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xfire shows AoC numbers decreasing :(

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  • openedge1openedge1 Member Posts: 2,582
    Originally posted by Artermis


    Dont suppose anyone has taken into account the fact that there is issues with running AoC through xfire? No i doubt it...

     

    No, because when I ran it, I had ZERO issues....that is until i cancelled due to a company who really does not understand how to make a game.

    Turbine even with two failures, at least learned their lessons, and did not have the kind of backing Funcom did.

    No, this is a poor excuse, as it is not always the case.

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by LondonMagus

     

    Nope I don't miss the point at all, or rather I think you have it backwards. What makes you think Xfire is representative when it is just some minority interest 'Chatting Tool' favoured by a fairly specialist sub-section of the gaming community?
    To answer your question above though, it certainly does matter whether 10% or 100% have heard of it or use it though. If 75% of Xfire users quit, but 80% of non Xfire users kept on playing & the proportion of Xfire users was itself only 5%, that would only be an overall quit rate of 22.75%.
    I could quote equivalent statistical analogies all day, but it obviously wouldn't make any difference. As I stated earlier, the worst thing about statistics is that people abuse them to back up what they wanted to prove anyway. People that hate AoC cling to the idea that Xfire is representative because it satisfies their obsessive need to see the game failing, but given it's obscurity there is no more reason to assume that it is representative of general AoC players than users of Linux are of general home computer owners (my earlier example). 
    Obviously you are in the negative camp & I am in the positive one, but both camps will just have to wait & see since Xfire numbers are only directly relevant to the Xfire community.

    LOL dude you amaze me. What reasoning would you apply to think that 60% - 70% of Xfire users would quit playing the game and non Xfire users would still keep playing? Face it dude the game population is dropping faster than the underwear at a nymphomaniac convention.

    I miss DAoC

  • LondonMagusLondonMagus Member Posts: 700
    Originally posted by Jackdog

    Originally posted by LondonMagus

     

    Nope I don't miss the point at all, or rather I think you have it backwards. What makes you think Xfire is representative when it is just some minority interest 'Chatting Tool' favoured by a fairly specialist sub-section of the gaming community?
    To answer your question above though, it certainly does matter whether 10% or 100% have heard of it or use it though. If 75% of Xfire users quit, but 80% of non Xfire users kept on playing & the proportion of Xfire users was itself only 5%, that would only be an overall quit rate of 22.75%.
    I could quote equivalent statistical analogies all day, but it obviously wouldn't make any difference. As I stated earlier, the worst thing about statistics is that people abuse them to back up what they wanted to prove anyway. People that hate AoC cling to the idea that Xfire is representative because it satisfies their obsessive need to see the game failing, but given it's obscurity there is no more reason to assume that it is representative of general AoC players than users of Linux are of general home computer owners (my earlier example). 
    Obviously you are in the negative camp & I am in the positive one, but both camps will just have to wait & see since Xfire numbers are only directly relevant to the Xfire community.

    LOL dude you amaze me. What reasoning would you apply to think that 60% - 70% of Xfire users would quit playing the game and non Xfire users would still keep playing? Face it dude the game population is dropping faster than the underwear at a nymphomaniac convention.

    The same logic that allowed me to predict that unless I explicitly stated it that you would think I was claiming those percentages were the real ones rather than just random values that I picked out of the air to demonstrate a statistical principal.

     

    It doesn't matter how quickly nymphomaniacs remove their underwear, because they aren't representative of people that play AoC either unless you really were mixing with a different crowd when you played.

    Neither of us know the real figures, but because you want the game to fail so badly you are happy to accept anything that suggests it. As I have said several times now, I would prefer for the game not to fail but only time will tell.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • HairysunHairysun Member UncommonPosts: 1,059
    Originally posted by LondonMagus

    Originally posted by Jackdog

    Originally posted by LondonMagus

     

    Nope I don't miss the point at all, or rather I think you have it backwards. What makes you think Xfire is representative when it is just some minority interest 'Chatting Tool' favoured by a fairly specialist sub-section of the gaming community?
    To answer your question above though, it certainly does matter whether 10% or 100% have heard of it or use it though. If 75% of Xfire users quit, but 80% of non Xfire users kept on playing & the proportion of Xfire users was itself only 5%, that would only be an overall quit rate of 22.75%.
    I could quote equivalent statistical analogies all day, but it obviously wouldn't make any difference. As I stated earlier, the worst thing about statistics is that people abuse them to back up what they wanted to prove anyway. People that hate AoC cling to the idea that Xfire is representative because it satisfies their obsessive need to see the game failing, but given it's obscurity there is no more reason to assume that it is representative of general AoC players than users of Linux are of general home computer owners (my earlier example). 
    Obviously you are in the negative camp & I am in the positive one, but both camps will just have to wait & see since Xfire numbers are only directly relevant to the Xfire community.

    LOL dude you amaze me. What reasoning would you apply to think that 60% - 70% of Xfire users would quit playing the game and non Xfire users would still keep playing? Face it dude the game population is dropping faster than the underwear at a nymphomaniac convention.

    The same logic that allowed me to predict that unless I explicitly stated it that you would think I was claiming those percentages were the real ones rather than just random values that I picked out of the air to demonstrate a statistical principal.

     

    It doesn't matter how quickly nymphomaniacs remove their underwear, because they aren't representative of people that play AoC either unless you really were mixing with a different crowd when you played.

    Neither of us know the real figures, but because you want the game to fail so badly you are happy to accept anything that suggests it. As I have said several times now, I would prefer for the game not to fail but only time will tell.

     

      You do bring up an interesting point.  I can't help but feel that there is a direct correlation between the the people that play AoC and how quickly nymphomaniacs remove their underwear.  I believe the the variable that hasn't been taken into consideration is the percentage of nymphomaniacs that don't wear underwear. 

      Taking that at face value and applying several complex formulas and theorems  , it is quite obvious, at least to myself, that AoC is losing subs, at a phenomenal rate.  I suppose you could factor in the various types underwear that would be indicative of underwear-less-ness, such as crotchless and/or tear away but given the available information and mathematical proofs I shall reiterate.  Age of Conan is losing subs like ......well, you fill in the blank.

      Most already have.........

     

    ~Hairysun~

     

  • LondonMagusLondonMagus Member Posts: 700

    Originally posted by Hairysun
    You do bring up an interesting point.  I can't help but feel that there is a direct correlation between the the people that play AoC and how quickly nymphomaniacs remove their underwear.  I believe the the variable that hasn't been taken into consideration is the percentage of nymphomaniacs that don't wear underwear.
    Taking that at face value and applying several complex formulas and theorems  , it is quite obvious, at least to myself, that AoC is losing subs, at a phenomenal rate.  I suppose you could factor in the various types underwear that would be indicative of underwear-less-ness, such as crotchless and/or tear away but given the available information and mathematical proofs I shall reiterate.  Age of Conan is losing subs like ......well, you fill in the blank.
     Most already have.........
     ~Hairysun~ 

     

    LOL, I might not agree with you, but at least you have the right attitude

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • How else could you explain it?

    A) AoC players used Xfire less than they had been and caused a decrease in minutes logged, for some reason the Xfire users didn't want to log thier AoC time anymore

    B) AoC players who use Xfire quit playing and new AoC players started that don't use Xfire, so there are just as many people playing the actual game, but not as many of them are Xfire users

    C) around half of the people with Xfire decided to uninstall it over the past month and this is just a reflection of that.

    Nah, I'll go with the simplest explanation and say less people are spending less time in AoC.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by Battlekruse


    How else could you explain it?
    A) AoC players used Xfire less than they had been and caused a decrease in minutes logged, for some reason the Xfire users didn't want to log thier AoC time anymore
    B) AoC players who use Xfire quit playing and new AoC players started that don't use Xfire, so there are just as many people playing the actual game, but not as many of them are Xfire users
    C) around half of the people with Xfire decided to uninstall it over the past month and this is just a reflection of that.
    Nah, I'll go with the simplest explanation and say less people are spending less time in AoC.



     

    Here is an even simpler explanation.

    Less than 15% of AoC subscribers use X-Fire

    or

    The Vast majority of AoC players don't even use X-Fire... 

     

    I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.



  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by AmazingAvery

    Here is an even simpler explanation.
    Less than 15% of AoC subscribers use X-Fire
    or
    The Vast majority of AoC players don't even use X-Fire... 
     
    I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.

    Regardless of that fact, AoC numbers are still less between those using Xfire now than a month ago. There's no denying that fact.



    You say that many hardcore gamers don't use it, but that is exactly the same case for every single game, including WoW. It's a random portion of the playerbase.

  • openedge1openedge1 Member Posts: 2,582
    Originally posted by AmazingAvery

    Originally posted by Battlekruse


    How else could you explain it?
    A) AoC players used Xfire less than they had been and caused a decrease in minutes logged, for some reason the Xfire users didn't want to log thier AoC time anymore
    B) AoC players who use Xfire quit playing and new AoC players started that don't use Xfire, so there are just as many people playing the actual game, but not as many of them are Xfire users
    C) around half of the people with Xfire decided to uninstall it over the past month and this is just a reflection of that.
    Nah, I'll go with the simplest explanation and say less people are spending less time in AoC.



     

    Here is an even simpler explanation.

    Less than 15% of AoC subscribers use X-Fire

    or

    The Vast majority of AoC players don't even use X-Fire... 

     

    I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.

     

    But, you just made the assumption that any guild has 1000 players. I would bet on guilds not even having 100 players now (at any given time)

    At least it makes 48vs48 sieges manageable...wait, if sieges even worked properly.

    Bummer

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by AmazingAvery

    Originally posted by Battlekruse


    How else could you explain it?
    A) AoC players used Xfire less than they had been and caused a decrease in minutes logged, for some reason the Xfire users didn't want to log thier AoC time anymore
    B) AoC players who use Xfire quit playing and new AoC players started that don't use Xfire, so there are just as many people playing the actual game, but not as many of them are Xfire users
    C) around half of the people with Xfire decided to uninstall it over the past month and this is just a reflection of that.
    Nah, I'll go with the simplest explanation and say less people are spending less time in AoC.



     

    Here is an even simpler explanation.

    Less than 15% of AoC subscribers use X-Fire

    or

    The Vast majority of AoC players don't even use X-Fire... 

     

    I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.

     

    so you say of the 15 % of the AoC players that use Xfire. Dunno where you get that figure but let's assume it is correct. Those 15% were logging in  57, 812 hours, Yesterday that 15% of the players playing AoC and using Xfire logged in for 28, 409 hours or about 49% of the number of hours logged 4 weeks ago. Unless you can come up with some logical explanation on why only XFire users are playing less than the other 85% of the AoC players it is safe to say that all AoC players are playing less than 1/2 the hours they were 4 weeks ago. To do  that you would have to come up with some statistics proving that XFire users are playing less  than the average AoC player which is not going to happen dude. The game is bleeding players and all the fanbois spin and all the Funcom PR spin in the world is not going to get those players back.

    Funcom needs to put as much effort into fixing issues as they do in spinning the game.

    I miss DAoC

  • Die_ScreamDie_Scream Member Posts: 1,785

    I don't see any difference between using x-fire numbers as a random sample of the greater playerbase and say, Nielson ratings or political polls.

    Its a random sampling of 15% (using that made up percentage) of the players. If that random population is dropping, it's a pretty sure supposition that the overall trend is the same.

     

  • openedge1openedge1 Member Posts: 2,582
    Originally posted by Die_Scream


    I don't see any difference between using x-fire numbers as a random sample of the greater playerbase and say, Nielson ratings or political polls.
    Its a random sampling of 15% (using that made up percentage) of the players. If that random population is dropping, it's a pretty sure supposition that the overall trend is the same.
     

     

    Very good choice of wording. Look at Firefly, considered to be some of the best Television, yet, according to their numbers, it sucked for the population...well, the Nielson population.

    And the few fanboys held it up enough for a movie to be made.

    Same for AoC, fanboys can hold it up until the REAL game that was suppose to be there on launch, is complete.

    Hope there are enough fanbois.

  • GruntiesGrunties Member Posts: 859
    Originally posted by openedge1 
    Very good choice of wording. Look at Firefly, considered to be some of the best Television, yet, according to their numbers, it sucked for the population...well, the Nielson population.
    And the few fanboys held it up enough for a movie to be made.
    Same for AoC, fanboys can hold it up until the REAL game that was suppose to be there on launch, is complete.
    Hope there are enough fanbois.



     

    I should shank you for comparing Firefly to AoC.  

    Firefly was quality but was a sleeper hit and never got mainstream popularity.

    AoC was the opposite. Crap but, initially got large mainstream popularity (by boxes sold).

    AoC is more like... reality television. An initial rush of interest until everyone starts realizing that they are actually watching nothing of value. But there is still that group of dorks that still fantasize about being on Beauty and the Geek.

    /Firefly fanboy

     

    Waiting for: A skill-based MMO with Freedom and Consequence.
    Woe to thee, the pierce-ed.

  • openedge1openedge1 Member Posts: 2,582
    Originally posted by Grunties

    Originally posted by openedge1 
    Very good choice of wording. Look at Firefly, considered to be some of the best Television, yet, according to their numbers, it sucked for the population...well, the Nielson population.
    And the few fanboys held it up enough for a movie to be made.
    Same for AoC, fanboys can hold it up until the REAL game that was suppose to be there on launch, is complete.
    Hope there are enough fanbois.



     

    I should shank you for comparing Firefly to AoC.  

    Firefly was quality but was a sleeper hit and never got mainstream popularity.

    AoC was the opposite. Crap but, initially got large mainstream popularity (by boxes sold).

    AoC is more like... reality television. An initial rush of interest until everyone starts realizing that they are actually watching nothing of value. But there is still that group of dorks that still fantasize about being on Beauty and the Geek.

    /Firefly fanboy

     

    Reason I used Firefly.

    A wonderful show, yet, the numbers showed it was not doing well...so was pulled.

    Has nothing to do with quality, and everything to do with how people see numbers.

    The fact is there are still "fanbois" who think AoC is doing fine and the Xfire numbers mean nothing. I think this is an exact opposite, and that AoC is NOT doing fine.

    Same for Firefly, "fanbois" thought life was good, and the rug was yanked out from under them. The TV execs though got another thing that came to them when they saw the outcry of something they thought was bad.

    AoC is no Firefly.

  • LondonMagusLondonMagus Member Posts: 700
    Originally posted by Die_Scream


    I don't see any difference between using x-fire numbers as a random sample of the greater playerbase and say, Nielson ratings or political polls.
    Its a random sampling of 15% (using that made up percentage) of the players. If that random population is dropping, it's a pretty sure supposition that the overall trend is the same.



     

    Xfire users are not in any way a random sample & if the situations were reversed I am sure the people that wanted the game to fail would be saying the same thing, in much the same way they dismiss any other postive statistics currently. The types of organistaions you mention go to great lengths to ensure that they know exactly how representative their polls are and even they get it wrong a lot of the time.

    With any MMO, it's pretty much inevitable that there would be some drop after the end of the trial period & no-one is trying to argue otherwise, it's just that Xfire users are not repentative of the player base as a whole & it isn't valid to assert anything based on data from a biased minority subset!

    As boring as it is, we will all just have to wait & see.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by LondonMagus



    With any MMO, it's pretty much inevitable that there would be some drop after the end of the trial period
    /agree.

    & no-one is trying to argue otherwise, it's just that Xfire users are not repentative of the player base as a whole

    Why not? There is no underlying criteria to use x-fire. Its completely random, lets say 15% is accurate;  Those 15% are just people who happen to use x-fire. They represent 15% of people using the game, from all backrounds, all demographics. How can you possibly argue against this, i want to know.

    & it isn't valid to assert anything based on data from a biased minority subset!

    Like political polls are inaccurate? Like Nielson is? Like any commonly used statistical analysis is? I get it, everything is a minority ....because you don't agree. Biased? Biased against what? Unfinished products for sale? There is a x-fire conspiracy? lol.

    As boring as it is, we will all just have to wait & see.

     

    I surmise that we are seeing the evidence in full technicolor: AoC is not doing well, it's doing poorly. A Random sampling have left, the game was released too early, unfinished, and lets face things, FC are making the game worse with each patch. Good day to you!

  • andyjdandyjd Member Posts: 229
    Originally posted by AmazingAvery

    Originally posted by Battlekruse


    How else could you explain it?
    A) AoC players used Xfire less than they had been and caused a decrease in minutes logged, for some reason the Xfire users didn't want to log thier AoC time anymore
    B) AoC players who use Xfire quit playing and new AoC players started that don't use Xfire, so there are just as many people playing the actual game, but not as many of them are Xfire users
    C) around half of the people with Xfire decided to uninstall it over the past month and this is just a reflection of that.
    Nah, I'll go with the simplest explanation and say less people are spending less time in AoC.



     

    Here is an even simpler explanation.

    Less than 15% of AoC subscribers use X-Fire

    or

    The Vast majority of AoC players don't even use X-Fire... 

     

    I'm sure if you took the guilds that own a Battlekeep from each server and asked how many members used X-Fire you will end up around 5 in every 1000.



     

    As any good maths student will tell you, its not the actual levels of people, but the trend which is important. The numbers only come in when you consider if you have a valid sample size, which appears to be the case (certainly in the lack of a better one).

  • LondonMagusLondonMagus Member Posts: 700
    Originally posted by Die_Scream

    Originally posted by LondonMagus



    With any MMO, it's pretty much inevitable that there would be some drop after the end of the trial period
    /agree.

    & no-one is trying to argue otherwise, it's just that Xfire users are not repentative of the player base as a whole

    Why not? There is no underlying criteria to use x-fire. Its completely random, lets say 15% is accurate;  Those 15% are just people who happen to use x-fire. They represent 15% of people using the game, from all backrounds, all demographics. How can you possibly argue against this, i want to know.

    & it isn't valid to assert anything based on data from a biased minority subset!

    Like political polls are inaccurate? Like Nielson is? Like any commonly used statistical analysis is? I get it, everything is a minority ....because you don't agree. Biased? Biased against what? Unfinished products for sale? There is a x-fire conspiracy? lol.

    As boring as it is, we will all just have to wait & see.

    I surmise that we are seeing the evidence in full technicolor: AoC is not doing well, it's doing poorly. A Random sampling have left, the game was released too early, unfinished, and lets face things, FC are making the game worse with each patch. Good day to you!



     

    Political polls are frequently innacurate, it depends on how you phrase the questions, where you ask them & at what time of day. That's how the companies that compile them make money, it isn't as simple as you seem to think. Since the Xfire Doom-sayers are so fond of statistics, why not have some more?

    http://www.quantcast.com/xfire.com

    I actually lifted that link from this official AoC forum thread here.

    http://forums.ageofconan.com/showthread.php?t=121107

    So lets see, according to the quantcast analysis, the majority of Xfire users are actually below the age limit for the game which means that even though the '18-34' cluster is very crude it is likely that it will be haevily skewed toward the lower boundary.

    So, to answer your comments I repeat, Xfire is not a valid random sample of the average player base.

     

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • altair4altair4 Member Posts: 158

    I'm sceptical to Xfire aswell, cause it feels like the numbers are just too high. Ok, game havent been out long enough for most to get to the failing point of the game, but still it blows my mind how many still plays it cause doesnt take that long to realize you are playing an unfinished game that is being fixed way too slow to be worth paying for.

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by altair4


    I'm sceptical to Xfire aswell, cause it feels like the numbers are just too high. Ok, game havent been out long enough for most to get to the failing point of the game, but still it blows my mind how many still plays it cause doesnt take that long to realize you are playing an unfinished game that is being fixed way too slow to be worth paying for.

     

    1-20 is good though. They were smart (from a smarmy dishonest point of view) to limit the test to Tort.

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by LondonMagus



    So lets see, according to the quantcast analysis, the majority of Xfire users are actually below the age limit for the game which means that even though the '18-34' cluster is very crude it is likely that it will be haevily skewed toward the lower boundary.
    So, to answer your comments I repeat, Xfire is not a valid random sample of the average player base.
     

     

    So what? On Launch day the majority where below the age limit too. We are comparing now to launch day. With this sort of caomparison the actual demographic matters far less.

    Comparing 18+ year old crossfire users at launch with 18+ year old crossfire users now is valid.

  • ArtermisArtermis Member Posts: 172
    Originally posted by Gorilla

    Originally posted by LondonMagus



    So lets see, according to the quantcast analysis, the majority of Xfire users are actually below the age limit for the game which means that even though the '18-34' cluster is very crude it is likely that it will be haevily skewed toward the lower boundary.
    So, to answer your comments I repeat, Xfire is not a valid random sample of the average player base.
     

     

    So what? On Launch day the majority where below the age limit too. We are comparing now to launch day. With this sort of caomparison the actual demographic matters far less.

    Comparing 18+ year old crossfire users at launch with 18+ year old crossfire users now is valid.

    ok link to where you get these figures from please? In my playing of 2 months I find the opposite is true regarding the age of players.

    Yet more made up bullshit and untruths. How about i poll all my guildies (150+) to see how many use xfire?

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by Artermis

    Originally posted by Gorilla

    Originally posted by LondonMagus



    So lets see, according to the quantcast analysis, the majority of Xfire users are actually below the age limit for the game which means that even though the '18-34' cluster is very crude it is likely that it will be haevily skewed toward the lower boundary.
    So, to answer your comments I repeat, Xfire is not a valid random sample of the average player base.
     

     

    So what? On Launch day the majority where below the age limit too. We are comparing now to launch day. With this sort of caomparison the actual demographic matters far less.

    Comparing 18+ year old crossfire users at launch with 18+ year old crossfire users now is valid.

    ok link to where you get these figures from please? In my playing of 2 months I find the opposite is true regarding the age of players.

    Yet more made up bullshit and untruths. How about i poll all my guildies (150+) to see how many use xfire?

     

    Can't accept evidence, followed by an ambiguous and empty back up. Yes poll these "guildies" if they exist.

    Even if you find zero in this 150 player guild you claim (haha!), does that change the random sample of the  player base? Let me guess, you hate the message so you attack the source?

  • ArtermisArtermis Member Posts: 172

    http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/

    Figures still going up.

    Also ive raised a poll on my guild forums and will post the results here in 1 week time.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Artermis


    http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
    Figures still going up.
    Also ive raised a poll on my guild forums and will post the results here in 1 week time.

    ?

    If you look at the graph the figures are going down...sure there are short fluctuations but overall it's going down.

This discussion has been closed.