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Server merges were a failure. What's next?

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Comments

  • MorningStarGGMorningStarGG Member UncommonPosts: 394

    Since I know from reading the OP is only trying to grow his e-peen and piss people off, I will only respond once. There is no lag issue since the merge, I been playing on the heaviest Starsider server with no problems, I am talkign about playability not any meter that tells me latency. The people posting int hat topic are idiots, plain and simple. They either do not have the hardware to run the game, have spayware infested or otherwise messed up systems or their ISPs may have issues all the way back to possiblt routing issues, there is tons of factors, but seeing by large most people do not have the issues that itself proves its not the game but rather, the player or their ISPs fault, not SOE, this was just another failed attempt at a vet to insult the NGE, and SOE. They have made a great game, I can see why there would be some hate but grow the fuck up and move on and stop crying years afterwords. I am sick and tired of it, if you don't play it or don't like it move along and spend your time doing something called "living your life". I love the game it is the only decent and correctly done Sci-Fi mmo. Lets leave it at that.

     

    P.S. That thread seems to be at 55 pages, which means the same people 25 max have been bitching and crying aobut lag when its not SOE, or NGE's fault but their own computers or ISPs. While other people try and respond as well which easily equals 55 pages. So yes they are all wrong. Its not an issue except in their computers and networks.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • BurntvetBurntvet Member RarePosts: 3,465

    Just for reference, the "lag" thread on the O-boards is now at 55 pages.

    I am sure no one in those 55 pages had any lag at all . It is all a conspiracy of disgruntled vets and haters....

     

    That is all.

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by spyder2k5


    P.S. That thread seems to be at 55 pages, which means the same people 25 max have been bitching and crying aobut lag when its not SOE, or NGE's fault but their own computers or ISPs. While other people try and respond as well which easily equals 55 pages. So yes they are all wrong. Its not an issue except in their computers and networks.

     

    8 or 10 days days ago, the last time I played in the vet trial, I was in a EK group that got killed 3 times because of SYSTEM lag. Not player client speed, not network problems, plain old server lag.

    One of those times, it was me that got the lag, and it is NOT my system, I run a high end system not 6 months old with resources to spare. It is not my connection speed, which is 6 megs up and 15 down.

    Gee, could it be a game with 5 year code that the current devs don't even know  to manipulate? Could it be servers that are God knows how old or unpgraded? Could it be that the 2 crappy revamps of SWG have piled up some problems in conjunction with the Benny Hill combat speed of the NGE?

    Naw, it is much more likely that those 55 pages are full of complaints from people with bad computers...

  • MorningStarGGMorningStarGG Member UncommonPosts: 394
    Originally posted by Burntvet

    Originally posted by spyder2k5


    P.S. That thread seems to be at 55 pages, which means the same people 25 max have been bitching and crying aobut lag when its not SOE, or NGE's fault but their own computers or ISPs. While other people try and respond as well which easily equals 55 pages. So yes they are all wrong. Its not an issue except in their computers and networks.

     

    8 or 10 days days ago, the last time I played in the vet trial, I was in a EK group that got killed 3 times because of SYSTEM lag. Not player client speed, not network problems, plain old server lag.

    One of those times, it was me that got the lag, and it is NOT my system, I run a high end system not 6 months old with resources to spare. It is not my connection speed, which is 6 megs up and 15 down.

    Gee, could it be a game with 5 year code that the current devs don't even know  to manipulate? Could it be servers that are God knows how old or unpgraded? Could it be that the 2 crappy revamps of SWG have piled up some problems in conjunction with the Benny Hill combat speed of the NGE?

    Naw, it is much more likely that those 55 pages are full of complaints from people with bad computers...

     

    I love this! I have to reply to you  a second time to once again show you just how wrong you are! You system may be "High-end" But words mean nothing to me. Just because your specs are fine, does not mean your system is working right, and does not mean you know how to take care of it nor maintain it. Same with your internet! Just because you have a 6mb line to play a game that takes less then a 1/4th of a 1mb line does not make you connection great, nor does it explain or resolve anything! Connection speed does not mean your ISP does not have routing issues, your router is acting up, if you are on wireless then there is those factors, if not then there is the fact LAN cables may act up, if its a cable line the lines may be congested in your area, if its DSL, your server link may not be clean, filter may be giving off a dirty signal etc.... There is tons of factors, specs don't mean shit.

     

    Developers are not dumb, or they would not have created such a game, please listen to yourself. Stop bitching and grow up, if you think you can do better do it, otherwise stop commenting on their coding and development skills, that is a true insult to any game developer such as myself. As a developer I know 100% for a fact the people developing on the SWG team know the code, and know what kind of server it takes to run the game on. I play on the most populated server and have no issues, know why? I take care of my system, and my connection is constantly monitored for any and all errors. I know its limits and I know what causes what. Stop blaming SOE, NGE, or its developers for YOUR problems.

    Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.

  • ValeranValeran Member Posts: 925
    Originally posted by spyder2k5



    I love this! I have to reply to you  a second time to once again show you just how wrong you are! You system may be "High-end" But words mean nothing to me. Just because your specs are fine, does not mean your system is working right, and does not mean you know how to take care of it nor maintain it. Same with your internet! Just because you have a 6mb line to play a game that takes less then a 1/4th of a 1mb line does not make you connection great, nor does it explain or resolve anything! Connection speed does not mean your ISP does not have routing issues, your router is acting up, if you are on wireless then there is those factors, if not then there is the fact LAN cables may act up, if its a cable line the lines may be congested in your area, if its DSL, your server link may not be clean, filter may be giving off a dirty signal etc.... There is tons of factors, specs don't mean shit.
     
    Developers are not dumb, or they would not have created such a game, please listen to yourself. Stop bitching and grow up, if you think you can do better do it, otherwise stop commenting on their coding and development skills, that is a true insult to any game developer such as myself. As a developer I know 100% for a fact the people developing on the SWG team know the code, and know what kind of server it takes to run the game on. I play on the most populated server and have no issues, know why? I take care of my system, and my connection is constantly monitored for any and all errors. I know its limits and I know what causes what. Stop blaming SOE, NGE, or its developers for YOUR problems.

     

    Ummm..the SOE devs admitted that they do not know the code.

    So your contention is that there is zero issues with SOE even though they admitted that they have issues?

    Ok.  LOL!

    --------
    Ten Golden Rules Of Videogame Fanboyism

    "SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by spyder2k5 
    Developers are not dumb, or they would not have created such a game, please listen to yourself.

     

    If these 'non-dumb' developers were so perfect and could not have possibly created something that didn't function well, then why did they have to massively revamp SWG not once, but twice.

     

    If they were so smart, don't you think they would have gotten it right the first time or at worst the second time? Obviously the third time revamping the game would produce nothing but pure perfection considering all the mistakes they would have to learn from in their other two failed attempts right?  

     

    Maybe it is just easier to blame the players for any problems like smed and torres did.  Why change horses midstream.

  • LaterisLateris Member UncommonPosts: 1,848

     There were no server mergers. It was a free character transfer process.  

  • MathosMathos Member Posts: 897
    Originally posted by Lateris


     There were no server mergers. It was a free character transfer process.  

     

    ROFL

  • OddjobXLOddjobXL Member Posts: 102

    We had a good population before on Starsider but now it's back to pre-NGE levels or better.  While there were some isolated lag issues on certain worlds, Tatooine and Lok come to mind, other planets weren't affected at all.  I've had some rubberbanding issues now and then, which I'd thought were gone, but nothing game killing.  I think the free transfer was a smart move for SOE and good for the players who took advantage of it.

    Always notice what you notice.

  • MathosMathos Member Posts: 897

    I'd say more leet cards are on the agenda of $OE.

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by Sramota


    Why won't they just bury SW:G and leave us with what little dignity the memories of "The days before SOE decided gaming isn't about having fun" times have..

     

    This man wins.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • ArcheusCrossArcheusCross Member Posts: 793
    Originally posted by BadgerSmaker


    Although there were some teething issues with the unprecedented server population increase on many servers, the Devs have been focused on addressing some of the older game code that was responsible for an increase in server "loop times".  This is the time it takes for the server to process actions.
    Teething issues. Hmmm... that's a soft way of putting it yes?
    Recent reports suggest this has been quite successful, but there is a lot more work to be done to clean up code and improve server infrastructure to support Mass PvP and I'm confident it can be achieved.  There is a lot of messy code in SWG that can be cleaned up.
    Sweet, could you give us links to the reports that say they have been successful? Please? With sugar on top?
    As for the Free Character Transfer, I'm hearing from players in game and on the forums that they are very happy with the options they were given and many players are finding a new lease of life on heavily populated servers.
    You are? Again.. might I see links to the posts on the forums to which you are refering?
    As for the "Transfer from" servers, these servers have retained a small community of dedicated and passionate players who call these servers home.
    *shrug* I doubt all of them have... maybe one or two.
    *side note to other posters* Remember kids, just because you are on a server that is doing it doesn't mean its happening to others.
    I've been playing on Infinity recently and we are building up a small community of players that are staying, and picking up new and returning players all the time.  There is a fantastic community spirit of enterprise that reminds me of SWG at launch. 
    Yet, it isn't SWG launch... clearly. Though some can say its still beta. ;)
    This puts SWG in a very healthy position with happy players and more joining daily. 
    LOL. Sure it does. Hey man... could you please provide the posts or offical charts that show the game is growing? I mean If it was... im sure SOE would have no problem in proving it. Maybe the ones you saw joining were from the transfers? That could be a posibility you know...
    I was not a major supporter of a Free CTS as I thought it would simply compound the problem of the server population imbalance, but having given players the choice of where they want to play and with SWG attracting plenty of players to fill the "Transfer from" servers over the years to come it seems it was a good choice.
    Oh please... *rubs head* Your only agreeing with them now becuase they made the choice and you want to keep your position as... whatever you do... lol

     

    Just my 2 cents. And if you please. That proof.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • akevvakevv Member Posts: 208

    I am playing on Flurry and there is no lag in PvE. There is still the same old "I am loading a new area" stutter from the old times. For instance, if you round the corner in Mos Eisley headed toward the cantina, the game will reduce framerate as all of the players load into the cantina. It can get down to 1 - 2 fps in this process. This has always occurred, however.

    In PvP, the lag is most noticeable. I have had the misfortune of playing on extremely laggy connections and the server has no trouble keeping up with the client if the ping is about 400ms. If the ping is 100ms or less, the server DOES NOT respond in a timely manner. I can easily run behind battles, drop all of my specials and be headed back to friendly lines before the server draws my position for the opposing side. How do I know this? Because all of the shots that people take at me when I appear to be behind their lines get displayed when I return to the friendly line. There is easily a HALF SECOND delay in medium sized combat. When the combat approaches 60-80 players, the lag can INCREASE up to 30 seconds for actions to be returned from the server. I have seen lag approach two minutes for an answer from the server on the high ping time connections. In some cases, the client will disconnect altogether in high calculation times (ie lots of specials and players in a small area). THERE IS a problem with lag. IT IS acknowledged by SOE. If you have not experienced it, then you must exclusively PvE or you are not very perceptive.

    Akevv Ostone
    No Longer SWG Free :(

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by ArcheusCross


    And if you please. That proof.



     

    Log in and see.

    image

  • BadgerSmakerBadgerSmaker Member Posts: 629
    Originally posted by akevv


    In PvP, the lag is most noticeable. I have had the misfortune of playing on extremely laggy connections and the server has no trouble keeping up with the client if the ping is about 400ms. If the ping is 100ms or less, the server DOES NOT respond in a timely manner. I can easily run behind battles, drop all of my specials and be headed back to friendly lines before the server draws my position for the opposing side. How do I know this? Because all of the shots that people take at me when I appear to be behind their lines get displayed when I return to the friendly line. There is easily a HALF SECOND delay in medium sized combat. When the combat approaches 60-80 players, the lag can INCREASE up to 30 seconds for actions to be returned from the server. I have seen lag approach two minutes for an answer from the server on the high ping time connections. In some cases, the client will disconnect altogether in high calculation times (ie lots of specials and players in a small area). THERE IS a problem with lag. IT IS acknowledged by SOE. If you have not experienced it, then you must exclusively PvE or you are not very perceptive.



     

    I would say with 400ms ping your client actions are not even being processed in mass PvP, and your description of what happens when your ping is 100ms sounds like your client is saturated with incoming bandwidth and is executing nothing until the battle is over, at which time all the actions you tried to execute begin to fire off.

    You can verify this by turning on your Network Status Monitor, but I suspect you already have if you are keeping an eye on your Ping but you should also be looking at your "Bandwidth In":

    Ping: If this is high then it is bad. 50ms is excellent, 200ms + is not so great. SoE can not control this, Ping time is dictated by your networking equipment, your ISP and where in the world you are geographically in relation to the server.

    If you live in Denmark and you play on Bria, your ping time will be four times higher than if you played on Chimaera just due to the nature of the internet.

    Packet Loss: This must be at 0% for you to experience enjoyable gameplay. Anything other that 0% is BAD and you need to check your networking equipment and/or contact your ISP.

    Bandwidth in: Those numbers in () on the bandwidth line indicates the short-term incoming and outgoing bandwidth usage. The numbers not in () indicate long-term incoming and outgoing bandwidth usage. Having the short-term values can help pinpoint issues where the client gets flooded with massive traffic, resulting in client side lag and/or complete disconnect.

    Area activity: This is server lag. The thing we all want to see stomped out. Medium or above is bad. If you see this, then feel free to PM me a report which includes:

    Your server name:

    Where your character was in game:

    Local Time and timezone of when it occured:

    Note: If you press CTRL+SHIFT+G and take a screenshot with the network montior window also on, much of this information is available for review.

     

    image

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by akevv
    I am playing on Flurry and there is no lag in PvE. There is still the same old "I am loading a new area" stutter from the old times. For instance, if you round the corner in Mos Eisley headed toward the cantina, the game will reduce framerate as all of the players load into the cantina. It can get down to 1 - 2 fps in this process. This has always occurred, however.In PvP, the lag is most noticeable. I have had the misfortune of playing on extremely laggy connections and the server has no trouble keeping up with the client if the ping is about 400ms. If the ping is 100ms or less, the server DOES NOT respond in a timely manner. I can easily run behind battles, drop all of my specials and be headed back to friendly lines before the server draws my position for the opposing side. How do I know this? Because all of the shots that people take at me when I appear to be behind their lines get displayed when I return to the friendly line. There is easily a HALF SECOND delay in medium sized combat. When the combat approaches 60-80 players, the lag can INCREASE up to 30 seconds for actions to be returned from the server. I have seen lag approach two minutes for an answer from the server on the high ping time connections. In some cases, the client will disconnect altogether in high calculation times (ie lots of specials and players in a small area). THERE IS a problem with lag. IT IS acknowledged by SOE. If you have not experienced it, then you must exclusively PvE or you are not very perceptive.
    I Xfered from Lowca to Flurry as well and my ping was better (Lowca 120ms vs Flurry 90ms), more people but they're always in Restuss (obviously), I stopped going there after I checked it out the first day and I was getting that 30-2min delay when people were fighting.

    image
    image

  • akevvakevv Member Posts: 208

    Badger,

    The area activity goes to "very high" with 60-80 people present. Even the network window slows down with updates in the PvP zone. There is significant lag between client and server, even in areas like Restuss that are supposed to handle it. Our city of Mos Syn has bases that attract pretty good crowds and on some nights, it is unplayable. If you were to stop by, you would see LD over more than a few heads when the going gets "heavy".

    There is simply too much stuff happening too fast for the game to accommodate the action. PvE does not really lag because they slowed down the attacks of the NPCs. When the NGE was released, the NPCs fired almost as fast as players. Now, they have a turn about once a second. I think (not an expert) that they should slow down player actions to once per second (fastest attack) and the problem would be relieved.

    MMO's have a lot of calculations that do not lend themselves well to actions every 1/4 a second. It only gets worse when geek programmers put stupid calculations in like one point of this is 1/3 point of that. Floating point math takes longer to process, period. The sacred cow of the NGE is the too fast combat system and the ridiculous blue targeting cursor. The players pay the price for the egos that know what it takes to fix the game, but refuse to do so. Band-aides, excuses, and diversions is all we will get.

    Akevv Ostone
    No Longer SWG Free :(

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