My percentage? A lot of people left. This is how I word it. There is no doubt. But, we need to stay away from actual figures as no one really knows. Just like you said, it is guesstimates based on various numbers.
So we cannot talk about our guesstimates without being personally attacked? Nice little community we have here.
That norwegian financial guru publicly said that Funcom has about 70k subscriptions. Why are you not emailing him, telling him to stfu?
My percentage? A lot of people left. This is how I word it. There is no doubt. But, we need to stay away from actual figures as no one really knows. Just like you said, it is guesstimates based on various numbers.
So we cannot talk about our guesstimates without being personally attacked? Nice little community we have here.
Yet, we cannot have one post discussing a cool video or whatever without a "This game sucks" or "This is broken". Swing goes in two directions. And I have never "attacked" anyone. I would be totally willing to admit that someone is right when they give me proof. I prefer proof over "I think" any day. For example, people state sieges are broken. I accept that, but that same argument must accept the fact that it is being fixed. Haters would prefer not to accept that...
That norwegian financial guru publicly said that Funcom has about 70k subscriptions. Why are you not emailing him, telling him to stfu?
Because he is an actual financial consultant making an estimation on his own website, and not at a public forum. As well, I do not read Norwegian, thus I cannot figure out how he came up with his numbers. There is nothing backing up that data, but I have not learned to discuss in Norwegian, thus I cannot ask.
But, that is a big difference. This "financial" expert is making an "assumption", thus he is totally within his rights. Just like you guys would also be within your right.
I am not arguing that you "assumed" they have lost 90%. I am arguing because you guys are stating it as fact...THAT is the argument.
The argument is not over data, but assumptions. As soon as someone gives definitive proof, I will agree, and stop discussing that point..
So, for now, I will assume you guys are assuming as that is all either one of us can do.
So what happens after 20? Does the game start running out of quests, voice work dies out, player numbers drop? and glitches and bugs start appearing in abundance? Whats so bad about leveling past 20 that everyone is so damn bitter about?
At 20+, you get to leave Tortage, to go to your home city. It's kind of like entering the "real" game, where all the players who are above level 20 will be. There used to be a lack of quests after 20, but now, the one difference that stands out is a lack of voice acting. A lot of the quest NPCs are just silent. Other than that, though, it mostly gets better. In my opinion.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
You guys should look at what the OP said, he said he is happy he got this game right now.
Not yesterday or last year but right now!
Arguing about the past is futile, it wont change the game now. I know a lot of people had a bad experience when the game launched, but so what?
I have bought a lot of games that i play for 10 minutes and never pick up again, ever, that s £30 down the drain right there. Aoc may not be your thing, it can't appeal to everyone you know, it is not wow!
MMOs evolve, we all know that, and aoc is evolving we all that as well. So this endless squabling about the launch etc is pretty pointless.
I like the game at 8th level..I like the game at 27th level..i'll let you know at 38th level. Oh wait...i guess I should just rush through so I can get to the "end game" and find out how it sucks *sarcasm*..because I should only judge a game by its end game. Actually..an ongoing mmo should not have an end..wait..all mmo's suck then...*this is where someone says "except EVE".* Actually..i just like the exploration and adventure with the good quests that are provided now...i've even started another character already...for a different combat playstyle. I like this game..when did it all become about the end game? Monopoly's end game sucks but people still play that shite. Don't even get real money at the end...Rip off! Can't people just play a f@cking game?..or post their fondness and appreciation of the game with like minded folk who can discuss the pros and cons of a game for which they mutually enjoy...share strategies..and try to enlighten others without spawning a debate. We're not running for f@cking political office ...FFS! Just trying to express our child-like joy sans that spiteful and bitter aftertaste that loss of innocence leaves in most...a residue that I like to call "Adulthood".
You guys should look at what the OP said, he said he is happy he got this game right now. Not yesterday or last year but right now!
Did you read the part where he said he was level 9? That means he has barely finished the tutorial part. Now why on earth should ANYONE listen to his opinions when he has played the game for 1 hour max?
It's like someone starts a thread saying: "I'm very happy with AoC! It's the bestest game ever!!! I just got it in mail today and haven't opened it yet but the box looks awesome in hand!!"
I'm happy for the guy but he's just experiencing that initial rush we all got when we first logged in. Everyone likes AoC at first but most end up not liking it and quit for one reason or another.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
You have me on that point..I never played AoC early on and the combat did sound more involved. I would have liked that. I still get a different feeling in combat tho because monitoring when a mob changes its blocking really can raise your damage potential considerably. If not attentive you could be wailing forever and do very little damage. It could make all the difference when facing several mobs. Also never played Spellborn..still waiting to try it out b/c the system does sound pretty fun.
You have me on that point..I never played AoC early on and the combat did sound more involved. I would have liked that. I still get a different feeling in combat tho because monitoring when a mob changes its blocking really can raise your damage potential considerably. If not attentive you could be wailing forever and do very little damage. It could make all the difference when facing several mobs. Also never played Spellborn..still waiting to try it out b/c the system does sound pretty fun.
I agree, it's too bad they dumbed it down, so that they're not really combos anymore, so much as simon says, except worse, because you always know what he's going to say. OTOH, though, I also agree, the directional aspect is a big part of what makes combat more interesting, maybe moreso than the combos. It's also a matter of combat skills that are varied and interesting, with fatalities as the icing on the cake of exceptionally well done animations. All of that together makes AOC's combat better than any MMO I"ve played.
The only improvements I can even think of (aside from an actual combo system) would be to add reactionals, with blocking and parrying, ala DAOC. Combat could use a little more feeling of impact, like the thunk of hitting a shield, the metal on metal clank of a good parry, and "ouch" animations that give a more solid feeling of hits actually landing. Almost all MMOs lack that stuff, though, most much more sorely than AOC.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
The only improvements I can even think of (aside from an actual combo system) would be to add reactionals, with blocking and parrying, ala DAOC. Combat could use a little more feeling of impact, like the thunk of hitting a shield, the metal on metal clank of a good parry, and "ouch" animations that give a more solid feeling of hits actually landing. Almost all MMOs lack that stuff, though, most much more sorely than AOC.
Active blocking is in. Think "x" is the default key for it:) Nice to use when the BBEG uses his UPSTOMUCHDMG special ability.
some players(i find it kinda frustrating) learn witch class uses what abiltiy to do muchodmg on witch side and places their shield there just before you hit them.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well.
The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use.
I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well.
The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use.
I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
I agree, you could turn it into a button masher if you macros all the attack chains, but there are lots of different things that prevent that from being effective...
For instance, I'd hit the first step in a combo a LONG time before I got to my opponent, then as I'm running I'd wait a couple seconds (long enough to not run through the combo, fast enough to the chain kept going) then by the time I got to my opponent I usually only had one white damage hit before the combo went off...
Now granted, its not as revolutionary as we were let to believe pre-beta... but its fun, and interactive, enough you won't be eating a sandwich in one hand and tanking with the other.
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well. The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use. I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
This could be better documented, I find it confusing. If a combo is right, left, but the final combo animation involves two swings, one from the left, and one from the right, where do I want the shielding to be weakest? My guess is that it'd be the last directional of the combo that counts, but I haven't been able to tell for sure.
Partly due to playing classes that lack a variety of combo directions, so no matter how they're blocking, I just use whatever attack's best, thinking using a weaker one would be even worse than hitting them on their shielded side..?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well. The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use. I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
This could be better documented, I find it confusing. If a combo is right, left, but the final combo animation involves two swings, one from the left, and one from the right, where do I want the shielding to be weakest? My guess is that it'd be the last directional of the combo that counts, but I haven't been able to tell for sure.
Partly due to playing classes that lack a variety of combo directions, so no matter how they're blocking, I just use whatever attack's best, thinking using a weaker one would be even worse than hitting them on their shielded side..?
The rule was, the last attack direction is what dictates what sheild effects it...
I just spread my sheilds out and never fucking paid attention to them... that was just over the line of too much shit to juggle in combat, ESPECIALLY if you were a Bear Shaman... I've never seen a healer, or really any, class that needed you to pay as much attention as to what you were doing, what was going on with the party, and what you were attacking...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Yes the final hit direction determines the placing of the damage output, i've seen very few people that can actively change their shields and be effective in the middle of combat, but instead i've seen a fair share of them that knows the high damage combos of other classes, now the classes tendencies and modify shields for periods of time accordingly.
The est way to bypass shields, however is landing the combo on the 100% sure unshielded area, the back.
I really noticed the difference on survivavility while fighting, for the first time, after a couple assasins attempted to gank me and i accidentally walked into a rock, leaving only acces in front of me, they couldn't hurt me anywere near as fast as they had done previously, when they were just moving freely.
I'm far too slow with the keyboard as to try and anticipate every single hit (or anywhere near to it) with my shields.
Comments
My percentage? A lot of people left. This is how I word it. There is no doubt. But, we need to stay away from actual figures as no one really knows. Just like you said, it is guesstimates based on various numbers.
So we cannot talk about our guesstimates without being personally attacked? Nice little community we have here.
That norwegian financial guru publicly said that Funcom has about 70k subscriptions. Why are you not emailing him, telling him to stfu?
My percentage? A lot of people left. This is how I word it. There is no doubt. But, we need to stay away from actual figures as no one really knows. Just like you said, it is guesstimates based on various numbers.
So we cannot talk about our guesstimates without being personally attacked? Nice little community we have here.
Yet, we cannot have one post discussing a cool video or whatever without a "This game sucks" or "This is broken". Swing goes in two directions. And I have never "attacked" anyone. I would be totally willing to admit that someone is right when they give me proof. I prefer proof over "I think" any day. For example, people state sieges are broken. I accept that, but that same argument must accept the fact that it is being fixed. Haters would prefer not to accept that...
That norwegian financial guru publicly said that Funcom has about 70k subscriptions. Why are you not emailing him, telling him to stfu?
Because he is an actual financial consultant making an estimation on his own website, and not at a public forum. As well, I do not read Norwegian, thus I cannot figure out how he came up with his numbers. There is nothing backing up that data, but I have not learned to discuss in Norwegian, thus I cannot ask.
But, that is a big difference. This "financial" expert is making an "assumption", thus he is totally within his rights. Just like you guys would also be within your right.
I am not arguing that you "assumed" they have lost 90%. I am arguing because you guys are stating it as fact...THAT is the argument.
The argument is not over data, but assumptions. As soon as someone gives definitive proof, I will agree, and stop discussing that point..
So, for now, I will assume you guys are assuming as that is all either one of us can do.
Cheers
At 20+, you get to leave Tortage, to go to your home city. It's kind of like entering the "real" game, where all the players who are above level 20 will be. There used to be a lack of quests after 20, but now, the one difference that stands out is a lack of voice acting. A lot of the quest NPCs are just silent. Other than that, though, it mostly gets better. In my opinion.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
You guys should look at what the OP said, he said he is happy he got this game right now.
Not yesterday or last year but right now!
Arguing about the past is futile, it wont change the game now. I know a lot of people had a bad experience when the game launched, but so what?
I have bought a lot of games that i play for 10 minutes and never pick up again, ever, that s £30 down the drain right there. Aoc may not be your thing, it can't appeal to everyone you know, it is not wow!
MMOs evolve, we all know that, and aoc is evolving we all that as well. So this endless squabling about the launch etc is pretty pointless.
I like the game at 8th level..I like the game at 27th level..i'll let you know at 38th level. Oh wait...i guess I should just rush through so I can get to the "end game" and find out how it sucks *sarcasm*..because I should only judge a game by its end game. Actually..an ongoing mmo should not have an end..wait..all mmo's suck then...*this is where someone says "except EVE".* Actually..i just like the exploration and adventure with the good quests that are provided now...i've even started another character already...for a different combat playstyle. I like this game..when did it all become about the end game? Monopoly's end game sucks but people still play that shite. Don't even get real money at the end...Rip off! Can't people just play a f@cking game?..or post their fondness and appreciation of the game with like minded folk who can discuss the pros and cons of a game for which they mutually enjoy...share strategies..and try to enlighten others without spawning a debate. We're not running for f@cking political office ...FFS! Just trying to express our child-like joy sans that spiteful and bitter aftertaste that loss of innocence leaves in most...a residue that I like to call "Adulthood".
Did you read the part where he said he was level 9? That means he has barely finished the tutorial part. Now why on earth should ANYONE listen to his opinions when he has played the game for 1 hour max?
It's like someone starts a thread saying: "I'm very happy with AoC! It's the bestest game ever!!! I just got it in mail today and haven't opened it yet but the box looks awesome in hand!!"
I'm happy for the guy but he's just experiencing that initial rush we all got when we first logged in. Everyone likes AoC at first but most end up not liking it and quit for one reason or another.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
Is there already a trial for this game besides the buddy keys?
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
You have me on that point..I never played AoC early on and the combat did sound more involved. I would have liked that. I still get a different feeling in combat tho because monitoring when a mob changes its blocking really can raise your damage potential considerably. If not attentive you could be wailing forever and do very little damage. It could make all the difference when facing several mobs. Also never played Spellborn..still waiting to try it out b/c the system does sound pretty fun.
I agree, it's too bad they dumbed it down, so that they're not really combos anymore, so much as simon says, except worse, because you always know what he's going to say. OTOH, though, I also agree, the directional aspect is a big part of what makes combat more interesting, maybe moreso than the combos. It's also a matter of combat skills that are varied and interesting, with fatalities as the icing on the cake of exceptionally well done animations. All of that together makes AOC's combat better than any MMO I"ve played.
The only improvements I can even think of (aside from an actual combo system) would be to add reactionals, with blocking and parrying, ala DAOC. Combat could use a little more feeling of impact, like the thunk of hitting a shield, the metal on metal clank of a good parry, and "ouch" animations that give a more solid feeling of hits actually landing. Almost all MMOs lack that stuff, though, most much more sorely than AOC.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Active blocking is in. Think "x" is the default key for it:) Nice to use when the BBEG uses his UPSTOMUCHDMG special ability.
some players(i find it kinda frustrating) learn witch class uses what abiltiy to do muchodmg on witch side and places their shield there just before you hit them.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well.
The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use.
I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
The combat is what??? Are you insane, there is absolutely nothing out there that can match AoC combat.
AoC combat system gets old pretty fast. Then it's just mindless button smashing. There is actually very small amount of skill required.
....as opposed to what other mmo experience? Buttons/keys are all we have to work with..therefore..they will get "mashed". This is...for the most part...regardless of any game played...that is unless you've been jacked into the matrix...huh Neo?..is that you?...nah.....you are not the chosen one.
Well.. the most recent experience I had was with The Chronicles of Spellborn. They have a really interesting combat system, check it out. I'm just worried the game might fail for other reasons and I believe the game lacks in pvp department in which case it's not my cup of tea.
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
AoC had a real combo system back in the day in beta but they changed it because they wanted to make combos easier. Big mistake. Now we have these boring watered down "combos".
Combat system in AoC is nothing revolutionary. Those are not combos you are doing. Think about it. You are doing exactly the same thing as in previous MMO's, only that now you have to push more buttons to launch the skill.
I disagree with this statement. On the surface this may be the case but if you look closer you have to take into account the shielding of the opponent as well.
The overall effect of button "mashing" as described above by the Bouncer may work when faced with a single or two opponents, but when faced with multiple targets you may only survive if you hit your opponents where their shields are the lowest. This will also dictate which combos to use.
I am sure if you have played AoC for any lenght of time you will know what i mean, Melee that is, as this does not apply to spell casters.
I agree, you could turn it into a button masher if you macros all the attack chains, but there are lots of different things that prevent that from being effective...
For instance, I'd hit the first step in a combo a LONG time before I got to my opponent, then as I'm running I'd wait a couple seconds (long enough to not run through the combo, fast enough to the chain kept going) then by the time I got to my opponent I usually only had one white damage hit before the combo went off...
Now granted, its not as revolutionary as we were let to believe pre-beta... but its fun, and interactive, enough you won't be eating a sandwich in one hand and tanking with the other.
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
This could be better documented, I find it confusing. If a combo is right, left, but the final combo animation involves two swings, one from the left, and one from the right, where do I want the shielding to be weakest? My guess is that it'd be the last directional of the combo that counts, but I haven't been able to tell for sure.
Partly due to playing classes that lack a variety of combo directions, so no matter how they're blocking, I just use whatever attack's best, thinking using a weaker one would be even worse than hitting them on their shielded side..?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
This could be better documented, I find it confusing. If a combo is right, left, but the final combo animation involves two swings, one from the left, and one from the right, where do I want the shielding to be weakest? My guess is that it'd be the last directional of the combo that counts, but I haven't been able to tell for sure.
Partly due to playing classes that lack a variety of combo directions, so no matter how they're blocking, I just use whatever attack's best, thinking using a weaker one would be even worse than hitting them on their shielded side..?
The rule was, the last attack direction is what dictates what sheild effects it...
I just spread my sheilds out and never fucking paid attention to them... that was just over the line of too much shit to juggle in combat, ESPECIALLY if you were a Bear Shaman... I've never seen a healer, or really any, class that needed you to pay as much attention as to what you were doing, what was going on with the party, and what you were attacking...
Of all that is written, I love only what a person has written with his own blood. -Nietzsche
Yes the final hit direction determines the placing of the damage output, i've seen very few people that can actively change their shields and be effective in the middle of combat, but instead i've seen a fair share of them that knows the high damage combos of other classes, now the classes tendencies and modify shields for periods of time accordingly.
The est way to bypass shields, however is landing the combo on the 100% sure unshielded area, the back.
I really noticed the difference on survivavility while fighting, for the first time, after a couple assasins attempted to gank me and i accidentally walked into a rock, leaving only acces in front of me, they couldn't hurt me anywere near as fast as they had done previously, when they were just moving freely.
I'm far too slow with the keyboard as to try and anticipate every single hit (or anywhere near to it) with my shields.