I was dissapointed in the lack of gm hosted events after retail. I think if they start doing more of them, the game will be better. In any case, if it wasn't for the bugs and broken missions, the launch of tr was at least on par with most other mmo releases. I remember when WoW first came out the forums were spammed with messages about lack of endgame, etc and people quitting left and right.
Even if TR ends up not doing so well, it did introduce a few revolutionary concepts into the MMO genre, which future mmos will probably no doubt try to incorporate into their games. Fast paced combat, active battles, branching quest arcs, 1 player able to take out multiple mobs instead of the other way around, AI controlled mobs, and perhaps one of the most important things, the active npc battlefield. In fact, when playing other mmos now when I go into the battlefield it just feels wrong. Its rediculously inane I see mobs just standing there.
Of course some of these concepts may have run into problems such as the active battlefield basically causes more ping than usual, which is why some areas will have 100+ms of ping in comparison to other MMOs where you might only have 50ms of ping. However, future mmos can take these ideas and improve on them.
Garriott even said once that he believed future mmos would hopefully take the new revolutionary concepts and improve them for their own games. He knew that TR could only start the next-gen of MMOs, but the later games in the genre might prove to be better.
In any case, I don't see TR failing. It is virtually impossible for an MMO to fail unless it is rediculously horrendous. The only way an MMO can fail is if the subscription fees aren't enough to pay the GMs and for the server maintenance which is very rare.
Yes I do. We as a player community will change games as quickly as we change channels on the TV if a game promises to deliver and doesn't. 5+ years in development and a nice combat system is all Garriot could create? Meaningless base assualts that never...ever...stop... little content.... a logo system is nothing more than a collection quest to get a skill up. What is worse is that you KNOW BEFORE getting the all powerful language of the logo, which by the way is supposed to be secret and unknown and THAT is why you are trying to find them yet you know what the combinations of them do BEFORE HAVING THEM! GAH! Come on people...content?? Slap this game down! Aren't you getting a little fed up with the game companys making promises to make the game better AFTER we buy the game??? It's Crazy!
I hate to admit it, but your right. Especially about the part regarding game companys promises after we have spent our money. I am really tired of games being released in unfinished states. As consumers would we buy a car without brakes and accept a "promise" from the car dealer that they will be installed in another month or so? I know games are dynamic and not so clear-cut, but you get the picture. I would rather have seen the game held up for another 6 months then released in this state. No endgame to speak of, no basic MMO staples like a mail system, vehicles, no raid/casual high end content. Its becoming unacceptable to me, Im just tired of spending my money on half-way put together crapola.
FORMER TR FANGIRL
I love making comparisons with things in the real world that don't really prove much of anything, so I'll try one of my own.
I buy books all the time,and many of them clearly tell me that they are volume "One" of a multi-volume set. Yet, in many cases, I go ahead and buy them anyways, knowing I'll have to wait for the author to "finish" them.
This can be painful, I remember Stephen King's Dark Tower series, took him like 13 years to finish all 7 books. (with like an 8 year break in between, how's that for a long wait between expansions)
So think of an MMORPG as an unfinished story, and it won't bug you so much that you have to wait for game developers to continue with the tale.
what if that book had no cover or back and repeated the first chapter over and over again until the end? You'd still be happy?
I love making comparisons with things in the real world that don't really prove much of anything, so I'll try one of my own.
I buy books all the time,and many of them clearly tell me that they are volume "One" of a multi-volume set. Yet, in many cases, I go ahead and buy them anyways, knowing I'll have to wait for the author to "finish" them.
This can be painful, I remember Stephen King's Dark Tower series, took him like 13 years to finish all 7 books. (with like an 8 year break in between, how's that for a long wait between expansions)
So think of an MMORPG as an unfinished story, and it won't bug you so much that you have to wait for game developers to continue with the tale.
what if that book had no cover or back and repeated the first chapter over and over again until the end? You'd still be happy?
Not to mention you only bought that book once imagine if you had paid for it every month.
The comparison you make between buying a book and paying a monthly fee for TR is equally applicable to any pay-to-play MMO on the market.
LOL @ all the "Richard Garriott turned me into a newt" posts.
I guess it's semi-entertaining trying to guess which thread they will troll next, and ofc it's always fun to watch someone have a good /cry and try to pass off opinion as logic.
The comparison you make between buying a book and paying a monthly fee for TR is equally applicable to any pay-to-play MMO on the market. LOL @ all the "Richard Garriott turned me into a newt" posts. I guess it's semi-entertaining trying to guess which thread they will troll next, and ofc it's always fun to watch someone have a good /cry and try to pass off opinion as logic. Carry on.
"Richard Garriott turned me into a newt" and calling people posting in this thread Trolls???
What DID you expect from a thread on whether or not we think TR will make it?
If you think differently than most in this thread, instead of attacking posters (which actually makes YOU the troll), how about attack the topic with YOUR opinion why you think TR will make it?
Even if TR ends up not doing so well, it did introduce a few revolutionary concepts into the MMO genre, which future mmos will probably no doubt try to incorporate into their games. Fast paced combat, active battles, branching quest arcs, 1 player able to take out multiple mobs instead of the other way around, AI controlled mobs, and perhaps one of the most important things, the active npc battlefield. In fact, when playing other mmos now when I go into the battlefield it just feels wrong. Its rediculously inane I see mobs just standing there.
Im sorry but im really having problem calling TR "revolutionary". Whats wrong with you ppl? Did you ever tryed any other MMO before?
Dinamic battles... if you are refering to scripted ai who always land outside of the base than LOL
Branching quests - what branching quests? Multiple mob killing - sure noone ever did this before... Ai controled mobs - what do you think who control mobs in other games?
I dont see anything revolutionary exept selling the game without content even 3 months after release and persuade some ppl that its perfectly fine.
I bought the game because I was a die hard Counter strike player many moons ago and now love mmo's.
That right there is the biggest problem with TR. Appealing or trying to appeal to the Counter Strike Cultus will get one thing. A community full of Asshats, and hey that sums up TRs audience...listen to chat for five minuets if you doubt this. RG should have given us a Sci-Fi game instead of You’re a soldier now kill aliens in a weirded out, lame ass derivative story line!
NCsoff Korea has got to be off their frigging nut to have let this huge steaming pile finish production...now RG is saying ...It wasn't really me.. I was more like a Project Manager no. no on second though I just designed the logos..that no one uses .... Yeah ....that's the ticket, but my next game is going to be all me baby .
RG should have shot for the hard care sci-fi audience god knows were out there and dying to shove money down the pants of any developer that gives us things like a dynamic quest system vehicles crafting , space flight...you throw in a Buck Rogers vibe and you would have people literally knocking down your door….. what does RG spend millions on? A really shit copy of planet side.
The sad thing is he had some cool elements, but all that money wasted on what could have been made for 1/4 the cost and probably done as a free flash game. Can RG pull it out of the fire? Nope...rumor is he has already washed his hands of TR and is Conning NCsoft out of even more millions in seed money for his next project. I once had a lot of respect for the guy but he has taken the path of David Bowman which pretty much screws anything else he attaches his name to.
More wild speculation about server numbers unsupported by any evidence. If they are having such an issue with numbers why are the EU players demanding a second server?
Uhm, there are what, four servers, and most of them are labeled as light population levels and you want more proof? Well ofcourse we cant give you that proof since its only NCSoft that know the exact server population number and for obvious reasons they wont release those.
But the signs are all out there if you just look. Even Garriot admitted that a reason that TR wasnt the success they expected was because they let too many people beta test it. I mean come on, Ive never heard of an MMORPG being not succesful because of too many beta testers. This game is a failure because of linear and shallow game play and because the devs refused to listen to the so many beta testers that pointed out that simple fact.
And as for seeing so many people in the game, it is an illusion. The zones are tiny, possibly the smallest of any MMORPG, and this gives the illusion that there are more people then there actually are.
You spend all day monitoring the server pop? For a game you don't like? Why dosen't that surprise me.
You made your 'proof' up Yamota - try again.
From what I've seen the pop is increasing but I don't pretend to know for sure, unlike some.
Small zones? DDO has small zones, Guild Wars has small zones, TR's zones are quite large in comparison. Fail.
The game is not a failure Yamota, it just failed to appeal to you. Anyone who thinks they can make a game with universal appeal is just fooling themselves.
I find the game play is fairly non-linear and has a rich and engaging story, combat is the most enjoyable of any MMO I've played.
A few trolls labouring under the misapprehension that any of the real players give a crap about their baseless opinions isn't going to hurt the game especially when their diatribes don't appear to bear any relation to the game the rest of us are playing.
My new theory is that at least some of them are really crying about the fact that TR is still so highly rated here on MMORPG.com in comparison to their favourite MMO, sad but likely true.
The comparison you make between buying a book and paying a monthly fee for TR is equally applicable to any pay-to-play MMO on the market. LOL @ all the "Richard Garriott turned me into a newt" posts. I guess it's semi-entertaining trying to guess which thread they will troll next, and ofc it's always fun to watch someone have a good /cry and try to pass off opinion as logic. Carry on.
"Richard Garriott turned me into a newt" and calling people posting in this thread Trolls???
What DID you expect from a thread on whether or not we think TR will make it?
If you think differently than most in this thread, instead of attacking posters (which actually makes YOU the troll), how about attack the topic with YOUR opinion why you think TR will make it?
Easy - I can describe it in one word - Fun, TR is fun to play. Strangely enough that's what I look for in a game.
I and a lot of other gamers out there are sick of fantasy MMO's and were looking for a recent generation MMO with a scifi theme, TR is the best currently available.
I also like the fact there are no cuddly animal npc's, pre-prubescent girls in miniskirts or ninjas.
This game is still young, I am enjoying it (better than I did in beta) and from what I hear it was a rather smooth launch to live, most other games struggles after initial live launch. Two months live is much too early to determain what state TR is in, give TR about a year, it took several MMOs at least a year to settle in, even WoW sucked the first year.
Originally posted by todeswulf That right there is the biggest problem with TR. Appealing or trying to appeal to the Counter Strike Cultus will get one thing. A community full of Asshats, and hey that sums up TRs audience...listen to chat for five minuets if you doubt this. RG should have given us a Sci-Fi game instead of Youre a soldier now kill aliens in a weirded out, lame ass derivative story line!
Honestly I haven't met anyone that totes an attitude that Counter-Strike seems to cater. Most people I've met on chat are WoW and SWG refuges and I find general chat very amusing to watch and it's quite entertaining. The GM's are very quick at banning the credit spammers and the naughty ones, there has been a couple controversy conversations on politics and there is a policy on not to bring up that subject for a reason.
This game is still young, I am enjoying it (better than I did in beta) and from what I hear it was a rather smooth launch to live, most other games struggles after initial live launch. Two months live is much too early to determain what state TR is in, give TR about a year, it took several MMOs at least a year to settle in, even WoW sucked the first year.
To give these guys a year will be a year too late. By then most gamers would have left to try another game. WoW had its trouble but no where near what TR did. Right now the Devs' are in panic mode. I love the fast pace action of the game but you have to face it just like I did that is not enough to keep you there in the long run. They left alot out of the game to keep gamers coming back.
This game is still young, I am enjoying it (better than I did in beta) and from what I hear it was a rather smooth launch to live, most other games struggles after initial live launch. Two months live is much too early to determain what state TR is in, give TR about a year, it took several MMOs at least a year to settle in, even WoW sucked the first year.
To give these guys a year will be a year too late. By then most gamers would have left to try another game. WoW had its trouble but no where near what TR did. Right now the Devs' are in panic mode. I love the fast pace action of the game but you have to face it just like I did that is not enough to keep you there in the long run. They left alot out of the game to keep gamers coming back.
I'll give it a year. I might not have my subscription for the entire year, but TR is definitely not unsalvagable.
Offer an expansion when you've fixed the problems. Charge a nominal fee for the expansion (say $20) online (no store distribution, though have CD ordering) and - and this is important - give a free trial key for a week of play with the expansion. Release a lot of new gameplay videos of the new features. Allow people to say how awesome the game is.
You'll get people back. Why? Because people's memory of TR isn't necessarily "Oh my god, this game sucks to play." Its "Goddamn, this is fun... (10 levels later) heh, well, this is getting a little similar... (10 levels later) OH MY GOD IS THERE ANYTHING NEW AT ANY POINT."
Vanguard never had that elusive quality - fun.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
The real interesting thing that I see here is that all the people are trying to find ways to make it better. I love TR, it is fun to play. I just wish there was more to do that was not the same thing over and over again. Some new content that is not just instances over and over again, something to do between 40 and 50, well a lot more quests so you don't end up grinding on mobs for the 2nd half of every level.
TR might be on its way out, but its very save able. I do think the Developers need to give us more than once a week feedback, and they need to seriously post more interviews, or progress reports with screen shots. I for one don't want to sign on to test server to find out whats so "different" about the hybrids, they should be giving us the specs that makes them not human, why are they cool, why do they suck. Give us screen shots of the PAU's, give us something. Sure there have been a lot of interviews about what will happen in '08, but I would like some progress reports, yea yea I know its only Jan 14, but ya know what they have added about nothing since the game launched, when is it time for them to actually give us at least the part of the game it was penned to launch with?
Don't get me wrong, I really want to stay with TR.
TR Isn't the piece of crap many of you are making it out to be, and it sure as hell isn't dying. It seems that every new mmo is generating the same type of reaction on thier boards...even the free to play ones.
You bought the game for 49.99, that's the cost of most single player games. You played it for much longer than it takes to play a single player game, and yes you did pay 14.99 a month after the initial cost, that's a lot cheaper than blowing money on yet another single player game.
It sounds like quite a few of you had fun early on, then it stunk for you after you reached the higher end. Instead of whining about how you were duped, and sold a pile of dung, and how the game is going to crash and burn, simply cancel your subscription. You had a good time with it for a while, now move on. It's an MMO, not the answer to all of your playing needs. Come back if you like after 1 or 2 expansions have been released. Play it for a while, get bored, and move on, then rinse repeat.
After playing EQ for many years, I had the mentality that every MMO should hook you for at minimum 2 years, but that's just not realistic. As the genre evolves, and the market gets further saturated, we simply expect more, get bored quicker, and want to try every freaking mmo out there. I don't expect any MMO to hook me for more than a few months. I then move on to another one for a bit, and keep rotating them. I've been off and on with EQ2 for quite some time, and that works well for me. I'm doing that with Lotro, Hellgate, and WoW as well.
Do I expect less quality from new MMOs? No of course not. But these games are huge, and unlike a single player game, it's a lot harder to make "complete" content. I remember what EQ was like at release. I remember that there was NO end game. I remember what DAoC was like, the fact that besides realm vs realm pvp, there was NO end game at first. MMOs have always shipped with the end of the game unwritten, and because their sheer size, have always come with a bucket load of bugs. New and end-game content gets added over time. Play the game if you're having fun, once it gets boring, or once it seems like work to progress, take a break, or move on. It's not a waist of money if you enjoyed yourself for at least the length of time it would have taken to complete a single player game.
Lastly, remember, what makes a really good mmo isn't the end game, the crafting, or killer quests. It's the community. For you mmo vets, think back to your first mmo roots. Think back to grouping, guilds, and simply building a lasting friends list. Those older mmos that we played, which held our attention for so long...they did so with the help of the community, because on their own, those games weren't that stellar. It seems these days, we're all in such a hurry, that we need to have a single player game that exists in a persistent world (casual friendly), which by the way, I'm all for. But the downside to that, is that we don't take much time to build that community. It's a trade off, and it's a variable that should be considered when you're judging your gaming experience.
It's a dumbed down version of Auto Assault without the cars with Richard Garriot's name on it.
Released by NCsoft which pours money into a game until release and then lets everyone who can fix bugs go. If Blizzard doesn't buy them out within 2 months the game withers and dies. Don't get me wrong they will tell everyone exactly what they want to hear in the forums; they promised to fix crafting in Auto Assault for over a year (the promises started in beta and continued through update 3 a year later).
WILL SOMEONE PLEASE PLEASE MAKE A FUN MMO THAT WORKS!
It'll be dead when it's dead and not a second before. Although why any real MMO gamer would take delight in a failed MMO is beyond me. When one fails, it hurts the whole community in one way or another.
It'll be dead when it's dead and not a second before. Although why any real MMO gamer would take delight in a failed MMO is beyond me. When one fails, it hurts the whole community in one way or another.
True, especially when one is fun. And Tabula Rasa truly has some ideas that make it fun. The weapon system is very cool and innovative. The gameplay is actually fastpaced and fun, without being grindy - at least at the lower levels (higher levels suck, we've all established that). There are some great ideas there, and this game truly can make it.
If any developers are reading this - half this forum is a bunch of bitter losers who were fanboys for Dark and Light or Vanguard and now they take pleasure in watching other MMOs die while they wait for the promised one (usually Darkfall, because that's never getting released anyway, so it'll always have the most promised features of any MMO. By 2020 it should have fully interactive 3d holographic worlds, when the beta starts next year).
TR is fun to play, and anyone who takes pleasure or wishes for it to die is an idiot. The game can be great, if the developers get their act together. Hell, Anarchy Online had a worse launch, so did Dark Age of Camelot (that game had literally no content past the early levels) and they both worked out.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
Not taking delight in an MMO dying, noting to an obviously deluded crowd Tabula Rasa IS on the exact same course Auto Assault took. The forums including yours and this one are cookie cutter copies of Auto Assaults forums a year ago. NCsoft keeps trying to make the next big thing and when it falls short of a GOLD MINE (they also expect huge dividends in a couple of months) they pull the plug!
You can do what I did and enjoy the rest of the games life but history tells us it's dead.
Not taking delight in an MMO dying, noting to an obviously deluded crowd Tabula Rasa IS on the exact same course Auto Assault took. The forums including yours and this one are cookie cutter copies of Auto Assaults forums a year ago. NCsoft keeps trying to make the next big thing and when it falls short of a GOLD MINE (they also expect huge dividends in a couple of months) they pull the plug! You can do what I did and enjoy the rest of the games life but history tells us it's dead.
Right, because NCSoft has pulled the plug on so many other MMOs.
From what I hear, 3 months after launch, Auto Assault had around 10k subscribers, and it was downhill from there.
Seriously, its not Auto Assault. Auto Assault was universally criticized for lousy gameplay and lousy environments. This game has good gameplay and decent environments, it just needs some tweaks.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
I'm not basing what I'm saying on "What I hear" I lived it. As I said before this is the same dicussion we had in Auto Assault one year ago.
The game was great just needed a few bugs worked out, it never happened. The devs (I'm telling you there are none they are gone!) will tell you exactly what you want to hear even after they cancell the game!
TR Isn't the piece of crap many of you are making it out to be, and it sure as hell isn't dying. It seems that every new mmo is generating the same type of reaction on thier boards...even the free to play ones. You bought the game for 49.99, that's the cost of most single player games. You played it for much longer than it takes to play a single player game, and yes you did pay 14.99 a month after the initial cost, that's a lot cheaper than blowing money on yet another single player game. It sounds like quite a few of you had fun early on, then it stunk for you after you reached the higher end. Instead of whining about how you were duped, and sold a pile of dung, and how the game is going to crash and burn, simply cancel your subscription. You had a good time with it for a while, now move on. It's an MMO, not the answer to all of your playing needs. Come back if you like after 1 or 2 expansions have been released. Play it for a while, get bored, and move on, then rinse repeat. After playing EQ for many years, I had the mentality that every MMO should hook you for at minimum 2 years, but that's just not realistic. As the genre evolves, and the market gets further saturated, we simply expect more, get bored quicker, and want to try every freaking mmo out there. I don't expect any MMO to hook me for more than a few months. I then move on to another one for a bit, and keep rotating them. I've been off and on with EQ2 for quite some time, and that works well for me. I'm doing that with Lotro, Hellgate, and WoW as well. Do I expect less quality from new MMOs? No of course not. But these games are huge, and unlike a single player game, it's a lot harder to make "complete" content. I remember what EQ was like at release. I remember that there was NO end game. I remember what DAoC was like, the fact that besides realm vs realm pvp, there was NO end game at first. MMOs have always shipped with the end of the game unwritten, and because their sheer size, have always come with a bucket load of bugs. New and end-game content gets added over time. Play the game if you're having fun, once it gets boring, or once it seems like work to progress, take a break, or move on. It's not a waist of money if you enjoyed yourself for at least the length of time it would have taken to complete a single player game. Lastly, remember, what makes a really good mmo isn't the end game, the crafting, or killer quests. It's the community. For you mmo vets, think back to your first mmo roots. Think back to grouping, guilds, and simply building a lasting friends list. Those older mmos that we played, which held our attention for so long...they did so with the help of the community, because on their own, those games weren't that stellar. It seems these days, we're all in such a hurry, that we need to have a single player game that exists in a persistent world (casual friendly), which by the way, I'm all for. But the downside to that, is that we don't take much time to build that community. It's a trade off, and it's a variable that should be considered when you're judging your gaming experience.
Comments
I was dissapointed in the lack of gm hosted events after retail. I think if they start doing more of them, the game will be better. In any case, if it wasn't for the bugs and broken missions, the launch of tr was at least on par with most other mmo releases. I remember when WoW first came out the forums were spammed with messages about lack of endgame, etc and people quitting left and right.
Even if TR ends up not doing so well, it did introduce a few revolutionary concepts into the MMO genre, which future mmos will probably no doubt try to incorporate into their games. Fast paced combat, active battles, branching quest arcs, 1 player able to take out multiple mobs instead of the other way around, AI controlled mobs, and perhaps one of the most important things, the active npc battlefield. In fact, when playing other mmos now when I go into the battlefield it just feels wrong. Its rediculously inane I see mobs just standing there.
Of course some of these concepts may have run into problems such as the active battlefield basically causes more ping than usual, which is why some areas will have 100+ms of ping in comparison to other MMOs where you might only have 50ms of ping. However, future mmos can take these ideas and improve on them.
Garriott even said once that he believed future mmos would hopefully take the new revolutionary concepts and improve them for their own games. He knew that TR could only start the next-gen of MMOs, but the later games in the genre might prove to be better.
In any case, I don't see TR failing. It is virtually impossible for an MMO to fail unless it is rediculously horrendous. The only way an MMO can fail is if the subscription fees aren't enough to pay the GMs and for the server maintenance which is very rare.
I hate to admit it, but your right. Especially about the part regarding game companys promises after we have spent our money. I am really tired of games being released in unfinished states. As consumers would we buy a car without brakes and accept a "promise" from the car dealer that they will be installed in another month or so? I know games are dynamic and not so clear-cut, but you get the picture. I would rather have seen the game held up for another 6 months then released in this state. No endgame to speak of, no basic MMO staples like a mail system, vehicles, no raid/casual high end content. Its becoming unacceptable to me, Im just tired of spending my money on half-way put together crapola.
FORMER TR FANGIRL
I love making comparisons with things in the real world that don't really prove much of anything, so I'll try one of my own.
I buy books all the time,and many of them clearly tell me that they are volume "One" of a multi-volume set. Yet, in many cases, I go ahead and buy them anyways, knowing I'll have to wait for the author to "finish" them.
This can be painful, I remember Stephen King's Dark Tower series, took him like 13 years to finish all 7 books. (with like an 8 year break in between, how's that for a long wait between expansions)
So think of an MMORPG as an unfinished story, and it won't bug you so much that you have to wait for game developers to continue with the tale.
what if that book had no cover or back and repeated the first chapter over and over again until the end? You'd still be happy?
I love making comparisons with things in the real world that don't really prove much of anything, so I'll try one of my own.
I buy books all the time,and many of them clearly tell me that they are volume "One" of a multi-volume set. Yet, in many cases, I go ahead and buy them anyways, knowing I'll have to wait for the author to "finish" them.
This can be painful, I remember Stephen King's Dark Tower series, took him like 13 years to finish all 7 books. (with like an 8 year break in between, how's that for a long wait between expansions)
So think of an MMORPG as an unfinished story, and it won't bug you so much that you have to wait for game developers to continue with the tale.
what if that book had no cover or back and repeated the first chapter over and over again until the end? You'd still be happy?
Not to mention you only bought that book once imagine if you had paid for it every month.
The comparison you make between buying a book and paying a monthly fee for TR is equally applicable to any pay-to-play MMO on the market.
LOL @ all the "Richard Garriott turned me into a newt" posts.
I guess it's semi-entertaining trying to guess which thread they will troll next, and ofc it's always fun to watch someone have a good /cry and try to pass off opinion as logic.
Carry on.
"Richard Garriott turned me into a newt" and calling people posting in this thread Trolls???
What DID you expect from a thread on whether or not we think TR will make it?
If you think differently than most in this thread, instead of attacking posters (which actually makes YOU the troll), how about attack the topic with YOUR opinion why you think TR will make it?
Im sorry but im really having problem calling TR "revolutionary". Whats wrong with you ppl? Did you ever tryed any other MMO before?
Dinamic battles... if you are refering to scripted ai who always land outside of the base than LOL
Branching quests - what branching quests? Multiple mob killing - sure noone ever did this before... Ai controled mobs - what do you think who control mobs in other games?
I dont see anything revolutionary exept selling the game without content even 3 months after release and persuade some ppl that its perfectly fine.
I like a said the Devs' really dropped the ball on this game. Too bad.
That right there is the biggest problem with TR. Appealing or trying to appeal to the Counter Strike Cultus will get one thing. A community full of Asshats, and hey that sums up TRs audience...listen to chat for five minuets if you doubt this. RG should have given us a Sci-Fi game instead of You’re a soldier now kill aliens in a weirded out, lame ass derivative story line!
NCsoff Korea has got to be off their frigging nut to have let this huge steaming pile finish production...now RG is saying ...It wasn't really me.. I was more like a Project Manager no. no on second though I just designed the logos..that no one uses .... Yeah ....that's the ticket, but my next game is going to be all me baby .
RG should have shot for the hard care sci-fi audience god knows were out there and dying to shove money down the pants of any developer that gives us things like a dynamic quest system vehicles crafting , space flight...you throw in a Buck Rogers vibe and you would have people literally knocking down your door….. what does RG spend millions on? A really shit copy of planet side.
The sad thing is he had some cool elements, but all that money wasted on what could have been made for 1/4 the cost and probably done as a free flash game. Can RG pull it out of the fire? Nope...rumor is he has already washed his hands of TR and is Conning NCsoft out of even more millions in seed money for his next project. I once had a lot of respect for the guy but he has taken the path of David Bowman which pretty much screws anything else he attaches his name to.
But the signs are all out there if you just look. Even Garriot admitted that a reason that TR wasnt the success they expected was because they let too many people beta test it. I mean come on, Ive never heard of an MMORPG being not succesful because of too many beta testers. This game is a failure because of linear and shallow game play and because the devs refused to listen to the so many beta testers that pointed out that simple fact.
And as for seeing so many people in the game, it is an illusion. The zones are tiny, possibly the smallest of any MMORPG, and this gives the illusion that there are more people then there actually are.
You spend all day monitoring the server pop? For a game you don't like? Why dosen't that surprise me.
You made your 'proof' up Yamota - try again.
From what I've seen the pop is increasing but I don't pretend to know for sure, unlike some.
Small zones? DDO has small zones, Guild Wars has small zones, TR's zones are quite large in comparison. Fail.
The game is not a failure Yamota, it just failed to appeal to you. Anyone who thinks they can make a game with universal appeal is just fooling themselves.
I find the game play is fairly non-linear and has a rich and engaging story, combat is the most enjoyable of any MMO I've played.
A few trolls labouring under the misapprehension that any of the real players give a crap about their baseless opinions isn't going to hurt the game especially when their diatribes don't appear to bear any relation to the game the rest of us are playing.
My new theory is that at least some of them are really crying about the fact that TR is still so highly rated here on MMORPG.com in comparison to their favourite MMO, sad but likely true.
"Richard Garriott turned me into a newt" and calling people posting in this thread Trolls???
What DID you expect from a thread on whether or not we think TR will make it?
If you think differently than most in this thread, instead of attacking posters (which actually makes YOU the troll), how about attack the topic with YOUR opinion why you think TR will make it?
Easy - I can describe it in one word - Fun, TR is fun to play. Strangely enough that's what I look for in a game.
I and a lot of other gamers out there are sick of fantasy MMO's and were looking for a recent generation MMO with a scifi theme, TR is the best currently available.
I also like the fact there are no cuddly animal npc's, pre-prubescent girls in miniskirts or ninjas.
This game is still young, I am enjoying it (better than I did in beta) and from what I hear it was a rather smooth launch to live, most other games struggles after initial live launch. Two months live is much too early to determain what state TR is in, give TR about a year, it took several MMOs at least a year to settle in, even WoW sucked the first year.
To give these guys a year will be a year too late. By then most gamers would have left to try another game. WoW had its trouble but no where near what TR did. Right now the Devs' are in panic mode. I love the fast pace action of the game but you have to face it just like I did that is not enough to keep you there in the long run. They left alot out of the game to keep gamers coming back.
I'll give it a year. I might not have my subscription for the entire year, but TR is definitely not unsalvagable.To give these guys a year will be a year too late. By then most gamers would have left to try another game. WoW had its trouble but no where near what TR did. Right now the Devs' are in panic mode. I love the fast pace action of the game but you have to face it just like I did that is not enough to keep you there in the long run. They left alot out of the game to keep gamers coming back.
Offer an expansion when you've fixed the problems. Charge a nominal fee for the expansion (say $20) online (no store distribution, though have CD ordering) and - and this is important - give a free trial key for a week of play with the expansion. Release a lot of new gameplay videos of the new features. Allow people to say how awesome the game is.
You'll get people back. Why? Because people's memory of TR isn't necessarily "Oh my god, this game sucks to play." Its "Goddamn, this is fun... (10 levels later) heh, well, this is getting a little similar... (10 levels later) OH MY GOD IS THERE ANYTHING NEW AT ANY POINT."
Vanguard never had that elusive quality - fun.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
The real interesting thing that I see here is that all the people are trying to find ways to make it better. I love TR, it is fun to play. I just wish there was more to do that was not the same thing over and over again. Some new content that is not just instances over and over again, something to do between 40 and 50, well a lot more quests so you don't end up grinding on mobs for the 2nd half of every level.
TR might be on its way out, but its very save able. I do think the Developers need to give us more than once a week feedback, and they need to seriously post more interviews, or progress reports with screen shots. I for one don't want to sign on to test server to find out whats so "different" about the hybrids, they should be giving us the specs that makes them not human, why are they cool, why do they suck. Give us screen shots of the PAU's, give us something. Sure there have been a lot of interviews about what will happen in '08, but I would like some progress reports, yea yea I know its only Jan 14, but ya know what they have added about nothing since the game launched, when is it time for them to actually give us at least the part of the game it was penned to launch with?
Don't get me wrong, I really want to stay with TR.
TR Isn't the piece of crap many of you are making it out to be, and it sure as hell isn't dying. It seems that every new mmo is generating the same type of reaction on thier boards...even the free to play ones.
You bought the game for 49.99, that's the cost of most single player games. You played it for much longer than it takes to play a single player game, and yes you did pay 14.99 a month after the initial cost, that's a lot cheaper than blowing money on yet another single player game.
It sounds like quite a few of you had fun early on, then it stunk for you after you reached the higher end. Instead of whining about how you were duped, and sold a pile of dung, and how the game is going to crash and burn, simply cancel your subscription. You had a good time with it for a while, now move on. It's an MMO, not the answer to all of your playing needs. Come back if you like after 1 or 2 expansions have been released. Play it for a while, get bored, and move on, then rinse repeat.
After playing EQ for many years, I had the mentality that every MMO should hook you for at minimum 2 years, but that's just not realistic. As the genre evolves, and the market gets further saturated, we simply expect more, get bored quicker, and want to try every freaking mmo out there. I don't expect any MMO to hook me for more than a few months. I then move on to another one for a bit, and keep rotating them. I've been off and on with EQ2 for quite some time, and that works well for me. I'm doing that with Lotro, Hellgate, and WoW as well.
Do I expect less quality from new MMOs? No of course not. But these games are huge, and unlike a single player game, it's a lot harder to make "complete" content. I remember what EQ was like at release. I remember that there was NO end game. I remember what DAoC was like, the fact that besides realm vs realm pvp, there was NO end game at first. MMOs have always shipped with the end of the game unwritten, and because their sheer size, have always come with a bucket load of bugs. New and end-game content gets added over time. Play the game if you're having fun, once it gets boring, or once it seems like work to progress, take a break, or move on. It's not a waist of money if you enjoyed yourself for at least the length of time it would have taken to complete a single player game.
Lastly, remember, what makes a really good mmo isn't the end game, the crafting, or killer quests. It's the community. For you mmo vets, think back to your first mmo roots. Think back to grouping, guilds, and simply building a lasting friends list. Those older mmos that we played, which held our attention for so long...they did so with the help of the community, because on their own, those games weren't that stellar. It seems these days, we're all in such a hurry, that we need to have a single player game that exists in a persistent world (casual friendly), which by the way, I'm all for. But the downside to that, is that we don't take much time to build that community. It's a trade off, and it's a variable that should be considered when you're judging your gaming experience.
No, I don't feel that way at all OP.
I thought the game was dead already
It's a dumbed down version of Auto Assault without the cars with Richard Garriot's name on it.
Released by NCsoft which pours money into a game until release and then lets everyone who can fix bugs go. If Blizzard doesn't buy them out within 2 months the game withers and dies. Don't get me wrong they will tell everyone exactly what they want to hear in the forums; they promised to fix crafting in Auto Assault for over a year (the promises started in beta and continued through update 3 a year later).
WILL SOMEONE PLEASE PLEASE MAKE A FUN MMO THAT WORKS!
It'll be dead when it's dead and not a second before. Although why any real MMO gamer would take delight in a failed MMO is beyond me. When one fails, it hurts the whole community in one way or another.
If any developers are reading this - half this forum is a bunch of bitter losers who were fanboys for Dark and Light or Vanguard and now they take pleasure in watching other MMOs die while they wait for the promised one (usually Darkfall, because that's never getting released anyway, so it'll always have the most promised features of any MMO. By 2020 it should have fully interactive 3d holographic worlds, when the beta starts next year).
TR is fun to play, and anyone who takes pleasure or wishes for it to die is an idiot. The game can be great, if the developers get their act together. Hell, Anarchy Online had a worse launch, so did Dark Age of Camelot (that game had literally no content past the early levels) and they both worked out.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
Not taking delight in an MMO dying, noting to an obviously deluded crowd Tabula Rasa IS on the exact same course Auto Assault took. The forums including yours and this one are cookie cutter copies of Auto Assaults forums a year ago. NCsoft keeps trying to make the next big thing and when it falls short of a GOLD MINE (they also expect huge dividends in a couple of months) they pull the plug!
You can do what I did and enjoy the rest of the games life but history tells us it's dead.
From what I hear, 3 months after launch, Auto Assault had around 10k subscribers, and it was downhill from there.
Seriously, its not Auto Assault. Auto Assault was universally criticized for lousy gameplay and lousy environments. This game has good gameplay and decent environments, it just needs some tweaks.
In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own.
-Thomas Jefferson
I'm not basing what I'm saying on "What I hear" I lived it. As I said before this is the same dicussion we had in Auto Assault one year ago.
The game was great just needed a few bugs worked out, it never happened. The devs (I'm telling you there are none they are gone!) will tell you exactly what you want to hear even after they cancell the game!
I