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It's been 3 years since the NGE...

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  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by salvaje

    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.

    .

    The profession system which WAS most of the game is completely gone.  There is very little real choice in the dumbed down talent point system because every profession has an obvious best build which to vary from is to gimp yourself.



     

    this was true for a long time. But after the series of game updates, professions received more expertise diversity. There are now several good choices... smuggler alone has about 8 viable expertise builds depending on your playstyle.

    its not perfect but its a hell of a lot better than other MMOs

     

    Smuggler itself was never viable, and isn't from what I still hear.

    Jedi certainly has less diversity now than it had before it's change (I quit before the change and had a split light/dark setup), now you basically have 2 choices:  PVE: all light side.  PVP: all dark side.

    Simply put they can't and wont re-open the skills system because this Dev team is completely incapable of dealing with complexity.

     

    no offense, man, but you're going off outdated info again.

     

    Smuggler is viable. Its NOT FoTM but its definitely viable. Hell, just the other day there was a thread requesting a nerf to our pistol whip special.

    I havent lost to a BH (except for the one who gets me while pvping) in months, I can confidently stand toe to toe with officers, bh, medics, (and commandos if I do it right). Dark Jedi continue to kill me, and all others, too quickly.

    It definitely a challenge though... everyone hates smugglers but no one wants to be one - that's my kind of profession

     

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • ValeranValeran Member Posts: 925
    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.

    .

    The profession system which WAS most of the game is completely gone.  There is very little real choice in the dumbed down talent point system because every profession has an obvious best build which to vary from is to gimp yourself.



     

    this was true for a long time. But after the series of game updates, professions received more expertise diversity. There are now several good choices... smuggler alone has about 8 viable expertise builds depending on your playstyle.

    its not perfect but its a hell of a lot better than other MMOs

     

    Smuggler itself was never viable, and isn't from what I still hear.

    Jedi certainly has less diversity now than it had before it's change (I quit before the change and had a split light/dark setup), now you basically have 2 choices:  PVE: all light side.  PVP: all dark side.

    Simply put they can't and wont re-open the skills system because this Dev team is completely incapable of dealing with complexity.

     

    no offense, man, but you're going off outdated info again.

     

    Smuggler is viable. Its NOT FoTM but its definitely viable. Hell, just the other day there was a thread requesting a nerf to our pistol whip special.

    I havent lost to a BH (except for the one who gets me while pvping) in months, I can confidently stand toe to toe with officers, bh, medics, (and commandos if I do it right). Dark Jedi continue to kill me, and all others, too quickly.

    It definitely a challenge though... everyone hates smugglers but no one wants to be one - that's my kind of profession

     

     

    Did they make so smugglers can actually smuggle stuff rather than the NGE delivery missions they came up with before?

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • BluekidBluekid Member Posts: 46

    I recently returned at the vet freebie week and have subsequently re subbed.

    Tbh I'm having a great time and dont really miss the past as theres plenty to do in the current version.

    Too many nay sayers on this forum putting off guys who would have a blast in this game.

    Im on Europe Cimaera which has a good population and some decent guilds. Joining a guild is best in this game, as it was at the start.

    I've tried most of the other current market leader MMO's and tbh SWG is best out htere atm.

    I dont think Darkfall will happen (only an opinion) so I reckon SWG offers best sandbox/community/pvp/space experience, at least for the time being.

    Get over the old days, pre cu wont happen, stop moaning and get back into it.  Its still Star Wars. You really dont know what you missing.

     

     

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    What I hate is none of the classes are fun to play..... Jedi feel like the Warrior/Tank class of the game which is really stupid because that isn't what they are in the Star Wars Universe and like the other guy said all expertise decide is if you're PVP or PVE and they both have the same basic skills with a difference of how they heal. Jedi outnumber anyother class by like 10 - 1 in the game whichr eally when you give people the option to be a Jedi thats what they're gonna become and why I hate the idea of player Jedi, specially in SWG's timeline.

    Smuggler

    Officer

    Spy

    Medic

    Seemed to be the least popular classes because they just arn't Unique or fun enough.



    I dunno on the whole when I tried out any class as I still ahd a respec kit thing I just wasn't having fun an the expertise always came down to playing the same basic class with a difference of a few skills. I just wasn't having fun with the combat too and it was sooo depressing knowing I wasn't my own unique character. That might be ok for the FOTM guys back in the Pre NGE days who were heavily into winning in PVP and finding the best setup but for me I didn't care about that, I just picked whatever I liked.



    Thats why for me SWG needs it's old profession system back, which will never happen because how do you fix the problem of quest based advancement on the old system where you had to keep gaining XP as you changed your temp around.

  • ValeranValeran Member Posts: 925
    Originally posted by Bluekid


    I recently returned at the vet freebie week and have subsequently re subbed.
    Tbh I'm having a great time and dont really miss the past as theres plenty to do in the current version.
    Too many nay sayers on this forum putting off guys who would have a blast in this game.
    Im on Europe Cimaera which has a good population and some decent guilds. Joining a guild is best in this game, as it was at the start.
    I've tried most of the other current market leader MMO's and tbh SWG is best out htere atm.
    I dont think Darkfall will happen (only an opinion) so I reckon SWG offers best sandbox/community/pvp/space experience, at least for the time being.
    Get over the old days, pre cu wont happen, stop moaning and get back into it.  Its still Star Wars. You really dont know what you missing.
     
     

     

    I think you will find most of who you call the "nay sayers" recommend that people do the trial and make up their own mind before  spending their  money.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Valeran

    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.

    .

    The profession system which WAS most of the game is completely gone.  There is very little real choice in the dumbed down talent point system because every profession has an obvious best build which to vary from is to gimp yourself.



     

    this was true for a long time. But after the series of game updates, professions received more expertise diversity. There are now several good choices... smuggler alone has about 8 viable expertise builds depending on your playstyle.

    its not perfect but its a hell of a lot better than other MMOs

     

    Smuggler itself was never viable, and isn't from what I still hear.

    Jedi certainly has less diversity now than it had before it's change (I quit before the change and had a split light/dark setup), now you basically have 2 choices:  PVE: all light side.  PVP: all dark side.

    Simply put they can't and wont re-open the skills system because this Dev team is completely incapable of dealing with complexity.

     

    no offense, man, but you're going off outdated info again.

     

    Smuggler is viable. Its NOT FoTM but its definitely viable. Hell, just the other day there was a thread requesting a nerf to our pistol whip special.

    I havent lost to a BH (except for the one who gets me while pvping) in months, I can confidently stand toe to toe with officers, bh, medics, (and commandos if I do it right). Dark Jedi continue to kill me, and all others, too quickly.

    It definitely a challenge though... everyone hates smugglers but no one wants to be one - that's my kind of profession

     

     

    Did they make so smugglers can actually smuggle stuff rather than the NGE delivery missions they came up with before?

    lol, no. we still do delivery missions :) but at least we get a reward for them above and beyond the master underworld smuggler title. We get unique pistol powerups that only we can use, and we can get a new pistol DL-T. Oh, we can ferry a group to the ISD heroic instance and they receive a special 'Smuggled!' buff.

     

     

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • BluekidBluekid Member Posts: 46

    Val,

    My pitch was really towards the vets, who, if they returned would not have to start at the bottom. If they missed the vet free week nthen  $15 is not too much to spend for a months fun.

    I'm sure they spent more on real drivel.

  • ValeranValeran Member Posts: 925
    Originally posted by Bluekid


    Val,
    My pitch was really towards the vets, who, if they returned would not have to start at the bottom. If they missed the vet free week nthen  $15 is not too much to spend for a months fun.
    I'm sure they spent more on real drivel.

     

    The majority of the vets here get the free vet trial and actually do login from time to time to check things out.  (SOE only markets to former players afterall)

    Actually I wouldn't be surprised to see a free vet trial forthcoming for the free server transfers.  It is their choice to spend the 15 bucks or not.

    Look.  SWG:NGE has the players they got now.  New ones are not going to come.  Very few former players are going to come back.  Do not blame the former players for the state of the game/population...this issue can be completely laid at the feet of SOE due to their decision to pursue a playerbase that never existed.

     

     

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Bluekid


    Val,
    My pitch was really towards the vets, who, if they returned would not have to start at the bottom. If they missed the vet free week nthen  $15 is not too much to spend for a months fun.
    I'm sure they spent more on real drivel.



     

    You should stop assuming that vets haven't tried the NGE. More often than not they have and they just don't see things like you do. Perspective is perception is reality. You think everything is fine because you like the game. We don't because the change of the game took away more than it added in our view. You think your view is right, we think ours is. There isn't a factual universal right or wrong on those terms. It's right for you, play it. But, being one of those who have tried the NGE, it's not a month's fun to me.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • HozloffHozloff Member Posts: 193
    Originally posted by Bluekid


    Val,
    My pitch was really towards the vets, who, if they returned would not have to start at the bottom. If they missed the vet free week nthen  $15 is not too much to spend for a months fun.
    I'm sure they spent more on real drivel.



     

    lol.

    Now its our fault SWG is in such a decadent state.

    Epic.

  • AntaranAntaran Member Posts: 579

    I'm not over being angry with SOE's decision to do the NGE but i am over the hate for the game itself these days. I've recently re-subbed after 2 years and am enjoying the game again, aside from the way professions are handled the game isn't that much different these days, still a lot more fun and complex compared to all MMORPG's (not including EVE as i don't count that as an MMORPG, it's an MMOSCG "Space Combat Game")

    If they decide to bring decay back to the game as it once was and make crafters the ones who do the best items (their current items equal but don't beat all looted stuff) then i think the game will pick up again to those who are willing to give it a try.

  • ValeranValeran Member Posts: 925
    Originally posted by Antaran



    If they decide to bring decay back to the game as it once was and make crafters the ones who do the best items (their current items equal but don't beat all looted stuff) then i think the game will pick up again to those who are willing to give it a try.

     

    Crafters are second class in the eyes of SOE and has been since the NGE was introduced.  The proof is in the pudding so to speak.  It will continue to be loot based now given that the TCG is now the vehicle to provide those items.  They will of course sprinkle a few things in possibly to point to but anything meaningful will be introduced via their microtransaction system.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Bluekid
    Val,
    My pitch was really towards the vets, who, if they returned would not have to start at the bottom. If they missed the vet free week nthen $15 is not too much to spend for a months fun.
    I'm sure they spent more on real drivel.

    Where do you think that sudden spike of GCW officers near the end of November came from? The veteran trial was in November.

    image
    image

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by Inat_mivea

    Originally posted by salvaje

    Originally posted by BadgerSmaker

    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.


    .
    The profession system which WAS most of the game is completely gone. There is very little real choice in the dumbed down talent point system because every profession has an obvious best build which to vary from is to gimp yourself.


    this was true for a long time. But after the series of game updates, professions received more expertise diversity. There are now several good choices... smuggler alone has about 8 viable expertise builds depending on your playstyle.
    its not perfect but its a hell of a lot better than other MMOs



    Smuggler itself was never viable, and isn't from what I still hear.
    Jedi certainly has less diversity now than it had before it's change (I quit before the change and had a split light/dark setup), now you basically have 2 choices: PVE: all light side. PVP: all dark side.
    Simply put they can't and wont re-open the skills system because this Dev team is completely incapable of dealing with complexity.


    no offense, man, but you're going off outdated info again.

    Smuggler is viable. Its NOT FoTM but its definitely viable. Hell, just the other day there was a thread requesting a nerf to our pistol whip special.
    I havent lost to a BH (except for the one who gets me while pvping) in months, I can confidently stand toe to toe with officers, bh, medics, (and commandos if I do it right). Dark Jedi continue to kill me, and all others, too quickly.
    It definitely a challenge though... everyone hates smugglers but no one wants to be one - that's my kind of profession

    Smuggler is the LEAST popular, however I have 2 characters that are smugglers (both on same server) one is melee and one is ranged and a Jedi in the unlock slot (which I changed to officer). Smuggler felt strong as melee and had better survival, still sissy as ranged, I ran those pvp missions that took me to the NS stronghold and never had a BH show up, actually I've never had a BH show up at all on ANY of my pvp missions, anyways the missions got dull after a while and I got my 100 illegal pistol mods for the schematic, but that was a year ago now when I last bothered logging on during the veteran trials.


    Edit- and LOL nerf pistol whip, those retards that insists on running up to you to allow you to use it, my god.

    image
    image

  • ThunderousThunderous Member Posts: 1,152
    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.



     

    SWG is NOT a sandbox.  It is the same level/class garbage that 99% of MMO games share alike.  If you are referring to player housing and calling it sandbox -- LMAO.  The crafting is 1/10th what it was and is basically a grind-waste when you simply loot for gear now, and oh yeah, but Trading Cards...

    I will repeat for those who seem to feel like viral marketing is acceptable..

    SWG IS NOT A SANDBOX.  Thanks, have a great day all.

    Tecmo Bowl.

  • SkeeSkeeSkeeSkee Member UncommonPosts: 129

    I played it up until this past summer....not because I was really enjoying it, but merely because I had that blind hopeless faith that it might turn into something close to the game I once loved.   I finally realized that was never gonna happened and pulled the plug. 

    I will say this though, it's a lot better than what it was when the NGE first hit by far.   However, it's still utter crap when compared to the CU and total utter *bunch of words here I cannot use* when compared to pre cu. 

  • AntaranAntaran Member Posts: 579
    Originally posted by Thunderous

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.



     

     The crafting is 1/10th what it was and is basically a grind

     

    have you even tried the game?  crafting hasn't really changed that much ever, few minor tweaks here and there but it's still the same complex system it always was, it's only decay thats been removed and SOME loots better than crafted gear. i myself bought a crafted pistol for my smuggler the other day, 1150 DPS, 36 Acid, can whack out a hell of a lot of damage with that.

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by Abrahmm


    And I'm still pissed off about it.
    The most frustrating part is not being able to find a game that has anywhere near what SWG used to offer.
    I think the fact that it has been so long and so many of us are still mad shows a lot for how special this game was to it's players.
    How you guys feeling?



     

    i agree. I loved the old Star Wars Galaxies. I enjoyed the many hours I put into the development of my two characters, Jedi Knight Redyrd and Master Chef Bongo Blob. Putting together my three Guildhall Compound, my Museum of Blue Holograms, fighting in Kessel, doing the Bunker run for Jetpack parts with my guildies in FoE... Yes, this old game is long gone but, realistic or not, I will continue to lobby for its return and, whether it does or not, continue to point out on every game forum that I visit that SOE treats its customers unfairly and dishonestly, and that potential purchasers should not buy or play SOE games.

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Antaran

    Originally posted by Thunderous

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.

     The crafting is 1/10th what it was and is basically a grind

     

    have you even tried the game?  crafting hasn't really changed that much ever, few minor tweaks here and there but it's still the same complex system it always was, it's only decay thats been removed and SOME loots better than crafted gear. i myself bought a crafted pistol for my smuggler the other day, 1150 DPS, 36 Acid, can whack out a hell of a lot of damage with that.



     

    I get a bit confused when people state that crafting is significantly less enjoyable than it was in Pre-CU, as you say, little changed.  With the NGE, SoE did try to go for loot drop > all so that players didn't have to go in for any of that pesky player interdependancy in a bid to attract more "casual" players, but have since seen the error of their ways.

    All high end weapons are now in either schematic or deconstructable form, that you can take to a crafter to be customised into uber pew-pew/stabby-stab.

    Weaponsmith recently had a complete overhaul, it now works like armousmith in that you can use any weapon skin and just core it with uber stats.

    image

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by BadgerSmaker

    Originally posted by Antaran

    Originally posted by Thunderous

    Originally posted by BadgerSmaker


    A lot of the things people state that they miss are still in SWG today, crafting, player cities etc.
    Popular systems like the 32 Profession/250 skill point system is gone, in its place is 9 Profession/45 point Expertise and buff stacking to further customise your character.
    SWG still provides a sandbox environment for those that don't want the more mainstream route of questing/levelling etc, the storyteller system is also pretty good for allowing players to make their own content.
    All that said, if you are still angry at SoE after three years then I doubt there is much that can be done to change that.

     The crafting is 1/10th what it was and is basically a grind

     

    have you even tried the game?  crafting hasn't really changed that much ever, few minor tweaks here and there but it's still the same complex system it always was, it's only decay thats been removed and SOME loots better than crafted gear. i myself bought a crafted pistol for my smuggler the other day, 1150 DPS, 36 Acid, can whack out a hell of a lot of damage with that.



     

    I get a bit confused when people state that crafting is significantly less enjoyable than it was in Pre-CU, as you say, little changed.  With the NGE, SoE did try to go for loot drop > all so that players didn't have to go in for any of that pesky player interdependancy in a bid to attract more "casual" players, but have since seen the error of their ways.

    All high end weapons are now in either schematic or deconstructable form, that you can take to a crafter to be customised into uber pew-pew/stabby-stab.

    Weaponsmith recently had a complete overhaul, it now works like armousmith in that you can use any weapon skin and just core it with uber stats.



     

    . . . which reminds me, i still need to get a geonosian pistol crafted :) I miss hearing those on the battlefield

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by Inat_mivea


    . . . which reminds me, i still need to get a geonosian pistol crafted :) I miss hearing those on the battlefield



     

    Good choice!  I was going to get one too, that or an FWG5 for retro goodness.

    image

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by BadgerSmaker

    Originally posted by Inat_mivea


    . . . which reminds me, i still need to get a geonosian pistol crafted :) I miss hearing those on the battlefield



     

    Good choice!  I was going to get one too, that or an FWG5 for retro goodness.



     

    the FWG5 is one of hte sexiest pistols in SWG... that and the de-10.

    the new DD6 isnt bad either

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • HomergdogHomergdog Member UncommonPosts: 95

    Well... I am over the change from NGE. Couple things to note.

    Pre-CU SWG was not marketable and very buggy. It by no means was a good or polished game. However, it was very sandboxey.

    NGE SWG was a poorly done SWG transfermation into WoW. It makes me wonder if they even played the crap before pissing off the most players in the HISTORY of any MMO franchise. Makes ya wonder why somebody didn't stop and say "Hey guys, you think all the jedis that grinded for months on end will be cool with people selecting Jedi -> Go from the start of the game?". Obviously, they don't have any business sense at SoE, because what they did was like Coca-Cola changing there drink to be more in line with Pepsi. (Anyone thats taken marketing has heard the age old Coca-Cola Classic Story)

    Anyhow, If SW-Old Republic is successful I don't think that any of this will matter much. SWG will close down and SoE will move on to there next money maker. However at there current rate of HUGE MMO gaming failures and poor business decisions maybe Sony will pull the plug. That is some very wishful thinking though lol.

    Will I ever play SWG again? Just did about 4 months ago. It wasn't too bad of a game, but why play it when there are good games on the market. Answer? Its Star Wars. Like I said... it won't be long before that doesn't even fly.

  • ab29xab29x Member Posts: 364
    Originally posted by Abrahmm


    And I'm still pissed off about it.
    The most frustrating part is not being able to find a game that has anywhere near what SWG used to offer.
    I think the fact that it has been so long and so many of us are still mad shows a lot for how special this game was to it's players.
    How you guys feeling?



     

    For F@#$ sake, take your pills and get over it already. 

    The rest of us for the most part are doing just fine with life.  We've managed to have a healthy mental balance and not keep stewing about an event in a video game's history years ago...

  • AbrahmmAbrahmm Member Posts: 2,448

    I'm glad to see I'm not alone.

    And to all of the supporters who flooded in acting like none of us have played the game since the NGE was implemented, MANY of us, including myself, log in when we get free vet trials. We still think the game is crappy, still think it is horrible, and still think it doesn't hold a candle to the old game. So stop talking to us like we are uninformed, we get free vet trials every 2-3 months(does that piss you guys off that SOE basically offers us to play for free half the year while you guys have to pay?) and we can see for our very selfs how horrible this game really is.

    Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
    Played: SWG, Guild Wars, WoW
    Playing: Eve Online, Counter-strike
    Loved: Star Wars Galaxies
    Waiting for: Earthrise, Guild Wars 2, anything sandbox.

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