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From what I keep hearing is that everything in this game will be instanced. Not like guildwars with private instances but more like EQ 2. Now I wonder what effect that will have on server wide PvP. I personally think it will have a detrimental effect because then controlling areas will only be restriced to particular areas which makes any FFA PvP system meaningless.
This is not good news for us expecting a new FFA PvP game like AC 1 DT.
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It should not come as a shock that this game is heavily instanced. Funcom created the instance way back in the day.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
It wasn't that bad in EQ2, for instance: (I forget the areas names...so I'll say badlands, in case that's right..)
You go into the badlands, the badlands is full capacity, so another instance of it opens up. If you really needed to be in the first instance, there was a point you could go to and "flip" to the original one.
If it works like that, it won't be that bad.
D.
Everything instanced? That is not right. I don't have the details, but that is not correct information, where did you pull it?
Oh wait, don't tell.
Guess here, http://forums.ageofconan.com/showthread.php?t=52436
Yet again, people take the word instance and run with it in exactly the wrong direction. The instancing used here will not pose a threat to FFA PvP, period.
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Hmm, the way I see it, reading thru http://forums.ageofconan.com/showthread.php?t=52436
Is that AOC will be even more instanced then WAR, as Mythic shifted focus more towards World RvR and less to instanced PvP.
Also it sounds like there is going to be capped raid instances like WoW.
So even tho there are some nice ideas in there ( Guild vs Guild Keep combat ), it seems to me WAR will be the better game.
However, since AOC will come out 1st, I will try it out.
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I'm not sure what the effect of zoning will be on the game. If it's like AO, I don't consider it a major issue. EQ2 zoning is not bad nowadays any more (it was more of a pain during launch with the state of computers at the time).
Can't really tell how good or bad it will be until I get my hands on the released product.
Instances suck, if it is instance heavy, I will definatly not get this game.
I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-
Instanced or zoned - it doesnt matter what you call it. This is not the way to handle things in 2008. There are a few good (bad actually) examples of recent games heavy on instances/zones. None of them has done, nor will do, very well due to this lack of immersion.
MMorpg for crying out loud. What are devs smoking these days? *sigh*
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its funny watching the same people bash PotBS for its instancing but defending AoC.....just a fun little observation i noted carry on
Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.
I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
The fact that the world is gonna be zoned/instanced means each zone will have one or two exits leading to another zone and heavily surrounded by hills. Plus probably also the loading screen.
Tell me if I'm wrong.
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lol I can by a 100% certenty say that wow is the only mmo you've played. and oh btw, We wouldn't want you there either
and it's not instanced, its ZONED
instanced = everyone would be in their own copies of landscape.
and do you even know why it's zoned? It's because a very very very very small percentage of computers would be able to handle AoC if it was played in a seamless world
lol I can by a 100% certenty say that wow is the only mmo you've played. and oh btw, We wouldn't want you there either
and it's not instanced, its ZONED
It's zoned AND instanced.
Zones are fine with me, also limited instancing. (don't want another GW's)
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While instancing zones can suck... if done properly, it's actually quite nice
I think AOC will be done properly, so I wouldn't worry about it. Come on, if it was going to suck, we would all know it by now.
Then again, we thought Vanguard was going a portion of God's divine heaven...
Sorry to say this is instanced and zoning heavy game. This is exactly like GW with instance ID for each zone, alot of quests are in personal instances like D&D, inns are instanced as with some buildings. dont believe contact me and we will have a chat. If you dont like seeing a loading screen every 5 mins or you prefer a seamless game world, then sorry to disappoint you but this game is not for you.
Zoning does present an issue that is FFA PvP. Makes me think of the old load screen chokepoint slaughters which took place in Everquest.
I have one big problem with zones.
I can't kill Aelfinn because he is in zone1 copy of original zone. Aelfinn, you are really lucky guy.
Anyway, this zoneing isn't gamebraker.
See you in Hyboria
Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.
I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.
I can see you manage to edit you post fast. But you are wrong. Its appear that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.
Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.
I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.
I can see you manage to edit you post fast. But you are wrong. Its appear that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.
Wrong. From what i heard its pretty much gonna be 4 large zones( like how Azeroth and Kalimdor are seprate zones but these are to be larger than both of them) with multiple instances such as dungeons and Destiny quests within them. Similar to WoW.
Seems to be a confusion on what excactly zoned and instanced mean. Zoned means that the world is divided inte chunks where you have to zone in/out at specific exit/entrance points.
Instanced means that some zones will be duplicated, meaning there will be identical instances of a same zone.
The private instances that GW has means that only you and your group will have a private instance of a zone where as in EQ 2 you share that instance with X number of random people. And from what I have read this, the latter, is how AoC will be like. Am I wrong?
If I am not wrong then I think this will be detrimental to FFA PvP because the idea of guilds, or group of guilds, holding a territory would be pointless because there will be X number of instances of that territory making territorial conquest meaningless.
Imo the whole idea of instancing is just and excuse for not creating large enough worlds to accomodate all the people, so they just duplicate the same area X times.
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Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.
I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.
I can see you manage to edit you post fast. But you are wrong. Its appear that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.
Wrong. From what i heard its pretty much gonna be 4 large zones( like how Azeroth and Kalimdor are seprate zones but these are to be larger than both of them) with multiple instances such as dungeons and Destiny quests within them. Similar to WoW.
I don't think many people would object if it was like that. Unfortunately it isn't. I believe zones are much smaller than WOW's Goldshire or Westfall, with set paths from which you can't deviate most of the time to explore freely.