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VWTheory.com: "AoC - is there any limit to the depth this genre can plummet to?"

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Comments

  • ElikalElikal Member UncommonPosts: 7,912

    Sorry for not scanning the entire threat, but I generally agree with the OP.

    I started my MMO career with SWG - in the oldest days - and since then evey other MMO I played and I have seen published seemed to be less and less a world and more a quest tunnel. So many "pointless" features I greatly valued in SWG are gone from MMOs or never were adopted. All the many clothing, the great housing, the entertainers, the great player cities AFFORDABLE and NOT LIMITED in space to the first 5 guilds to come! The list of things SWG had and other games since then abandoned is long, and I guess the UO vets could tell the same about UO. Or EQ1. EQ2 was what seems to me now a last height in complexity and since then it went down the drain, alas.

    I have little paitence these days for those quest-tunnels wtih the feeling like a museum. Take LOTRO. It looks great and the quest-stories are wonderful, but I always had this feeling of walking through a museum, even the housing the added later felt totally lifeless and boring.

    Somehow more and more the magic, the grandeur of games seems to be sacrified for narrowed down concepts and fast pathed gameplay. Just my 2 cents.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • RasputinRasputin Member UncommonPosts: 602

     

    Originally posted by nariusseldon


     
    Originally posted by vajuras


     


    Why pay a subscription to just party with 5 people (for my type of gamer)? I can boot up my xbox 360 and play GTA 4 with more then that. And I promise you I will have much more fun and get better value for my dollar then squabbling over who gets what in the pit of a dark dungeon.
    Dungeons are teh suck. I enjoy interacting with a huge volume of players. I like to see their gear, maybe socialize, and I want to do events with my *entire* guild. I dont want to tell people they cant come because the dungeon instance only allows 5 players
    Maybe that's an MMO to you. That is fine. Nothing wrong with that. But that is not what I find ideal. I like doing things with all my friends. Not just 5 of them
    [edit] fixed grammar

     

    Because there is no other multiplayer fantasy game with the amount of content of WOW. GTA is not fantasy. There is no levels, no class, no loot. Now Diablo 1/2 come close and I also play that .. but the amount of content there is much more limited.

    I also like to see other's gear and do AH. There is no AH in any of the other games. $15 is less than a decent lunch. I have no problem paying $15 a month for something I enjoy. Any event beyond 5 people is a bitch to coordinate. I am not averse to playing with more .. but working to do it is too much. Battleground has more than 5 on each side and that is fine.

     

    IMO you should let people who actually have a clue what Massive Multiplayer is to discuss it.

    Your arguments make you look silly to put it mildly.

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by kidRiot


    I just logged into AoC, and logged out realizing there is absolutely no reason to level...
    Why not kill 10x this go deliver that and you can do that untill lvl80 and with awsome drops, greencrap to sell for 80tin:P

    Im 60 and have same problem, pvp is fun sometimes but its all so small so boring so uninspired, and to grind mobs to lvl no thx:(, that after 2 weeks:(.

    Instance look like they where designed 10 years ago bah:(.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • observerobserver Member RarePosts: 3,685



     
    Originally posted by kidRiot


    I just logged into AoC, and logged out realizing there is absolutely no reason to level...
    I stopped at 47.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Rasputin


     
    Originally posted by nariusseldon


     
    Originally posted by vajuras


     


    Why pay a subscription to just party with 5 people (for my type of gamer)? I can boot up my xbox 360 and play GTA 4 with more then that. And I promise you I will have much more fun and get better value for my dollar then squabbling over who gets what in the pit of a dark dungeon.
    Dungeons are teh suck. I enjoy interacting with a huge volume of players. I like to see their gear, maybe socialize, and I want to do events with my *entire* guild. I dont want to tell people they cant come because the dungeon instance only allows 5 players
    Maybe that's an MMO to you. That is fine. Nothing wrong with that. But that is not what I find ideal. I like doing things with all my friends. Not just 5 of them
    [edit] fixed grammar

     

    Because there is no other multiplayer fantasy game with the amount of content of WOW. GTA is not fantasy. There is no levels, no class, no loot. Now Diablo 1/2 come close and I also play that .. but the amount of content there is much more limited.

    I also like to see other's gear and do AH. There is no AH in any of the other games. $15 is less than a decent lunch. I have no problem paying $15 a month for something I enjoy. Any event beyond 5 people is a bitch to coordinate. I am not averse to playing with more .. but working to do it is too much. Battleground has more than 5 on each side and that is fine.

     

    IMO you should let people who actually have a clue what Massive Multiplayer is to discuss it.

    Your arguments make you look silly to put it mildly.

    Now we are resorting to call names. People who ignore the trend in MMOs do so at their peril. It is pretty clear that instances, and Diablo type hack-n-slash is the way to go. The success of WOW, LOTR & AOC pretty much proves that.

    It is also more fun than the gang-fest or camp-fest that UO & EQ were.

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