Well considering WoW is in fact the culmination of failed IP negotiations between Blizzard and Games Workshop, WAR and WoW will be similar. But wait! WoW is original! Warcraft is Original! Sorry to burst your bubble. Years ago, Blizzard was in negotiations with Games Workshop to make a computer game of Warhammer. Negotiations failed, GW pulled their IP, but Blizzard thumbed their corporate noses and created Warcraft instead, copying many of Warhammer themes already in development. So yeah, WAR and WoW will be similar. But to the victor go spoils and history. Few will remember that WoW is a direct rip off of Warhammer.
I end up screaming this at so many of my friends who had never heard of this bit of news. Then they laugh, and continue to say WoW had all the original ideas, and I go a little more bald.
I've found no references to failed IP negotiations, but it is obvious the Warcraft universe was modelled after the Warhammer world and is more or less a blatant rip-off, but a good one at that.
I'd actually like a link with some convincing proof that Blizzard and Games Workshop were actually in talks regarding the Warhammer IP, if you have one handy.
You'll likely not find a link as this dispute goes back years, to the beginnings of Warcraft itself. Those of us who've followed the Warhammer table top game for years (since the early 1990s myself) remember the history (though exact details may be lost).
I've played Warhammer since the early 90s and don't remember any negotiations taking place.
I love that you put so much effort into a post saying that a game that isn't out is the same as a game that's been out for years because they have a similar setting. I could go grab EQ2, EQ1, DaOC, and FFXI screenshots that do the same thing. It could be ridiculously similar but I feel like it is going to be a lot more like DaOC. Anyway though I would love if everytime I came to this board it was flooded with useful information instead of idiots saying the same thing over and over and over and over again.
This post is like going out with a liberal friend and hearing for the nine thousandth time after they get drunk that we shouldn't be in Iraq, and how if they were president the world would be a better place. I'm not trying to insult the OP even though he might be a complete idiot, but i'm saying that this post is completely worthless and it annoys me enough to stop what i'm doing and post this response.
But how you spend it, and what you get is different.
In WoW you need to spend 5 points on a specific talent to advance to the next abilities. Most WoW talents improve existing abilities.
In WAR you spend points in the specialization line to pick a ability from it. Each point in the specialization line increase the effect/damage on all abilities in that line. You can choose to only pick 1 ability from a spec line and instead use the points on the spec line itself and on a other spec line. Or you can choose to pick all abilities in 1 spec line but then not have enough points to spend in the other lines. The stuff you get from a spec line include new spells (that doesn't replace the baseline spell but supplements them.), New Tactics or Morale Abilities.
I love that you put so much effort into a post saying that a game that isn't out is the same as a game that's been out for years because they have a similar setting. I could go grab EQ2, EQ1, DaOC, and FFXI screenshots that do the same thing. It could be ridiculously similar but I feel like it is going to be a lot more like DaOC. Anyway though I would love if everytime I came to this board it was flooded with useful information instead of idiots saying the same thing over and over and over and over again. This post is like going out with a liberal friend and hearing for the nine thousandth time after they get drunk that we shouldn't be in Iraq, and how if they were president the world would be a better place. I'm not trying to insult the OP even though he might be a complete idiot, but i'm saying that this post is completely worthless and it annoys me enough to stop what i'm doing and post this response.
Ha ha, you didn't read it.
Originally posted by CCDeathCC
... While both games share in their similarities they differ greatly as you look beyond the superficial. ...
Good post BUT I think the equation is more like: (1/3) * daoc + (1/6) * wow + (1/6) * new + (1/3) * warhammerlore = Warhammer Online: Age of Reckoning In other words:
33,3% daoc 16,7% wow 16.7% new material 33,3% warhammer lore
100% Warhammer Online
I could go with something like this, although my percentage for WoW would be a bit lower probably.
Partial interface elements, quest elements, some animations - WoW influenced.
I have to agree with SaintViktor here. An MMO based solely on PVP just doesn't have the lasting appeal of one with a mix of decent PVE and PVP. I think this, among other reasons, is a good reason why Warhammer will not take a chunk out of the world of warcraft userbase. People will try it, get bored, and quit.
Actual you made the perfect argument why WAR will take a decent chunk out of wow, but you properly don't realise. So I explain
WAR is from the beginning designed for BOTH PvE and PvP. And if you look into it you will see quite a few serius PvE innovations. And as such we should expect a decent PvE part. And I for my part see the posibility that it could rival the best PvE experiences out there yet. (tome of knowledge , anyone)
WOW is not very respected for its pvp. It's actual known for having some of the least developed pvp . And that is not something that we should expect in WAR.
so if you are right that a good mix of PvE and PvP is prefereble then you don't have a good case when putting WoW up against WAR.
For those who have only played WoW and nothing else, and in terms of PVE and PVP from the beginning to end;
Think of Alterac Valley, now think of AV actually existing around Crushridge. Instead of going through a portal into an instance it exists in the normal world. You could be grinding mobs around Southshore or TM and hear a battle cry to rally troops because Stormpike or Drek is about to fall. If either of them falls that's it, there is no restart, you must make an effort to retake the keep they once resided in.
This type of thing will exist very early if not at the very beginning of your characters creation. You are not obligated to PvP, but the option to join is there, and it exists in the persistent world. You are not whisked off into some unconnected area for a small amount of time to fight a battle that is basically meaningless other than to your own ends. The PvP will feel more contributory here.
That aside, PvE will have alot of content from the ground up. The Tome of Knowledge is basically a living quest system that follows you from the day you begin to the day you quit.
Then you have Public quests, end game raid content which they have said will be prominent. Perhaps not at the same level as WoW is now. But I bet it will be on par with what WoW had in the first month or two of release. <-- Which wasn't alot.
Comments
Like you'd believe him even if he did
I've found no references to failed IP negotiations, but it is obvious the Warcraft universe was modelled after the Warhammer world and is more or less a blatant rip-off, but a good one at that.I end up screaming this at so many of my friends who had never heard of this bit of news. Then they laugh, and continue to say WoW had all the original ideas, and I go a little more bald.
I'd actually like a link with some convincing proof that Blizzard and Games Workshop were actually in talks regarding the Warhammer IP, if you have one handy.
You'll likely not find a link as this dispute goes back years, to the beginnings of Warcraft itself. Those of us who've followed the Warhammer table top game for years (since the early 1990s myself) remember the history (though exact details may be lost).
I've played Warhammer since the early 90s and don't remember any negotiations taking place.
I love that you put so much effort into a post saying that a game that isn't out is the same as a game that's been out for years because they have a similar setting. I could go grab EQ2, EQ1, DaOC, and FFXI screenshots that do the same thing. It could be ridiculously similar but I feel like it is going to be a lot more like DaOC. Anyway though I would love if everytime I came to this board it was flooded with useful information instead of idiots saying the same thing over and over and over and over again.
This post is like going out with a liberal friend and hearing for the nine thousandth time after they get drunk that we shouldn't be in Iraq, and how if they were president the world would be a better place. I'm not trying to insult the OP even though he might be a complete idiot, but i'm saying that this post is completely worthless and it annoys me enough to stop what i'm doing and post this response.
Talent tree is quite different from each others.
WoW vs WAR talent tree:
You get points when leveling up = Same
These points can be spend in 3 trees/lines = Same
But how you spend it, and what you get is different.
In WoW you need to spend 5 points on a specific talent to advance to the next abilities. Most WoW talents improve existing abilities.
In WAR you spend points in the specialization line to pick a ability from it. Each point in the specialization line increase the effect/damage on all abilities in that line. You can choose to only pick 1 ability from a spec line and instead use the points on the spec line itself and on a other spec line. Or you can choose to pick all abilities in 1 spec line but then not have enough points to spend in the other lines. The stuff you get from a spec line include new spells (that doesn't replace the baseline spell but supplements them.), New Tactics or Morale Abilities.
MMO's Played: 20 , Closed Beta: 9 , Open Beta: 3 , Currently:Warhammer Beta
Guild: Futilez
Good post BUT
I think the equation is more like:
(1/3) * daoc + (1/6) * wow + (1/6) * new + (1/3) * warhammerlore = Warhammer Online: Age of Reckoning
In other words:
100% Warhammer Online
I could go with something like this, although my percentage for WoW would be a bit lower probably.
Partial interface elements, quest elements, some animations - WoW influenced.
80 percent wow
20 percent warhammer.
100% WoW Fanboi
Like you'd believe him even if he did
Perhaps I would
WAR is from the beginning designed for BOTH PvE and PvP. And if you look into it you will see quite a few serius PvE innovations. And as such we should expect a decent PvE part. And I for my part see the posibility that it could rival the best PvE experiences out there yet. (tome of knowledge , anyone)
WOW is not very respected for its pvp. It's actual known for having some of the least developed pvp . And that is not something that we should expect in WAR.
so if you are right that a good mix of PvE and PvP is prefereble then you don't have a good case when putting WoW up against WAR.
For those who have only played WoW and nothing else, and in terms of PVE and PVP from the beginning to end;
Think of Alterac Valley, now think of AV actually existing around Crushridge. Instead of going through a portal into an instance it exists in the normal world. You could be grinding mobs around Southshore or TM and hear a battle cry to rally troops because Stormpike or Drek is about to fall. If either of them falls that's it, there is no restart, you must make an effort to retake the keep they once resided in.
This type of thing will exist very early if not at the very beginning of your characters creation. You are not obligated to PvP, but the option to join is there, and it exists in the persistent world. You are not whisked off into some unconnected area for a small amount of time to fight a battle that is basically meaningless other than to your own ends. The PvP will feel more contributory here.
That aside, PvE will have alot of content from the ground up. The Tome of Knowledge is basically a living quest system that follows you from the day you begin to the day you quit.
Then you have Public quests, end game raid content which they have said will be prominent. Perhaps not at the same level as WoW is now. But I bet it will be on par with what WoW had in the first month or two of release. <-- Which wasn't alot.