The devs don't have to tell us anything. But they don't have to lie to us either. And they have been lying to us constantly for the last 5 years. That isn't acceptable for anyone
Personally i havent seen one lie from the Darkfall Developers during this 5-year time period.
Can you show me some quotes where they deliberatly lie to us fans?
Seeing as how you adamantly believe everything said to you by Tasos and/or Adventurine. I doubt you would believe it regardless, Aragon.
wheres them quotes?
I already posted quotes, and linked them all a few months ago. You and aragon have a short memory
i dont recall any ever apromise
Ghoul has posted them, but I can't remember his. I have Polar''s though:
Page 5 or 6. Enjoy, it's a good read. Very well done by Polar.
From same thread -
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
First beta were announced 8/31/2002 5:15:00 PM 2002.
This beta were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced.
Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE]
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
First beta were announced 8/31/2002 5:15:00 PM 2002.
This beta were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced.
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Have a nice day mate.
I'm having a very nice day, thank you
Just read this. Either way, it proves Tasos is lying.
I found indisputable proof that Darkfall was not restarted from scratch when Razorwax merged with Aventurine.
Razorwax has signed a publishing deal for Darkfall with a Greek publisher. We have moved Razorwax from cold and snowy Oslo, Norway to warm and sunny Athens, Greece. This move was done for various reasons, most importantly to be closer to our publisher, but the climate doesn't hurt either
Signing a publishing deal has made us able to hire more (and much needed) developers. We now have a team of 14 extremely talented people working fulltime on Darkfall. Three more will be hired shortly.
An official press release will be issued after the holidays with more information.
In the meantime, you should discuss this amazing news with us on our boards!
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Again impossible for Darkfall to be in "tech beta" and to "be able to deliver an advanced beta build for playtesting before long" if it had been restarted from scratch only 9 months before.
Either the developers are lying or Darkfall was not restarted from scratch when Razorwax merged with Aventurine in December 2002.
Have a nice day, and feel better soon
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it.
First beta were announced 8/31/2002 5:15:00 PM 2002.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE]
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Two sets of quotes, suggesting entirely different things. Almost makes it sound like their are two factions within Aventurine. Maybe aventurines left hand doesn't know what the right hand is doing?
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
the beta thatw as suppose tos tarts in september was for razorwaxs build
by that it means after that interview they decided to make there game better to bad they couldnt put up there old build for us to mess around with : (
Aye most likely that were the time where they decided to restart their game and make it a better one.
see the naysayers keep thinking the restarted at the begining of 2003 but it make smuch more sence if they restarted later in the year or upgraded whatever lol
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
I would really wade in here, but I have already created an entire thread for this stuff. The game was never scrapped and started over, but has had a series of upgrades and enhancements over the years, as would be expected. Game started dev in 2000, they changed the name on the door in 2002/2003, but otherwise it is the same devs working on the same game. The end.
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
Cya
Who knows the real truth behind this mess.
But, YOU actually believe that a company would TRASH a FULLY COMPLETE, fully featured, ready for beta and release MMO, and COMPLETELY start over from scratch???????????????????
Even if that were true... I mean, even if IN REALITY that were actually true.
No level headed, normal thinking individual on the planet would believe that possible.
Know why?
Because it makes NO sense if it's true. No sense what-so-ever.
MMO's can be updated, changed as time goes on. Heck, even Funcom is completely updating the graphics for Anarchy Online. They're NOT trashing the entire game and starting over!
Why would you trash the entire game?
You wouldn't. You would release and update it over time using more AND experienced developers hired with actual INCOME from the operating MMO.
P.S. And you keep referring to Razorwax as if it's a completely foreign, different company. Are you doing that on purpose? Aventurine was formed by the SAME EXACT people who owned Razorwax to begin with. And, guess what? The SAME EXACT people still own Razorwax (in bankruptcy) to this very day.
You are misleading people regarding Razorwax and Aventurine. They are owned by the same people.
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it. First beta were announced 8/31/2002 5:15:00 PM 2002. http://www.betawatcher.com/game.aspx?gameid=51 This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax. This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully. Darkfall old gameworld Razorwax created during the years 2001 to late 2002 - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg Darkfall of today - http://www.bkbhq.com/index.php?pageid=dfmap http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine [QUOTE] Tasos Flambouras: Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE] So they started just about from scratch with a better Darkfall, the one were looking at today. What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate. What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008. This is something many fans and nay-sayers dont seem to realize. Have a nice day again mate.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
Cya
Who knows the real truth behind this mess.
But, YOU actually believe that a company would TRASH a FULLY COMPLETE, fully featured, ready for beta and release MMO, and COMPLETELY start over from scratch???????????????????
Even if that were true... I mean, even if IN REALITY that were actually true.
No level headed, normal thinking individual on the planet would believe that possible.
Know why?
Because it makes NO sense if it's true. No sense what-so-ever.
MMO's can be updated, changed as time goes on. Heck, even Funcom is completely updating the graphics for Anarchy Online. They're NOT trashing the entire game and starting over!
Why would you trash the entire game?
You wouldn't. You would release and update it over time using more AND experienced developers hired with actual INCOME from the operating MMO.
P.S. And you keep referring to Razorwax as if it's a completely foreign, different company. Are you doing that on purpose? Aventurine was formed by the SAME EXACT people who owned Razorwax to begin with. And, guess what? The SAME EXACT people still own Razorwax (in bankruptcy) to this very day.
You are misleading people regarding Razorwax and Aventurine. They are owned by the same people.
Comments
Personally i havent seen one lie from the Darkfall Developers during this 5-year time period.
Can you show me some quotes where they deliberatly lie to us fans?
Seeing as how you adamantly believe everything said to you by Tasos and/or Adventurine. I doubt you would believe it regardless, Aragon.
wheres them quotes?
I already posted quotes, and linked them all a few months ago. You and aragon have a short memory
i dont recall any ever apromise
Ghoul has posted them, but I can't remember his. I have Polar''s though:
Page 5 or 6. Enjoy, it's a good read. Very well done by Polar.
From same thread -
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
This is old Razorwax world map -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
And this is of course the new one developed by Aventurine -
http://www.bkbhq.com/index.php?pageid=dfmap
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
Warcry Article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
Unless I misread that seems like seven years.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
From same thread -
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
This is old Razorwax world map -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
And this is of course the new one developed by Aventurine -
http://www.bkbhq.com/index.php?pageid=dfmap
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
Warcry Article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
Unless I misread that seems like seven years.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
First beta were announced 8/31/2002 5:15:00 PM 2002.
http://www.betawatcher.com/game.aspx?gameid=51
This beta were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine
[QUOTE] Tasos Flambouras:
Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE]
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Have a nice day mate.
From same thread -
Darkfall under Razorwax have very little to do with Darkfall of today. The game engine of today didnt exist during Razorwax time. The world of Darkfall under Razorwax was a totally different world map then of today. Aventurine raised the bar for the game with better funding and more developers. Some of the key elements like features and races of course were inherited by Aventurine but it all had to be coded from start.
This is old Razorwax world map -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
And this is of course the new one developed by Aventurine -
http://www.bkbhq.com/index.php?pageid=dfmap
So its fairly reasonable to say that the major part of Darkfall of today is what the Developing Team of Aventurine restarted summer 2003. 5 year old is way more accurate then claiming it was started 2001.
If you tear down your house and rebuild it then the starting year is when you start rebuilding it.
Warcry Article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
Unless I misread that seems like seven years.
It's either you take their word for itor you don't. I don't, and you (clearly) do. I fail to see how they announce beta in the same year they "restarted". Unless, of course, they a) lied or b) didn't restart (which nis also a lie).
First beta were announced 8/31/2002 5:15:00 PM 2002.
http://www.betawatcher.com/game.aspx?gameid=51
This beta were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced.
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Have a nice day mate.
I'm having a very nice day, thank you
Just read this. Either way, it proves Tasos is lying.
I found indisputable proof that Darkfall was not restarted from scratch when Razorwax merged with Aventurine.
http://uk.pc.ign.com/articles/380/380319p1.html
December 13, 2002
Razorwax has signed a publishing deal for Darkfall with a Greek publisher. We have moved Razorwax from cold and snowy Oslo, Norway to warm and sunny Athens, Greece. This move was done for various reasons, most importantly to be closer to our publisher, but the climate doesn't hurt either
Signing a publishing deal has made us able to hire more (and much needed) developers. We now have a team of 14 extremely talented people working fulltime on Darkfall. Three more will be hired shortly.
An official press release will be issued after the holidays with more information.
In the meantime, you should discuss this amazing news with us on our boards!
-Claus
http://rpgvault.ign.com/articles/429/429700p3.html
July 22, 2003
'We have the financial strength to make our game and publish it worldwide, and we're about to enter beta testing.'
Impossible for Darkfall to be about to enter beta testing if it had been restarted from scratch only 7 months before.
30 Sep 2003
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Again impossible for Darkfall to be in "tech beta" and to "be able to deliver an advanced beta build for playtesting before long" if it had been restarted from scratch only 9 months before.
Either the developers are lying or Darkfall was not restarted from scratch when Razorwax merged with Aventurine in December 2002.
Have a nice day, and feel better soon
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Read this again and youll realize it doesnt matter if Polarization claims that game werent restarted late 2002 which i agree with him, it werent. It was restarted under 2003. The exact date is just specualtions from anyone since there is no accurate date for it.
First beta were announced 8/31/2002 5:15:00 PM 2002.
http://www.betawatcher.com/game.aspx?gameid=51
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3331-Darkfall-Developer-Journal-1-About-Adventurine
[QUOTE] Tasos Flambouras:
Aventurine was originally formed to fund and publish Darkfall. The development team was in Norway, at the time it was four developers working on design, concepting, and prototyping. While working with Razorwax to put the development team together we realized how high the operating costs, and the cost of living is in Norway. We decided to move our activities to Greece under Aventurine to get more game for our money. It took a while to organize and assemble the team and to get into full production which started about three and a half years ago. Aventurine was now developing the technology, the tools, and the game. At the time this project started there was no technology available that would allow us to do what we wanted, so everything had to be made from scratch.
Our unofficial tagline and battle cry for Darkfall development is "No compromise". We've had vertical slices of the game before, and we considered moving towards a launch a couple of years ago. We didn't go forward because, to put it simply, we all knew we could do so much better if we gave it more time, and we had the resources to do so. I believe that the resulting game can stand up to any MMO out there and it's much more than the game we originally committed to making. [/QUOTE]
So they started just about from scratch with a better Darkfall, the one were looking at today.
What were discussing here isnt the fact that the original Darkfall created by Razorwax were started being developed 2001. That is accurate.
What were discussing is that the game we see today werent started 2001. It was started being developed 2003 which make this game 5 years old 2008.
This is something many fans and nay-sayers dont seem to realize.
Have a nice day again mate.
Two sets of quotes, suggesting entirely different things. Almost makes it sound like their are two factions within Aventurine. Maybe aventurines left hand doesn't know what the right hand is doing?
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
that was for the old build. not for the current build
if i recall they didnt restart/upgrade what ever youw ant to call it until late in the year
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Isnt these two totally different game worlds evidence enough for you then i rest my case.
I brough you game maps of two different games and quotes from the developers backing my statement. What more do you ask for?
Have a good one
by that it means after that interview they decided to make there game better
to bad they couldnt put up there old build for us to mess around with : (
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
the beta thatw as suppose tos tarts in september was for razorwaxs build
not if they restarted around september
Aye most likely that were the time where they decided to restart their game and make it a better one.
Aye most likely that were the time where they decided to restart their game and make it a better one.
see the naysayers keep thinking the restarted at the begining of 2003 but it make smuch more sence if they restarted later in the year or upgraded whatever lol
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
Cya
I would really wade in here, but I have already created an entire thread for this stuff. The game was never scrapped and started over, but has had a series of upgrades and enhancements over the years, as would be expected. Game started dev in 2000, they changed the name on the door in 2002/2003, but otherwise it is the same devs working on the same game. The end.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
Cya
Who knows the real truth behind this mess.
But, YOU actually believe that a company would TRASH a FULLY COMPLETE, fully featured, ready for beta and release MMO, and COMPLETELY start over from scratch???????????????????
Even if that were true... I mean, even if IN REALITY that were actually true.
No level headed, normal thinking individual on the planet would believe that possible.
Know why?
Because it makes NO sense if it's true. No sense what-so-ever.
MMO's can be updated, changed as time goes on. Heck, even Funcom is completely updating the graphics for Anarchy Online. They're NOT trashing the entire game and starting over!
Why would you trash the entire game?
You wouldn't. You would release and update it over time using more AND experienced developers hired with actual INCOME from the operating MMO.
P.S. And you keep referring to Razorwax as if it's a completely foreign, different company. Are you doing that on purpose? Aventurine was formed by the SAME EXACT people who owned Razorwax to begin with. And, guess what? The SAME EXACT people still own Razorwax (in bankruptcy) to this very day.
You are misleading people regarding Razorwax and Aventurine. They are owned by the same people.
Tasos =/= truth
It is IMPOSSIBLE to completely restart and have a beta ready six months later.
http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'
Take a look at the article:
http://www.warcry.com/articles/view//3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin
"Now 2003, Aventurine would soon find that the little hot potato it had picked up from Norway would prove the object of far more fascination than anticipated. With the subsequent rise and fall of Shadowbane and the tremendous new market brought to the genre by way of World of Warcraft, Darkfall would increasingly be put in the lime light for even the most mundane of interviews and updates. By August, Claus Grovdal would be quoted claiming an internal beta as early as September, with gradual tester additions leading up to a release[17]"
http://www.gamebanshee.com/interviews/darkfall2-1.php
Tasos:
"GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date."
"Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages."
Whether they restarted july or october 2003 isnt important. Its just talking arround the issue. They did restart the game 2003. In what extent they restarted isnt known either.
This beta and game were overtaken by Aventurine and were further announced during 2003. It was the old Darkfall that were produced by Razorwax.
This was halted when their ambition level for the game increased with better funding and more developers. Simply- they wanted to make a better game then the one Razorwax had produced. Exact date for when the old game were scratched and when they started to develop Darkfall of today is anybodies guess. We might get this info later on hopefully.
Darkfall old gameworld Razorwax created during the years 2001 to late 2002 -
http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg
Darkfall of today -
http://www.bkbhq.com/index.php?pageid=dfmap
Again, the links I showed are showing Tasos stating that the beta will begin as early as September. How is that possible if they started over that same year? It isn't; unless he lied.
That's all I can say. It's impossible for a game to start beta after they restarted six months ago. You know it, I know it, we all know it.
Do you even read what i write?
The beta announcement for september 2003 is based on the old Darkfall Razorwax produced game not the game were looking at today.
Read Tasos quotes and take a deep look at the game worlds and you must realize that a change occured to the game during 2003. Polarazation is basing his discussion on that the beta fall 2003 was the Aventurine new game which it wasnt, it was the Razorwax game produced during the years 2001-2002.
Cya
Who knows the real truth behind this mess.
But, YOU actually believe that a company would TRASH a FULLY COMPLETE, fully featured, ready for beta and release MMO, and COMPLETELY start over from scratch???????????????????
Even if that were true... I mean, even if IN REALITY that were actually true.
No level headed, normal thinking individual on the planet would believe that possible.
Know why?
Because it makes NO sense if it's true. No sense what-so-ever.
MMO's can be updated, changed as time goes on. Heck, even Funcom is completely updating the graphics for Anarchy Online. They're NOT trashing the entire game and starting over!
Why would you trash the entire game?
You wouldn't. You would release and update it over time using more AND experienced developers hired with actual INCOME from the operating MMO.
P.S. And you keep referring to Razorwax as if it's a completely foreign, different company. Are you doing that on purpose? Aventurine was formed by the SAME EXACT people who owned Razorwax to begin with. And, guess what? The SAME EXACT people still own Razorwax (in bankruptcy) to this very day.
You are misleading people regarding Razorwax and Aventurine. They are owned by the same people.
have you seen the 2002 screenshots *yuck*