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Was SWG really that great of a game? Ever?

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  • SeregostSeregost Member Posts: 10

      One word really comes to mind about SWG that does not come to mind in ANY other MMO I have played since; immersion. SWG allowed you to completely immerse yourself into the world and have fun, as where now all MMOs are loading you down with quest upon quest upon quest to keep your interest. In SWG, you didn't need to have the story "told" to you by quests, you created the story as you played. Yes, it did have some quests to it, but they were not typical "go kill these while I tie my shoe" quests, and did not give you a new pair of boots.  The fact that my little brother wanted to create a Trandoshan Bounty Hunter who cared not about the drama of society and wanted to live on one of the highest mountains on Naboo, hidden and secluded away from any nearby star ports, shuttles or cities and WAS ABLE TO DO SO says a LOT about how free this game really made you feel. 

       Likewise as others have said, the crafting was the most complex and complete crafting system I have played to date, HAVING NON COMBAT ROLES such as Entertainer, Bio Engineer, Image Designer, and having all different types of "classes" mean something to everyone in the game. From Bounty Hunter to Droid Engineer to Musician, all played a vital role to the community. The player built cities (and like wise the way they were run with Mayors, Doctors placing Medical Centers, Entertainers placing theatres and cantinas) was the absolute best system I have seen in any game.

        Was it bugged to all hell? Yeah it was. Did it have a ton of problems? Yes. Did I get angry with how SOE not only treated it's costumer base but also it's own product? Absolutly.  However to this day I still consider SWG the best game that I have ever played in my 21 years of gaming.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Well for me I honestly liked playing in the band in the cantina lol.  I met the nicest people there, and the cantina was just like I remember from when I saw the first movie in '77.   I also liked experimenting with all the different skills.  I didn't get through even half of the professions.

    I also liked building up a community and city with a group of other players.  Loved my house.  Loved visiting other people's houses.  Loved the way all the professions interconnected.

    Loved shopping for new weapons, especially when I was a pistoleer.  Loved experimenting with all the food/drink buffs.

    Loved exploring all the different planets.  The worlds were (are) very, very well done.

    Loved seeing StarWars landmarks from all the films.  Ben Kenobi's place etc..

    Some of the dungeons were really, really well done.  I loved the Corvette missions.  I used to take tours of newer players through those :).  People seemed to really enjoy that.  I also really liked the geonosian cave.  That was great, very well done.

    I also really liked hunting for pearls and crystals for jedi friends.  The interdependent nature of the professions in team combat also had some real shining moments, and I really liked the huge pvp wars across all the planets, and base busting. 

    I loved yacht parties on my space yacht, house parties in people's houses, pageants etc.  I also really enjoyed the space combat when JTL was introduced.  Flying a tie fighter was a real trip.

    So, yeah, I thought the original game concept was an incredible world (galaxy) simulation, and I could have played in it for a long, long time.

    Of course it would have been nice for them to keep working on bugs and issues (there were a bunch of things that didn't work right), and additional content along the lines of the Corvettes would have been cool.  The terminal missions weren't very inspiring.  But, I really did enjoy all those things I've listed nonetheless.

    Oh lol, the creatures were really well done too.  Those giant bunny rabbits on Restuss really cracked me up, and the turtles.

    Oh yeah, and it was fun getting fireflies from creature lairs and opening them up inside someone's house.  The game was full of all kinds of litte surprises like that.  Fishing was pretty funny too lol, in a good way.  I also used to help friends find and tame baby pets.  I took out the adults on my TKM/Master Doc, while they tamed the babies :).  That was great.

    Geez, beach parties with fireworks, complete with campfires.  Swimming.  Wow, there really was a lot going on now that I think of it.  Haven't really thought about it in a while tbh.

    The people that designed all this stuff at the start will always have my appreciation :).  Great memories and great friendships that I have maintained over the years, very nice.

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by ArcAngel3


    Well for me I honestly liked playing in the band in the cantina lol.  I met the nicest people there, and the cantina was just like I remember from when I saw the first movie in '77.   I also liked experimenting with all the different skills.  I didn't get through even half of the professions.
    I also liked building up a community and city with a group of other players.  Loved my house.  Loved visiting other people's houses.  Loved the way all the professions interconnected.
    Loved shopping for new weapons, especially when I was a pistoleer.  Loved experimenting with all the food/drink buffs.
    Loved exploring all the different planets.  The worlds were (are) very, very well done.
    Loved seeing StarWars landmarks from all the films.  Ben Kenobi's place etc..
    Some of the dungeons were really, really well done.  I loved the Corvette missions.  I used to take tours of newer players through those :).  People seemed to really enjoy that.  I also really liked the geonosian cave.  That was great, very well done.
    I also really liked hunting for pearls and crystals for jedi friends.  The interdependent nature of the professions in team combat also had some real shining moments, and I really liked the huge pvp wars across all the planets, and base busting. 
    I loved yacht parties on my space yacht, house parties in people's houses, pageants etc.  I also really enjoyed the space combat when JTL was introduced.  Flying a tie fighter was a real trip.
    So, yeah, I thought the original game concept was an incredible world (galaxy) simulation, and I could have played in it for a long, long time.
    Of course it would have been nice for them to keep working on bugs and issues (there were a bunch of things that didn't work right), and additional content along the lines of the Corvettes would have been cool.  The terminal missions weren't very inspiring.  But, I really did enjoy all those things I've listed nonetheless.
    Oh lol, the creatures were really well done too.  Those giant bunny rabbits on Restuss really cracked me up, and the turtles.
    Oh yeah, and it was fun getting fireflies from creature lairs and opening them up inside someone's house.  The game was full of all kinds of litte surprises like that.  Fishing was pretty funny too lol, in a good way.  I also used to help friends find and tame baby pets.  I took out the adults on my TKM/Master Doc, while they tamed the babies :).  That was great.
    Geez, beach parties with fireworks, complete with campfires.  Swimming.  Wow, there really was a lot going on now that I think of it.  Haven't really thought about it in a while tbh.
    The people that designed all this stuff at the start will always have my appreciation :).  Great memories and great friendships that I have maintained over the years, very nice.

    great post.

     

    What's cool is that you can still do all of that (except taming...now you collect DNA)

     

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • metalhead980metalhead980 Member Posts: 2,658

    You cannot judge SWG pre-CU by playing "That prject that cannot be named here".

    That so called project even after three years is buggy as hell and crafting doesnt work.

    The guys on that server duel all day and farm drops...... in a game thats supposed to have the best craftin system since UO.

    Crafting doesn't work at all.

    Don't judge SWG on a hacked emulation.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • SuvrocSuvroc Member Posts: 2,383
    Originally posted by Inat_mivea

    Originally posted by ArcAngel3


    Well for me I honestly liked playing in the band in the cantina lol.  I met the nicest people there, and the cantina was just like I remember from when I saw the first movie in '77.   I also liked experimenting with all the different skills.  I didn't get through even half of the professions.
    I also liked building up a community and city with a group of other players.  Loved my house.  Loved visiting other people's houses.  Loved the way all the professions interconnected.
    Loved shopping for new weapons, especially when I was a pistoleer.  Loved experimenting with all the food/drink buffs.
    Loved exploring all the different planets.  The worlds were (are) very, very well done.
    Loved seeing StarWars landmarks from all the films.  Ben Kenobi's place etc..
    Some of the dungeons were really, really well done.  I loved the Corvette missions.  I used to take tours of newer players through those :).  People seemed to really enjoy that.  I also really liked the geonosian cave.  That was great, very well done.
    I also really liked hunting for pearls and crystals for jedi friends.  The interdependent nature of the professions in team combat also had some real shining moments, and I really liked the huge pvp wars across all the planets, and base busting. 
    I loved yacht parties on my space yacht, house parties in people's houses, pageants etc.  I also really enjoyed the space combat when JTL was introduced.  Flying a tie fighter was a real trip.
    So, yeah, I thought the original game concept was an incredible world (galaxy) simulation, and I could have played in it for a long, long time.
    Of course it would have been nice for them to keep working on bugs and issues (there were a bunch of things that didn't work right), and additional content along the lines of the Corvettes would have been cool.  The terminal missions weren't very inspiring.  But, I really did enjoy all those things I've listed nonetheless.
    Oh lol, the creatures were really well done too.  Those giant bunny rabbits on Restuss really cracked me up, and the turtles.
    Oh yeah, and it was fun getting fireflies from creature lairs and opening them up inside someone's house.  The game was full of all kinds of litte surprises like that.  Fishing was pretty funny too lol, in a good way.  I also used to help friends find and tame baby pets.  I took out the adults on my TKM/Master Doc, while they tamed the babies :).  That was great.
    Geez, beach parties with fireworks, complete with campfires.  Swimming.  Wow, there really was a lot going on now that I think of it.  Haven't really thought about it in a while tbh.
    The people that designed all this stuff at the start will always have my appreciation :).  Great memories and great friendships that I have maintained over the years, very nice.

    great post.

     

    What's cool is that you can still do all of that (except taming...now you collect DNA)

     



     

    I don't feel it anymore.

    In all honesty this game feels like it's lost it's soul. It just doesn't feel dynamic and vibrant to me, but rather it feels stale and tedious.

  • ValeranValeran Member Posts: 925
    Originally posted by Suvroc



    In all honesty this game feels like it's lost it's soul.

     

    That is a really good way to describe it.

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • VagelispVagelisp Member UncommonPosts: 448

    I don't know. I did not care-did not need to compare SWG with other games. It was good enough for me and for many other players.

    Yes i had a "job" in SWG but i did it when i felt like and i never had the chance in real life to get a T21 and hunt nunas for avian.

    SWG was in the hands of people that never played an mmo in their lives so they just made comparisons between numbers, stock pointers and nothing more.Imo SWG was shut down because of greed and ignorance and not because of problems ...

    "When you bought SWG was it everything they said it was gonna be, was it everything you expected it to be? If you could go back in time, knowing what you know now, would you even buy the game? Seriously. I might, but then again I might not. "

    I found much more than i expected. I was amazed when i found out that after UO another game was realeased that was a real mmorpg (sandbox).

    I 'd buy it again or anything similar to it. I want SWG Pre CU SANTA!!!

  • Elder_CLOWNElder_CLOWN Member Posts: 50

    * 32 "professions"

    * The ability to mix and match skills, even in between professions

    * Player housing/cities

    * Huge explorable planets

    * Rich and deep crafting

    * Harvesting

    * Player run economy

    * Item decay

    Yes, there were bugs and things were broken. Mind you on a technical side and thus fixable. What made it great was the complexity, freedom and immersion!

    No other game has ever come close.

    M M O S S I N C E |1998|
    P L A Y I N G F A L L E N E A R T H
    T I M E I N V E S T E D |uo|swg|wow|
    B E T A T E S T E R |rz|gw|hz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|

  • redriverredriver Member Posts: 124
    Originally posted by metalhead980


    You cannot judge SWG pre-CU by playing "That prject that cannot be named here".
    That so called project even after three years is buggy as hell and crafting doesnt work.
    The guys on that server duel all day and farm drops...... in a game thats supposed to have the best craftin system since UO.
    Crafting doesn't work at all.
    Don't judge SWG on a hacked emulation.



     

    everythin' ya just said is false.. get your facts straight.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by Inat_mivea

    Originally posted by ArcAngel3


    Well for me I honestly liked playing in the band in the cantina lol.  I met the nicest people there, and the cantina was just like I remember from when I saw the first movie in '77.   I also liked experimenting with all the different skills.  I didn't get through even half of the professions.
    I also liked building up a community and city with a group of other players.  Loved my house.  Loved visiting other people's houses.  Loved the way all the professions interconnected.
    Loved shopping for new weapons, especially when I was a pistoleer.  Loved experimenting with all the food/drink buffs.
    Loved exploring all the different planets.  The worlds were (are) very, very well done.
    Loved seeing StarWars landmarks from all the films.  Ben Kenobi's place etc..
    Some of the dungeons were really, really well done.  I loved the Corvette missions.  I used to take tours of newer players through those :).  People seemed to really enjoy that.  I also really liked the geonosian cave.  That was great, very well done.
    I also really liked hunting for pearls and crystals for jedi friends.  The interdependent nature of the professions in team combat also had some real shining moments, and I really liked the huge pvp wars across all the planets, and base busting. 
    I loved yacht parties on my space yacht, house parties in people's houses, pageants etc.  I also really enjoyed the space combat when JTL was introduced.  Flying a tie fighter was a real trip.
    So, yeah, I thought the original game concept was an incredible world (galaxy) simulation, and I could have played in it for a long, long time.
    Of course it would have been nice for them to keep working on bugs and issues (there were a bunch of things that didn't work right), and additional content along the lines of the Corvettes would have been cool.  The terminal missions weren't very inspiring.  But, I really did enjoy all those things I've listed nonetheless.
    Oh lol, the creatures were really well done too.  Those giant bunny rabbits on Restuss really cracked me up, and the turtles.
    Oh yeah, and it was fun getting fireflies from creature lairs and opening them up inside someone's house.  The game was full of all kinds of litte surprises like that.  Fishing was pretty funny too lol, in a good way.  I also used to help friends find and tame baby pets.  I took out the adults on my TKM/Master Doc, while they tamed the babies :).  That was great.
    Geez, beach parties with fireworks, complete with campfires.  Swimming.  Wow, there really was a lot going on now that I think of it.  Haven't really thought about it in a while tbh.
    The people that designed all this stuff at the start will always have my appreciation :).  Great memories and great friendships that I have maintained over the years, very nice.

    great post.

     

    What's cool is that you can still do all of that (except taming...now you collect DNA)

     



     

    Well...a large part of the enjoyment re. parties, pageants etc. came from the huge ingame population.  'Nuff said about that one.

    Another large part of the enjoyment came from all the different available professions and the ability to mix and match skills as you saw fit.   Inat, most of these were just straight out deleted.  So, how can you still do all of that?  Come on man, that's not right lol.  Also, the ability to mix and match skills from the various professions was deleted from the game.  I used to be an entertainer/pistoleer.  Then I was a Master Brawler/Teras Kasi Master/Master Doc (triple master with not a single skill point to spare lol wee).   Then I was a TKM/Master Doc that was partially jedi trained with all kinds of badass force enhanced combat abilities.  Man, all of that is just gone.   Wiped out, not restored at all.

    Also, the team combat mechanics were completely different than they are now in the NGE system.  It used to play like a group-oriented RPG, now it plays like a solo FPS that you can play side by side with others, if you can find them (not meant as a jab btw, a lot of people's home servers are really just empty).

    Also, the cantina scene that I so enjoyed ended with the deletion of healing battle fatigue.  After hunts and battles, people would come for mind heals and talk about all of their recent adventures:  "Man we had the imps on the run," or " wow it took our full team of 20 people to take out that dragon," were the kind of stories you'd hear. 

    When this element of game play was deleted, so was the interaction.  We used to have up to 3 full groups of entertainers in one cantina (20 people per group), so many people that we would all crash to desk top lol.  A pain at the time, but no one foresaw the current desolation.  Compared to those early days, the cantina now is a real buzz-kill.

    Interdependence with crafting professions was obliterated with NGE loot drops that were superior to all crafted goods.  Finally, there has been some balance restored to that part of the game (after 3 years), and then SOE introduces loot items available by chance with the purchase of TCG card packs.  Can I go shopping at my friend's store for the newest vehicles?  Nope, I need to shop at the Sony Online Store and hope I get lucky.   To be really frank, that's b.s..  Do I see my entertainer friend for the latest buff to combat stats?  Nope, Sony online store, and I have to gamble for it.  Sick, really sick.

    The worlds are still beautiful, yes, and the points of interest are still there, true.  Space is probably still fun.  I used to love the yacht parties, as I've mentioned, and the pvp space battles with all of us on ventrilo, but once again, that brings us back to people.  I'd say 95% of all the excellent people I met in that game have moved on to something where they feel like they get treated with an ounce of respect.

    I'm glad you still have a good time, and tbh I think you're a decent person--I like reading your stuff, but all that once was is most certainly still not in the game.  It's long gone, and not likely to come back.  Even if it did come back, SOE broke trust with people to such an extent that most wouldn't return.

    Btw, I wish what I posted here wasn't accurate, I really do, but I think, sadly, that it is; and it goes a long way towards explaining the empty servers.  Only difference is that you can't find and tame creatures?  Wow, I really wish that was true, but if you read above, I think it's very clear that it's not.

  • mmcguire2mmcguire2 Member Posts: 310

    Only read the title. The answer is YES!!!!!! I’m talking Pre-NGE and Pre-CU 1&2. Great game and I miss it.

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by Elder_CLOWN


    * 32 "professions"
    * The ability to mix and match skills, even in between professions
    * Player housing/cities
    * Huge explorable planets
    * Rich and deep crafting
    * Harvesting
    * Player run economy
    * Item decay
    Yes, there were bugs and things were broken. Mind you on a technical side and thus fixable. What made it great was the complexity, freedom and immersion!
    No other game has ever come close.



     

    Plus a graphic interface that was not the most counter-intuitive piece of crap since underwater arkwelding.

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by redriver

    Originally posted by metalhead980


    You cannot judge SWG pre-CU by playing "That prject that cannot be named here".
    That so called project even after three years is buggy as hell and crafting doesnt work.
    The guys on that server duel all day and farm drops...... in a game thats supposed to have the best craftin system since UO.
    Crafting doesn't work at all.
    Don't judge SWG on a hacked emulation.



     

    everythin' ya just said is false.. get your facts straight.

     

    Go log in and ask in chat If crafting works... please.

    SWg without crafting is terrible. the so called Emu project is welfare.

    I would rather play that pos NGE than that emulated mess.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • TillerTiller Member LegendaryPosts: 11,488
    Originally posted by metalhead980

    Originally posted by redriver

    Originally posted by metalhead980


    You cannot judge SWG pre-CU by playing "That prject that cannot be named here".
    That so called project even after three years is buggy as hell and crafting doesnt work.
    The guys on that server duel all day and farm drops...... in a game thats supposed to have the best craftin system since UO.
    Crafting doesn't work at all.
    Don't judge SWG on a hacked emulation.



     

    everythin' ya just said is false.. get your facts straight.

     

    Go log in and ask in chat If crafting works... please.

    SWg without crafting is terrible. the so called Emu project is welfare.

    I would rather play that pos NGE than that emulated mess.

     

    Yeah the emulation is far from pre-cu, but even without the crafting the community is just not the same. It's not 2003-2004 and it will never be the same game.That said, even if SOE launched classic servers I doubt I would bother playing SWG again. Only way I would ever play it is if I had a time machine and a mind eraser and go back to those days never knowing anything about the game then, and what the future holds for it.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ObeeObee Member Posts: 1,550
    Originally posted by Inat_mivea



    great post.

     

    What's cool is that you can still do all of that (except taming...now you collect DNA)

     

     

    The difference is, today you'd be doing it in a game that is just flat out awful.  Sure, there is a lot of stuff left over from when the game was good, but to experience it, you have to experience the current game along with it.  That makes all that left over stuff much less fun than it used to be.

     

     

  • WakizashiWakizashi Member Posts: 893

    yeah, i'd do it all over again.  And i'd be an energy farmer/doctor/carbineer just like i was before.  before the dark times,   before the CU.   

  • KesranKesran Member Posts: 88

    Was SWG ever a great game?

    Yes, it was

    Had a lot of fun with my smugg/shipwright/freepilot until I eventually decided to call it a day and move on...

    ----------------------------
    Hundreds of years from now, it will not matter what size my bank account was, the sort of house I lived in, or the kind of car I drove... But the world may be different because I did something so bafflingly crazy that my ruins become a tourist attraction.

  • achellisachellis Member Posts: 542

    SWG was the game of all games for its time.

    image

  • demented669demented669 Member Posts: 402

    for me it was the best game, since i was a kid i loved star wars and wished to live in that world then the MMO swg gave me that i had freedom to do what i wanted in a game set in the world i loved what is better then that?  then they took all my freedom and gave me limited choises that was a slap in the face i could not take

    its a shame what they did to that game and its fans.

  • SecurionSecurion Member Posts: 206

    It was the O N L Y game that wasnt a direct copy of WoWs cartoonish hello kitty PvE only kinda bullshit grind-your-heart-out kiddy world.

     

    But of course, they had to kill it as well. Cant have that now can we. Eveything have to be PvE, safe, secure, cute, bright and mainstream enough for even the stupidest of fools to pay for.

     

    "600k subs isnt enough, lets kill it and make a new one."

     

    Great.

     

     

  • KalmarthKalmarth Member Posts: 443

    I loved SWG till CU, favorite memory was dropping a ton of Imp bases on Tat then riding into town and killing all the guards then watching Storm troops spawn in the place and kill all the AFK rebels in the cantina *Wipes a tear* happy happy days.

    Dragon hunts, doing Jabba's for the first time, seeing the first Jedi on our server and finding out that its a guild mate, Rancor hunting, setting up a city, destroying every rebel base on a planet, taming a runty pharple and using it to kill afk players..... the memorys go on and on, I miss it still but its not coming back so till the next lift RIP SWG and thanks for all the good times :)

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by tillamook


    I know I had fun when it was all new to me, but it was also my first real MMO so there was a lot to explore. I was a fan of pre-cu and I hate the NGE, but really, think hard. Was SWG really that deep? Go try "the project that shall not be named here" for a week or so and see what I mean. It was kinda boring when you think back and the people who played are what made it fun. After you had explored everywhere, done everything, was there really much keeping you around other than the people you knew?
     
    What did we really do in SWG? You had jobs…. You would hunt critters, kill players, make stuff for people to do their jobs, go on pointless journeys to places that didn't really fit into the timeline (themeparks) and had awful stories, chat, or emote over and over repetitious dances or songs that got on everyone’s nerves. To be honest is any MMO really fun for any length of time? What’s missing from current MMOs that make then not fun? A bit of SWG, and an actual storyline that matters?
     
    I think SWG was really just slapped together. There were things to do, but really you just played "a guy" living in the Star Wars world. It was pretty much a theme park that you lived in with little real content or point behind it. There were aspects that were and still may be fun, but it gets old, and with no one around to enjoy it with you, you might as well play a single player game.
     
    Currently SWG is a load of bull. They have literally thrown everything including the kitchen sink into it. To be honest from a canon standpoint it’s just a mess. You got everything from the clone wars, to Old Republic era stuff in it, and they do a poor job explaining its existence in the game, other than “some guy found it”.
     
    Looking back, the previous game wasn’t necessarily more complex; it just had more steps to take to get to the end result (timesinks). Many people had something to complain about when it came to SWG, be it the buggyness of it, or the time it took to do anything, the lack of new things to do, the imbalance or just the fact that it was stupid.
     
    When you bought SWG was it everything they said it was gonna be, was it everything you expected it to be? If you could go back in time, knowing what you know now, would you even buy the game? Seriously. I might, but then again I might not.

     



     

    When I bought SWG it was mostly everything they said it would be.  The primary idea behind SWG was not to be a Luke Skywalker, Han Solo, or anything like that.  It was a world simulator where you got to make your own story.  That was what SWG was about, not being a knock off of movie character.  There were and are a ton of console games that allowed for that.  SWG was something different.

    It was a game world where to get the best items available in the game took not a raid of people hoping for a random drop but planning and devotion to get the harvesters down on the best ore spots.  It took a network of people from the crafters to the fighters to go out and scour the game world in order to find the best resources.  There was an interdependency that, unlike current mmos, never felt forced but flowed naturally.

    Yes, there were a great number of bugs in the original game.  Most of which, at least the last time I played, still exist.  The only way they could get past some of the bugs was just to delete 2/3s of the game content and force everyone into class roles that, while suitable in other games, was just jury rigged into the SWG game.

    The biggest flaw that SWG had to overcome was the timeline that the game was set in.  Being jammed into the middle of the original trilogy put Verant and later SOE between a rock and a hard place.  There are things that cannot be done because of hte story line and there is no way for players to ever come out from behind the shadow of the movie characters.  Everything that they did with the game just took things further and further off track.  SWG became, towards the end of its life and before the CU/NGE, little more than a marketing vehicle with all of the movie tie-ins that neither fit in well with the game and never fit in with the timeline.

    SWG could've, I believe, under the original devs become the best of mmo's.  SOE made sure that that would not happen by moving Koster up to a less hands on role and pushing the devs out the door with their moronic choices.  All it is today is a whipping boy lol.  The horse is long dead and we, myself included, enjoy beating it into a pulp.  One day they will finally close it down and we will all miss having our favorite punching bag lol.

  • ganbeeganbee Member Posts: 233

     

  • TridianTridian Member UncommonPosts: 273
    Originally posted by kefkah


    Knowing what I know now and knowing its ultimate fate - I'd have still bought it. I would because SWG PreCU was the vehicle that brought me so many memories, moments and friends. It brought me a community of like minded players who make that period in my online life - the best that I have ever had. Before or since.
    Yes, it was buggy. Yes, it had flaws but it brought with it intangibles and opportunities that no other mmo has ever done. Its not that NGE destroyed just the game. It destroyed the community along with it - forever breaking it.
     

     

    Couldnt have said it better myself. seriously. It was i think the 3rd mmo i played. or 2nd. one of those. but i had a great time playing pre cu. and i would have bought it as well if i knew what was going to happen

  • redriverredriver Member Posts: 124
    Originally posted by metalhead980

    Originally posted by redriver

    Originally posted by metalhead980


    You cannot judge SWG pre-CU by playing "That prject that cannot be named here".
    That so called project even after three years is buggy as hell and crafting doesnt work.
    The guys on that server duel all day and farm drops...... in a game thats supposed to have the best craftin system since UO.
    Crafting doesn't work at all.
    Don't judge SWG on a hacked emulation.



     

    everythin' ya just said is false.. get your facts straight.

     

    Go log in and ask in chat If crafting works... please.

    ...



     

    it's there.. since summer. the project is in early beta stage.. developed by community and open source. feel free to help 'em finish craftin' and fix bugs :)

     

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