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omg they cut so much content, this game will have nothing in it

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Comments

  • banthisbanthis Member Posts: 1,891
    Originally posted by Herodes


     

    Lately I had been feeling disappointed by a lot of the news coming out of WAR but things like guild wars are what really matter and what can make the game fun. I've always thought guild VS guild is where it's at, who actually cares about their 'faction'? Most people have characters on both sides in faction based PvP games anyway. However guild competition is very fierce. It is much more fun to fight for the honor and glory of a guild that you really feel a part of rather than a faction of faceless people driven by NPC story.

     

    My question:

    In DAoC it was not possible, to have characters in different realms on the same server (less realm-espionage).

    How is it managed in WAR?

    btw imho it is pretty lame to join a new game with a full guild, planned already in closed beta or a previuos game. Less socializing in a realm.

     



     

    Its the same way...if your ona server with a destruction char you can't make an Order char.  etc etc.

     

    btw totally agree on the premade guilds.   My friends and I are going in unguilded..we may start one or we may look around and try out a few till we find one that fits with what we're looking for.

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Herodes


     

    Lately I had been feeling disappointed by a lot of the news coming out of WAR but things like guild wars are what really matter and what can make the game fun. I've always thought guild VS guild is where it's at, who actually cares about their 'faction'? Most people have characters on both sides in faction based PvP games anyway. However guild competition is very fierce. It is much more fun to fight for the honor and glory of a guild that you really feel a part of rather than a faction of faceless people driven by NPC story.

     

    My question:

    In DAoC it was not possible, to have characters in different realms on the same server (less realm-espionage).

    How is it managed in WAR?

    btw imho it is pretty lame to join a new game with a full guild, planned already in closed beta or a previuos game. Less socializing in a realm.

     



     

    You won't be able to have characters from both realms on the same server. It's the same as DAoC.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • RaztorRaztor Member Posts: 670
    Originally posted by ProfRed


    It's not that they don't have enough content that has me worried, but the fact that they planned and designed the game for years around this content.  They had endless meetings and decided it would be the best design and now they are cutting it because of a deadline.
    I don't think it's the end of the World, or this game will be bad because of it, but it does scare me.  Changing major design elements this close to launch can have major side effects.

     

    What he said.

  • LiquidWolfLiquidWolf Member CommonPosts: 516

    Hrm, the class cut hurt a bit...

    But I really don't mind them pushing back 4 of the cities.

    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.

    Think of how much fighting will be going on with just 2 cities.

    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.

    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.

    Then it will be time for them to introduce and expansion pack. Something new.

  • huxflux2004huxflux2004 Member Posts: 730
    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.

  • dragonkeendragonkeen Member Posts: 19



    I think you fail at making a list with the features. All these things you mention are either unconfirmed rumors, to be cut, duplicates, insignificant details or things you just got out of your head.

     

    And what are "living" guilds anyway?

     


     


     

    if you realy think than info is false go watch the podcast the menchoin all of what he says and about 4x more content he messed

     

     

    your not a sword

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.



     

    Your wrong. I don't even feel like backing myself up. You are just plainly and simply wrong. That's my opinion of course. GW would shove a steel toed boot up Mythic's ass if they didn't put the cities back in.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • PureChaosPureChaos Member Posts: 839
    Originally posted by Capn23

    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.



     

    Your wrong. I don't even feel like backing myself up. You are just plainly and simply wrong. That's my opinion of course. GW would shove a steel toed boot up Mythic's ass if they didn't put the cities back in.

    Tis true mythic has to answer to a higher calling besides EA, much like hebrew national "we answer to a higher authority"

    Blizzard has to answer to well itself in getting things that fuck with lore. But also keep in mind WoW didnt not include anything that missed lore (it had bad lore that wow brought it , but lore none the less, remember.....SPACE SHIPS!) . GW will be up mythics ass to make sure atleast all things in make sence lore wise so thats for the capitals. As for classes well thats not exactly lore breaking. I personaly think they will change them all except the black guard . Get some savages and slayers and panther knights.

    Eventualy we will be bored of just RVRing there, i expect them to get them in, am i right ? i hope so, If i would say a percentage i would toss a 75% they will get them in non expansion.

    All i have to say is after seeing the recent Raid on dwarf area, im buying this fucking game hands down.

    also, chaos have to sacrafice people to take it over, MUST PLEASE THE GODS!



    image

  • Whiskeyjack1Whiskeyjack1 Member Posts: 169
    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.

    Why even bother ? all you do is troll this game. Mythic did prove their honesty by telling us the truth about what is good enough to make it at release. So I believe MJB when he post :

     

    "The two capital cities are just the first two capital cities. Other cities will absolutely be done and put into the game post-launch once we see how all things shake out when we launch. Oh, by the way, the people who have said here and elsewhere that you're really paying for beta when we launch because I said that we will change things post-launch, LOL, nice try. One of the really unique things about MMOs is that we can make changes to the game after launch in order to make them better. Sometimes we succeed and sometimes we fail. No MMO is any different, we all change after launch. How much we change and how much we change for the better is really the key."

     

    "Regarding the cities, the cities in WAR were not there to be the places people go to right away, this was not WoW or other MMOs. All the Tiered content is still there for each of the races."

    All you do is try to get people to not play this game Hux. Anyway... keep looking retarded for all I care. Beta is going more than amazing and the content cut will not be usable for about 2-3 months into release anyway . Leveling and then dominating the 3 campains ( which are still all there except for 4 zones aka raid/siegeable cities) will take a while.  As for the classes cut , it might hurt some fans of said class but they were subpar and boring. You still have 20% tank , 30% healers , 30% rdps and 20% mdps per faction. Good balance imo.

    This ain't a race vs race game but a faction vs faction. I am personally happy that they concentrate the action on 2 cities at launch so that the faction spirit can be at his most high. Also, some races are less popular than others and would have less balanced fronts. By rotating the cities it keeps the race together and make it a real RVR experience..   

     

    To thoses who even mentioned AoC .  That game is just pathetic. Go play your boring grinding game and leave the grown up pvp ( read RvR) players alone. Trying to get WAR down won't help your half-ass game. lol freaking Funcom for god sake.  

  • jezvinjezvin Member UncommonPosts: 804
    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.

     

    Damn I forgot about all the end game raiding in WoW that never made release and was never put in the game. I wounder what people do for end game since they never put raids in.

     

    Too bad WAR got rid of city sieges, tanks and melee dps classes, now there will be no siege no tanks and no melee clasees. The game will just be ranged dps with healers running around in a field with their thumbs up their ass! this is horrible they completely cut out thos features OMG WTH!

    -------------------------------------------------
    Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%

    EKSA
    -------------------------------------------------

  • VicksburgVicksburg Member Posts: 181
    Originally posted by Zorndorf


    to the OP
     
    Where are the underwater worlds in WAR (scrapped two years agi)
    Where are the flying units (Warhammer has about 20% flying units in its lore) (scrapped two years ago).
    Where is the mounted combat ? Scrapped one year ago.
    Where are the mounted dwarf tanks? Scrapped? Not even a dwarf city anymore....
    Whare are the Ogre Kingdoms?
    Where are the Teutogen Guards? Where are the Tomb Kings and all those other classes from our rich Warhammer worlds ?
    Nothing : NO where to be found. WARHAMMER is just a cheap excuse to DAoCAmelot part 2 with copies all over from Wow techniques.
    And now the final question: with even the final City Sieges being controlled in instances where is that famous old RvR ssytem Mythic had.
    Says enough isn't it.
    ----
    I guess Team Fortress 3 will have MORE features than Warhammer  .... LOL



     

    It only confirms one thing.

    Lack of money...

     

  • alakramalakram Member UncommonPosts: 2,301
    Originally posted by jezvin


    O, what the heck 4 classes and 4 capital cities are cut damn,
    All we are left with is
     
    2 Living capital cities, with lvls quests dungeons and siege
    Living guilds
    Alliances
    20 classes, each with their own distinct look
    Tomb of knowledge, not like this thing is PACKED with content and lore
    Character Titles
    6 Races
    Public quests (300 was that the number?)
    3 Campaigns
    Keeps
    Battle keeps
    Over 30 gear sets for each class (not sure if 30 was the right number) PvE and PvP loot
    Random exploration Easter eggs
    RvR can’t forget that
    Renown ranks
    Trinkets for your armor to customize
    Interesting crafting system
    RvR dungeon
    Scenarios
    Moral and tactics
    Banners
    Guild owned keeps
    Battle field objectives
    6 man end game PvE dungeon
    6 Mounts
    Exp for PvP
    + Anything else I have forgotten because there is so much
     
     
    Damn now what am I to do in WAR with just 20 classes and 2 cities there is going to be no content at all. This game sucks goodbye.

    You know, this guy probably never thought on playing War.



  • GerardAtJobGerardAtJob Member Posts: 74
    Originally posted by jezvin


    Too bad WAR got rid of city sieges, tanks and melee dps classes, now there will be no siege no tanks and no melee clasees. The game will just be ranged dps with healers running around in a field with their thumbs up their ass! this is horrible they completely cut out thos features OMG WTH!



     

    EHeh Rid of city sieges? WTF? We still have 1 city each!

    Tanks and melee DPS? You'll have one on each side! (They removed 2 tank 2 dps... just get on of the remaining) No siege?? Are you on acid boy?

    They're still Tanks and DPS... instead of taking a Choppa... just grab a Chosen/Marauder instead!

    Lol anyway we'll see at launch if it's fun or not... But sure thing, the cities removed isn't a lot of content... after all... they're just cities (We'll just raid the same city while waiting for the "modified ones" to come back!)! And as Mythic said... this city raid thing is supposed to occur like 1-2times a month... we'll probable see 2-3 raids like that before the corrected content come back...

  • markoraosmarkoraos Member Posts: 1,593
    Originally posted by GerardAtJob

    Originally posted by jezvin


    Too bad WAR got rid of city sieges, tanks and melee dps classes, now there will be no siege no tanks and no melee clasees. The game will just be ranged dps with healers running around in a field with their thumbs up their ass! this is horrible they completely cut out thos features OMG WTH!



     

    EHeh Rid of city sieges? WTF? We still have 1 city each!

    Tanks and melee DPS? You'll have one two on each side! (They removed 2 tank 2 dps... just get on of the remaining) No siege?? Are you on acid boy?

    They're still Tanks and DPS... instead of taking a Choppa... just grab a Chosen/Marauder Witch Elf/Marauder instead!

    Lol anyway we'll see at launch if it's fun or not... But sure thing, the cities removed isn't a lot of content... after all... they're just cities (We'll just raid the same city while waiting for the "modified ones" to come back!)! And as Mythic said... this city raid thing is supposed to occur like 1-2times a month... we'll probable see 2-3 raids like that before the corrected content come back...

     

    There, fixed it a bit.

  • ThekandyThekandy Member Posts: 621
    Originally posted by GerardAtJob

    Originally posted by jezvin


    Too bad WAR got rid of city sieges, tanks and melee dps classes, now there will be no siege no tanks and no melee clasees. The game will just be ranged dps with healers running around in a field with their thumbs up their ass! this is horrible they completely cut out thos features OMG WTH!

     

    They're still Tanks and DPS... instead of taking a Choppa... just grab a Chosen/Marauder instead!

     

    For me it'll have to be a black orc, if we stretch it a bit, maybe a goblin squig herder.

    Not settling for anything less than orky

  • AcesplayedAcesplayed Member Posts: 182

    You all can whine and complain about the cities and calsses, me im gona go play WAR.

    image
    image
    image
    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • VortigonVortigon Member UncommonPosts: 723
    Originally posted by huxflux2004


    I think you fail at making a list with the features. All these things you mention are either unconfirmed rumors, to be cut, duplicates, insignificant details or things you just got out of your head.
     
    And what are "living" guilds anyway?

     

    HAha - You criticise the OP, then show you know NOTHING about Warhammer.  Back to AOC with ya.

    Comic genius.

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by GerardAtJob

    Originally posted by jezvin


    Too bad WAR got rid of city sieges, tanks and melee dps classes, now there will be no siege no tanks and no melee clasees. The game will just be ranged dps with healers running around in a field with their thumbs up their ass! this is horrible they completely cut out thos features OMG WTH!



     

    EHeh Rid of city sieges? WTF? We still have 1 city each!

    Tanks and melee DPS? You'll have two on each side! (They removed 2 tank 2 dps... just get on the remaining) No siege?? Are you on acid boy?

    They're still Tanks and DPS... instead of taking a Choppa... just grab a Chosen/Marauder/Witch Elf/Black Orc instead!

    Lol anyway we'll see at launch if it's fun or not... But sure thing, the cities removed isn't a lot of content... after all... they're just cities (We'll just raid the same city while waiting for the "modified ones" to come back!)! And as Mythic said... this city raid thing is supposed to occur like 1-2times a month... we'll probable see 2-3 raids like that before the corrected content come back...



     

    Fix'd further.

     

    and the guy was being sarcastic.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • huxflux2004huxflux2004 Member Posts: 730
    Originally posted by Whiskeyjack1

    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.

    Why even bother ? all you do is troll this game. Mythic did prove their honesty by telling us the truth about what is good enough to make it at release. So I believe MJB when he post :

     

    "The two capital cities are just the first two capital cities. Other cities will absolutely be done and put into the game post-launch once we see how all things shake out when we launch. Oh, by the way, the people who have said here and elsewhere that you're really paying for beta when we launch because I said that we will change things post-launch, LOL, nice try. One of the really unique things about MMOs is that we can make changes to the game after launch in order to make them better. Sometimes we succeed and sometimes we fail. No MMO is any different, we all change after launch. How much we change and how much we change for the better is really the key."

     

    "Regarding the cities, the cities in WAR were not there to be the places people go to right away, this was not WoW or other MMOs. All the Tiered content is still there for each of the races."

    All you do is try to get people to not play this game Hux. Anyway... keep looking retarded for all I care. Beta is going more than amazing and the content cut will not be usable for about 2-3 months into release anyway . Leveling and then dominating the 3 campains ( which are still all there except for 4 zones aka raid/siegeable cities) will take a while.  As for the classes cut , it might hurt some fans of said class but they were subpar and boring. You still have 20% tank , 30% healers , 30% rdps and 20% mdps per faction. Good balance imo.

    This ain't a race vs race game but a faction vs faction. I am personally happy that they concentrate the action on 2 cities at launch so that the faction spirit can be at his most high. Also, some races are less popular than others and would have less balanced fronts. By rotating the cities it keeps the race together and make it a real RVR experience..   

     

    To thoses who even mentioned AoC .  That game is just pathetic. Go play your boring grinding game and leave the grown up pvp ( read RvR) players alone. Trying to get WAR down won't help your half-ass game. lol freaking Funcom for god sake.  

     

    Actually I am really looking forward to WAR. Definitely going to play it. I am just experienced enough to not buy the PR tricks. "We cut 4 cities and 4 classes, and the game is now even more awesome!" Come on now. This smells bad from miles.

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by huxflux2004

    Originally posted by Whiskeyjack1

    Originally posted by huxflux2004

    Originally posted by LiquidWolf


    Hrm, the class cut hurt a bit...
    But I really don't mind them pushing back 4 of the cities.
    It's like releasing more Raid Content as time goes on, and it will allow people to understand the City concept without having to deal with 3 choices.
    Think of how much fighting will be going on with just 2 cities.
    Then when 4 are available, people will begin to think tactics, strategy, and the penalties of inadequate defense.
    When 6 are there, then WAR will be at it's peak on the RvR. Cities changing hands and rewards flowing back and forth.
    Then it will be time for them to introduce and expansion pack. Something new.

     

    Experience shows that stuff that is cut before release, rarely make it into the game later, since after launch MMOs usually follow a completely different direction, due to the players feedback and interaction with the systems. See VG's cut features (inquisitor class, boat combat, tails) or even WoW (hero classes, sieges). You can very well forget about those cities and classes.

    Why even bother ? all you do is troll this game. Mythic did prove their honesty by telling us the truth about what is good enough to make it at release. So I believe MJB when he post :

     

    "The two capital cities are just the first two capital cities. Other cities will absolutely be done and put into the game post-launch once we see how all things shake out when we launch. Oh, by the way, the people who have said here and elsewhere that you're really paying for beta when we launch because I said that we will change things post-launch, LOL, nice try. One of the really unique things about MMOs is that we can make changes to the game after launch in order to make them better. Sometimes we succeed and sometimes we fail. No MMO is any different, we all change after launch. How much we change and how much we change for the better is really the key."

     

    "Regarding the cities, the cities in WAR were not there to be the places people go to right away, this was not WoW or other MMOs. All the Tiered content is still there for each of the races."

    All you do is try to get people to not play this game Hux. Anyway... keep looking retarded for all I care. Beta is going more than amazing and the content cut will not be usable for about 2-3 months into release anyway . Leveling and then dominating the 3 campains ( which are still all there except for 4 zones aka raid/siegeable cities) will take a while.  As for the classes cut , it might hurt some fans of said class but they were subpar and boring. You still have 20% tank , 30% healers , 30% rdps and 20% mdps per faction. Good balance imo.

    This ain't a race vs race game but a faction vs faction. I am personally happy that they concentrate the action on 2 cities at launch so that the faction spirit can be at his most high. Also, some races are less popular than others and would have less balanced fronts. By rotating the cities it keeps the race together and make it a real RVR experience..   

     

    To thoses who even mentioned AoC .  That game is just pathetic. Go play your boring grinding game and leave the grown up pvp ( read RvR) players alone. Trying to get WAR down won't help your half-ass game. lol freaking Funcom for god sake.  

     

    Actually I am really looking forward to WAR. Definitely going to play it. I am just experienced enough to not buy the PR tricks. "We cut 4 cities and 4 classes, and the game is now even more awesome!" Come on now. This smells bad from miles.



     

    At first it did smell bad, but now I'm starting to smell the coffee...and boy-o-boy does it smell good.

     

    And don't say cut. Delay and phasing in later is what they're really doing

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • RasmusLRasmusL Member Posts: 13
    Originally posted by Capn23

    Originally posted by ProfRed


    It's not that they don't have enough content that has me worried, but the fact that they planned and designed the game for years around this content.  They had endless meetings and decided it would be the best design and now they are cutting it because of a deadline.
    I don't think it's the end of the World, or this game will be bad because of it, but it does scare me.  Changing major design elements this close to launch can have major side effects.



     

     

    It hasn't been cut. It's going to be phased in after launch



     

    You, sir, just saved my mood for the rest of the summer.

     - Now I can go to sleep.

     

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by RasmusL

    Originally posted by Capn23

    Originally posted by ProfRed


    It's not that they don't have enough content that has me worried, but the fact that they planned and designed the game for years around this content.  They had endless meetings and decided it would be the best design and now they are cutting it because of a deadline.
    I don't think it's the end of the World, or this game will be bad because of it, but it does scare me.  Changing major design elements this close to launch can have major side effects.



     

     

    It hasn't been cut. It's going to be phased in after launch



     

    You, sir, just saved my mood for the rest of the summer.

     - Now I can go to sleep.

     



     

    I'm sorry...I couldn't catch if that was sarcasm or not...

     

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • Capn23Capn23 Member Posts: 1,529

    If it's not sarcasm...then your welcome

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • The classes I can understand to a point, but Realm vs. Realm between two cities..

    I've always been of the opinion that if you set out to produce a specified amount of content, then it is a matter planning and project management to either get it done on time or push the launch date out. Cutting content to meat a predetermined time table, is just weak project management.

    They just cut content out of projects to stay on schedule, but I would probably be fired if i told my boss.. "I couldn't get those last 3 magnets accurately adjusted, before the final test tomorrow "

    GU Comics: http://www.gucomics.com/comic/?cdate=20080715

  • ChiramChiram Member UncommonPosts: 643



     
    In DaOC, a group of 12 who were coordinated could take out 50 who were acting without a team effort.

     

    Those group of 12 were also more than likely unemployed. The group of 50 just got home from work and didn't give a damn :)

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