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5 Reasons why WAR will fail and PvP WotLK will be the next big thing

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Comments

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by coffee

    Originally posted by miagisan


    BTW Blizzard ALSO had a preorder and get into beta...so you fail at this argument
    http://eu.blizzard.com/en/insider/insider-021.html
    http://www.gamershell.com/companies/blizzard_entertainment/185687.html
     



     

    WoW ive typed much today.

    OK.. um they are for original WoW back in 2004.. I was talking about WAR vs Wotlk

    you fail =D

    PROBLEM.... you are talking about an EXPANSION......not a whole new game  if this was a new game i would agree at least that we could argue  but please WotLK will not play out to the player base..and WAR will win ..ohh and we don't HAVE to PAY for beta for WAR...its a DAMN BONUS for getting the Pre-order......get that through your head!!!!!!!!!!!!!!

     

    come on   there are thousands of WAR beta testers who didn't buy a pre-order to get in for the beta.

    image

  • Silverthorn8Silverthorn8 Member UncommonPosts: 510

    I think those that are in successful raid guilds or pvp/arena teams will be the diehards that'll stay in wow come the expansion.

    Typical example is one of my work buddies, we both started playing wow at launch, both of us raid (although I have recently stepped down from raiding due to my shift pattern).

    He is in a very successful raid guild and will talk for hours about the latest boss kill yadda yadda, he also goes blank when I mention any other mmo being released, talk about blinkered. I can guarantee he won't even consider war until I have the game and he can see first hand how it stacks up against wow.

    I think this is the kind of mentality that war is up against, some people just won't leave their nice and cosy little comfort zones.

    Dunno about the rest of you but when i'm in pvp I don't particularly like being mowed down by an arms/fury warrior in the space of 4 seconds or stunlocked from 100% down to zero. Just not fun, and that for me is reason enough to try something different.

    I must admit though there are a few things I'd stay with wow for and thats to level my druid, priest, hunter, mage and warlock to 80 and maybe give the deathknight a try. Oh the faith set from Naxx looks good:D

    I will be playing war in the autumn, whether I go back to wow for the expansion will depend on how good war is....guess it's a case of watch this space

  • mrroboto40mrroboto40 Member UncommonPosts: 657
    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.

    image

  • AcesplayedAcesplayed Member Posts: 182
    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by miagisan


    BTW Blizzard ALSO had a preorder and get into beta...so you fail at this argument
    http://eu.blizzard.com/en/insider/insider-021.html
    http://www.gamershell.com/companies/blizzard_entertainment/185687.html
     



     

    WoW ive typed much today.

    OK.. um they are for original WoW back in 2004.. I was talking about WAR vs Wotlk

    you fail =D

    PROBLEM.... you are talking about an EXPANSION......not a whole new game  if this was a new game i would agree at least that we could argue  but please WotLK will not play out to the player base..and WAR will win ..ohh and we don't HAVE to PAY for beta for WAR...its a DAMN BONUS for getting the Pre-order......get that through your head!!!!!!!!!!!!!!

     

    come on   there are thousands of WAR beta testers who didn't buy a pre-order to get in for the beta.

    If we all dont like open beta we can still cancel pre orders but In a way we are paying extra money it is 80 bucks...

    image
    image
    image
    No such thing as luck, just believing in it is what makes it real to you and really...thats all you need.

    Im on nobodies' side but my own.

  • greymanngreymann Member Posts: 757
    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     



     

    I'm greymann, and I approve of this message.  Hold on?  I haven't heard the air battles will be in pvp.  What I read on that was related to questing.  Also naval battles?  Squeez me?  I've wanted naval battles back since warcraft 2.  I'll have your child if this is true.  There's a place for arena I guess but with all the new pvp content I hope arena ceases to be the only method for optaining top pvp gear.  Only thing I really hate right now.

  • AuzyAuzy Member UncommonPosts: 611

    Even if WoW does have some better features it wont matter to many...they just want something new and fresh. I know I do.  Seems like Wotlk will be more of the same...grind to lvl 80 (making all your 70 epics obsolete) raid some...get more gear...pvp to get more gear! WoW has become nothing but a gear grind....gg to that.

    Only reason WoW has more to offer at the moment is simply because its been out for years....honestly with Blizz's cash flow and amazing dev team I expected more

    Uhh... what?
    image

  • Spamalot345Spamalot345 Member Posts: 118

    Regarding the OP's comments:

    Blizzard introduced Alterac Valley in June 7th, 2005 and they've had three years to polish it into what it is today...

    forums.worldofwarcraft.com/thread.html

    Oops! It's still terribad...

    And WotLK PvP is going to be the next "big thing"? Well... maybe a different kind of "big thing" than what you're thinking of.

  • SundersGhostSundersGhost Member Posts: 224
    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     



     

    All I can say is, you obviously know nothing about WAR.

     

  • Capn23Capn23 Member Posts: 1,529

    This thread does not even deserve my time and effort, but I will give a little something.

     

    1.) So you're in beta and know how fast it is? RvR doesn't need to be super ultra mega kids-drinking-pure-caffeine fast to be fun. WoW's PvP isn't even that fast...If your a paladin, you can bubble and heal, which means you have to fight them again, then they have another bubble to protect against melee...so that's 3 times, and then an IWIN button that heals you completely. That's four times you have to kill the son-of-a-bitch. Mages can keeping CCing you and they can be a pain to kill. Warlocks hit fear over and over and over again while laying DoTs...not to mention their minions which have a ton of different ways to keep you in check. Warrior and Druid teams are unstoppable in 2v2. I could go on...WoW PvP is not as fast as you think. It becomes fast when you start playing, but looking over someones shoulder while they PvP, it's slow and tedious. Button mashing is not my idea of fun.

    2.) Senarios, Keep sieges, City sieges, RvR areas...all the siege weapons you get. The difference between PvE and PvP is that PvP (RvR) is replayable and never gets old. By the time we start to get a little bored...they'll be popping a new expansion out. We haven't even gotten into all the PvE aspects. There is a very long list of things you can do. I applaud Blizz for trying to bring back a little World PvP, but people running away in their space ship is not my idea of fun. It's just gonna be another massive grind for honor to get the best armor so that you can sit there and pwn some n00bz that are trying to do the same thing you just did. PvP in WoW HAS...NO...POINT. Mythic has finally brought us a game where what you do, no matter if it's big or small, affects the outcome of a war. Blizz can't say that.

    3.) Those are some cool options...but what's the point? Grind -> Honor -> Epixxx. What do you do with those epics then? Play WoW's e-sport over and over and over and over again...but what's the point of that as well? It doesn't earn you anything except maybe a slightly larger e-peen. WAR has around 30 (correct me if I'm wrong) senarios that are like WoW's BGs with a point. They have massive RvR zones where you can plan attacks, slaughter, and have a good old time. The scenery changes in each one...you have to Improvise, Adapt, and Overcome. In Lake Wintergrasp...you sit there going back and forth so that you can destroy some pointless buildings so that you can wave your e-peen around that Horde is teh awsumnezz! And when you finally destroy their main base...guess what your prize is! MORE HONOR! WOOOOOOOOOOO! I'M SO EXCITED!

    4) O...O my god. You're kidding right? Please tell me you aren't being serious...WoW PvP is the most unbalanced I have ever seen. You know why that is? Because you can't balance a game around 1v1 perfectly. Mages will always have problems against Warriors. Rogues will always rip through clothies. Hunters will always roll their face on the keyboard. Warlocks will always spam fear. There is no balance in 1v1 or 2v2 or 3v3 or 5v5. WAR balances one army against another army...and that is very much do-able.

    5) As stated many times before...WoW will sell more boxes of their expansion because of their large player base. I'd say WAR is doing pretty well without any commercial advertising. Use common sense...

    6) And all of those things you've just listed I can describe with one...single...word. Grind. 'Massive PvE content'...grind. Professions...money sink AND grind. A lot more content...you mean 10 more levels of grinding and completely starting over? An E-Sport where you fight in the same arenas over and over and over and over again to get armor so you can be even better at fighting in the arenas over and over and over and over again....grind.

     

    So in conclusion, I will not be paying to have a boring time grinding my way up the ladder to get to the top where there is nothing for me to do but grind some more.

     

    grind grind grind....grind grind grind grind...grind grind...grind.

     

    Old McBlizzard had a farm...grind grind grind grind griiiiind griiiiind!

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • coffeecoffee Member Posts: 2,007
    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    image

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by Capn23



    Hunters will always roll their face on the keyboard.

    i laughed so hard at this...

    image

  • greymanngreymann Member Posts: 757
    Originally posted by Capn23


    This thread does not even deserve my time and effort, but I will give a little something.
     
    1.) So you're in beta and know how fast it is? RvR doesn't need to be super ultra mega kids-drinking-pure-caffeine fast to be fun. WoW's PvP isn't even that fast...If your a paladin, you can bubble and heal, which means you have to fight them again, then they have another bubble to protect against melee...so that's 3 times, and then an IWIN button that heals you completely. That's four times you have to kill the son-of-a-bitch. Mages can keeping CCing you and they can be a pain to kill. Warlocks hit fear over and over and over again while laying DoTs...not to mention their minions which have a ton of different ways to keep you in check. Warrior and Druid teams are unstoppable in 2v2. I could go on...WoW PvP is not as fast as you think. It becomes fast when you start playing, but looking over someones shoulder while they PvP, it's slow and tedious. Button mashing is not my idea of fun.
    2.) Senarios, Keep sieges, City sieges, RvR areas...all the siege weapons you get. The difference between PvE and PvP is that PvP (RvR) is replayable and never gets old. By the time we start to get a little bored...they'll be popping a new expansion out. We haven't even gotten into all the PvE aspects. There is a very long list of things you can do. I applaud Blizz for trying to bring back a little World PvP, but people running away in their space ship is not my idea of fun. It's just gonna be another massive grind for honor to get the best armor so that you can sit there and pwn some n00bz that are trying to do the same thing you just did. PvP in WoW HAS...NO...POINT. Mythic has finally brought us a game where what you do, no matter if it's big or small, affects the outcome of a war. Blizz can't say that.
    3.) Those are some cool options...but what's the point? Grind -> Honor -> Epixxx. What do you do with those epics then? Play WoW's e-sport over and over and over and over again...but what's the point of that as well? It doesn't earn you anything except maybe a slightly larger e-peen. WAR has around 30 (correct me if I'm wrong) senarios that are like WoW's BGs with a point. They have massive RvR zones where you can plan attacks, slaughter, and have a good old time. The scenery changes in each one...you have to Improvise, Adapt, and Overcome. In Lake Wintergrasp...you sit there going back and forth so that you can destroy some pointless buildings so that you can wave your e-peen around that Horde is teh awsumnezz! And when you finally destroy their main base...guess what your prize is! MORE HONOR! WOOOOOOOOOOO! I'M SO EXCITED!
    4) O...O my god. You're kidding right? Please tell me you aren't being serious...WoW PvP is the most unbalanced I have ever seen. You know why that is? Because you can't balance a game around 1v1 perfectly. Mages will always have problems against Warriors. Rogues will always rip through clothies. Hunters will always roll their face on the keyboard. Warlocks will always spam fear. There is no balance in 1v1 or 2v2 or 3v3 or 5v5. WAR balances one army against another army...and that is very much do-able.
    5) As stated many times before...WoW will sell more boxes of their expansion because of their large player base. I'd say WAR is doing pretty well without any commercial advertising. Use common sense...
    6) And all of those things you've just listed I can describe with one...single...word. Grind. 'Massive PvE content'...grind. Professions...money sink AND grind. A lot more content...you mean 10 more levels of grinding and completely starting over? An E-Sport where you fight in the same arenas over and over and over and over again to get armor so you can be even better at fighting in the arenas over and over and over and over again....grind.
     
    So in conclusion, I will not be paying to have a boring time grinding my way up the ladder to get to the top where there is nothing for me to do but grind some more.
     
    grind grind grind....grind grind grind grind...grind grind...grind.
     
    Old McBlizzard had a farm...grind grind grind grind griiiiind griiiiind!



     

    It might help if somewhere in your long tirade you mentioned how war somehow escapes being a grindfest.

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    ok im sorry  but you have not seen any new screenshots of WAR then  or any new videos ....OMG WoW has leet shadows!!!!!!!!!

     

    took them long enough

    image

  • coffeecoffee Member Posts: 2,007
    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    ok im sorry  but you have not seen any new screenshots of WAR then  or any new videos ....OMG WoW has leet shadows!!!!!!!!!

     

    took them long enough

    If you have hi-res screen please post.. cus I have yet to see the whole system.. about 6 months ago they showed screen of their uber light system that turned out tobe a lightmap LOL! and websites were confusing WoW and WAr screen shots.  But seriously if you have any screen of the lighting system and shadow system please post.

     

    image

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree



     

    1.) So Blizz finally added those pretty shadows? OOOOO! And their not in War's beta yet? WOW! That's pretty game-breaking.

    2.) That's a server event...not a public quest. Mythic took those epic server events, brought them down to size, and still kept the epic feel.

    3.) O the irony...do you know how much stuff Blizz stole from other games? Blizz takes things from other games, dumbs them down, and throws them in and THAT is why WoW is such a successful game. It doesn't require all that much thought.

    4.) He's saying that it's easier to balance around massive armies rather than a few people versus a few people.

    5.) agreed

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • greymanngreymann Member Posts: 757
    Originally posted by Vicksburg


    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced. 
     



     

    Links or it didn't happen.  I don't find anything about aerial or naval battles in wotlk pvp.  I remember them saying we'd have a new outdoor zone with catapults and destructable buildings.  Where's the d-day, aerial, naval stuff coming from?  WAR needs to step it up and become more of a pvp threat to blizz because we need mad pvp content in wow.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    ok im sorry  but you have not seen any new screenshots of WAR then  or any new videos ....OMG WoW has leet shadows!!!!!!!!!

     

    took them long enough

    OMG lol....Sorry but WAR on LOW graphics looks better and has dynamic shadows as well ...........ROFLMAO

    image

  • Falcon4196Falcon4196 Member Posts: 106
    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



      ...

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    ...

    2 Honestly you're going to use the AQ war effort as an example of a PQ?  AQ was chaotic and caused havoc with the game's economy for weeks.  Besides that and scourge invasion were singular events that won't come again.  PQs are in every zone and their are dozens of them.

    3.  You're going to accuse WAR of stealing from WoW.  I bet WoW came up with that idea for adding acheivements to their game all by themselves didn't they.


    Games I've Played: WoW, FFXI, SWG, CoH, EVE Online
    Games I'm Waiting for: WAR, Stargate Worlds

  • SikhanderSikhander Member UncommonPosts: 220
    Originally posted by coffee


    If you have hi-res screen please post.. cus I have yet to see the whole system.. about 6 months ago they showed screen of their uber light system that turned out tobe a lightmap LOL! and websites were confusing WoW and WAr screen shots.  But seriously if you have any screen of the lighting system and shadow system please post.

     



     

    http://savepic.ru/241666.htm is a good recent example of graphics. AA/AF is not in yet, half of the light maps are not in yet, bloom effects are not in yet and high resolution textures are not in yet.

    Fair to say - graphics will not be the problem in WAR.

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115

    The only meaningful PvP in WoW is in the arenas, that's why WAR's PvP will be superior.

    Lake Wintergrasp, the open PvP area in WotLK, may not be the answer to world PvP, which has been lacking in WoW since BGs were released years ago.  If you can't obtain consistently improved weapons and armor from PvP in LW, like you can in arenas, people won't do much PvPing there.

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by coffee

    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    ok im sorry  but you have not seen any new screenshots of WAR then  or any new videos ....OMG WoW has leet shadows!!!!!!!!!

     

    took them long enough

    If you have hi-res screen please post.. cus I have yet to see the whole system.. about 6 months ago they showed screen of their uber light system that turned out tobe a lightmap LOL! and websites were confusing WoW and WAr screen shots.  But seriously if you have any screen of the lighting system and shadow system please post.

     

    ok here you go   Video is low quality  but you can download it in HD...... if you want to..and ohh just wait for launch..then you will see..



    http://www.gamespot.com/video/520538/6193632/warhammer-online-age-of-reckoning-e308-game-demo-the-inevitable-city-2008

     

    WoW is playing catch-up and they are scared and they dodge a small bullet with AoC flopping (by small i mean WoW's hardcore PVP players) ...but WAR can take away a lot of WoWs player base. Blizzard is afraid and we can all see it

     

    but i am done now  and i am leaving for Comic con and i will be playing WAR and i  know i will not disapoint

    image

  • coffeecoffee Member Posts: 2,007
    Originally posted by greymann

    Originally posted by Vicksburg


    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced. 
     



     

    Links or it didn't happen.  I don't find anything about aerial or naval battles in wotlk pvp.  I remember them saying we'd have a new outdoor zone with catapults and destructable buildings.  Where's the d-day, aerial, naval stuff coming from?  WAR needs to step it up and become more of a pvp threat to blizz because we need mad pvp content in wow.



     

    Its not 100% clear yet, but theres a battleground in WoW that has horde or allaince defending a fortress;

    lets say horde hold to fortress and allaince are attacking the allaince start the game on ships as they sail towards the cliff/beach fortress, its rumored allaince on the boats can shoot the cannons etc as can the hord from atop the fortress.  Soon enough the allaince reach the beach and they have to storm the fortress using seige weapons etc.

    Aerial combats has been confirmed for PvE as in 1 flying unit against another (video http://www.youtube.com/watch?v=EMUTpRhuB70), Aerial combat has been confirm in PvP as Flying unit dropping bonbs.. AFAIK its not been confirmed for Player vs Player aeial combat.

    image

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by greymann

    Originally posted by Capn23


    This thread does not even deserve my time and effort, but I will give a little something.
     
    1.) So you're in beta and know how fast it is? RvR doesn't need to be super ultra mega kids-drinking-pure-caffeine fast to be fun. WoW's PvP isn't even that fast...If your a paladin, you can bubble and heal, which means you have to fight them again, then they have another bubble to protect against melee...so that's 3 times, and then an IWIN button that heals you completely. That's four times you have to kill the son-of-a-bitch. Mages can keeping CCing you and they can be a pain to kill. Warlocks hit fear over and over and over again while laying DoTs...not to mention their minions which have a ton of different ways to keep you in check. Warrior and Druid teams are unstoppable in 2v2. I could go on...WoW PvP is not as fast as you think. It becomes fast when you start playing, but looking over someones shoulder while they PvP, it's slow and tedious. Button mashing is not my idea of fun.
    2.) Senarios, Keep sieges, City sieges, RvR areas...all the siege weapons you get. The difference between PvE and PvP is that PvP (RvR) is replayable and never gets old. By the time we start to get a little bored...they'll be popping a new expansion out. We haven't even gotten into all the PvE aspects. There is a very long list of things you can do. I applaud Blizz for trying to bring back a little World PvP, but people running away in their space ship is not my idea of fun. It's just gonna be another massive grind for honor to get the best armor so that you can sit there and pwn some n00bz that are trying to do the same thing you just did. PvP in WoW HAS...NO...POINT. Mythic has finally brought us a game where what you do, no matter if it's big or small, affects the outcome of a war. Blizz can't say that.
    3.) Those are some cool options...but what's the point? Grind -> Honor -> Epixxx. What do you do with those epics then? Play WoW's e-sport over and over and over and over again...but what's the point of that as well? It doesn't earn you anything except maybe a slightly larger e-peen. WAR has around 30 (correct me if I'm wrong) senarios that are like WoW's BGs with a point. They have massive RvR zones where you can plan attacks, slaughter, and have a good old time. The scenery changes in each one...you have to Improvise, Adapt, and Overcome. In Lake Wintergrasp...you sit there going back and forth so that you can destroy some pointless buildings so that you can wave your e-peen around that Horde is teh awsumnezz! And when you finally destroy their main base...guess what your prize is! MORE HONOR! WOOOOOOOOOOO! I'M SO EXCITED!
    4) O...O my god. You're kidding right? Please tell me you aren't being serious...WoW PvP is the most unbalanced I have ever seen. You know why that is? Because you can't balance a game around 1v1 perfectly. Mages will always have problems against Warriors. Rogues will always rip through clothies. Hunters will always roll their face on the keyboard. Warlocks will always spam fear. There is no balance in 1v1 or 2v2 or 3v3 or 5v5. WAR balances one army against another army...and that is very much do-able.
    5) As stated many times before...WoW will sell more boxes of their expansion because of their large player base. I'd say WAR is doing pretty well without any commercial advertising. Use common sense...
    6) And all of those things you've just listed I can describe with one...single...word. Grind. 'Massive PvE content'...grind. Professions...money sink AND grind. A lot more content...you mean 10 more levels of grinding and completely starting over? An E-Sport where you fight in the same arenas over and over and over and over again to get armor so you can be even better at fighting in the arenas over and over and over and over again....grind.
     
    So in conclusion, I will not be paying to have a boring time grinding my way up the ladder to get to the top where there is nothing for me to do but grind some more.
     
    grind grind grind....grind grind grind grind...grind grind...grind.
     
    Old McBlizzard had a farm...grind grind grind grind griiiiind griiiiind!



     

    It might help if somewhere in your long tirade you mentioned how war somehow escapes being a grindfest.



     

    1.) It's not as armor based as WoW. In WoW a level 70 in full season 4 could easily take on 3 level 70's in seaon 2. A new level 40 with skill could take on a level 40 in decent armor that doesn't know what their doing.

    2.) Less button smashing, more thought. If you're a shaman in WAR, you have to balance how much you heal with how much damage you do. You do spam too many offensive spells, they slowly get weaker and weaker...you do too much healbotting...your heals get weak.

    3.) Quests aren't all kill 20 bears...get those 5 bear paws, go to the quest giver, go back out, kill 20 cougars, get 5 cougar paws, go back to the quest giver...so on and so forth. Especially the Public Quests. I've heard many many beta tester talk about how they'd sit at their computer and get lost for hours in all the fun things their are to offer.

    4.) Everything has a reason. In WoW...the reason was so that you could raid the next dungeon, or get that next piece of uber armor. Here...the point is to push your realm farther. The little guy can make a difference and that isn't always the case in WoW. It's really discouraging to have to grind an instance over and over again for that one piece of armor. It's really discouraging to have to die over and over again in Arenas just to get enough honor. In WAR...everyone has a chance.

    5.) WAR is not a job. You don't have to spend 7 hours each day playing to have a good time. Only have an hour? Jump in the open group system and suit up for a PQ. Want to PvP a little? Head to the RvR zone of join a senario. Mythic has even stated that they don't want this to be a job...they want it to be a hobby.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • coffeecoffee Member Posts: 2,007
    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by needalife214

    Originally posted by coffee

    Originally posted by mrroboto40

    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

     

    What was WoW at launch, you kill monsters get to 60 runs dungeons, that was it.

    Look at it now, sure it expanded, but:

    1) Look at the graphics in WAR, they are alot better than WoW.

    2) Public Quests, possibly the most innovative idea in an MMO.

    3) More that just 4 or 5 scenarios.

    4) Ideas to keep balance during RvR (haven't been released yet)

    5) You cannot compare a game that has been out for 4 years or so, to one that is being release this year. However, you can play it, and that is what those who do not like WoW, who are bored of it, and who are not looking to continue playing it will do.



     

    1. Thats a matter of opinion.. from what I have seen/played WoW wins easy.. even more so with WoWs new dynamic character/enviroment shadow system: we have yet to see WARs so called lighting/shadow system.. its not even in the beta.

     

    2. PQ.. kind of new but not realy.. Wow has had similar quests for a while such as the AQ event, patch 2.4 and the Scurge invasion.  And the holiday events.

    3. True, but if WAR did not steal WoW cross server battle group idea WAR could not have more than half a dozen senarios.

    4. ?

    5. agree

    ok im sorry  but you have not seen any new screenshots of WAR then  or any new videos ....OMG WoW has leet shadows!!!!!!!!!

     

    took them long enough

    If you have hi-res screen please post.. cus I have yet to see the whole system.. about 6 months ago they showed screen of their uber light system that turned out tobe a lightmap LOL! and websites were confusing WoW and WAr screen shots.  But seriously if you have any screen of the lighting system and shadow system please post.

     

    ok here you go   Video is low quality  but you can download it in HD...... if you want to..and ohh just wait for launch..then you will see..



    http://www.gamespot.com/video/520538/6193632/warhammer-online-age-of-reckoning-e308-game-demo-the-inevitable-city-2008

     

    WoW is playing catch-up and they are scared and they dodge a small bullet with AoC flopping (by small i mean WoW's hardcore PVP players) ...but WAR can take away a lot of WoWs player base. Blizzard is afraid and we can all see it

     

    but i am done now  and i am leaving for Comic con and i will be playing WAR and i  know i will not disapoint

    Yeah saw that b4.. again no shadow system.. basic light maps.. and bare looking city.. /yawn just not impressed

     

    image

  • HricaHrica Member UncommonPosts: 1,129
    Originally posted by Vicksburg


    1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here.
    I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ?
    2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC.
    Why should reconquering the things you conquered already 40 times be playble past 3 months playing?
    3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced.
    Not even talking of the newly showed D-Day landings in WotLK.
    So with more options -  from mounted combat to air fights - tell me WotLK isn't showing a lot more.
    4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before.
    I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings.
    5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it.
    And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games.
    So CHOICES of play is the 6th reason why PvP WotLK will win easely.
     
     

    Agree with this, ...I do not

     

This discussion has been closed.