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O, what the heck 4 classes and 4 capital cities are cut damn,
All we are left with is
2 Living capital cities, with lvls quests dungeons and siege
Living guilds
Alliances
20 classes, each with their own distinct look
Tomb of knowledge, not like this thing is PACKED with content and lore
Character Titles
6 Races
Public quests (300 was that the number?)
3 Campaigns
Keeps
Battle keeps
Over 30 gear sets for each class (not sure if 30 was the right number) PvE and PvP loot
Random exploration Easter eggs
RvR can’t forget that
Renown ranks
Trinkets for your armor to customize
Interesting crafting system
RvR dungeon
Scenarios
Moral and tactics
Banners
Guild owned keeps
Battle field objectives
6 man end game PvE dungeon
6 Mounts
Exp for PvP
+ Anything else I have forgotten because there is so much
Damn now what am I to do in WAR with just 20 classes and 2 cities there is going to be no content at all. This game sucks goodbye.
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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Comments
We have a winner.
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Currently Waiting For: Nothing, found my addiction for awhile
Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2
I can deal with the missing captial cities, but MISSING CLASSES?!? This absurd!
MMOs Played: I can no longer list them all in the 500 character limit.
Yeah, there's only ~20 classes fuck this shit. My minimum is 140 classes.
WTF IS RONG WIT U! I NEAD OVAR 9000!
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
nah, i want 8 classes, and easy combos arenas +afk on bgs, OR i will not play!!
I think you fail at making a list with the features. All these things you mention are either unconfirmed rumors, to be cut, duplicates, insignificant details or things you just got out of your head.
And what are "living" guilds anyway?
THE SKY IS FALLING! MYTHIC IS OBVIOUSLY IN CAHOOTS WITH FUNCOM! THIS GAME WILL FAIL! WAIT...WHAT? I'VE NEVER PLAYED IT BEFORE? ZOMG! I KNOW EVERYTHING! DIDN'T YOU KNOW THAT!? I MEAN...2/3RDS OF ALL THE CONTENT IS GONE! OF COURSE MY MATH IS RIGHT! I KNOW EVERYTHING! I -WILL NOT- WAIT PATIENTLY TO SEE IF THE GAME IS FUN OR NOT! I WILL STOMP MY FEET UNTIL I GET WHAT I WANT! OMG QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
OOOOOO SNAP! I WENT THERE!
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
It begins to mirror WoW, one good side with a city, one bad side with a city, all races stuck and fighting around. Warhammer is a very rich IP but Mythic is obviously failing miserably to exploit it. I hoped to see the fractions, now are visible only renamed Alliance and Horde and lots of retarded podcasts. Lost my last hope in this game.
Living Guilds level up, to unlock to morale skills and tactics that guild mates can use. As you do PvE or RvR, your guild gains exp, or as you control a keep, your guild slowly receives a trickle of exp depending on how long you control it.
Oh yeah, and back under the bridge with you.
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Currently Waiting For: Nothing, found my addiction for awhile
Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2
Uh those are all real features that we have tested and that will be included at launch. Go read the main website for all the info on living guilds.
Here, go read it
Link: http://www.tentonhammer.com/node/37574
Link: http://warhammeronline.wikia.com/wiki/Guild
I am happy to see more games adding these kinds of features.
Ragnarok Online has a similar guild system. Guilds level up from player experience (although it does actually take from your leveling exp) and the guild must hit a certain level before you can take a hold a fort. (like WAR, anyone can fight but you must be an established guild to take/hold). Also leveling up gives you abilities like players getting buffs from being near the guild leader and the most important ability comes in the form of the leader being able to call the guild to himself. Although in RO the flags are only used to teleport yourself around the fort. (to give a defending advantage)
However I REALLY REALLY hope that they put some kind of size cap on guilds in WAR. With a size cap it becomes more about player skill, guild strategy and forming alliances rather than just who has the larger army of nublets to zerg rush in.
RO has a size cap and although there arn't enough players left on the game for most guilds to even hit the cap, in the past I think it really helped to keep the PvP wars more about skill and less about sheer numbers.
Lately I had been feeling disappointed by a lot of the news coming out of WAR but things like guild wars are what really matter and what can make the game fun. I've always thought guild VS guild is where it's at, who actually cares about their 'faction'? Most people have characters on both sides in faction based PvP games anyway. However guild competition is very fierce. It is much more fun to fight for the honor and glory of a guild that you really feel a part of rather than a faction of faceless people driven by NPC story.
Don't get me wrong, I love story lines but they arn't as effective in driving pvp.
Does this mean we're just left with Stormwind and Orgrimmar? lool
Playing: Nothing
Retired: Runescape, DAoC, SWG, Planetside, Guild Wars, WoW, EVE, Battleground Europe, LOTRO, AoC, WAR.
Tried: Pretty much everything!
Oh! You've played in beta then?
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
Here, go read it
Link: http://www.tentonhammer.com/node/37574
Link: http://warhammeronline.wikia.com/wiki/Guild
I am happy to see more games adding these kinds of features.
Ragnarok Online has a similar guild system. Guilds level up from player experience (although it does actually take from your leveling exp) and the guild must hit a certain level before you can take a hold a fort. (like WAR, anyone can fight but you must be an established guild to take/hold). Also leveling up gives you abilities like players getting buffs from being near the guild leader and the most important ability comes in the form of the leader being able to call the guild to himself. Although in RO the flags are only used to teleport yourself around the fort. (to give a defending advantage)
However I REALLY REALLY hope that they put some kind of size cap on guilds in WAR. With a size cap it becomes more about player skill, guild strategy and forming alliances rather than just who has the larger army of nublets to zerg rush in.
RO has a size cap and although there arn't enough players left on the game for most guilds to even hit the cap, in the past I think it really helped to keep the PvP wars more about skill and less about sheer numbers.
Lately I had been feeling disappointed by a lot of the news coming out of WAR but things like guild wars are what really matter and what can make the game fun. I've always thought guild VS guild is where it's at, who actually cares about their 'faction'? Most people have characters on both sides in faction based PvP games anyway. However guild competition is very fierce. It is much more fun to fight for the honor and glory of a guild that you really feel a part of rather than a faction of faceless people driven by NPC story.
Don't get me wrong, I love story lines but they arn't as effective in driving pvp.
In DaOC, a group of 12 who were coordinated could take out 50 who were acting without a team effort.
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Currently Waiting For: Nothing, found my addiction for awhile
Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2
It's not that they don't have enough content that has me worried, but the fact that they planned and designed the game for years around this content. They had endless meetings and decided it would be the best design and now they are cutting it because of a deadline.
I don't think it's the end of the World, or this game will be bad because of it, but it does scare me. Changing major design elements this close to launch can have major side effects.
It hasn't been cut. It's going to be phased in after launch
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
I couldn't agree more Oblivionate, people who haven't played DAoC and experienced the wonder that is RvR will never understand this untill they get to play WAR. I remember the days a well coordinated group of hibs/mids turning up at the alb gate in emain would butcher about three or four groups of albs
Playing: Nothing
Retired: Runescape, DAoC, SWG, Planetside, Guild Wars, WoW, EVE, Battleground Europe, LOTRO, AoC, WAR.
Tried: Pretty much everything!
and to think thats just the stuff the public and guild beta testers know about the game ... wonder what else us elders could add to the list
Theres no side effects when it benefits the game as a whole. Why do people insist on posting crap they have no idea about. It was a decision to BETTER the game no to have side effects. Would you rather they released it without telling us, won t mention the company that just did this as we all know. I mean they told us , it s better for the game atm and it will be phased in. Why are people so blind to this.
So the outcry is you want Skill Based right?
"The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore -
I couldn't agree more Oblivionate, people who haven't played DAoC and experienced the wonder that is RvR will never understand this untill they get to play WAR. I remember the days a well coordinated group of hibs/mids turning up at the alb gate in emain would butcher about three or four groups of albs
The good old days.
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Currently Waiting For: Nothing, found my addiction for awhile
Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2
I couldn't agree more Oblivionate, people who haven't played DAoC and experienced the wonder that is RvR will never understand this untill they get to play WAR. I remember the days a well coordinated group of hibs/mids turning up at the alb gate in emain would butcher about three or four groups of albs
I have to agree with the daoc thing, I have talked to and read posts from tons of people who have not played daoc and simply cannot really grasp just what RvR is really like.
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Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
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I couldn't agree more Oblivionate, people who haven't played DAoC and experienced the wonder that is RvR will never understand this untill they get to play WAR. I remember the days a well coordinated group of hibs/mids turning up at the alb gate in emain would butcher about three or four groups of albs
So true... Just search for "Kzar Zerg" video on Youtube as a good example
You're...being sarcastic right? If you think of it there's actually ALOT of content besides those cities, also I think before many of us reach lvl 40 (Except the no-lifers) some/most of it will be back and we'll have more stuff to occupy our time.
You're...being sarcastic right? If you think of it there's actually ALOT of content besides those cities, also I think before many of us reach lvl 40 (Except the no-lifers) some/most of it will be back and we'll have more stuff to occupy our time.
don't worry...he was being sarcastic.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!