I agree. I was all hyped up for both games, and they both turned out to be a let down. One's half baked and unfinished, and the other is a clunky-feeling cartoon. Ugh.
Here's hoping something new and fun will come out someday that has great graphics, smooth gameplay and lots of content.
I agree. I was all hyped up for both games, and they both turned out to be a let down. One's half baked and unfinished, and the other is a clunky-feeling cartoon. Ugh.
Here's hoping something new and fun will come out someday that has great graphics, smooth gameplay and lots of content.
I doubt something will come out soon since ppl bashed AOC hard so now rest of the industry is happy to continue making graphicaly outdated games. Looking at hype around Aion i see the dark age of MMOs are upon us - it's easier to make many cheap MMOs than invest into 1 big and serious one.
I respect Funcom for trying to make at last something that looks as good as offline game. And i hate every ***** that has nothing better to do than to run all over the forums telling ppl how bad AOC is. And for some reason they usualy do not even talk about game, just "bugs of the beta" and stuff.
Why? Combat and graphics. As far as in corcerned, when people talk about next generation, or steps beyond the norm WAR is past and present, AoC is the future. When i compare AoC melee combat, ranged combat, animations, character movement, atmosphere, graphics....all of it is better than WAR. Makes me think....Funcom you released to early, you had nothing to fear.
Meh, the whole "next-generation" thing is over-hyped and self-defeating, imo.
If some feel they need to be playing the "next generation" game with all the flashy graphics, pixel-shaded everything and bleeding-edge tech, to enjoy themselves, then more power to them.
In my experience, every MMO that's tried to go "next-gen" has fallen short... too much focus on tech, and being "cutting edge"; too little focus on performance and playability.
AoC's just another in a line of games whose developers' reach exceeded their grasp.
Graphics will grab you, gameplay will keep you. And, personally, if a game is stable, playable and fun... that's all that matters.
Why are people still playing EQ1, Doom, Diablo, and myriad other years-old games with long outdated tech? Because their entertainment value has far outlasted the "ooh and ahh" novelty of their graphics.
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Why? Combat and graphics. As far as in corcerned, when people talk about next generation, or steps beyond the norm WAR is past and present, AoC is the future. When i compare AoC melee combat, ranged combat, animations, character movement, atmosphere, graphics....all of it is better than WAR. Makes me think....Funcom you released to early, you had nothing to fear.
BAHAHHAHAHAHA that funniest post of the year
AoC was a step back in MMOs
almost everything was bugged in AoC... the instancing is Guild Wars era, WAR has a much better environment because you actually see a war going on unlike in Conan
Funcom new Conan blew hard and just wanted to make a quick buck
The difference is that Guild Wars actually has legitimate reasons for all the instancing.
Stiff player animations and slow, slow mo combat just does not work to me...
I'm sorry, but if you're complaining about "slow combat" in the MMORPG genre, you should quit while you still can. Also, Guild Wars was never really marketed a MMORPG; therefore you can go by the reasoning that you in fact are not MMORPG genre compatible.
Thank god WAR is going back to the roots of the industry.
Back to the roots?
You mean like Tabula Rasa (guns, but with a myriad of kill 10x quests), Vanguard (wishes it was EQ1) or LOTRO (pretty landscapes, bad UI, copycat playstyles)
Stand and watch combat is getting stale. I would rather play a turn based RPG than pay another 15 bucks a month for the same thing as WoW!
Sorry. I think you are right. I will go play some more FPS's and action games to find out.
Stiff player animations and slow, slow mo combat just does not work to me...
I'm sorry, but if you're complaining about "slow combat" in the MMORPG genre, you should quit while you still can. Also, Guild Wars was never really marketed a MMORPG; therefore you can go by the reasoning that you in fact are not MMORPG genre compatible.
Thank god WAR is going back to the roots of the industry.
Back to the roots?
You mean like Tabula Rasa (guns, but with a myriad of kill 10x quests), Vanguard (wishes it was EQ1) or LOTRO (pretty landscapes, bad UI, copycat playstyles)
Stand and watch combat is getting stale. I would rather play a turn based RPG than pay another 15 bucks a month for the same thing as WoW!
Sorry. I think you are right. I will go play some more FPS's and action games to find out.
Ya well this is why imho it was bad that EQ1 was the first MMO many people played. Such as my GF never saw UO in a store... she happened to see EQ1.. bought it and was one of the first 50's on the server she played on... I didn't meet her until later.
Anyway the reason I say this.. is much of the gameplay of EQ1 is what people see as "core" or "roots" and its what *I* see as why the industry is failing.
I think UO should have been the roots.. Obviously not a perfect game but that's not the point. The point should have been player freedom in character design and advancement... newer games should have been more... more choice.. more freedom.. more everything.
Learm from mistakes made and improve... what I see in the market now is to remove as much as possible.. limit everything you can... Its what I call... "easy mode game design".
I would have liked to seen player economy like UO had.. or even SWG.. a place where crafters were needed and could consistently selll their items.. etc..
I never knew what slow combat was until I played EQ1.. it was in fact why I played UO so long.
Hell even in SWG combat was fast before the crapstacular changes.
Anyway this pretty much is why I see the industry collapsing... this ramble is beyond "to long" already.. and I could triple the size going through why the Level, class, uber loot design is killing the industry... but nobody really wants to read it.
I think the one thing most all of us.. maybe even ALL of us can agree on... is we would love to see one really awesome game come out.. that just makes you want to play until you fall asleep at the keyboard.. and is.. fun.. fun.. fun.. something you spend years in... enjoying it.
Why? Combat and graphics. As far as in corcerned, when people talk about next generation, or steps beyond the norm WAR is past and present, AoC is the future. When i compare AoC melee combat, ranged combat, animations, character movement, atmosphere, graphics....all of it is better than WAR. Makes me think....Funcom you released to early, you had nothing to fear.
Such is the shallowness of the 360 & ps3 crowd which are ruining mmorpgs btw
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Well I've been trying out warhammer and playing AoC too. I have a lvl 13 White Lion in WAR beta. I tried a few other classes to, too level 7.
I picked a full server for both sides too.
In RvR scenario every single time played there was no more than 20 ppl per side (these was all times of day too) the Destruction side had always more people. Always.
Objectives were just like Capture the Flag, just like AoC minigames, just like Guild Wars Factions mini games.
I didn't like the wait time for them though, sometimes 30 mins.
It was fun, but a "bit of a bastard" to grind for renown points. I enjoyed it, don't get me wrong but became tiresome after a while.
The PvE was just standard, run around kill 6 of this, 12 of that etc etc
Public quests were a nice addition though, although for some, I found a lack of people in Beta to fully get the job done right, but it was fun too even though some of the things we had to do in them were bugged. like large postioned x-bows not firing, NPC walking invisbly through walls.
RvR outside of the scenarios was neat, it was fun to flag yourself too. (although little people I saw)
The combat felt old, im sorry but 2 second swings we saw in videos a year ago are still there, really made me appreciate the real time striking combat in Age of Conan.
I have an awesome rig and the graphics set to max were very weaksauce, bland, lots of grey and brown, vast patches with no vegetation. The tree renders were just plain nasty. If you notice when you run or on a mount on terrain it makes the same noise, if you play AoC and you run over different terrain you here the correct effect for that, when on ice it crunches, when comes out of water you splash a bit, when in sand it makes that noise correctly adding more atmosphere in AoC for me in this particular area.
I hated with warhammer the freaking Auto Attack. I am sorry I know its beta but come on - Line of Sight does jack shit. My RvR Scenario in my starting area had some tunnels you can run thru, I had spells being shot at me that went right thru 50ft of wall, I had spells hit me thru boulders big enough to hide me. I also found alarming the lack of collision detection, there was such a small amount there, several times I ran thru NPC's, players on my side - this is something that definately needs to be fixed. What a difference from AoC when line of sight really does matter, and body blocking works as a good tactic.
Stability wise I had some issues with crash to desktop, I had no issues in downloading and installing the game though. Textures in game were pretty basic, disappointing. The view distance in warhammer is no where near the length you can see in AoC.
I found the crafting to be pretty insignificant in comparing too. At least in Conan I can build a city and have that sense of accomplishment.
I can see warhammer appealing lots in short term play but it feels limited so far (in limited gameplay) to longevity.
I think warhammer does have a few strengths over AoC in some area's but not all. They are pretty different games on the whole.
If Mythic can address the issues that are blantant then it should have a good future.
Well I've been trying out warhammer and playing AoC too. I have a lvl 13 White Lion in WAR beta. I tried a few other classes to, too level 7. I picked a full server for both sides too. In RvR scenario every single time played there was no more than 20 ppl per side (these was all times of day too) the Destruction side had always more people. Always. Objectives were just like Capture the Flag, just like AoC minigames, just like Guild Wars Factions mini games. I didn't like the wait time for them though, sometimes 30 mins. It was fun, but a "bit of a bastard" to grind for renown points. I enjoyed it, don't get me wrong but became tiresome after a while. The PvE was just standard, run around kill 6 of this, 12 of that etc etc Public quests were a nice addition though, although for some, I found a lack of people in Beta to fully get the job done right, but it was fun too even though some of the things we had to do in them were bugged. like large postioned x-bows not firing, NPC walking invisbly through walls. RvR outside of the scenarios was neat, it was fun to flag yourself too. (although little people I saw) The combat felt old, im sorry but 2 second swings we saw in videos a year ago are still there, really made me appreciate the real time striking combat in Age of Conan. I have an awesome rig and the graphics set to max were very weaksauce, bland, lots of grey and brown, vast patches with no vegetation. The tree renders were just plain nasty. If you notice when you run or on a mount on terrain it makes the same noise, if you play AoC and you run over different terrain you here the correct effect for that, when on ice it crunches, when comes out of water you splash a bit, when in sand it makes that noise correctly adding more atmosphere in AoC for me in this particular area. I hated with warhammer the freaking Auto Attack. I am sorry I know its beta but come on - Line of Sight does jack shit. My RvR Scenario in my starting area had some tunnels you can run thru, I had spells being shot at me that went right thru 50ft of wall, I had spells hit me thru boulders big enough to hide me. I also found alarming the lack of collision detection, there was such a small amount there, several times I ran thru NPC's, players on my side - this is something that definately needs to be fixed. What a difference from AoC when line of sight really does matter, and body blocking works as a good tactic. Stability wise I had some issues with crash to desktop, I had no issues in downloading and installing the game though. Textures in game were pretty basic, disappointing. The view distance in warhammer is no where near the length you can see in AoC. I found the crafting to be pretty insignificant in comparing too. At least in Conan I can build a city and have that sense of accomplishment. I can see warhammer appealing lots in short term play but it feels limited so far (in limited gameplay) to longevity. I think warhammer does have a few strengths over AoC in some area's but not all. They are pretty different games on the whole. If Mythic can address the issues that are blantant then it should have a good future. Now GOA just needs to quit the business..
when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Hamrtime2
when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
In Age of Conan I am enjoying the guild and server drama, especially on an RP server where it feels more close knit and everyone is aware of each others actions; be it backstabbing, guild drama, politics, alliances today none tomorrow etc. Its far more interesting for me.
I get to chose who I fight with in more situations of the same that is offered in both games.
the lasting effect in war before the world resets just gives me the chance to get better titles and grind for better gear before it all starts over again, those sieges will be the same each and everytime because there are the same static enterances each time.
The holding onto the asset side of things is now a more balanced view after playing warhammer, here I can now see that it effecs the server in just as much of a way as a guild, however, those assets created, crafted and sought for are done by my guild and therefore give more meaning to me.
In RvR scenarios, I have been stuck with idiots, leechers and people who just quit after dying once. In AoC I am in a guild fighting with people I know, I can kill them if I want, we can throw people out of the group. In RvR im stuck with my team mates, im stuck with an auto attack system that has fireballs go thru 50ft of rock to hit me, Im stuck with a non function collision detection. In AoC i have been stuck with broken sieges, broken siege weapons, bugs that boot me out of the zone - those are fixed now, so lets hope the same for warhammer. But if things were working as intended in both games its the "core" of AoC that appeals to me more.
After playing for a day straight near enough in warhammer, I am feeling the repetition of the system already, I know there is better stuff to come, better situations but the basis is still there in that world resets, story resets form. I can't even go back and explore area's I missed in warhammer because of the chicken rule.
With warhammer I have slow clunky combat mechanics, I don't want to play chess, I want to pvp with speed. Bugs bunny > roadrunner. I appreciate my AoC time in combat, I appreciate the cone shape spells / heals / targetting. I appreciate the combat shields that add another dimension to gameplay in PvP. I appreciate they tried something different, and whilst not be superb its a definate step up and over in my opinion.
when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
In Age of Conan I am enjoying the guild and server drama, especially on an RP server where it feels more close knit and everyone is aware of each others actions; be it backstabbing, guild drama, politics, alliances today none tomorrow etc. Its far more interesting for me.
I get to chose who I fight with in more situations of the same that is offered in both games.
the lasting effect in war before the world resets just gives me the chance to get better titles and grind for better gear before it all starts over again, those sieges will be the same each and everytime because there are the same static enterances each time.
The holding onto the asset side of things is now a more balanced view after playing warhammer, here I can now see that it effecs the server in just as much of a way as a guild, however, those assets created, crafted and sought for are done by my guild and therefore give more meaning to me.
In RvR scenarios, I have been stuck with idiots, leechers and people who just quit after dying once. In AoC I am in a guild fighting with people I know, I can kill them if I want, we can throw people out of the group. In RvR im stuck with my team mates, im stuck with an auto attack system that has fireballs go thru 50ft of rock to hit me, Im stuck with a non function collision detection. In AoC i have been stuck with broken sieges, broken siege weapons, bugs that boot me out of the zone - those are fixed now, so lets hope the same for warhammer. But if things were working as intended in both games its the "core" of AoC that appeals to me more.
After playing for a day straight near enough in warhammer, I am feeling the repetition of the system already, I know there is better stuff to come, better situations but the basis is still there in that world resets, story resets form. I can't even go back and explore area's I missed in warhammer because of the chicken rule.
With warhammer I have slow clunky combat mechanics, I don't want to play chess, I want to pvp with speed. Bugs bunny > roadrunner. I appreciate my AoC time in combat, I appreciate the cone shape spells / heals / targetting. I appreciate the combat shields that add another dimension to gameplay in PvP. I appreciate they tried something different, and whilst not be superb its a definate step up and over in my opinion.
I really agree with this, as I just did not feel it in WAR. I love AoC and the feel of the setting.
But after coming back to AoC, the empty servers are disheartening and the continued delay of the big PvP patch just means WAR will walk away with the scrips.
I will not play WAR, but I doubt AoC will be good for anything more than a 1 month play schedule either.
Funcom really has made a mess of things. Too bad, as AoC as a game rocks.
when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
In Age of Conan I am enjoying the guild and server drama, especially on an RP server where it feels more close knit and everyone is aware of each others actions; be it backstabbing, guild drama, politics, alliances today none tomorrow etc. Its far more interesting for me.
I get to chose who I fight with in more situations of the same that is offered in both games.
the lasting effect in war before the world resets just gives me the chance to get better titles and grind for better gear before it all starts over again, those sieges will be the same each and everytime because there are the same static enterances each time.
The holding onto the asset side of things is now a more balanced view after playing warhammer, here I can now see that it effecs the server in just as much of a way as a guild, however, those assets created, crafted and sought for are done by my guild and therefore give more meaning to me.
In RvR scenarios, I have been stuck with idiots, leechers and people who just quit after dying once. In AoC I am in a guild fighting with people I know, I can kill them if I want, we can throw people out of the group. In RvR im stuck with my team mates, im stuck with an auto attack system that has fireballs go thru 50ft of rock to hit me, Im stuck with a non function collision detection. In AoC i have been stuck with broken sieges, broken siege weapons, bugs that boot me out of the zone - those are fixed now, so lets hope the same for warhammer. But if things were working as intended in both games its the "core" of AoC that appeals to me more.
After playing for a day straight near enough in warhammer, I am feeling the repetition of the system already, I know there is better stuff to come, better situations but the basis is still there in that world resets, story resets form. I can't even go back and explore area's I missed in warhammer because of the chicken rule.
With warhammer I have slow clunky combat mechanics, I don't want to play chess, I want to pvp with speed. Bugs bunny > roadrunner. I appreciate my AoC time in combat, I appreciate the cone shape spells / heals / targetting. I appreciate the combat shields that add another dimension to gameplay in PvP. I appreciate they tried something different, and whilst not be superb its a definate step up and over in my opinion.
Just because you like AoC, dosen't mean you have to diss WAR because it may be the thing to replace it...hell PacMan's more fun....
Hell, if you like AoC then fine. But if you like those kind of games WAr's not for you...at all. WAR = Content, AoC = Shiny Shiny Pretty Pretty, that's it. But we've all heard the same thing before, you're just a higher rank then most people. So you're an older flamer.....eh
Let see...700,000+ subs down to an estimated 50k (playing) in less than 5 months. Stock at an all time high 5 months ago $55.50 down to less than $10.00 today. The AoC fanboi base really cant say anything about how bad warhammer is. And to AA...to think I used to defend your posts about how great AoC was and how good it was gonna be from the others who said it was garbage. Man was I wrong.
Anyone who says AoC is gonna be around in a year from now is nuts.
I'm not sure how anyone finds AoC fun. I pretty much blitzed my way to 80, did a few dungeons etc. PvP was interesting, but the lag spikes just ruined it. My last few days of playing (couple of months ago now) I could barely hit anyone that ran circles around me, due to the los + latency and lag. After a while its just plain frustrating. I got a brand new high end PC for AoC and am now using it for everything but.
Atm i'm playing the Warhammer OB and initially i was gobsmacked at the graphics. Incredibly dissapointing, tried to look past it {being on low afterall}. But after an hr it didnt bother me. PvE is fairly dull, but the public quests are quite good. I just finished a Chaos chp9 PQ. Was absolutely brutal! What makes it more interesting is everyone is competing to do the most dmg/contribute the most to get a high roll on the loot.
Then theres the RvR. Certainly a good break from boring pve. Scenarios are far more rewarding but sometimes the queue's are pretty long. Other times you can get straight back into one after a minute. All depends on the population in the zone. I am dissapointed by the reseting of the rvr keeps etc. At first it was intriguing watching each zone control every now and then. But as time went by it just kept flipping back and forth so often I lost interest. I think if there was more reward for zone RvR {comparable to scenarios} then it would be worthwhile. Atm it just seems like pointless pvp, when you could spend time lvling etc. Guess its the main thing to do once you hit the lvl cap.
I'd like for AoC to get its act together and fix all of its bugs. But even if it did, I dont think anyone would go back to it. Funcom burned sooo many players its not funny. Majority of ppl i know from my server wouldnt go back out of principle alone.
All in all, whilst WAR's gfx, combat and animation are uncomparable to AoC, I still find it far more fun. Perhaps simply because its new, I dunno. At the very least it has potential, far more than AoC at this point as they've practically thrown it all away.
Why? Combat and graphics. As far as in corcerned, when people talk about next generation, or steps beyond the norm WAR is past and present, AoC is the future. When i compare AoC melee combat, ranged combat, animations, character movement, atmosphere, graphics....all of it is better than WAR. Makes me think....Funcom you released to early, you had nothing to fear.
Enjoy!
Really. I still don't have a game I'm stuck on right now, glad to see some people are having fun!
Let see...700,000+ subs down to an estimated 50k (playing) in less than 5 months. Stock at an all time high 5 months ago $55.50 down to less than $10.00 today. The AoC fanboi base really cant say anything about how bad warhammer is. And to AA...to think I used to defend your posts about how great AoC was and how good it was gonna be from the others who said it was garbage. Man was I wrong.
Anyone who says AoC is gonna be around in a year from now is nuts.
AoC set up a new requirements for me, for what to look in upcomming MMO's, and unfortinalty WAR, AION, SGW - do not meet thouse requirements anymore. Once you been on the top, going back down seems like a waiste of my time.
Originally posted by Jonas_SG Somehow i dont care if its 700'000 or 500 players playing the game. And i care even less about Stocks. AoC set up a new requirements for me, for what to look in upcomming MMO's, and unfortinalty WAR, AION, SGW - do not meet thouse requirements anymore. Once you been on the top, going back down seems like a waiste of my time. AoC is my cow, and i'll be milking it untill the end.
This is an amazing statement considering none of the three games you mentioned has been released yet...lol
Originally posted by Mattius Why? Combat and graphics. As far as in corcerned, when people talk about next generation, or steps beyond the norm WAR is past and present, AoC is the future. When i compare AoC melee combat, ranged combat, animations, character movement, atmosphere, graphics....all of it is better than WAR. Makes me think....Funcom you released to early, you had nothing to fear.
Excuse me but i don't think WAR ever claimed to be next gen. On the other hand i would like to know what is so next gen about AOC. After one month of game play there is not even one thing next gen about it.
So....how are those nice purdy graphics and animations working out for you in those massive (/snicker) city sieges? Sure, if you like playing with yourself (/snicker), then I'm sure AoC will be great for you. Try having a nice big battle and see how well those graphics, animations, and twitchy combat system does.
Can you say...slideshow.
Did the thought cross your mind that maybe there is a technical reason on why Mythic designed the graphics, animations and combat the way they did?
So....how are those nice purdy graphics and animations working out for you in those massive (/snicker) city sieges? Sure, if you like playing with yourself (/snicker), then I'm sure AoC will be great for you. Try having a nice big battle and see how well those graphics, animations, and twitchy combat system does. Can you say...slideshow. Did the thought cross your mind that maybe there is a technical reason on why Mythic designed the graphics, animations and combat the way they did?
Here let me address two of your concerns that you mentioned. The first is the lag during sieges and let me assure you that that is fixed I find that Im getting an extra 10 FPS with about an average of 30 people on screen at once (average about 20 FPS now) which isnt perfect but it is very playable. And second you can take BKs now which was the primary complaint there are some guard issues and pet issues and the LoS is not perfect yet but every patch improves it a lot!
I am sort of astonished when I read posts like this. I know everyone is entitled to their opinion, but for me my experiences with these two games couldnt be more different.
Whereas AOC had an absolutely awful combat system requiring ZERO skill or thought, I am not even at Level 10 in WAR and have already had far more frantic, close and skillful pvp fights than I ever had in 2 months of play in AOC. AOC combat was a shit slinging nonsense where you ran around hoping to land a big 1 hit kill combo. WAR demands far more interesting use of one's reflexes and intellect before you even get to level 10 in my experience (Im playing a disciple of Khaine, and played a Dark Templar and Necro in AOC, both to 70+).
Graphically AOC did look nicer yes, but what use is that if as soon as you enter a city, the whole thing grinds to a halt? Its stupid having a game with demanding graphics if people's PCs cannot handle it when it comes to pvp or having 10+ people on screen at once.
As far as Im concerned WAR is looking like its just going to make the mess that was AOC look even more pathetic than it actually was. I havent encountered a single glitch or bug from Open Beta onwards (thats when I first played it), and have encountered more innovation and ingenuinety, not to mention depth already, than I encountered in 2 months of painful AOC play.
I am sort of astonished when I read posts like this. I know everyone is entitled to their opinion, but for me my experiences with these two games couldnt be more different. Whereas AOC had an absolutely awful combat system requiring ZERO skill or thought
Well Iam astonished here, I wont comment WAR combat but bud this is just bunch of bollocks.
Comments
I agree. I was all hyped up for both games, and they both turned out to be a let down. One's half baked and unfinished, and the other is a clunky-feeling cartoon. Ugh.
Here's hoping something new and fun will come out someday that has great graphics, smooth gameplay and lots of content.
I agree. I was all hyped up for both games, and they both turned out to be a let down. One's half baked and unfinished, and the other is a clunky-feeling cartoon. Ugh.
Here's hoping something new and fun will come out someday that has great graphics, smooth gameplay and lots of content.
I doubt something will come out soon since ppl bashed AOC hard so now rest of the industry is happy to continue making graphicaly outdated games. Looking at hype around Aion i see the dark age of MMOs are upon us - it's easier to make many cheap MMOs than invest into 1 big and serious one.
I respect Funcom for trying to make at last something that looks as good as offline game. And i hate every ***** that has nothing better to do than to run all over the forums telling ppl how bad AOC is. And for some reason they usualy do not even talk about game, just "bugs of the beta" and stuff.
Meh, the whole "next-generation" thing is over-hyped and self-defeating, imo.
If some feel they need to be playing the "next generation" game with all the flashy graphics, pixel-shaded everything and bleeding-edge tech, to enjoy themselves, then more power to them.
In my experience, every MMO that's tried to go "next-gen" has fallen short... too much focus on tech, and being "cutting edge"; too little focus on performance and playability.
AoC's just another in a line of games whose developers' reach exceeded their grasp.
Graphics will grab you, gameplay will keep you. And, personally, if a game is stable, playable and fun... that's all that matters.
Why are people still playing EQ1, Doom, Diablo, and myriad other years-old games with long outdated tech? Because their entertainment value has far outlasted the "ooh and ahh" novelty of their graphics.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
BAHAHHAHAHAHA that funniest post of the year
AoC was a step back in MMOs
almost everything was bugged in AoC... the instancing is Guild Wars era, WAR has a much better environment because you actually see a war going on unlike in Conan
Funcom new Conan blew hard and just wanted to make a quick buck
The difference is that Guild Wars actually has legitimate reasons for all the instancing.
Nope....fun is the big difference.
Stiff player animations and slow, slow mo combat just does not work to me...
I'm sorry, but if you're complaining about "slow combat" in the MMORPG genre, you should quit while you still can. Also, Guild Wars was never really marketed a MMORPG; therefore you can go by the reasoning that you in fact are not MMORPG genre compatible.
Thank god WAR is going back to the roots of the industry.
Back to the roots?
You mean like Tabula Rasa (guns, but with a myriad of kill 10x quests), Vanguard (wishes it was EQ1) or LOTRO (pretty landscapes, bad UI, copycat playstyles)
Stand and watch combat is getting stale. I would rather play a turn based RPG than pay another 15 bucks a month for the same thing as WoW!
Sorry. I think you are right. I will go play some more FPS's and action games to find out.
Nope....fun is the big difference.
Stiff player animations and slow, slow mo combat just does not work to me...
I'm sorry, but if you're complaining about "slow combat" in the MMORPG genre, you should quit while you still can. Also, Guild Wars was never really marketed a MMORPG; therefore you can go by the reasoning that you in fact are not MMORPG genre compatible.
Thank god WAR is going back to the roots of the industry.
Back to the roots?
You mean like Tabula Rasa (guns, but with a myriad of kill 10x quests), Vanguard (wishes it was EQ1) or LOTRO (pretty landscapes, bad UI, copycat playstyles)
Stand and watch combat is getting stale. I would rather play a turn based RPG than pay another 15 bucks a month for the same thing as WoW!
Sorry. I think you are right. I will go play some more FPS's and action games to find out.
Ya well this is why imho it was bad that EQ1 was the first MMO many people played. Such as my GF never saw UO in a store... she happened to see EQ1.. bought it and was one of the first 50's on the server she played on... I didn't meet her until later.
Anyway the reason I say this.. is much of the gameplay of EQ1 is what people see as "core" or "roots" and its what *I* see as why the industry is failing.
I think UO should have been the roots.. Obviously not a perfect game but that's not the point. The point should have been player freedom in character design and advancement... newer games should have been more... more choice.. more freedom.. more everything.
Learm from mistakes made and improve... what I see in the market now is to remove as much as possible.. limit everything you can... Its what I call... "easy mode game design".
I would have liked to seen player economy like UO had.. or even SWG.. a place where crafters were needed and could consistently selll their items.. etc..
I never knew what slow combat was until I played EQ1.. it was in fact why I played UO so long.
Hell even in SWG combat was fast before the crapstacular changes.
Anyway this pretty much is why I see the industry collapsing... this ramble is beyond "to long" already.. and I could triple the size going through why the Level, class, uber loot design is killing the industry... but nobody really wants to read it.
I think the one thing most all of us.. maybe even ALL of us can agree on... is we would love to see one really awesome game come out.. that just makes you want to play until you fall asleep at the keyboard.. and is.. fun.. fun.. fun.. something you spend years in... enjoying it.
Such is the shallowness of the 360 & ps3 crowd which are ruining mmorpgs btw
I'm going back to AOC. WAR is old school.
Well I've been trying out warhammer and playing AoC too. I have a lvl 13 White Lion in WAR beta. I tried a few other classes to, too level 7.
I picked a full server for both sides too.
In RvR scenario every single time played there was no more than 20 ppl per side (these was all times of day too) the Destruction side had always more people. Always.
Objectives were just like Capture the Flag, just like AoC minigames, just like Guild Wars Factions mini games.
I didn't like the wait time for them though, sometimes 30 mins.
It was fun, but a "bit of a bastard" to grind for renown points. I enjoyed it, don't get me wrong but became tiresome after a while.
The PvE was just standard, run around kill 6 of this, 12 of that etc etc
Public quests were a nice addition though, although for some, I found a lack of people in Beta to fully get the job done right, but it was fun too even though some of the things we had to do in them were bugged. like large postioned x-bows not firing, NPC walking invisbly through walls.
RvR outside of the scenarios was neat, it was fun to flag yourself too. (although little people I saw)
The combat felt old, im sorry but 2 second swings we saw in videos a year ago are still there, really made me appreciate the real time striking combat in Age of Conan.
I have an awesome rig and the graphics set to max were very weaksauce, bland, lots of grey and brown, vast patches with no vegetation. The tree renders were just plain nasty. If you notice when you run or on a mount on terrain it makes the same noise, if you play AoC and you run over different terrain you here the correct effect for that, when on ice it crunches, when comes out of water you splash a bit, when in sand it makes that noise correctly adding more atmosphere in AoC for me in this particular area.
I hated with warhammer the freaking Auto Attack. I am sorry I know its beta but come on - Line of Sight does jack shit. My RvR Scenario in my starting area had some tunnels you can run thru, I had spells being shot at me that went right thru 50ft of wall, I had spells hit me thru boulders big enough to hide me. I also found alarming the lack of collision detection, there was such a small amount there, several times I ran thru NPC's, players on my side - this is something that definately needs to be fixed. What a difference from AoC when line of sight really does matter, and body blocking works as a good tactic.
Stability wise I had some issues with crash to desktop, I had no issues in downloading and installing the game though. Textures in game were pretty basic, disappointing. The view distance in warhammer is no where near the length you can see in AoC.
I found the crafting to be pretty insignificant in comparing too. At least in Conan I can build a city and have that sense of accomplishment.
I can see warhammer appealing lots in short term play but it feels limited so far (in limited gameplay) to longevity.
I think warhammer does have a few strengths over AoC in some area's but not all. They are pretty different games on the whole.
If Mythic can address the issues that are blantant then it should have a good future.
Now GOA just needs to quit the business..
when mythics stock goes down over 80% for putting out a shity game then maybe you might have a valid point.
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
I really agree with this, as I just did not feel it in WAR. I love AoC and the feel of the setting.
But after coming back to AoC, the empty servers are disheartening and the continued delay of the big PvP patch just means WAR will walk away with the scrips.
I will not play WAR, but I doubt AoC will be good for anything more than a 1 month play schedule either.
Funcom really has made a mess of things. Too bad, as AoC as a game rocks.
I remember posting this over a year ago:
Have you seen the war video with the giants walking in the air? have you seen the lack of collision detection? uninspiring terrain in warhammer?
here is some info about PvP:
WAR = Factional AoC =GvG
PvP point of view:
In a factional system you have built-in friends and enemies. It's just the way the game is designed. People on your faction are your friends (you typically can't attack them at all except in a /duel), and people on the other faction are your enemies. It's a very black and white situation.
In a guild-based or non-factional system the line is not so clear. The guy that helped you out yesterday might take your head off today. Politics and guild drama run rampant. People in your guild today might splinter off and be your sworn enemies tomorrow. Your enemies today might ask to ally with you to take on a bigger foe. You never know what the game will hold for you. It's a much more chaotic/exciting environment.
I want the freedom to choose my own friends and enemies. GvG gives that to me.
There is little to no accountability for behavior in RvR; punks, gankers, and smack talkers can fade into the anominity and safety of their faction. Not to mention leechers and people there for the ride doing nothing to help in a battle… Often such behavior is encouraged in RvR because the enemy is faceless and the consequences are few. No to RvR for me. I want to choose who my enemies are and not have the game choose them for me.
GvG offers more freedom. RvR is repetitive really unless there are more than 2 facets. Once a certain time has passed, the entire regions are reset. There is no long-lasting effect. It just starts all over.
In comparison, in a GvG type game, guilds can hold their assets as long as they can hold their assets. They are able to make a permanent impact on the game world itself, shaping it, forming it, contributing to it. This is AoC’s border kingdoms.
In an RvR system, I am stuck with idiots. I cannot throw them out of my faction. I cannot kill them, and they are free to annoy me with their childish behaviour. I don’t even get to chose who my "friends and allies" are. The Computer decides for me. And in return I get an ever repeating, yet senseless struggle on a never changing world map.
Now you have to wonder how long anyone will play the game when nothing they accomplish means anything because the world resets all by itself.
How repetitive is WAR going to be?
How different AoC battlekeeps be, when the lay of the land has impact tactically in your fight. In a PvP fight in WAR you press the shortcut for Auto Attack - stream off your skills, how easy is that, and how many times have we seen that in other games.... Directional Attacks in AoC will make PvP much more fun.
So I made that post such a long time ago and I stick stick to it today, after playing warhammer beta for a good amount of time, in fact im logged in right now.
Breaking the post down:
Just because you like AoC, dosen't mean you have to diss WAR because it may be the thing to replace it...hell PacMan's more fun....
Hell, if you like AoC then fine. But if you like those kind of games WAr's not for you...at all. WAR = Content, AoC = Shiny Shiny Pretty Pretty, that's it. But we've all heard the same thing before, you're just a higher rank then most people. So you're an older flamer.....eh
WAR = Content ...seriously dude!
---------------------------------------
Opinions are like assholes - everyone has one and they all stink
Let see...700,000+ subs down to an estimated 50k (playing) in less than 5 months. Stock at an all time high 5 months ago $55.50 down to less than $10.00 today. The AoC fanboi base really cant say anything about how bad warhammer is. And to AA...to think I used to defend your posts about how great AoC was and how good it was gonna be from the others who said it was garbage. Man was I wrong.
Anyone who says AoC is gonna be around in a year from now is nuts.
Puts up hand - yes, I'm sure it will be around in a year.
OMG I'm Nuts? LOL okay.
But you know what? I'm a fickle gamer! - I often decide to play a game and stick with it, and then dont (because something else lures me away).
so who's to say whether I'll still be playing in a years time?
But that's the plan at the moment!
I'm not sure how anyone finds AoC fun. I pretty much blitzed my way to 80, did a few dungeons etc. PvP was interesting, but the lag spikes just ruined it. My last few days of playing (couple of months ago now) I could barely hit anyone that ran circles around me, due to the los + latency and lag. After a while its just plain frustrating. I got a brand new high end PC for AoC and am now using it for everything but.
Atm i'm playing the Warhammer OB and initially i was gobsmacked at the graphics. Incredibly dissapointing, tried to look past it {being on low afterall}. But after an hr it didnt bother me. PvE is fairly dull, but the public quests are quite good. I just finished a Chaos chp9 PQ. Was absolutely brutal! What makes it more interesting is everyone is competing to do the most dmg/contribute the most to get a high roll on the loot.
Then theres the RvR. Certainly a good break from boring pve. Scenarios are far more rewarding but sometimes the queue's are pretty long. Other times you can get straight back into one after a minute. All depends on the population in the zone. I am dissapointed by the reseting of the rvr keeps etc. At first it was intriguing watching each zone control every now and then. But as time went by it just kept flipping back and forth so often I lost interest. I think if there was more reward for zone RvR {comparable to scenarios} then it would be worthwhile. Atm it just seems like pointless pvp, when you could spend time lvling etc. Guess its the main thing to do once you hit the lvl cap.
I'd like for AoC to get its act together and fix all of its bugs. But even if it did, I dont think anyone would go back to it. Funcom burned sooo many players its not funny. Majority of ppl i know from my server wouldnt go back out of principle alone.
All in all, whilst WAR's gfx, combat and animation are uncomparable to AoC, I still find it far more fun. Perhaps simply because its new, I dunno. At the very least it has potential, far more than AoC at this point as they've practically thrown it all away.
I'm still hanging out for SGW beta though
Enjoy!
Really. I still don't have a game I'm stuck on right now, glad to see some people are having fun!
AoC set up a new requirements for me, for what to look in upcomming MMO's, and unfortinalty WAR, AION, SGW - do not meet thouse requirements anymore. Once you been on the top, going back down seems like a waiste of my time.
This is an amazing statement considering none of the three games you mentioned has been released yet...lol
Excuse me but i don't think WAR ever claimed to be next gen. On the other hand i would like to know what is so next gen about AOC. After one month of game play there is not even one thing next gen about it.
So....how are those nice purdy graphics and animations working out for you in those massive (/snicker) city sieges? Sure, if you like playing with yourself (/snicker), then I'm sure AoC will be great for you. Try having a nice big battle and see how well those graphics, animations, and twitchy combat system does.
Can you say...slideshow.
Did the thought cross your mind that maybe there is a technical reason on why Mythic designed the graphics, animations and combat the way they did?
Here let me address two of your concerns that you mentioned. The first is the lag during sieges and let me assure you that that is fixed I find that Im getting an extra 10 FPS with about an average of 30 people on screen at once (average about 20 FPS now) which isnt perfect but it is very playable. And second you can take BKs now which was the primary complaint there are some guard issues and pet issues and the LoS is not perfect yet but every patch improves it a lot!
I am sort of astonished when I read posts like this. I know everyone is entitled to their opinion, but for me my experiences with these two games couldnt be more different.
Whereas AOC had an absolutely awful combat system requiring ZERO skill or thought, I am not even at Level 10 in WAR and have already had far more frantic, close and skillful pvp fights than I ever had in 2 months of play in AOC. AOC combat was a shit slinging nonsense where you ran around hoping to land a big 1 hit kill combo. WAR demands far more interesting use of one's reflexes and intellect before you even get to level 10 in my experience (Im playing a disciple of Khaine, and played a Dark Templar and Necro in AOC, both to 70+).
Graphically AOC did look nicer yes, but what use is that if as soon as you enter a city, the whole thing grinds to a halt? Its stupid having a game with demanding graphics if people's PCs cannot handle it when it comes to pvp or having 10+ people on screen at once.
As far as Im concerned WAR is looking like its just going to make the mess that was AOC look even more pathetic than it actually was. I havent encountered a single glitch or bug from Open Beta onwards (thats when I first played it), and have encountered more innovation and ingenuinety, not to mention depth already, than I encountered in 2 months of painful AOC play.
Well Iam astonished here, I wont comment WAR combat but bud this is just bunch of bollocks.
Futilez[Do You Have What It Takes ?]