EVE is considered "hard" because it has an extremely complex and important player-driven economic and political structure, as well has very harsh death penalties. Getting to the top of the tree (lit. "mastering the game") in EVE requires a player to be dedicated, economically savvy and, (in no small measure) very good at manipulating people to your own advantage.
I played it for a while after release and did ok; was able to secure membership in a large alliance that controlled a reasonable portion of 0.0 space and was on peacable terms with the more organized pirates, (anyone remember "m0o" or know if they're still running?)
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Anarchy Online was a bit rough getting the hang of. On the surface it's fairly simple if you just use gear your level but if you want to step it up then upgrading implants can be a challenge along with whatever it is they call a crafting system.
Eve is not a game for the weak. It is the hardest mmorpg out there and it has the greatest loss factor built into it when u loose your ship.
Think about this. You lose a raven battleship. This ship cost you 100 million isk to purchase. You can get a insurance that covers this ship....but the fittings and the stuff you had on the ship could have been worth in excess of a couple of billion isk....... There is no insurance for fittings in this game. Basically the law of the verse says...If you can't afford to lose it. Don't fly it.
Has Eve cleaned up house after the SNAFUs last year? That was ugly, so ugly I kept away from the game completely.
If it has cleaned up it act, and it's player oversight board truly has oversight (not just cherry picking friends), I might consider it.
Furthermore, there isn't an ingame store and other addons you can buy artificially to buff a player, right? I don't care too much if everyone suffers the same death penalty, but not be able to dip into a store to rebuy what takes eons for another player to achieve/build.
Want a challenge that hard to master -- a single player has to achieve something, not rely on a group to buff his weakest abilities. Nor play against store bought toys.
Horizons was a difficult game to master the ins and outs of character development because of the complete openness in choosing your class and deciding on going a hybrid route. Hybridizing your toon sounded good in theory but leveling the hybrid became a real challenge and separated the hardcore players from the casuals.
Crafting classes were easy to master during pre-CU in SWG but becoming a high demand, well renown crafter was extremely hard to master due to the time sink involved in waiting and hunting for the perfect resources fo the best stats for your crafting needs. It would take months waiting for a good ore body to spawn with amazing stats...
EQ1 was a difficult game to master up to and including the Planes of Power expansion as you had to be damn good with your character playing in order to get into a guild that could raid the end-game content so you had to master your class and know most/all of the abilities of those in your group/guild. PoP especially separated the good from the great because there was the whole flagging thing to contend with so you would have to really know the game via 3rd party websites and such... my original EQ1 notes binder is 10x better than any strategy guide ever put out for any game ever!
Any of those games have a population that can support it's players now? EVE has the population -- everyone on one supercomputer, that I know, but how about these other games?
I love crafting, but if the server only has 50 players, it'll be difficult to sell anything to them. IIRC, early SWG is existing on vapor now.
Won't play WoW as I'm not into anime styled games, that REQUIRE grouping to go anywhere.
i think the game im into right now because.. this time my character is already lvl 325 god and i have to get to lvl 370+ to be a celestial god.. leveling a god character is hard especially when you start from lvl 1.. but the advantage of this character ;gods have no requirements when it comes to weapon you can wear other class's weapons except in mortal grade E weapons..
Thats hard to say, so many hard games out there haha. EvE is extremely difficult to master as alot of people have said, I game about 5 hours a day and it took to much time for me to invest in haha. I dont think anyone has really mastered an MMO though, even easier games like City of Heroes. You can master a class, get all great enhancements or gear, learn all your spells inside and out, but thats just for that class. In WoW there are like 8 classes, City of Heroes has hundreds of power combinations, Everquest and other games like Lineage 1 and 2 are almost IMPOSSIBLE to get multiple classes to max lvl, in Lineage its almost impossible to just get 1 there!! I dont think true Mastery of any real MMO can be done.
EVE is not hard at all, it's time consuming, clunky, slow and boring.
The harder MMO would be these:
EQ: Because it requires a certain amount of social interaction and intelligence to become a member of the community. High end raids are very complicated and they're the biggest raids in any MMO (70+-54 players). (the game sucks now because of underfunding though)
Monster Hunter Frontier Online: Most bosses require a good amount of strategy.
Most MMO's simply aren't hard to master. They have shallow learning curves, and tend to reward based on the amount of time played more than anything else. I think that's an intentional design decision made most most developers.
Anarchy Online had the steepest learning curve of the MMO's I've played. Maybe EVE Online was steeper, but I didn't play it for very long.
In terms of player skill, I'd have to say Dungeon Fighter Online is the hardest MMO to master that I've played. Since it's derived from the old arcade-style beat-em-ups, the arcade skills of eye-hand coordination, reflexes, and timing play a large part in determining how well a player does.
EVE is the most complex MMO today, you need to read and learn TONS to be considered a master.
Other then MMOs Monster Hunter Freedom Unite takes forever to master. It took me like 20 attempts to kill a frigging swine boss which is considered the most basic and easymode. I cant even imagine what kind of Superhero Batman God you need to be to solo elder dragons
Im pressing buttons F1 till F8, orbit x kms and im owning in EVE. YEAH BABY, IMMA MASTER ! I got friend that has played eve for more than 6 years and has 60m skillpoints and hes very goo at EVE, but he sucks at everything else, because he is just a noob.
Mastering anything involves a great deal of repetition. Chess, piano, a foreign language, sports, you name it. Practice, practice, practice. If you can master something just by doing it once, it isn't much of a challenge.
But what does it mean to master something? I don't consider reaching max level in a game any sort of mastery. It's an accomplishment, but it's not mastery.
To me mastery is doing something in the game that is wicked hard first. Back in the day, when guilds like Fire of Heaven, Afterlife, Township Rebellion, and the like were taking on the highest level raids in Original Everquest, I would say that is as hard and as competitive as there has been. They could lay claim to mastering the game.
As for EVE, I can't say because I haven't played it. From the outside looking in it seems pretty hard to me. So I'm not taking anything away from it with my own opinion that is limited to what I've seen.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Originally posted by UNATCOII Which MMORPG -- overall -- is the hardest to reach Master/Epic/Level 100 status? Not just with grinding, but with everything. No game store for cheap leveling and uber weapons, that 1/2 to 3/4 of the players either bought their epic gear in the store; or got it from guild members as a "faction perk". Name it!
Comments
/pout
I played it for a while after release and did ok; was able to secure membership in a large alliance that controlled a reasonable portion of 0.0 space and was on peacable terms with the more organized pirates, (anyone remember "m0o" or know if they're still running?)
Entropia Universe
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Anarchy Online was a bit rough getting the hang of. On the surface it's fairly simple if you just use gear your level but if you want to step it up then upgrading implants can be a challenge along with whatever it is they call a crafting system.
I'd have to say Asheron's Call old school. You really had to learn how to build and play a character to be competitive on the Darktide server.
Has Eve cleaned up house after the SNAFUs last year? That was ugly, so ugly I kept away from the game completely.
If it has cleaned up it act, and it's player oversight board truly has oversight (not just cherry picking friends), I might consider it.
Furthermore, there isn't an ingame store and other addons you can buy artificially to buff a player, right? I don't care too much if everyone suffers the same death penalty, but not be able to dip into a store to rebuy what takes eons for another player to achieve/build.
Want a challenge that hard to master -- a single player has to achieve something, not rely on a group to buff his weakest abilities. Nor play against store bought toys.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
For me its wow that game takes 4 EVER to lvl and the stuff is so expensive.
My top 5 mmorpg's
World of Warcraft
Cabal
Rappelz
Myth Wars
Guildwars
Horizons was a difficult game to master the ins and outs of character development because of the complete openness in choosing your class and deciding on going a hybrid route. Hybridizing your toon sounded good in theory but leveling the hybrid became a real challenge and separated the hardcore players from the casuals.
Crafting classes were easy to master during pre-CU in SWG but becoming a high demand, well renown crafter was extremely hard to master due to the time sink involved in waiting and hunting for the perfect resources fo the best stats for your crafting needs. It would take months waiting for a good ore body to spawn with amazing stats...
EQ1 was a difficult game to master up to and including the Planes of Power expansion as you had to be damn good with your character playing in order to get into a guild that could raid the end-game content so you had to master your class and know most/all of the abilities of those in your group/guild. PoP especially separated the good from the great because there was the whole flagging thing to contend with so you would have to really know the game via 3rd party websites and such... my original EQ1 notes binder is 10x better than any strategy guide ever put out for any game ever!
[url=http://www.flickr.com/photos/28371832@N02/2648951313/[/url]
Any of those games have a population that can support it's players now? EVE has the population -- everyone on one supercomputer, that I know, but how about these other games?
I love crafting, but if the server only has 50 players, it'll be difficult to sell anything to them. IIRC, early SWG is existing on vapor now.
Won't play WoW as I'm not into anime styled games, that REQUIRE grouping to go anywhere.
So that leaves what game now in contention?
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
i think the game im into right now because.. this time my character is already lvl 325 god and i have to get to lvl 370+ to be a celestial god.. leveling a god character is hard especially when you start from lvl 1.. but the advantage of this character ;gods have no requirements when it comes to weapon you can wear other class's weapons except in mortal grade E weapons..
Thats hard to say, so many hard games out there haha. EvE is extremely difficult to master as alot of people have said, I game about 5 hours a day and it took to much time for me to invest in haha. I dont think anyone has really mastered an MMO though, even easier games like City of Heroes. You can master a class, get all great enhancements or gear, learn all your spells inside and out, but thats just for that class. In WoW there are like 8 classes, City of Heroes has hundreds of power combinations, Everquest and other games like Lineage 1 and 2 are almost IMPOSSIBLE to get multiple classes to max lvl, in Lineage its almost impossible to just get 1 there!! I dont think true Mastery of any real MMO can be done.
Mystery Bounty
I don't think I have come across a MMO game that is hard to play. Dull yes, but not hard. **cough** EVE **cough**
Single player games I've found challenging. Early Lucasarts/film adventure games for example. But not MMO's.
EVE is not hard at all, it's time consuming, clunky, slow and boring.
The harder MMO would be these:
EQ: Because it requires a certain amount of social interaction and intelligence to become a member of the community. High end raids are very complicated and they're the biggest raids in any MMO (70+-54 players). (the game sucks now because of underfunding though)
Monster Hunter Frontier Online: Most bosses require a good amount of strategy.
Most MMO's simply aren't hard to master. They have shallow learning curves, and tend to reward based on the amount of time played more than anything else. I think that's an intentional design decision made most most developers.
Anarchy Online had the steepest learning curve of the MMO's I've played. Maybe EVE Online was steeper, but I didn't play it for very long.
In terms of player skill, I'd have to say Dungeon Fighter Online is the hardest MMO to master that I've played. Since it's derived from the old arcade-style beat-em-ups, the arcade skills of eye-hand coordination, reflexes, and timing play a large part in determining how well a player does.
EVE is the most complex MMO today, you need to read and learn TONS to be considered a master.
Other then MMOs Monster Hunter Freedom Unite takes forever to master. It took me like 20 attempts to kill a frigging swine boss which is considered the most basic and easymode. I cant even imagine what kind of Superhero Batman God you need to be to solo elder dragons
Im pressing buttons F1 till F8, orbit x kms and im owning in EVE. YEAH BABY, IMMA MASTER ! I got friend that has played eve for more than 6 years and has 60m skillpoints and hes very goo at EVE, but he sucks at everything else, because he is just a noob.
Cool story bro
From what I hear, it's EvE. But to be successful at that you have to master douchebaggery.
People don't really talk about WoW heroic hard-modes, so I'm guessing that doesn't count.
True story.
Mastering anything involves a great deal of repetition. Chess, piano, a foreign language, sports, you name it. Practice, practice, practice. If you can master something just by doing it once, it isn't much of a challenge.
But what does it mean to master something? I don't consider reaching max level in a game any sort of mastery. It's an accomplishment, but it's not mastery.
To me mastery is doing something in the game that is wicked hard first. Back in the day, when guilds like Fire of Heaven, Afterlife, Township Rebellion, and the like were taking on the highest level raids in Original Everquest, I would say that is as hard and as competitive as there has been. They could lay claim to mastering the game.
As for EVE, I can't say because I haven't played it. From the outside looking in it seems pretty hard to me. So I'm not taking anything away from it with my own opinion that is limited to what I've seen.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I think anyone that claims to have mastered an MMO is most likely a masterbater.
O_o o_O
You made me laugh coffee out of my nose and it still stings. You'll be hearing from my lawyer.
I don't think Eve is hard to master. More like hard to learn. It has notoriously bad documentation and tutorials.
In any case this topic only begs for a flamewar since who is to say which one is "hardest to master" and with what criteria.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Final Fantasy XI. And maybe Eve.
My vote is EVE Online