All I can say Bahamat is you're the most clueless person I've ever run into on these forums. It's amazing how you know exactly how I play and how well when I have given you no information to support your outrageous assumptions. I've played all of my MMO's fairly well. If I couldn't play a game well, I certainly wouldn't be able to figure out whether I like raiding or not or form an opinion on solo vs. group play. If I were even remotely as bad of a player as you make me out to be, I wouldn't be able to form an opinion one way or the other. Go back to your mom's basement kiddo and stay there till you figure things out a bit.
LOL, wow, a simple bahamut is right and Vrazule is wrong would suffice. You didn't have to go to all that trouble to prove it. Man, when you dig a hole, you go all out. Reminds me of a cornered rat, all he's got left is his bite. Look, you claim the solo game doesn't give good rewards, and yet I'm wearing several pieces of solo loot, that I got solo, that are best in game. You were simply wrong, period. You can't kill green mobs, yet several players farm heroic instances by themselves all the time. I make good my arguments, and you resort to whatever that was. I can see why you play alone now.
You haven't proven anything. Your arguments are nothing more than supposition and yet you treat them like facts. What a loser. I'll even go one further like you did and assume you're an awful player who aggrandizes his abilities in order to make his arguments seem plausible. Now whose digging their own grave at twice the pace and nailing the coffin at the same time. Oh, and by the way, no one plays alone in an MMO, even when you solo, you're never alone. Good bye and good riddance.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Here ya go. There are 4-5 merchants in each zone like this with tons of items you can solo for. I even included a couple items from previous tiers I still have with me in case you say it's only RoK loot that's like this. Everything in this picture is soloable. I gained everything by myself. I didn't post the other tons of items because frankly, I don't have the time.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
You said that Vz admitted he could not even kill grey mobs and then went on a spree about him admitting he was a bad player. I simply showed you were you misread his statements and that your conclusions were indeed wrong. I'm still not even sure you see your mistake, but at least I tried.
It’d be nice if you actually addressed the point being made rather then looking for semantic arguments to backup your already weak position. The fact is anyone who can’t kill green heroics (outside of RoK) in EQ2 is pretty clueless. RoK zones are a soloers heaven, so no help for you there either.
Originally posted by Daffid011
You are also wasting time trying to debate with me how solo friendly dungeons are in EQ2, because I didn't make any such claims one way or another. I just pointed out your mistake in reading and how you use that incorrectly to discredit someone for something they never said.
Liar. You are trying to support the arguments of someone who is saying that. The “but he’s saying it not me” line doesn’t cut it.
Both are good games. EQ2s downside is that it's very slow and unrewarding to solo. Another thing that's keeping me from resubbing is that you practically look the same from lvl 10-80... hurray !(...)
When they bring in new armor models and buff the quest item rewards I'll resub
You know, you people are being purposefully obtuse. I had no problem soloing green or even blue heroics with my Fury. Many classes are capable of that, but only singly. How many group instances can you enter that allow you to go through them and deal only with single encounters? The majority of the encounters are double or more, why, to challenge groups. They never intended for anyone to solo them nor do they want soloers to get group based loot, which in most cases is far superior. So, you have a couple of exceptions for solo loot, big deal, that's barely even 1/16 of the game content, soloers miss out on the other 15/16ths. There is also the fact that many casual soloers such as myself who completely despise faction grinding in order to earn rewards. You end up working 10 times harder than a group does for subpar or barely equal loot. WoW also does the faction / HK grinding thing and calls it solo content, what a load of crap, but at least Blizzard gives out more than just a handful of rewards that are epic in nautre by using this method.
That has always been the issue though, groupers have always put down soloers and told them to be content with 10% of the content, despite us paying the same fees, we somehow don't deserve to have equal representation in an MMO, at least till WoW came along. In WoW we at least have a good 30% - 40% representation and have a much better chance of getting group level loot, but still left far behind raiders in all aspects. We invest as much if not more time in these games as anyone else, but we aren't rewarded equally for it.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
It’d be nice if you actually addressed the point being made rather then looking for semantic arguments to backup your already weak position. The fact is anyone who can’t kill green heroics (outside of RoK) in EQ2 is pretty clueless. RoK zones are a soloers heaven, so no help for you there either. -- Someone misreads a post and launches a flurry of personal attacks based on what they misrepresent as the truth, but I am at fault for pointing that out? I agree, it would be nice if people addressed the point in the first place instead of calling people noobs. Just like you gloss over his point about rewards not useful for solo content and not about the ability to solo group content.
Liar. You are trying to support the arguments of someone who is saying that. The “but he’s saying it not me” line doesn’t cut it. -- You can read assumptions into my words all that you want, but that was not my intention and I don't think I made any claim to how things are one way or another. The reading comprehension in this thread hasn't been all that great anyhow, but nothing much can be done about that I guess. People get too loopy when they see WoW mentioned on these forums.
You know, you people are being purposefully obtuse. I had no problem soloing green or even blue heroics with my Fury. Many classes are capable of that, but only singly. How many group instances can you enter that allow you to go through them and deal only with single encounters? The majority of the encounters are double or more, why, to challenge groups. They never intended for anyone to solo them nor do they want soloers to get group based loot, which in most cases is far superior.
I’m not sure what you are trying to say. Linked encounters are no more difficult then single encounters of similar rating. Some classes handle multiple mobs better; some handle singles better, but as long as its 1 heroic encounter the overall strength of that encounter is similar no matter how many mobs are in it. If you are getting multiple encounters you should work on your pulling technique, otherwise the number of mobs you are fighting is more or less irrelevant.
Pre RoK, group content was specifically designed to be viable for solo players. In fact back around LU15 or so the range for which mobs remained green was vastly increased specifically to all solo players to kill lower level group content.
Originally posted by Vrazule
That has always been the issue though, groupers have always put down soloers and told them to be content with 10% of the content, despite us paying the same fees, we somehow don't deserve to have equal representation in an MMO, at least till WoW came along. In WoW we at least have a good 30% - 40% representation and have a much better chance of getting group level loot, but still left far behind raiders in all aspects. We invest as much if not more time in these games as anyone else, but we aren't rewarded equally for it.
Again, I’m not sure what you are talking about. Pre RoK there is much more solo content then group content and in RoK group content is almost non-existent between level 65-79.
-- Someone misreads a post and launches a flurry of personal attacks based on what they misrepresent as the truth, but I am at fault for pointing that out? I agree, it would be nice if people addressed the point in the first place instead of calling people noobs. Just like you gloss over his point about rewards not useful for solo content and not about the ability to solo group content.
Your comment was a Strawman and deserved to be smacked down. No sensible reading of that statement could come away with the idea he was talking about whether the posts could kill grey mobs or not. He was clearly talking about the ability to solo heroic content and he was clearly correct that it is possible, as I stated above it’s even intended. Instead you attacked it on mistake in the way he phrased it, even though his meaning was still clear. This was an obviously a willful attempt at deception and deflection on your part.
-- You can read assumptions into my words all that you want, but that was not my intention and I don't think I made any claim to how things are one way or another. The reading comprehension in this thread hasn't been all that great anyhow, but nothing much can be done about that I guess. People get too loopy when they see WoW mentioned on these forums.
You defend anyone who criticizes EQ2 no matter how badly though out or incorrect their posts are. I don’t know who you think you are fooling. Your motivations are transparent so I have no difficulty in calling them what they are.
You are welcome to your opinion, no matter how many assumptions you have to read into what is written. You also have your perceptions of me and there is nothing I could possibly do to change how you view anything I write. *shrug*
You know, you people are being purposefully obtuse. I had no problem soloing green or even blue heroics with my Fury. Many classes are capable of that, but only singly. How many group instances can you enter that allow you to go through them and deal only with single encounters? The majority of the encounters are double or more, why, to challenge groups. They never intended for anyone to solo them nor do they want soloers to get group based loot, which in most cases is far superior.
I’m not sure what you are trying to say. Linked encounters are no more difficult then single encounters of similar rating. Some classes handle multiple mobs better; some handle singles better, but as long as its 1 heroic encounter the overall strength of that encounter is similar no matter how many mobs are in it. If you are getting multiple encounters you should work on your pulling technique, otherwise the number of mobs you are fighting is more or less irrelevant.
Pre RoK, group content was specifically designed to be viable for solo players. In fact back around LU15 or so the range for which mobs remained green was vastly increased specifically to all solo players to kill lower level group content.
Originally posted by Vrazule
That has always been the issue though, groupers have always put down soloers and told them to be content with 10% of the content, despite us paying the same fees, we somehow don't deserve to have equal representation in an MMO, at least till WoW came along. In WoW we at least have a good 30% - 40% representation and have a much better chance of getting group level loot, but still left far behind raiders in all aspects. We invest as much if not more time in these games as anyone else, but we aren't rewarded equally for it.
Again, I’m not sure what you are talking about. Pre RoK there is much more solo content then group content and in RoK group content is almost non-existent between level 65-79.
You're proving my obtuse point. If you're such an EQ2 expert, you'd know that encounters include single or multple mobs, but the encounter is scaled depending on the number mobs in the group. Group instances are set up to draw more than a single encounter, meaning it would be impossible to solo because multiple encounters can only be handled by groups, even raid geared you'd be hard pressed to handle even two heroic encounters together. Whether it was two 3 up mobs or 6 no arrow mobs. They're called heroics for a reason.
My fury could usually handle a single heroic encounter, didn't matter how many mobs in the encounter, but it was difficult and usually drained him dry of mana for one fight. He could not go into a group instance, even when it had turned green and deal with two or more heroic encounters in a single battle. Why do you people keep playing dumb while at the same time calling me that.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
You're proving my obtuse point. If you're such an EQ2 expert, you'd know that encounters include single or multple mobs, but the encounter is scaled depending on the number mobs in the group. Group instances are set up to draw more than a single encounter, meaning it would be impossible to solo because multiple encounters can only be handled by groups, even raid geared you'd be hard pressed to handle even two heroic encounters together. Whether it was two 3 up mobs or 6 no arrow mobs. They're called heroics for a reason. My fury could usually handle a single heroic encounter, didn't matter how many mobs in the encounter, but it was difficult and usually drained him dry of mana for one fight. He could not go into a group instance, even when it had turned green and deal with two or more heroic encounters in a single battle. Why do you people keep playing dumb while at the same time calling me that.
Group instances are *not* designed to give you multiple heroic encounters in every pull. There are a couple tricky pulls where it’s tough to avoid a second encounter, but generally a single heroic encounter is supposed to match up with a single group.
How many group instances can you enter that allow you to go through them and deal only with single encounters? All of them. They never intended for anyone to solo them nor do they want soloers to get group based loot, which in most cases is far superior. Many, like thousands, people solo group dungeons all the time. So, you have a couple of exceptions for solo loot, big deal, that's barely even 1/16 of the game content, soloers miss out on the other 15/16ths. As mentioned in the post, there are 4-5 of those merchants in EACH zone. That's hundreds of items. Raiders have always had about 10% of the game geared to them, the lowest percentage, while groups had a ittle more than half, which leaves ALL of the outside zones, and many instances for soloers. It's more like 2/16ths for raiders, 6/16ths for soloers and 8/16ths for the groups. This has noticably shifted in RoK as the 1-20 is TOTALLY solo, 70-80 is mostly solo, and a few group dungeons. Which is why you see such a big uproar in the forums lately with groupers getting even more of the game taken away from them. Complaining rightly so, as they SHOULD have the majority of the game geared to them. There is also the fact that many casual soloers such as myself who completely despise faction grinding in order to earn rewards. You end up working 10 times harder than a group does for subpar or barely equal loot. Some of it is less, some equal, and some better. Each individual builds their character differently, and is looking for different things. You can even solo for FABLED items, as shown by the screenshot that is much better than group items. 10 times harder to fight a few easy solo mobs and pick up your loot, when groups organize, fight harder mobs, and depend on time restraints to get their loot? I hardly think so. You can't have everything. WoW also does the faction / HK grinding thing and calls it solo content, what a load of crap, but at least Blizzard gives out more than just a handful of rewards that are epic in nautre by using this method. Load of crap or not, WoW's faction grinding is MUCH more grinding than the measly 40K faction in EQ2. There is a huge difference between doing a couple dozen quests with purpose in EQ2, and actual grinding literally 600 times to get the faction in WoW. HUGE difference. I did 100 and something quests in RoK and have 2 maxed factions, several 20K and higher, and NONE in the agro. Let's say I did 200 or even 300, and it still wouldn't even be close to ONE faction grind in WoW. That has always been the issue though, groupers have always put down soloers and told them to be content with 10% of the content, despite us paying the same fees, This has never happened. we somehow don't deserve to have equal representation in an MMO, at least till WoW came along. In WoW we at least have a good 30% - 40% representation Same as EQ2... and have a much better chance of getting group level loot, Because there is less challenge in WoW, not because the opportunities don't exist. You didn't even mention that at "endgame" or top level, in WoW, you go group, or go home. At least in EQ2, you still have opportunities. but still left far behind raiders in all aspects. Not even close. You have at least 3 times the content raiders do. We invest as much if not more time in these games as anyone else, but we aren't rewarded equally for it. I agree with the first part, but not the second part. Soloers, after RoK, are rewarded for effort better than anyone in the game, period. It used to be equal, or close, but not any more.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
Originally posted by Vrazule There is also the fact that many casual soloers such as myself who completely despise faction grinding in order to earn rewards. You end up working 10 times harder than a group does for subpar or barely equal loot. Some of it is less, some equal, and some better. Each individual builds their character differently, and is looking for different things. You can even solo for FABLED items, as shown by the screenshot that is much better than group items. 10 times harder to fight a few easy solo mobs and pick up your loot, when groups organize, fight harder mobs, and depend on time restraints to get their loot? I hardly think so. You can't have everything.
I'm going to actually retract, and give you this point. You are correct that a lot of times a soloer absolutely has a tougher time in a green/blue dungeon than a group, (esp with a good tank and healers that blow through rooms without any problem, and most of the time are able to pull the names and neighbors at the same time wihout worry) while the soloer has to plan, setup, and carefully pull to the named to even have a chance.
Plus the fact that the item, unless it is a really nice item, will be below your equivalent level item. This is in the understanding that you do not want to do the faction "grinds" to get level equivalent items. I can certainly understand that, as I am a gamer, and like a bit of the "unknown" and competition while fighting challenging content.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
You'd think all devs could come up with something new to give players
I agree some, as it would be cool to have solo dungeons designed with very difficult two ups and one ups to go through. However, they have been very reluctant ever since Splitpaw Champion and just recently the monks in Kunzar Jungles. Whenever you put in difficult, truelly difficult, solo content, all they do is complain. While for some, depending on class and skills, it's mildly difficult, but for others, it can be nearly impossible. It's really tough to design difficult content for each class and skill level. It's one thing to complain about solo content, and it's another to just go out and find challenges, and find ways to beat it.
When Pit Champion was actually difficult, there was a huge thread in he forums about how it was "impossible" to beat this guy. We're talking 80 pages +. You had one side saying he was impossible to solo, and there was no way to beat him, and you had another side saying it was hard, but could be done. The ones that couldn't beat him were accusing the others of being "raiders", or having better "best" equipment that trivialized the encounter. So one of the players stripped off all her equipment except for a rusty dagger, and beat him 3 times in a row. Screenshotted and posted. Of course they still kept at it until he was nerfed, and now Pit Champion is a joke. I used to have to really concentrate during that fight, and use all my skills to the best advantage and even had to buy potions to help. Now, i think last time I counted, I killed him in 3 seconds flat. It took one round of attacks, and I lost maybe 2-5% health.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
Originally posted by bahamut1 Plus the fact that the item, unless it is a really nice item, will be below your equivalent level item.
This was one of his major points in the original reply that was glossed over when people started making hater and noob accusations. I thought the bulk of his points were about how rewarding the time spent is and not encounter difficulty.
For the record before I get called liar again, I recall soloing plenty of heroic green dungeons on my bererker easily and some with much more trouble on my coercer. I never meant to imply by association that it wasn't. I do however remember that the rewards were never useful. That was a long time ago though so don't take that as a statement of anything current.
Comments
LOL, wow, a simple bahamut is right and Vrazule is wrong would suffice. You didn't have to go to all that trouble to prove it. Man, when you dig a hole, you go all out. Reminds me of a cornered rat, all he's got left is his bite. Look, you claim the solo game doesn't give good rewards, and yet I'm wearing several pieces of solo loot, that I got solo, that are best in game. You were simply wrong, period. You can't kill green mobs, yet several players farm heroic instances by themselves all the time. I make good my arguments, and you resort to whatever that was. I can see why you play alone now.
You haven't proven anything. Your arguments are nothing more than supposition and yet you treat them like facts. What a loser. I'll even go one further like you did and assume you're an awful player who aggrandizes his abilities in order to make his arguments seem plausible. Now whose digging their own grave at twice the pace and nailing the coffin at the same time. Oh, and by the way, no one plays alone in an MMO, even when you solo, you're never alone. Good bye and good riddance.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Here ya go. There are 4-5 merchants in each zone like this with tons of items you can solo for. I even included a couple items from previous tiers I still have with me in case you say it's only RoK loot that's like this. Everything in this picture is soloable. I gained everything by myself. I didn't post the other tons of items because frankly, I don't have the time.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
It’d be nice if you actually addressed the point being made rather then looking for semantic arguments to backup your already weak position. The fact is anyone who can’t kill green heroics (outside of RoK) in EQ2 is pretty clueless. RoK zones are a soloers heaven, so no help for you there either.
Liar. You are trying to support the arguments of someone who is saying that. The “but he’s saying it not me” line doesn’t cut it.
Both are good games. EQ2s downside is that it's very slow and unrewarding to solo. Another thing that's keeping me from resubbing is that you practically look the same from lvl 10-80... hurray !(...)
When they bring in new armor models and buff the quest item rewards I'll resub
a few months ago, with patch LU38, appearance tab was added for characters level 20+
goes a long way to help your appearance
eq2.wikia.com/wiki/Appearance
get to wear what you like and do battle in it
EQ2 fan sites
a few months ago, with patch LU38, appearance tab was added for characters level 20+
goes a long way to help your appearance
eq2.wikia.com/wiki/Appearance
get to wear what you like and do battle in it
That doesn't change the fact that for example there are about 3 different plate shoulder models in the whole game
You know, you people are being purposefully obtuse. I had no problem soloing green or even blue heroics with my Fury. Many classes are capable of that, but only singly. How many group instances can you enter that allow you to go through them and deal only with single encounters? The majority of the encounters are double or more, why, to challenge groups. They never intended for anyone to solo them nor do they want soloers to get group based loot, which in most cases is far superior. So, you have a couple of exceptions for solo loot, big deal, that's barely even 1/16 of the game content, soloers miss out on the other 15/16ths. There is also the fact that many casual soloers such as myself who completely despise faction grinding in order to earn rewards. You end up working 10 times harder than a group does for subpar or barely equal loot. WoW also does the faction / HK grinding thing and calls it solo content, what a load of crap, but at least Blizzard gives out more than just a handful of rewards that are epic in nautre by using this method.
That has always been the issue though, groupers have always put down soloers and told them to be content with 10% of the content, despite us paying the same fees, we somehow don't deserve to have equal representation in an MMO, at least till WoW came along. In WoW we at least have a good 30% - 40% representation and have a much better chance of getting group level loot, but still left far behind raiders in all aspects. We invest as much if not more time in these games as anyone else, but we aren't rewarded equally for it.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Again, I’m not sure what you are talking about. Pre RoK there is much more solo content then group content and in RoK group content is almost non-existent between level 65-79.Your comment was a Strawman and deserved to be smacked down. No sensible reading of that statement could come away with the idea he was talking about whether the posts could kill grey mobs or not. He was clearly talking about the ability to solo heroic content and he was clearly correct that it is possible, as I stated above it’s even intended. Instead you attacked it on mistake in the way he phrased it, even though his meaning was still clear. This was an obviously a willful attempt at deception and deflection on your part.
You defend anyone who criticizes EQ2 no matter how badly though out or incorrect their posts are. I don’t know who you think you are fooling. Your motivations are transparent so I have no difficulty in calling them what they are.
You are welcome to your opinion, no matter how many assumptions you have to read into what is written. You also have your perceptions of me and there is nothing I could possibly do to change how you view anything I write. *shrug*
Loopy....
You're proving my obtuse point. If you're such an EQ2 expert, you'd know that encounters include single or multple mobs, but the encounter is scaled depending on the number mobs in the group. Group instances are set up to draw more than a single encounter, meaning it would be impossible to solo because multiple encounters can only be handled by groups, even raid geared you'd be hard pressed to handle even two heroic encounters together. Whether it was two 3 up mobs or 6 no arrow mobs. They're called heroics for a reason.
My fury could usually handle a single heroic encounter, didn't matter how many mobs in the encounter, but it was difficult and usually drained him dry of mana for one fight. He could not go into a group instance, even when it had turned green and deal with two or more heroic encounters in a single battle. Why do you people keep playing dumb while at the same time calling me that.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Group instances are *not* designed to give you multiple heroic encounters in every pull. There are a couple tricky pulls where it’s tough to avoid a second encounter, but generally a single heroic encounter is supposed to match up with a single group.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
I'm going to actually retract, and give you this point. You are correct that a lot of times a soloer absolutely has a tougher time in a green/blue dungeon than a group, (esp with a good tank and healers that blow through rooms without any problem, and most of the time are able to pull the names and neighbors at the same time wihout worry) while the soloer has to plan, setup, and carefully pull to the named to even have a chance.
Plus the fact that the item, unless it is a really nice item, will be below your equivalent level item. This is in the understanding that you do not want to do the faction "grinds" to get level equivalent items. I can certainly understand that, as I am a gamer, and like a bit of the "unknown" and competition while fighting challenging content.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
WoWs Faction grinding *sucks hard*
EQ2 fan sites
You'd think all devs could come up with something new to give players
ROK has some but its no comparison to WOWs BC Faction Grinds
killing 400+ WOW Ogres in Nagrand for Consortium faction is nothing like ROK
Faction Grinds is a known issue of discontent with WOW players
thats why Blizzard reduced the entry requirements for Heroic dungeons from Revered to Honored with patch 2.3 - as recent as 2 months ago
if WoW had mentoring - being 70 would be a little more bearable
but if you *dont* want to raid or pvp ... Life at WOW 70 is largely limited to Faction Grinds
or playing GOD mode farming/helping in trivial dungeons
- no challenge
I do enjoy levelling in WOW but thats all -- being 70 in WOW is not fun for me
EQ2 fan sites
When Pit Champion was actually difficult, there was a huge thread in he forums about how it was "impossible" to beat this guy. We're talking 80 pages +. You had one side saying he was impossible to solo, and there was no way to beat him, and you had another side saying it was hard, but could be done. The ones that couldn't beat him were accusing the others of being "raiders", or having better "best" equipment that trivialized the encounter. So one of the players stripped off all her equipment except for a rusty dagger, and beat him 3 times in a row. Screenshotted and posted. Of course they still kept at it until he was nerfed, and now Pit Champion is a joke. I used to have to really concentrate during that fight, and use all my skills to the best advantage and even had to buy potions to help. Now, i think last time I counted, I killed him in 3 seconds flat. It took one round of attacks, and I lost maybe 2-5% health.
"Granted thinking for yourself could be considered a timesink of shorter or longer duration depending on how smart..or how dumb you are."
This was one of his major points in the original reply that was glossed over when people started making hater and noob accusations. I thought the bulk of his points were about how rewarding the time spent is and not encounter difficulty.
For the record before I get called liar again, I recall soloing plenty of heroic green dungeons on my bererker easily and some with much more trouble on my coercer. I never meant to imply by association that it wasn't. I do however remember that the rewards were never useful. That was a long time ago though so don't take that as a statement of anything current.