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Just from beta.... This game is a sucko!!!

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Comments

  • Masta22Masta22 Member Posts: 298

    the aspect which turned me away from this game really is the huge amount of instancing.  I hate lots of instancing in a mmorgh., it takes away the immersive factor.

  • ElikalElikal Member UncommonPosts: 7,912

    Generally I am neutral on the question of instances, but its kinda overdone here IMO. But I admit with the current concept I dont know how to make it better either. *shrug* I just feel the 100% instanced combat doesnt feel right in the long run.

    Fun someone say the fun starts AFTER level 25... my experience is totally the other way. I enjoy the first, say 20 levels, and after that I feel exhausted and tread-mill like, due to the "its all the same over and over" I get then, having seen the same instances and quest types too often by then.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • U-TurnU-Turn Member UncommonPosts: 164

    I think they have to concentrate on the PvP aspects of the game.  The PvE aspects are repetitive (like every MMO but especially here).

    I think for the game to do well long term, they need to enhance PvP and make it easy to get into PvP.  Otherwise, the loading screens will just wear on you.  This is instancing on steroids but the key is to show their best stuff which is contention.

  • smitty0356smitty0356 Member Posts: 368

    Wow, I'm suprised that this post has taken off the way it has.  I guess it is worth a bit of clarification.

    1st, I dislike wow greatly and only made it to 27 almost 2 years ago.

    2nd I don't just beta-test for free game time, my friends and I are big mmo players and we beta test to experience the raw game, and in turn we help out on bugs, and when a game is very good, we spread the word, as I did with many many games. 

    This game is, the first of 7 mmo's that I have beta tested, that actually got me to go out of my way to warn people against.  It would be different if I was the only person to dislike it, but the fact is, my group of friends all hate it (some play wow, some don't), and not only that, but the forums are riddled with these posts just like mine.

    To clarify the reasoning, I will restate that the missions are largely identical, basically for the first 15 levels you will sink the EXACT same 3 ships for about every other mission, then they throw in a sink 5 of the EXACT same ship.  Not only that, but cannon balls are limited, and they cannot be easily obtained, therefore any prolonged battles often leave you with less money than you began with (thus the poor rewards).  Usually if you get an exceptional item, it is some manner of cannon-balls that you will shoot off in the next battle.

    As for ship combat, it is broken by the cheesy-ness of the avatar combat.  Boarding is the ultimate winning tactic in this game, so stats and tactics generally revolve around this point.  This game also prides it's realism, and I agree to a point, that the ship fighting is slow (like in real life), and generally frustrating with sail damage on both ships and sitting dead in the water for 15 mins.  However it is not realistic in the way that all cannonballs hit based on a chance that is derived from various elements that don't have anything to do with the angles of your ship so long as it's in the cone of effect.  Also, you can use "potion-like" hull plugs and sail patches which can drastically restore your ship's hull/sails which is unrealistic, AND immediately following one combat, your ship is magically restored to full manpower and strength IMMEDIATELY while at sea.  Totally untrue to the story and bad business since historically pirates were often picked apart by opertunistic people after a battle or storm. 

    I don't think there is a single beta-tester that won't say that avatar combat is cheesy, and to easy, so I won't waste my time going over that again.

    The lag and ingame bugs are to be expected since this is in fact beta, so that doesn't even fit into my evaluation, in fact I think the game is handling the player load quite well at the intro-ports.

    All in all, I'm not trying to dis on the game since it wronged me in some way, or because I'm loyal to some other mmo, I am just putting my experiences out there like a good beta-tester should, and hopefully it motivates the dev's to step up their game, because frankly.... they need to.

    Elite poster by 82

  • yesuconnyesuconn Member Posts: 19

    I agree with the OP. This game wasnt that great when i tried it out, and I played it for awhile. Very repititive and slow. I felt the ship movement speed was too slow and it really bored me.I think maybe they should double the speed of all ships to pick up the pace a little. As many said before the avatar combat was really bad. Im sure they will work on improving the game seeing as it is only beta. But in the end it just wasnt good enough to peak my interest.

    And for people who are like "go back to playing wow". How do you even know he plays wow? Totally stupid comment in my opinion.

  • reggiereggie Member Posts: 138

    i think pirates is a fun game really.

    I've played tons of mmorpgs since 6 years by now and alot of mmorpgs bore me fast coz well they ARE always the same. For them to keep my interrest they'll need to keep met having goals instead of grind.

    Since pirates is so different from other mmorpgs its keeping my interrest. Im now lvl 16 btw.

    Sure its alot of the same stuff but the missions seem to gradually get harder at times, to teach you skill in navy combat like blocking boats, picking up speed in time and whatever more.

    The goals in this game however for me isnt really that i want to lvl up, get the next cool armor upgrade or want better weapons. The upgrades so far all minimal for your avatar.

    My goals in this game are about getting my own trade business started, at which i still royally suck lol, and making good money and a name. Then get my hands on the ship i'd love to own and kick ass with them.

    Economy i see some say is simple in this game. IT seems to me its pretty complicated instead. Complicated because of the factions and risks involved. That plus the fact there's many pirates and later players being pvp that are all very willing to sink your ship with your precious cargo.  The economy and the pvp/faction system is what this entire game is based around and it seems really cool.

    The emphasis in this game simply lays on ship combat , trading, faction/economy  and pvp. Its not on the usual avatar development like in other mmorpgs. This to me makes the game have good depth and complexity and need sufficient planning and makes me take the avatar and ship combat for granted.

    Dont get me wrong, i think the quests are clear and the stories for the quests are usually interresting and make sense and although combat can seem repetative they can still be a fun break. For me they are more a means then anything else.

    The graphics might not be the best but they are good enough for this game and i really love how cool and good the players can look. All very different and stylish with their wigs and different coats etc. Looks pretty i think.

    To bad so far from what i've seen they used the layout of the same towns to often which is a bit of a letdown.  There's however many towns though.

    I've only played eve online beta but im sure for many the ''usual mmorpg element' in eve online was also very boring. Howeer eve is a pretty succesful game for a western european game even after years. Its all about what the emphasis of the game is and on what you focus on. If you focus on the wrong things, things you are used to focus on in other mmorpgs you'll find it boring. Look beyond that however and you see a fun complexity with good and lasting potential.

    I think pirates of the burning sea has the same long lasting potential. It gives a different feel to the mmorpg, a feeling i'm not used to in other mmorpg.

    Plus in reality in general/nation chat etc i rarely see people complain about the game being bad. Actually i've not seen a single complain yet. Everyone's focussed on trading and getting their business going and get cool/good ship upgrades. Generally having a good time.

    Compare it to tabula rasa open beta chat where everyone was complaining lol and were let down by the game.

     I think potbs will have its nice healthy playerbase that will keep the game going for years. SImply coz the whole environment is very different from other games plus its economy/pvp system can keep players going forever. It prob wont have millions of subs but itll have a healthy couple 100 000 which is enough for most games to keep running for a plenty long time.

    It wont be for everyone but thats not the goal of this game i believe. Its goal is to get a piece of an yet hardly touched mmorpg market.

     

     

  • arkanevarkanev Member UncommonPosts: 82

    Originally posted by bluealien1


    This game is way too linear, hell you can't even jump, nor can you go in water. The combat is dull and uneventful, often consisting of chasing down some pirate ship for 10 minutes to press the same cannon button over and over to kill them. The melee combat is boring. The water doesn't even look good it's either way too sharp or way too smooth.

    Since when jumping and going in water in full cloth as been a plus for a game?

     

    Well I don't know if you were in Closed Beta. But Open Beta just started and I see lot of people who can't read what they have to do or figure things out. It seem many people just want fast and easy thing.

    Also you are playing the first few levels of the game.  Game have much more to offer and PVP is more present than you could imagine. Just people don't know yet how to play.

    If graphics are bad, well You don't need awesome graphic for a good game. Check WoW (its cartoonish and dated too).

    So I don't really thing that saying THIS GAME SUCK. Will Improve anything. So I would suggest to keep the unconstructive complains for yourself.

     

     

  • mad_webbiemad_webbie Member Posts: 45
    Originally posted by Deathstrike2


    Fairly accurate review.  I gave up on it after 1 evening as well.  Maybe in a year or so, it'll improve.  Maybe not.



    Ditto.

    __________________
    Playing: EVE & Runescape @ work : P

  • edgeheadedgehead Member Posts: 47

    What it really boils down to is try the game in open beta and make your own decision as to the merits, or lack of, this games has. Every game out there has someone who thinks it sucks and someone else who loves it. I always find it funny when someone does not like a game and has to "warn" people about it. If you are unsure about a game, try it in open beta or wait for a free trail but make up your own mind about it. By all means, share your opinion but leave the "warnings" to the national weather service.

    "Who is General Failure and why is he reading my hard drive?"
    From the Classic Tag Lines collection.

  • Shifty360Shifty360 Member Posts: 629

     

    Originally posted by smitty0356


    I was following this game for over 6 months trying to get into beta and live the life of a pirate, but now that I got it, I am DISAPPOINTED!!
    Basically, the ship combat system is repetative, tedious (limiting cannon balls is lame) and the missions are almost without reward!
    Economy is decent in concept, but it is going to be rediculous (cow costs 1 million gold, new ship 3000)  due to the risk/reward/sacrifice to get items.
    Avatar combat is a joke, surely looks like it was made in a week, and it is so repetitive that I often forget what quest I am doing.
    Missions are all the EXACT same, just in different locations.
    Open world sailing is overly long, underly realistic, mostly an open are for unrestricted gankage by npc's and players alike.
    All in all, this is the worst game I have ever beta-tested, and is in the running for the worst mmo I have played int he last 2 years!  Considering I am a beta-lover, that is harsh but true words.  I had some friends over, and some brews in the fridge to make a long weekend of the game, but we were done in less than 6 hours.... all of us hated it.

     

    First of all, I would like to say I am sorry you did not like this game.

     

    Ship Combat

    -"Basically, the ship combat system is repetative"-

    Basically every combat system is repetitive. It is only a matter of what you are killing someone with.

    -"limiting cannonballs is lame"-

    I agree, you should have a magical armory full of regenerative cannonballs.

    "I'm sorry Santa, all of your elves have quit their jobs."         

    "What! Where did they go?"

    "They decided it would be more beneficial to make magic cannonballs on smitty's ship. "         

    "Bloody Pirates!"

    -"and the mission are almost without reward!"-

    Sure! If you consider an average of 500 doubloons and enough xp for 1/6 your level at rank 10 lacking. This is of course excluding the occasional weapon, raw material, ability, clothing item, ship deed, and ship ammo(non-regenerative).

     

    Economy

    -"Economy is a decent concept"-

    Indeed

    -"but it is going to be "rediculous"-

    "But Lord Elrond you have the gift of foresight, what did you see?"

    "I looked into your future and saw a "rediculous" economy"

    -"cow costs 1 million gold"-

    Really? That must be one damn fine cow your imagining someone selling.

    (P.S. the currency is doubloons)

    -"due to the risk/reward/sacrifice to get items"-

    I agree once more Jack Sparrow, you should be able to create a Bermuda sloop with a single oak plank.

    By the way, 3000 doubloons is rather cheap for a player-made ship.

     

    Avatar Combat

    -"Avatar combat is a joke"-

    Haha! Thats a good one!.......... I'm sorry I didn't get it..........

    -"and it is so repetitive I often forget what quest I am doing."-

    Really? I like the way they added balance and initiative into the combat equation ( allowing you not to be hit unless your defense is too low to block, parry, or dodge the attack ).

    Perhaps you should play another game where your opponent beats you over the head with a massive two handed sword 30 times to no avail. ( while blood flies everywhere, more than his body could surely contain ).

    Perhaps that would refresh your questing memory.

     

    Missions

    -"Missions are all the EXACT same, just in different locations"-

    I think smitty meant to say, "just within the different factions of France, Britain, Spain, and of course Pirates."

    Actually, the missions are different for each faction. If you would have read, you would notice they all have different storylines. Although I understand how it would be hard to read as you left the game so hastily to post your review.

     

    Open Sea

    -"Open world sailing is overly long, underly realistic"-

    You are right, I should be able to sail from Charlesfort to Cayenne in less than a minute.

    Oh, you want it to be more realistic. We might have to make that trip a little longer.

     -"mostly an open are for unrestricted gankage by npc's and players alike"-

    1. Turn of your PvP flag

    2. If someone is blockading/causing unrest in a port you can be attacked within the immediate area outside. Yes smitty, unfortunately you are not special enough to be an exception to player attack.

     

    I would like to finish by once again saying I am sorry you did not like the game. Have a nice day.

  • silandrilsilandril Member Posts: 25

    I also am disappointed. The swashbuckling --- horrid. The ship combat is simplistic. Not only simple, but completely unrealistic in some ways. The biggest one that turns me off to the game is the fact that you can absolutely decimate the enemies sails and masts. In theory this should render them damn near immobile. Oh no! Somehow they can still turn their vessel quickly enough to protect a side. You can kill their crew down to 1 man yet they remain fully capable of navigation, cannon reloading & firing. Frankly..I hate that I don't love it.

  • yesuconnyesuconn Member Posts: 19

    Missions are the exact same.......wow the quest story might be different, but almost every quest i did ended up to be killing 3 ships....wait sometimes 5. Avatar combat....is a joke. Total after thought in my opinion. Im not saying this game couldnt get better, because it has potential and maybe after awhile itll be good. Im just sayin at this stage its not all that great. But you should try it out and form your own opinion.

  • WarblazeWarblaze Member UncommonPosts: 178

    I'm afraid I have to agree with the OP on all accounts. Oh well, another game to cross off my list then

  • Sarg01Sarg01 Member UncommonPosts: 170

     

    Originally posted by yesuconn


    Missions are the exact same.......wow the quest story might be different, but almost every quest i did ended up to be killing 3 ships....wait sometimes 5. Avatar combat....is a joke. Total after thought in my opinion. Im not saying this game couldnt get better, because it has potential and maybe after awhile itll be good. Im just sayin at this stage its not all that great. But you should try it out and form your own opinion.



    I can't be sure what game you're playing, but the PotBS that I play on has missions to:

     

    - Kill x ships

    - Board and capture ships (yes, this may involve killing other ships)

    - Collect cargo

    - Run a blockade

    - Form a blockade

    - Escort/protect a merchant to a certain point or for a certain period of time

    - Deliver goods from ABC port to XYZ port

     

    ... and those are just the standard grind-fest style missions. I have also had missions in which:

     

    - Force a group of privateers out of a grotto into the waiting arms of an ambush, one in which I chose how many ships assaulted the grotto and how many waited in ambush - balance it wrong and one gets away, flubbing the mission

    - Someone sabotaged my ships, so they leaked for the entire battle (constant slow DoT)

    - The port I was in got attacked, forcing me to fight off land invaders to get to my ship so I could sink the attackers

    - Had to race to a fort ahead of an invasion to get the commander to deploy his fleet, then help the fleet fight off the attack

    - Bait an enemy strike force into a small harbor where an ambush was waiting

    - Escort a fireship (basically a ship full of gunpowder) into the middle of an enemy fleet and blow it up

    - Destroy an enemy fort

  • Shifty360Shifty360 Member Posts: 629

     Indeed

     

  • smitty0356smitty0356 Member Posts: 368

    To me, this game looks like it has some zealous supporters, but masses of disappointed pirate fans. 

    As for missions, I saw a lot of creative writing on how to make "kill x ships" or "get to certain point" something different.  Creative rephrasing, but alas, I played it long enough to see those missions too.

    As for world travel, it is slow, because it takes forever, AND it is unrealistic because ships just missile around non-stop with no needed stops, weather, ambushability.... basically nothing... but gank.  I don't see how that could be a confusing statement, but a short enough quote can sound like anything.

    Lastly infinite cannonballs is totally reasonable considering ships repair themselves, crew regenerate, never eat, never age.... seriously we don't need elves for cannon balls, but we need cannonballs to have fun, and in this game.... cannonballs AND fun are in short supply

    Elite poster by 82

  • KilivinKilivin Member Posts: 43

    The game lacked some things.

    1. There was no jump and without being able to jump it makes the game not feel like you are really there which is a very big aspect to MMOs and is why WoW was such of big hit. WoW was a big hit because when you played it you actually felt like you were a real Orc or Night Elf running around in foresty areas. POTBS did not have this capability.

    2. Graphics is also what all creators of games are trying to accomplish in an MMO today. The problem with the race to see who can create the best graphics in a game is all upon how great of a graphics card everyone has. If you make the game look too good, your not going to have that many people as you expected to play.

    3. POTBS is a game that many people, including myself, were expecting to be a great game because of the ship combat, which is new to all types of MMOs. The ship combat was a brilliant idea, but you notice that you are alone inside a cage called an instance. Instances in games are all very annoying and tiring to go through because you begin to feel attached to the game, when suddenly a loading screen comes up and is telling you to wait. If you haven't noticed, WoW did not have any instanced areas anywhere except for going into a instance area to recieve items to improve their combat. Most creators from my suspective are too worried to make no instances because that would cause lag, yet they make extreme graphics and expect everyone to not lag?

    4. The game also felt linier in my opinion because all you really did was grab a quest and go 10 yards to the docks and instanced into an area. You didn't even have to search or do anything, just hit a button and then you have no clue where you are.

    5. PVP wasn't as great as I thought it would have been because you can enable your PVP flag? I say either make PVE servers and PVP servers where you are either never PVP marked or always PVP marked. The idea of taking over ports with huge PVP zones was not a success in my opinion because there are 100 or something ports on the map and only one can be taken at a time? I say make it possible for multiple ports to be taken at one time.

    The game had few problems, but I do not care for bugs since it is open beta. I am not saying I like WoW better because I hate WoW now, but POTBS did not have a better experience than WoW at the beginning.

                                              Overall rating for me: 6.5    Worth Playing, but not forever.

    OFF TO ANOTEHR GAME!

  • KilivinKilivin Member Posts: 43
    Originally posted by yesuconn


    Missions are the exact same.......wow the quest story might be different, but almost every quest i did ended up to be killing 3 ships....wait sometimes 5. Avatar combat....is a joke. Total after thought in my opinion. Im not saying this game couldnt get better, because it has potential and maybe after awhile itll be good. Im just sayin at this stage its not all that great. But you should try it out and form your own opinion.

    True. Quests were also the same thing over and over again. And so what if there were escort missions.. they were the same too. There was no difference in the game.

  • KilivinKilivin Member Posts: 43

     

     

           (DEMON) Lets have a punchout!

                                            

  • Death1942Death1942 Member UncommonPosts: 2,587

    ever seen the WoW beta?  man that sucked ass...look at it now

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • crawlspacecrawlspace Member Posts: 5

    im not suprised that lots of people are bashing this game. overall, it wasnt a great experience playing. i was watching this game for about 2.5 years. i guess i had high expectations.

    now, this is not to say it wont appeal to lots of other people...i can see how others would enjoy it thoroughly. there were some unique elements that i did enjoy, but i think it just doesnt fit the type of game im looking for. that is all.

  • Shifty360Shifty360 Member Posts: 629

    Originally posted by smitty0356


    To me, this game looks like it has some zealous supporters, but masses of disappointed pirate fans. 
    As for missions, I saw a lot of creative writing on how to make "kill x ships" or "get to certain point" something different.  Creative rephrasing, but alas, I played it long enough to see those missions too.
    As for world travel, it is slow, because it takes forever, AND it is unrealistic because ships just missile around non-stop with no needed stops, weather, ambushability.... basically nothing... but gank.  I don't see how that could be a confusing statement, but a short enough quote can sound like anything.
    Lastly infinite cannonballs is totally reasonable considering ships repair themselves, crew regenerate, never eat, never age.... seriously we don't need elves for cannon balls, but we need cannonballs to have fun, and in this game.... cannonballs AND fun are in short supply

    1. If you notice the crew does not regenerate, the tooltip reveals "Healthy Crew".

    2. You think ganking is annoying? Sure an occasionally shipwreck from a storm would be nice.

    (read the recent interviews of PoTBS game developers they have on this site. They explain why that will not work)

    3. Yes, your crew eats. That is why provisions are required to make ships.

    4. They dont age? I'm sorry if you have been playing beta for over month?

    5. Ships do not repair themselves, if you look at your ship the crew is repairing it.

    6. Cannonballs cost 300 doubloons for a stack of 100. VERY cheap if you do missions, sell goods, and capture enemy ships (which usually have cannon ammo for loot).

    Just stop with the cannonball arguement, it's a lost cause.

     

    Also, I wouldn't call me..... a "zealous" supporter. I only cruise around these boards dumbing down people who have no substance in their game rants.

    By god, just go play another game and deal with the fact you don't like it.

    p.s. Good job with the bias poll

  • Shifty360Shifty360 Member Posts: 629

    Nice, thanks for posting good reasons Kilivin.

  • go4brokego4broke Member Posts: 180


    Originally posted by Hrica


    [
    Dude, I respect your opinion. But I disagree with you on all your points. POTBS is fun. It is a great change from sauturated MMO market of fantasy and sci-fi games. It has historical locations, themes, battles and more. You can have a first, middle and last name. The econmy is 99% soley player driven. You can change the way your avatar looks any time for free, rename your ship as much as you want, pvp or quest.....geez I could go on.....

    And if the beta is so bad...then why do Flying Labs keep having to add more beta servers? POTBS has more beta servers than some established released games have total.



    Why do they have to keep adding, because the expectations for this game have been huge and they are also riding the wave of Pirates of the Carribean movies.


    Now to some of your points
    historical themems - this relates to gameplay how? this is only immersion
    first middle last name - again gameplay how?
    Avatar looks - gameplay how?
    rename ship - gameplay how?

    The games fundamental gameplay is bad, from land combat being well pathetic to the sea combat being more mario on ships than ship simulation. It's so far from realistic that any point of being historically immersive is pointless.

    What this game was going to be originally and the direction it ended going are worlds apart and in the end its our loss. I think this game will weeze on for a while but it won't ever be much more than another footnote in the MMO market.

  • smitty0356smitty0356 Member Posts: 368

    Not to kick sand..... but when I am saying "cannon balls" I mean the chain shot, star shot, grape shot, and not the generic cannonballs.  And I don't see how a crew can repair a completely destroyed ship in 15 a day between battles, but that's not even the point here.

    What I'm saying is:  the game is neither realistic OR fun....  Would have been nice if they would have at least chosen one OR the other.  I mean both would have been nice, but as it is, I think most people are fairly disappointed.

    PS:  I also beta tested wow, and felt the same as a few posters ago did, but Blizzard has almost completely remade the game since then, and I don't feel that an off-brand company has the time or the funds to correct a failing game.  If they do, cheers, but I'm not paying a monthly fee for the 2 years of "beta" that they would need to turn this ship around.  Pardon the pun.

     

    PPS, I am also very excited about WARHAMMER online.

    Elite poster by 82

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