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My review after leaving Darkfall

24

Comments

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by ILOVEPVE


    To the OP:
    I am myself a PvE carebear from WoW. And i knew when i got DF that i could noy try and play it the same way as WoW. But from what i can understand from your review, that was exactly what you tryed to do. And that can only result in a big failure.
    What you should do is this: Join a big clan. Engage in some siege or big battle. Just to get warmed up. Then begin to do mounted border controls to explore the land your clan have control of. Maybe do alot of sparring with clanmembers to learn to fight well. Maybe build a ship and raid a enemy race?
    When you have done this, if you have time.....kill some goblins or whatever you want.
     
    I know this is the complete other way compared to WoW, but it can also be really fun!

    He should have known this by himself. He did not, so is better for him to stay away and spare us time.  he isnt target audience , Tasos said we don't want WoW players.  (those who not like WoW and just stick to WoW  is different, that could be target audience)

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • BlindchanceBlindchance Member UncommonPosts: 1,112
    Originally posted by schloob

    Originally posted by Blindchance

    Too bad I left the game.  I could be a total MMORPG pro like you with these tips.

    That's not tips, I am not going to convince you to like DF, that's just matter of taste.

    DF has bigger issues then trying to guide the people for who that game never was aimed for.

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by ILOVEPVE


    To the OP:
    I am myself a PvE carebear from WoW. And i knew when i got DF that i could noy try and play it the same way as WoW. But from what i can understand from your review, that was exactly what you tryed to do. And that can only result in a big failure.
    What you should do is this: Join a big clan. Engage in some siege or big battle. Just to get warmed up. Then begin to do mounted border controls to explore the land your clan have control of. Maybe do alot of sparring with clanmembers to learn to fight well. Maybe build a ship and raid a enemy race?
    When you have done this, if you have time.....kill some goblins or whatever you want.
     
    I know this is the complete other way compared to WoW, but it can also be really fun!

     

    Frankly, the whole game is a FFA deathmatch. There is no RPG in this MMORPG.

    Frankly, I will not pay monthly for this. I'd rather fire up a game of TF2 or CS:S. Or better yet: I'lle stick to EvE.

    Darkfall: No thanks.

    10
  • ZoulzZoulz Member Posts: 477
    Originally posted by schloob

    Originally posted by Zoulz


    I have no idea why people like offending complete strangers on forums. Maybe they are just bored and have nothing better to do or it's empowering to be a jerk without any repercussions. Anyway, I really don't understand your chinese-thing.. what's your point (except that your obviously racist) ?

     

    Oh shut up already.  I am racist against white Swedish people even though I am a white person from European roots.  This is a riot.  I bet I even have Swedish blood in me.  I never set out to offend you but you have some emotional things going on so you are totally twisting everything I never even said into a self-directed attack...  This should be studied by psychologists.

     

    I wasn't talking about myself. I was refering to your short rant about chinese programmers. Look, I really don't care. The only reason I continued this discussion is because I can't stand narrow-minded people blabbering about crap they don't know anything about.

    Anyway, have a good life. Bye.

  • stayontargetstayontarget Member RarePosts: 6,519

    QUOTE:

    "Much of the gameplay mechanics are reflected in the player bases' attitude. Chat is filled with vitriol and hate and after being ganked you will often recieve messages like "F you bitch," etc. I was looking for a friendly environment so that I could learn the game when I joined my guild and when I got in vent I realized it wasa bunch of rotten teenage guys. Chat was filled with racist jokes and mom jokes. There were a few nice people but the hostile environment of the game is reflected in peoples attitudes. One of the reasons I hung it up was because I was falling into this dog eat dog predatorial mentality and it really isn't what I want from a game."

    And this is why I want DF to have staying power. "in order to keep these teen's in one spot".

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by Blindchance

    DF has bigger issues then trying to guide the people for who that game never was aimed for.

     

    Yes like making it work for those that it was (designed for). I was a pretty 'typical target audience' member and wont be trying again for a good log while. Frankly I don't think they can pull it outta the bag at this stage but hope they do.

  • ZodanZodan Member Posts: 564

    I only read QQ.

    Go back to WoW.

  • schloobschloob Member Posts: 160

    How original.  I will go back to WoW.  Do you have a buddy key because I don't have an account?  I should be playing WoW instead of wasting months on these insignificant games.

  • ougaritougarit Member Posts: 317
    Originally posted by Zodan


    Go back to WoW.

     

    Go back to DFO...

     

     

     

     

     

     

     

     

     

     

     

     



    if you can ^^

  • VorretVorret Member Posts: 101
    Originally posted by ougarit

    Originally posted by Zodan


    Go back to WoW.

     

    Go back to DFO...

     

     

     

     

     

     

     

     

     

     

     

     



    if you can ^^



     

    rofl owned

  • Paragus1Paragus1 Member UncommonPosts: 1,741

    Your entitled to your opinion, but there are a few things that had me scratching my head about your thoughts.

    You really couldn't get 4 goblin axes?  Like a previous poster said, there are goblins near every starter town, and they are the one mob that is truly in abundance.   I find it odd that after days you could not collect 4 axes.  You could have went to another camp, or actually used your guild to help you get past the quest, or you could ignore it completely as the starter quests in most cases really don't give much of a reward.

    Also about your issue getting gold.  If it takes you a week to get 500 gold you might want to rethink your plan.  There are a lot of mob spawns within a few minutes of every city if you go look for them.    Not all of them can be soloed, but again if you had a guild you should have communicated with them.   In terms of your guild, it looks like you picked the wrong group to hang with, but that's my opinion.   Unless you know those clowns from a previous game, you should have left them and found someone else who was more mature.   This game is full of guilds who go back to UO, which means a lot of their members are older.

    Finally in terms of crafting, this is the source of the best gear in the game.   Every skill costs money the first time you buy it, so I am not sure why the 500 gold price tag on a crafting skill is that shocking.   Everything in this game is about the long term, there are no quick payoffs.   Crafting much like magic starts off somewhat weak, and the more time you invest in it it begins to yield serious rewards.  To be a serious crafter I think you need to communicate with your guild so they know you are in the market for resources.   it is a guild oriented game and again it looks to me that your guild was either not that great, or you didn't use them for support as much.

    The fact that you think WoW and WAR are better games does incline me to think the game isn't really for you ( as much as the line has been said).   Those are solo based games that offer no risk, and instant gratification rewards.  But good luck on finding a game that fits you.

  • CrackboneCrackbone Member Posts: 212
    Originally posted by Paragus1


    Your entitled to your opinion, but there are a few things that had me scratching my head about your thoughts.
    You really couldn't get 4 goblin axes?  Like a previous poster said, there are goblins near every starter town, and they are the one mob that is truly in abundance.   I find it odd that after days you could not collect 4 axes.  You could have went to another camp, or actually used your guild to help you get past the quest, or you could ignore it completely as the starter quests in most cases really don't give much of a reward.
    Also about your issue getting gold.  If it takes you a week to get 500 gold you might want to rethink your plan.  There are a lot of mob spawns within a few minutes of every city if you go look for them.    Not all of them can be soloed, but again if you had a guild you should have communicated with them.   In terms of your guild, it looks like you picked the wrong group to hang with, but that's my opinion.   Unless you know those clowns from a previous game, you should have left them and found someone else who was more mature.   This game is full of guilds who go back to UO, which means a lot of their members are older.
    Finally in terms of crafting, this is the source of the best gear in the game.   Every skill costs money the first time you buy it, so I am not sure why the 500 gold price tag on a crafting skill is that shocking.   Everything in this game is about the long term, there are no quick payoffs.   Crafting much like magic starts off somewhat weak, and the more time you invest in it it begins to yield serious rewards.  To be a serious crafter I think you need to communicate with your guild so they know you are in the market for resources.   it is a guild oriented game and again it looks to me that your guild was either not that great, or you didn't use them for support as much.
    The fact that you think WoW and WAR are better games does incline me to think the game isn't really for you ( as much as the line has been said).   Those are solo based games that offer no risk, and instant gratification rewards.  But good luck on finding a game that fits you.



     

    The more of this stuff that I read (I've been looking for a PvP based sandbox MMO in a fantasy setting for a long time), about how this game isn't for someone, the more it makes me want to puke.  Furthermore, you Paragus, are the biggest propagator of the nonsense that this game is "right" for some people.  It's not right for anyone, it's just something to do to pass the time until someone makes a real fantasy based sandbox MMO with skill progression.

    DF is about as shallow as it gets.  There is no "sandbox" here at all.   This game is Counterstrike with a VERY shallow RPG component.    That's all there is too it.  There's a tad bit of freedom ;the endgame, but there isn't enough substance to the game.  The substance that's there is ruined by the community and game mechanics at large.  Couple this with the fact that AV can't seem to get the networking/server side issues taken care of, I'm sitting here asking myself , why in the world would anyone give AV a dime to suffer through this nonsense.

    There's nothing serious about Darkfall whatsoever. 

    The developers aren't serious, they don't address the community... It appears the collective ability of AV to communicate is less than that of a small rodent.

    The gamers aren't serious about it.   The minute something that's actually more "feature complete" than Darkfall launches, they'll be taking their money elsewhere.

    Hell, most of the interest around the game isn't serious either.  It really comes down to three camps.:

    1. Those who have years invested following a product that's fallen way short of expectations and don't want to give up the ghost.

    2. Those who sick and tired of developers getting passes for sub par products.  (Darkfall would apply here)

    3. Those who want the fantasy sandbox so bad, they are willing to give up their hard earned money to give DF a go. 

    At the end of the day, those in Camp #1 will last the longest, all of 6 months I'd guess, until something else comes along.  The other 2, might, out of some morbid curiousity check the game out for giggles, but they'll be gone shortly afterwards....

    So, we have a game , that'll be lucky to make it to its half year anniversary.  To me, that's a game for no one.

  • CereoCereo Member Posts: 551

     



    Originally posted by Paragus1
     
    or actually used your guild to help you get past the quest
    Not all of them can be soloed, but again if you had a guild you should have communicated with them. In terms of your guild, it looks like you picked the wrong group to hang with, but that's my opinion. Unless you know those clowns from a previous game, you should have left them and found someone else who was more mature. 
    To be a serious crafter I think you need to communicate with your guild so they know you are in the market for resources.   it is a guild oriented game and again it looks to me that your guild was either not that great, or you didn't use them for



     
    All you said in all this text was "BE IN A GUILD OR DON'T PLAY THIS GAME". I cannot understand how people can say this game is like UO with a statement like that. When old UO people say DF is the next best thing, I want to play. But it is obvious it is not like UO at all, it is more like playing on a clans CS:S/TF2 server and all the clan mates are on the same team against a PUG, you leave the server and find a new one that is balanced.
  • SamuraiswordSamuraisword Member Posts: 2,111

    "This game will not appeal to people that like to accomplish things in a game."

    Wrong.

    This game will not appeal to people that like to easily accomplish things in a game.

    The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

    image

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by schloob
    Originally posted by Zoulz
    Originally posted by schloob
    Originally posted by Zoulz
    Originally posted by HerculesSAS The ubergankage is what is going to destroy the game, and fast. There's no control on PKing so it's rampant, and having the whims of a few players override the enjoyment of LOTS of others means you will lose players often.
     
    I am so glad Mortal Online is implementing statloss for PKers.
     
    On the topic of MO, they have a major announcement very soon.. =) I'm betting it's a closed beta.


     
    I just checked it out and see that it is Swedish.  After the abject failures of DF and AoC, I think I will wait for an American MMORPG.


    Ok? I don't know if I should be offended by that as I'm from Sweden myself. :)
    You think americans are better at making MMO's? Are you really going to judge a game by what nationality the developers have?


    I already explained myself.  Two of the last three games I have played seriously were not from the US and two of the three were terrible... AoC and DF.  If you take offense I feel sorry for you because your are too sensitive.
    And yes I believe with all my heart that different countries do things better or worse than others.  Get real.

    Well..Sweden has made many games that is considered very good..

    Like the Battlefield series..Chronicles of Riddick etc..

    We have a few developer houses that are very famous, like DICE

    We have a huge industri in gaming...

    /junker

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by schloob

    Originally posted by Zoulz

    Originally posted by HerculesSAS


    The ubergankage is what is going to destroy the game, and fast. There's no control on PKing so it's rampant, and having the whims of a few players override the enjoyment of LOTS of others means you will lose players often.
     
    I am so glad Mortal Online is implementing statloss for PKers.

     

    On the topic of MO, they have a major announcement very soon.. =) I'm betting it's a closed beta.

     

    I just checked it out and see that it is Swedish.  After the abject failures of DF and AoC, I think I will wait for an American MMORPG.

     

    It's not so much that they are Swedish, more that they have never made an MMORPG. First time MMORPG devs have a hard time releasing a decent game.

    The other thing with MO, is IMO, it's similar to DF. Lots of features that sound sort of cool on paper, but dont' actually make for fun gameplay.

    I like the MO art work. If they'd move toward more conventional features I think they'd have something.

    image

  • ValtharValthar Member Posts: 59

    Have never played darkfall, been watching it closely though, but if you dont think it is your thing

    You could give http://spellborn.acclaim.com a shot.

    Release is going to have a PvP server, combat is sort of similar though I think Spellborns sounds a bit more interesting. The only real problem is currently they do not have any real death penalty in PvP.

     

    Open Beta for the US should be out in about a week or so.

     

  • lornjlornj Member Posts: 334

    from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by lornj


    from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

     

    You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".

    image

  • shellshockroshellshockro Member UncommonPosts: 20

    Darkfall was a money maker for me. Sold the account and am up $50 . Good riddance to bad rubbish.

  • miagisanmiagisan Member Posts: 5,156
    Originally posted by DarthRaiden


    kkthxbai OP , you will be replaced by someone worthy..

     

    sad...really really sad

    image

  • Reborn17Reborn17 Member Posts: 414

    Been watching Dog Company's live feed on and off to try and see what people do in this game really and it appears basically declare war on each other, grind nodes, gank and talk smack. Period. The joint is sad. Apparently you have like 2 offensive moves, for 2hand weps at least, the avatars look better naked cuz the armors are crap and as anyone who knows anything about mmo communities, games like this attract the worst of the worst douchebags (check the feed for yourself). Fact is, DF only has about 10k subscribers because of their own ineptitude and easily lost out on millions of dollars from the hype before people fully realized what DF really is. Fortunately, because of the low caliber network and assets in the game 10k subs should be plenty to keep it up and running, essentially banishing at least a few thousand asshats to a self imposed phantom zone away from the rest of us and we can at least be grateful for that.

    "The people never give up their liberties but under some delusion." -Edmund Burke

    Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
    (Psalm 94:16)

  • lornjlornj Member Posts: 334
    Originally posted by rav3n2

    Originally posted by lornj


    from the what i read in the previouls posts, it seems people are crying because they cant reach uberness within a few hours of playing. it seems having to "work" for something just isnt acceptable to some people and they want everything now now now. the reason why its so hard is to actually make you feel like you have accomplished something when you do reach the top. now be like oh well i hit 100, now what. i guess todays generation have become lazy and mindless.

     

    You mean they are not hard working as the hardcore guilds who have worked so hard macroing their skills for a week while they are sleeping and made it to 100? Damn the OP damn lazy guy, get those macros going, learn from the pros, after all they are the "worthy" and "target audience".



     

    i never said anything about using macros. obviously, you are one of those people that dont know what hard work is all about. using macros does not mean you worked for something. you actually did nothing at all.

  • RespitRespit Member Posts: 770
    Originally posted by Samuraisword


    "This game will not appeal to people that like to accomplish things in a game."
    Wrong.
    This game will not appeal to people that like to easily accomplish things in a game.
    The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

     

    Lol.

    Please tell me how getting sick of being PeeKayed equates to not wanting to put in any effort ?

    DarkFall FAQ - Read then Question with Boldness

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Samuraisword


    "This game will not appeal to people that like to accomplish things in a game."
    Wrong.
    This game will not appeal to people that like to easily accomplish things in a game.
    The fact that it takes a lot of effort to maximize your crafting skills is exactly what will limit the amount of players who pursue crafting to the upper skill tiers. Those who persevere will reap the rewards and fame. There is no point in being one of the many expert crafters as in theme park games like WoW, EQ2, LoTRO, etc., where little effort is required to become a master artisan.

     

    If the crafting system takes so much effort perhaps you would like to tell us how we have a player reaching 100 in Bowyer after such a short time?

    All crafting systems in all games take as long or as little time as your willing to put into it, no matter how intricate or tedious they try to make.

    EQ2 for example tried to make crafting into it's own complete game, where you can take damage from the process if you get things wrong, SWG had an extremly involved and wonderful crafting system at release that was hailed by all crafters, I'm sure the list can go on.

    I bet if you detailed the crafting process for us from Darkfall the system would be very similar to most other MMO's out there, the crafting world really hasn't been revoluntionised just yet though.

     

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