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Anyone see a Warhammer Online impact?

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Comments

  • saint4Godsaint4God Member Posts: 699
    Originally posted by Darean002


    I read your posts and tried really hard to take you seriously, but when I read this post, it was glaringly evident that you don't know what you're talking about.
     
     
    Do yourself a favor and educate yourself before you make an argument.
     



     

    Ah yes, I don't know what I'm talking about, lived in the dark all my life, never played Warcraft, etc.  Hehe, I may have stunned you with my post, but your reply made me chuckle.  The blatant assumptions, the condescending belittling from an elitist attitude, the insistence that you're more 'educated' because of gameplay hours. 

     

  • DreamagramDreamagram Member Posts: 798

    I've definitely seen lots of talk about WAR, but few of those I talk to seem to know more than a couple of people who actually claim to have left WoW for WAR. It kind'a looks like people dabble in WAR during the week, and then return to play WoW with their friends and guilds on the weekend.

    Then again, maybe I only know people who know only weird people. Uhm, wait... :-)

  • saint4Godsaint4God Member Posts: 699
    Originally posted by Dreamagram


    I've definitely seen lots of talk about WAR, but few of those I talk to seem to know more than a couple of people who actually claim to have left WoW for WAR. It kind'a looks like people dabble in WAR during the week, and then return to play WoW with their friends and guilds on the weekend.
    Then again, maybe I only know people who know only weird people. Uhm, wait... :-)

     

    This is a good point.  I heard a lot of talk about Age of Conan before and a bit during the release.  Not at all now.  With WAR, no talk about it whatsoever but then again I'm on RP servers so there's less chat and possibly appeal about it.

  • Shot5000Shot5000 Member Posts: 7

    I wish this pity stuff would stop.

    I play WoW and now I also play Warhammer.



    When I picked up War I had all the 'medicore' reviews from

    many WoW fanboys in the back of my mind as was somewhat

    worried.... but I picked it up and it's tons better then I thought it

    would be. I love it.



    I still play WoW too. Love that game as much.



    I play the games I like. I know there are a lot of thirteen year olds

    that can't convince their parents to play for two subs and get defensive.



    I also know there are many people that feel they can't dedicate time

    to two mmo's, or just plain are obsessive and hate to divide their

    attention between two worlds. More power to them! You do what

    feels most comfortable like I do myself.

    But this WoW dominance stuff needs to stop.

    One of the best selling albums was N-Sync? Do you love N-sync?

    Well these WoW people are like N-sync fans laughing at Jazz or

    classical music because it can't sell aswell as N-sync. To that I

    say, "Go #$%^  yourself."



    It's this fanboy crap that makes MMO companies unwilling to

    support a game that doesn't have over two million players.



    And even worse that attitude makes companies unwilling to

    fund MMO developers that have 'new' ideas only wanting carbon

    copies of WoW.



    I love WoW but it's killing any creativity in the MMO market, I'm

    just glad some mmo's are fighting and making it that are very

    unique (i.e. EvE, CoX, Ect...)



    People that are so quick to run and defend WoW's dominance 

    would line up infront of a dumpster if it had a velvet rope and

    others waiting infront of it.

     

  • saint4Godsaint4God Member Posts: 699
    Originally posted by Shot5000


    I play WoW and now I also play Warhammer.
    To that I say, "Go #$%^  yourself." 

     



     

    I was hoping the 'Warhammer effect' would pull people who make these remarks completely out of the World of Warcraft, so to me it's only a partial success.  But, still an improvement over all time being spent on WoW.

  • Cotillion99Cotillion99 Member UncommonPosts: 251
    Originally posted by saint4God


    I may be a little oblivious because I'm an avid roleplayer.  Most of the time I'm on an RP server and the few times I'm not I'm on an RPPVP one.  Being that WAR doesn't sound like RP competition, this could be why I notice very little impact.  I did notice Goldshire seemed a little quieter, the GuildRecruitment channel in the major cities a bit calmer, and less pointless spammage or antics going on.  So for me it looks like a plus.  This could also be school coming into full-swing, I don't know.  I am inspired to do more on the RPPVP servers because I'm thinking those who enjoy gankdom may be taking a WAR break.   I suspect they'll be back on November 13th.
     

    My server (Phoenix Throne) definitely has a decent RP community.  I don't know how you could even say WAR won't have RP competition as several of the WAR RP servers (mine included) are some of the most packed servers.  Warhammer has 25 years of lore that seems to inspire quite a bit of RP.   We have our first guild RP event tomorrow but sadly i'l be missing it.

    image

  • Darean002Darean002 Member Posts: 58

    WAR has announced that it has 500k registered players in the first week - alone.

    I think that answer's the OP's original question.

    http://www.mmorpg.com/gamelist.cfm?loadNews=11802

    According to mmogchart.com, WoW has about 2.5M American players. Since you guys play on American servers, I'm going by those numbers.

    http://www.mmogchart.com/Chart11.html

    So even if 1 in 10 WoW players tried WAR and has been playing it this week, that's 250k players that have been busy in WAR as opposed to WoW, or playing both. Either way, they've bought a copy of the game and are enjoying their one free month.

    Now, that said, I doubt 50% of those who bought a copy of WAR are current WoW players, but its a safe bet a good chunk of them have played WoW at some point (like me).

    There's alot of room for extrapolation with those numbers and I don't claim to have an exact number (or care). The point is WAR has set a new record for copies purchased in one week alone for an MMO.

     

    **Returned SWG Player**
    Yeah, I used to hate the game because of NGE as much as anyone, but I've been playing the game since Feb. 2008 and have honestly had a good time. If you hate the game, fantastic, move along. Its all been said before and your continuous griefing just makes you look like a sad individual with nothing better to do.

  • XtortXtort Member Posts: 392

    500k WAR has been sold in the first week. That number is 100k more than the AoC's number, which sold a total of ~800k boxes.

    Considering the fail that is AoC, it's very safe to say that WAR will sell more than a million in its first month.

    These numbers should blush some WoW fanbois saying WAR could sell 200-300k in total.

    WAR IS HERE!

    -----------------------------
    Osbourne Cox: You are the guy from the gym.

    Ted Treffon: I don't represent Hardbodies.

    Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

    Ted Treffon: No, I don't represent that either.

    Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

  • SonofSethSonofSeth Member UncommonPosts: 1,884

    I wonder if we will ever find out howmany boxes WoW sold, total.

    image

  • Demz2Demz2 Member Posts: 435
    Originally posted by SonofSeth


    I wonder if we will ever find out howmany boxes WoW sold, total.

     

    I wounder if we will ever find out that total registered accounts is differetn to actual active players.

    Is everyone living in cloud fairy land, ITS ACCOUNTS REGISTERED.  There is a difference to accounts registered than active paying players, which blizzard describes.

  • ThekandyThekandy Member Posts: 621
    Originally posted by Demz2


    I wounder if we will ever find out that total registered accounts is differetn to actual active players.

     

    Wonder away then.

    I for one know the difference, didn't think it'd take much wondering.

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Demz2

    Originally posted by SonofSeth


    I wonder if we will ever find out howmany boxes WoW sold, total.

     

    I wounder if we will ever find out that total registered accounts is differetn to actual active players.

    Is everyone living in cloud fairy land, ITS ACCOUNTS REGISTERED.  There is a difference to accounts registered than active paying players, which blizzard describes.



     

    Well, yes there is and that is what I'm trying to find out. We know there are 10.9 milion active players, so I guess what I would like to find out is the number of accounts registered.

    image

  • bodypassbodypass Member Posts: 770
    Originally posted by Demz2

    Originally posted by SonofSeth


    I wonder if we will ever find out howmany boxes WoW sold, total.

     

    I wounder if we will ever find out that total registered accounts is differetn to actual active players.

    Is everyone living in cloud fairy land, ITS ACCOUNTS REGISTERED.  There is a difference to accounts registered than active paying players, which blizzard describes.



     

    Just a - very important - clarification:

    - 500 K accounts REGISTRATED up until now for WAR.

    That means OPEN BETA, PRE release play, and actual release !!!

    The keys for open beta were not only for those with CE, BUT thousands and thousands of keys were available from a dozen different websites for FREE the last days in open beta. They registrated thse users (were they counted like mine ?).

    I still use my open Beta account, now same account in play.

    So the game did NOT "sell" 500 K. They had 500 K registrtaed users. Now I cancelled my CE and still can play till Oct tx to GOA as a registrated user.

    Secondly, Mark Jacobs himself said that at the opening day about 400K were already there. So ... ?

    Now during the past week there was not a significant change in the players playing WAR on Xfire (not talking of the TIME they played, but the number of players. It went from 11 K to 13 K and yesterday 12.3 K.) So ....

    ... there was not a significant growth in the last 5 days. This WILL change of course (certainly in the weekends - like all MMORPG's). But in its first week of launch exaclty the same number of players were playing the game, which can only mean one thing "as new players are added each day"....

     

    I am NOT saying WAR will not have more players, I only say there is something "fishy" about those 500 K "accounts created". That's all.

    They had to publish "something". The fact they resorted to 500K accounts created is not convincing... to say the least.

    As for my earlier statement. YES, I am holding to the fact that the game (while not even very good) is very boring after 7 days of play, and it will show in the future.

    I am not blind, I can see the limited boring PvP.

    If you would take WoW with ONLY 6 or 7 BG's, it would also become stale very fast. RvR is blablaba. 99% of the players just want to level through PvP. RvR they couldn't care less...

     

  • ebonfireebonfire Member UncommonPosts: 160

    If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here.  We are talking about populations on North American and EU servers, and that's about 4 million.  Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay.  I think that 600k is a significant number, and is nothing to be laughed at.  I don't play either game though /shrug

    A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system.  People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.

  • bodypassbodypass Member Posts: 770
    Originally posted by ebonfire


    If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here.  We are talking about populations on North American and EU servers, and that's about 4 million.  Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay.  I think that 600k is a significant number, and is nothing to be laughed at.  I don't play either game though /shrug
    A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system.  People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.



     

    500 K accounts created (through open beta and pre launch and launch ) is not 600 K players ...

    Correct ??? Where is that 600 K coming from you mention ?

    Now question this: let's suppose WAR adds 50 K of new players each week for the first 6 weeks: 800 K

    How many will start paying subs after this period, the day WotLK is launched? I guess at  most 50%/

    Meaning 350K-400 K at the most. Now what did that analist say: 250K-350 K after a few months....

     

  • ebonfireebonfire Member UncommonPosts: 160
    Originally posted by bodypass

    Originally posted by ebonfire


    If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here.  We are talking about populations on North American and EU servers, and that's about 4 million.  Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay.  I think that 600k is a significant number, and is nothing to be laughed at.  I don't play either game though /shrug
    A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system.  People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.



     

    500 K accounts created (through open beta and pre launch and launch ) is not 600 K players ...

    Correct ??? Where is that 600 K coming from you mention ?

    Now question this: let's suppose WAR adds 50 K of new players each week for the first 6 weeks: 800 K

    How many will start paying subs after this period, the day WotLK is launched? I guess at  most 50%/

    Meaning 350K-400 K at the most. Now what did that analist say: 250K-350 K after a few months....

     

     

    Yeah you're right, 500k accounts created... sorry I didn't think when I posted the 600k.

    Anyways, people have multiple subscriptions, and WAR will have an impact on everything if it retains appeal.   People ultimately play the game that offers the most for them.  I think WotLK has already had such mixed reactions because not everyone wants to start over again, and WoW is 4 years old.. played out for a lot of gamers as far as the core game mechanics go.  I wouldn't be surprised to WAR with a 1 million or so active subscribers.

     

     

  • swaindaddyswaindaddy Member Posts: 155
    Originally posted by ebonfire

    Originally posted by bodypass

    Originally posted by ebonfire


    If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here.  We are talking about populations on North American and EU servers, and that's about 4 million.  Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay.  I think that 600k is a significant number, and is nothing to be laughed at.  I don't play either game though /shrug
    A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system.  People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.



     

    500 K accounts created (through open beta and pre launch and launch ) is not 600 K players ...

    Correct ??? Where is that 600 K coming from you mention ?

    Now question this: let's suppose WAR adds 50 K of new players each week for the first 6 weeks: 800 K

    How many will start paying subs after this period, the day WotLK is launched? I guess at  most 50%/

    Meaning 350K-400 K at the most. Now what did that analist say: 250K-350 K after a few months....

     

     

    Yeah you're right, 500k accounts created... sorry I didn't think when I posted the 600k.

    Anyways, people have multiple subscriptions, and WAR will have an impact on everything if it retains appeal.   People ultimately play the game that offers the most for them.  I think WotLK has already had such mixed reactions because not everyone wants to start over again, and WoW is 4 years old.. played out for a lot of gamers as far as the core game mechanics go.  I wouldn't be surprised to WAR with a 1 million or so active subscribers.

     

     Yeah 1 million of the 11 million. WoW isnt worried. It is also the top selling game 2 weeks in a row (WotLK) above WAR. So just throw out some lame "Chinese farmers are the 11million" argument and move on.

     

     

  • AzrileAzrile Member Posts: 2,582
    Originally posted by ebonfire

    Originally posted by bodypass

    Originally posted by ebonfire


    If I were to start doing realistic calculations between the two games, my value for WoW would not 10.9 million because that's not a value that represents the discussion here.  We are talking about populations on North American and EU servers, and that's about 4 million.  Factor 4 million against 600k, wait a few weeks for another number from WAR, and find the slope of WAR... factor decay.  I think that 600k is a significant number, and is nothing to be laughed at.  I don't play either game though /shrug
    A general principle of science stay that any stress put on a system will result in an opposite reaction by the responding system.  People float these large unrepresentitive number around for WoW saying that everything is a non-factor to it, but that's very far from the truth if you sit back and think about it.



     

    500 K accounts created (through open beta and pre launch and launch ) is not 600 K players ...

    Correct ??? Where is that 600 K coming from you mention ?

    Now question this: let's suppose WAR adds 50 K of new players each week for the first 6 weeks: 800 K

    How many will start paying subs after this period, the day WotLK is launched? I guess at  most 50%/

    Meaning 350K-400 K at the most. Now what did that analist say: 250K-350 K after a few months....

     

     

    Yeah you're right, 500k accounts created... sorry I didn't think when I posted the 600k.

    Anyways, people have multiple subscriptions, and WAR will have an impact on everything if it retains appeal.   People ultimately play the game that offers the most for them.  I think WotLK has already had such mixed reactions because not everyone wants to start over again, and WoW is 4 years old.. played out for a lot of gamers as far as the core game mechanics go.  I wouldn't be surprised to WAR with a 1 million or so active subscribers.

     

     



    Just want to point out a few things.  WOW is closer to 5.5M in EU and NA per their press release in April.  That also is a high level point for them, meaning the game is still growing.  THis is absolutely the worst time for WOW (the 6 months before an expansion).   The last expansion, they sold 2.4M boxes the first day in NA/EU and subscriptions jumped.   You can also look at box sales (per Amazon.com).  WOW has continually had 3 games in the top 10 for PC games sales.  This means while old players get bored and suspend their subscriptions, there are plenty of players coming to take their place.  Those suspended players then come back for the expansion, and you get a huge bump in subscriber numbers.

     

    Compare this to Warhammer.  There are a few things that are troubling for Warhammer.   First off, they only launched a couple servers the first week and now they have a bunch of med/med servers that have shown no growth.   The number of full/full servers has also not changed.  This is showing a lack of growth of the game.   Xfire supports this also, where numbers are basically flat week over week.  The final piece of  the warhammer story is in box sales.  Warhammer sales have plummeted since that first week.  The headstart thing really pushed everyone who planned on playing to buy the game early and there hasn't been a huge push since then.  The forums are also troubling... you see plenty of discontent from players.. nothing to indicate a runaway success.  Expect to see about a 25% dropoff on Oct 17th (sub renewal).

    You really can't compare the launch of WOW to the launch of Warhammer.   WOW always had packed servers/queues for the first 4 months..  Warhammer doesn't have a growing population no matter what you are looking at.

  • synnsynn Member UncommonPosts: 563

    the reason not alot has changed is that unlike WoW...in WAR a packed server is awesome. This only means there are more people to kill and more action in scenarios and rvr areas. seriously, why join a low population server whenthe point of the game is to kill the other realm. Granted it sucks having to wait 20+ min to get in my orvr server but the wait is well worth it once i make my way to a keep siege/defense when all you see are a sea of players ready to kill or die trying.

     

    ...on that note i think the subs will drop off once WOTLK comes out because alot of player will want to try it out but like most things in wow the excitement will go away when players realize how big of a joke pvp is in WoW. The game has been out for 4 years and blizzard couldn't balance pvp and pve so in order to do so they made completely different sets of gear that could very well determine how well a player does in pvp. This is in my opinion the fatal flaw of the game itself.

     

  • Wow4LiferWow4Lifer Member Posts: 255

    Tried it but hte pvp is way!!! better in wow. Public quests are the sucks, and ea is running it. And the engine sucks too, everything is choppya nd blocky like daoc with wow graphics. The sux.

  • Wow4LiferWow4Lifer Member Posts: 255

    People keep saying, why is wow so good...well wow is good because the game designers focused on teh gameplay instead of the graphics. That's it. That was the secrete. The ceo of blizzard said it a million times. For every game they make, they focus on gameplay. No this does not mean they target the widest group or audience of gamers by lowering the ysstem specs intentionaly. Rather, the people at blizzard think, hmm can this be done, and if it can they do it. See the people at vanguard were like, hmm this looks good, but even nasa's computers can't run it. But lets do it anyways and hope that people can afford to buy the pcs to play the game in a year. Well guess what, fresh new pc's you buy today can't run vanguard and its one year later. WTF????????

     

    That's why sony is going out of business

    That's why blizzard is rocking the charts

    and that's why america is failing economically....because of an economic model of htinking rather than using common sense.

  • AzrileAzrile Member Posts: 2,582
    Originally posted by Wow4Lifer


    People keep saying, why is wow so good...well wow is good because the game designers focused on teh gameplay instead of the graphics. That's it. That was the secrete. The ceo of blizzard said it a million times. For every game they make, they focus on gameplay. No this does not mean they target the widest group or audience of gamers by lowering the ysstem specs intentionaly. Rather, the people at blizzard think, hmm can this be done, and if it can they do it. See the people at vanguard were like, hmm this looks good, but even nasa's computers can't run it. But lets do it anyways and hope that people can afford to buy the pcs to play the game in a year. Well guess what, fresh new pc's you buy today can't run vanguard and its one year later. WTF????????
     
    That's why sony is going out of business
    That's why blizzard is rocking the charts
    and that's why america is failing economically....because of an economic model of htinking rather than using common sense.

     

    The other problem games like War, AOC and SWG had was 'vision'.  They all had these overbearing lead designers who had a 'vision' of the game they wanted to make.  They were ego driven and discounted the players.  WOW (and Bioware) have always had a 'fun' vision.  They ask themselves ' is this fun?' and if it's not, it isn't put into the game. (or is taken out quickly like the old pvp system in WOW).  There are devs who are making 'their' game.. and then there are devs who are making a game for players.  Blizzard and Bioware got it righ.



    Just look at the class cuts that Warhammer did a few months ago.  They didn't focus on gameplay fun, they just cut the classes they didn't like personally.  Because of this, one of the major problems with the game is the lack of tanks for Order.  

  • just1opinionjust1opinion Member UncommonPosts: 4,641
    Originally posted by synn


    the reason not alot has changed is that unlike WoW...in WAR a packed server is awesome. This only means there are more people to kill and more action in scenarios and rvr areas. seriously, why join a low population server whenthe point of the game is to kill the other realm. Granted it sucks having to wait 20+ min to get in my orvr server but the wait is well worth it once i make my way to a keep siege/defense when all you see are a sea of players ready to kill or die trying.
     
    ...on that note i think the subs will drop off once WOTLK comes out because alot of player will want to try it out but like most things in wow the excitement will go away when players realize how big of a joke pvp is in WoW. The game has been out for 4 years and blizzard couldn't balance pvp and pve so in order to do so they made completely different sets of gear that could very well determine how well a player does in pvp. This is in my opinion the fatal flaw of the game itself.
     

     

    Well, to be fair here....WoW was not released as a PvP game, by definition.  If you wanted to play WoW as a PvP game, then you needed to roll on a PvP server.  A lot of the complaints about WoW's PvP came AFTER they added BGs to the game, and a lot of the complaining came from people who rolled on PvE realms and then complained about the way PvP was done.   /shrug

    WAR, on the other hand, HAS been released AS a "PvP game."  They make no bones about it.  The game is predominantly for people who want a PvP game. 

    Maybe this type of game (WAR) should be called MMOPVP, rather than MMORPG, because really....it doesn't sound like, to me, from all the posts I read from people that have decided to STAY with Warhammer, that they really give two flips about the roleplaying aspects of an MMOrpg.  None of them seem to care about player housing, crafting (which is good, because WAR's crafting is abysmal and shallow, in my opinion), and a lot of people that are PvP-focused, don't even READ quests, IF they even do them.....they just level in the scenarios, PQs, and sieges instead.   So really.....I think we're labeling a LOT of games these days as mmoRPGs, when they aren't really, at the CORE, meant to be played like an RPG at all. 

    Maybe some people just want to play Unreal Tournament or CS, but they like the fantasy setting better?  For people that enjoy that kind of gameplay and competition....Warhammer is pretty well-suited to them.   It's just not as well-suited, in my opinion, to people who want a lot of depth in the RPG aspects of an MMO.  Just a thought.

    President of The Marvelously Meowhead Fan Club

  • saint4Godsaint4God Member Posts: 699

    Just to clarify, the thread wasn't intended to say "this game is better than that" (mods only know how many of those are already in existence) but rather what the effect WAR has on WoW.  Is it a positive one?  A negative one?  Why or why not?  Has it impacted your community/guild?  Discussing numbers is fine if used as support.  Player attitudes on the whole would be a helpful contribution.  The 'big picture' is what's in question rather than individuals. 

  • XtortXtort Member Posts: 392
    Originally posted by bodypass


     
    Just a - very important - clarification:
    - 500 K accounts REGISTRATED up until now for WAR.
    That means OPEN BETA, PRE release play, and actual release !!!
    The keys for open beta were not only for those with CE, BUT thousands and thousands of keys were available from a dozen different websites for FREE the last days in open beta. They registrated thse users (were they counted like mine ?).
    I still use my open Beta account, now same account in play.
    So the game did NOT "sell" 500 K. They had 500 K registrtaed users. Now I cancelled my CE and still can play till Oct tx to GOA as a registrated user.
    Secondly, Mark Jacobs himself said that at the opening day about 400K were already there. So ... ?
    Now during the past week there was not a significant change in the players playing WAR on Xfire (not talking of the TIME they played, but the number of players. It went from 11 K to 13 K and yesterday 12.3 K.) So ....
    ... there was not a significant growth in the last 5 days. This WILL change of course (certainly in the weekends - like all MMORPG's). But in its first week of launch exaclty the same number of players were playing the game, which can only mean one thing "as new players are added each day"....
     
    I am NOT saying WAR will not have more players, I only say there is something "fishy" about those 500 K "accounts created". That's all.
    They had to publish "something". The fact they resorted to 500K accounts created is not convincing... to say the least.
    As for my earlier statement. YES, I am holding to the fact that the game (while not even very good) is very boring after 7 days of play, and it will show in the future.
    I am not blind, I can see the limited boring PvP.
    If you would take WoW with ONLY 6 or 7 BG's, it would also become stale very fast. RvR is blablaba. 99% of the players just want to level through PvP. RvR they couldn't care less...
     



     

    You can not clarify anything because you are lieing to the community.

    500k boxes sold in 1 week AFTER release. Now re-read this sentence 100 times maybe you stop the nonsense lies you are making.

    -----------------------------
    Osbourne Cox: You are the guy from the gym.

    Ted Treffon: I don't represent Hardbodies.

    Osbourne Cox: I know very well what you represent. You represent the idiocy of today.

    Ted Treffon: No, I don't represent that either.

    Osbourne Cox: You are part of a league of morons. Oh, yes. You see you're one of the morons I've been fighting my whole life. But guess what. Today, I win.

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