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What happens when you die? (can't find the answer)

2

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  • NeroScuroNeroScuro Member Posts: 167
    Originally posted by zymurgeist

    Originally posted by NeroScuro


     

    Originally posted by zymurgeist

    Then why have it at all if it doesn't make a difference?


     

    I meant it isn't going to make a difference in the sense that you won't be spending all your time in game looking for new gear, you can just respawn, grab new armor+weapons and go. Context is key here.

    It'll obviously be different, because gear won't make the player. Or if it does make the player, it'll make them dead very shortly afterwards as they get mobbed outside town for their shiny armor.

     

    Yeah I got the context. If it's a trivial matter to regear your toon and what gear you wouldn't be too afraid to use has little effect why bother with the time sink in the first place?

     

    a) Time sinks are good. If there wasn't a time sink involved in regearing, attackers could just endlessly batter at a defender (for example), respawning as many times as it took to win. With fully lootable but generic gear, defenders have some breathing space as attackers must leave after a failed assault to regear.

    b) It makes crafting constantly necessary. Most modern MMOs relegate crafting to a subsidiary role, rather than a core mechanic. This is because crafting is never necessary to play - you can always get gear from NPC loot drops. With full looting, this isn't possible. While you can get gear from NPCs in Darkfall, obviously, you can't reequip an army after a defeat this way. A reliable source is needed, so people who are so inclined can spend their entire time ingame crafting if they want. In games like WoW, you have to be out adventuring - you're not allowed to be a crafter and nothing else.

    c) It allows wars over resources. Gear might be cheap and plentiful, but the raw material to create it still has to come from somewhere. Whoever controls where that material is generated, can control the world. If there is no full-looting, world resources can still give a nice bonus but are never going to be game-changing to own, because you can still be effective without them. In Darkfall, if you have no access to the resources to create new gear, you're effectively neutered as you cannot fight if you have no weapons/armor.

    I could go on, but I really have to get back to work...

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by zymurgeist

    Originally posted by NeroScuro


     

    Originally posted by zymurgeist

    Then why have it at all if it doesn't make a difference?


     

    I meant it isn't going to make a difference in the sense that you won't be spending all your time in game looking for new gear, you can just respawn, grab new armor+weapons and go. Context is key here.

    It'll obviously be different, because gear won't make the player. Or if it does make the player, it'll make them dead very shortly afterwards as they get mobbed outside town for their shiny armor.

     

    Yeah I got the context. If it's a trivial matter to regear your toon and what gear you wouldn't be too afraid to use has little effect why bother with the time sink in the first place?

    I agree.

     

     

    I think it'll be awhile before they get the perfect balance between:

    Gear is important enough that I want to acquire it in the first place

    and

    Gear is not so important that it will make me want to quit when I loose it

     

    Not sure why some seem to think that is just a piece of cake to balance correctly.  Even if we assume that the races are somewhat balanced in regards to their ability to PvP each other... it's a bit naive to assume that every bit of equipment will be perfectly balanced.

    I predict that will be the biggest changes to Darkfall in it's first few months.  The equipment will be in a constant state of change to try and find that balance between:

    important enough to warrant getting it... but not so important that it will be devastating to loose.

  • Death1942Death1942 Member UncommonPosts: 2,587

    sounds like a game where i can finally become a real assassin.  a few poisoned crossbow quarrels in the back while they are looking at the markets then i bolt down side streets (maybe rooftops too?  i know we can climb up trees...what about buildings?) to escape anyone who is pursuing me and escape the city.

     

    sounds like a whole lot of fun for me.  hopefully with looting Assassinations may also carry that extra little sting

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?



     

    Respawn at your bind point, with basic starter gear.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • RazankaRazanka Member UncommonPosts: 67

    http://www.darkfallonline.com/faq/characters.html

    What happens when my character dies?

    When your character dies he drops his items that remain on his corpse until looted, but the good news is that he's resurrected at a spot you've previously selected.

  • SupderDSupderD Member Posts: 243
    Originally posted by Death1942


    sounds like a game where i can finally become a real assassin.  a few poisoned crossbow quarrels in the back while they are looking at the markets then i bolt down side streets (maybe rooftops too?  i know we can climb up trees...what about buildings?) to escape anyone who is pursuing me and escape the city.
     
    sounds like a whole lot of fun for me.  hopefully with looting Assassinations may also carry that extra little sting



     

    I don't mean to sound like a jerk..

    But you sound like 95% of the other people on this board

    Everyone wants to be that "shadow" badass who want's to kill for no other reason than they can. 

    LOL.. imagine a game where EVERY character is a rogue/assain.  How boring..

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • LeerixLeerix Member Posts: 43

    yeah everyone wants to be a shadow ninja ranger or a healing fighter, with delusions of grandeur dancing in their heads, they'll meet their match with the TankMage!

    Seriously though, i hope theres some great suprises in the skills available so that i dont see 4 seperate builds of hybrids running around all over the place.

    Also hope they bring in the beta testers for everything, or you'll have 400 ninja's in beta working kinks out while all the crafting and what not goes less focused.

  • DurillienDurillien Member Posts: 32

    Maybe this will help you imagine what happens when you die.

     

    -Insert cloudy imagination vision-

    "Little Johny Bloodshed is making his way across a prairie field picking flowers for his potion of decimation. Upon his way, he finds his boot lodged in the mutilated corpse of an unfortunate dark elf. He digs through the corpse, grabbing a sword, abit of gold, and his pants ( No decency for the dead! ). He makes his way down the road, leaving the rotting flesh alone with a few misc unwanted items.

    A few minutes later, a small clan of nomadic goblins wander by, finding the corpse along their way. They grab up everything left of interest on the corpse, then continue along their way.

    By the time you return to your corpse, there's nothing but your soiled man-diaper ( As you were afraid of death's embrace ) and perhaps a rock or something of the sort. Now, you realize you'll have to hunt down Little Johnny, and somehow find the random migrating pack of goblins to get all of your gear back.

     

    BUT HEY, DARKFALL CAME OUT! WHO CARES?!"

     

    End of story.

     

    -Durillien

  • bongloadsbongloads Member UncommonPosts: 381
    Originally posted by Durillien


    Maybe this will help you imagine what happens when you die.
     
    -Insert cloudy imagination vision-
    "Little Johny Bloodshed is making his way across a prairie field picking flowers for his potion of decimation. Upon his way, he finds his boot lodged in the mutilated corpse of an unfortunate dark elf. He digs through the corpse, grabbing a sword, abit of gold, and his pants ( No decency for the dead! ). He makes his way down the road, leaving the rotting flesh alone with a few misc unwanted items.
    A few minutes later, a small clan of nomadic goblins wander by, finding the corpse along their way. They grab up everything left of interest on the corpse, then continue along their way.
    By the time you return to your corpse, there's nothing but your soiled man-diaper ( As you were afraid of death's embrace ) and perhaps a rock or something of the sort. Now, you realize you'll have to hunt down Little Johnny, and somehow find the random migrating pack of goblins to get all of your gear back.
     
    BUT HEY, DARKFALL CAME OUT! WHO CARES?!"
     
    End of story.
     
    -Durillien

      What he said.   There'll be a brief period after you're 'killed' to either be resurrected by your allies or finished off.  After this time you'll have to respawn at your bind location (whatever town you have your bindstone set to, can be anywhere on the map that your allies have control of a town with a bindstone).  Head to your bank and get some gear out of storage, or get some gold and buy some, or get some off your broker, or get some from guildies.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Shadowoak

    Originally posted by mrcalhou


    I would imagine that you would respawn with at least some basic equipment. I haven't played AC or UO, but I know that in Eve, when you die, they give you a rookie ship.

     

    What he said.

     

    Unlike what that troll a few posts above declared, it's easy to find that they have already said that when you die, you respawn with the starting gear you get when you create your character. Which should be enough.

     

    And for the love of god, one of the selling points of DF is that it's a Full Loot, FFA PVP MMO. That means that  when you respawn, you don't keep retain anything on you from the stuff you were carrying when you died.

     

    If that is true thent his game will be an game for an extremely small nisch. Not even Eve has such a harsch death penalty, there you atleast have an insurance system.

    All Full Loot will accomplish is to make items worthless because in an FFA PvP world you WILL get killed. So with that fact clear, what would be the point in having items? You will lose it the next time you get killed so they are marginally useful regardless of how powerful they are.

    I for one hope they will not go for Full Loot system. ACs system where you lost a random number of items based on their value with some special items being bindable to your character is the way to go. That way dying hurts but is not devestating.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Yamota

    Originally posted by Shadowoak

    Originally posted by mrcalhou


    I would imagine that you would respawn with at least some basic equipment. I haven't played AC or UO, but I know that in Eve, when you die, they give you a rookie ship.

     

    What he said.

     

    Unlike what that troll a few posts above declared, it's easy to find that they have already said that when you die, you respawn with the starting gear you get when you create your character. Which should be enough.

     

    And for the love of god, one of the selling points of DF is that it's a Full Loot, FFA PVP MMO. That means that  when you respawn, you don't keep retain anything on you from the stuff you were carrying when you died.

     

     

    All Full Loot will accomplish is to make items worthless because in an FFA PvP world you WILL get killed. So with that fact clear, what would be the point in having items? You will lose it the next time you get killed so they are marginally useful regardless of how powerful they are.

     

    Thats exactly why they are doing it. Its a mostly skill based game afterall, the loot you have isn't going to make a huge difference. Plan ahead, have a few extra suits of armor. And you're just as likely to take stuff from people YOU kill as the are to you. Items are not the deciding factor like they are in WoW and EQ, they help, but they don't save you. 

  • YamotaYamota Member UncommonPosts: 6,593

    Thats a way to go I guess but taking away the "item hunt" from an MMORPG is often a bad idea since it is a big reason for why people keep playing MMORPGs; to get more powerful and cool items.

    Not saying that items should be a deciding factor, player skills should be, but rather it should be a "fun" factor, to get new cool, unique items. Why would you want to take that element away? Doesnt make much sense to me.

    If the objective is to make death hurt, which I agree it should, then have an exp penalty and/or drop a random item, not all of your items. I think that will discourage all except the very hardcore MMORPG players from getting this game.

  • dinanm3atldinanm3atl Member Posts: 215
    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • ArckenArcken Member Posts: 2,431
    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    This is a pretty good idea thanks, I hadnt thought of this approach.

     

  • SupderDSupderD Member Posts: 243
    Originally posted by Arcken

    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    This is a pretty good idea thanks, I hadnt thought of this approach.

     



     

    I'm not a big fan of having more than one account if the relationship between the two accounts is purely financial.  In AC.. it made sense.. you could create and xp chain or something along those lines.. but in Darkfall you can't.  So.. I'm not going to spend 2X a month to be able to "play" a game.

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • MakestroMakestro Member Posts: 218
    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

     

    1 Character per server per account. You would need 2 accounts to do that.

    www.scarybadguys.com

  • dinanm3atldinanm3atl Member Posts: 215
    Originally posted by SupderD

    Originally posted by Arcken

    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    This is a pretty good idea thanks, I hadnt thought of this approach.

     



     

    I'm not a big fan of having more than one account if the relationship between the two accounts is purely financial.  In AC.. it made sense.. you could create and xp chain or something along those lines.. but in Darkfall you can't.  So.. I'm not going to spend 2X a month to be able to "play" a game.

     

    Um what? I said create a crafter to fund your fighter... I assume there is more than 1 character slot per account...

     

    Reading comprehension...

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • dinanm3atldinanm3atl Member Posts: 215

    Really? They are only offering 1 character slot per account? Can you have unlimited skill then? If you are limited like UO to 700 skill points that is going to be pretty rough...

     

    More info/link to the reason behind this?

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by dinanm3atl


    Really? They are only offering 1 character slot per account? Can you have unlimited skill then? If you are limited like UO to 700 skill points that is going to be pretty rough...
     
    More info/link to the reason behind this?

     

    You get 1 character per server.

  • PrexisPrexis Member Posts: 38
    Originally posted by dinanm3atl

    Um what? I said create a crafter to fund your fighter... I assume there is more than 1 character slot per account...
     
    Reading comprehension...

     

    but there isn't... 1 character slot per server per account

    image

  • PieRadPieRad Member Posts: 1,108

    ! YOUR ACCOUNT !

    server 1 -  1 Character slot

    server 2 -  1 Character slot

    server 3 -  1 character slot

     get it?

     

    image

  • SupderDSupderD Member Posts: 243
    Originally posted by dinanm3atl

    Originally posted by SupderD

    Originally posted by Arcken

    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    This is a pretty good idea thanks, I hadnt thought of this approach.

     



     

    I'm not a big fan of having more than one account if the relationship between the two accounts is purely financial.  In AC.. it made sense.. you could create and xp chain or something along those lines.. but in Darkfall you can't.  So.. I'm not going to spend 2X a month to be able to "play" a game.

     

    Um what? I said create a crafter to fund your fighter... I assume there is more than 1 character slot per account...

     

    Reading comprehension...

     

    See here.. oh! Look... you tried to be "Clever" with this Reading comprehension mark!! Oh.. Look! so cute!!

    You are one sly dog!!

    Everyone look! He's clever!!

    "Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER)
    Darkfall Countdown: http://darkfallreleasedate.com/

  • dinanm3atldinanm3atl Member Posts: 215
    Originally posted by SupderD

    Originally posted by dinanm3atl

    Originally posted by SupderD

    Originally posted by Arcken

    Originally posted by dinanm3atl

    Originally posted by SupderD


    So, in darkfall, when you die, the killer (or is it ANYONE?) can loot you.
    But, what happens when I respawn?  I mean.. we'll all be new players to start, and I won't have an extra sword or reagents or an axe or a staff in the bank.. so.. am I just.. well dead?  Should I delete and restart?do I get more stuff to start?

     

    I would say MOST people would do like they did in Ultima Online. Create a mule/crafter first and that is the backbone of your account in the beginning. Making money to supply other characters that cannot fund themselves in the beginning(IE Tank Mages or pure mages etc etc etc). Many dungeons in UO were mostly empty in the very beginning or were full of newbs that were dead.

     

    Then create your main character and you have funding.

     

    That is what I will do.

    This is a pretty good idea thanks, I hadnt thought of this approach.

     



     

    I'm not a big fan of having more than one account if the relationship between the two accounts is purely financial.  In AC.. it made sense.. you could create and xp chain or something along those lines.. but in Darkfall you can't.  So.. I'm not going to spend 2X a month to be able to "play" a game.

     

    Um what? I said create a crafter to fund your fighter... I assume there is more than 1 character slot per account...

     

    Reading comprehension...

     

    See here.. oh! Look... you tried to be "Clever" with this Reading comprehension mark!! Oh.. Look! so cute!!

    You are one sly dog!!

    Everyone look! He's clever!!

     

    Damn you owned me!

     

    I can't believe 1 character per account. What is the skill cap? If it is not really high I don't see anyone trying crafting. No one wants to play a blacksmith 100% with no option to go fighting :)

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • OzmodanOzmodan Member EpicPosts: 9,726

    You can basically ignore every one of these so called experts.  Not one of the has played the game nor knows what features it will have.  So as to the question of what happens at death, not one of them actually knows.

    Nothing worse than the ignorant that try to appear knowledgable.

    Will npcs actually take things from your grave, who knows?  Is there only one avatar per account, who knows.  We won't know until open beta and even then it could change.  Personally if they go with the one avatar per server idea, they will effectively make it very difficult to play this game.  You just can't have a full loot game and only one avatar.  Especially if it is skill based and they put caps on skill points.  The only way they could get around this would be to have a separate cap for trade skills and combat skills.   If they don't do that and combine both in a cap, you can guarentee this game will be dead before it started.

    In UO everything remained on your body when you died and the npcs would occasionally take things off your body.   Most people, as mentioned above made crafters first to help with the replacement of equipment.  If you had a fancy sword, you did not use it, you either made or bought one someone made, same with armor. 

    Adventurine has to be careful, if they make it too difficult, no one will play it.  They is why I got a real chuckle at so of the so called experts above.  Some of their so called facts would make the game unplayable and that is not what Adventurine is aiming for.

    As to ganking, you don't gank members of your faction, if you do, you get blacklisted and you will be kill on sight to everyone, I very much doubt there will be much ganking early on in the game.

  • rageagainstrageagainst Member Posts: 618

    ugh, its said that items are not the MOST important part of the game not UNIMPORTANT, thus it WILL affect have an affect in battle and won't be like Guild Wars armor, but at the same time it won't have so much of an affect that player skills don't matter. There's a balance b/w armor, skills, and planning when it comes to combat, it was in an faq, i'll dig it up later i guess.

    Anyway, just because armor WILL affect a battle doesn't make it a huge deal, i mean if someone has better armor than you, kill him for it, and it will probably be once in a blue moon that people will come out with powerful items that he'll get shafted in the @nus several times by gankers if he doesn't have a strong group of friends. There's something like 16 epic items in the game, and even if the holder of the "sword of chuck norris" can take on 6 people at once and win, bring 7 and take the sword.

    When I'm energetic I'm:


    When I'm at default I'm:


    WHITE/BLUE


    Lol according to this I'm bipolar :O

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