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Mod 6, shaping up to be disappointing

FYI to any waiting to see what Mod 6 is gonna be, prepare to be disapointed.

While the Dev's stated that the new extended release schedule was going to mean larger updates, It just ain't happenin.  Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.

This will put it at best squarely in the middle, in terms of size, for all releases to date.  And it puts it dead last in terms of size when you factor in the old .x monthly releases.

A disappointing lack of new content for a Module that will have taken almost 6 months when it finally releases.

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Comments

  • TwohededboyTwohededboy Member Posts: 200

    What is the adventure zone going to be?

  • ThillianThillian Member UncommonPosts: 3,156

    Like Cerulean Hills

    REALITY CHECK

  • VincenzVincenz Member Posts: 1,498


    Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.

     

    LOL!  Um...no it doesn't.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     

    Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.

     

     

    LOL!  Um...no it doesn't.


    Sorry to burst your bubble, but yeah that's it, content wise anyway.

    It does have a lvl cap increase, access to the 12, and a new loot scheme for the raid - not content imo.

    The adventure area is the plane of Shavorath (my spelling sucks).

    I had taken a 3 month break, and was hoping for alot more, especially based on what the dev's stated was the plan for the size for the new Modules.  The fact is that this is a tiny Mod, bigger only than Mod 2.  Which is contrary to what was stated and is despite the fact that when it releases it will have been almost 6 months without any new content.

  • VincenzVincenz Member Posts: 1,498

    um...you do realize that not even a good portion of mod 6 is on Mournlands right?

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Deadley


    FYI to any waiting to see what Mod 6 is gonna be, prepare to be disapointed.
    While the Dev's stated that the new extended release schedule was going to mean larger updates, It just ain't happenin.  Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.
    This will put it at best squarely in the middle, in terms of size, for all releases to date.  And it puts it dead last in terms of size when you factor in the old .x monthly releases.
    A disappointing lack of new content for a Module that will have taken almost 6 months when it finally releases.

    BTW, just to start from top to bottom...

    Mod 6 includes: A new raid, much like Tempest Spine, that is a huge experience as opposed to a "boss fight".  This raid will have a variety of areas and a whole selection of mini-bosses as well.  A new adventure area on the Veil of Twilight, which is like the Plane of Shavarath.  An entirely new storyline, involving an invasion by an army of devils.  Raid Loot from the new raid will be customizable in hundreds of different combinations using forges, which is the pre-cursor to the soon to be added crafting feature.  The level cap will be raising by 2.  Many new spells will be added for all casting classes.  New feats and enhancements will be added.  Three Ranger prestige classes will be added.  And on...and On...and On.

    This isn't "almost 6 months" either, as it's due out in January...and Mod 5 came out at the end of September...it's 3-4 months.

     

    There will also be considerably more than 5 new quests.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     
    Originally posted by Deadley


    FYI to any waiting to see what Mod 6 is gonna be, prepare to be disapointed.
    While the Dev's stated that the new extended release schedule was going to mean larger updates, It just ain't happenin.  Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.
    This will put it at best squarely in the middle, in terms of size, for all releases to date.  And it puts it dead last in terms of size when you factor in the old .x monthly releases.
    A disappointing lack of new content for a Module that will have taken almost 6 months when it finally releases.

     

    BTW, just to start from top to bottom...

    Mod 6 includes: A new raid, much like Tempest Spine, that is a huge experience as opposed to a "boss fight".  This raid will have a variety of areas and a whole selection of mini-bosses as well.  A new adventure area on the Veil of Twilight, which is like the Plane of Shavarath.  An entirely new storyline, involving an invasion by an army of devils.  Raid Loot from the new raid will be customizable in hundreds of different combinations using forges, which is the pre-cursor to the soon to be added crafting feature.  The level cap will be raising by 2.  Many new spells will be added for all casting classes.  New feats and enhancements will be added.  Three Ranger prestige classes will be added.  And on...and On...and On.

    This isn't "almost 6 months" either, as it's due out in January...and Mod 5 came out at the end of September...it's 3-4 months.

     

    There will also be considerably more than 5 new quests.

     

    Well, as we know, dates are not "set in stone."  So when we see no Mod in January, I'm sure they'll post that they never intended to release in January, they really meant (insert new month here.)  And if it goes to Febuary, it will be 5 months, which by most normal peoples standards would qualify as "almost 6 months."

    As for your assertion that there will be consideraly more content than 5 quests, a raid, and an adventure zone, how exactly does it carry any more weight than mine that it won't?  The info I got is that that's it.  Perhaps the info will turn out to be wrong, but judgeing from past experiences, I think I'm safe in sticking with my original assertion.

     

    I wish it was more, besides a startling lack of content, the game is great.  The combat system is the best, hands down.  All of the positives really help to highlight the glaring negatives though.

    Just one posters opinion.

  • VincenzVincenz Member Posts: 1,498

    I don't think there's any content problem now, though there may have been at launch.

     

    I also don't think the ONE delay between mod 4 and mod 5 is any justification to believe that all deadlines ever will now be months off track...considering the other 15-20 they made within a week or so.

  • ataridcataridc Member Posts: 36
    Originally posted by Deadley


     
    Originally posted by Vincenz


     
    Originally posted by Deadley


    FYI to any waiting to see what Mod 6 is gonna be, prepare to be disapointed.
    While the Dev's stated that the new extended release schedule was going to mean larger updates, It just ain't happenin.  Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.
    This will put it at best squarely in the middle, in terms of size, for all releases to date.  And it puts it dead last in terms of size when you factor in the old .x monthly releases.
    A disappointing lack of new content for a Module that will have taken almost 6 months when it finally releases.

     

    BTW, just to start from top to bottom...

    Mod 6 includes: A new raid, much like Tempest Spine, that is a huge experience as opposed to a "boss fight".  This raid will have a variety of areas and a whole selection of mini-bosses as well.  A new adventure area on the Veil of Twilight, which is like the Plane of Shavarath.  An entirely new storyline, involving an invasion by an army of devils.  Raid Loot from the new raid will be customizable in hundreds of different combinations using forges, which is the pre-cursor to the soon to be added crafting feature.  The level cap will be raising by 2.  Many new spells will be added for all casting classes.  New feats and enhancements will be added.  Three Ranger prestige classes will be added.  And on...and On...and On.

    This isn't "almost 6 months" either, as it's due out in January...and Mod 5 came out at the end of September...it's 3-4 months.

     

    There will also be considerably more than 5 new quests.

     

     

    Well, as we know, dates are not "set in stone."  So when we see no Mod in January, I'm sure they'll post that they never intended to release in January, they really meant (insert new month here.)  And if it goes to Febuary, it will be 5 months, which by most normal peoples standards would qualify as "almost 6 months."

    You're complaining about something that hasn't even happened yet.  How can you expect anyone to take you seriously?

    HELLO WORLD

  • we3sterwe3ster Member Posts: 355

    I think Mod 6 looks like its going to be awesome, from my understanding of what I read, the new raid is actually going to be a raid zone with multiple mini bosses guarding various areas and them some uber big boss. So it seems the scope of the zone is going to be huge. Also love the whole demon/devil aspect.

    DDO is really becoming of age now and the dev's are definitely steering the game in the right direction. Though I do have my quibbles with the rushing aspect most players take (Pug's) I really feel sorry for those who have not tried this game, it is so awesome. Yes, its not as long or as big as some games but give me quality over quantity any day and DDO oozes (no pun intended!) quality.

    The start of what will later become crafting comes with Mod 6 also!

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • DeadleyDeadley Member Posts: 41

     

    Originally posted by ataridc

    Originally posted by Deadley


     
    Originally posted by Vincenz


     
    Originally posted by Deadley


    FYI to any waiting to see what Mod 6 is gonna be, prepare to be disapointed.
    While the Dev's stated that the new extended release schedule was going to mean larger updates, It just ain't happenin.  Mod 6 includes 5 new Dungeons, a raid, and a new adventure zone.
    This will put it at best squarely in the middle, in terms of size, for all releases to date.  And it puts it dead last in terms of size when you factor in the old .x monthly releases.
    A disappointing lack of new content for a Module that will have taken almost 6 months when it finally releases.

     

    BTW, just to start from top to bottom...

    Mod 6 includes: A new raid, much like Tempest Spine, that is a huge experience as opposed to a "boss fight".  This raid will have a variety of areas and a whole selection of mini-bosses as well.  A new adventure area on the Veil of Twilight, which is like the Plane of Shavarath.  An entirely new storyline, involving an invasion by an army of devils.  Raid Loot from the new raid will be customizable in hundreds of different combinations using forges, which is the pre-cursor to the soon to be added crafting feature.  The level cap will be raising by 2.  Many new spells will be added for all casting classes.  New feats and enhancements will be added.  Three Ranger prestige classes will be added.  And on...and On...and On.

    This isn't "almost 6 months" either, as it's due out in January...and Mod 5 came out at the end of September...it's 3-4 months.

     

    There will also be considerably more than 5 new quests.

     

     

    Well, as we know, dates are not "set in stone."  So when we see no Mod in January, I'm sure they'll post that they never intended to release in January, they really meant (insert new month here.)  And if it goes to Febuary, it will be 5 months, which by most normal peoples standards would qualify as "almost 6 months."

    You're complaining about something that hasn't even happened yet.  How can you expect anyone to take you seriously?

     

    Just because it hasn't happened yet for you, doesn't mean it hasn't happened for others.  It's just not even half as big as we were led to believe it was going to be.  I'm not commenting on the quality, just the quantity.

  • VincenzVincenz Member Posts: 1,498



     
    Just because it hasn't happened yet for you, doesn't mean it hasn't happened for others.  It's just not even half as big as we were led to believe it was going to be.  I'm not commenting on the quality, just the quantity.

    It hasn't happened yet for anyone.  All of mod 6 is not on Mournlands yet...period.  You read an article describing SOME of the content in Mod 6...just like everyone else can...and then have added your own spin, including number of quests.

     

    BTW...Kate Paiz (producer of DDO vs. anonymous forum guy) said "Our next release is going to be Module Six, which will be our fifteenth live update. The module is called the Thirteenth Eclipse, and it’s scheduled to release sometime in January."

     

    she said that Tuesday...

     

    Keep working though.

  • elvenangelelvenangel Member Posts: 2,205

    I'm not sure how anyone who's familiar with how most MMO's work can complain about DDO's release schedule.  Boo hoo so 4 months turns into maybe 6.  Thats better than a year and a half turning into almost 3 years in some games causes.  Most games don't put out free content the size of the modules.  Most games free content is 1 new dungeon, no new levels, and maybe a sprinkle of new items.   In DDO we get levels, areas, quests, raids, items, and not to mention new monsters and story lines.    They're half the size of a paid expansion yet we still get them for no extra charge.   

     

    The game is not lacking in quest content (i dont' care for the adventure zones to much but thats ok maybe with my next alt i'll concentrate more on those areas)  granted if you've played the game several times since launch you've probably burned through everything but for those of us that have only been around for a year or less and don't like to rush... this module  keeps us in game and happy. 

    I like to figure out things & experience the dungeon like I would in a D&D pnp game (though i admit my friend and I yack alot but for some reason guys enjoy it lol) I hate when people bullrush through quests and zones just because they know the shortest route.  i'm not looking for Shortest!.   My RL friend and I usually end up in half a pug Group but we just tell people right off the bat this is the way it is so play along or leave. 

     

    OP...I see no reason or justification for your post...not even a paranoid reason.   Honestly there's so much more in life to be 'disappointed' with before it even happens like ... Social Security ... or Chemical Warfare...or hell just who the next president is.    

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     


     
    Just because it hasn't happened yet for you, doesn't mean it hasn't happened for others.  It's just not even half as big as we were led to believe it was going to be.  I'm not commenting on the quality, just the quantity.

     

    It hasn't happened yet for anyone.  All of mod 6 is not on Mournlands yet...period.  You read an article describing SOME of the content in Mod 6...just like everyone else can...and then have added your own spin, including number of quests.

     

    BTW...Kate Paiz (producer of DDO vs. anonymous forum guy) said "Our next release is going to be Module Six, which will be our fifteenth live update. The module is called the Thirteenth Eclipse, and it’s scheduled to release sometime in January."

     

    she said that Tuesday...

     

    Keep working though.

    I actually never said where I got my info, and neither have you.  I stand by my original assertions.  Time will tell who was more correct.

    As for what Katie said.....Where are the Monks?....Where's the State of the Game?...Where is the crafting?...Where is the player housing?.....Where are the new races?....

    All these in more were slated to be here by the end of 2007, so you'll have to forgive me if I take what she says with a grain of salt.

  • elvenangelelvenangel Member Posts: 2,205

    Player housing?  Total waste in a game like DDO who needs it? Honestly...Crafting is a huge system change...i'd hardly expect something like that to be put into a game so shortly (plus we all know how things got backed up when they readied for LOTR's launch).   I didn't even think Eberron had monks..why add them now?  What do you mean state of the game?   Are you just speaking out of your arse now?

     

    Honestly if you hate DDO so much why do you bother playing and then complaining on a board where most common DDO players are satisifed to a decent extent.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • DeadleyDeadley Member Posts: 41

    Originally posted by elvenangel


    I'm not sure how anyone who's familiar with how most MMO's work can complain about DDO's release schedule.  Boo hoo so 4 months turns into maybe 6.  Thats better than a year and a half turning into almost 3 years in some games causes.  Most games don't put out free content the size of the modules.  Most games free content is 1 new dungeon, no new levels, and maybe a sprinkle of new items.   In DDO we get levels, areas, quests, raids, items, and not to mention new monsters and story lines.    They're half the size of a paid expansion yet we still get them for no extra charge.   
     
    The game is not lacking in quest content (i dont' care for the adventure zones to much but thats ok maybe with my next alt i'll concentrate more on those areas)  granted if you've played the game several times since launch you've probably burned through everything but for those of us that have only been around for a year or less and don't like to rush... this module  keeps us in game and happy. 
    I like to figure out things & experience the dungeon like I would in a D&D pnp game (though i admit my friend and I yack alot but for some reason guys enjoy it lol) I hate when people bullrush through quests and zones just because they know the shortest route.  i'm not looking for Shortest!.   My RL friend and I usually end up in half a pug Group but we just tell people right off the bat this is the way it is so play along or leave. 
     
    OP...I see no reason or justification for your post...not even a paranoid reason.   Honestly there's so much more in life to be 'disappointed' with before it even happens like ... Social Security ... or Chemical Warfare...or hell just who the next president is.    

    I'm glad there's enough content for you.  Unfortunately, your in the minority.  Next time you log in, head into the area with the begginer quests.  There you will find a fountain.  Click on it and it will list all the founding guilds and their members.  Now try and find some of them actually still in the game.

    As far as disappointing, yeah I find what I know about Mod 6 to be disappointing.  Not on the level of real world issues, but dissapointing none the less.

  • VincenzVincenz Member Posts: 1,498

    Actually, the first step of crafting IS in Mod 6, the forges for creating your customizable raid items.

     

    and, again...to correct this "slated for the end of the year" thing...they were HOPING to have SOME of those things in by the end of the year...they will be a few months later than that...big deal.  Many MMO's are seeing their entire releases delayed longer than that. 

    Guild Housing: "Guild Housing is something we are working on for late this year or early next year"  And to update, they wanted to implement it in LOTRO (which they did) and get feedback before DDO...but it won't be tough now that they already have it for LOTRO.

    Monks: "We have heard your clamor, and are hoping (fingers crossed) to have the Monks out for the fall".  Monks are still coming, my guess is we'll see them in Mod 8 (around June/July).

    Crafting; "Don’t worry, crafting is coming! Crafting will focus around letting players make useful items out of loot and other resources and we’re targeting late Fall of this year for its release"  And again, crafting is basically being introduced in Mod 6, with further development most likely in Mod 7. 

     

    None of those are DEADLINES...they are TARGETS and HOPES.

  • DeadleyDeadley Member Posts: 41

    Originally posted by elvenangel


    Player housing?  Total waste in a game like DDO who needs it? Honestly...Crafting is a huge system change...i'd hardly expect something like that to be put into a game so shortly (plus we all know how things got backed up when they readied for LOTR's launch).   I didn't even think Eberron had monks..why add them now?  What do you mean state of the game?   Are you just speaking out of your arse now?
     
    Honestly if you hate DDO so much why do you bother playing and then complaining on a board where most common DDO players are satisifed to a decent extent.
    You are so misinformed, im not even sure you play DDO.

    And I don't hate DDO, I enjoy it.  But that doesn't mean I turn my eyes from it's shortcomings.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


    Actually, the first step of crafting IS in Mod 6, the forges for creating your customizable raid items.
     
    and, again...to correct this "slated for the end of the year" thing...they were HOPING to have SOME of those things in by the end of the year...they will be a few months later than that...big deal.  Many MMO's are seeing their entire releases delayed longer than that. 
    Guild Housing: "Guild Housing is something we are working on for late this year or early next year"  And to update, they wanted to implement it in LOTRO (which they did) and get feedback before DDO...but it won't be tough now that they already have it for LOTRO.
    Monks: "We have heard your clamor, and are hoping (fingers crossed) to have the Monks out for the fall".  Monks are still coming, my guess is we'll see them in Mod 8 (around June/July).
    Crafting; "Don’t worry, crafting is coming! Crafting will focus around letting players make useful items out of loot and other resources and we’re targeting late Fall of this year for its release"  And again, crafting is basically being introduced in Mod 6, with further development most likely in Mod 7. 
     
    None of those are DEADLINES...they are TARGETS and HOPES.
    I'm not sure how long you have played, but I've been in DDO since the Beta.  Everything you have listed (and much more that still hasn't been implemented) was TARGETED to release within 6 months of the game going live.  And yet here we are, a few months short of the 2 year anniversary, and we are still being told this stuff and more is another 6-12 months away.

    Heck, they couldn't even get Festivus out on time.

    So it will be interesting for me to see what January brings.  My guess is another round of excuses, though maybe by then they will at least have fixed the Abbott raid.

  • VincenzVincenz Member Posts: 1,498

    I'm not sure how long you have played, but I've been in DDO since the Beta.  Everything you have listed (and much more that still hasn't been implemented) was TARGETED to release within 6 months of the game going live.  And yet here we are, a few months short of the 2 year anniversary, and we are still being told this stuff and more is another 6-12 months away.
     
    Heck, they couldn't even get Festivus out on time.
    So it will be interesting for me to see what January brings.  My guess is another round of excuses, though maybe by then they will at least have fixed the Abbott raid.

    Since just after launch, and other than what the former big wig Eckelberry (no longer with DDO for a long time now) said about Monks coming soon (TM), none of the rest of that was targeted anywhere near launch.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     
    I'm not sure how long you have played, but I've been in DDO since the Beta.  Everything you have listed (and much more that still hasn't been implemented) was TARGETED to release within 6 months of the game going live.  And yet here we are, a few months short of the 2 year anniversary, and we are still being told this stuff and more is another 6-12 months away.
     
    Heck, they couldn't even get Festivus out on time.
    So it will be interesting for me to see what January brings.  My guess is another round of excuses, though maybe by then they will at least have fixed the Abbott raid.

     

    Since just after launch, and other than what the former big wig Eckelberry (no longer with DDO for a long time now) said about Monks coming soon (TM), none of the rest of that was targeted anywhere near launch.

    Sorry bud, but you are just incorrect in this.  It's understandable though, as it appears you weren't here when these things were talked about.

    There was much discussion on the Beta boards in regards to future plans for DDO, including "loose" deadlines for when they planned to implement them.  So far, only a very small fraction of what was talked about has been implemented.  And with the reduced staff and development schedule, these things and many more are now pushed even further into the future, or perhaps just shelved indefinately.

    I'm sure we both like the game, I tire of logging on and seeing my once thriving friend/guild list shrink even more.  Most that I know have left have not left because they didn't like DDO, they have left because of the anemic quantity of content.  I would like to see them start to deliver, in a timely manner, some of their promises (targets, goals, whatever you choose to define them as), to perhaps stem the flow of people and maybe lure people back.

  • elvenangelelvenangel Member Posts: 2,205

    To be honest Deadly..and im not trying to flame and excuse me if I come across that way but you come off as more troll than anything else.    Just about every post all grand 11 of them is a complaint in relation to DDO (and everyone is wrong but you which i find highly suspicious that your not willing to listen to reason and you always find some way without any LINKs or proof to dismiss everyone elses opinions and physical quotes from DDO itself.   Find some links to information thats not 2 years old and perhaps you'll be taken more serious)  If your have such huge complaints why not complain directly on the DDO forum boards where your voice will be heard?    My guess...is that your full of it and looking for an outlet where you won't get banned or ignored, just severly dismissed by people who have played the game longer and people who haven't played the game as long.  If your complaints were valid in some sort of reality that wasn't in your own head we'd see alot of DDO players coming here to moan but we don't. 

     

    Personally - Housing / Guild housing   - I could care less

    Crafting - it was never originally designed for the game i remember them saying that from the beginning even before beta, which was initially a huge turn off. (i played beta, I researched my arse off before even considering the game).  But im glad crafting is in the works and I want it to work right so patience is a virtue you know.

    Monks - honestly...blah i hated that class even in pen n paper...so I don't care and i've never seen a set date or module post involving them coming out anytime soon just that they're in the works.  

     

    This coming module .... I look forward to boo hoo for you that you don't.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • BesCirgaBesCirga Member Posts: 806

    Agrees with poster above...

    Also, I find it odd that someone would actually complain about Turbines patching / free content philosophy

  • DeadleyDeadley Member Posts: 41

    Originally posted by elvenangel


    To be honest Deadly..and im not trying to flame and excuse me if I come across that way but you come off as more troll than anything else.    Just about every post all grand 11 of them is a complaint in relation to DDO (and everyone is wrong but you which i find highly suspicious that your not willing to listen to reason and you always find some way without any LINKs or proof to dismiss everyone elses opinions and physical quotes from DDO itself.   Find some links to information thats not 2 years old and perhaps you'll be taken more serious)  If your have such huge complaints why not complain directly on the DDO forum boards where your voice will be heard?    My guess...is that your full of it and looking for an outlet where you won't get banned or ignored, just severly dismissed by people who have played the game longer and people who haven't played the game as long.  If your complaints were valid in some sort of reality that wasn't in your own head we'd see alot of DDO players coming here to moan but we don't. 
     
    Personally - Housing / Guild housing   - I could care less
    Crafting - it was never originally designed for the game i remember them saying that from the beginning even before beta, which was initially a huge turn off. (i played beta, I researched my arse off before even considering the game).  But im glad crafting is in the works and I want it to work right so patience is a virtue you know.
    Monks - honestly...blah i hated that class even in pen n paper...so I don't care and i've never seen a set date or module post involving them coming out anytime soon just that they're in the works.  
     
    This coming module .... I look forward to boo hoo for you that you don't.

    Yes, I dismiss your opinion.  I have found that most who need to resort to name-calling in order to "win" an argument, are not worth bothering with.

  • DeadleyDeadley Member Posts: 41

    Originally posted by BesCirga


    Agrees with poster above...
    Also, I find it odd that someone would actually complain about Turbines patching / free content philosophy

    So, do you even play?  If you do, how long have you played for?

    1.  It's not "free."  I pay a fee each month.

    2.  Where we used to get a small to mid size patch each month, we are now going to get a mid to large size mod each 3-6 months.  This is a vast reduction in the amount of content released.  That is my complaint.

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