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What is it about EVE. I have been playing it off and on for 2 years and the player base just keeps growing while other MMOs are contracting? Is it the sandbox gameplay? Great updates? Great CS? I logged into some old MMOs I used to play and they are mostly ghost towns. I log into EVE now and theres 30k+ ppl online.
Discuss.
Current Games: WOW, EVE Online
Comments
its pretty much all of those things in eve there is pretty much something that everyone likes and dislikes so u bound to find something in it to enjoy to try it out. also ccp sells box versions of the game now seen them at walmart. that also is why u see more people
IMO, I honestly couldn't tell you, the game is incredibly boring. I'm guessing at least 30% of their subs are people with multiple accounts though.
This is the example I'll make...
According to Vivendi financials WoW keeps growing.
EvE keeps growing....
WoW is basicly like almost every MMO on the market (so they shrink).
EvE is fairly unique now as many of the games which were somewhat like it were changed more the other way (towards eq/wow whatever example you want to use).
It makes sense to me... people that don't like what most of the market is shoveling will try EvE. That's why I often talk about going for the market segment most people aren't going after...
Eve is boring for people that find thinking boring. Eve is boring for people that need to be told what to do. Eve is boring for people that lack imagination.
For people that love problem solving, love a challenge, and love complexity, Eve has no equal in the gaming world.
This is the reason the game always grows- once you've played Eve, every other game is fluff. Some of it is FUN fluff, but it's fluff just the same. I can honestly say if Eve didn't exist I'd walk away from MMOs completely.
When a game can manage to keep you engaged for 5+ years (pretty common for people that get it) even a small infux of new players will keep the game growing.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Because they just re-entered the retail market with a boxed version of Apocrypha.
That, and quite simply the game is constantly getting bigger and better. While most MMOs make old content obsolete (look at EQ2, 90% of the content is old and obsolete), the old content in Eve is still playable, profitable, and needed for the economy.
Once walking in stations hits it's really going to explode.
First: lack of competition
I'm personally sick of EVE, left after playing for better than 2 years, but even I am tempted to go back because there is NO ONE else doing anything notable in the Space genre, sandbox or not. Easy to dominate a niche market when no one else is in it. JGE looks to be trainwrecking nicely, so I doubt they will see any competition soon.
Second: visibility and access
They just re-launched with a big media ad blitz and new retail boxes. You can download the game and try it free.
Third: stability
It's a stable and mostly bug-free game; you may not like some of the gameplay but the vast majority of it works
Fourth: casual friendly
The whole offline skill training thing attracts many players who cannot or will not spend the 29hrs+ a week logged in that most MMOs assume to progress
and Lastly: multiple accounts
Really can't ignore this one, it is a competitive game where there are definate advantages to having and using multiple accounts, enough so that a significant minority (15,20 maybe even 30%) of the playerbase have 2,3,4 accounts in use.
EVE keeps growing because the entire game IS end-game. Most of the latest MMOs have been following the WoW-style quest oriented (and level-based) system. That can be a lot of fun if done right, but you will run out of content at some point. Since those games focus entirely on the created content, there's essentially very little else to do. Arena and PvP in WoW are probably the most sustainable activities long term, but even those are fairly limited. Additionally, while you can make a name for yourself on one server, most modern MMOs have multiple servers and you are likely completely unknown on the others.
On the other end of the spectrum is EVE. Aside from the mission stories (which aren't generally that in-depth), everything is up to the player. In fact, this tends to be one of the major problems for some new people... too much to do with little overt indication that it can actually be done. You can decide whether you want to run missions (boring IMHO, but good money), mine (also boring IMHO), scan for exploration sites, scan for ships running missions to steal their crap, haul valuable stuff through potentially dangerous territories, find people to shoot at, go on a low or null sec adventure, manufacture stuff, trade on the market (sometimes more interesting than it sounds), scam people (boo!), find wormholes to unknown space or the other side of the galaxy, fight corp wars, faction warfare, etc.
There's tons to add to that if you join a good corp or get established in null sec space. Additionally, many of those things have a lot of depth and complexity when you start focusing in on them. For instance, you could be part of a small mercenary corp. If you happen to know more about locator agents, good ship builds, sneaky tactics, basic scanning, and just plain playing it smart, you can trounce a well established corp in a war. And have a blast doing it.
The game is doing well because it frees you up to do whatever you want. Expanding the content is easy too... since it's in space, they can add physical locations easily. New items and ship-types mean new opportunities at all levels - component gathering or mining, manufacturing, new tactics for pilots. I could probably go on for awhile, but I'll stop here.
EDIT: Eesh, all that and I somehow didn't even mention the whole "real danger" aspect. You get blown up, you lose a ship and its equipment. It effects several areas of the game, and makes the economy work quite well since there is constant demand for various components and ships. Even if that sounds scary, it's really not bad once you get used to it. You have to weigh the risks in any given activity and decide if you can afford it. Makes things seem a little more substantial and purposeful.
I think there is a very simple answer to the original question
1.- In Eve alt characters are actually useful and you don't train them just to do the same stuff with a different character class. You train them to do different things with them alltogether.
2.- Multiple characters can be controlled simultaneously with relative ease on a multi-client/multi-screen setup. I dare any WoW/Lotro/EQ player to have a shot at that. And i predict unless you have 6 arms and at least 2 brains you gonna be in trouble.
3.- ISK farmers, ISK scammers, Macros and what not. I'm not even gonna start ranting on about this particular part.
I have been in small size gangs of lets say 10-12 ships where the actual number of people flying them was like 4 or 5. And i'm sure all of you have seen the same. Then there's players with 5,6 or even more accounts with all chars very specialized for different tasks. Personally i know of a guy with 9 accounts. So with every ONE actual NEW player joining the game, it's only a matter of time before that person will have multiple accounts...i take it you catch my drift.
Having said all this one fact remains...i concede that: The number of players online you see when you log in has risen. But in my opinion a lot of that has to do with the game having been released in a box version now.
To be honest Ive always loved EVE but found at some point the subscription a bit too pricey.. we have a family of gamers who all play a subscribed game - thats up to 4 active accounts without sub accounts for either EVE, WOW or whatever the flavour of the month is.
EVE can now be played for "free" effectivly, with the new ability to buy ingame time with ISK via the ingame markets securely.
Hack the Planet. !!1!
EVE is the game that has 10,000 plus zones with 9995 zones that have the exact same skybox pasted into it right?. That's the game where talking about right? The scenic redundancy of the game is what killed it for my experience.
That and the fact there is an actual specified UP and DOWN in the game. Some space zones are actually tilted down so you can only pan around your spaceship in that certain angle. This isn't a space game folks, they are just hiding all the trees.
1. What evidence to you put fourth to suggest other mmo's are in decline? I'm not saying they are but I find the basis of your observation to be flawed. Vangaurds numbers are going up, its a (big) themepark......are you saying games like Warhammer on the decline?
2. Its easy to hold a niche when you're the only game in town in that niche. Eve is a great game but it has a lot of ultra boring aspects to it. (I realize this leaves me open to the purists who will say I dont have the brain capacity to handle eve. I find people who insult others because they 'don't get Eve' to be less intelligent than they pretend.
3. Free content updates help out a lot. This, along with their sustained and agressive ad campaigns really, really help.
4. I resubbed a few months ago and I found that there were a LOT of newer accounts. 2008++
5. You can not rule out extra accounts. Many people who play the game seriously have two accounts. So although this doesnt matter to CCP's bottom line.....when it says there are 40k people logged in there are probably more like (pulling numbers out of thin air) 20-30k people actually online.
I think its great to see CCP do well with Eve. Despite my own personal reservations about the game (I guess i'm just a ADD unenlighted person) I find aspects to the game to be very grindy. I do not however, necessairly agree with the OP because his observations are purely subjective. I have found that people tend to use the word "failure" to an MMO as it reflects their own personal desires. Games would not be in operation if they were not operating in the black so the very fact that you're able to play any online game suggests the population is at least above crtical mass.....and in some cases is not in decline.
I love it!!! It's like these guys are all butt hurt that Eve actually gains subs every year!
"Eve is boring" "Eve isn't a space game" Eve is all Alt accounts" "It's Because of a Retail Box" LOL!!!!!!!!!
This is really sad!!!
Wanna know why Eve's subs grow year after year? The game is unique to anything on the market today.
While we had 10,000 EQ/WoW clones on the market eve is the only Sci-fi themed Sandbox with risk, depth and complexity.
Make all the excuses you guys want Eve is designed to evolve over the next 20 years!!! I will be reading "eve is boring threads when im 50 while millions are playing eve.
Playing: EvE, Ryzom
the sheer scale of what you can do. Feel like trading ore from one station to the next for a little bit of cash? go for it. Feel like operation multi-million ISK trade routes through lowsec space? go for it. Feel like blowing the crap out of pirates or pillaging unwise players? go for it. Feel like feeding the huge industry used to churn out all those ships? go for it.
I think there is enough content in EVE to please most people and is separate enough from each other (read: not have to grind out mobs to mine most of the time, and the fact that you can get by without firing a single shot) that people aren't forced into anything.
of course the reason why it's not mainstream is due to the sheer complexity of the game but even then, that appeals to some players.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I'd much rather have sex with 1 really hot women than 500 ugly tramps in 50 different countries. Especially if you where required to read a manual because the ladies where so complex it boggled the mind. Freedom isn't that wonderful.
just imo
Good Question, I have not bothered to read the other replies as at the end of page one it looked like the start of a flame war...
IMO, I think its the constant expansions, new stuff being added all the time, the game is not static, its moving all the time, also helps that CCP have a vision of where they want to take the game, I believe they have a ten year plan....
Plus the harsh dark side of the game, its as close to being realistic without being unplayable
I think eve will continue to grow, with such thing in the works as Walking In Stations, and later on, plantery interactions, possibley a whole side mmo based on the man game with ground battles, the possibilities are endless
also just thought of something else, the fact that you are not restricted to a specific career path or specific euipment of ships, if you train the skills you can do whatever you like, but we all know the game requires you to have a brain which some may find off putting but to others can equally be attractive
shhh... you might wake the trolls
Here's a quick answer:
Almost all MMO's that are new are trying to be WoW, or WoW Killers.
WoW is like all other MMO's
Eve is neither of the above.
Longer answer:
AoC impelented mounted combat, and gore. (WoW is bringing in mounted combat, there's a little more gore too)
Warhammer introduced whatever they did (WoW is probably bringing in whatever too)
X MMO had a great (X) idea (WoW will probably do that too).
Blizzard is good at what they do, they like ideas, not only that but they do it well.
AoC was a flop, there were many holes, but it had great ideas.
WoW and Blizzard have the backing, and the great experience of all things, and they will implement it, and people will love it, not only that but MOST of the people that play the game will love it. Argent Tournament anyone?
The reason Eve is so big is because it's nothing like WoW, it doesn't try to kill WoW, it's just what it is, a sandbox, linear outline, but you make the game do what you want to do. The quests are repetetive, sure, but there's different ways to go about it, etc.
Want to make money? Be industrial, or a pirate, or a mission runner.
Want a risky life? Be industrial in low sec, a pirate, or a mission runner in low sec.
Or whatever else.
I play Eve and WoW, and have a high level AoC character.
I'll be paying for Eve only soon.
eve morning restarts, grrrrr, cant wait to log in, get a load of ore before work, I have 4 accounts myself and just started playing again, the only game that may be close to this is alganon, if any of you were at the dev chat last night you will see why, with the offline training, and learning skills and building a skill library for everything, it appears that alganon will be the equivelant of the fantasy eve, they also have ten years mapped out from when it goes live, definatly going to check alganon out when it hits, maybe ill split up 2 accounts for eve and 2 accounts for alganon.
playing eq2 and two worlds
EVE is just a solid well made game run by a smart company. This in an Industry that's filled with cookie cutter, McDonalds drive thru, just trying to make a buck games. JMHO
sighhhhh, it is patch day, a pretty big patchPatch Notes for Apocrypha 1.2
Table of Contents
CHANGES
FIXES
EXPLOIT FIXES
Changes
Critical
The default overview setting for war, militia, and global criminal targets has been changed. War and militia targets will now blink when previously they did not. Global criminal targets will no longer blink. A dev blog detailing this change is coming soon.
Ships
The Naglfar has been overhauled to bring it in line with other Dreadnaughts. The Naglfar will now receive an additional mid slot along with a further 150 CPU. The powergrid has been reduced to 560,000 (-65,000). A new damage bonus has been added which will give the ship an additional 7.5% damage to projectile turrets per Minmatar Dreadnaught skill level. The bonus to citadel torpedo damage has been removed; however, the velocity of citadel torpedoes has been increased to 2,750 m/s while the flight time has been decreased to 25 seconds.
The signature radius of all stealth bombers has been reduced by a small amount.
The agility and the scan resolution of some ship classes has been adjusted to allow them to have a better chance of locking ships of their own size before they got to warp. Full details are available here.
When a Falcon cloaks and is jamming a ship, the icon showing that ECM is in progress and the jamming effect will be removed immediately. Additionally, CONCORD has declared all “BECAUSE OF FALCON” jokes passé.
Modules
The CPU fitting requirements for a bomb launcher has been reduced to 50 CPU. In addition, the description for bomb launchers will state that it can be fitted on a stealth bomber only. Attempting to fit the module on any other ship will fail. This change will now allow the fitting preview window correctly when trying to fit a stealth bomber.
The description of “Mission Rancorous Researcher (1/5) - Item 'Device'” has been reverted to "This is a thing. It does stuff." All praise the power of the Device!
Racial engine trails have been returned to Fighters.
If a ship cloaks, all active modules that modify attributes, such as ECM, will stop immediately and the icons showing the effect will disappear.
Weapons & Ammunition
The maximum velocity for bombs has been increased but flight time has been decreased. This change means that bombs will travel much more quickly. Maximum range remains unchanged.
Cloaking a Falcon while there is a jamming cycle in progress and the jammer has been deactivated will now result in an immediate break of the jam cycle on the targeted ship. To clarify: if you start a 20 second jamming cycle on a ship, then deactivate the jamming module and cloak, the jam cycle on the target will immediately cease.
The description of ECM Burst modules now says "emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range," while the Remote ECM Burst modules description reads "emits an area-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt target locks on any ship within range." This change is to clarify exactly what each module does.
Skills
References to “ice harvesting” will be replaced with “ice mining” in relevant skills.
Player Owned Structures, Outposts and Stations
Corporation directors will no longer be spammed multiple times for the same starbase event. They will receive one mail only.
Character Creation and New Player Experience
Page five of the “Certificates” tutorial has been modified for clarity.
Page two of the “Attributes” tutorials has been modified for clarity.
Agents & Missions
The spawn rates in the mission "Technological Secrets (1 of 3)" have been adjusted and waves will now appear much more quickly.
The mission "No Excuse" will now clearly advise players that there will be no faction penalty for shooting the Gallente ships. The ships have been changed to generic models and will no longer drop tags as a result. In addition, you now must destroy all the NPC's to complete the mission.
Agents Inesmir Jimud and Arechar Amranin of Sisters of EVE will now display an appropriate greeting when meeting a player for the first time.
Market & Contracts
Scan probe launcher blueprints have been moved to the market group under Blueprints > Turrets and Bays > Scan Probe Launchers.
EVE Voice, Mail & Chat
The "Delete" option has now been added to the right-click context menu for corporation mails.
Miscellaneous
We now keep a log on our Web interface when you close your petition.
An error message has been added when trying to auto-patch using a non-working proxy in Internet Explorer. This error explains network-related issues.
Fixes
Critical
Socket closed error messages will no longer cause problems on Tranquility following network changes. Following further network testing we have discovered that the issue of socket closed error messages has not been completely eliminated but has been significantly mitigated. Work will continue to eradicate this problem in the future.
Changes have been made to the autopatcher which will result in a much smoother patching process. Returning players who are attempting to upgrade to Apocrypha from the old classic client will now be asked to do a fresh install to reduce the likelihood of verification errors. The new message will read "there is a new build available. An incremental update for your current build could not be found. Would you like to download a full installer now?”
Synchronization errors caused by jumping through stargates, changing ships or docking and undocking have now been fixed and are working as intended.
Need for Speed
Changes to shader textures and modelling will no longer put excessive stress on older graphics cards. This means they will no longer overheat while players are docked in a station.
Database optimizations for the generation of storyline missions have been tweaked, resulting in a lesser load on the server.
Ships
The description of all stealth bombers has been updated to reflect that it can equip a Covert Ops Cloaking Device.
The description of the Rook has been fixed to read "10% Bonus to Heavy Assault & Heavy Missile velocity per level."
The description of the Retriever has been changed to say that it has a "Godly" drone bay rather than a "Goodly" drone bay.
Launching ships which has negative hit points into space will no longer cause exceptions.
If a player attempts to install a jump clone into a clone vat-capable capital ship and does not have the required amount of money in his wallet a pop up warning message will appear. The player who pilots the ship with the clone vat will now have the timer closed immediately rather than return an error.
Tech 3
The 4th propulsion subsystem for Tech 3 ships, Interdiction Nullifiers, now utilizes the correct agility bonus per skill level.
The correct missile rate of fire bonus will now be applied to the Tengu subsystem "Covert Reconfiguration." The description has been changed to "5% bonus to missile launcher rate of fire per level" instead of the misleading bonus to hybrid turrets.
The description of the "Loki Offensive - Turret Concurrence Registry” has been clarified to show that there is no rate of fire bonus. This subsystem has bonuses to damage, optimal range and tracking only.
The bonus for the "Proteus Defensive - Adaptive Augmenter" will now correctly state that it is “10% bonus to armor hit points per level.”
All Tech 3 subsystems will now display their meta group as “Tech III.”
Modules
The 1200mm Heavy Prototype I Artillery has been removed from the “Show Variations” tab as this gun model was never published. The 1200mm Heavy Prototype I Siege Cannon has exactly the same stats and will remain.
All Gas Cloud Harvesting modules have had their descriptions updated.
The ECM Burst effect has been fixed and is now weaker.
Electronic Warfare drones now have visible engine trails.
The first sentence in the description of ECM Bursts has been adjusted to "emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range." The description for Remote ECM Bursts has been changed to "emits an area-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt target locks on any ship within range."
Attacking a cynosural field will no longer cause an exception as they now cannot be targeted.
Activating a Strip Miner II module and then using "look at" on an asteroid no longer returns a mass of errors.
Weapons & Ammunition
Grouped laser turrets will now allow a single crystal to be changed out once it has become completely damaged. For example, if you have aa Apocalypse with grouped pulse lasers using Tech II Scorch crystals, with varying degrees of damage you can reload used crystals without breaking the weapon group
Javelin rockets will now hit at their maximum range as intended.
The guidance systems for Rage torpedoes have been fixed, allowing them to impact targets at very close range.
The last shot fired from a volley of guns (projectiles or hybrids) before the clip runs out will now hit targets as intended. Previously the last round had a higher chance of missing due to calculations showing the guns at zero ammunition.
The flight range of Javelin Rockets has been increased.
An empty module will no longer attempt to reload after overload has been turned off.
Rage torpedoes will now hit close range targets.
Drones
Idle drones are no longer displayed as attacking in the targets overview window.
Mining drones will now display the correct laser effect.
An exception will not be thrown when a rogue drone attacks a player ship.
Drones can now be scooped up from 2500 meters or less. This fixes an issue with some capital ships and sentry drones that could appear out of range when launched.
Skills
The description of the trade skill “Visibility” has been changed to clarify exactly what it does.
The armored warfare skill no longer causes negative armor issues.
Player Owned Structures, Outposts and Stations
Gallente control towers, along with its faction variants, have had a makeover and now display some previously missing animations.This will be addressed in a future patch
Fixed an exception error that could occur if you put a production structure online via the production window on the POS management screen, close the management screen and reopen it prior to the structure coming online. Checks have also been added to ensure that reactions cannot be removed from reactors while they are linked to other things. A new error message will be displayed to those who try this.
A second ghost silo will no longer be displayed when anchoring any Biochemical, Catalyst, Expanded, Hazardous Chemical or Hybrid Polymer silo.
"Guristas torpedo battery" and "Dread Guristas torpedo battery" have been added to the variations tab of "Torpedo Battery".
The description of the Experimental Laboratory has been fixed to remove any grammatical errors.
It is now possible to rent offices at Ghesis V - Moon 9 - Xsense Chemical Refinery.
"Trash it" will only appear as an option for items in stations. The option will be unavailable for items in control tower bays.
The fuel consumption and fuel time for heavy water and liquid ozone in starbases will now display correctly.
Boosters and Implants
"Hardwiring - Zainou 'Gnome' KZA500" has been added to the market group implant slot 10 - Gunnery Implants and "Hardwiring - Zainou 'Gnome' KTA10" to implant slot 6 - Missile Implants. Both implants now have buy and sell options in the market context menu.
Character Creation and New Player Experience
The "Targeting" section of the “Crash Course” tutorial is now working properly.
The "Camera Movement" tutorial now displays the correct number of pages and tasks for completion.
The correct text is now displayed in the tutorial "RepairShop."
A typographical error has been corrected in the “Mining Tutorial (6 of 12).”
A typographical error has been corrected in the “Contracts Tutorial (12 of 17).”
The text in the "Drones Tutorial (6 of 10)” will now correctly say “Drones in local space."
A grammatical error has been fixed in the “Creating and managing a corporation” tutorial.
NPCs
The correct models will now be displayed for the Amarr Navy Colonel, Caldari Navy Commodore, Gallente Navy Fleet Captain, Dire Guristas Despoiler and Sansha Administrator. The spawning of these vessels will no longer cause exception errors to be generated.
Agents & Missions
Standings will now be calculated and displayed correctly when Connections and Diplomacy are applied to any character.
There is no longer a "Continue" button displayed in the conversation window when you talk to an agent remotely.
The "Continue" button in the agent conversation window will now be changed to "Request Mission" when you click "Complete Mission" and when you click "Decline."
The lookout towers in the mission "Athran Exigency" will now be displayed correctly.
Descriptions have been added to the show info for Runner Drones and Webber Drones in the mission "Cash Flow for Capsuleers (3 of 10).”
The spawn container located inside the Crumbling Angel Antiquated Outpost has been repositioned in order to allow easier player access.
Sisters of Eve agent Inesmir Jimud will no longer greet you for the first time insinuating that you currently have an outstanding mission. She will now simply greet you by name.
The mission "Deliver the Goods (2 of 5)” can now be completed successfully when using mining drones to mine the ore.
A grammatical error has been corrected in the mission briefing for "Vengeance."
A grammatical error has been corrected in the mission de-briefing of "Balancing the Books (4 of 10).”
A typographical error has been corrected in the mission briefing for the Amarr version of "A Dark Lesson."
A grammatical error has been corrected in the mission briefing of "Cash Flow for Capsuleers (10 of 10)."
A typographical error has been corrected in the mission briefing of "Murderer Brought to Justice."
The correct NPCs have been added to the level three mission "No Excuse.” Keep your wits about you and concentrate during this mission!
The mission "Governor's Aide (4 of 5)" from Agent Nossa Farad can now be completed at the drop-off location Nossa Farad's Inquisitor in Chanoun as well as at Zoohen III - Theology Council Tribunal.
Players are now able to dock at agent home bases when giving the dock command from an encounter location. It will not matter if the map is open or not.
After completing the epic mission "Our Man Dagan" and warping to the agent's location, the correct option to approach rather than warp to will now show.
The mission "Deliver the Goods (2 of 5)” can now be completed by using mining drones to mine the ore.
A typographical error in the text displayed when using "Ssow info" on agent Gara Kort has been fixed.
Exploration & Deadspace
A typographical error has been corrected in the message displayed upon warping to the "Sansha Hideaway" deadspace complex.
The spawn container located inside the Crumbling Angel Antiquated Outpost has been repositioned in order to allow easier player access.
Cosmic Anomalies have been added in the Fribrodi constellation of Metropolis.
Science and Industry
Blueprints will now disappear from the manufacturing list after installing a job from corporation blueprints tab.
Market & Contracts
Contracts will now display the cost of an item in words (hundreds, thousands, millions) even if the figure is not a round number. For example, a contract for an Invulnerability Field II at 200.999.999 ISK will be displayed in word form also as 200.99 Million, much the same as if it were a round number.
Missing Faction F.O.F cruise missiles, F.O.F heavy missiles, F.O.F light missiles, torpedoes and Sisters scanner probes have been added to the market group, allowing them to be traded normally.
The 'Vrykolakas' Heavy Nosferatu I Blueprint has now been added to contracts, allowing players to search for the blueprint.
Previously, if you right click on an item and press "Buy this type" and then proceeded to open the market window to buy the same item, the market window would not allow you to purchase anything unless the first "Buy this item" window had been closed. This has now been fixed and the item will now be purchased normally.
All faction ammunition and special items such as the Sisters of EVE probes are now tradable on the market.
Corporation & Alliance
Players can now rent offices at Ghesis V - Moon 9 - Xsense Chemical Refinery. CONCORD has evicted the homeless who had taken up residence through the airlocks. Gotta love those guys.
Graphics
All Hyperion ship models have been recalled by the manufacturer and have been given a new paint job on the underside of the hull in order to display the correct textures.
Animated pistons, gears and cylinders will now be displayed in the preview window for the relevant mining barges and exhumers.
Fire and burning effects on several ships have been increased to properly reflect the destructive damage unleashed by the mighty Capsuleers.
Changes have been made to bloom effects for ships in warp resulting in a smoother warp graphic.
The graphical effects for the Remote ECM Burst are now displayed as intended.
Exploding objects such as ships and structures now have the correct particle dispersal effect. Previously they would just mirror the velocity and direction of your ship.
Shadows will now be displayed correctly on a player starbase according to the position of the sun in the system.
Minmatar stargate models will now display textures correctly when bloom levels are adjusted.
Warp tunnel effects now aligns with the direction the ship is moving.
The Radio Telescope will now animate correctly.
Structure damage in DX9 models of jump freighters and normal freighters has been improved. The feeling of going down in flames has been increased.
Changing the bloom setting will no longer affect the warp tunnel effect.
The EVE gate in New Eden no longer causes distorted warp effects or problems with the solar or star maps.
The cloaking effect is now translucent to other graphical effects such as gate activation or weapons firing.
The graphical effect of the Heavy Interdictor bubble now accurately represents its true size. This includes any skill bonus increases.
There is no longer a pixelated effect in Minmatar stations.
The structure flame effect will now display correctly.
The remote ECM burst effect beam now displays correctly.
The sun is now visible behind a cloaked ship.
The shield booster effect for Violator drones now covers the entire ship.
The Modulated Deep Core Miner II beam has undergone a paint job and has been returned to its blue color.
The level of detail in all dungeons has been enhanced, resulting in objects remaining in place for longer and in greater detail.
The new particle effects system ensures that objects do not explode in relation to the movement of the player ship.
User Interface
A corrupt setting in the overview has now been fixed and the overview will now open and display properly when a pilot is in space.
The correct damage received will now be displayed correctly on all kill reports. Erroneous reports of battleships dying after only receiving 700 hit points of damage will no longer appear.
The distance displayed over the ship console while a ship is warping to an object has now been fixed and will display correctly. In addition, several exception errors in the logserver have been fixed and will no longer be generated when a ship initiates warp or after it comes out of warp and begins to approach an object.
Using the right click option in space now works as intended.
Inviting multiple characters to a fleet will now list all characters that are offline rather than listing one single person. For example, if you were to send an invite out to your entire buddy list and three of those people were offline it will now list all unavailable members. Previously it would only display the first person alphabetically on the list.
An exception error will no longer be generated when using Show Info on a star while in space. The Show Info page will now load properly.
A UI glitch that appeared when a player was podded and lost a rank of a subsystem skill has been fixed. The attributes and skills tab will now display as intended.
The Tutorial Drone will now be checked on the overview settings by default as it is required for the “Crash Course” tutorial.
You can now both open and close the scanner window with its shortcut (default of Ctrl+F11). If the scanner window is minimized and the shortcut is used, it will maximize the window.
The "Unlucky" message which is displayed when clicking on the ticker button upon corporation creation will now only display once instead of multiple times when pressed.
The "Access Denied" messages will no longer display two periods at the end of the sentence.
The "Clear History" option has been removed when using right-click on the password section at the log in screen. This option had no effect anyway and was therefore redundant.
The message "no transactions found" will now be displayed when clicking on the transactions tab of the wallet when no entries have been logged.
The shortcut tooltip will now display the correct shortcut when set instead of displaying "None."
The overview will now correctly update distances if your ship is moving toward an object while the star map (F10) is open.
Ctrl+drag now works properly for both resizing selected windows as well as the connected windows below it.
The "Reset Tutorial State" list will now display the tutorials in alphabetical order.
A scroll bar will no longer appear when a container size is minimized unless it is needed.
An icon has been added to the market group "Probes" under "Ammunition & Charges."
Mobile Warp Disruptors now display an icon in the show info window.
The attribute display name for “Offensive - Covert Reconfiguration” subsystems for all four races have been changed to “Cloak Reactivation Delay” when clicking on Show Info.
Importing overview settings now works correctly. Importing a setting will no longer append rather than replace existing tabs.
A grammatical error has been corrected in the character termination email.
An inconsistency has been fixed when changing the name of a ship or pod in space. They will now update immediately.
The URL length has been set at one line when creating a corporation and will not overlap other text.
The tooltip for info icon in Contracts is now displayed correctly.
All the solar systems for NPC corporations are now correctly marked with green dots on the star map.
The list of BPOs refreshes immediately when changing divisions in the Science and Industry tab.
EVE Voice’s text for its troubleshooter no longer spills over into other areas.
The selected item's window, portrait and show info icon are no longer missing for the LCO Spatial Rift.
The production limit attribute has been clarified in blueprint information windows.
The "show info" command in Auto-link system now works properly for items, ships and modules.
"Must select 1 choice" is no longer displayed on the scan result window when using a cargo scanner.
The 100% damage on an active ship will be correctly shown in the damage notification column of the Repairshop window.
The EVE Mail inbox tab will not now blink continuously after receiving new mail from a blocked character after unblocking the character and viewing the new mail.
"Reload" and "Reload All" options are displayed correctly in the right context menu of module button after performing group mode.
The prompt message displayed when a podless player tries to jump clone has been changed to "if you have been podded, please open the ship hangar and board a ship in order to receive a fresh capsule. You will then be able to leave that ship and clone jump."
A typographical error has been corrected in the prompt message when accessing corporation hangars that do not belong to your own corporation.
A typographical error has been corrected in the prompt message when attempting to remotely bookmark a location on the map browser.
No exception will be generated in the log server when clicking the “Buy” button when no type is selected. A notify message will now appear stating, "you cannot place a buy order when there is no type selected."
The ability to select all via Ctrl+A in the left pane of the reprocessing plant has been disabled. This resurrects the deselect function.
The border size of pinned window now remains same when joining/leaving stacked channels repeatedly.
Ctrl+drag will now work when resizing a selected window in addition connected windows below it.
The "Load," "Overwrite" and "Delete" buttons will not be displayed if no Preset is selected in the LP store filters.
In the overview settings, pressing Ctrl+A works for filters/types only. Switching to the states tab and pressing Ctrl+A will no longer remove anything from the overview window.
The color of lines in the star map will update correctly according to selection.
In Overview Settings > Ships, moving the selected line up or down by using “Move Up” or “Move Down” buttons now works correctly.
In the POS management window, tooltips for kinetic and thermal resistances now display correctly.
Ctrl+A will no longer override the inability to select group entries.
In the settings window of the market, the checkbox text "From" and "To” and the input box now are all aligned perfectly.
Overview items will now update correctly when the map is open.
The "Use" option box will appear even if there are more POS modules than can fit on the screen.
Chat channels will continue to function normally if the hard drive storing the EVE log files is close to being full.
Drones are now sorted alphabetically.
Click and drag will now work on vertically grouped windows.
The "return and orbit" command for drones will now remain active in the selected item window at all times.
There is now a "show contract" and an "open certification planner" right-click option when linking to contracts or certificates in notepad or chat.
Being hit by rogue drone weaponry will now cause graphical effects to show the gun or missile attack.
Starbase role names have been standardized.
Explosion effects cannot be felt if the solar system map is open and the player ship is being attacked by NPCs.
Station glass now occludes objects such as planets or ships as intended.
The Tech 2 BPO icon now displays correctly in the info window and market details page.
Splitting a stack in the pick items stage of the contract creation wizard now updates immediately and will work as intended.
Using CTRL-A to select all now works correctly on subdivisions such as the assets list. It will select all within a scroll but not groups.
Dragging and dropping a charge on the fitting window to a capacitor injector-fitted ship will not throw an exception. Dragging ammunition onto the screen will also work as intended.
Sound
250mm Howitzers will now play the correct sound when fired. Previously they were playing the sound for autocannons.
Audio levels are now playing the correct sounds on turrets, explosions and stargates until the ship is completely zoomed out.
The "Play" button on the jukebox will no longer skip to the next track when pressed. It will now fade out and play the current track from the beginning.
Explosion sound effects will now play when shooting close targets with missiles.
Sound issues caused by boosters and jump gates when docking into a hangar has been fixed. We also closed a memory leak in the process.
Booster audio now activates on dock command, autowarp, etc.
EVE Voice, Mail & Chat
An exception error will no longer be generated in the log server when accessing the "Audio & Chat" option in the ESC menu.
Column lines have been removed from the EVE Mail folder. Mails from players with extremely long names were crossing over other columns.
"ECHO Speaking in channel" will no longer be highlighted in the Fleet window after leaving the Echo Test Channel.
The body of mails will resize correctly when the inbox window is resized.
Mac
URL links on the Mac client will now display correctly rather than having "00" displayed at the end.
All map pictures will now display correctly in the Cider client.
Localized Clients
A change has been made to how the member status is displayed in player corporations and alliances within the Russian client.
The text in the contracts window of the Russian client will no longer overlap.
The "auto target back" setting in the ESC menu has been correctly translated in the Russian client.
Petition category and queued translations are no longer erased after a Transam downtime.
The mail sent out when a corporation member has been deleted has been corrected in the German client.
The text for the petition section "reimbursement, ships and combat" has been corrected in the Chinese client.
Miscellaneous
Several GM tools have been fixed allowing the Customer Support department to assist you better.
Changing the shader quality or textures through the ESC menu will no longer result in the client crashing unexpectedly.
Certain textures in some spawn containers were causing exception errors on older video cards and computers resulting in crashes and lock ups. These textures have now been removed.
The location of the Otitoh IV - Moon 1 - Lai Dai Corporation Factory has been changed in order to allow players the option to dock correctly at the station. Previously a warp attempt to this station would land a player in the "Devils Dig site" but that will no longer happen.
Entering wormholes or certain deadspace areas will no longer generate an error in the log server.
Sound effects and the jukebox have been fixed. Fixes to the sound engine mean sounds like mousing over items in the hangar and station environments will now play correctly.
An icon is now displayed on the show info page for "Mining Pollution Cloud."
An error will no longer be generated in the log server when activating a salvager module on a wreck.
All references to LADAR and RADAR will now be displayed as Ladar and Radar. This covers both modules and sites.
Using "Show Info" on any Valkyrie drone model will no longer result in an error being generated in the log server.
The certificate for "Harvesting Comptroller" now requires warfare link specialist to gain the improved certificate. This replaces the previous requirement of battlespace technician.
Scrapmetal Processing has been removed as a requirement for any "Refining Foreman" certificate.
Multiple items that were displaying Unicode characters in their name or description have been fixed.
An exception error is no longer generated in the in game petition window (F12) when selecting a petition category without first selecting a group.
Grammatical errors have been corrected in the description of Battleship Turret certificates for hybrids, projectiles and lasers.
We have optimized the database calling system. It will now reduce the amount of times it calls for information that stays constant.
Declining a mission will no longer cause a flood of agent warnings in the log system.
Deadspace signatures will now load as expected in wormholes. This will ensure that no more exceptions are thrown when players enter the wormholes.
A podless character cannot be transferred to space by any means.
Right-clicking at the edge of any window will no longer generate an exception in the log server.
No exception will be generated in the log server when right-clicking while trying to resize a window.
No exception will be generated in the log server on pressing ENTER key repeatedly when the focus is on the get contract button.
No exception will be generated on confirming the alert message after an invalid "item type" search for linking items in Notepad.
No exception will be generated in the log server following the mass-trashing of impounded corporation assets.
No exception will be generated when changing the position of the tabs as windows are opened in tabbed view.
No exception will be generated on spamming the "Reset" button for "Reset Suppress Message Settings" in the ESC menu.
The client will no longer lock up if a ship model cannot be loaded.
If “Load Station Environment” (ESC-menu -> Display & Graphics) is not checked and a player clone jumps into space to a clone vat bay, the picture of the station environment will stick to the screen instead of space being shown. Overview and brackets will be rendered normally. Docking and undocking at a station or relogging the client brings back the normal space rendering. To avoid this issue, you can turn on the “Load Station Environment” option prior to clone jumping (it can then be turned back off after the jump if you like).
EXPLOIT FIXES
Several exploit issues have been fixed, making EVE a better world to live in for us all.
playing eq2 and two worlds
Well the EVE devs are one of the few who took the hard xenos infested road to success instead of the happy fun road of rainbows (WoW copying) ,they didnt run away when they started seeing all kinds of bad stuff and didnt run back to the happy road,not to mention free expansions that keep adding more and more content to the game and makeing the game more eye-candy without needing a year 3000 comp to run.
Plus a dev that plays his own game and enjoys playing it,will always be 100x better then a dev who has being in the industry for 20+ years.
Look at the old SWG pre-cu ... guess what the former devs liked to play ? ... yes u guessed it ... not SWG but WoW.. and look where they ended up.
Also the fact that every action you take in EVE can influence alot of stuff... for exemple I crashed the Rens market yesterday on a product because I got tired of the "0.1 isk wars"... was funny to see all of the stuff going soo cheap,I bought some aswell and the market is back at the current hight soo I can make a ton of profit.
P.S EVE is boring because the person in question is boring,EVE is a sandbox game,a person without imagination or that requires to have his hand held and be told what to do will not enjoy EVE and will just mindlesly bash it just to make himself feel less stupid.
Nonsense... EVE has doubled in size every year... .even before the boxed version hit the shelves. Sure the boxes mean it can now grow faster but it still would be growing without shelf presence.
This is the real reason:
That, and quite simply the game is constantly getting bigger and better. While most MMOs make old content obsolete (look at EQ2, 90% of the content is old and obsolete), the old content in Eve is still playable, profitable, and needed for the economy.
This is also true, it will also draw a lot of female players to the game who are currently 'on the fence' with EVE. People poo-poo this all the time but it's a known fact that people like to be able to SEE themselves... and women tend to be far more drawn to the more 'roleplay' aspect of MMO's than men are. Men are more into the 'kill stuff' than *most* women are... which helps explain why EVE has the lowest ratio of female to male players of all MMO's..... Ambulation will begin to open up areas that drew women to games like UO and SWG in droves.... in-character roleplay:
Once walking in stations hits it's really going to explode.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Nonsense, indeed. It does not double every year...
EVE got 70k in 2004, 100k was reported in mid 2006 and 200k at fall 2007. Now we can count 300k subs.
Also, EVE numbers went up by 20% since start of 2009 and thats because massive add campaign(and development focused towards PVE and fluff).
Nonsense, indeed. It does not double every year...
EVE got 70k in 2004, 100k was reported in mid 2006 and 200k at fall 2007. Now we can count 300k subs.
Also, EVE numbers went up by 20% since start of 2009 and thats because massive add campaign(and development focused towards PVE and fluff).
Nonsense, indeed. It does not double every year...
EVE got 70k in 2004, 100k was reported in mid 2006 and 200k at fall 2007. Now we can count 300k subs.
Also, EVE numbers went up by 20% since start of 2009 and thats because massive add campaign(and development focused towards PVE and fluff).
I dont understand, Is CCP not allowed to advertise its game? Are they not allowed to put a new physical box in stores?
Because of adds and a box the increase in subs dont matter? Are you people mad!!!!!
Playing: EvE, Ryzom
Nonsense, indeed. It does not double every year...
EVE got 70k in 2004, 100k was reported in mid 2006 and 200k at fall 2007. Now we can count 300k subs.
Also, EVE numbers went up by 20% since start of 2009 and thats because massive add campaign(and development focused towards PVE and fluff).
I dont understand, Is CCP not allowed to advertise its game? Are they not allowed to put a new physical box in stores?
Because of adds and a box the increase in subs dont matter? Are you people mad!!!!!
Gdem is mad because he feels that CCP has taken his game away from him over the years.