Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Everything instanced...

YamotaYamota Member UncommonPosts: 6,593

From what I keep hearing is that everything in this game will be instanced. Not like guildwars with private instances but more like EQ 2. Now I wonder what effect that will have on server wide PvP. I personally think it will have a detrimental effect because then controlling areas will only be restriced to particular areas which makes any FFA PvP system meaningless.

 

This is not good news for us expecting a new FFA PvP game like AC 1 DT.

«134

Comments

  • vala2008vala2008 Member Posts: 229
    It also means that the game is more accessable with pcs that are not spec
  • ShanniaShannia Member Posts: 2,096

    It should not come as a shock that this game is heavily instanced.  Funcom created the instance way back in the day.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • daelnordaelnor Member UncommonPosts: 1,556

    It wasn't that bad in EQ2, for instance: (I forget the areas names...so I'll say badlands, in case that's right..)

    You go into the badlands, the badlands is full capacity, so another instance of it opens up. If you really needed to be in the first instance, there was a point you could go to and "flip" to the original one.

    If it works like that, it won't be that bad.

    D.

    image

  • ZodanZodan Member Posts: 564

    Everything instanced? That is not right. I don't have the details, but that is not correct information, where did you pull it?

    Oh wait, don't tell.

    Guess here, http://forums.ageofconan.com/showthread.php?t=52436

  • AelfinnAelfinn Member Posts: 3,857

    Yet again, people take the word instance and run with it in exactly the wrong direction. The instancing used here will not pose a threat to FFA PvP, period.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • CyberWizCyberWiz Member UncommonPosts: 914

    Hmm, the way I see it, reading thru http://forums.ageofconan.com/showthread.php?t=52436

    Is that AOC will be even more instanced then WAR, as Mythic shifted focus more towards World RvR and less to instanced PvP.

    Also it sounds like there is going to be capped raid instances like WoW.

    So even tho there are some nice ideas in there ( Guild vs Guild Keep combat ), it seems to me WAR will be the better game.

    However, since AOC will come out 1st, I will try it out.

    Greetz.

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

  • The user and all related content has been deleted.

    image

  • XasapisXasapis Member RarePosts: 6,337

    I'm not sure what the effect of zoning will be on the game. If it's like AO, I don't consider it a major issue. EQ2 zoning is not bad nowadays any more (it was more of a pain during launch with the state of computers at the time).

    Can't really tell how good or bad it will be until I get my hands on the released product.

  • Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

  • The_Elder_CLOWNThe_Elder_CLOWN Member Posts: 57

    Instanced or zoned - it doesnt matter what you call it. This is not the way to handle things in 2008. There are a few good (bad actually) examples of recent games heavy on instances/zones. None of them has done, nor will do, very well due to this lack of immersion.

    MMorpg for crying out loud. What are devs smoking these days? *sigh*

    M M O S S I N C E |1998|
    P L A Y I N G F A L L E N E A R T H
    T I M E I N V E S T E D |uo|swg|wow|fe|
    B E T A T E S T E R |rz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|allods|cog|lu|
    w w w . c l o w n g u i l d . o r g

  • miagisanmiagisan Member Posts: 5,156

    its funny watching the same people bash PotBS for its instancing but defending AoC.....just a fun little observation i noted :) carry on

    image

  • AelfinnAelfinn Member Posts: 3,857

     

    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.

     

    I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • ThillianThillian Member UncommonPosts: 3,156

    The fact that the world is gonna be zoned/instanced means each zone will have one or two exits leading to another zone and heavily surrounded by hills. Plus probably also the loading screen.

    Tell me if I'm wrong.

    REALITY CHECK

  • mo0rbidmo0rbid Member Posts: 363
    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    lol I can by a 100% certenty say that wow is the only mmo you've played. and oh btw, We wouldn't want you there either

     

    and it's not instanced, its ZONED

     

    instanced = everyone would be in their own copies of landscape.

     

    and do you even know why it's zoned? It's because a very very very very small percentage of computers would be able to handle AoC if it was played in a seamless world

     

    image

  • RexNebularRexNebular Member Posts: 259

    Originally posted by mo0rbid

    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    lol I can by a 100% certenty say that wow is the only mmo you've played. and oh btw, We wouldn't want you there either

     

    and it's not instanced, its ZONED

    It's zoned AND instanced.

  • KyleranKyleran Member LegendaryPosts: 44,095

    Zones are fine with me, also limited instancing. (don't want another GW's)

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • PonicoPonico Member UncommonPosts: 650

    While instancing zones can suck... if done properly, it's actually quite nice :)

    I think AOC will be done properly, so I wouldn't worry about it. Come on, if it was going to suck, we would all know it by now.

     

    Then again, we thought Vanguard was going a portion of God's divine heaven...

     

    image

  • ReccooReccoo Member Posts: 197

    Sorry to say this is instanced and zoning heavy game.  This is exactly like GW with instance ID for each zone,  alot of quests are in personal instances like D&D, inns are instanced as with some buildings. dont believe contact me and we will have a chat.  If you dont like seeing a loading screen every 5 mins or you prefer a seamless game world, then sorry to disappoint you but this game is not for you.

  • natauschnatausch Member Posts: 56

    Zoning does present an issue that is FFA PvP. Makes me think of the old  load screen chokepoint slaughters which took place in Everquest.

  • marmagmarmag Member UncommonPosts: 72

    I have one big problem with zones.

    I can't kill Aelfinn because he is in zone1 copy of original zone. Aelfinn, you are really lucky guy.

    Anyway, this zoneing isn't gamebraker.

    See you in Hyboria

  • Originally posted by Aelfinn


     
    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.

     

    I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.


    I can see you manage to edit you post fast. But you are wrong. Its appear  that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.

     

  • KubushKubush Member Posts: 59
    Originally posted by Battlekruse


     
    Originally posted by Aelfinn


     
    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.

     

    I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.


    I can see you manage to edit you post fast. But you are wrong. Its appear  that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.

     

     

    Wrong. From what i heard its pretty much gonna be 4 large zones( like how Azeroth and Kalimdor are seprate zones but these are to be larger than both of them) with multiple instances such as dungeons and Destiny quests within them. Similar to WoW.

  • YamotaYamota Member UncommonPosts: 6,593

    Seems to be a confusion on what excactly zoned and instanced mean. Zoned means that the world is divided inte chunks where you have to zone in/out at specific exit/entrance points.

    Instanced means that some zones will be duplicated, meaning there will be identical instances of a same zone.

    The private instances that GW has means that only you and your group will have a private instance of a zone where as in EQ 2 you share that instance with X number of random people. And from what I have read this, the latter, is how AoC will be like. Am I wrong?

    If I am not wrong then I think this will be detrimental to FFA PvP because the idea of guilds, or group of guilds, holding a territory would be pointless because there will be X number of instances of that territory making territorial conquest meaningless.

    Imo the whole idea of instancing is just and excuse for not creating large enough worlds to accomodate all the people, so they just duplicate the same area X times.

  • RexNebularRexNebular Member Posts: 259

     

    Originally posted by Kubush

    Originally posted by Battlekruse


     
    Originally posted by Aelfinn


     
    Originally posted by Battlekruse


    Instances suck, if it is instance heavy, I will definatly not get this game.



    I buy an MMO to be in a Massive Multiplayer Online game. Not to be in an area pretty much by myself -.-

    Based on your comments on AoC in the past, not only would you not buy this game no matter what, we won't miss you.

     

    I've said it before and I'll say it again. When Funcom says instance, they're talking about a shard with anywhere between 50 and several hundred people inside, not just between one person and two teams AKA Guild Wars. They practically invented the system, go compare AoC to how Anarchy Online was instanced, not other games done by other people.


    I can see you manage to edit you post fast. But you are wrong. Its appear  that they are instancing to balance the lag or server speed like they tried to do in Anarchy Online. To be honest It seems to be no different than World of Warcraft, except that it is on a smaller scale. A Loadscreen from Goldshire to Westfall, or Ashenvale to The Barrens, for example.

     

     

    Wrong. From what i heard its pretty much gonna be 4 large zones( like how Azeroth and Kalimdor are seprate zones but these are to be larger than both of them) with multiple instances such as dungeons and Destiny quests within them. Similar to WoW.

     

    I don't think many people would object if it was like that. Unfortunately it isn't. I believe zones are much smaller than WOW's Goldshire or Westfall, with set paths from which you can't deviate most of the time to explore freely.

  • The user and all related content has been deleted.

    image

Sign In or Register to comment.