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To be honest

GrandAmGrandAm Member Posts: 404

I am not a pre-cu player.  I started in CU and had a ball.  I have played the NGE and have had some fun in the past.  I do wish I had started pre-cu.  It sounded like a terrific system.  Of course I quacked and have to say I see the potential everyone here talks about.

But since the NGE the most fun I have had is actually in these forums both current and vets.  I feel it is based on the idea of community.  Since I started playing EVE I still spend more of my gaming time on these forums than actually playing EVE in game.  The sheer passion both sides of SWG offers dynamically is fun. Almost like like an interactive  game and entertainment just without the graphics.

Imho there were those that got screwed over by SOE. Namely with ToOW and the unethical launch of the NGE.  I do feel if anyone enjoys the current game they have every right to.  I also beive anyone that wants to criticize the current game and its producing company has a right and duty to.  Reguardless of how much time has past.  After all those that ignore or forget the past are doomed to repeat it.  Good discussion is paramount.

I recently had a thread I started removed in the current/general area. Not just locked.  While I am not upset about a thread I started got deleted, I am sick of seeing MMORPG deleting whole threads because they get derailed.  Both sides of the passionate sides have a part in it.  Including me.  I wish MMORPG would just lock the thread in the future instead of deleting it.  I had good info there not relating to why it got locked concerning the GU5 update.  Both positive and negative opinions and ripe for disscussion.   I am not blaming any person(s).

MMORPG and staff, could you please just lock the threads from now on instead of deleting.  Sometimes even though the thread derails there are still vaild info and disscussion that precede the derailment.  Thanks.

Don't read any thing into posting in vets area.  I just don't feel like double posting to the current forum.

Oh...I've been drinking so please let me know if I mentioned the embarasing time with the hooker in Nogales.  Thanks.  I don't want to make myself look bad...

"Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

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Comments

  • bigfootsbigfoots Member Posts: 198

    As a pre-cu player, the ONLY fun that I have been able to get out of this game for a long time is reading the veteran forum.

    Would I resub to try the NGE? Not a chance.
    As fondly as I remember this game, it's not the game we left behind.

    Glad that you too enjoy the Veteran forum....I suspect it will be going long after the NGE bantha doings has disappeared down the river.

    Proud Master CH -
    Sorry,
    Proud FORMER Master CH...
    my toon was untimely converted into something more Star Warsy

  • bigfootsbigfoots Member Posts: 198

    PS: Now that you mention it, my wookie had a few interesting stories about back alley hookers in Mos Espa.....

    Proud Master CH -
    Sorry,
    Proud FORMER Master CH...
    my toon was untimely converted into something more Star Warsy

  • JustBeJustBe Member Posts: 495

    The problem isn't with the game for most players because if it launched like the NGE (obviously without the crap UI and the stupid aiming) then alot of people would still be happy with it. However it's how SOE/LA lied and treated everyone which pisses most SWG veterans off and that's something that can never go away.

    I personally would resub in a heartbeat if they brought pre cu back but alot of people wouldn't.

    ----------------------------------------
    Talking about SWG much?

    image

  • ObeeObee Member Posts: 1,550
    Originally posted by JustBe


    The problem isn't with the game for most players because if it launched like the NGE (obviously without the crap UI and the stupid aiming) then alot of people would still be happy with it. However it's how SOE/LA lied and treated everyone which pisses most SWG veterans off and that's something that can never go away.
    I personally would resub in a heartbeat if they brought pre cu back but alot of people wouldn't.

     

    The problem with the game is the game itself.  The fraud, lies, and hostility towards customomers is the problem with the company behind the game. 

    SWG, as it is today, is a horrible mess of a game.  It is the single worst MMO available.  The core game systems are poorly designed and implemented.  The combat system is just flat out bad.  The quests in the game are poorly thought out and for the most part, don't fit the IP.  The classes are poorly conceived and are constantly being altered because of that.  The only consistent thing about the game's development, from the time it was launched, is that the developers are willing to make sweeping changed that disregard anything the players have accomplished in the game.

    If SWG launched with the NGE, it would be in the same sad shape it is in now.  The game is unfun and unpolished.  Even among the people who are still subscribed to the game, the largest group is Star Wars fans who don't really like the game.  Even with the circumstances surrounding the NGE being inflicted on the game, if it was actually fun and a good game it would have a lot more players than it currently does.  If you mention SWG in any other MMO, everyone will mention that the game sucks.  Very few mention how it was inflicted on the former playerbase.

     

     

  • GutboyGutboy Member Posts: 630

    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:

    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.

    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.

    3. Loss of the 32 professions to 9 "iconic" professions.

     

  • FishermageFishermage Member Posts: 7,562


    Originally posted by Gutboy
    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
    3. Loss of the 32 professions to 9 "iconic" professions.
     

    The current DEV team is little better than past DEV teams. They have could care less about erasing player efforts each time they re-invent the game. They lack vision and ethics, just like all the other DEV teams.

  • ObeeObee Member Posts: 1,550
    Originally posted by Gutboy


    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
    3. Loss of the 32 professions to 9 "iconic" professions.
     

     

    The current game is not fun to play, nor is it polished.  That is the primary reason so few people now play it.  The old game was never polished, but the core game was a lot more fun than the current one, which is why so many more people played it.  The old game never lived up to its potential, the current game has no potential to live up to.

    Most of the former SWG devs who are at BioWare Austin are ones who left around the time of the CU (the sooper sekret insiedry word is that Gordon Walton actually left SOE because of the CU).

    1.  The current default UI is horrible.  Even Obriak, who sees few, if any, of the game's faults, will reccomend that people download and use third party mods to change the UI to something intuitive and functional.

    2. The current combat system requires a collision system to properly function.  Hell, even Wolfenstien 3D didn't allow NPCs to shoot at you through walls.  The game should have had a collision system at launch.  It was a very poor choice not to.  At any rate, the current combat system is horrible and not any fun.  Considering the game is primarily based around combat, that is a very bad thing.

    3. The nine classes, since the only one that could in any way be considered a 'profession' is bounty hunter, since they have the ability to hunt bounties, are poorly concieved.  There is a reason that the developers focus on revamping them every few months.

     

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Gutboy


    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
    3. Loss of the 32 professions to 9 "iconic" professions.
     



     

    I wouldn't put the blame of who lied on the devs. I think it was likely management that either directly or indirectly implied strategies to the devs who in turn informed the community via the correspondents or community relations people. Problem is when management again changes the direction or the strategy of the game then it appears as though the devs or CSR's lied.

    However, concerning the rest of your points I'd say that if that is all you see as being contentious issues with vets then you're really not understanding the whole picture. You've completely over-simplified the problem, and thus trivialized the legitimate complaints people have with post-NGE SWG.

  • FishermageFishermage Member Posts: 7,562


    Originally posted by Suvroc
    Originally posted by Gutboy The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
    3. Loss of the 32 professions to 9 "iconic" professions.
     

     
    I wouldn't put the blame of who lied on the devs. I think it was likely management that either directly or indirectly implied strategies to the devs who in turn informed the community via the correspondents or community relations people. Problem is when management again changes the direction or the strategy of the game then it appears as though the devs or CSR's lied.
    However, concerning the rest of your points I'd say that if that is all you see as being contentious issues with vets then you're really not understanding the whole picture. You've completely over-simplified the problem, and thus trivialized the legitimate complaints people have with post-NGE SWG.



    Yes I place blame squarely on Smedley's shoulders. He is the one constant through all the changes. HE is the one who is primarily unthical -- but he continually hires certain types. Those certain types continue on with business as usual.
  • ValeranValeran Member Posts: 925
    Originally posted by Fishermage


     

    Originally posted by Suvroc


    Originally posted by Gutboy
     
    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:

    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.

    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.

    3. Loss of the 32 professions to 9 "iconic" professions.

     



     

     

    I wouldn't put the blame of who lied on the devs. I think it was likely management that either directly or indirectly implied strategies to the devs who in turn informed the community via the correspondents or community relations people. Problem is when management again changes the direction or the strategy of the game then it appears as though the devs or CSR's lied.

    However, concerning the rest of your points I'd say that if that is all you see as being contentious issues with vets then you're really not understanding the whole picture. You've completely over-simplified the problem, and thus trivialized the legitimate complaints people have with post-NGE SWG.





    Yes I place blame squarely on Smedley's shoulders. He is the one constant through all the changes. HE is the one who is primarily unthical -- but he continually hires certain types. Those certain types continue on with business as usual.

     

     

    I blame Nancy too...cause I can...  ;)  I hope Uncle Owen haunts her dreams....

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • FishermageFishermage Member Posts: 7,562


    Originally posted by Valeran
    Originally posted by Fishermage  

    Originally posted by Suvroc

    Originally posted by Gutboy
     
    The current dev team is not the one who "lied" to you, in fact many of them that did "lie" to you are hard at work on the Bioware game right now. The current dev team has the game very polished, it's fun to play and the amount of content is so far superior to any we had in the pre-cu time period. At this point with the release of GU5 which makes EVERY SINGLE weapon better if crafted by a player over any loot drop, the vets in my opinion have this to complain about:
    1. The UI  Why you all have such a hard time with point and click and watching a toolbar for a cooldown timer over stacking 20+ attacks in a combat log is beyond me.
    2. Collision, need I mention that the pre-cu game did not have it and you ALL LOVED IT.
    3. Loss of the 32 professions to 9 "iconic" professions.
     
     
     
    I wouldn't put the blame of who lied on the devs. I think it was likely management that either directly or indirectly implied strategies to the devs who in turn informed the community via the correspondents or community relations people. Problem is when management again changes the direction or the strategy of the game then it appears as though the devs or CSR's lied.
    However, concerning the rest of your points I'd say that if that is all you see as being contentious issues with vets then you're really not understanding the whole picture. You've completely over-simplified the problem, and thus trivialized the legitimate complaints people have with post-NGE SWG.



    Yes I place blame squarely on Smedley's shoulders. He is the one constant through all the changes. HE is the one who is primarily unthical -- but he continually hires certain types. Those certain types continue on with business as usual.
     


     
    I blame Nancy too...cause I can...  ;)  I hope Uncle Owen haunts her dreams....

    But she has been gone for a quite some time; and they still keep doing the same types of things -- this shows that she wasn't the CAUSE, merely another symptom.

  • kobie173kobie173 Member UncommonPosts: 2,075

    Well this thread went exactly where I knew it would go.

    So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

  • KylrathinKylrathin Member Posts: 426
    Originally posted by kobie173


    Well this thread went exactly where I knew it would go.

    You mean along the path it started on?  The OP was posting his issues with what happened.  Everyone is discussing what happened and their reactions to it.  Everyone expected it to go this way.  But this particular thread hasn't been derailed - it's still on the path the OP set it on.

    There's a sucker born every minute. - P.T. Barnum

  • ThunderousThunderous Member Posts: 1,152

    I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.

    It never really made sense. 

    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.

    No expansion.

    No collision.

    No capital ships.

    More broken promises than anything else.  It's amazing people still pay to play this game.

    Tecmo Bowl.

  • GutboyGutboy Member Posts: 630

    The pre-cu game never had collision and people were fine with it, why is it such a big deal to some people now?

    The reason why we don't have collision detection, as it was promised for November of 2006, is because the programs implemented it and then art discovered that collision for objects like walls was only ever designed for knee-level.  Raph Koster and his design team 8-9 years ago never designed the game with the ability to jump, so that's why the jetpack still bumps into rocks on the ground, because your collision box is just extended to the ground invisibly.  The team found that when they implemented jumping, you could get stuck inside an object because you "jumped" over the knee-level collision but couldn't get back out.

     

  • FishermageFishermage Member Posts: 7,562


    Originally posted by Gutboy
    The pre-cu game never had collision and people were fine with it, why is it such a big deal to some people now?
    The reason why we don't have collision detection, as it was promised for November of 2006, is because the programs implemented it and then art discovered that collision for objects like walls was only ever designed for knee-level.  Raph Koster and his design team 8-9 years ago never designed the game with the ability to jump, so that's why the jetpack still bumps into rocks on the ground, because your collision box is just extended to the ground invisibly.  The team found that when they implemented jumping, you could get stuck inside an object because you "jumped" over the knee-level collision but couldn't get back out.
     

    which is one of the MANY reasons why they never should have done the NGE, which requires collision detection to make it even moderately sensible. That is why it is such a "big deal" now.

    Actually however, I don't see anyone making a big deal about it; merely discussing it and logging it in as another SOE failure.

    Where do you see anyone making a big deal of it?

  • MikeMBMikeMB Member Posts: 272
    Originally posted by Thunderous


    I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.
    It never really made sense. 
    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.
    No expansion.
    No collision.
    No capital ships.
    More broken promises than anything else.  It's amazing people still pay to play this game.

    Lets go over all 3.

    No Expansions, why no Expansions? If you recall SOE did plan to do one of 3 Expansions back after the NGE launched. They did two Q&A's with the Players asking what one out of 3 Expansions the Players wanted. One was a GCW Expansion, another was a "Dark and Light" Expansion and lastly one so stupid even this "SOE fanboi" will say it was a stupid idea.

    Still they sat down talked to the Players about all 3 and then asked if they wanted one of those 3 or if the Players wanted them to fix the game. Guess what one won?

    So they went about fixing the game rather then doing an Expansion to SWG. Not only that look at how much flack SOE or hell anyone gets from doing an Expansion now. You get tons of Players screaming how they should fix the core game rather then do an Expansion. Hell I love seeing people on the WoW forums posting this whole love/hate thing with Expansions. They want new content, yet they don't want an Expansion. And Blizzard did get flack over BC something that did make me laugh...

    Still that's why we didn't see an Expansion to SWG, they wanted to do one at first and yeah why do a new one when the Player Base is smaller. And chances are you'd have the same people screaming to fix the Core Game.

    Collision, you can blame Koster and his Dev's for this. Few things many people don't know about but Collision along with Swiming was going to be something that "was" going to be in SWG. Well going to have to give a little history here, and I believe the person that told me this.

    SWG in Alpha was more NGE like rather then Pre-CU like, however Koster and his team got that game scraped, I can go off on the rumors behind who wanted the Alpha game gone. Still wanna know why the Pre-CU was so bad at Beta and Launch? It was a whole new game that they came up with in a few months, not the game they worked on for a few years.

    Anyway in order to meet the launch date, Koster and his team dropped some of that content and never even put the code for that in the game. Even if they did one thing many Vets tend to forget is that SWG has the most code out of any MMO on the market. Every Dev Team and even the guys working on the EMU have stated how hard the game is to work on.

    So for the most part the Pre-CU game and engine isn't one that supports a third axis. If they wanted to do this, a whole new Engine is needed. Tell the truth I would support SOE ditching the games Engine and putting a new one in. Koster is well known for making hard to work on games, took the UO Dev's years to even know how to put new Artwork and items in. And UO is another Koster title...

    As for Capital Ships dear god NO!

    Ok know how hard it is to run a POB? You need the Pilot and Gunners on Vent or Voicechat. You need people to talk to you and tell you what's coming in and from where. Believe me that's why you have POB Crews going out and training themselfs all the time. Now how do you think a Crew would do without Voicechat? Believe me it takes some time to type something out, and in Space you need to tell the Pilot or other gunners where that guy in the A-Wing just went too.

    You'd have a big clusterf##k in no time with something like a Player Run ISD, or even a Corvette.

    Also then you have to take Space and Lag into mind here...

    First things first look at Space Zone's like Naboo, Kash and what not. Those zone's where made with the idea in mind that people would be flying Fighters and smaller POB's in them. Really they are way too small for even a Corvette. Hell an ISD would take up a good part of the Space Zone...

    Now think of what it would be like if you had 5 Corvettes and an ISD all loaded into the Naboo System?

    The lag would be "bad" not just "bad" but really friggen bad. See look at how much crap you have running around in one of the main systems, you have NPC Fighters. You have Asteroids and what not flying around as well. That's why in Deep Space you have next to nothing in it. Also well look at Deep Space, you can for the most part see where the ISD is at all times in it.

    Not only that but why even put them in?

    Star Wars was more about Dogfighting rather then Capital Ships duking it out. Granted you have a few parts in the Movies and Books showing big Capital Ships blasting at one another. But Star Wars was more about the whole Pilot in his one man fighter. Think World War 2, you have Dogfighting going on with X-Wings and TIE's, you have ships like the Falcon acting as your Heavy Bombers...

    And look how the Player Base is with Space. Granted you have people like myself who are up in Space more then the ground. Most people however go up a few times, get bored or don't like Space and stay on the ground. Oh granted it would be cool for that really big Imp Guild to have their own ISD, but well how many times would they use it?

    Really if you want Capital Ships (and yes I even said this back in 2005) go with Star Trek. I think Star Wars was much more about your Pilot flying his X-Wing rather then someone in a Capital Ship. Where as Star Trek was more about your Capital Ship.

  • NanachubNanachub Member Posts: 63

    Erm... no.

    I find your lack of vision disturbing... as all I hear are exscuses.

    Apply "Devs promised" to most of the things you said and then replace promise with "Lie" and thats where the NGE is now.

    History is a great teacher. 5 years later and people are still blaming the guy before for why "its not my fault!!". For eg. Ralph Koster didnt include Milk Bottles in the game!! WHY as they werent needed at the time of creation/design but 5 years later im sure as hell convinced that if they were in game at the start they would now be broken in game and/or a 246 month Vet award or looted of a meatlump. If you missed the point then as previously pointed out for 1 example jumping wasnt designed to be in the game... so to just include it with no thought/designing/planning is open to ridicule and judgment.

    If your making exscuses for WHY it cannot happen then the game has reached its ceiling of "growth", and that apparantly happened many years ago.

    Because to have capitol ship featured in game you would need to create a larger  space environment which implies more resources (server etc), deep space zones etc (EVE does it quite nicely) what you describe is a "Cant do it" approach. Fab! hence why the game is not growing. As I said at the start ...I find your lack of vision disturbing...

    A New Hope as done by SOE

    **Klaxons blare away**

    [RandomDev answers the intercom]

    RandomDev: [sounding official] Uh, everything's under control. Situation normal.

    Paying Customer: What happened?

    RandomDev:[getting nervous] Uh, we had a slight Server malfunction, but uh... everything's perfectly all right now. We're fine. We're all fine here now, thank you. How are you?

    Paying Customer: Where can I get my money back, in fact where can I get my game back!!.

    RandomDev: Uh, uh... negative, negative. We had a reactor leak here now. Give us a few minutes to lock it down. Large leak, very dangerous.... just keep paying and subscribing

    Paying Customer: Who is this? What's your operating number?

    RandomDev: Uh...

    [RandomDev shoots the intercom]

    RandomDev: [muttering] Boring conversation, anyway.

    "Obi-Wan Kenobi: We were decieved by a lie; we all were. It appears that SOE is behind everything, including the NGE! After the death of CU, the NGE became their new apprentice."

  • ThunderousThunderous Member Posts: 1,152

    MikeMB, are few points in reply to your post:

    1.)  You are just blatanly wrong about SOE ditching the NGE during development of SWG and going to Pre-CU.  Either that or you are lying.  Here is a link to an article written in February of 2002, that previews what SWG was going to offer, and it is almost exactly what was delivered in Pre-CU.  Sorry, nice try.  By the way, in case you didn't play Pre-CU, SWG launched in summer of 2003.  The article was written in Spring of 2002.

    http://play.tm/story/150

    2>)  I never said that adding in collision was going to be easy, I never said adding capitol ships was going to be easy.

    The problem is that Smedley and the SOE SWG developers told the playerbase that the changes were coming.  Why is this a problem?  Well, for one, why did they tell us to expect an expansion in 2006? 

    Simple:  To keep everyone paying.  The promise of an expansion, collision detection, and capital ships is certainly enough to keep players wanting to improve their avatars until they go live.

    So, Mike, whether you personally think those additions are necessary or not is of little relevance.  The true issue lies in that SOE promised these things to the playerbase and to potential customers.  Should it take SOE 3 years to "fix bugs" and still have this empty of a game to show for it?  You are being a bit ridiculous with excusing that sort of business practice.  It's a good thing that most people expect more and are not willing to support a company that offers so little to the consumer.  However, there will always be those who seem to defend the fraudulent actions of companies like SOE and Funcom to their dying days.  It's very strange.

    Tecmo Bowl.

  • ObeeObee Member Posts: 1,550
    Originally posted by MikeMB

    Originally posted by Thunderous


    I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.
    It never really made sense. 
    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.
    No expansion.
    No collision.
    No capital ships.
    More broken promises than anything else.  It's amazing people still pay to play this game.

    Lets go over all 3.

    No Expansions, why no Expansions? If you recall SOE did plan to do one of 3 Expansions back after the NGE launched. They did two Q&A's with the Players asking what one out of 3 Expansions the Players wanted. One was a GCW Expansion, another was a "Dark and Light" Expansion and lastly one so stupid even this "SOE fanboi" will say it was a stupid idea.

    Still they sat down talked to the Players about all 3 and then asked if they wanted one of those 3 or if the Players wanted them to fix the game. Guess what one won?

    So they went about fixing the game rather then doing an Expansion to SWG. Not only that look at how much flack SOE or hell anyone gets from doing an Expansion now. You get tons of Players screaming how they should fix the core game rather then do an Expansion. Hell I love seeing people on the WoW forums posting this whole love/hate thing with Expansions. They want new content, yet they don't want an Expansion. And Blizzard did get flack over BC something that did make me laugh...

    Still that's why we didn't see an Expansion to SWG, they wanted to do one at first and yeah why do a new one when the Player Base is smaller. And chances are you'd have the same people screaming to fix the Core Game.

     

    The reason why there has been no expansion since the NGE, and why there will be no expansions for the game in the future is 100% because of the huge subscription loss the NGE caused.  There was a GCW expansion being worked on up until around four or five months into the NGE.  It wasn't canceled in favor of bug fixes, as most of the team working on the expansion were moved to other SOE projects (the DCU game) or were let go.  Swede is the only member of the expansion team that was moved bact to the main game.

    The expansion was cancelled and the dev team was cut down to around twenty people.  It wasn't because they needed fewer people to fix bugs, it was to cut costs.  The 'We cancelled the expansion to focus on fixing bugs!' line was nothing more than PR fluff to put a happy face on the fact that the NGE was a disasterous move.

    Most of what was done for the cancelled expansion has been added to the game.  The Restuss event was intended for the expansion, as was the battlefield.  The player gunboats were intended to be part of the cancelled expansion (they were complete except for the interior textures).  The revamp of the GCW system was also intended to be part of the cancelled expansion.

    At any rate, the expansion wasn't cancelled to focus on fixing the game.  It was cancelled because the NGE caused the player population numbers to tank to the point where an expansion has no chance of turning a profit.  It is the same reason no more boxes and CDs are being printed for retail sale.

     

  • FishermageFishermage Member Posts: 7,562


    Originally posted by MikeMB
    Originally posted by Thunderous I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.
    It never really made sense. 
    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.
    No expansion.
    No collision.
    No capital ships.
    More broken promises than anything else.  It's amazing people still pay to play this game.
    Lets go over all 3.
    No Expansions, why no Expansions? If you recall SOE did plan to do one of 3 Expansions back after the NGE launched. They did two Q&A's with the Players asking what one out of 3 Expansions the Players wanted. One was a GCW Expansion, another was a "Dark and Light" Expansion and lastly one so stupid even this "SOE fanboi" will say it was a stupid idea.
    Still they sat down talked to the Players about all 3 and then asked if they wanted one of those 3 or if the Players wanted them to fix the game. Guess what one won?
    So they went about fixing the game rather then doing an Expansion to SWG. Not only that look at how much flack SOE or hell anyone gets from doing an Expansion now. You get tons of Players screaming how they should fix the core game rather then do an Expansion. Hell I love seeing people on the WoW forums posting this whole love/hate thing with Expansions. They want new content, yet they don't want an Expansion. And Blizzard did get flack over BC something that did make me laugh...
    Still that's why we didn't see an Expansion to SWG, they wanted to do one at first and yeah why do a new one when the Player Base is smaller. And chances are you'd have the same people screaming to fix the Core Game.
    Collision, you can blame Koster and his Dev's for this. Few things many people don't know about but Collision along with Swiming was going to be something that "was" going to be in SWG. Well going to have to give a little history here, and I believe the person that told me this.
    SWG in Alpha was more NGE like rather then Pre-CU like, however Koster and his team got that game scraped, I can go off on the rumors behind who wanted the Alpha game gone. Still wanna know why the Pre-CU was so bad at Beta and Launch? It was a whole new game that they came up with in a few months, not the game they worked on for a few years.
    Anyway in order to meet the launch date, Koster and his team dropped some of that content and never even put the code for that in the game. Even if they did one thing many Vets tend to forget is that SWG has the most code out of any MMO on the market. Every Dev Team and even the guys working on the EMU have stated how hard the game is to work on.
    So for the most part the Pre-CU game and engine isn't one that supports a third axis. If they wanted to do this, a whole new Engine is needed. Tell the truth I would support SOE ditching the games Engine and putting a new one in. Koster is well known for making hard to work on games, took the UO Dev's years to even know how to put new Artwork and items in. And UO is another Koster title...
    As for Capital Ships dear god NO!
    Ok know how hard it is to run a POB? You need the Pilot and Gunners on Vent or Voicechat. You need people to talk to you and tell you what's coming in and from where. Believe me that's why you have POB Crews going out and training themselfs all the time. Now how do you think a Crew would do without Voicechat? Believe me it takes some time to type something out, and in Space you need to tell the Pilot or other gunners where that guy in the A-Wing just went too.
    You'd have a big clusterf##k in no time with something like a Player Run ISD, or even a Corvette.
    Also then you have to take Space and Lag into mind here...
    First things first look at Space Zone's like Naboo, Kash and what not. Those zone's where made with the idea in mind that people would be flying Fighters and smaller POB's in them. Really they are way too small for even a Corvette. Hell an ISD would take up a good part of the Space Zone...
    Now think of what it would be like if you had 5 Corvettes and an ISD all loaded into the Naboo System?
    The lag would be "bad" not just "bad" but really friggen bad. See look at how much crap you have running around in one of the main systems, you have NPC Fighters. You have Asteroids and what not flying around as well. That's why in Deep Space you have next to nothing in it. Also well look at Deep Space, you can for the most part see where the ISD is at all times in it.
    Not only that but why even put them in?
    Star Wars was more about Dogfighting rather then Capital Ships duking it out. Granted you have a few parts in the Movies and Books showing big Capital Ships blasting at one another. But Star Wars was more about the whole Pilot in his one man fighter. Think World War 2, you have Dogfighting going on with X-Wings and TIE's, you have ships like the Falcon acting as your Heavy Bombers...
    And look how the Player Base is with Space. Granted you have people like myself who are up in Space more then the ground. Most people however go up a few times, get bored or don't like Space and stay on the ground. Oh granted it would be cool for that really big Imp Guild to have their own ISD, but well how many times would they use it?
    Really if you want Capital Ships (and yes I even said this back in 2005) go with Star Trek. I think Star Wars was much more about your Pilot flying his X-Wing rather then someone in a Capital Ship. Where as Star Trek was more about your Capital Ship.

    This is the first I have ever heard about the game changing like that pre-launch. Sorry, not buying it.

    Secondly, all you excuses for why collsion and capital ships do not justify LYING about it. That's the point, not whether or not they go with Star Wars galaxies or not. When they laucnhed the NGE, they promised collision. Now, they either knew at thetime they would not be able to do it, or they thought they could. If they thought they could, then they were incompetent, being as they had been working with this code for months they should have known well enough to not make false promises.

    No, I think they either lied, or, they fully intended to, COULD do so and CAN do so, but they are lying about why they don't. The real reason is: no money. That dried up precisely due to the NGE, and SONY's general cheapness. Capital ships -- same thing. They could do it, they can do it, but they have no budget for it due to their failure.

    As to the no expansion thing; If you give me a broken game, and ask me whether I should add to a broken game or fix it, of course I'll say fix it. They SHOULD HAVE DONE BOTH. Again, they did not. Why? See above.

  • JustBeJustBe Member Posts: 495

    I would rather the game be fixed than have the expansions.

     

    Also I remember some people talking about a massive change in beta before release but I only got to play beta a few times because I was on 56k and too me like 3 weeks to download the game lol. Then when I got it the game wouldn't work on my Geforce 4 very well :( Like 5 FPS so I had to upgrade and when I did the game still ran like crap lol.

    ----------------------------------------
    Talking about SWG much?

    image

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Fishermage


     

    Originally posted by MikeMB


    Originally posted by Thunderous
     
    I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.

    It never really made sense. 

    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.

    No expansion.

    No collision.

    No capital ships.

    More broken promises than anything else.  It's amazing people still pay to play this game.



    Lets go over all 3.

    No Expansions, why no Expansions? If you recall SOE did plan to do one of 3 Expansions back after the NGE launched. They did two Q&A's with the Players asking what one out of 3 Expansions the Players wanted. One was a GCW Expansion, another was a "Dark and Light" Expansion and lastly one so stupid even this "SOE fanboi" will say it was a stupid idea.

    Still they sat down talked to the Players about all 3 and then asked if they wanted one of those 3 or if the Players wanted them to fix the game. Guess what one won?

    So they went about fixing the game rather then doing an Expansion to SWG. Not only that look at how much flack SOE or hell anyone gets from doing an Expansion now. You get tons of Players screaming how they should fix the core game rather then do an Expansion. Hell I love seeing people on the WoW forums posting this whole love/hate thing with Expansions. They want new content, yet they don't want an Expansion. And Blizzard did get flack over BC something that did make me laugh...

    Still that's why we didn't see an Expansion to SWG, they wanted to do one at first and yeah why do a new one when the Player Base is smaller. And chances are you'd have the same people screaming to fix the Core Game.

    Collision, you can blame Koster and his Dev's for this. Few things many people don't know about but Collision along with Swiming was going to be something that "was" going to be in SWG. Well going to have to give a little history here, and I believe the person that told me this.

    SWG in Alpha was more NGE like rather then Pre-CU like, however Koster and his team got that game scraped, I can go off on the rumors behind who wanted the Alpha game gone. Still wanna know why the Pre-CU was so bad at Beta and Launch? It was a whole new game that they came up with in a few months, not the game they worked on for a few years.

    Anyway in order to meet the launch date, Koster and his team dropped some of that content and never even put the code for that in the game. Even if they did one thing many Vets tend to forget is that SWG has the most code out of any MMO on the market. Every Dev Team and even the guys working on the EMU have stated how hard the game is to work on.

    So for the most part the Pre-CU game and engine isn't one that supports a third axis. If they wanted to do this, a whole new Engine is needed. Tell the truth I would support SOE ditching the games Engine and putting a new one in. Koster is well known for making hard to work on games, took the UO Dev's years to even know how to put new Artwork and items in. And UO is another Koster title...

    As for Capital Ships dear god NO!

    Ok know how hard it is to run a POB? You need the Pilot and Gunners on Vent or Voicechat. You need people to talk to you and tell you what's coming in and from where. Believe me that's why you have POB Crews going out and training themselfs all the time. Now how do you think a Crew would do without Voicechat? Believe me it takes some time to type something out, and in Space you need to tell the Pilot or other gunners where that guy in the A-Wing just went too.

    You'd have a big clusterf##k in no time with something like a Player Run ISD, or even a Corvette.

    Also then you have to take Space and Lag into mind here...

    First things first look at Space Zone's like Naboo, Kash and what not. Those zone's where made with the idea in mind that people would be flying Fighters and smaller POB's in them. Really they are way too small for even a Corvette. Hell an ISD would take up a good part of the Space Zone...

    Now think of what it would be like if you had 5 Corvettes and an ISD all loaded into the Naboo System?

    The lag would be "bad" not just "bad" but really friggen bad. See look at how much crap you have running around in one of the main systems, you have NPC Fighters. You have Asteroids and what not flying around as well. That's why in Deep Space you have next to nothing in it. Also well look at Deep Space, you can for the most part see where the ISD is at all times in it.

    Not only that but why even put them in?

    Star Wars was more about Dogfighting rather then Capital Ships duking it out. Granted you have a few parts in the Movies and Books showing big Capital Ships blasting at one another. But Star Wars was more about the whole Pilot in his one man fighter. Think World War 2, you have Dogfighting going on with X-Wings and TIE's, you have ships like the Falcon acting as your Heavy Bombers...

    And look how the Player Base is with Space. Granted you have people like myself who are up in Space more then the ground. Most people however go up a few times, get bored or don't like Space and stay on the ground. Oh granted it would be cool for that really big Imp Guild to have their own ISD, but well how many times would they use it?

    Really if you want Capital Ships (and yes I even said this back in 2005) go with Star Trek. I think Star Wars was much more about your Pilot flying his X-Wing rather then someone in a Capital Ship. Where as Star Trek was more about your Capital Ship.



    This is the first I have ever heard about the game changing like that pre-launch. Sorry, not buying it.

     

    Secondly, all you excuses for why collsion and capital ships do not justify LYING about it. That's the point, not whether or not they go with Star Wars galaxies or not. When they laucnhed the NGE, they promised collision. Now, they either knew at thetime they would not be able to do it, or they thought they could. If they thought they could, then they were incompetent, being as they had been working with this code for months they should have known well enough to not make false promises.

    No, I think they either lied, or, they fully intended to, COULD do so and CAN do so, but they are lying about why they don't. The real reason is: no money. That dried up precisely due to the NGE, and SONY's general cheapness. Capital ships -- same thing. They could do it, they can do it, but they have no budget for it due to their failure.

    As to the no expansion thing; If you give me a broken game, and ask me whether I should add to a broken game or fix it, of course I'll say fix it. They SHOULD HAVE DONE BOTH. Again, they did not. Why? See above.

     

    This was from an e-mail from someone to CBS.

    "This type of business ethic continues at SOE because of their CEO, John Smedley. Little does the public know, that Star Wars Galaxies was scrapped in 2002 and redeveloped in 14 months from the ground up. In a meeting, they asked how they could get away with releasing such an unfinished product. John Smedley stated that people will buy it because it has a Star Wars name on it - and then laughed as they said they would complete the retail product (which consumers have already paid $49.99 for) with approximately 2 years of subscription revenue."

    http://www.cbsnews.com/stories/2005/12/20/tech/gamecore/main1146894_page5.shtml

    Smed;s response (to the e-mail, not about swg being scrapped) here

    http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml





     

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by JustBe


    I would rather the game be fixed than have the expansions.
     
    Also I remember some people talking about a massive change in beta before release but I only got to play beta a few times because I was on 56k and too me like 3 weeks to download the game lol. Then when I got it the game wouldn't work on my Geforce 4 very well :( Like 5 FPS so I had to upgrade and when I did the game still ran like crap lol.



     

    I have a hard time believing that you were allowed to play Beta with those cpu specs and IP issues.  Maybe you were, but I would be surprised.

    Tecmo Bowl.

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by FikusOfAhazi

    Originally posted by Fishermage


     

    Originally posted by MikeMB


    Originally posted by Thunderous
     
    I imagine the backlash to the changes would have been a lot less harsh if the NGE was actually a good game.  The problem is you replaced a good game with a lot of bugs with a really BAD game with a lot of bugs.

    It never really made sense. 

    If the NGE had been a big improvement over Pre-CU, or even slightly worse than the CU, people wouldn't have been as mad.  SOE threw out a clunker with the NGE, it's STILL a clunker 3 years later.

    No expansion.

    No collision.

    No capital ships.

    More broken promises than anything else.  It's amazing people still pay to play this game.



    Lets go over all 3.

    No Expansions, why no Expansions? If you recall SOE did plan to do one of 3 Expansions back after the NGE launched. They did two Q&A's with the Players asking what one out of 3 Expansions the Players wanted. One was a GCW Expansion, another was a "Dark and Light" Expansion and lastly one so stupid even this "SOE fanboi" will say it was a stupid idea.

    Still they sat down talked to the Players about all 3 and then asked if they wanted one of those 3 or if the Players wanted them to fix the game. Guess what one won?

    So they went about fixing the game rather then doing an Expansion to SWG. Not only that look at how much flack SOE or hell anyone gets from doing an Expansion now. You get tons of Players screaming how they should fix the core game rather then do an Expansion. Hell I love seeing people on the WoW forums posting this whole love/hate thing with Expansions. They want new content, yet they don't want an Expansion. And Blizzard did get flack over BC something that did make me laugh...

    Still that's why we didn't see an Expansion to SWG, they wanted to do one at first and yeah why do a new one when the Player Base is smaller. And chances are you'd have the same people screaming to fix the Core Game.

    Collision, you can blame Koster and his Dev's for this. Few things many people don't know about but Collision along with Swiming was going to be something that "was" going to be in SWG. Well going to have to give a little history here, and I believe the person that told me this.

    SWG in Alpha was more NGE like rather then Pre-CU like, however Koster and his team got that game scraped, I can go off on the rumors behind who wanted the Alpha game gone. Still wanna know why the Pre-CU was so bad at Beta and Launch? It was a whole new game that they came up with in a few months, not the game they worked on for a few years.

    Anyway in order to meet the launch date, Koster and his team dropped some of that content and never even put the code for that in the game. Even if they did one thing many Vets tend to forget is that SWG has the most code out of any MMO on the market. Every Dev Team and even the guys working on the EMU have stated how hard the game is to work on.

    So for the most part the Pre-CU game and engine isn't one that supports a third axis. If they wanted to do this, a whole new Engine is needed. Tell the truth I would support SOE ditching the games Engine and putting a new one in. Koster is well known for making hard to work on games, took the UO Dev's years to even know how to put new Artwork and items in. And UO is another Koster title...

    As for Capital Ships dear god NO!

    Ok know how hard it is to run a POB? You need the Pilot and Gunners on Vent or Voicechat. You need people to talk to you and tell you what's coming in and from where. Believe me that's why you have POB Crews going out and training themselfs all the time. Now how do you think a Crew would do without Voicechat? Believe me it takes some time to type something out, and in Space you need to tell the Pilot or other gunners where that guy in the A-Wing just went too.

    You'd have a big clusterf##k in no time with something like a Player Run ISD, or even a Corvette.

    Also then you have to take Space and Lag into mind here...

    First things first look at Space Zone's like Naboo, Kash and what not. Those zone's where made with the idea in mind that people would be flying Fighters and smaller POB's in them. Really they are way too small for even a Corvette. Hell an ISD would take up a good part of the Space Zone...

    Now think of what it would be like if you had 5 Corvettes and an ISD all loaded into the Naboo System?

    The lag would be "bad" not just "bad" but really friggen bad. See look at how much crap you have running around in one of the main systems, you have NPC Fighters. You have Asteroids and what not flying around as well. That's why in Deep Space you have next to nothing in it. Also well look at Deep Space, you can for the most part see where the ISD is at all times in it.

    Not only that but why even put them in?

    Star Wars was more about Dogfighting rather then Capital Ships duking it out. Granted you have a few parts in the Movies and Books showing big Capital Ships blasting at one another. But Star Wars was more about the whole Pilot in his one man fighter. Think World War 2, you have Dogfighting going on with X-Wings and TIE's, you have ships like the Falcon acting as your Heavy Bombers...

    And look how the Player Base is with Space. Granted you have people like myself who are up in Space more then the ground. Most people however go up a few times, get bored or don't like Space and stay on the ground. Oh granted it would be cool for that really big Imp Guild to have their own ISD, but well how many times would they use it?

    Really if you want Capital Ships (and yes I even said this back in 2005) go with Star Trek. I think Star Wars was much more about your Pilot flying his X-Wing rather then someone in a Capital Ship. Where as Star Trek was more about your Capital Ship.



    This is the first I have ever heard about the game changing like that pre-launch. Sorry, not buying it.

     

    Secondly, all you excuses for why collsion and capital ships do not justify LYING about it. That's the point, not whether or not they go with Star Wars galaxies or not. When they laucnhed the NGE, they promised collision. Now, they either knew at thetime they would not be able to do it, or they thought they could. If they thought they could, then they were incompetent, being as they had been working with this code for months they should have known well enough to not make false promises.

    No, I think they either lied, or, they fully intended to, COULD do so and CAN do so, but they are lying about why they don't. The real reason is: no money. That dried up precisely due to the NGE, and SONY's general cheapness. Capital ships -- same thing. They could do it, they can do it, but they have no budget for it due to their failure.

    As to the no expansion thing; If you give me a broken game, and ask me whether I should add to a broken game or fix it, of course I'll say fix it. They SHOULD HAVE DONE BOTH. Again, they did not. Why? See above.

     

    This was from an e-mail from someone to CBS.

    "This type of business ethic continues at SOE because of their CEO, John Smedley. Little does the public know, that Star Wars Galaxies was scrapped in 2002 and redeveloped in 14 months from the ground up. In a meeting, they asked how they could get away with releasing such an unfinished product. John Smedley stated that people will buy it because it has a Star Wars name on it - and then laughed as they said they would complete the retail product (which consumers have already paid $49.99 for) with approximately 2 years of subscription revenue."

    http://www.cbsnews.com/stories/2005/12/20/tech/gamecore/main1146894_page5.shtml

    Smed;s response (to the e-mail, not about swg being scrapped) here

    http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml





     



     

    Man I never read that, I just reposted that article in the public forums for everyone to read, that's pretty crazy there.  Good find.

    Tecmo Bowl.

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