The reality of the Sigil workers is, if SOE was in charge prior to the 5 year development cycle, 3/4 of that team would of been fired for incompetence 1 year into the project(as per Microsft's reason for selling the game back to Sigil). There is no reason for the game to be as bad as it was in beta, truthfully that was the worst beta I've ever had the tradegy to play and make suggestion too. When you have arrogant developers telling you that it is not the game it is you, that is just plain retarded. They never looked into any of the bug submitted that had to do with game glitches, they focused on the content and it was a narrow view and it lead to the eventual death of Sigil and Vanguard. THe Entire mangement of Sigil should of been thrown out the 2nd year of development , as well as some of the my brothers cousins uncle kid is a texture artist. When you have multi millions riding on a project there is no room for the unproffessionalism that Sigil showed throughout the development of this game. I can't even imagine what Brad Mxquaid was thinking when everything was crumbling around him management wise.
You know what i would shake the hand of brad mcquaid anyday . I kinda admire the man for trying to create a game that he was truly passionate about making, enstead of making a game like wow that just hangs gear in your face trying to get you to rerun the same content over and over
I dont care what anybody says they ran out of money not talent
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I dont care what anybody says they ran out of money not talent
I want crafting signifigantly improved...and much more solo content, major bug reduction and enhanced performance.So didn't vote in poll.
i d return to it if s.o.e paid me to do it .not visa versa
Good call. I think they owe me a few months for what I already paid.
Simple really...
SOE is simplifying it, and pretty much cloning what EQ2 is. In a year, this will simply be eq2.5.
No creativity, just a grind based game with tons of content you miss like eq2, with a big world and shinier.