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I have gone by the name of Slayde in my gaming life. As a pk I would like to tell you that pk is needed! It is needed because most Ultima Online (UO) veterans say that when they were scared it was the best part of the game, it provides a better community, and we are hunted down by others. This is why PK is important to a games life.
First of all, some veterans from the UO days claim that the most fun they had was when they were scared of being pk at every step. I was pk in Diablo 2 repeaditivly and it only made me stronger, because I learned how to survive in the world better. Uo had the murder-system which was where anyone killed anyone they wanted to wherever they wanted to. I should be able to in this game walk into a Dwarf city as a Chosen and kill anyone there NPC’s included, to hurt the other side. This is what would happen if chosen walked into a Dwarf city. Therefore pk is fun for fear reasons, and it is realistic.
Secondly, it provides a better community. Most older generation/teen generations get really annoyed at kids and players who beg, whine, bitch, spam, and tell Chuck Norris jokes. These people fill up the chat systems, and get ignored by others. But, When we kill them when they do this, they stop. If they don’t we kill them again and again. This makes people happy because they don’t have to listen to these people anymore. These players then start to actually play the game. PK makes a great community.
Lastly, people do get annoyed at us, which makes them ask their friends to come kill us. We need to be skillful at what we do because we can be killed at any moment as well. We also need to on the ball because we could be killed at any moment. Killing other players regardless of their level is a good aspect of the game.
Therefore, the online gaming world is made up of three different kinds of people: The Wolf, Carebear, and the Hero. The wolf is the PK, and he kills the carebears. The carebears are those who spam, whine, bitch, and beg. Carebears go and ask the Hero to save them by killing the Wolves. The Hero is the Anti-PK. They then go and kill the Wolves and are praised for it or they die trying. That is why PK is needed for online gaming.
Let Them HATE, so long as they FEAR
Comments
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
This totally reminds me...
If you have small children, Please check your home for lead paint and/or gas leaks.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.
Let Them HATE, so long as they FEAR
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.
There are a lot more people who quit because of open PKing. In fact, I remember UO developers saying that's exactly why they dumbed down the open pk of Ultima Online somewhat, because they found out the numbers of people leaving over player killing to be enormous.
You're not the first person to say "Every game needs PK!" But saying that every game needs PK is just as ignorant as saying a PK game can't do well. There are different audiences within the mmorpg genre, some people like heavy open PVP focused MMO's, such as Lineage which still has both games close to 1 million subscribers, while other people like PVE focused MMO's.
Some like to play SIngle player First Person Shooters, other people like Multiplayer versus first person shooters.
Your whole terms of gamers are incorrect.
The term Carebear is made up by elitist pvp players who should do everyone a favor and kindly shut the hell up. There are simply people who don't like PVP. They don't go to whine to other people to save them, they will quit the game and go to a PVE game, that's why so many players left to Everquest after it came out.
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.
People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.
People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.
oh yeah? Hah! When...ahum, If darkfall comes out, you'll see! it will destroy WoW and get 15 million subscribers on launch day!
Truthfully, PK only exist in MMORPG which tries to contain an open-ness in the sense that it gave a sense of danger (so make players to be alert), and that it reflects some elements of real life. But to most gamers, playing a game is to escape real life. So they rather feel relax and just enjoy the game. These are a larger number than those who like PK in their game.
Until developers start catering to different gamers with different games, there will always be people complaining about these issues. Needing it or not, it all depends on the style of the game.
** I like PvP/PK, never played UO before, first game was SWG (Pre-CU time...). So I can understand the want for PvP/PK style. But I also know of people who rather just relax and enjoy their game. So I don't take any side here, just to point out the error in the mindset.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
Your mind is like a parachute, it's only useful when it's open.
Don't forget, you can use the block function on trolls.
The stats don't lie: most gaming, even in MMOs, is the PvE type. There's just a small, but very flaming little group of PvP types, who don't help promote the image of PvP one bit.
Because they can't even conform to the rules of honor that the most evil Himmler's SS even conformed too (and even server rules that is so little enforced anyway in MMOs), their online parents have to shove them off to a corner where these pesky tykes belong -- all so the MAJORITY of PAYING customers can enjoy the game.
If more MMOs would get rid of PvP, more would bother to subscribe to play. But if you get brats with their whiny little "I kill n00bs for fun" BS, they do gaming the worst service by keeping the money makers out of MMOs and into the FPS genre (where skill is required to survive -- not stand around showing off epics like it makes the ePeen look bigger, because they either bought it with mommy and daddy's credit card, or the dev thought making epics the goal for level 20 players "kewl"), or offline RPGs like Oblivion.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
I don't ask my friends to come and kill PK'ers for me.
I just IP ban them from my server.
HAHAHAAHAHAAAaAAaaaaaahhhhh!!!!!!!!!!!!!!!!!!!!!!!!!
The delusion is strong in this one.
Go ask Blizzard how much not having pk has hurt them.
ah but check out their community it is filled with spammers whiners and people who bitch. People have left because these people piss them off. that is where they have been hurt.
People leaving apparently hasn't hurt them too much, as they have higher subscription counts every year.
oh yeah? Hah! When...ahum, If darkfall comes out, you'll see! it will destroy WoW and get 15 million subscribers on launch day!
Thankfully, I know you at least well enough to recognize you sarcasm.
Hi,
I think PVP isn't needed in MMORPGs. It's just a nice aditional feature. In popular games like Maplestory you won't find any PVP action, their community doesn't wants it either. And I really don't think a PVP-option can make a community better.
You just told us all the pro's but what about the contra's. I remember a friend of mine quitting runescape because he was mislead by a couple of PK'er. They told him they wanted to team and they would go like really deep in the Wildy(the PVP-zone in RS). At the end my friend was killed, he felt really let down. From that day he stopped playing RS.
And something, of my personal opinion is that PVP in many games is really chaotic and it's not the most skilled player that wins but the player with the best stats. That's in my opinion one of the major downsides of LVL/STAT based MMORPGs like WoW. And when in free PVP zone it's also very hatefull when you and your friend are searching for a fair 2vs2 battle and your battle becoms a 2vs"a trillion other players".
I personnaly like PV, but it really isn't necesarry in a game.
Which is why no dev team interested in staying employed, let alone turning a profit, is going to bother with it.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
PK adds a lot to an MMO, providing it's avoidable and has consequences.
EVE has the best PK model of any currently-running MMO. You can kill other players if they come into low security space but it has consequences; and players can avoid being PK'd by simply not going into low security space, but of course low security space has the best rewards.
And that's what makes folks not play games like Eve -- it's a dev inspired PvP game, that keeps content from certain professions (and forces you to join a guild or you'll have to wait eons and pay $$$$$$$ for items you rather get on your own).
Problem now is trying to find a MMO without PvP (or keeping PvP from content -- items crafters use for making gear, since they obviously don't want to PvP), and a good crafting system. A good crafting system would be those very PvPers have to have a weaponsmith and armorer and tailor and all available to fix their gear, since they can't train in crafting skills (they didn't before, and still don't now).
Would make that PvPer think twice trying to kill that low level crafter, as he can't just go killing without ruining his little epic gear of it's shine.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Whats all this PK crap? Why not just call it PVP.
PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.
PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.
PvP is encouraged in most MMOs; PK isn't.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
PvP is suppose to be (in the fighting sense) an HONORABLE duel between two fighters.
PK is when cowards kill anyone for fun (and use exploits; cheats; and game design flaws) to even do so.
PvP is encouraged in most MMOs; PK isn't.
possibly the best post on this topic,(with just 1 correction, PvP not nesessarely duel could be a guild war or faction war ) but it all comes down to politics between 2 communities of players in the same game that have conflicting interests, such as territory or ressources (usually they come hand in hand) or simply some personnal vendetta of the guild leader.
calling yourself a Pk means you go around and killing anyone for no reason at all, just because you can, great... you killed a lvl 18 while you are level 99 whoopty doo... in the real world people will kill others for a reason. say money or revenge or a personnal reason such as he took your last bagel at work this morning. someone will not just go in the streets and kill the first person who walks by just because they can.
also pk makes allusion of grieffer, fun camp the respawn location of a guy and kill him 48 times, great...your so cool... your kill count is off the charts...and you just ruined some guy's day
if you will call me a carebear read some of my other posts about open PvP and how it should be in all MMORPGs and how it will not conflict with the "carebear"(as you will call them) mentality. so both communities will co-exist (SW:Gpre-cu and EvE online have some of the best PvP/PvE co-existance)
if you really want to be a challenge, being a Pk is not the way. i used to play UO back in the day when PvP was open, and i used to randomly follow some weaker characters and preaty much protect them. a murderer would come around and try and kill the poor merchant i would "unhide" and drop the guy loot his ass and give 1/2 the stuff to the merchant. later when these guys became powerfull you would not imagine how much they can be thankfull
so calling yourself a Pker does not impress me much, it only tells me that you have to "feel" powerfull behind your computer screen because you are not that impressive in real life.
forget the mentality i do it because i can and have some humility and honor (girls like it, trust me)
To me that's the same thing though.... tbh the people who call it PK are just whiners who can't take being killed.
That is how the pirates in EvE make a living. therefore falls in the category of faction interest of ressources therefore PvP
I completely agree.
There must be a reason why there are "heroes and vilians" in a game world. And i makes everything more to fun. And most important: anyone can end up as a PK. Even the one who believed he/she was a noble person.
And if that is not the basic foundation of all MMORPGs...i dont know what is.