It looks like you're new here. If you want to get involved, click one of these buttons!
It cant be bargained with...
It cant be reasoned with...
It doesn't feel pity, pain, remorse or fear...
And it absolutely will not stop EVER!
Till you are one with the force!
- Im lv 56 now, still having the most fun ever and I see more and more people join BRIA daily. Galaxies is the Matrix, no one can be told what it is, it exist's forever!
Comments
When I played SWG, I was astonished with the immersion. It must have seen like an extraordinary game at its initial release.
Today, I am impressed with it
It is a game worth trying, in my view. I have a station pass and SWG but removed SWG from my PC because I needed space, but since I go ta second 74g Raptor 10k rpm I will install it soon enough.
-----
WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
Sorry, but the masses have spoken and EvE is the one in charge when it comes to sandbox games. Heck even DAoC is better than SWG in terms of sandbox feel and that game has been around for AGES!
BTW, how much is SOE paying you to spread lies? If they pay enough I might be willing to consider lol!... not!
Uh, yeah.
Keep on trucking there, chief.
In the meantime, I will continue to do my own thing unimpeded by classes, and levels, in the only real sandbox game left, Eve.
Edit: this was directed at the OP, not Bane, for the sake of clarity.
I haven't been a big fan of Eve lately, but have to agree with Bane and Coldmeat, SWG isn't even close to EVE in the sandbox style of play. SWG is pretty much a level grind as most MMO's are while EVE is so far from being a level grind that they let you level your skills while your not even playing. Talk about innovation, others should think of the same thing and do it too. Imagine a game where you can worry more about the fun of it than trying to constantly get that next level.
There was a time.....
SWG was the greatest example of a sandbox game ever before the NGE put levels, pigeonholed classes and linear quests into the game in order to make it more like WOW. Now its just a crappier version of every other MMO on the market besides the few unique ones like EVE.
Sorry buddy but if you think current SWG is a sandbox then you clearly dont understand what that word means.
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
the OP is joking right?
There really cant be a person who is this impressed with so little.
Never underestimate the power of stupid people in large groups.
Cant agree with you more
-----------------------------------------------------------------------------------------------------------------------
Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
Currently Playing : EvE Online.
The problem with sandboxes is, developers often equate "sandbox" with "we don't have to provide content." What sandbox should mean is that you provide a wide (and deep) variety of personal goals for a player to choose from, without forcing anyone in a certain direction.
Instead, most sandboxes are more like "here's a world, here are some monsters, go play." And then most players rightly feel like the whole game is a pointless grind.
Simple pleasures for simple minds I guess.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Sandbox? This game lost that when it instituted Levels at the CU and 9 uniconic unstarwarsy professions at the NGE. Nice try Smed.
Thanks, I needed a good laugh
Thalos Vipav
Star Wars Galaxies: R.I.P.
Pre NGE: Sure, SWG was a great sandbox game and very innovative.
Post NGE: They replaced all the sand with broken glass and required all players to be hemophiliacs. To make matters worse the broken glass was very buggy due to lack of team expertise and it randomly flew though the air on its own, lodging itself in the flesh of hapless players.
SWG is the industry poster child for bad development and management.
I lament its downfall and what it could have become.
There are levels in SWG now? Buahahaha! Why the hell would they do that?
And I can't really give any props to EVE. There's nothing to do in that game. If you aren't blowing someone's ship up, you are paying to chat online. Maybe if they added some other stuff like land combat ala planetside, which would then open up massive opportunities for content like storming other people's bases. Dungeon bases. All sorts of cool stuff. Also they need to add something else to crafting other than mining roids. Like star harvesting or maybe some other freaky stuff like that. Maybe they could make a teleportation skill tree, so people could specialize in cross-galaxy transport for ISK. IMO the trading aspect is pretty lame. Grab x material, cart it to y, have more ISK so I can buy more of x and transport it to y to get more ISK so I can...omg im bored. Also you can't really 'control' an area with like bunkers and player created areas and all that. They should add more of that (like shadowbane except bigger).
While EVE is a step in the right direction, it leaves a LOT to be desired.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Just like his last thread that was deleted.
But I gotta give the guy credit, he does make me laugh.
If at the very least he is entertaining.
*edit*
It was the OP I was refering to and not Gabbot : )
The OP spreads fiction. SWG is *not* a sandbox and has not been one since November 2005.
If someone plays SWG based on this thread they will likely never read a forum post at MMORPG again. SWG plays a little more rough then a Free-to-Play Korean MMO.
I still can't believe SOE hasn't fixed the GUI after the cluster fudge of the "nge". Seriously people, if a new player is required to modify the GUI and remap the key bindings just to be able to play the basics of the game...it's crap.
Yes, it does seem like it's basically "here's a world, here are some monsters, go play".
The thing is, you can tell that SWG wasn't originally thought of that way. There are all those POIs scattered about the 10 original worlds that seem to be beckoning the player to find out why they are there.
It seems to me that in SOE/LA's rush to get their ROI, they shot themselves in the foot by putting out a game that, quite apart from the obvious quarter-bakedness of the game system itself, the content that was originally envisioned was simply forgotten about as the project progressed.
Then of course there is the entire issue of not giving players who might create the missing content tools to create it with. If they had the storyteller suite in the game at launch, there were plenty of enthusiastic players who would have ran with it and created content for other players.
A related problem is that the game events staff for a game with 300,000 subscribers, spread across over twenty servers, was two people, who had the tools to create some content.
SWG had the potential to prove the value of the sandbox content, but like every other potential SWG had, it was unrealized, probably because it had no directing vision after Koster was kicked out of the way, and Smedley is so obsessed with finding new ways to pick the pockets of his customers instead of providing them a reason to renew their subscriptions.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I know where you were coming from brother.
Yes it is a sandbox. You can go anywhere do anything. Your home is open to the world no instancing. Nothing requires you to do anything linear.
Oh big deal they put in levels, now we have a balance. The skill system was way to hard to balance, this was a good move, no more combat medics throwing mind disease and people doing mind pool exploitation. See theres nothing to exploit so the exploiters (35% of all gamers) left. Now they curse the game because theres no I WIN BUTTON anymore.
No instancing wow lol some ones not up on current events
They put in levels because the SWG devs didn't have the chops to either bring balance to the skill system, or to ignore the whining babies who insisted that the game was "unbalanced" because their lame little asses got pwned in a duel.
Why did combat medics rule? Because the mind pool was unhealable, and combat medic poisons ignored armor.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
PreCU: The system wasn't 'hard to master'. It allowed you to play whatever style you wanted, honestly. You just needed to do some research and go from there. It was a 'sandbox' game because it gave you options to create a character that YOU wanted to play.
If you rolled your toon and thought you were nerfed... drop certain skills and just pick up new ones. You could do it in a gradual manner so that your character wasn't completely nerfed/gimped... and so you weren't automatically playing a class that was completely foreign to you. (unlike the 'respec' system of the NGE).
NGE: You're forced to play one of 9 classes. SOE coughed up 'expertise' to offer some loosely bastardized version of what they call 'customization'. It's nothing more than a cheap stab at what other games already offered for their players.
.Sandbox = drop your house anywhere? lol. mmm'kay.
Instances = See Mustafar (4-5 instances that I can think of), Corellian Corvette (reb/imp/neut), Kashyyk (ryatt trails? necrosis? space platform? hunting grounds), etc.,.. The inside of your ship.... etc.,..
Really, what made SWG a sandbox to me was how wide-open and different character spec's could be. I loved it. There's nothing really like that on the market now. Nothing. Some people will point to some examples of games that are close maybe... but preCU was simply awesome as far as character creation and customization.
NGE isn't anything by way of comparison.
SWG used to be a sandbox.
Now it's a catbox.
And deserves to put in a pine box.
And buried, along with the shills.
Sandbox means they give you the tools and you create what you want, so is there really a sandbox mmorpg out there? I would define sandbox as like the Crysis editor when you can edit anything you want while your playing the game and create the levels and objects you want and have a mess about.
What everyone calls a sandbox game like EVE, i just think of as a game with less content than more linear mmorpgs and where the player can change what goes on in the economy. Sure it gives more freedom than other mmorpgs, but freedom to do what? Train skills and jump around all the time......... Atleast in other games like EQ2 and WOW you have lots of fun content in the game.
So i wouldn't call any mmorpg a sandbox.
it used to be a sandbox, but now its very much like a litter box. a full one.
true story.