1. PvP fights in WAR are badly animated with S L O W and S T A T I C fighting compared to the fast paced fights in Wow. PvP People coming from WOW will not be comfortable with the speed of some veterans playing a "video" game. About all the vidoes on the web show this, speed is crucial here. I still wonder why all these MMORPG makers can't match the Wow speed of its fights. Answer ? 2. The content of WAR is very limited. You conquer the keeps, you conquer the cities. 10 times, 20 times, 30 times and then what? What are the guildies aiming for? Recognition on the web (like PVE progression in Wow). RvR was played and ended dead 3 years ago with the demise of DAoC. Why should reconquering the things you conquered already 40 times be playble past 3 months playing? 3. WotLK will have air battles, sea battles, landing invasions. Not forgetting the team manned tanks which just don't exist in WAR. The whole end zone PVP in WotLK is complete open world - no restrictions. Even parts of the city fights in WAR are instanced. Not even talking of the newly showed D-Day landings in WotLK. So with more options - from mounted combat to air fights - tell me WotLK isn't showing a lot more. 4. Arena is a terrfic development tool for Blizzard. The fine tunement of its classes nowadays can be compared with pure MMO science. Everything is analysed up to .001% in the millions of competitve arena fights. It allows Blizzard to balance the game better than ever before. I don't need to show the unbalance in classes DAoC had. With 20 WAR classes the game just will not be balanced in the beginning. Leading to very frustrated playings. 5. WotLK is already assured of 5 million copies. Everyone and his cat will play with his/her friends to progress in the best polished MMORPG. No one is going to leave it, because your friends in RL will be playing it. And ... most importantly when you are fed up of having your head turned in for the 213 th time in Wow you still have a massively PVE content, a LOT more professions, a LOT more content, and a PVP e-sports game with price money that doesn't even exist in other PvP MMORPG games. So CHOICES of play is the 6th reason why PvP WotLK will win easely.
I was going to comment on this rubbish but i think my fellow WAR supporters have said it all.
Bottom line is that WoW will NEVER be a PvP game. It is a PvE game with PvP side shows.
Oh WoW there will be a keep battle? Do you get the best gear from it? NO the arena gear is the best. People will still play Arena and neglect anything else that doesn't have the best gear. The WoW PvP mentality is to go for gear and not for battles. So it doesn't matter how they change things or what open world things they add it won't change it.
Combat speed is a laughable argument. It is beta things change and watching a video of pretty much any MMO out will make me yawn. I don't like games where I get exploded in 5 seconds or less. There is nothing like waiting 30 seconds to rez, 15 running back to the fight, and dying in 5 seconds. Not to mention the fact that having time to think inbetween abilities is a must have instead of just spamming the same 3-4 abilities. Heaven forbid you feel like you are actually in a battle and not playing a game of whack-a-mole.
Oh and to the guy who said that once you take a keep and city 30 times you will be bored. Well since they expect a city to be taken/attacked once a month that means 30 months worth of content. 2 years 6 months worth of content? Sweet. Not to mention they will be putting out expansions and they won't be the 2 year underwhelming for the development time WoW expansions.
As for the dynamic shadows crap that WoW is doing....Awesome just what I wanted. I mean that was right up there on my list of things that an MMO absolutely needs. I was just talking to my friend the other day you know and we both agreed that when PvP is lacking any real meaning you need more shadows. WoW putting in shadows now is just plain stupid. Just think in another 2 years you might get armor dyes so everyone doesn't look exactly the same.
Comments
I was going to comment on this rubbish but i think my fellow WAR supporters have said it all.
This thread is classic FAIL.
Bottom line is that WoW will NEVER be a PvP game. It is a PvE game with PvP side shows.
Oh WoW there will be a keep battle? Do you get the best gear from it? NO the arena gear is the best. People will still play Arena and neglect anything else that doesn't have the best gear. The WoW PvP mentality is to go for gear and not for battles. So it doesn't matter how they change things or what open world things they add it won't change it.
Combat speed is a laughable argument. It is beta things change and watching a video of pretty much any MMO out will make me yawn. I don't like games where I get exploded in 5 seconds or less. There is nothing like waiting 30 seconds to rez, 15 running back to the fight, and dying in 5 seconds. Not to mention the fact that having time to think inbetween abilities is a must have instead of just spamming the same 3-4 abilities. Heaven forbid you feel like you are actually in a battle and not playing a game of whack-a-mole.
Oh and to the guy who said that once you take a keep and city 30 times you will be bored. Well since they expect a city to be taken/attacked once a month that means 30 months worth of content. 2 years 6 months worth of content? Sweet. Not to mention they will be putting out expansions and they won't be the 2 year underwhelming for the development time WoW expansions.
As for the dynamic shadows crap that WoW is doing....Awesome just what I wanted. I mean that was right up there on my list of things that an MMO absolutely needs. I was just talking to my friend the other day you know and we both agreed that when PvP is lacking any real meaning you need more shadows. WoW putting in shadows now is just plain stupid. Just think in another 2 years you might get armor dyes so everyone doesn't look exactly the same.