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Do you feel that TR is on it's way out?

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  • jermell18jermell18 Member UncommonPosts: 124

    No, i think TR is just about settling in about now. I think it might be viewed as being a niche game, but oh well im enjoying it.

    ______________________________
    Currently Playing: Tabula Rasa
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  • SharajatSharajat Member Posts: 926

    If the devs can get their act together, this game will have a long life.  Many people focus on the negatives, and ignore what matters.  Wilderness was fun.  I love that map.  Fun to play, fun to wander around on, fun to explore.  I enjoyed Wilderness. 

    Remember that feeling?  Fun?  It works well.  Its not fun to get stuck in zones for a year and a day, its not fun to wander around a small, buggy zone, its just... not fun. 

    If they make the game fun, through and through, it'll succeed.  All it takes is fixing a few things up and adding some more variety.

    Oh, and this crafting system is bollocks.  Period, the end.  Anyone who doesn't think so has never played any other MMO - this is the worst system I've ever seen.  

    In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.

    -Thomas Jefferson

  • CildianCildian Member Posts: 4

    As previously mentioned the quests are heh extremely predictable - and for the most part most of the zones look almost the same - just redesigned and layed out diffrently.

    As far as class skills go - alot of skills that are available are utterly useless - theres possibly a handful of skills that are actually useful for a extended period of time - in reguards to the crafting system - uhm what crafting system?

  • aadioaadio Member UncommonPosts: 15

    I had a beta account for almost 3 months and played maybe 2 weeks worth. Thought it was kind of boring. But there's no way this game is going to close anytime soon. Look at games like DDO or Matrix. Nah, Tabula Rasa is going to be around for a loooong time. By the end of it, it'll might even be something great. Take a look at Anarchy Online and how it's changed from release to now, or EQ2.

  • twistedvenomtwistedvenom Member Posts: 118

    I will say it again, if you come in sloppy there is a good chance that you will leave sloppy.   TR fumbled the ball big time and now they are trying scramble for it but....... wait you have Warhammer Online and Wow new one trying to get the ball too.  Sorry TR the game play is great but if you don't hurry up your fan base will go down.

  • findaratofindarato Member Posts: 74

    A good game that will live on has a crafting system, no game that has ever lived has not had a good one.  This is not to say that you will be promised a long life with lots of subs if you have one.  I personally like TR, and think that if done correctly there are a lot of things that can drive in many new people.  One thing that people seem to miss is that you must, and I say must have an end game.  I did not grind to 50, not at all, I have taken my time got to 41 almost 42 and I am playing very little now because all I see is a few quests lots of grinding CPs and nothing else.  The economy is trash, the MS is well worthless, if you want to have a good economy then you need to have real weapons and armor drop that are worth buying/selling.  This can be done though a good crafting system, or by having instances with bosses which have a very high chance or even a low chance (either one just give it a chance) of dropping an item of the correct level range, that is purple and unique.  When I say unique I am not talking about a physical weapon with -fire,sonic,ice,emp resistances.  All the weapons in the game should either have no effects, or effects that work towards the weapon.  As an example. Lets say we take a physical sword, give it [4] -25% physical resist, [3] Steal Armor, [2]Crit Hit, [1]Steal HP.  That's just an example, now that sword would be bad ass for sure and go for a ton on the MS, but that's the point, either use it or sell it.  There are a lot of other things you could put on a weapon other than what I suggested, such as armor avoidance, steal armor, steal power, power regen, hp regen, regen, +resists, any of those things along with [4] -25% XXXX resist where XXXX is the type of damage the weapon does would work, no weapon should EVER have more than one -XX% resist.

    PVP

    I am not a fan of WoW and never will be.  I just want to point out that they do have one thing good.  Their battle grounds are the one and only thing I ever enjoyed about that game.  If your high enough you probably have done the retred arena.  Something like that would be perfect for a PVP event.  Just put it some where, and allow people to compete in tournaments, much like FNF, Friday Night Fights, but with a real system behind it.  Or give us a new planet, that is Fetred vs ASF in capture the flag, or control point control.  Or hell just allow for a bunch of spawn points and all out open FFA pvp on a different version of the same new planet.  It surely cant be hard to make a new planet, or if it really is then give us a new version of Divide, or Hell wilderness, anything, I would not be upset if an old area was reused, or even a portion of an old map.  I am not asking for anything major, just something to do once you get high in level other than more quests and more instances that give crap quest rewards that every one can get once.

  • twistedvenomtwistedvenom Member Posts: 118

    This is what i'm talkin about, you can count on maybe two hands gamers on this post that feel this game is great and the rest feel that the game needs more.   I'm still playing the but not as much and i'm not sure if I will be back till I see some BIG changes.    I still feel that this game is on the way to be free to play or a slow painful death.

    I do wish the Dev's luck on getting this game up and really running.

  • WardropWardrop Member Posts: 462

    Yea I'm definitely going to hold out with my wallet till they do something worth paying the $15 a month for.

     

    BTW i checked out that f2p seamless mmo Perfect world, yes i was bored.

    like my toon?

    img522.imageshack.us/img522/7254/20080110153112ba6.png

    img518.imageshack.us/img518/5254/99046451lk4.png

  • twistedvenomtwistedvenom Member Posts: 118

    Here is another problem what happend to the patching the game every 2 weeks?  Hmmmm... makes you think.  Don't make statements you can't keep Dev's, it makes you look bad.

    I'm getting the feeling that when the patch does comes out it will too be buggy.

  • findaratofindarato Member Posts: 74

    I just think its kinda sad when you look at the launcher and it says it was patched over a month ago.  I know it was the holidays but damn put one put before or right after, its already the 11th of January, and its not even on the test server yet.

  • TyrranosaurTyrranosaur Member UncommonPosts: 284

    Hmmm. Well, I have been enjoying TR, and I find that the predominantly negative comments are usually factually in error, at least in relation to my own personal experiences, but even with my belief that it's a fun game, has far fewer quest bugs than suggested (I've encountered only 3 bugged quests to date, and I have a couple 30s in game now), and for the life of me no one has even tried to explain why the crafting system sucks to them....I just don't see it...I will still agree that TR has flaws on the following points:

    1. The repetition of models does get noticeable over time. I won't comment on events past level 30 at this time, but the crowd who plays to the end seem to be divided on this one. The example which I can comment on, and which was noticeable, was what happened when I got to Arieki: All the wildlife there was "new" but obviously just new skins on the same handful of body models. We have Miasma models with a different tentacle beast skin. New termite skins, new flying thing skin, etc etc. Basically, they don't have enough models to go with the skins, and are recycling too much. This can hurt the game in the long run, because it means the sense of repetition is there, even if it's not immediately notied.

    2. I am not a fan of WoW-style endgame content. It's why I quit that game. But it seems like the hardcore power levelers need something endgame-ish at to keep them, and if I was a dev for the game, I'd take that in to account. But hopefully not in a way that scares casual players like myself away (which WoW did. I simply do not have the time to play the endgame, so I left it.)

    3. I think everyone can agree that Mires needs to be fixed, somehow. I haven't even done much there (just leaving Incline) and I want it fixed so I can stop hearing people bitch about it.

    4. The PvP is fixed by building factions that include Bane and even traitors, I agree. The only problem I see is that I don't believe the game is structured to handle factions right now. Introducing Bane as playable characters would be cool, but I have no idea how they would be able to implement it in the current map structures. Likewise, people talk about introducing vehicles, which would be great, but the current maps are clearly not designed for aircraft. So this is a potential and critical flaw for future expansions, I think.

    Now, that all said, I still like this game a lot. It's fast, twitchy, has minimal grind relative to other MMOs, and the storyline is fun. But like any really good FPS, it will eventually end or get tired, and I'm thinking I'll be exhausted with TR right about the time AoC and WAR come out.

    The best bet for TR in terms of expanding content is simple and easy: new planets. The game is SF, so you could easily tack on a starship combat setup, and new world expansions with no problem. In turn, those expansions could be built around implementing things like playable factions, vehicles, and new model designs that aren't just new skins on the same 5-10 models. And thankfully, TR's setting will allow for this. So what I'm hoping is that the game remains successful enough to make it worth the Devs' time to expand outward and add lots of extra content for the long haul. But we'll see. If they don't do that, then I'm afraid I'll have to agree with you that TR may be doomed down the road.

    Current MMOs: Rift, GW2, Defiance
    Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)

  • ShoalShoal Member Posts: 1,156

    I, for one, do not feel that TR was ever actually   " in ".

    Always has seemed like a second rate, switch-horses-in-midstream, hacked up rush to release job.

    Have they shot RG into space yet?

  • Devildog1Devildog1 Member Posts: 494
    Originally posted by twistedvenom

    Originally posted by Kaledorn


     
     
     
    It seems that every new mmo that comes out stirs these types of posts. It seems that as this genre ages, the player base gets harder to please, and us players jump from mmo to mmo looking for the next great game to satisfy us. Perhaps we're just expecting more than before, perhaps we expect large improvements over the "first" mmo we played. But there is no doubt that the developers of these games have some blame to carry. It seems more and more MMO games get released in an unfinished state, with lots of promises of what's to come.
    I think often game designers boast too much about what their games will contain, only to find that they can't deliver on the hype do to time constraints, and budgets. With so much competition in the market, they're probably racing against each other to deliver a product to production. But with the demands of needing to look better than older generation mmos, they can't crank out their games all that fast.
    This game is far from dying, and is far from becoming a free to play game. That's the thing about MMOs. They evolve with time. Auto Assault failed not because it didn't evolve, but because it was designed poorly from the start, and catered to a small market. TR doesn't have much competition in the sci-fi arena. Those that prefer sci-fi to fantasy (elves and dwarves, etc.), will probably stick it out here for quite some time. This game does have lots of potential.
    Take a look at the WoW boards. According to the boards, that game should have died ages ago. Take a look at the LoTRo boards...same thing. Despite the fact that it scores high on reviews, you would think by the LoTRo boards that the game is barren of players and doomed to a quick death. The same pattern can be found in every mmo board.
    The question shouldn't be "will the game die", but rather will the game have to settle for a lower than expected subscriber base as in 100 to 400k players. Back in the day those numbers were GREAT! Now adays, against the super beast that is WoW, those numbers look depressing. But you know what? Those numbers are enough for the companies involved to make a profit and keep the servers running. Just look at EQ, and EQ2. They're holding strong, and still crank out expansions, and content updates.
    With oodles of mmo games on the market, and more on their way, I'd recommend jumping to one of them if you're unhappy with this game. But keep a tab on the changes to it, and once/if it progresses to a game you'd like to play, then return to it.



    I see your point but I think your missing mine.  They knew about the game and its short comings. I understand that they might have been forced out way before Dev's felt it was really ready.    I think by the time they do make some major changes it will be already to late.

    I see your point OP but didn't WOW start out having major problems as well? I mean the servers were crashing pretty bad the first week or so. Them the revamps to the classes. We see this happen all the time in MMO's. I do agree that games are being pushed out the door too fast today and that does need to stop! The only thing I see as a major problem is the lack of non-combat related stuff to do! (i.e.) crafting in the game does to be honest suck! Other than that the problems with certain areas of the game can be worked out and higher end content can be added.  

  • Dis_OrdurDis_Ordur Member Posts: 1,501

    Unfortunately yes...  I was a big fan at the start, but there is zero lasting appeal...

    Here are my resons:

    You cannot have a sci-fi game without spaceships.

    Fighting the same mobs over and over again is boring.

    Having only one playable race is a mistake.

    Mires was unplayable the last time I logged.

    Zero dev events, and zero variations on invasions.

    Having to wait until lvl 30 for your specialty class is wrong to do (EQ2 proved this).

    Too linear, it needs more of a SWG feel (pre-CU).

    image

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by enhaxed



    More wild speculation about server numbers unsupported by any evidence.  If they are having such an issue with numbers why are the EU players demanding a second server?
     
     
    Uhm, there are what, four servers, and most of them are labeled as light population levels and you want more proof? Well ofcourse we cant give you that proof since its only NCSoft that know the exact server population number and for obvious reasons they wont release those.

    But the signs are all out there if you just look. Even Garriot admitted that a reason that TR wasnt the success they expected was because they let too many people beta test it. I mean come on, Ive never heard of an MMORPG being not succesful because of too many beta testers. This game is a failure because of linear and shallow game play and because the devs refused to listen to the so many beta testers that pointed out that simple fact.

    And as for seeing so many people in the game, it is an illusion. The zones are tiny, possibly the smallest of any MMORPG, and this gives the illusion that there are more people then there actually are.

  • valkyrie36valkyrie36 Member Posts: 83

    I gave the trial a spin and didn't much care for the game. I decided on the last day that I would rather play Half-Life or something like it to get my FPS kicks. The MMO part of it wasn't that exciting.

    But I saw enough to see it will have a good shelflife. It will have its fans.

    PvP is wierd for this game, if its class to class. If they make it like LOTRO with PvMP, than it might be fun and make sense.

    Have fun!...those that are playing.

  • twistedvenomtwistedvenom Member Posts: 118

    The numbers don't lie gamers.  We have more poeple saying that the game is not going to keep them wanting to come back and play for months to come.   For one I'm sick of hearing how Great Richard Garriott is....... he was good more like it.  He needs to say sorry that he let this game come out the way it did.  So he put his name on the box must be nice to stick your name to crap.

    Ok Ok I was a little upset.......i'm calm now.  Sorry for the venting anger.  I'm saying that this game could be sooooooooooo cool!!! Come on Devs' and Mr. Garriott turn this around before it's too late.  Make me eat my words I would be glad to eat it.  If you make this game great one.  I'm trying to hang on but I will fall into another game if you don't hurry and I can see that i'm not the only feeling this way.

  • BroomyBroomy Member UncommonPosts: 487

    I was in love with the game from the start.  However I must say at lvl 45 I am getting bored and ready to unsub and see how it develops.   I am more than disenchanted wit the game at this point for many of the same reasons as the OP stated.  Hopefully the game will be more appealing to me in the future. 

     

    Current Games: WOW, EVE Online

  • AquanocAquanoc Member Posts: 13

    well i have one thing to say... Get back to your post soilder!

    Giving Backhanded complement

  • ChinwaKneeHoChinwaKneeHo Member Posts: 37

    Yes I do.

    We as a player community will change games as quickly as we change channels on the TV if a game promises to deliver and doesn't.

    5+ years in development and a nice combat system is all Garriot could create?  

    Meaningless base assualts that never...ever...stop...

    little content....

    a logo system is nothing more than a collection quest to get a skill up.

    What is worse is that you KNOW BEFORE getting the all powerful language of the logo, which by the way is supposed to be secret and unknown and THAT is why you are trying to find them yet you know what the combinations of them do BEFORE HAVING THEM!  GAH! 

    Come on people...content?? 

    Slap this game down!

    Aren't you getting a little fed up with the game companys making promises to make the game better AFTER we buy the game???

    It's Crazy!

  • BroomyBroomy Member UncommonPosts: 487

     

    Originally posted by ChinwaKneeHo


    Yes I do.
    We as a player community will change games as quickly as we change channels on the TV if a game promises to deliver and doesn't.
    5+ years in development and a nice combat system is all Garriot could create?  
    Meaningless base assualts that never...ever...stop...
    little content....
    a logo system is nothing more than a collection quest to get a skill up.
    What is worse is that you KNOW BEFORE getting the all powerful language of the logo, which by the way is supposed to be secret and unknown and THAT is why you are trying to find them yet you know what the combinations of them do BEFORE HAVING THEM!  GAH! 
    Come on people...content?? 
    Slap this game down!
    Aren't you getting a little fed up with the game companys making promises to make the game better AFTER we buy the game???
    It's Crazy!

    I hate to admit it, but your right.   Especially about the part regarding game companys promises after we have spent our money.  I am really tired of games being released in unfinished states.  As consumers would we buy a car without brakes and accept a "promise" from the car dealer that they will be installed in another month or so?  I know games are dynamic and not so clear-cut, but you get the picture.  I would rather have seen the game held up for another 6 months then released in this state.  No endgame to speak of, no basic MMO staples like a mail system, vehicles, no raid/casual high end content.  Its becoming unacceptable to me, Im just tired of spending my money on half-way put together crapola. 

     

     

    FORMER TR FANGIRL

    Current Games: WOW, EVE Online

  • KyleranKyleran Member LegendaryPosts: 44,088

    Originally posted by Broomy


     
    Originally posted by ChinwaKneeHo


    Yes I do.
    We as a player community will change games as quickly as we change channels on the TV if a game promises to deliver and doesn't.
    5+ years in development and a nice combat system is all Garriot could create?  
    Meaningless base assualts that never...ever...stop...
    little content....
    a logo system is nothing more than a collection quest to get a skill up.
    What is worse is that you KNOW BEFORE getting the all powerful language of the logo, which by the way is supposed to be secret and unknown and THAT is why you are trying to find them yet you know what the combinations of them do BEFORE HAVING THEM!  GAH! 
    Come on people...content?? 
    Slap this game down!
    Aren't you getting a little fed up with the game companys making promises to make the game better AFTER we buy the game???
    It's Crazy!

    I hate to admit it, but your right.   Especially about the part regarding game companys promises after we have spent our money.  I am really tired of games being released in unfinished states.  As consumers would we buy a car without brakes and accept a "promise" from the car dealer that they will be installed in another month or so?  I know games are dynamic and not so clear-cut, but you get the picture.  I would rather have seen the game held up for another 6 months then released in this state.  No endgame to speak of, no basic MMO staples like a mail system, vehicles, no raid/casual high end content.  Its becoming unacceptable to me, Im just tired of spending my money on half-way put together crapola. 

     

     

    FORMER TR FANGIRL

    I love making comparisons with things in the real world that don't really prove much of anything, so I'll try one of my own.

    I buy books all the time,and many of them clearly tell me that they are volume "One" of a multi-volume set.  Yet, in many cases, I go ahead and buy them anyways, knowing I'll have to wait for the author to "finish" them.

    This can be painful, I remember Stephen King's Dark Tower series, took him like 13 years to finish all 7 books.  (with like an 8 year break in between, how's that for a long wait between expansions)

    So think of an MMORPG as an unfinished story, and it won't bug you so much that you have to wait for game developers to continue with the tale.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • eris0023eris0023 Member Posts: 62

    Normally your posts are well put together kyleran and sensible but....

    Umm, you didnt pay 15$ a month for those 13 years in between content. That is all.

    Lick Here you could be one of the lucky 10!!!

  • Vato26Vato26 Member Posts: 3,930
    Originally posted by Dis_Ordur


    Unfortunately yes...  I was a big fan at the start, but there is zero lasting appeal...
    Here are my resons:
    You cannot have a sci-fi game without spaceships.  This is based off a Starship Troopers model, which means infantry ground pounding.  However I see your point on this and agree somewhat with it.


    Fighting the same mobs over and over again is boring.  This is not new.  All rpgs have this, MMO or not.
    Having only one playable race is a mistake.  I somewhat agree.  However, Humans are the only plausible race based on the storyline of the game.  Unless, of course, they allowed Bane as a playable race and made this game into a FFA PvP or a Monster PvP system (like LoTRO) then that would make a bit more sense.  Albeit, FFA PvP would probably kill off this game anyways.
    Mires was unplayable the last time I logged.  Devs recognize this as a problem, and already stated that this will be fixed in the next patch.
    Zero dev events, and zero variations on invasions.  Not very many games have true dev events.  In fact, majority just have holiday stuff that they add for each holiday.  Other than that, the devs in a lot of games just stay away.
    Having to wait until lvl 30 for your specialty class is wrong to do (EQ2 proved this).  EQ2 didn't prove this.  Lineage 2 still uses this model and it still survives.  And, at least this method is different than majority of the other games which gives you your class right out of the box.  Albeit, I still say that TR could add quite a few more skills per class though to make skill selections more difficult and characters more varied.
    Too linear, it needs more of a SWG feel (pre-CU).  Umm.... where in the heck did you get the idea that this was going to be a sandbox game?  If you thought that this was because Richard Garriott's name was on the box, then you failed.  Nowhere have I read that anyone on the TR development staff state that this was going to be a sandbox game.  Therefore, a logical conclusion was that this game was not going to be sandbox.  Sounds to me like you didn't do your homework before you bought the game.

     

  • BroomyBroomy Member UncommonPosts: 487

     

    Originally posted by eris0023


    Normally your posts are well put together kyleran and sensible but....
    Umm, you didnt pay 15$ a month for those 13 years in between content. That is all.

    BINGO!  Thank you kind sir.

     

    I think he missed the part where I said "I am tired of paying my money" , this being not just the cost of the game but the monthly sub as well.

     EDIT:  This post got me thinking - Sub just cancelled.  At least I dont have to complain about the money anymore!.

    Current Games: WOW, EVE Online

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