In any case Aventurine did not show him the full game just a demo version. They also did not give him any more information than they were willing to share at the time. The information he shared was information Aventurine intended to release. And yet I am the one that is dense lol. NDA coverd material wasn't shared, the NDA was not breached and Yellowbeard was not under the NDA because there was no need for him to be. This is a mute point. The two visitors were and are under the restrictions of the NDA. I am wondering if you may be dense or inexperienced or simply arguementative. You shared an opinion, I shared facts that directly contradicted your opinion. You still are trying to hold fast to your opinion so I guess further discussion is mute as well. The answer of them being to buisy at the moment is just my opinion with nothing to back it up. That you can take merely as my opinion. Yours on this matter is just as valid because I have absolutely nothing to back it up. While I do think it is a reasonable assumption that they are a bit to buisy at the moment I do not make the assumption this is fact and will willingly accept evidence to the contrary, A valid counter arguement is the fact they are willing to do on site preview and reviews for media. This is a good point but not enough to directly refute my opinion but it helps support a view opposite of mine.
The word you are looking for is: moot. No time or inclination for further education, but I hope that helps get you started.
In any case Aventurine did not show him the full game just a demo version. They also did not give him any more information than they were willing to share at the time. The information he shared was information Aventurine intended to release. And yet I am the one that is dense lol. NDA coverd material wasn't shared, the NDA was not breached and Yellowbeard was not under the NDA because there was no need for him to be. This is a mute point. The two visitors were and are under the restrictions of the NDA. I am wondering if you may be dense or inexperienced or simply arguementative. You shared an opinion, I shared facts that directly contradicted your opinion. You still are trying to hold fast to your opinion so I guess further discussion is mute as well. The answer of them being to buisy at the moment is just my opinion with nothing to back it up. That you can take merely as my opinion. Yours on this matter is just as valid because I have absolutely nothing to back it up. While I do think it is a reasonable assumption that they are a bit to buisy at the moment I do not make the assumption this is fact and will willingly accept evidence to the contrary, A valid counter arguement is the fact they are willing to do on site preview and reviews for media. This is a good point but not enough to directly refute my opinion but it helps support a view opposite of mine.
The word you are looking for is: moot. No time or inclination for further education, but I hope that helps get you started.
Well I appreciate that, sorry I used the wrong spelling lol watchi9ng Jeff Dunhams Christmas special while typing lol.
I will return the favor though, your reply is what is commonly reffered to as a last ditch effort to save face.
Edited to add: Seems like we are getting no update on this today, it is thanksgiving after all so understandable. Anyways hope MMORPG.com does clear this up one way or another.
Well I appreciate that, sorry I used the wrong spelling lol watchi9ng Jeff Dunhams Christmas special while typing lol. I will return the favor though, your reply is what is commonly reffered to as a last ditch effort to save face. Edited to add: Seems like we are getting no update on this today, it is thanksgiving after all so understandable. Anyways hope MMORPG.com does clear this up one way or another.
Got some more time, so here you go - the words "mute" and "moot" are completely different words, with different meanings. You did not misspell anything, you used the wrong word.
Last ditch effort to save face? If that makes you feel better. I am confident those that matter understood my points, and if you dont, I can live with it.
To Ghost, I strongly doubt that Aventurine has a "demo" version of Darkfall that they allow testers to fool around on. I don't have much evidence to go on, but I would think it would take a decent amount of manpower to create a demo version of the game they've in production.
I honestly don't know. But I really don't think Aventurine has a strong grasp on their game. Handing two reviewers something as unpolished as the last movie was, is a stupid move. To me, arguing that Aventurine has a good handle on Darkfall, is like saying American car manufacturers have a good handle on what the consumer wants (almost a direct correlation there too ).
I'm not one to think that if I believe, everything will turn out alright, and right now it takes a lot of faith to be as overly optimistic as you are. (Having said this, your explanation from last night makes sense to me)
In a form, this is one of those posts to warn you not to get your hopes up too high. You've said you wouldn't and haven't...But, I just don't see how someone can be optimistic, without putting their concern at stake.
------------------------------- It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off. ------------------------------- Originally posted by atziluth... Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
To Ghost, I strongly doubt that Aventurine has a "demo" version of Darkfall that they allow testers to fool around on. I don't have much evidence to go on, but I would think it would take a decent amount of manpower to create a demo version of the game they've in production. I honestly don't know. But I really don't think Aventurine has a strong grasp on their game. Handing two reviewers something as unpolished as the last movie was, is a stupid move. To me, arguing that Aventurine has a good handle on Darkfall, is like saying American car manufacturers have a good handle on what the consumer wants (almost a direct correlation there too ). I'm not one to think that if I believe, everything will turn out alright, and right now it takes a lot of faith to be as overly optimistic as you are. (Having said this, your explanation from last night makes sense to me) In a form, this is one of those posts to warn you not to get your hopes up too high. You've said you wouldn't and haven't...But, I just don't see how someone can be optimistic, without putting their concern at stake.
When they let Ash play the game, he even said they put him on a tech demo of the game. So if we are to start believing all the people who said they played it before, such as Ash, then we must also believe that they have a demo version.
Looking at it from a skeptics view, this would explain much in regards to why all the statements by testers refer to fighting goblins and nothing else. Would also explain why the new movie with the mmorpg.ita showed no other players but the reviewer, and only showed static NPCs (vendors, quest givers, whatever they were ) and, of course, goblins.
When they let Ash play the game, he even said they put him on a tech demo of the game. So if we are to start believeing that all the people who said they played it before, such as Ash, then we must also believe that they have a demo version. Looking at it froma skeptics view, this would explain much in regards to why all the statements by testers refer to fighting goblins and nothing else. Would also explain why the new movie with the mmorpg.ita showed no other players but the reviewer, and only showed static NPCs (vendors, quest givers, whatever they were ) and, of course, goblins.
Perhaps it wasn't refined because of lack of manpower.
Let's all just hope the demo that the duo reviewed, was the same version previewed months ago. I'll continue to hope that in the time between these points, Aventurine has made some improvements to their character animations.
Aside from this, I could have sworn that Aventurine stated they'd be giving Batman and Robin, access to the beta, not a demo. Am I wrong?
------------------------------- It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off. ------------------------------- Originally posted by atziluth... Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
To Ghost, I strongly doubt that Aventurine has a "demo" version of Darkfall that they allow testers to fool around on. I don't have much evidence to go on, but I would think it would take a decent amount of manpower to create a demo version of the game they've in production. I honestly don't know. But I really don't think Aventurine has a strong grasp on their game. Handing two reviewers something as unpolished as the last movie was, is a stupid move. To me, arguing that Aventurine has a good handle on Darkfall, is like saying American car manufacturers have a good handle on what the consumer wants (almost a direct correlation there too ). I'm not one to think that if I believe, everything will turn out alright, and right now it takes a lot of faith to be as overly optimistic as you are. (Having said this, your explanation from last night makes sense to me) In a form, this is one of those posts to warn you not to get your hopes up too high. You've said you wouldn't and haven't...But, I just don't see how someone can be optimistic, without putting their concern at stake.
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
* Darkfall demo is a limited in functionality and features version of the game.
* Darkfall demo is in debug mode.
* The graphics setting is set to default. (geforce 4, pixel shader 1.1, vertex shader 1.1) Higher graphics settings cannot be enabled prior to optimization.
* Characters used in this demo are using a default skill and attribute setting that is not balanced or optimized.
* Weapon reach and radius is not optimized.
* Character movement, speed, attack speed, rate of turn etc. are subject to balancing and optimization based on testing.
* Animations are not complete or finalized in the demo.
* Textures: many are temporary and will be changed or updated.
* Effects like particles, blood effects etc. are placeholders and will be changed or updated
* Terrain textures are being updated and issues like the overlay noise that stretches on vertical surfaces will be resolved.
* Spawning effects are missing.
* Water effects are missing and water appearance is temporary and will be upgraded.
* Sounds are temporary placeholders. Final Darkfall sounds are in the process of being completed.
* AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes.
* Quests in the demo are placeholders and exist to test functionality.
Features Present in the Demo
* Four of Darkfall's six character races to select from (male and female)
* Basic character creator functionality
* Character dressing system
* A variety of weapons and armors
* Player vs. Player combat functionality
* Two Monster AI types complete with weapon /dressing functionality and spell casting ability.
* Collision detection on characters
* Spells and skills
* Ranged weapon attacks
* Player spawnable assets (mounts, cannons, ships)
* Three of Darkfall's five racial mounts
* Mounted combat
* Two of Darkfall's ship types
* Basic Naval combat functionality
* Cannons
* Jumping- Sprinting- Climbing -Swimming
* Vendors
* Basic quest functionality
* Basic crafting functionality
[li]Basic Environmental system functionality
Starting Out
Character creator
1. Character Race selection screen: Select a race for your character between the four (4) available in the demo using the arrows to cycle between them. Once you've made your selection, click "Next" to continue
2. Gender selection screen: Choose the gender of the character using the arrows to cycle between "Male" and "Female". Click on "Next".
3. Character Appearance Screen: Personalize your character's appearance by selecting the facial characteristics of your choice. When done, click on "Next".
4. Character Naming Screen: Type in a first and last name for your character and click on "Next" to continue.
5. Character Attribute Screen: Allocate points (20) to your character's attributes and click "next". This is a placeholder; the demo characters have a default set of attributes.
6. Character Skill Allocation Screen: Allocate specialization skill points and click "Next". This is a placeholder; the demo characters have a default set of skills.
7. Starting and Racial Spell selection Screen: Select your starting spells and racial spells and click "Next". This feature is disabled in the Darkfall demo.
8. Spawn Point Selection Screen: Choose your starting point on the map and click "Next". This feature is disabled in the demo. Your character will spawn in a predetermined location.
9. Character Creation Warning: You will be asked "create this character?". Press "yes" if you want to save your character and start the game or press "cancel" if you want to go back and make changes.(Once a character is created it can not be modified in the demo).
Controls
The most common default keys are now:
Character Controls
Right Mouse Bring up / Close the User Interface windows
W,A,S,D movement: forward, strafe left, backwards, strafe right
Mouse Turn, mouselook
F Use/ action key (vendors, mounts, ships, guns, vehicles, looting)
R Sheathe / Unsheathe (equipped weapon or staff)
C Crouch
Space Jump
Numlock Autorun
L Shift (+WASD) Sprint
Ctrl (+ WASD) Walk
0-9 Hotbar Slots skill/spell selection
Shift + 0-9 Hotbar selection(For fast access to the hotbar use shift 0 - 9)
First Person Mode Controls (Ranged, Spells)
* Mouse left button - Fire
Swimming Controls
* W,A,S,D - Forward, left, backwards, right
* C - Dive
* Space Bar and movement key - crawl-stroke swimming (faster)
Special Controls
To revive the character needs to have its weapon sheathed.
* Z - Revive (LMB/Attack bind to use)
* X - Gank (Press LMB/Attack bind to use)
* SPACE - Release(die) when incapacitated before the timer runs out.
Mount Controls
* To deploy a mount, double click on a mount figurine from your backpack while aiming at an appropriate spawning location. To ride the mount, sheathe weapons, target it from close proximity; use the "F" key. To dismount, sheathe weapons and use the "F" key.
* Left Mouse when mount is standing still - Mount attacks Forward
* Left Mouse + S when mount is standing still - Mount attacks Backwards Left
* Mouse+ W,A,D - Weapon attack when mount is in motion
Ship Controls
Deploy a ship by double clicking a ship figurine in your backpack, while aiming at an appropriate spawning location for it. You'll need to swim to the ship and climb up the rope ladder to enter it.
* target the helm and press F key - Character takes control of the ship
Deploy a cannon by double clicking on a cannon figurine in your backpack, while aiming at an appropriate spawning location for it.
* target cannon and press F key - man / abandon the cannon (with weapon unsheathed)
* Mouse - aim
* Left Mouse - Fire cannon
For all other options, and to change the default bindings, go to the Options -> Input Options, Key Bindings
Player Guide to Darkfall Demo
* See "starting out" in this same document
* You start Darkfall in first person mode. You can move around with the WASD keys and your mouse.
* Right click to bring the interface up.
* Open your backpack and in them you'll find loose equipment and more containers with more equipment.
* Double click on items or drag them on the paperdoll to equip them.
* Equip a weapon by double clicking on it in the backpack or dragging it on to the paperdoll.
* Use the -R- key to unsheathe a weapon and to go into melee combat mode. Your character is now in the 3d person perspective.
* The figurines in your backpack are character spawnable mounts, cannons, and ships.
Mounts
* To summon a mount, double-click one of the animal-shaped figurines in your backpack. The selected mount will appear somewhere in front of you. Run over to it and press F to jump onto the saddle. Please note that you can't mount anything while in combat mode. Press R to switch between the combat (3rd person) and movement (1st person) modes.
* While riding press and hold Ctrl to make the mount walk
* Press F again to dismount after you've sheathed your weapon.
* Since figurines can be looted and summoned mounts can be killed, it is quite possible to run out of mounts. Replacement figurines can be bought from Aldan Rein, who runs the marketplace in the center of Threshold.
* In this demo, the following mounts are available to you: human (Mercian) warhorses, orkish death pigs, and dwarven garmirs.
Deploying Cannons
* To deploy a cannon, double-click on one of the two cannon figurines in your backpack while aiming at an appropriate spawning location for it. If you get an error message, try again aiming at another spawning location.
* Use the F key to use.
* Cannons can be destroyed
Spawning and Driving ships
* To launch a ship, double-click on one of the two ship figurines in your backpack while aiming at an appropriate location for it.
* Go up to the helm and use the F key to take control of the ship.
* Whether or not someone is behind the helm, the ship's cannons can be manned and used.
* Ships can be sunk
Monsters in the demo: locations
* There are two primary monster haunts in this demo: a zombie-infested dwarven ruin which lies east of Threshold, and two hobgoblin forts on a mountain plateau to the north.
* To get to the ruins, first go to the statues which stand sentinel at Threshold's northeastern entrance. From there, travel straight east through a short pass, then follow the rock wall on your left until you see some stone buildings in various states of disrepair.
* The majority of undead in these ruins are Zombie Warriors equipped with grave-plundered weapons and improvised suits of armor. These undead grunts are commanded by much more dangerous Dire Zombies, who prefer to bombard enemies with spells while the Zombie Warriors do the dirty work.
* To get to the hobgoblin forts, travel north from the twin statues in Threshold's northeastern corner. Keep left through the mountain pass, then travel northeast through the forest until a plateau rises in front of you. Travel east in the shadow of the plateau until you reach a north-south pass. Once on the plateau itself, travel left until you see the wooden hobgoblin forts.
* While all hobgoblins are tough fighters, you should be extra careful around the fierce and relentless hobgoblin stormtroopers. Hobgoblin Heroes are very rare, but each such individual is extremely dangerous.
Quests
* In Threshold, pure player vs. player quests are handed out by Maugre, a sophisticated necromantic construct who serves Oncylus, a wizard bent on the village's destruction. Maugre stands in the northeastern part of town, just outside the inn. She only gives out quests that involve killing other players.
* A more conventional chain of quests is initiated by Skuldgrim Bighammer, a dwarf who owns a smithy in the western part of Threshold. This sequence immerses the players in an ongoing struggle to save Threshold from the machinations of Oncylus. Subquests include delivery missions, gathering missions, and several quests which involve killing the local zombies and hobgoblins.
Vendors
* Aldan Rein runs the marketplace in the heart of Threshold. He sells items needed for crafting, such as wood, leather, cloth, and iron ingots.
* Skuldgrim Bighammer is a blacksmith who stocks a wide variety of weapons and pieces of armor. His smithy stands in the eastern part of Threshold.
Swimming
* The character can swim by going into the water. See the controls section for character swim controls.
* Mounts also swim when controlled by the character.
Using melee weapons
* Use the crosshair to aim at your intended target and with the melee weapon unsheathed, click the left mouse button to attack.
* Weapon reach has not been optimized.
Using Ranged weapons
* Arrows need to be equipped, double-click on them in the backpack, or drag them on to the paperdoll.
* Equip a bow and use the R key to ready it.
* Aim at the target, take arrow drop, and distance into consideration before firing.
* Bow and spell rate of fire is very high in the demo for testing purposes.
Using Spells
* Open up the spell interface
* Select the spell school - see which spells are available.
* Drag the spell icon into the hotbar
* Equip a staff and use the R key to ready it
* Select the active spell by using the number key for the position the spell holds in the hotbar.
* Aim and Click the left mouse button to load and deploy the spell.
Basic Crafting
From the initial spawn point, run south down the hill and through the twin statue gate into Threshold. Turn right after the inn and continue through the village's main street until you see a marketplace on your left hand side. Within that marketplace stands an old human merchant (Aldan Rein) who sells crafting supplies. Position the pointer over him and press F to bring up a trade menu. For the purposes of this demo, the only raw material you'll need to buy is iron ingots. Double click and choose yes to buy ingots.
Continue west through the village until you see a hammer-and-anvil sign on your left. Move close to the anvil on the adjoining stone platform and press F to start crafting. On the resulting menu, first choose either weaponsmithing or armorsmithing, and then select a subcategory by clicking the plus sign next to it. Finally, click on one of the available items in order to preview its stats and see a list of required ingredients. At the bottom of the item window, you'll see your current character's chance of successfully crafting the item in question. This percentage chance is tied to your character's proficiency level(s) in the requisite skill(s).
If the crafting check succeeds, all ingredients and money will be lost and the created object will appear in your inventory. The equipment (i.e. the hammer) will be lost after several uses. If the check fails, the money and some ingredients will be lost.
Player vs. Player Combat
* You can freely engage in Player vs. Player combat in the Darkfall demo
* Mounted combat, mount vs. foot and foot vs. mount.
* Basic naval combat
* Land to ship combat using cannons and ranged weapons.
Dying
* When your character dies in Darkfall he's incapacitated for a short time. You can release by hitting the space bar, or wait to be revived, but you can also be finished off (Ganked).
* There is a tombstone which appears in the spot your character has died.
Looting
* Target the tombstone (which appears after a character or monster dies) and use the F key to open. Drag items from the opened window into your backpack to loot.
Chat commands
If for any reason you get stuck type in the chat box:
/do commit_suicide
When your character dies he respawns without equipment type:
/exec backpack
For a list of emotes type /list_emotes and type /emote name in the chatbox to execute the emote.
Well I appreciate that, sorry I used the wrong spelling lol watchi9ng Jeff Dunhams Christmas special while typing lol. I will return the favor though, your reply is what is commonly reffered to as a last ditch effort to save face. Edited to add: Seems like we are getting no update on this today, it is thanksgiving after all so understandable. Anyways hope MMORPG.com does clear this up one way or another.
Got some more time, so here you go - the words "mute" and "moot" are completely different words, with different meanings. You did not misspell anything, you used the wrong word.
Last ditch effort to save face? If that makes you feel better. I am confident those that matter understood my points, and if you dont, I can live with it.
I spelled Moot as Mute, I know what I intended to spell and I thanked you for corecting me lol sorry if all you found left to pick at in my arguement was the spelling of a word.
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
Wrong !
Demo
"AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes."
Wheras in Beta
Monster AI has been reported as advanced and very tough..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
Wrong !
Demo
"AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes."
Wheras in Beta
Monster AI has been reported as advanced and very tough..
Yes it was. In fact half the testers were complaining that it was too tough for beginning mobs. That sure sounds like "not optimized" to me.
But keep telling yourself everything's ok. After all, officially the Open Beta will be finishing (not to mention starting) this month, and release is guaranteed before the end of the year. Because if that wasn't true, surely Honest Tasos Flambouras would have made an announcement by now...?
Originally posted by TheHoweller Originally posted by Zorvan It was an interview over irc chat which they were requesting, not beta access.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said. A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
It was an interview over irc chat which they were requesting, not beta access.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Alright, enough bickering. It doesn't matter who was mistaken and who was not. The TTH issue has been dealt with and is closed. So let's put this thread back on track so that it will still be here for us to get more updates on the actual topic. Thank you.
Amen!
Was going to wait until I finished reading the entire thread before I posted... but this sums up my thoughts exactly for the last couple pages.
It was an interview over irc chat which they were requesting, not beta access.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Oh I don't know, I could have thought of a couple questions that would be nice to know the answers to. Some examples:
Is everything still on schedule for a 2008 release of DarkFall?
Is everything still on schedule for OPEN Beta to END in early December?
How many CLOSED Beta participants are playing concurrently as a daily average?
Have you finalized the minimum and recommend system specs for DarkFall yet?
Have you finalized the monthly fee structure and who will be doing the billing yet?
Are you able to say with certainty if DarkFall will release simultaneously in both EU and NA yet?
Just a few that would be nice to know less than 4 weeks before release.
But yeah, I'm sure we just would have gotten the standard...
"That is still the plan..."
"We are still hoping..."
"We aren't able to give..."
Anyway... it will be interesting to see if we get any information at all about OPEN Beta before Dec. 15th.
It was an interview over irc chat which they were requesting, not beta access.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Oh I don't know, I could have thought of a couple questions that would be nice to know the answers to. Some examples:
Is everything still on schedule for a 2008 release of DarkFall?
Is everything still on schedule for OPEN Beta to END in early December?
How many CLOSED Beta participants are playing concurrently as a daily average?
Have you finalized the minimum and recommend system specs for DarkFall yet?
Have you finalized the monthly fee structure and who will be doing the billing yet?
Are you able to say with certainty if DarkFall will release simultaneously in both EU and NA yet?
Just a few that would be nice to know less than 4 weeks before release.
But yeah, I'm sure we just would have gotten the standard...
"That is still the plan..."
"We are still hoping..."
"We aren't able to give..."
Anyway... it will be interesting to see if we get any information at all about OPEN Beta before Dec. 15th.
All good questions. However, by the time TTH picked and chose which ones to forward to the devs, and the devs picked and chose from those to answer, you'd be lucky if even one question made it.
... Zorvan changed his attitude to get something from the people with power. rofl
Why don't you ask for an interview with Herve Caen or Stephane Quillichini while you're at it?
Two people doing very interesting stuff right now...
But, what's the point of this interview anyway? Do you really think Aventurine has anything to hide? ... You're going to be wrong about doubting this one, Zorvan.
... Zorvan changed his attitude to get something from the people with power. rofl
Why don't you ask for an interview with Herve Caen or Stephane Quillichini while you're at it? Two people doing very interesting stuff right now...
But, what's the point of this interview anyway? Do you really think Aventurine has anything to hide? ... You're going to be wrong about doubting this one, Zorvan.
First, read the thread ( something you are notoriously famous for not doing before responding with your drivel ) so you know the htread is about getting mmorpg.com in the beta, not getting another lame interview.
Secondly, a prediction of wrongness brought about by a vehement defender of Dark and Light and it's developers is laughable at best, and pathetically sad at worst. Shouldn't you be trolling the DnL boards with yet another "Dark and Light was great!" post?
How are some people this ignorant of situations...Really?
I can honestly understand someone with an optimistic outlook, but ZtyX takes that to a whole other level of crazy.
I don't understand humans...Never will.
EDIT* About the actual topic...
I don't know I would have liked any action taken from this site towards Aventurine. A Q&A session is better than nothing, but would likely still produce the same contorted answers.
Meh...Around the 10th I will really start to wonder what exactly Aventurine was thinking, if all we have by then is the 8th issue of "TheNoob in Darkfall". Whatever, they can do as they wish; I just won't buy their potential-lost game.
------------------------------- It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off. ------------------------------- Originally posted by atziluth... Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
... Zorvan changed his attitude to get something from the people with power. rofl
Why don't you ask for an interview with Herve Caen or Stephane Quillichini while you're at it? Two people doing very interesting stuff right now...
But, what's the point of this interview anyway? Do you really think Aventurine has anything to hide? ... You're going to be wrong about doubting this one, Zorvan.
First, read the thread ( something you are notoriously famous for not doing before responding with your drivel ) so you know the htread is about getting mmorpg.com in the beta, not getting another lame interview.
Secondly, a prediction of wrongness brought about by a vehement defender of Dark and Light and it's developers is laughable at best, and pathetically sad at worst. Shouldn't you be trolling the DnL boards with yet another "Dark and Light was great!" post?
I've read pretty much all of this post, Zorvan. I know it's about that. You guys talked about that pretty early in the discussion. ^.^
My support in Dark and Light will still be the same. I saw some great stuff in that game and it was pretty fun to play. The events were awesome. I'm pretty interested in what happends with the project in China.
Again, I think you're wrong about this one, Zorvan. Darkfall is gonna pull through for us gamers.
Our premium members will be interviewing Aventurine this week (through December 12). Watch for the interview (hopefully, depending on how quickly the devs are able to answer) before the holidays. Here's where you can find the details.
Just a heads up... Our premium members will be interviewing Aventurine this week (through December 12). Watch for the interview (hopefully, depending on how quickly the devs are able to answer) before the holidays. Here's where you can find the details.
Thank you ..
But please refrain from questions worded with "Vapourware" and/or compares to the better "beta and release strategies" of other companies..
We want the differences highlighted as a grittier way of Aventurine and not as burden...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Just a heads up... Our premium members will be interviewing Aventurine this week (through December 12). Watch for the interview (hopefully, depending on how quickly the devs are able to answer) before the holidays. Here's where you can find the details.
Thank you ..
But please refrain from questions worded with "Vapourware" and/or compares to the better "beta and release strategies" of other companies..
We want the differences highlighted as a grittier way of Aventurine and not as burden...
I agree about the Vaporware comment.
Although I think it would be fair to ask about OPEN Beta though if it hasn't been launched by the time the interview happens.
Comments
The word you are looking for is: moot. No time or inclination for further education, but I hope that helps get you started.
The word you are looking for is: moot. No time or inclination for further education, but I hope that helps get you started.
Well I appreciate that, sorry I used the wrong spelling lol watchi9ng Jeff Dunhams Christmas special while typing lol.
I will return the favor though, your reply is what is commonly reffered to as a last ditch effort to save face.
Edited to add: Seems like we are getting no update on this today, it is thanksgiving after all so understandable. Anyways hope MMORPG.com does clear this up one way or another.
Got some more time, so here you go - the words "mute" and "moot" are completely different words, with different meanings. You did not misspell anything, you used the wrong word.
Last ditch effort to save face? If that makes you feel better. I am confident those that matter understood my points, and if you dont, I can live with it.
To Ghost, I strongly doubt that Aventurine has a "demo" version of Darkfall that they allow testers to fool around on. I don't have much evidence to go on, but I would think it would take a decent amount of manpower to create a demo version of the game they've in production.
I honestly don't know. But I really don't think Aventurine has a strong grasp on their game. Handing two reviewers something as unpolished as the last movie was, is a stupid move. To me, arguing that Aventurine has a good handle on Darkfall, is like saying American car manufacturers have a good handle on what the consumer wants (almost a direct correlation there too ).
I'm not one to think that if I believe, everything will turn out alright, and right now it takes a lot of faith to be as overly optimistic as you are. (Having said this, your explanation from last night makes sense to me)
In a form, this is one of those posts to warn you not to get your hopes up too high. You've said you wouldn't and haven't...But, I just don't see how someone can be optimistic, without putting their concern at stake.
-------------------------------
It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
-------------------------------
Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
When they let Ash play the game, he even said they put him on a tech demo of the game. So if we are to start believing all the people who said they played it before, such as Ash, then we must also believe that they have a demo version.
Looking at it from a skeptics view, this would explain much in regards to why all the statements by testers refer to fighting goblins and nothing else. Would also explain why the new movie with the mmorpg.ita showed no other players but the reviewer, and only showed static NPCs (vendors, quest givers, whatever they were ) and, of course, goblins.
Perhaps it wasn't refined because of lack of manpower.
Let's all just hope the demo that the duo reviewed, was the same version previewed months ago. I'll continue to hope that in the time between these points, Aventurine has made some improvements to their character animations.
Aside from this, I could have sworn that Aventurine stated they'd be giving Batman and Robin, access to the beta, not a demo. Am I wrong?
-------------------------------
It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
-------------------------------
Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
Obt is next month correct. Or has that changed.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3327-Darkfall-Developer-Journal-5-A-Look-Under-The-Hood
Darkfall Limited Demo Server Gameplay Document
[Removed legal disclaimers]
Disclaimers
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
* Darkfall demo is a limited in functionality and features version of the game.
* Darkfall demo is in debug mode.
* The graphics setting is set to default. (geforce 4, pixel shader 1.1, vertex shader 1.1) Higher graphics settings cannot be enabled prior to optimization.
* Characters used in this demo are using a default skill and attribute setting that is not balanced or optimized.
* Weapon reach and radius is not optimized.
* Character movement, speed, attack speed, rate of turn etc. are subject to balancing and optimization based on testing.
* Animations are not complete or finalized in the demo.
* Textures: many are temporary and will be changed or updated.
* Effects like particles, blood effects etc. are placeholders and will be changed or updated
* Terrain textures are being updated and issues like the overlay noise that stretches on vertical surfaces will be resolved.
* Spawning effects are missing.
* Water effects are missing and water appearance is temporary and will be upgraded.
* Sounds are temporary placeholders. Final Darkfall sounds are in the process of being completed.
* AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes.
* Quests in the demo are placeholders and exist to test functionality.
Features Present in the Demo
* Four of Darkfall's six character races to select from (male and female)
* Basic character creator functionality
* Character dressing system
* A variety of weapons and armors
* Player vs. Player combat functionality
* Two Monster AI types complete with weapon /dressing functionality and spell casting ability.
* Collision detection on characters
* Spells and skills
* Ranged weapon attacks
* Player spawnable assets (mounts, cannons, ships)
* Three of Darkfall's five racial mounts
* Mounted combat
* Two of Darkfall's ship types
* Basic Naval combat functionality
* Cannons
* Jumping- Sprinting- Climbing -Swimming
* Vendors
* Basic quest functionality
* Basic crafting functionality
[li]Basic Environmental system functionality
Starting Out
Character creator
1. Character Race selection screen: Select a race for your character between the four (4) available in the demo using the arrows to cycle between them. Once you've made your selection, click "Next" to continue
2. Gender selection screen: Choose the gender of the character using the arrows to cycle between "Male" and "Female". Click on "Next".
3. Character Appearance Screen: Personalize your character's appearance by selecting the facial characteristics of your choice. When done, click on "Next".
4. Character Naming Screen: Type in a first and last name for your character and click on "Next" to continue.
5. Character Attribute Screen: Allocate points (20) to your character's attributes and click "next". This is a placeholder; the demo characters have a default set of attributes.
6. Character Skill Allocation Screen: Allocate specialization skill points and click "Next". This is a placeholder; the demo characters have a default set of skills.
7. Starting and Racial Spell selection Screen: Select your starting spells and racial spells and click "Next". This feature is disabled in the Darkfall demo.
8. Spawn Point Selection Screen: Choose your starting point on the map and click "Next". This feature is disabled in the demo. Your character will spawn in a predetermined location.
9. Character Creation Warning: You will be asked "create this character?". Press "yes" if you want to save your character and start the game or press "cancel" if you want to go back and make changes.(Once a character is created it can not be modified in the demo).
Controls
The most common default keys are now:
Character Controls
Right Mouse Bring up / Close the User Interface windows
W,A,S,D movement: forward, strafe left, backwards, strafe right
Mouse Turn, mouselook
F Use/ action key (vendors, mounts, ships, guns, vehicles, looting)
R Sheathe / Unsheathe (equipped weapon or staff)
C Crouch
Space Jump
Numlock Autorun
L Shift (+WASD) Sprint
Ctrl (+ WASD) Walk
0-9 Hotbar Slots skill/spell selection
Shift + 0-9 Hotbar selection(For fast access to the hotbar use shift 0 - 9)
First Person Mode Controls (Ranged, Spells)
* Mouse left button - Fire
Swimming Controls
* W,A,S,D - Forward, left, backwards, right
* C - Dive
* Space Bar and movement key - crawl-stroke swimming (faster)
Special Controls
To revive the character needs to have its weapon sheathed.
* Z - Revive (LMB/Attack bind to use)
* X - Gank (Press LMB/Attack bind to use)
* SPACE - Release(die) when incapacitated before the timer runs out.
Mount Controls
* To deploy a mount, double click on a mount figurine from your backpack while aiming at an appropriate spawning location. To ride the mount, sheathe weapons, target it from close proximity; use the "F" key. To dismount, sheathe weapons and use the "F" key.
* F - to mount/dismount
* R - Sheathe/Unsheathe a weapon on mounts
* W,A,S,D - move forward, turn left, move backwards, turn right
* Mouse - Mouseloook
* Q,E - Lean left, right
* Space - Jump
* Movement +Ctrl - Mount walks
* Numlock - Autorun
* Left Mouse when mount is standing still - Mount attacks Forward
* Left Mouse + S when mount is standing still - Mount attacks Backwards Left
* Mouse+ W,A,D - Weapon attack when mount is in motion
Ship Controls
Deploy a ship by double clicking a ship figurine in your backpack, while aiming at an appropriate spawning location for it. You'll need to swim to the ship and climb up the rope ladder to enter it.
* target the helm and press F key - Character takes control of the ship
* WASD - move forward, turn left, move backwards, turn right
* Mouse - Mouseloook
* Numlock - Autorun
Cannon controls
Deploy a cannon by double clicking on a cannon figurine in your backpack, while aiming at an appropriate spawning location for it.
* target cannon and press F key - man / abandon the cannon (with weapon unsheathed)
* Mouse - aim
* Left Mouse - Fire cannon
For all other options, and to change the default bindings, go to the Options -> Input Options, Key Bindings
Player Guide to Darkfall Demo
* See "starting out" in this same document
* You start Darkfall in first person mode. You can move around with the WASD keys and your mouse.
* Right click to bring the interface up.
* Open your backpack and in them you'll find loose equipment and more containers with more equipment.
* Double click on items or drag them on the paperdoll to equip them.
* Equip a weapon by double clicking on it in the backpack or dragging it on to the paperdoll.
* Use the -R- key to unsheathe a weapon and to go into melee combat mode. Your character is now in the 3d person perspective.
* The figurines in your backpack are character spawnable mounts, cannons, and ships.
Mounts
* To summon a mount, double-click one of the animal-shaped figurines in your backpack. The selected mount will appear somewhere in front of you. Run over to it and press F to jump onto the saddle. Please note that you can't mount anything while in combat mode. Press R to switch between the combat (3rd person) and movement (1st person) modes.
* While riding press and hold Ctrl to make the mount walk
* Press F again to dismount after you've sheathed your weapon.
* Since figurines can be looted and summoned mounts can be killed, it is quite possible to run out of mounts. Replacement figurines can be bought from Aldan Rein, who runs the marketplace in the center of Threshold.
* In this demo, the following mounts are available to you: human (Mercian) warhorses, orkish death pigs, and dwarven garmirs.
Deploying Cannons
* To deploy a cannon, double-click on one of the two cannon figurines in your backpack while aiming at an appropriate spawning location for it. If you get an error message, try again aiming at another spawning location.
* Use the F key to use.
* Cannons can be destroyed
Spawning and Driving ships
* To launch a ship, double-click on one of the two ship figurines in your backpack while aiming at an appropriate location for it.
* Go up to the helm and use the F key to take control of the ship.
* Whether or not someone is behind the helm, the ship's cannons can be manned and used.
* Ships can be sunk
Monsters in the demo: locations
* There are two primary monster haunts in this demo: a zombie-infested dwarven ruin which lies east of Threshold, and two hobgoblin forts on a mountain plateau to the north.
* To get to the ruins, first go to the statues which stand sentinel at Threshold's northeastern entrance. From there, travel straight east through a short pass, then follow the rock wall on your left until you see some stone buildings in various states of disrepair.
* The majority of undead in these ruins are Zombie Warriors equipped with grave-plundered weapons and improvised suits of armor. These undead grunts are commanded by much more dangerous Dire Zombies, who prefer to bombard enemies with spells while the Zombie Warriors do the dirty work.
* To get to the hobgoblin forts, travel north from the twin statues in Threshold's northeastern corner. Keep left through the mountain pass, then travel northeast through the forest until a plateau rises in front of you. Travel east in the shadow of the plateau until you reach a north-south pass. Once on the plateau itself, travel left until you see the wooden hobgoblin forts.
* While all hobgoblins are tough fighters, you should be extra careful around the fierce and relentless hobgoblin stormtroopers. Hobgoblin Heroes are very rare, but each such individual is extremely dangerous.
Quests
* In Threshold, pure player vs. player quests are handed out by Maugre, a sophisticated necromantic construct who serves Oncylus, a wizard bent on the village's destruction. Maugre stands in the northeastern part of town, just outside the inn. She only gives out quests that involve killing other players.
* A more conventional chain of quests is initiated by Skuldgrim Bighammer, a dwarf who owns a smithy in the western part of Threshold. This sequence immerses the players in an ongoing struggle to save Threshold from the machinations of Oncylus. Subquests include delivery missions, gathering missions, and several quests which involve killing the local zombies and hobgoblins.
Vendors
* Aldan Rein runs the marketplace in the heart of Threshold. He sells items needed for crafting, such as wood, leather, cloth, and iron ingots.
* Skuldgrim Bighammer is a blacksmith who stocks a wide variety of weapons and pieces of armor. His smithy stands in the eastern part of Threshold.
Swimming
* The character can swim by going into the water. See the controls section for character swim controls.
* Mounts also swim when controlled by the character.
Using melee weapons
* Use the crosshair to aim at your intended target and with the melee weapon unsheathed, click the left mouse button to attack.
* Weapon reach has not been optimized.
Using Ranged weapons
* Arrows need to be equipped, double-click on them in the backpack, or drag them on to the paperdoll.
* Equip a bow and use the R key to ready it.
* Aim at the target, take arrow drop, and distance into consideration before firing.
* Bow and spell rate of fire is very high in the demo for testing purposes.
Using Spells
* Open up the spell interface
* Select the spell school - see which spells are available.
* Drag the spell icon into the hotbar
* Equip a staff and use the R key to ready it
* Select the active spell by using the number key for the position the spell holds in the hotbar.
* Aim and Click the left mouse button to load and deploy the spell.
Basic Crafting
From the initial spawn point, run south down the hill and through the twin statue gate into Threshold. Turn right after the inn and continue through the village's main street until you see a marketplace on your left hand side. Within that marketplace stands an old human merchant (Aldan Rein) who sells crafting supplies. Position the pointer over him and press F to bring up a trade menu. For the purposes of this demo, the only raw material you'll need to buy is iron ingots. Double click and choose yes to buy ingots.
Continue west through the village until you see a hammer-and-anvil sign on your left. Move close to the anvil on the adjoining stone platform and press F to start crafting. On the resulting menu, first choose either weaponsmithing or armorsmithing, and then select a subcategory by clicking the plus sign next to it. Finally, click on one of the available items in order to preview its stats and see a list of required ingredients. At the bottom of the item window, you'll see your current character's chance of successfully crafting the item in question. This percentage chance is tied to your character's proficiency level(s) in the requisite skill(s).
If the crafting check succeeds, all ingredients and money will be lost and the created object will appear in your inventory. The equipment (i.e. the hammer) will be lost after several uses. If the check fails, the money and some ingredients will be lost.
Player vs. Player Combat
* You can freely engage in Player vs. Player combat in the Darkfall demo
* Mounted combat, mount vs. foot and foot vs. mount.
* Basic naval combat
* Land to ship combat using cannons and ranged weapons.
Dying
* When your character dies in Darkfall he's incapacitated for a short time. You can release by hitting the space bar, or wait to be revived, but you can also be finished off (Ganked).
* There is a tombstone which appears in the spot your character has died.
Looting
* Target the tombstone (which appears after a character or monster dies) and use the F key to open. Drag items from the opened window into your backpack to loot.
Chat commands
If for any reason you get stuck type in the chat box:
/do commit_suicide
When your character dies he respawns without equipment type:
/exec backpack
For a list of emotes type /list_emotes and type /emote name in the chatbox to execute the emote.
Got some more time, so here you go - the words "mute" and "moot" are completely different words, with different meanings. You did not misspell anything, you used the wrong word.
Last ditch effort to save face? If that makes you feel better. I am confident those that matter understood my points, and if you dont, I can live with it.
I spelled Moot as Mute, I know what I intended to spell and I thanked you for corecting me lol sorry if all you found left to pick at in my arguement was the spelling of a word.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3327-Darkfall-Developer-Journal-5-A-Look-Under-The-Hood
Darkfall Limited Demo Server Gameplay Document
[Removed legal disclaimers]
Disclaimers
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3327-Darkfall-Developer-Journal-5-A-Look-Under-The-Hood
Darkfall Limited Demo Server Gameplay Document
[Removed legal disclaimers]
Disclaimers
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
Wrong !
Demo
"AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes."
Wheras in Beta
Monster AI has been reported as advanced and very tough..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
should be no word on changed
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3327-Darkfall-Developer-Journal-5-A-Look-Under-The-Hood
Darkfall Limited Demo Server Gameplay Document
[Removed legal disclaimers]
Disclaimers
* Darkfall demo is pre-beta software and has not passed Aventurine's quality assurance program. Nothing has been finalized and performance should not be taken to be indicative of the final release of Darkfall.
[wall of text]
Interesting. This sounds very much like the thing that all those 'beta leak' feedbacks Tasos posted a week or two back were talking about. So if those guys only thought they were playing a beta, but were in fact only playing a pre-beta demo, then what happened to the actual beta? Y'know, the one they've been testing with professional testers and AI bots for nearly a year now.
It's... it's almost like there's... LIKE THERE'S NO BETA AT ALL!
Wrong !
Demo
"AI behaviors have not been optimized in the demo and exist only for testing and demonstration purposes."
Wheras in Beta
Monster AI has been reported as advanced and very tough..
Yes it was. In fact half the testers were complaining that it was too tough for beginning mobs. That sure sounds like "not optimized" to me.
But keep telling yourself everything's ok. After all, officially the Open Beta will be finishing (not to mention starting) this month, and release is guaranteed before the end of the year. Because if that wasn't true, surely Honest Tasos Flambouras would have made an announcement by now...?
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
.: Shayalyn :.
PR & Community Relations
Ten Ton Hammer
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Amen!
Was going to wait until I finished reading the entire thread before I posted... but this sums up my thoughts exactly for the last couple pages.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Oh I don't know, I could have thought of a couple questions that would be nice to know the answers to. Some examples:
Is everything still on schedule for a 2008 release of DarkFall?
Is everything still on schedule for OPEN Beta to END in early December?
How many CLOSED Beta participants are playing concurrently as a daily average?
Have you finalized the minimum and recommend system specs for DarkFall yet?
Have you finalized the monthly fee structure and who will be doing the billing yet?
Are you able to say with certainty if DarkFall will release simultaneously in both EU and NA yet?
Just a few that would be nice to know less than 4 weeks before release.
But yeah, I'm sure we just would have gotten the standard...
"That is still the plan..."
"We are still hoping..."
"We aren't able to give..."
Anyway... it will be interesting to see if we get any information at all about OPEN Beta before Dec. 15th.
Pointless...I mean, I guess they "could" have asked some questions that could potentially put Aventurine on the spot...But I really doubt they would have said much other than what has already been said.
A pity.
Hey guys, I just wanted to clarify a couple things here. The Ten Ton Hammer interview we proposed to Aventurine didn't have anything to do with an IRC chat. We offer our premium members a feature called VIP Access Interviews, in which we allow them to formulate questions which they post on our private Members Only forum. We collect the best of those questions, edit them, and present them to the developers for answers.
Whether or not we get a hands-on opportunity to preview Darkfall is another thing entirely, and not something I'm involved in. I know that if we can get our hands on the game, then we will. We've never been shy about sending our writers all over the globe for hands-on gaming and studio tours and the like.
My mistake. I had thought it was a chat setup ( similar to the dev chats here at mmorpg.com ), not selective questioning on a forum post. Thanks for the clarification. Still just as pointless as a chat interview would have been, in regards to The Howellers post.
Oh I don't know, I could have thought of a couple questions that would be nice to know the answers to. Some examples:
Is everything still on schedule for a 2008 release of DarkFall?
Is everything still on schedule for OPEN Beta to END in early December?
How many CLOSED Beta participants are playing concurrently as a daily average?
Have you finalized the minimum and recommend system specs for DarkFall yet?
Have you finalized the monthly fee structure and who will be doing the billing yet?
Are you able to say with certainty if DarkFall will release simultaneously in both EU and NA yet?
Just a few that would be nice to know less than 4 weeks before release.
But yeah, I'm sure we just would have gotten the standard...
"That is still the plan..."
"We are still hoping..."
"We aren't able to give..."
Anyway... it will be interesting to see if we get any information at all about OPEN Beta before Dec. 15th.
All good questions. However, by the time TTH picked and chose which ones to forward to the devs, and the devs picked and chose from those to answer, you'd be lucky if even one question made it.
Haha.. Well, what can I say?
... Zorvan changed his attitude to get something from the people with power. rofl
Why don't you ask for an interview with Herve Caen or Stephane Quillichini while you're at it?
Two people doing very interesting stuff right now...
But, what's the point of this interview anyway? Do you really think Aventurine has anything to hide? ... You're going to be wrong about doubting this one, Zorvan.
First, read the thread ( something you are notoriously famous for not doing before responding with your drivel ) so you know the htread is about getting mmorpg.com in the beta, not getting another lame interview.
Secondly, a prediction of wrongness brought about by a vehement defender of Dark and Light and it's developers is laughable at best, and pathetically sad at worst. Shouldn't you be trolling the DnL boards with yet another "Dark and Light was great!" post?
How are some people this ignorant of situations...Really?
I can honestly understand someone with an optimistic outlook, but ZtyX takes that to a whole other level of crazy.
I don't understand humans...Never will.
EDIT* About the actual topic...
I don't know I would have liked any action taken from this site towards Aventurine. A Q&A session is better than nothing, but would likely still produce the same contorted answers.
Meh...Around the 10th I will really start to wonder what exactly Aventurine was thinking, if all we have by then is the 8th issue of "TheNoob in Darkfall". Whatever, they can do as they wish; I just won't buy their potential-lost game.
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It's honestly like everyone logs onto WoW, and games like WoW, just to masturbate. Everyone plays by themselves, and when they don't, they get what they want and get off.
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Originally posted by atziluth...
Ah yes when the unreasonable are faced with reason they must resort to personal attacks...When you are ready to move up from the kids table you can talk with the grown ups.
First, read the thread ( something you are notoriously famous for not doing before responding with your drivel ) so you know the htread is about getting mmorpg.com in the beta, not getting another lame interview.
Secondly, a prediction of wrongness brought about by a vehement defender of Dark and Light and it's developers is laughable at best, and pathetically sad at worst. Shouldn't you be trolling the DnL boards with yet another "Dark and Light was great!" post?
I've read pretty much all of this post, Zorvan. I know it's about that. You guys talked about that pretty early in the discussion. ^.^
My support in Dark and Light will still be the same. I saw some great stuff in that game and it was pretty fun to play. The events were awesome. I'm pretty interested in what happends with the project in China.
Again, I think you're wrong about this one, Zorvan. Darkfall is gonna pull through for us gamers.
Just a heads up...
Our premium members will be interviewing Aventurine this week (through December 12). Watch for the interview (hopefully, depending on how quickly the devs are able to answer) before the holidays. Here's where you can find the details.
.: Shayalyn :.
PR & Community Relations
Ten Ton Hammer
Thank you ..
But please refrain from questions worded with "Vapourware" and/or compares to the better "beta and release strategies" of other companies..
We want the differences highlighted as a grittier way of Aventurine and not as burden...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Thank you ..
But please refrain from questions worded with "Vapourware" and/or compares to the better "beta and release strategies" of other companies..
We want the differences highlighted as a grittier way of Aventurine and not as burden...
I agree about the Vaporware comment.
Although I think it would be fair to ask about OPEN Beta though if it hasn't been launched by the time the interview happens.