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Tabula Rasa will seriously challenge WOW

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Comments

  • LlamsterLlamster Member Posts: 234

    Originally posted by Gameloading


     
    Originally posted by Lobotomist


    Now suddenly all here have case of WOW love
    The fact is that mmorpg.com posters are not the folk that love , play or understand WOW.
    Most of us have nothing in common with people that play WOW - this is why we also think Tabula Rasa will not be a large success.
     
    But if you think about what will appeal NON-MMO players , than answer is clear - Tabula Rasa
     
    Here is what a Non MMO player thinks of Tabula Rasa:

     

    www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2326-Zero-Punctuation-Tabula-Rasa


    "Removing the grind from MMORPGs would be like removing the crazy from Richard Garriot." I fell out of my chair when I heard that.

    --

    There's no way that TR will challenge WoW.

    ____________________

    Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
    Currently playing: RuneScape, Dungeon Runners.

    The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  • AguyAguy Member Posts: 561

    Originally posted by Lobotomist


    Ok. First of note that I never been in Tabula Rasa beta , nor did I ever followed this game. However i became interested in it since the release only brought positive comments from players.
    So I decided play the Trial
    Well here goes rant and prediction
     
    In one word , Tabula Rasa managed to do something many MMOs tried at and failed. And not only that.

    Something that many game companies think is the only way to save the boring grindastic world of MMO combat.
    Tabula Rasa is ACTION-SHOOTER-RPG ... in a way it plays a lot like Hellgate London praised shooter class - just much much better
    TR brings dynamic MOB/enviroment - Meaning that unlike in EQ/WOW based MMOs , MOB do not move in their small aggro circle. In TR enemy forces move everywhere and dynamicaly try to capture their own objectives. This means that not only there is almost no safe spot to AFK . And also that you have dynamic BATTLEFIELD mission - where you have to protect large areas of map. On this places you can grind-facton points  (if you have nothing smarter to do) but not actually feel like you are grinding.
     
    The above things make Tabula Rasa , completely different beast. Unlike any MMO until now it is action packed and fun to play for everyone, not only compulsive grind fanatics.
     
    In one good analysis of WOW success it was said "Secret of WOW succes was the fact it was MMO made to appeal to non MMO players"
    If this is a fact , than Tabula Rasa will succes tenfold. And allready the servers are bursting with activity , and i expect it to rise quickly.
     
    All this said
    TR is still not a READY game. When WOW came out it was feature rich and polished. TR is missing main features, and if NC soft is smart and quickly fixes this isues - TR will easily challenge not only WOW but WAR and AOC aswell
    NC soft has to as implement following things ASAP
    1.Auction house
    2.PVP
    3.Good crafting
    4.Faction benefits
     
    With thiese things implemented TR will feel like full package. And we might have next 10ton gorilla on our hands
     
     
     
     
     
     
     

    I disagree with you because on the WoW forums there is zero talk about Tabula Rasa.  However there is much talk about WAR.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    Will TR somehow grab the non-mmo FPS crowd?

    I'm gonna say no. And not just any no, but a loud and resounding No.

    Anyway, it's not like this hasn't been done before.

    The reason other attempts at MMOFPS type games have tanked? Why pay a monthly fee when I can blow the crap out of stuff in TF2, et all, without the grindy barrier to the fun bits, and no monthly fee.

  • Flyte27Flyte27 Member RarePosts: 4,574

    No game has really held me attention since WoW.  I played Tabula Rasa for a few weeks and was already bored with it.  I didn't feel like the skills I picked made much of a difference in my character.  The instances were alright, but they were really faced paced "even faster then WoW" and you would die and go back even faster.  I didn't group at all because with no classes I never really felt the need to.  It felt like everyone was the same Ranged DPS though you might do it slightly differently.

  • vajurasvajuras Member Posts: 2,860

    I like it kinda. I like how the missions show me exactly where to go and all the NPCs glow to tell you where to go. Its a lazy man's MMO.

    I do like how mobs 'spawn' into the world. Makes more sense then how they just randomly appear in other MMOs. You actually see a dropship bringing in the enemies thats a nice touch

    I'm not sure whats going on im killing mobs twice my level.

    seems decent but I dont think its a WoW killer. I'm still low atm got 2 lowbies im switching between

  • throckmortonthrockmorton Member Posts: 314

     



    1.Auction house

     

    2.PVP

    3.Good crafting

    4.Faction benefits

     



     

    I fully agree with you on this. Especially the PvP.

    If TR added these and made them good, I could picture TR overcoming WoW within 2 years.

  • esarphieesarphie Member UncommonPosts: 76
    Originally posted by throckmorton


     

    1.Auction house
     
    2.PVP
    3.Good crafting
    4.Faction benefits
     

     

    I fully agree with you on this. Especially the PvP.

    If TR added these and made them good, I could picture TR overcoming WoW within 2 years.



    I have to disagree... What Tabula Rasa has is a unifying, cohesive story line. Everything in the game makes sense. The missions all fit within the greater scenario created, and you do get the feeling that you're part of a greater war.  Throwing PVP in on top of that... you know... cause in wartime armies often turn and attack themselves... it makes so much sense....    well, throwing pvp in, just to satisfy the people who prefer level based playerkiling, doesn't fit. The game doesn't need it. 

  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by Coldmeat


    Will TR somehow grab the non-mmo FPS crowd?
    I'm gonna say no. And not just any no, but a loud and resounding No.
    Anyway, it's not like this hasn't been done before.
    The reason other attempts at MMOFPS type games have tanked? Why pay a monthly fee when I can blow the crap out of stuff in TF2, et all, without the grindy barrier to the fun bits, and no monthly fee.



    That's a little boring because the only reason you're doing that is to have fun, and because you have only one reason it gets totally boring. But if say your reason was a to progress through the game whilst having fun then it makes a whole lot more sense than just blowing shit up.

    This is not a game.

  • LionexxLionexx Member UncommonPosts: 680

    Good read, and awesome SIG !

    Playing: Everthing
    Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
    I have played every MMO that has ever come out.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

     

    Originally posted by vajuras


    I like it kinda. I like how the missions show me exactly where to go and all the NPCs glow to tell you where to go. Its a lazy man's MMO.
    I do like how mobs 'spawn' into the world. Makes more sense then how they just randomly appear in other MMOs. You actually see a dropship bringing in the enemies thats a nice touch
    I'm not sure whats going on im killing mobs twice my level.
    seems decent but I dont think its a WoW killer. I'm still low atm got 2 lowbies im switching between

     

    How long does it take you to kill those mobs twice your level? Does it take longer than killing mobs that are the same level as you or lower?  If Yes, in WoW doesn't it take a long time to kill things twice your level? but you still end up killing them anyways? I'd say you should try fighting 3 mobs made up of 3 linkers twice your level, we'll see how easy that is.

    IRT# lionexx

    thanks

    This is not a game.

  • SlampigSlampig Member UncommonPosts: 2,342

    We WILL see how easy it is!

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Lobotomist


    Ok. First of note that I never been in Tabula Rasa beta , nor did I ever followed this game. However i became interested in it since the release only brought positive comments from players.
    So I decided play the Trial
    Well here goes rant and prediction
     
    In one word , Tabula Rasa managed to do something many MMOs tried at and failed. And not only that.

    Something that many game companies think is the only way to save the boring grindastic world of MMO combat.
    Tabula Rasa is ACTION-SHOOTER-RPG ... in a way it plays a lot like Hellgate London praised shooter class - just much much better
    TR brings dynamic MOB/enviroment - Meaning that unlike in EQ/WOW based MMOs , MOB do not move in their small aggro circle. In TR enemy forces move everywhere and dynamicaly try to capture their own objectives. This means that not only there is almost no safe spot to AFK . And also that you have dynamic BATTLEFIELD mission - where you have to protect large areas of map. On this places you can grind-facton points  (if you have nothing smarter to do) but not actually feel like you are grinding.
     
    The above things make Tabula Rasa , completely different beast. Unlike any MMO until now it is action packed and fun to play for everyone, not only compulsive grind fanatics.
     
    In one good analysis of WOW success it was said "Secret of WOW succes was the fact it was MMO made to appeal to non MMO players"
    If this is a fact , than Tabula Rasa will succes tenfold. And allready the servers are bursting with activity , and i expect it to rise quickly.
     
    All this said
    TR is still not a READY game. When WOW came out it was feature rich and polished. TR is missing main features, and if NC soft is smart and quickly fixes this isues - TR will easily challenge not only WOW but WAR and AOC aswell
    NC soft has to as implement following things ASAP
    1.Auction house
    2.PVP
    3.Good crafting
    4.Faction benefits
     
    With thiese things implemented TR will feel like full package. And we might have next 10ton gorilla on our hands
     
     
     
     
     
     
     



    I want what this guy is smoking.

    image

  • nomadiannomadian Member Posts: 3,490

    is my chain being tugged? Tabula Rasa, a fps, with no PvP? Did I read that correctly? Surely that is wrong.

    By the way, not a WoW fan but nothing is going to kill it till it declines. The best any upcomming mmorpg will do is hope to steal some subscribers. 9m people aren't going flocking, especially the 'addicts' :p Plus, you're banking on a success everywhere in the world, when likely it will slip somewhere(ie the Asian market particuarly)

  • vajurasvajuras Member Posts: 2,860

    Tabula Rasa could not be farther from an FPS. You merely 'aim' to select the mob you want to fire on. All they did was replace TAB.

    The combat system isn't the problem I actually sort of like what they did...


    The problem is it feels like everything is static out there in the Wilderness and I dont see these lands changing hands

    Anyway, I hope as I progress I get to see areas changing hands. You know, bases getting sieged by the Bane and actually lost. I read this is supposed to happen?

  • ShoalShoal Member Posts: 1,156

    OP has been practicing on himself.

  • BattleFelonBattleFelon Member UncommonPosts: 483

    I'm currently playing TR and having a lot of fun, but here's my prediction why TR isn't going to go huge, at least not in the US.

    Tabula Rasa's main competition is NOT WOW - it's Halo 3, Crysis, Half Life Orange Box, Quake Wars, and the million other "shoot aliens save Earth" style games out there.  On one hand, it's cool that TR feels like a shooter but still has stat-based combat like MMOGs.  I hope more MMOGs adopt TR's fluid combat system that gives you bonuses for crouching, taking cover, etc. On the other hand, many people who will be drawn to this game may be turned off by the grind and leveling process. After all, why wait days to use a rocket launcher at Tier 4 when in Halo 3 you can simply go grab one within seconds of playing? Mobs that act intelligently are also cool, but then again Crysis also has incredible AI.

    What I'm trying to say is a unique combat system is not enough to make TR a hit. The game has to offer things that players can't do in other games - player housing, player-run cities, massive clan battles that dwarf even Battlefield or Quake Wars, etc.

  • BountytakerBountytaker Member Posts: 323

    Call me when TR has over 1.5 million active subs and has been featured on South Park. (i'll keep the phone lines open)

     

    Until then, WoW is (as much as I hate to say it) in a class all by itself.

  • FunKPandaFunKPanda Member Posts: 155

    When they add player housing and vehicles, I'll play it.

    "Without funk, is there hope for panda?" -Derivative of Ishmael

    image
    http://gravgaming.net
    A site for pro and recreational gaming.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    I'm more and more starting to think that WoW numbers should be treated as 2 seperate groups, group 1 for North America and Europe, and second group for Asia.

    This way, it's just not fair comparing WoW to upcoming games, but if we look only the wstern numbers, maybe we can actualy have a meaningful discussion about what new games realy can do to WoW sub numbers.

    image

  • ShoalShoal Member Posts: 1,156
    Originally posted by Bountytaker


    Call me when TR has over 1.5 million active subs and has been featured on South Park. (i'll keep the phone lines open)
     
    Until then, WoW is (as much as I hate to say it) in a class all by itself.



    Don't forget the Toyota Truck Commercial that has been running recently.

  • BountytakerBountytaker Member Posts: 323

     

    Originally posted by SonofSeth


    I'm more and more starting to think that WoW numbers should be treated as 2 seperate groups, group 1 for North America and Europe, and second group for Asia.
    This way, it's just not fair comparing WoW to upcoming games, but if we look only the wstern numbers, maybe we can actualy have a meaningful discussion about what new games realy can do to WoW sub numbers.



    Lets take the recent announcement that WoW hit 9.3 million active subs.  IF N. America and Europe only have 1/3 of those subs (unlikely), that's 3.1 million active subs.....still far and above the other mmo's N. American and European numbers(because  if you separate the numbers for them, you have to do it for everyone)

    And, this is all  before the next expansion.

     

    I can't believe I'm saying this again....simply put, WoW is in a different GALAXY than the other mmo's on the market right now, including TR. 

  • thejudge1thejudge1 Member Posts: 25

    Didn't even read the thread, but I lol'd at the thread title.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    I don't know if Tabula Rasa will get to the millions subs.

     

    But they may have to expend the number of servers quite soon.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Originally posted by Bountytaker


     
    Originally posted by SonofSeth


    I'm more and more starting to think that WoW numbers should be treated as 2 seperate groups, group 1 for North America and Europe, and second group for Asia.
    This way, it's just not fair comparing WoW to upcoming games, but if we look only the wstern numbers, maybe we can actualy have a meaningful discussion about what new games realy can do to WoW sub numbers.



    Lets take the recent announcement that WoW hit 9.3 million active subs.  IF N. America and Europe only have 1/3 of those subs (unlikely), that's 3.1 million active subs.....still far and above the other mmo's N. American and European numbers(because  if you separate the numbers for them, you have to do it for everyone)

    And, this is all  before the next expansion.

     

    I can't believe I'm saying this again....simply put, WoW is in a different GALAXY than the other mmo's on the market right now, including TR. 

    1/3 is a gross exageration, if they even have 1/10 in western countries, it will be amazing.  Go to your local internet cafe.  3 millions active subs would mean most peoples there are playing WoW.  As you will clearly see, only a sporadic screen here and there, nothing that major.

     

    Blizzard marketing pwns you.

    - "If I understand you well, you are telling me until next time. " - Ren

  • ScriarScriar Member Posts: 772

    I really doubt Tabula Rasa will challenge anyone it has released and i havent seen anyone talk about it, it is really under hyped. And i am on an IT course all these guys ever talk about is the latest games if Tabula Rasa is not being heard by these type of gamers then they are doing something wrong.

    To be as successfull as wow they need to hype it like wow was everyone has heard of wow unless you live under a rock even if you dont play it.

    I cant remeber reading anything positive about it, from what i hear the game is great till around level 30 then it becomes boring, havent gathered why but almost all the reviews i have seen say the same thing, and the only positive reviews i have seen are from people who have not leveled past 30.

    Also Blizzard aimed for 200k to 300k players, games that aim for blizzards numbers are unrealistic WoW was successful through positive word of mouth and good advertising, Tabula Rasa has neither of those yet.

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