes of WoW and EQ2. Hence it WILL play like those to some degree. Consequently, if someone wants to be generic in their assumptions, it will appear to be just repeating the same as the others. If it didn't then it wouldn't be in the same genre.
However, it is meant to be an evolution of the gameplay from previous games and to be honest, it does do that to some degree.
Crafting: Very in-depth (almost too in-depth for my pallete).
Diplomacy: certainly different (but needs work).
Lore: VG's devs have realised the lack of cohesion and already have a dev dedicated to working on the lore. Apparently theres a LOT coming very soon.
Vanguards problem is time. 1 year on and those who subscribed from launch are all hitting top level with nowhere to go. Time is of the essence to keep this game from floundering. SOE know this. They are trying to get performance and the raiding implemented and then they have hinted that further high level group and solo content is one of the next things on the list. But, they can't get this done fast enough.
I just hope for the games sake, that they can pull it off in time.
Remember one thing:
1 month for a developer is no time at all. For an MMO gamer, 1 month feels like a lifetime.
Top 10 Most Misused Words in MMO's
Why is this poll/thread not in the Vanguard section where it belongs?
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
The option you missed is:
It is not fun. VG is the most unfun activity you can do on a computer. And that includes going to work and doing spreadsheets and doing your taxes.
They should have never allowed it to go live. It is disgrace to gaming.
Says you...I disagree...so there.