Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Mod 6, shaping up to be disappointing

13

Comments

  • VincenzVincenz Member Posts: 1,498

    1.  Please find where I said you were making things up.


     
    2.  Yup it went live.  Does it look as big as 4.0, 4.1, 4.2, and 4.3 put together
    3.  Your wrong, again. 
     
    Good job resorting to names at the end.  It is a much used system to deflect attention when you are unable to make your point in a constructive manner.  I've chatted with you here, and on the DDO forums before you were probaly banned, and you have a tendancy to resort to name calling when faced with adversity and differing opinions.
    If you are so sure you are right, you could have just posted a list of missions to prove your point.  But you can't do that can you Vinny?  At least you can't do it and continue the charade that Mod 6 is so huge it dwarves all previous releases.

    1. And I quote "As Mod 6 isn't even out yet, you must be pulling this out of your ....."  Hope that helps.

    2. Devs stated clearly in the chat, a SMALL PORTION went live, mostly to test item damage and death penalty.  Notice the TWENTY quest giver NPC's (only 6 of which are active)?  You said 5...it's already more than 5 in just the partial release...you were wrong.

    3. Again, I quote...you...""Shall I go dig up some quotes too?  How about the one where the producer said that Evasion in Heavy Armor was working as intended? ".  I asked you to do so...you can't do so...so you're wrong.  I can, however direct you to the quote you THINK said that.



    "Heather: " Some people are calling it the Batman build. We don't know who came up with it first."



    David: "Yeah, it uses the paladin levels to get those awesome saves and fighter for the utility of the Feats. The levels in rogue provide Evasion nd some trap finding ability. I think I'm going to try it out next."

     

    Nothing about armor + evasion.  That was the only quote.  Prove me wrong.

    http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=319

     

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     
    1.  Please find where I said you were making things up.


     
    2.  Yup it went live.  Does it look as big as 4.0, 4.1, 4.2, and 4.3 put together
    3.  Your wrong, again. 
     
    Good job resorting to names at the end.  It is a much used system to deflect attention when you are unable to make your point in a constructive manner.  I've chatted with you here, and on the DDO forums before you were probaly banned, and you have a tendancy to resort to name calling when faced with adversity and differing opinions.
    If you are so sure you are right, you could have just posted a list of missions to prove your point.  But you can't do that can you Vinny?  At least you can't do it and continue the charade that Mod 6 is so huge it dwarves all previous releases.

     

    1. And I quote "As Mod 6 isn't even out yet, you must be pulling this out of your ....."  Hope that helps.

    2. Devs stated clearly in the chat, a SMALL PORTION went live, mostly to test item damage and death penalty.  Notice the TWENTY quest giver NPC's (only 6 of which are active)?  You said 5...it's already more than 5 in just the partial release...you were wrong.

    3. Again, I quote...you...""Shall I go dig up some quotes too?  How about the one where the producer said that Evasion in Heavy Armor was working as intended? ".  I asked you to do so...you can't do so...so you're wrong.  I can, however direct you to the quote you THINK said that.



    "Heather: " Some people are calling it the Batman build. We don't know who came up with it first."



    David: "Yeah, it uses the paladin levels to get those awesome saves and fighter for the utility of the Feats. The levels in rogue provide Evasion nd some trap finding ability. I think I'm going to try it out next."

     

    Nothing about armor + evasion.  That was the only quote.  Prove me wrong.

    http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=319

     

    1.  Might help to post the whole thing, neat trick only putting in the part that supports your view.  Try going back and reading it.  You keep saying "The dev's said" to which I point you to a number of other things the dev's have said, to which your reply was "they never said it was set in stone."  I wasn't saying you were lying, I was saying that if what your basing your view on was what the dev's have said, you should at least be consistent, or your "pulling it out of your..."

    2.  I've been on risia too.  So far we have 0 quests on their.  Will we have more at release?  We don't know, though from what I have seen, we won't.  Don't worry, If I turn out to be wrong, I have no problem stepping up to the plate and taking my lumps.  I'd ask if you were the same type of person, but history has shown that you are not.

    3.  There was a post on the DDO forums.  It was deleted, along with almost every other posts in the forum purge.  But I'm not concerned, as I'm not trying to prove anything to you.  It happened, I know it, and that's good enough for me.

    It was nice to see you able to put togehter a post without name calling, you must have spent some serious time wording it.

  • CanesFan311CanesFan311 Member Posts: 32
    Originally posted by Deadley


     
    Originally posted by CanesFan311


    If you wanna read some info straight from the devs, here you go:
    http://forums.ddo.com/showthread.php?t=129631
    I'd say Mod 6 isn't sounding bad at all.

     

    You could also check this out for numerous dissenting opinions:

    http://forums.ddo.com/showthread.php?t=129727



    Doesn't bug me at all. If people have a problem with the effects, try not to zerg ahead of the rest of the party and then complain when you die three times. I'd say it solves that problem real quick.

  • HvymetalHvymetal Member Posts: 355

    Agree proposed changes to death doesn't effect me at all. I already hate dying as it is maybe some others may learn to respect death instead of using death as a cheesey tactic to help complete some quests.

  • DeadleyDeadley Member Posts: 41

    Originally posted by CanesFan311

    Originally posted by Deadley


     
    Originally posted by CanesFan311


    If you wanna read some info straight from the devs, here you go:
    http://forums.ddo.com/showthread.php?t=129631
    I'd say Mod 6 isn't sounding bad at all.

     

    You could also check this out for numerous dissenting opinions:

    http://forums.ddo.com/showthread.php?t=129727



    Doesn't bug me at all. If people have a problem with the effects, try not to zerg ahead of the rest of the party and then complain when you die three times. I'd say it solves that problem real quick.

    Neat answer.  You turn a blind eye to many things, but who am I to judge.

    Can you answer me this though?  Will this change bring effect a net increase in population?  If you believe so, why?

  • DeadleyDeadley Member Posts: 41

    Originally posted by Hvymetal


    Agree proposed changes to death doesn't effect me at all. I already hate dying as it is maybe some others may learn to respect death instead of using death as a cheesey tactic to help complete some quests.

    Come back when you've made it out of the Harbour/Marketplace and let us know what you think then.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Deadley


     
    Originally posted by Hvymetal


    Agree proposed changes to death doesn't effect me at all. I already hate dying as it is maybe some others may learn to respect death instead of using death as a cheesey tactic to help complete some quests.

     

    Come back when you've made it out of the Harbour/Marketplace and let us know what you think then.

    Um...yeah.  I have 6 capped characters, have not /death'd once since launch and will drop group if that is used IN ANY WAY as a tactic.

     

    It's cheese, dying is considered meaningless right now...and shouldn't be...and I personally like the changes.

    Using /death to bypass quest requirements, get rid of negative effects, or any other reason but MAYBE being stuck is just pitiful.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     
    Originally posted by Deadley


     
    Originally posted by Hvymetal


    Agree proposed changes to death doesn't effect me at all. I already hate dying as it is maybe some others may learn to respect death instead of using death as a cheesey tactic to help complete some quests.

     

    Come back when you've made it out of the Harbour/Marketplace and let us know what you think then.

     

    Um...yeah.  I have 6 capped characters, have not /death'd once since launch and will drop group if that is used IN ANY WAY as a tactic.

     

    It's cheese, dying is considered meaningless right now...and shouldn't be...and I personally like the changes.

    Using /death to bypass quest requirements, get rid of negative effects, or any other reason but MAYBE being stuck is just pitiful.

    I have not used the /death command either (except when stuck), and I don't die that much.  I personally don't care each way on the death penalty, but I do worry that it will have a negative effect on the game.

    -Currently I'll risk life and limb to help out lost/injured/dead comrads.  I think I might think twice under the new system.  If getting your stone means I might die, I'll prolly just let you fend for yourself.

    -People will go afk to wait out the debuff and people will recall out to repair damage under this system.  You know I'm right.  I don't relish sitting around waiting for some random pug to run back to the quest so we can finnish.

    -Subpar and newbie players will be left in the cold.  I have a RL friend I play with.  He has a blast playin, but the truth is he's terrible.  (He knows this, it doesn't detract from his gameplay.)  He dies no matter what we do, and does everything that every lvl 3 character should know not to do.  But we get along, and he has slowly leveled to 12.  I will stay play with him, but how about random pugs?  How about others who play as bad as him that I don't personally know?  Where do these people go when they can't get groups and the ones they do get kick them out after they cause a couple of deaths?  If there is such a big problem with the /death command as Vincent and others have stated, wouldn't it be easier to remove the command?  (As Vincent and others have repeatedly implied that this is why they like it, I'd love to see them answer that one.)

    -How many people will see this and say "Wow, this is just what I was waiting for! I'm gonna go subsrcibe/resubscribe right now!" versus those who see this and go, "Man, this sucks.  I think I'm goona cancel and go play (insert game name here)"?  The population since the server merge has been at best steady, I'd really like them to think this through to be certain that this will provide the game with a net increase of players and not a net decrease.

    -Y'know who beats the new raids first?  Not Vincent.  Trailblazing requires alot of risk, and alot of death.  How many times did the folks who figured out the Titan/Reaver/Abbott first die?  Alot.  I had well over 50 deaths on the Abbott preraid and well over 50 deaths on the Abbott raid to date.  How much equipment would I even have left at this point?

    Anyone really interested in the change, should check out the DDO boards.  You will find that Vincent and the others are squarely in the minority.

     

  • HvymetalHvymetal Member Posts: 355

    Hmmm let's see come back to you when I've left the harbor market. Been playing since headstart w/ 5 capped characters on Khyber, only reason all 9 slots aren't capped because I like to try out other builds in my other 4 slots. And working on 2 capped characters on Arggo.

    So, I think I've left the harbor ahile ago. I am sorry that you seem to be so immature that you believe that someone that doesn't hold your veiw must not know what they're talking about, but really that just speaks about some peoples maturity level.

    Now I am wondering if I hit a nerve with the cheesy tactics comment? Come now, if someone needs to /death to be able to complete a quest or get transported through some tunnels thats just plain sad.

    Anymore innane comments?

  • etlaretlar Member UncommonPosts: 863

    this post might be a bit outta place, but concerning the  new mod (which apparently is a prelude to crafting) i have a single question, i downloaded the trial a few days ago, and is wondering whether or not  it can "pay-off" to buy a sub for this game, meaning : will i be too far "behind" or are there still new players around as well? 

    PS: i loved the old DnD pen and paper style, so  i hope this might be it ;) 

  • anonymousseanonymousse Member Posts: 61

    God spoke to me in a dream and said that there'd be at least 30 new missions.

    See what I just did there? I just made something up, like Deadley did, and passed it off as fact. I wouldn't bother paying attention to this guy, he's a troll, one with decent grammar and such, which makes him seem legit. But yes, a troll.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by etlar


    this post might be a bit outta place, but concerning the  new mod (which apparently is a prelude to crafting) i have a single question, i downloaded the trial a few days ago, and is wondering whether or not  it can "pay-off" to buy a sub for this game, meaning : will i be too far "behind" or are there still new players around as well? 
    PS: i loved the old DnD pen and paper style, so  i hope this might be it ;) 

    1. LOTS of new characters to play with, no worries there.  One thing though, since a lot are alts of high level characters, they may want to rush quests and not let you enjoy them...make sure you state you are NEW and WANT TO GO SLOW.  Most will accomodate you, and if not just find another group.

    2. It's based on PnP, but there's a lot of changes that have been made to lend itself to an MMO.  Not being turnbased is a big one...THANK GOD...because the active combat system is arguably the best of any MMO out today.

  • etlaretlar Member UncommonPosts: 863

     

    Originally posted by Vincenz


     
    Originally posted by etlar


    this post might be a bit outta place, but concerning the  new mod (which apparently is a prelude to crafting) i have a single question, i downloaded the trial a few days ago, and is wondering whether or not  it can "pay-off" to buy a sub for this game, meaning : will i be too far "behind" or are there still new players around as well? 
    PS: i loved the old DnD pen and paper style, so  i hope this might be it ;) 

     

    1. LOTS of new characters to play with, no worries there.  One thing though, since a lot are alts of high level characters, they may want to rush quests and not let you enjoy them...make sure you state you are NEW and WANT TO GO SLOW.  Most will accomodate you, and if not just find another group.

    2. It's based on PnP, but there's a lot of changes that have been made to lend itself to an MMO.  Not being turnbased is a big one...THANK GOD...because the active combat system is arguably the best of any MMO out today.



    1: thanks alot, will follow that advice, tried a quest where we rushed through "butchers path" ( i think its called) didnt learn much there ;)

     

    2:  Thanks a-plenty for the reply, a bit curious about the active combat system, not sure i quite get it, might be for another post though :)

    Thanks again:) 

    edit: spelling

  • DeadleyDeadley Member Posts: 41

    Originally posted by etlar


    this post might be a bit outta place, but concerning the  new mod (which apparently is a prelude to crafting) i have a single question, i downloaded the trial a few days ago, and is wondering whether or not  it can "pay-off" to buy a sub for this game, meaning : will i be too far "behind" or are there still new players around as well? 
    PS: i loved the old DnD pen and paper style, so  i hope this might be it ;) 

    Despite what I feel are DDO's shortcomings, It is hands down the best MMO out there.  While I believe there is a shortage of new players, people are constantly rolling new toons, trying new builds, refining old builds. 

    Your biggest problem will be keeping up with them as they zerg thru the quests they have already done numerous times.  I can't speak for everyone, but if you speak up and let people know you are new, I for one would adjust my playstyle to better include you.

    Have fun, see ya in Stormreach

  • DeadleyDeadley Member Posts: 41

    Originally posted by Hvymetal


    Hmmm let's see come back to you when I've left the harbor market. Been playing since headstart w/ 5 capped characters on Khyber, only reason all 9 slots aren't capped because I like to try out other builds in my other 4 slots. And working on 2 capped characters on Arggo.
    So, I think I've left the harbor ahile ago. I am sorry that you seem to be so immature that you believe that someone that doesn't hold your veiw must not know what they're talking about, but really that just speaks about some peoples maturity level.
    Now I am wondering if I hit a nerve with the cheesy tactics comment? Come now, if someone needs to /death to be able to complete a quest or get transported through some tunnels thats just plain sad.
    Anymore innane comments?

    I'm glad for you that the new death penalty won't effect you.  It won't really effect me either.  It will however have a negative impact on the game and the game population.

  • DeadleyDeadley Member Posts: 41

    Originally posted by anonymousse


    God spoke to me in a dream and said that there'd be at least 30 new missions.
    See what I just did there? I just made something up, like Deadley did, and passed it off as fact. I wouldn't bother paying attention to this guy, he's a troll, one with decent grammar and such, which makes him seem legit. But yes, a troll.

    It would be unworthy of me to engage you in conversation or debate as you are so obviously uprepared and unqualified.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Deadley


     
    Originally posted by Hvymetal


    Hmmm let's see come back to you when I've left the harbor market. Been playing since headstart w/ 5 capped characters on Khyber, only reason all 9 slots aren't capped because I like to try out other builds in my other 4 slots. And working on 2 capped characters on Arggo.
    So, I think I've left the harbor ahile ago. I am sorry that you seem to be so immature that you believe that someone that doesn't hold your veiw must not know what they're talking about, but really that just speaks about some peoples maturity level.
    Now I am wondering if I hit a nerve with the cheesy tactics comment? Come now, if someone needs to /death to be able to complete a quest or get transported through some tunnels thats just plain sad.
    Anymore innane comments?

     

    I'm glad for you that the new death penalty won't effect you.  It won't really effect me either.  It will however have a negative impact on the game and the game population.

    Well Kreskin, I heard the exact same comments for weeks prior to the enhancement changes in the Academy update too.  Guess what, as devs tested it and listened to feedback, and fine tuned it...it ended up being (IMO) one of the most successful changes to date.  Everyone I know LOVES the new enhancements, and a good portion of those people were threatening to leave before they went live just like now.

    I'll wait, as always, to see the FINISHED product on the changes...and what affect they have on the game.  My guess is, minimal at best when it comes to population and positive when it comes to gameplay and style.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


     
    Originally posted by Deadley


     
    Originally posted by Hvymetal


    Hmmm let's see come back to you when I've left the harbor market. Been playing since headstart w/ 5 capped characters on Khyber, only reason all 9 slots aren't capped because I like to try out other builds in my other 4 slots. And working on 2 capped characters on Arggo.
    So, I think I've left the harbor ahile ago. I am sorry that you seem to be so immature that you believe that someone that doesn't hold your veiw must not know what they're talking about, but really that just speaks about some peoples maturity level.
    Now I am wondering if I hit a nerve with the cheesy tactics comment? Come now, if someone needs to /death to be able to complete a quest or get transported through some tunnels thats just plain sad.
    Anymore innane comments?

     

    I'm glad for you that the new death penalty won't effect you.  It won't really effect me either.  It will however have a negative impact on the game and the game population.

     

    Well Kreskin, I heard the exact same comments for weeks prior to the enhancement changes in the Academy update too.  Guess what, as devs tested it and listened to feedback, and fine tuned it...it ended up being (IMO) one of the most successful changes to date.  Everyone I know LOVES the new enhancements, and a good portion of those people were threatening to leave before they went live just like now.

    I'll wait, as always, to see the FINISHED product on the changes...and what affect they have on the game.  My guess is, minimal at best when it comes to population and positive when it comes to gameplay and style.

    It would really be nice to see you string together a couple sentences without calling someone a name, but I guess it is beyond your limited capabilities.

    For those who don't know what Vincent is talking about, Turbine made a big change to the way Enhancements work in the 3.3 Mod.  Vincents postition is that while people complained prior to the change, that all worked out and EVERYONE was happy with the change.  Once again, he is completly wrong.

    Some points to consider:

    1.  DDO used to have 12 servers.  Shortly after Mod 3.3 it was announced that DDO was shrinkin to 5 servers.  I'm sure Vinny will try and tell us they shrank to 5 because of a swelling population, I think reasoned individuals will be able to see thru that BS.  Was the enhancement change the sole cause of the shrinking population?  Most assuredly not.  But it most definately was a contributing factor.

    2.  The dev responsible for Mod 3.3 was shortly thereafter let go or left of her own accord, and now works for a completly different company.  I understand theres alot of assumption on my part, but it certainly is a point to consider.

    I too will reserve final judgement until the final version is live.  (Let's keep in mind Vinnies assertion that the Mod will be released in January, without fail.  Doesn't really leave them alot of time to test, listen to feedback, retest, redo, get feedback again, retest again, etc., etc. before January 31 does it?)  However, I've seen enough to say that certain aspects, IMO, will have negative impact on the game, in particular the gaming population.

  • VincenzVincenz Member Posts: 1,498

    1. I think pops were lower than expected WELL before release 3.3, and frankly way too high expectations at launch.  I saw no real significant difference between 2.0 and forward, and certainly none 3.3 forward to the merge.  No, I don't think Academy Training did anything negative to the population, and in fact I think it encouraged some vets to stay.  If anything, this incredibly well done release had a positive effect on the game and populations overall, IMO.  I can say, I can't believe a single player left DDO because of the positive changes to enhancements...since new players wouldn't even be aware of the previous system...how exactly would this have a population affect?

    2. Yep, that's a LOT of assumptions on your part.  Devs jump ship all the time, having littler or nothing to do with their work on the project they're leaving.

    3. Mod 6, already in testing, has plenty of time to make the January release.  I don't think anyone significant will actually leave the game over the changes.  I think a handful will scream and rant and threaten to, as they always do, and then still be on the main forums in 3 or 4 months to do it again at the next release.  In fact, a good portion of that "lost population" that screamed and yelled about 3.3 are still here doing it again. 

     

    Most people just do what you do, which is predict...whine...cry doom...and keep playing.  Fact is, post merge, there's no shortage of people to play DDO with on any server.  They have a significant marketing push in the near future, so that should mean fresh players, and if the couple of hardcore complaining/Turbine owes me their first born types vanish...the world of DDO would be a better place.

  • DeadleyDeadley Member Posts: 41

    Originally posted by Vincenz


    1. I think pops were lower than expected WELL before release 3.3, and frankly way too high expectations at launch.  I saw no real significant difference between 2.0 and forward, and certainly none 3.3 forward to the merge.  No, I don't think Academy Training did anything negative to the population, and in fact I think it encouraged some vets to stay.  If anything, this incredibly well done release had a positive effect on the game and populations overall, IMO.  I can say, I can't believe a single player left DDO because of the positive changes to enhancements...since new players wouldn't even be aware of the previous system...how exactly would this have a population affect?
    2. Yep, that's a LOT of assumptions on your part.  Devs jump ship all the time, having littler or nothing to do with their work on the project they're leaving.
    3. Mod 6, already in testing, has plenty of time to make the January release.  I don't think anyone significant will actually leave the game over the changes.  I think a handful will scream and rant and threaten to, as they always do, and then still be on the main forums in 3 or 4 months to do it again at the next release.  In fact, a good portion of that "lost population" that screamed and yelled about 3.3 are still here doing it again. 
     
    Most people just do what you do, which is predict...whine...cry doom...and keep playing.  Fact is, post merge, there's no shortage of people to play DDO with on any server.  They have a significant marketing push in the near future, so that should mean fresh players, and if the couple of hardcore complaining/Turbine owes me their first born types vanish...the world of DDO would be a better place.
    1.  That's your observation, and your certainly entitled to it.  Your wrong, but that's ok.  As we have seen, being wrong is a normal state for you.

    2.  Being an expert in making assumptions yourself, it is no surprise that you are so good in recognizing others assumptions.  At least I own up to my assumptions, unlike you who just lists them as pro-forma facts.

    3.  Unlike you, I think all players are significant.  But them I'm able to carry a civilized conversation, a skill you would do well to brush up on.  It may even lead you to see the value in others that is currently clouded by your own biases and inadaquicies.

    I have attempted to turn a blind eye to your inability to carry on a conversation without throwin bombs and name calling.  You simply are not worth bothering with anymore.  You have added nothing to the conversation, and I see now that the reason is that it is beyond your limited abilities.

  • elvenangelelvenangel Member Posts: 2,205
    Originally posted by Deadley


     
    Originally posted by elvenangel


    Learn to read Deadly I never flat out name called I said you come off as a Troll.   Perhaps if your posts were full of more substance I wouldn't have such an opinion of you but your posts are Trollish in nature which is sad because this thread could of been a decent debate instead of a listen to me i'm right your all wrong thread it is.
     
    But thanks for solidfying my belief that you are one. (now im name calling)  thank you come again :)

     

     

    You have contribute nothing to the discussion at hand, except for name calling.  Looking over your posts I see it is a habit of yours.  I'd say more, but I prefer to stay above the levels to which you choose to stoop.



    I may not be contributing to this topic but neither is anyone else its all a im right im right screw you.  And see now i know your a liar as well considering I haven't gotten into such an heated retarded argument since this thread started.      If you want to keep making up crap about me I'll be happy to report you next time.

    /signs off from this thread to continue worthy discussions & debates.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Deadley


     
    Originally posted by Vincenz


    1. I think pops were lower than expected WELL before release 3.3, and frankly way too high expectations at launch.  I saw no real significant difference between 2.0 and forward, and certainly none 3.3 forward to the merge.  No, I don't think Academy Training did anything negative to the population, and in fact I think it encouraged some vets to stay.  If anything, this incredibly well done release had a positive effect on the game and populations overall, IMO.  I can say, I can't believe a single player left DDO because of the positive changes to enhancements...since new players wouldn't even be aware of the previous system...how exactly would this have a population affect?
    2. Yep, that's a LOT of assumptions on your part.  Devs jump ship all the time, having littler or nothing to do with their work on the project they're leaving.
    3. Mod 6, already in testing, has plenty of time to make the January release.  I don't think anyone significant will actually leave the game over the changes.  I think a handful will scream and rant and threaten to, as they always do, and then still be on the main forums in 3 or 4 months to do it again at the next release.  In fact, a good portion of that "lost population" that screamed and yelled about 3.3 are still here doing it again. 
     
    Most people just do what you do, which is predict...whine...cry doom...and keep playing.  Fact is, post merge, there's no shortage of people to play DDO with on any server.  They have a significant marketing push in the near future, so that should mean fresh players, and if the couple of hardcore complaining/Turbine owes me their first born types vanish...the world of DDO would be a better place.
    1.  That's your observation, and your certainly entitled to it.  Your wrong, but that's ok.  As we have seen, being wrong is a normal state for you.

     

    2.  Being an expert in making assumptions yourself, it is no surprise that you are so good in recognizing others assumptions.  At least I own up to my assumptions, unlike you who just lists them as pro-forma facts.

    3.  Unlike you, I think all players are significant.  But them I'm able to carry a civilized conversation, a skill you would do well to brush up on.  It may even lead you to see the value in others that is currently clouded by your own biases and inadaquicies.

    I have attempted to turn a blind eye to your inability to carry on a conversation without throwin bombs and name calling.  You simply are not worth bothering with anymore.  You have added nothing to the conversation, and I see now that the reason is that it is beyond your limited abilities.

    LOL!

    Don't go away mad...just go away.

     

    Don't worry though, I'm done with you too until the live date of Mod 6 and your entire OP becomes a joke...then I'll need to rub it in and make fun.

  • DeadleyDeadley Member Posts: 41
    Originally posted by elvenangel

    Originally posted by Deadley


     
    Originally posted by elvenangel


    Learn to read Deadly I never flat out name called I said you come off as a Troll.   Perhaps if your posts were full of more substance I wouldn't have such an opinion of you but your posts are Trollish in nature which is sad because this thread could of been a decent debate instead of a listen to me i'm right your all wrong thread it is.
     
    But thanks for solidfying my belief that you are one. (now im name calling)  thank you come again :)

     

     

    You have contribute nothing to the discussion at hand, except for name calling.  Looking over your posts I see it is a habit of yours.  I'd say more, but I prefer to stay above the levels to which you choose to stoop.



    I may not be contributing to this topic but neither is anyone else its all a im right im right screw you.  And see now i know your a liar as well considering I haven't gotten into such an heated retarded argument since this thread started.      If you want to keep making up crap about me I'll be happy to report you next time.

    /signs off from this thread to continue worthy discussions & debates.

    You are a funny guy.  Thanks for reaffirming what I originally stated.

  • DeadleyDeadley Member Posts: 41

    I'm not going away, and I'm not mad.

     

    I'm choosing to ignore those who:

    A:  Have nothing to contribute.

    B. Are unable, thru a deficiancy in education, to post in a civilized manner.

    C.  Are unable to post even 1 paragraph without name calling.

  • DeadleyDeadley Member Posts: 41

    Well, luckily for me, the Dev's apparently felt the position I had on the new updated death penalty was closer to what was best for the game than the old version.

    There's been quite a bit of debate thus far on the systems changes planned for Module Six, and we'd like to thank everyone that participated in that rather epic thread. Here are some modifications to our plans based on the feedback:

    • Bound items (regardless of how they are bound) will no longer have a chance of taking permanent damage when repaired.
    • Repair costs for Dragonscale items have been dropped to 3 relics of the appropriate type.
    • Items may be bound and attuned at a “Stone of Change”, which can be found in the Marketplace next to the Lordsmarch Bank or in The Twelve, at the base of their tower. Take your item and place it into the Stone of Change, and add (Minimum Level Requirement of the item ^ 2) Khyber Dragonshard Fragments into the device. (Khyber Dragonshard Fragments are commonly found in breakable objects.) An example of the process of binding an object can be found here. Items thus attuned will allow additional Eldritch Rituals to be performed upon them.
    • Players no longer lose experience on death.
    • At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level - 1, maximum 10)% of their original maximum durability, or:


      Code:
      1	2	3	4	5	6	7	8	9	10	11+
      0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

      Your first death since resting has this penalty reduced by 2%, your second death since resting has this penalty reduced by 1%, and this percentage is then reduced by an item's Hardness / 10. (Minimum 0%)



      A hardness 23 suit of armor worn by an 11th or higher level character will take only 5.7% wear on the character's first death since resting, up to 7.7% on the character's third death and beyond since resting.



      Any item wear acquired in this manner from dying has NO chance of inflicting permanent damage on your equipment when it is repaired.



      Items that accrue both standard item wear and death item wear will calculate their chance of permanent damage using only the normal item wear (ignoring the item wear from death itself).
    • As death is a traumatic experience, characters now acquire a debuff after being returned from the dead, based on the number of times the character has died since the last time they rested. The character will gain one temporary negative level and an additional -2 to saves vs. Fear effects per death since their last rest, but these are capped at ((level - 1) / 2, round down, maximum 5 temporary negative levels) so you cannot lose half your levels to temporary negative levels from death - a third level character can only be affected by one, while an eleventh or higher level character can collect all five. These penalties degrade at a rate of one stage per minute. See this post for the complete details on the negative level debuffs.
    • The Cleric/Paladin enhancement Unyielding Sovereignty has been modified to remove all negative levels and current death penalties (including the Black Abbot's renamed "Deathgrip of Dolurrh"), but only resting will reset your current death counter.

     

    I just want to offer my condolences to those who loved and advocated the old planned death penalty.  Please leave your gear by the door as you leave.

Sign In or Register to comment.