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Will SWG be next?

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  • ajax7ajax7 Member Posts: 363

    I agree but you can pick up those good stim packs from the gcw bases by flipping them. Also the Officer ones are nice too.

    Ajax

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by ajax7


    I agree but you can pick up those good stim packs from the gcw bases by flipping them. Also the Officer ones are nice too.



     

    well, that's what I mean, there are too many heals in game. Officer stims, base stims, bacta kits, reactive heals, ent reactive heal, last man standing, etc. etc. etc.

     

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • ajax7ajax7 Member Posts: 363

    I have to agree with you on that!

    Also a reduction in number of possiable buffs would be good also.

    Ajax

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Inat_mivea


     
    Over the last year,  I think the GU has become more like the CU than NGE.



     

    lol I despised the CU nearly as much as the NGE.

    Both versions represent the greatest issue I have with the game after pre-CU - levels!

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by happilpie


     Lol now Eq2 Gets the NGE pulled on them.  Classic!!!
    Thank God I will never own, or even look at another SoE game again.  I don't even buy Sony products anymore because of the F***tard Smedley.

     

    Thats  a good way to get rid of these mobstars. Do the same and hope they go bankrupt with the crunch now. They deserve to not exist in MMO universe.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Suvroc

    Originally posted by Inat_mivea


     
    Over the last year,  I think the GU has become more like the CU than NGE.



     

    lol I despised the CU nearly as much as the NGE.

    Both versions represent the greatest issue I have with the game after pre-CU - levels!



     

    yeah, levels are lame but we've always had levels - they just weren't visible

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Inat_mivea

    Originally posted by Suvroc

    Originally posted by Inat_mivea


     
    Over the last year,  I think the GU has become more like the CU than NGE.



     

    lol I despised the CU nearly as much as the NGE.

    Both versions represent the greatest issue I have with the game after pre-CU - levels!



     

    yeah, levels are lame but we've always had levels - they just weren't visible



     

    And nor was your progression from 1-90 so "linear". I much prefered a dynamic system where a skill improves as your work on it (i.e. rifle xp, 2-handed xp).

    Stuff like this is how I personally define the post-NGE game. This hasn't changed for me so I still consider it the "NGE" game.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Suvroc

    Originally posted by Inat_mivea

    Originally posted by Suvroc

    Originally posted by Inat_mivea


     
    Over the last year,  I think the GU has become more like the CU than NGE.



     

    lol I despised the CU nearly as much as the NGE.

    Both versions represent the greatest issue I have with the game after pre-CU - levels!



     

    yeah, levels are lame but we've always had levels - they just weren't visible



     

    And nor was your progression from 1-90 so "linear". I much prefered a dynamic system where a skill improves as your work on it (i.e. rifle xp, 2-handed xp).

    Stuff like this is how I personally define the post-NGE game. This hasn't changed for me so I still consider it the "NGE" game.

    yeah i forgot about that... pistol XP was based on using a pistol, not rifle. Medic XP was based on healing, no combat. I agree with you.

     

    Now its combat XP, Space XP, entertainer XP, trader XP

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Inat_mivea

    Originally posted by Suvroc

    Originally posted by Inat_mivea

    Originally posted by Suvroc

    Originally posted by Inat_mivea


     
    Over the last year,  I think the GU has become more like the CU than NGE.



     

    lol I despised the CU nearly as much as the NGE.

    Both versions represent the greatest issue I have with the game after pre-CU - levels!



     

    yeah, levels are lame but we've always had levels - they just weren't visible



     

    And nor was your progression from 1-90 so "linear". I much prefered a dynamic system where a skill improves as your work on it (i.e. rifle xp, 2-handed xp).

    Stuff like this is how I personally define the post-NGE game. This hasn't changed for me so I still consider it the "NGE" game.

    yeah i forgot about that... pistol XP was based on using a pistol, not rifle. Medic XP was based on healing, no combat. I agree with you.

     

    Now its combat XP, Space XP, entertainer XP, trader XP



     

    And from just off the top of my head I remember we had pistol, rifle, unarmed, 1-handed, 2handed, polearm, combat, carbine xp just in the novice profs alone.

    That and so much more condensed into "combat xp" is not really what I would consider "more like pre-CU then NGE."

  • ShaydeShayde Member Posts: 4,529
    Originally posted by Sharkypal 
    Companies exploiting players (especially minors in the case of SWG's TCG) is a big deal, as you are about to find out.

     
    S

     

    $OE exploiting their customers?

     

    Perish the thought

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • FishermageFishermage Member Posts: 7,562
    Originally posted by Obraik

    Originally posted by Reklaw


    So who of you is looking forward to SW:Tor ???
    To end a somewhat surprisingly eventful day for the RMT and microtrasaction model, EA has announced that Star Wars: The Old Republic will not be subscription-based. Instead, the title will be gain revenue from a microtransactional model. Shacknews reports this surprising tidbit from a conference call held by the mega-publisher earlier today. Said CEO John Riccitiello, "The Star Wars online MMO [is a] mid-session game, microtransaction-based. You'll be hearing more about those in the February [conference] call." According to the game news site, "Mid-session" is a term that EA uses synonymously with microtransaction-supported titles. This fits effortlessly into EA's portfolio alongside games like Warhammer Online and the DICE title Battlefield Online. http://www.massively.com/2008/12/09/star-wars-the-old-republic-to-be-microtransaction-based/  
     orignal post > http://www.shacknews.com/onearticle.x/56292
     



     

    Heh, was about to post that.  SOE is still the evil one though, right? :|

    Showing that there is another evil player in the world in no way lessens the evil of the original evil one. yes, SOE is still AN evil one.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Fishermage

    Originally posted by Obraik

    Originally posted by Reklaw


    So who of you is looking forward to SW:Tor ???
    To end a somewhat surprisingly eventful day for the RMT and microtrasaction model, EA has announced that Star Wars: The Old Republic will not be subscription-based. Instead, the title will be gain revenue from a microtransactional model. Shacknews reports this surprising tidbit from a conference call held by the mega-publisher earlier today. Said CEO John Riccitiello, "The Star Wars online MMO [is a] mid-session game, microtransaction-based. You'll be hearing more about those in the February [conference] call." According to the game news site, "Mid-session" is a term that EA uses synonymously with microtransaction-supported titles. This fits effortlessly into EA's portfolio alongside games like Warhammer Online and the DICE title Battlefield Online. http://www.massively.com/2008/12/09/star-wars-the-old-republic-to-be-microtransaction-based/  
     orignal post > http://www.shacknews.com/onearticle.x/56292
     



     

    Heh, was about to post that.  SOE is still the evil one though, right? :|

    Showing that there is another evil player in the world in no way lessens the evil of the original evil one. yes, SOE is still AN evil one.

    Keep in mind that what I posted is .....for now......just a rumor > http://www.swtor.com/community/showthread.php?t=9553 

    Here some reactions from Smedly:

    Banditman wrote:

    There are two possibly results of this:

     

    1. The items turn into less than fluff, and become a "surcharge" for playing the game. In this case, I'll vote with my dollars and go elsewhere. There are a number of games out there that would love my business and don't require any sort of "surcharge" for play aside from the monthly fee.

    2. The items remain fluff, and the revenue generated from this allows SOE to add more developers to the team, thus enhancing my enjoyment of the game. I continue to vote with my dollars by remaining a customer, and not giving a crap if the dude standing over there has glowy red crap around his hands.

     

    The second these items become more than fluff items, SOE loses my respect and my patronage.

    Smed wrote:

    Our intention is certainly #2.

    Everyone should realize that we love making great games here at SOE, and everyday we come to work and get to make great games. But we also have the business side of things to consider. I personally use microtransactions in other games. Magic Online for example and I play a lot of casual stuff. I'm also a heavy Battlefield 2 player and plan on playing Battlefield Heroes. That's going to be a microtransaction game... and I will absolutely pay money.. quite happily. But both of those games were designed with microtransactions in mind.

    Now personally I would not choose to buy items in an MMORPG because earning them is part of what's fun about playing them in the first place. I do not consider that a "grind". However I know a LOT of people that disagree with that statement and regularly buy gold in many games.

    So in the end it comes down to personal choice. I completely respect the opinion that this is a slippery slope on the road to a dark place. I believe in the end this is going to be a giant non-issue because you will see this more and more as time goes on in many games from many companies and I also think that if we handle it right and make sure we don't unbalance the game.. everyone can be happy.

    I just saw a great post on shacknews about how the new Star Wars MMO is going to be microtransaction based.

    http://www.shacknews.com/onearticle.x/56292

    To me that's exciting.. even if I don't ever buy a single thing. It's exciting because it opens up new possibilities for us as an industry. I also think that we as players are going to be presented with different ways to pay for games like this.

    For example.. would you like a game where you didn't have to pay a subscription fee at all? I believe that with microtransactions that is likely to happen. A small percentage of the players will spend a dramatic amount of money and could literally give a lot of "free" gameplay to a lot of other people.. thereby opening up online games to a lot more people. I understand that we're adding this to a live game and that is the real issue here.

     

    Smed



    Support Forums Station Cash RMT on Non-Station Exchange Servers? Re:Re:RMT on Non-Station Exchange Servers? Smed 0 12/09/2008 16:02

     

    Geothe wrote:

    Yep. RMT on Non-Station Servers.

    The very thing we were promised would NEVER HAPPEN.

    Originally Posted by Smed

    I've been a regular lurker on this site for a while but I wanted to step in here and dispel something that's just plain not true - I don't have my name highlighted here, but anyone that doubts it's me can email me at jsmedley@soe.sony.com and I'll happily reply.

    Smed wrote:

    We aren't going to be allowing RMT in any way, shape or form on the non-exchange enabled EQ II servers. Period. End of statement.

    In any event, I wanted to stop in and at least set the record straight - you aren't going to be seeing RMT allowed on the non-exchange enabled servers.

    John Smedley

    President, Sony Online Entertainment



    To put it simply - I absolutely said that, and stand by it. Allowing RMT transactions (i.e. player to player sales) is not happening on the non Live Gamer servers. That was specifically what was being discussed. I guess I can see how that quote can be taken out of context, but the truth is that discussion was specifically around when we launched Station Exchange and that is what I meant. I consider RMT to be player to player stuff and what we're doing here to be microtransactions because we are directly selling things. But I certainly don't mean to split hairs.

    I don't think that changes the fact that us adding this is a move that not everyone is going to be happy with. I think we're being careful to make sure nothing is game imbalancing. We aren't trying to put things in here that people "have to have". The idea was fun and convienence. Level up an alt quicker.. that kind of thing.

    Is this a slippery slope? I don't think so but only because you the players will simply not let it ever be a slippery slope.

    We intend to do a lot of cool stuff with Station Cash. I just posted in my blog with some of the future plans. i would only ask that you please see how it's going to be used and see what you think after a few days or weeks.

    Here's a link to the blog

    http://stationblog.wordpress.com/

    Smed





    General EverQuest II Discussion Combat and General Gameplay Discussion Station Cash? Re:Station Cash? Smed 0 12/09/2008 09:32



    Just to be clear here - We aren't allowing RMT (i.e. players selling items to each other for real money) on servers other than the existing Live Gamer enabled servers. What I said still stands.

    John Smedley



    General EverQuest II Discussion Combat and General Gameplay Discussion Legends of Norrath Legends of Norrath Smed11 0 08/05/2007 11:32

    I wanted to get a few comments out regarding LoN.

    1) This is a first and foremost a card game - and you don't have to spend a dime if you don't want to. We're giving away free starter packs to all EQ and EQ II subscribers

    2) If you don't want to spend money on cards - you can get booster packs as drops in-game just by killing stuff. This means that you can also get the same in-game loot items without spending money.. including the rare stuff.

    3) The game is intended to bring a different kind of gameplay into both EQ and EQ II - we want to offer greater variety of gameplay in addition to the normal expansion packs. Are we going to make money from it? Yes.

    4) You will NOT be able to trade the in-game items. We are spending a lot of time and effort fighting plat-sellers and we didn't want to put in a mechanic that attracts more of them. THIS INCLUDES THE BAZZAR SERVERS ON EQ II (i.e. too bad.. no selling these items period).

    5) This is not some slippery slope towards selling items directly in EQ & EQ II. We had a cool idea for a card game set within the lore common to both games. Yes, we chose to include in-game loot as part of the fun rewards you could get when you open booster packs. However, as I said... you don't have to spend a dime to get exactly the same things. I should also point out that these items are similar to Veteran rewards or pre-order items in that they tend to be more fun.. not some big powerful in-game item.

     

    Smed



     

     

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by Abrahmm


    I'm really surprised SOE didn't first test this new business model out on their old whipping boy SWG, where they seem to do all of their experimenting, before putting it into a game they actually care about. Odd.



     

    Would LucasFilm allow them to do that to SWG now that TOR is announced?  I doubt LucasFilm wants any more negative publicity to impact TOR from SWG...  I am willing to bet SOE won't do anything major to SWG from here on out...

    Though I could easily be wrong I just don't see LucasFilm taking any risks.

    Tecmo Bowl.

  • I wouldn't bet against it showing up for the NGE.  SOE typically brings crap like this first to EQ/EQ2 because they make lots more from those games.  TCG came out for them before SWG, for example. 

    I'd imagine they are working on the SWG version of this now.  My prediction:  They will add to RMT the TCG lottery loot crap and then proclaim that they "listened to what the players wanted".

    This will FURTHER kill off the live game, as anything new or decent will now have to compete with TCG and RMT to go there before being put in live as part of the CORE game.

     

  • fozzie22fozzie22 Member Posts: 1,003

    Would they make money of the 8 players that still play SWG though?

  • Esquire1980Esquire1980 Member UncommonPosts: 568

    $OE could fall in a bucket of roses and come up smelling like @#$%.

    Just another CHANGE via $OE for their customers to deal with.  In addition to in-game CHANGES of gross magnitude, their customers will now have to deal with some1 with more actual $, to spend, will now have the "I win" button.  I forsee the Restuss "uber leet" PVPers not being able to live until they get the new "buff" cards.

    Instead of a massive CHANGE in game mechanics they now institute a massive CHANGE in the business of the game.  If they can account 1 dollar in increased profits to the buff cards, you can certainly bet that there will be bigger and better buff cards next time.

    Everytime they do one of their CHANGES, subs fall even further.  Had a guy drop into my vent, last night, that has been with SWG since day one.  (mayor of the oldest city on Talus, bria server)  He's had enough and canceled his accounts.  He said TCG "buff" loot cards were the final straw along with the unbalance, caused by GU-whatever, of the proffesions.  (And this guys main was a mando)

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Reklaw, why are you putting up quotes from Smed?

    His word is about as trustworthy as giving a murderer a hatchet and a pistol, then turning your back to them and say, "Go ahead."

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Warmaker


    Reklaw, why are you putting up quotes from Smed?
    His word is about as trustworthy as giving a murderer a hatchet and a pistol, then turning your back to them and say, "Go ahead."



     

    pure and simple to post his reaction on the subject, nothing more nothing less. And also regardles HOW I feel about it as posted/replied already a few times in this topic by me.

  • SharkypalSharkypal Member Posts: 1,137
    Originally posted by Reklaw

    Originally posted by Warmaker


    Reklaw, why are you putting up quotes from Smed?
    His word is about as trustworthy as giving a murderer a hatchet and a pistol, then turning your back to them and say, "Go ahead."



     

    pure and simple to post his reaction on the subject, nothing more nothing less. And also regardles HOW I feel about it as posted/replied already a few times in this topic by me.



     

    Smed has no business in the gaming business. He doesn't have a clue. Business is about making money AND keeping your customers happy so they keep paying for a positive experience.

    Smed only knows how to rip people off. Sure, they will make some money with the TCG, but I suspect it will be at the expense of whatever is left of SWG.

    Had they fixed the game up and made an expansion, SWG could have made money honestly and kept the existing playerbase playing and paying. Sure, it would never have hit 250K sub levels again but it wouldn't be on the verge of going under either.

    My subs run out on the 1st of January and I've noticed that even on Chimaera, the population seems to be in decline. I suspect that the inflated population of 2 or 3 weeks ago can be wholly attributed to that half baked instance (Hoth) and that most of the people who resubbed to check it out have gone back to whatever they were doing beforehand.

    S

  • efefiaefefia Member Posts: 631
    Originally posted by Sharkypal




     
    Smed has no business in the gaming business. He doesn't have a clue. Business is about making money AND keeping your customers happy so they keep paying for a positive experience.
    Smed only knows how to rip people off. Sure, they will make some money with the TCG, but I suspect it will be at the expense of whatever is left of SWG.
    Had they fixed the game up and made an expansion, SWG could have made money honestly and kept the existing playerbase playing and paying. Sure, it would never have hit 250K sub levels again but it wouldn't be on the verge of going under either.
    My subs run out on the 1st of January and I've noticed that even on Chimaera, the population seems to be in decline. I suspect that the inflated population of 2 or 3 weeks ago can be wholly attributed to that half baked instance (Hoth) and that most of the people who resubbed to check it out have gone back to whatever they were doing beforehand.
    S



     

    It was interesting to note that they made the Hoth Holo a vet only reward, only redeemable on reactivation of the account. So really they gave us a way to have some indication of how many people actually resubbed, now check your servers trade forum and see how many have been sold, I can say that on Flurry they're as rare as rocking horse shit. Of course there will be some that will swear blind that tons of people resubbed, loved the holo so much they didn't want to sell it, but well... it's all opinions I guess, my money is on them hardly picking up any vet resubs at all.

    ...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.

  • epf1epf1 Member Posts: 162
    Originally posted by fozzie22


    Would they make money of the 8 players that still play SWG though?



     

    Well, if they count on one out of every eight players to spend $20 on this RMT nonsence, then yes $20 extra would be a huge boost for the NGE. However, considering that at least 25% would quit due to the RMT and that the one using the RMT would quit soon after because there's noone around to see the new "shiny". Hmmm, yeah right! That is a real great buisness strategy!

    Actually I'm not surprised at all to see this happening. It just proves again that $OE and $med has learned nothing and that they will never change! Once again they sacrifice their loyal customers for an attempt at some quick cash!

     

  • GutboyGutboy Member Posts: 630
    Originally posted by efefia

    Originally posted by Sharkypal




     
    Smed has no business in the gaming business. He doesn't have a clue. Business is about making money AND keeping your customers happy so they keep paying for a positive experience.
    Smed only knows how to rip people off. Sure, they will make some money with the TCG, but I suspect it will be at the expense of whatever is left of SWG.
    Had they fixed the game up and made an expansion, SWG could have made money honestly and kept the existing playerbase playing and paying. Sure, it would never have hit 250K sub levels again but it wouldn't be on the verge of going under either.
    My subs run out on the 1st of January and I've noticed that even on Chimaera, the population seems to be in decline. I suspect that the inflated population of 2 or 3 weeks ago can be wholly attributed to that half baked instance (Hoth) and that most of the people who resubbed to check it out have gone back to whatever they were doing beforehand.
    S



     

    It was interesting to note that they made the Hoth Holo a vet only reward, only redeemable on reactivation of the account. So really they gave us a way to have some indication of how many people actually resubbed, now check your servers trade forum and see how many have been sold, I can say that on Flurry they're as rare as rocking horse shit. Of course there will be some that will swear blind that tons of people resubbed, loved the holo so much they didn't want to sell it, but well... it's all opinions I guess, my money is on them hardly picking up any vet resubs at all.

    I sure hope they are rare on Flurry, since none can be claimed until December 16th.

     

    On a side not it looks like my guild and quite a few more from Naritus will be server transfering to Flurry, everyone we have met has been great, you have a great community on that server.

     

  • ronan32ronan32 Member Posts: 1,418

    its still up to the people if they want real money transactions to work or fail..its your money and you decide what way you want mmo's to go.

  • HozloffHozloff Member Posts: 193

    The reason why there were a few more people on the servers a few weeks ago was because SOE handed free trial accounts to former players to try Hoth.

    Once people realise that what they expect to be a "great community" coming from another server is in fact notrhing more than 20 players they will realise that, at this point, neither free paintings, mergers or badgers grouping tool can save the nge.

  • Baio2kBaio2k Member UncommonPosts: 162
    Originally posted by Obraik

    Originally posted by Reklaw


    So who of you is looking forward to SW:Tor ???
    To end a somewhat surprisingly eventful day for the RMT and microtrasaction model, EA has announced that Star Wars: The Old Republic will not be subscription-based. Instead, the title will be gain revenue from a microtransactional model. Shacknews reports this surprising tidbit from a conference call held by the mega-publisher earlier today. Said CEO John Riccitiello, "The Star Wars online MMO [is a] mid-session game, microtransaction-based. You'll be hearing more about those in the February [conference] call." According to the game news site, "Mid-session" is a term that EA uses synonymously with microtransaction-supported titles. This fits effortlessly into EA's portfolio alongside games like Warhammer Online and the DICE title Battlefield Online. http://www.massively.com/2008/12/09/star-wars-the-old-republic-to-be-microtransaction-based/  
     orignal post > http://www.shacknews.com/onearticle.x/56292
     



     

    Heh, was about to post that.  SOE is still the evil one though, right? :|

     

    Oh certainly, seeing as Bioware has been honest and up front about how their game is going to work. SOE just drastically changes it whenever they feel like it, while promising the opposite.  The fact that you can't tell the difference is appaling.

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