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PK is Needed in any MMORPG

 I have gone by the name of Slayde in my gaming life. As a pk I would like to tell you that pk is needed! It is needed because most Ultima Online (UO) veterans say that when they were scared it was the best part of the game, it provides a better community, and we are hunted down by others. This is why PK is important to a games life.



First of all, some veterans from the UO days claim that the most fun they had was when they were scared of being pk at every step. I was pk in Diablo 2 repeaditivly and it only made me stronger, because I learned how to survive in the world better. Uo had the murder-system which was where anyone killed anyone they wanted to wherever they wanted to. I should be able to in this game walk into a Dwarf city as a Chosen and kill anyone there NPC’s included, to hurt the other side. This is what would happen if chosen walked into a Dwarf city. Therefore pk is fun for fear reasons, and it is realistic.



Secondly, it provides a better community. Most older generation/teen generations get really annoyed at kids and players who beg, whine, bitch, spam, and tell Chuck Norris jokes. These people fill up the chat systems, and get ignored by others. But, When we kill them when they do this, they stop. If they don’t we kill them again and again. This makes people happy because they don’t have to listen to these people anymore. These players then start to actually play the game. PK makes a great community.



Lastly, people do get annoyed at us, which makes them ask their friends to come kill us. We need to be skillful at what we do because we can be killed at any moment as well. We also need to on the ball because we could be killed at any moment. Killing other players regardless of their level is a good aspect of the game.



Therefore, the online gaming world is made up of three different kinds of people: The Wolf, Carebear, and the Hero. The wolf is the PK, and he kills the carebears. The carebears are those who spam, whine, bitch, and beg. Carebears go and ask the Hero to save them by killing the Wolves. The Hero is the Anti-PK. They then go and kill the Wolves and are praised for it or they die trying. That is why PK is needed for online gaming.

Let Them HATE, so long as they FEAR

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Comments

  • ZorvanZorvan Member CommonPosts: 8,912

     

    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    This totally reminds me...

    If you have small children, Please check your home for lead paint and/or gas leaks.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • pkSlaydepkSlayde Member Posts: 82
    Originally posted by Zorvan


     
    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.



    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.

    Let Them HATE, so long as they FEAR

  • GameloadingGameloading Member UncommonPosts: 14,182

     

    Originally posted by pkSlayde

    Originally posted by Zorvan


     
    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.



    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.

    There are a lot more people who quit because of open PKing. In fact, I remember UO developers saying that's exactly why they dumbed down the open pk of Ultima Online somewhat, because they found out the numbers of people leaving over player killing to be enormous.

     

    You're not the first person to say "Every game needs PK!" But saying that every game needs PK is just as ignorant as saying a PK game can't do well. There are different audiences within the mmorpg genre, some people like heavy open PVP focused MMO's, such as Lineage which still has both games close to 1 million subscribers, while other people like PVE focused MMO's.

    Some like to play SIngle player First Person Shooters, other people like Multiplayer versus first person shooters.

    Your whole terms of gamers are incorrect.

    The term Carebear is made up by elitist pvp players who should do everyone a favor and kindly shut the hell up. There are simply people who don't like PVP. They don't go to whine to other people to save them, they will quit the game and go to a PVE game, that's why so many players left to Everquest after it came out.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by pkSlayde

    Originally posted by Zorvan


     
    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.



    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.

    People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Zorvan

    Originally posted by pkSlayde

    Originally posted by Zorvan


     
    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.



    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.

    People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.

    oh yeah? Hah! When...ahum, If darkfall comes out, you'll see! it will destroy WoW and get 15 million subscribers on launch day!

  • ForcanForcan Member UncommonPosts: 700

     

    Originally posted by pkSlayde


     I have gone by the name of Slayde in my gaming life. As a pk I would like to tell you that pk is needed! It is needed because most Ultima Online (UO) veterans say that when they were scared it was the best part of the game, it provides a better community, and we are hunted down by others. This is why PK is important to a games life.



    First of all, some veterans from the UO days claim that the most fun they had was when they were scared of being pk at every step. I was pk in Diablo 2 repeaditivly and it only made me stronger, because I learned how to survive in the world better. Uo had the murder-system which was where anyone killed anyone they wanted to wherever they wanted to. I should be able to in this game walk into a Dwarf city as a Chosen and kill anyone there NPC’s included, to hurt the other side. This is what would happen if chosen walked into a Dwarf city. Therefore pk is fun for fear reasons, and it is realistic.



    Secondly, it provides a better community. Most older generation/teen generations get really annoyed at kids and players who beg, whine, bitch, spam, and tell Chuck Norris jokes. These people fill up the chat systems, and get ignored by others. But, When we kill them when they do this, they stop. If they don’t we kill them again and again. This makes people happy because they don’t have to listen to these people anymore. These players then start to actually play the game. PK makes a great community.



    Lastly, people do get annoyed at us, which makes them ask their friends to come kill us. We need to be skillful at what we do because we can be killed at any moment as well. We also need to on the ball because we could be killed at any moment. Killing other players regardless of their level is a good aspect of the game.



    Therefore, the online gaming world is made up of three different kinds of people: The Wolf, Carebear, and the Hero. The wolf is the PK, and he kills the carebears. The carebears are those who spam, whine, bitch, and beg. Carebears go and ask the Hero to save them by killing the Wolves. The Hero is the Anti-PK. They then go and kill the Wolves and are praised for it or they die trying. That is why PK is needed for online gaming.

     

    Truthfully, PK only exist in MMORPG which tries to contain an open-ness in the sense that it gave a sense of danger (so make players to be alert), and that it reflects some elements of real life.  But to most gamers, playing a game is to escape real life.  So they rather feel relax and just enjoy the game.  These are a larger number than those who like PK in their game.

    Until developers start catering to different gamers with different games, there will always be people complaining about these issues.  Needing it or not, it all depends on the style of the game.

     

    ** I like PvP/PK, never played UO before, first game was SWG (Pre-CU time...).  So I can understand the want for PvP/PK style.  But I also know of people who rather just relax and enjoy their game.  So I don't take any side here, just to point out the error in the mindset.

    Current MMO: FFXIV:ARR

    Past MMO: Way too many (P2P and F2P)

  • Entreri28Entreri28 Member Posts: 589

    Originally posted by pkSlayde


     I have gone by the name of Slayde in my gaming life. As a pk I would like to tell you that pk is needed! It is needed because most Ultima Online (UO) veterans say that when they were scared it was the best part of the game, it provides a better community, and we are hunted down by others. This is why PK is important to a games life.



    First of all, some veterans from the UO days claim that the most fun they had was when they were scared of being pk at every step. I was pk in Diablo 2 repeaditivly and it only made me stronger, because I learned how to survive in the world better. Uo had the murder-system which was where anyone killed anyone they wanted to wherever they wanted to. I should be able to in this game walk into a Dwarf city as a Chosen and kill anyone there NPC’s included, to hurt the other side. This is what would happen if chosen walked into a Dwarf city. Therefore pk is fun for fear reasons, and it is realistic.



    Secondly, it provides a better community. Most older generation/teen generations get really annoyed at kids and players who beg, whine, bitch, spam, and tell Chuck Norris jokes. These people fill up the chat systems, and get ignored by others. But, When we kill them when they do this, they stop. If they don’t we kill them again and again. This makes people happy because they don’t have to listen to these people anymore. These players then start to actually play the game. PK makes a great community.



    Lastly, people do get annoyed at us, which makes them ask their friends to come kill us. We need to be skillful at what we do because we can be killed at any moment as well. We also need to on the ball because we could be killed at any moment. Killing other players regardless of their level is a good aspect of the game.



    Therefore, the online gaming world is made up of three different kinds of people: The Wolf, Carebear, and the Hero. The wolf is the PK, and he kills the carebears. The carebears are those who spam, whine, bitch, and beg. Carebears go and ask the Hero to save them by killing the Wolves. The Hero is the Anti-PK. They then go and kill the Wolves and are praised for it or they die trying. That is why PK is needed for online gaming.
    Nice try at an intelligent arguement.  You won't get one here though.  We won't see a virtual world like you describe until DF or until the gaming Renaissance.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077

     



    Originally posted by pkSlayde

     

    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.




     

    The stats don't lie: most gaming, even in MMOs, is the PvE type. There's just a small, but very flaming little group of PvP types, who don't help promote the image of PvP one bit.

    Because they can't even conform to the rules of honor that the most evil Himmler's SS even conformed too (and even server rules that is so little enforced anyway in MMOs), their online parents have to shove them off to a corner where these pesky tykes belong -- all so the MAJORITY of PAYING customers can enjoy the game.

    If more MMOs would get rid of PvP, more would bother to subscribe to play. But if you get brats with their whiny little "I kill n00bs for fun" BS, they do gaming the worst service by keeping the money makers out of MMOs and into the FPS genre (where skill is required to survive -- not stand around showing off epics like it makes the ePeen look bigger, because they either bought it with mommy and daddy's credit card, or the dev thought making epics the goal for level 20 players "kewl"), or offline RPGs like Oblivion.

  • baffbaff Member Posts: 9,457

    I don't ask my friends to come and kill PK'ers for me.

    I just IP ban them from my server.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Gameloading

    Originally posted by Zorvan

    Originally posted by pkSlayde

    Originally posted by Zorvan


     
    Originally posted by pkSlayde
     

    HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

     

    The delusion is strong in this one.

     

    Go ask Blizzard how much not having pk has hurt them.



    ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.

    People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.

    oh yeah? Hah! When...ahum, If darkfall comes out, you'll see! it will destroy WoW and get 15 million subscribers on launch day!

    Thankfully, I know you at least well enough to recognize you sarcasm.

  • phatpeteyphatpetey Member Posts: 323

    Hi,

    I think PVP isn't needed in MMORPGs. It's just a nice aditional feature. In popular games like Maplestory you won't find any PVP action, their community doesn't wants it either. And I really don't think a PVP-option can make a community better. 



    You just told us all the pro's but what about the contra's. I remember a friend of mine quitting runescape because he was mislead by a couple of PK'er. They told him they wanted to team and they would go like really deep in the Wildy(the PVP-zone in RS). At the end my friend was killed, he felt really let down. From that day he stopped playing RS.



    And something, of my personal opinion is that PVP in many games is really chaotic and it's not the most skilled player that wins but the player with the best stats. That's in my opinion one of the major downsides of LVL/STAT based MMORPGs like WoW. And when in free PVP zone it's also very hatefull when you and your friend are searching for a fair 2vs2 battle and your battle becoms a 2vs"a trillion other players".



    I personnaly like PV, but it really isn't necesarry in a game.

    image

  • SioBabbleSioBabble Member Posts: 2,803
    The problem with free unrestricted PvP is that it has this tendency to self destruct.

    Which is why no dev team interested in staying employed, let alone turning a profit, is going to bother with it.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • TeflonEddieTeflonEddie Member Posts: 270

    PK adds a lot to an MMO, providing it's avoidable and has consequences.

    EVE has the best PK model of any currently-running MMO. You can kill other players if they come into low security space but it has consequences; and players can avoid being PK'd by simply not going into low security space, but of course low security space has the best rewards.

  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077

    Originally posted by TeflonEddie


    PK adds a lot to an MMO, providing it's avoidable and has consequences.
    EVE has the best PK model of any currently-running MMO. You can kill other players if they come into low security space but it has consequences; and players can avoid being PK'd by simply not going into low security space, but of course low security space has the best rewards.

    And that's what makes folks not play games like Eve -- it's a dev inspired PvP game, that keeps content from certain professions (and forces you to join a guild or you'll have to wait eons and pay $$$$$$$ for items you rather get on your own).

    Problem now is trying to find a MMO without PvP (or keeping PvP from content -- items crafters use for making gear, since they obviously don't want to PvP), and a good crafting system. A good crafting system would be those very PvPers have to have a weaponsmith and armorer and tailor and all available to fix their gear, since they can't train in crafting skills (they didn't before, and still don't now).

    Would make that PvPer think twice trying to kill that low level crafter, as he can't just go killing without ruining his little epic gear of it's shine.

  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by UNATCOII
    And that's what makes folks not play games like Eve -- it's a dev inspired PvP game, that keeps content from certain professions (and forces you to join a guild or you'll have to wait eons and pay $$$$$$$ for items you rather get on your own).
    I've played both sides of this argument; I've been a pure crafter (SWG + UO) with little to no combat skills, and I've also been a PK (in EvE + UO). You really can't paint every PvPer/PK as an immature griefer and every crafter as an altruistic saint, they are generalisations that have no basis in fact.



    In a good game, the two can co-exist. In EVE, my PK character was in a corporation that "owned" a quadrant of space where the rarest minerals could be mined; so we would mine them and then sell them to the crafters who would in turn make the ships that we would buy from them once ours were destroyed.



    It was a symbiotic relationship and it works well. After all, what point is there in being a weapons crafter if there is no-one who wants to use your weapons?


     

  • vickypollardvickypollard Member Posts: 305

    Whats all this PK crap? Why not just call it PVP.

  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by vickypollard


    Whats all this PK crap? Why not just call it PVP.
    PvP and PK are fundamentally different. PvP can be considered any activity whereby players compete, so for example.. two crafters undercutting one another is economic PvP and two people trying to get to the rank of guild-leader is political PvP. It's more commonly known for it's combat based connotations; two players trying to kill one another.
    PK by comparison is "player killing", or the act of one player trying to kill another one who doesn't want to fight but has put themselves in a vulnerable position by, for example, entering a free-for-all zone.
  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077

    Originally posted by vickypollard


    Whats all this PK crap? Why not just call it PVP.

    PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.

    PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.

    PvP is encouraged in most MMOs; PK isn't.

  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by UNATCOII

     
    PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.
    PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.
    PvP is encouraged in most MMOs; PK isn't.
    You show your bias here; PKs are not exploiting cowardly evil scumbags whose only joy comes from attempting to kill you and ruin your day. If you'd ever met a GUL member in old UO, you'd understand how PK's can be a great addition to an MMO.

     

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by UNATCOII


     
    Originally posted by vickypollard


    Whats all this PK crap? Why not just call it PVP.

     

    PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.

    PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.

    PvP is encouraged in most MMOs; PK isn't.

    possibly the best post on this topic,

     (with just 1 correction, PvP not nesessarely duel could be a guild war or faction war ) but it all comes down to politics between 2 communities of players in the same game that have conflicting interests, such as territory or ressources (usually they come hand in hand) or simply some personnal vendetta of the guild leader.

    calling yourself a Pk means you go around and killing anyone for no reason at all, just because you can, great... you killed a lvl 18 while you are level 99 whoopty doo... in the real world people will kill others for a reason. say money or revenge or a personnal reason such as he took your last bagel at work this morning. someone will not just go in the streets and kill the first person who walks by just because they can.

    also pk makes allusion of grieffer, fun camp the respawn location of a guy and kill him 48 times, great...your so cool... your kill count is off the charts...and you just ruined some guy's day

    if you will call me a carebear read some of my other posts about open PvP and how it should be in all MMORPGs and how it will not conflict with the "carebear"(as you will call them) mentality. so both communities will co-exist (SW:Gpre-cu and EvE online have some of the best PvP/PvE co-existance)

    if you really want to be a challenge, being a Pk is not the way. i used to play UO back in the day when PvP was open, and i used to randomly follow some weaker characters and preaty much protect them. a murderer would come around and try and kill the poor merchant i would "unhide" and drop the guy loot his ass and give 1/2 the stuff to the merchant. later when these guys became powerfull you would not imagine how much they can be thankfull

    so calling yourself a Pker does not impress me much, it only tells me that you have to "feel" powerfull behind your computer screen because you are not that impressive in real life.

    forget the mentality i do it because i can and have some humility and honor (girls like it, trust me)

     

    image
    image

  • TeflonEddieTeflonEddie Member Posts: 270
    Originally posted by Squal'Zell 
    if you will call me a carebear read some of my other posts about open PvP and how it should be in all MMORPGs and how it will not conflict with the "carebear"(as you will call them) mentality. so both communities will co-exist (SW:Gpre-cu and EvE online have some of the best PvP/PvE co-existance)
    You call PK's griefers then make a statement such as this; I feel that to be a contradiction. By your definition is a pirate in EVE's 0.0 systems who kills a miner attempting to harvest Bistrot a PK (i.e. griefer) or a PvPer?

     

  • vickypollardvickypollard Member Posts: 305

    Originally posted by TeflonEddie

    Originally posted by UNATCOII

     
    PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.
    PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.
    PvP is encouraged in most MMOs; PK isn't.
     

     

     

    To me that's the same thing though.... tbh the people who call it PK are just whiners who can't take being killed.

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Originally posted by TeflonEddie

    Originally posted by Squal'Zell 
    if you will call me a carebear read some of my other posts about open PvP and how it should be in all MMORPGs and how it will not conflict with the "carebear"(as you will call them) mentality. so both communities will co-exist (SW:Gpre-cu and EvE online have some of the best PvP/PvE co-existance)
    You call PK's griefers then make a statement such as this; I feel that to be a contradiction. By your definition is a pirate in EVE's 0.0 systems who kills a miner attempting to harvest Bistrot a PK (i.e. griefer) or a PvPer?

     

    PvPer, he has a motive behind his kill, for his pirate faction (corp) and as far as i am concerned a miner in 0.0 space is aware of the dangers of pirate corps in that territory and will usually be found with some sort of protection like mercenaries or corpmates

     That is how the pirates in EvE make a living. therefore falls in the category of faction interest of ressources therefore PvP

    image
    image

  • daarcodaarco Member UncommonPosts: 4,276

    Originally posted by pkSlayde


     I have gone by the name of Slayde in my gaming life. As a pk I would like to tell you that pk is needed! It is needed because most Ultima Online (UO) veterans say that when they were scared it was the best part of the game, it provides a better community, and we are hunted down by others. This is why PK is important to a games life.



    First of all, some veterans from the UO days claim that the most fun they had was when they were scared of being pk at every step. I was pk in Diablo 2 repeaditivly and it only made me stronger, because I learned how to survive in the world better. Uo had the murder-system which was where anyone killed anyone they wanted to wherever they wanted to. I should be able to in this game walk into a Dwarf city as a Chosen and kill anyone there NPC’s included, to hurt the other side. This is what would happen if chosen walked into a Dwarf city. Therefore pk is fun for fear reasons, and it is realistic.



    Secondly, it provides a better community. Most older generation/teen generations get really annoyed at kids and players who beg, whine, bitch, spam, and tell Chuck Norris jokes. These people fill up the chat systems, and get ignored by others. But, When we kill them when they do this, they stop. If they don’t we kill them again and again. This makes people happy because they don’t have to listen to these people anymore. These players then start to actually play the game. PK makes a great community.



    Lastly, people do get annoyed at us, which makes them ask their friends to come kill us. We need to be skillful at what we do because we can be killed at any moment as well. We also need to on the ball because we could be killed at any moment. Killing other players regardless of their level is a good aspect of the game.



    Therefore, the online gaming world is made up of three different kinds of people: The Wolf, Carebear, and the Hero. The wolf is the PK, and he kills the carebears. The carebears are those who spam, whine, bitch, and beg. Carebears go and ask the Hero to save them by killing the Wolves. The Hero is the Anti-PK. They then go and kill the Wolves and are praised for it or they die trying. That is why PK is needed for online gaming.

    I completely agree.

    There must be a reason why there are "heroes and vilians" in a game world. And i makes everything more to fun. And most important: anyone can end up as a PK. Even the one who believed he/she was a noble person.

    And if that is not the basic foundation of all MMORPGs...i dont know what is.

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