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Star Wars: ToR - an epic FAIL already

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  • WayshubaWayshuba Member UncommonPosts: 72

    This thread is just play silly with so little know about the game so far.

    However, if you are correct, and it is an epic fail, then I will be quite surprised since Bioware has NEVER turned out an epic fail RPG yet. And might I also remind you, they have already done a Star Wars RPG in KOTOR and it was a huge hit.

    So, the only thing that is an Epic Fail is this thread.

  • hanshotfirsthanshotfirst Member UncommonPosts: 712
    Originally posted by CyberWiz 
    It will be something like LOTRO, a good game for people that like Tolkien, based on the EQ/WoW model with some minor improvements, but still a solid game for the people that like it. 

     

    Yeah, but those knuckleheads aren't leet or hardcore or know what a "real" MMO is, so they don't count.

    Only people who take a crap on every new game know what real gaming is all about. Their opinion is fact. Their pessimism is prophecy. Everyone knows there hasn't been a "real" MMO since [insert pre-CU SWG, pre-Trammel UO, or some obscure MUDD here]. And if you disagree, you're just a WoW diaper rash.

    Oh and yes, I'm totally being factious. Calm down.

  • PeterPorkerPeterPorker Member Posts: 74
    Originally posted by Thradar


    I don't care what anyone says.
    The game looks fun (so far).  I will buy it.  I will play it for 30 days.  If I still like it after 30 days I will subscribe.
    The end.
     
    Now, all you haters and obsessive whiners...keep on posting because I'm not listening.



     

    Heheh, they can't let anything go, Kotor is its own thing and what it is or what it becomes is what it will be.

    KOTOR is bad ass, and as thats that.

     

     

     

    All kidding aside,
    Peter Porker

  • PunkrePunkre Member Posts: 92

    Stop over hyping the Jedi, you act like being a jedi is some crazy thing in which only those most dedicated show be allowed to even play or gander at.

     

    Jedi arnt any different than Paladins, Druids, or Shaman. Class with heavy religious background that allows them to use mysitcle powers only obtainable from those that study their ways. Light sabers as some mystical weapon, funny how Han in episode 4 simply laughed at the light saber as a hunk of junk.

     

    Stuck in a class, most games that do this are very successful, games that offer cross classing generally have problems with balance, management of classes, too many classes also generally dumb down the unique feel of each class. So whats the difference between my Ninja and rogue? o my ninja can run faster...

    Also focusing on specific classes allows more class generated storylines, one of the great things WoW did early on was create unique class based quest that really emersed you into the story of your class, the problem is that they didn't continue this and simply stoped making these quest for most classes.

     

  • DraccanDraccan Member Posts: 1,050

    Status - July 20th:

     

    It seems most predictions so far are pretty spot on. Bioware with their latest video revealed pretty much what this game is all about; it is about dumbing down to the masses.

    Let me be clear: I have no doubts this game will sell 1-2 million boxes. But as MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME it is failing its target audience. Bioware deliberately is controlling the information flow. Their focus is clearly "story, story, story".

    I will always claim that mmos are about the stories you create yourself. I think story arcs if made in the right way can be a great addition to the gameplay. However Bioware is not adding dynamic story arcs as an extra to the mmo experience. It is clear (without any crystal ball) that the game IS the story arcs.

    Instanced, storyarc'ed play - with little freedom of choice for your character just will not appeal to me. Thus Bioware has failed me. I also feel it has failed the genre. It doesn't matter that ten or a even a hundred fans jump in and attack me. They still have failed. Why? Because the game will not be massive. It is clearly focused around forcefeeding players with their so-called story, and make all choices in the game about whether you say one or the other on the dialogue wheel.

    This is not freedom. This is not massive. It is hardly roleplay. It is however about Bioware and LA wanting to sell a lot of boxes. And who can argue against them wanting to earn money.

    The sad news is that we have to wait a long time for a successor to SWG. And it is now clear for the next decade or so it won't be in the form of a Star Wars game.

     

    ____________________________
    CASUAL CONFESSIONS - Draccan's blog
    ____________________________

  • SwaneaSwanea Member UncommonPosts: 2,401

    Well, the game can fail in your book, but if it has 1-2million or more people, I think your single opinion about the entire game is very unjustified. 

    That is perfectly fine if you don't like what TOR is presenting, everyone is allowed that.  People dislike wow quite often. Yet they have to admit it is succesful and a good game.  Otherwise it would not have so many people playing.

    If TOR does that well, and you still hate it just as much, but can't admit it is a good game for what it is trying to do, well, that just shows a little bit more about yourself now, doesn't it?

  • DraccanDraccan Member Posts: 1,050
    Originally posted by Swanea


    Well, the game can fail in your book, but if it has 1-2million or more people, I think your single opinion about the entire game is very unjustified. 
    That is perfectly fine if you don't like what TOR is presenting, everyone is allowed that.  People dislike wow quite often. Yet they have to admit it is succesful and a good game.  Otherwise it would not have so many people playing.
    If TOR does that well, and you still hate it just as much, but can't admit it is a good game for what it is trying to do, well, that just shows a little bit more about yourself now, doesn't it?

     

    Nonsense! What about retention? 

    Let's see what people say 3-6 months after release! As an MMORPG it is already a failure!

    ____________________________
    CASUAL CONFESSIONS - Draccan's blog
    ____________________________

  • googajoob7googajoob7 Member Posts: 866

    how can a game be an epic fail this early into development . we have very little information as to what the game will be like . its a bit like talking about a movie thats in preproduction without a cast or script that anyones seen and saying its going to be a turkey before its even been made . i dont like to call people stupid but i think the OP reallly has opened himself up to such accusations in this thread .

  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by googajoob7


    how can a game be an epic fail this early into development . we have very little information as to what the game will be like . its a bit like talking about a movie thats in preproduction without a cast or script that anyones seen and saying its going to be a turkey before its even been made . i dont like to call people stupid but i think the OP reallly has opened himself up to such accusations in this thread .



     

    it may upset the 'fanbois' but thats how its looking, its 'guildwars in space' complete with 6 iconic classes.. yawn, you know, if this game ever gets released, i can see it getting a major caning. course, they have to get it released first.

  • jonezi92jonezi92 Member Posts: 224

    Your Titled  "Star Wars: ToR - an epic FAIL already"

    sir that is considered blasphamy in the gaming industry ;( (to me anyways) - BioWare havnt failed me yet, and i dont think they will any time soon.

  • XziledXziled Member Posts: 41

    Gotta love dumb asses like the OP. Nothing better to do with his time than try to stir shit without all the information.

    Who knows that the game is going to do.. maybe it will fail, maybe not.. who knows..

     

    oh and BTW.. Update your computer.

  • PkL728PkL728 Member Posts: 82
    Originally posted by jonezi92


    Your Titled  "Star Wars: ToR - an epic FAIL already"
    sir that is considered blasphamy in the gaming industry ;( (to me anyways) - BioWare havnt failed me yet, and i dont think they will any time soon.


    /Agree.  Now let this thread fade into obscurity.

  • GiddianGiddian Member UncommonPosts: 418
    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     



     

    I hate Star Wars Games, and Love Bioware.

    It seems you have made your mind up and it won't be out for about 2 years. MANY things change in that time. I probably won't play it because it's Star Wars, but because it's Bioware, I might.

    As far as I can See, the only Fail is your post

    image

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Giddian

    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     



     

    I hate Star Wars Games, and Love Bioware.

    It seems you have made your mind up and it won't be out for about 2 years. MANY things change in that time. I probably won't play it because it's Star Wars, but because it's Bioware, I might.

    As far as I can See, the only Fail is your post

    The only fail is those who haven't read the various interviews, press releases, and the stuff on their own site. Draccan pretty much hits it out of the park.

  • BioNutBioNut Member Posts: 414
    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     



    1. Yes  your are correct here.

     

    2. Factions yes. Ability to switch? In one of the viddocs it is mention that even though there is a treaty that boarder skirmishes were taking place. Who is to say that a war wont start when the game launches. PvP is going to be in the game as stated by devs multiple times. You failed at this one.

     

    3.  Devs have said that space will be included. How, is still up in the air, although it has been hinted, by devs, that you will own your own spacecraft. Looks like you fail again

     

    4. Instances? You mean zones? Of coarse the game will be zoned. You travel between freaking planets man. I am sorry but I doubt BioWare has the time to make it a seemless world. If you mean the game will use instances for everything you are wrong. An instance=small area that is blocked off for a certain reason. These will be used in this game like they are used in all others (LoTRO, WoW). Devs have stated that they don't want the game to be like guild wars. Quasi fail for you here?

     

    5.  Crafting will be in the game, as once again stated by the devs. It will be more of an upgrade system since this game centers around combat. Not EVERY game has to be catered to crafters. Also, all stories are linear since they are written for you. Every quest you ever do in an MMO is linear. So stop with this linear crap. The only way for an MMO to be non-linear is to not have any story or quests.

     

    6.  I will never understand why the, all of seven people, want non-combat classes. I am sure in star wars TOR you can take your level 1 Twi'lek into a cantina and do emotes till your heart is content if you want though. Boring as hell and an epic fail for even mentioning it.

     

    7. Fall 2010 if not sooner. I imagine the realease to be sometime after Mass Effect 2. You were trolling on this one weren't you?

     

    8. Gameplay linear? Nobody knows. While it is technically possible you like to pull assumtions out of your arse for no reason other reason than hearing yourself speak.

     

    9. Housing? Well the devs have hinted at owning a spaceship so that will probably count as a house.

     

    10. The combat system will be more like CoX. No autoattack but faster than WoW/LoTRO. Won't have AoCs combos though. What is wrong with this by the way? Yeah of coarse I would like a jedi Knight real time combat system but our internet structure right now cannot handle it in MMO form. I cannot for the life of me figure out why this is a negative since we are years away from being able to do anything different.

     

    11. Jedi? Are you serious, this is freaking Star Wars. Of coarse there will be a lot of Jedi but then, during this time period, there were hundreds of thousands of jedi and sith fighting one another. A have a feeling  there will be more bounty hunters though.

     

    12. PVP. Faction based PvP that is similar to LoTROs. IE. you fight over key areas in PvP Zones. Will not be open world PvP, there are other games out there if you want this. Sorry charlie!

     

    13.  Graphics. Wont be as high as AoC but will look good. Maybe watch some of the videos and look at some pics?

     

    Conclusion:

    Bah, screw it. You obviously have not taken the time to read all of the info we got during E3 or after. If anything the whole op is a sandbox fanboi rant. Or you just wanted to hear yourself speak (see yourself type). SWTOR is not an OMG EPIC FAIL yet as more than half of your reason were not valid. The same, though, cannot be said for you.

     

    Playing: Tera, BF3, ME3

    Waiting on: Guild Wars 2

  • GiddianGiddian Member UncommonPosts: 418
    Originally posted by Zorvan

    Originally posted by Giddian

    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
     
    But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    Games make and break at launch now. There is no time to make space six to twelve months after (and what good did it really do SWG in the long run). There is no time to make that expansion that fixes all the problems (WAR + AoC). Either you make it or you will suffer a slow, suffocating death.
    Bioware has taken the easy route of doing everything as simple and dumped-down as possible. It won't be hardcore pvp, it won't be massive diverse game with many play-options like crafting and non-combat professions.
    What game companies does not understand is that the whole foundation of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what breathes life into the genre.
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    Draccan
     
    Update:

    http://www.starwarsmmo.net/news/edge-magazine-bioware-interview/

    The Old Republics Game Director - new interview:
    "Most importantly, you never want people to have to look for fun. People want to be guided - they don't want to have to find the fun."
     



     

    I hate Star Wars Games, and Love Bioware.

    It seems you have made your mind up and it won't be out for about 2 years. MANY things change in that time. I probably won't play it because it's Star Wars, but because it's Bioware, I might.

    As far as I can See, the only Fail is your post

    The only fail is those who haven't read the various interviews, press releases, and the stuff on their own site. Draccan pretty much hits it out of the park.

    It's 2 years away. calling a game a Fail now is just plain stupid. Not to mention it's "Star Wars", People buy up anything Star Wars, Good or Bad. Their last 3 movies and SWG prove that.

    Fail?  Never.

     

    image

  • markyturnipmarkyturnip Member UncommonPosts: 837

     And here, in a capsule, is the state of modern media: a hyperbolic headilne leading to an article full of speculation that draws many more eyeballs and responses than an honest attempt to reflect truth.

  • nohoahnohoah Member Posts: 5

    I’ll admit, I didn’t read every post in this thread but I did read the whole OP.



    This game isn’t going to be ‘Pre-(Insert whatever) SWG Resurrected’ this is going to be a totally different game, the only similarities there will be is the fact that it is ‘Star Wars’ themed. If you wanna try to get an idea of what it might be like, go play KOTOR and you might get an idea of what TOR is going to be like.



    Anyone can take a SWAG and try and figure out what the game is going to be like when it’s done, but I think it’s rather short sighted to come to the conclusion that the game is going to be a failure simply because it’s not going to be what you want.

    • Classes. Players will be stuck in one class
      • One can assume BioWare will give people the ability to have more than one character (Stress on the assumption here) This leads to being devoted to your class, if you think at one point you won’t like the class you chose, don’t choose it. 
    • Factions. Players will be stuck in a faction
      • This makes sense to me who wants to be in a game where people can ‘faction jump’ at a whim because all the ‘cool kids’ are <Insert faction here> today
    • Space. Not going to be included. We would have known by now
      • Again this is an assumption on your part the only ones that know this for sure are employed by BioWare or Lucas Arts.
    • Instances. Hard to say
      • o This is the most accurate statement you made, there are lots of things about this game that is ‘hard to say’ as no one outside of BioWare/Lucas Arts knows.
    • Crafting
      • Consider the ‘control factor’ here. Don’t get me wrong, back in the days of SWG I enjoyed parking my crafter in <insert city here> to hawk my stuff, made things a lot of fun. Something to keep in mind here is SOE lost control of a lot of stuff with the crafting system; I read articles where the devs stated they never imagined the stuff that was being made would ever reach the stats they were reaching. Take a step back and just think of everything that went into the crafting system in SWG and one could come to the conclusion that the crafting system (if there is one) won't be anything like the crafting system in SWG
    • Non-combat classes
      • If ‘Crafting’ and ‘Non-Combat classes’ is what you look for in a game and if it turns out these two aspects aren’t included – ‘This isn’t the game you’re looking for, move along’
    • Release date
      • o You’re already chomping at the bit for a release date? It hasn’t even been a full year since BioWare/LucasArts officially announced the game. If you take a look below (I admit the list is rather small, but this info is easy to find) Most MMO’s go 2-3 years from announcement to release, So my recommendation is to ‘cool your jets’ and relax, when it’s done it’ll be released. 
        • SWG:
          • • Announced: November 29, 2000
          • • Released : June 26, 2003
        • WoW
          • Announced: September 2, 2001
          • Released: November 23, 2004
        • Vanguard SOH
          • Development started in 2002
          • Released: January 30, 2007
        • EverQuest
          • Development started in 1996
          • Released: March 16, 1999
        • Ultima Online
          • Started in 1995
          • Released in September 25, 1997
        • Guild Wars
          • Started in April 2003
          • Released April 2005
        • Star Wars: The Old Republic
          • Announced October 21, 2008
    • Gameplay linear
      • It’s been mentioned that there will be mostly ‘story driven’ content, but don’t forget the imagination of the players who play the game.
    • Housing? Player Cities
      • Again nothing officially said about this
    • Combat system
      • Why fix something that’s not broke? What are you looking for? The ability to ‘queue’ up 20+ attacks, go get some popcorn, take a leak and have a smoke to come back and see how things are going?
    • Jedis Jedi (FYI: The plural of Jedi is Jedi) This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith)
      • Aaah here is the real reason your bent out of shape, Hello it’s a Star Wars game set in the time frame of the ‘Old Republic’ if you don’t wanna be a Jedi, don’t be one, it’s rather easy. Don’t wanna see Jedi? This isn’t the game you’re looking for, move along
    • PvP A bit unclear
      • A more accurate statement would be ‘This is totally unclear’
    • Graphics Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality
      • What’s the issue here? Afraid you won’t be able to run it on your 5 year old computer that can barley run Windows XP? I agree this could be a ‘sticking’ point as one of the things that made WoW the success it is today is it would run on pretty much any machine out there without any real performance issues.

    It appears to be based on all the points you made you are looking for the SWG of old days to return. In my opinion that horse has been beat to death and it’s time to let go of that hope. My recommendation would be to go hunt down one of the SWG EMUs and play around in there, or check out one of the threads below my recommendation based on your post would be to find a ‘Sandbox’ MMO.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Draccan


     
    New trailer looked sweet and awesome. But what is a cinematics trailer for a game? Nothing. Once you play the game it won't matter. Cinematics trailers are just fun. And this one rivalled some of the best cinematics I have seen.
    The newest trailer showing actual in game play looks sweet as well, and that's what people have been waiting to see.
     But truth is that Bioware is still keeping major parts of what this game is about under wraps. But for sure some things can be concluded now:
    1. Classes. Players will be stuck in one class.

    http://www.swtor.com/info/holonet/classes

    Seems to be eight classes. Jedi: Trooper, Jedi, Smuggler | Sith: Sith, Bounty Hunter
    And this is bad how? There are many different types of each class. You could be all melee, all ranged, pistol, rifle etc. The main point is that your character will be different from most everyone else. Those character types are exactly the types that were in the Star Wars Universe. You didn't have mixes of smuggler/Bounty hunter or jedi/trooper. So the way I see it they are sticking to canon.
    2. Factions. Players will be stuck in a faction - nothings points to mobility in allegiance.

    Treaty of Coruscant = no real pvp

    http://www.swtor.com/info/holonet/allegiances
    Again, so what? Faction hopping is one of the most stupid things SWG allows. You shouldn't be able to hip hop around factions on a constistent basis. Again, sticking to canon.
    3. Space. Not going to be included. We would have known by now.

    Some will add: SWG didn't have it at launch, but this isn't 2003. Market is now very over-saturated with mmos and will be even more in a few years. Companies like Funcom counts on selling just enough copies at launch to give them a surplus. They know their games don't have lasting potential. ToR will have even less longevity than AoC.
    Wrong. They have already mentioned the ability to steal players ships and there are screeshots of space. How do you think players are going to hop across planets? The same lame way that SWG did it in the beginning?
    4. Instances. Hard to say, but I wouldn't be surprised they go the way of AoC.
    Nothing has been said that this will be an istanced heavy game so scratch number 4 as well.
    5. Crafting. Bioware states time and time again that this game is about story and heroes. Crafting is not part of their thought-proces. It isn't that slick, so why include it. Crafting is about creating your OWN story. And Bioware's idea of story-telling is that THEY need to direct your story.
    Guess what Einstein? ALL stories in MMO's are a pre-determined path. ALL OF THEM. The difference is that TOR is going to make it more interesting and immersive than what we have seen before. And yes, if you dream of playing Uncle Owen or a femal dancing Twilek than this game is not for you. THat's been stated from the start. There are far more people that care about playing a jedi or bounty hunter than a moisture farmer.
    6. Non-combat classes. This game will center on heroes. Meaning, vanilla gameplay with limited options. Don't expect anything but minor non-combat skills.
    Another mute point that will have no bearing on the game's success. See above post.This was stated at the very beginning.
    7.  Release date. Not going to be before 2011. These games always get postponed. Just wait and see. Could even be later.
    And? What has this got to do with the game's success?
    8. Gameplay linear? Yes it will be. While technically possible to create great stories in a non-linear environment.
    Ditto
    9. Housing? Player Cities? Housing and player cities also goes against the grain of their story-driven mmo where players are heroes, not housebuilder or crafters.
    Yep, and most could give a shit about building a house.No big loss. If housing was such a big deal World of Warcraft would have had them in years ago.
    10. Combat system. Not much is known. But it will be smaller variety on the WoW/EQ formula. Sort of like other games like TCoS or AoC tries to change the formula. Don't expect something truly different, but something towards those lines. Maybe with a few twitch elements here and there.
    You say "not much is known" but in the next sentence "will be smaller variety on the WOW/EQ formula." Based on what? More crap that you pulled out of your ass?
    11. Jedis. This time period is chosen to appeal to all the kids who wants to have a light-saber swining jedi (or sith). It is the lowest common denominator. There is no two ways about. But the uniqueness of the jedi character will drown in the multitudes of them after a while. Will that feeling of "wow a lightsaber" last?
    This game is based in the prime period of the jedi. Why shouldn't there be jedi? That would be like creating a Star Trek game without the ability to fly a ship. Does not compute. It's a Star Wars game. Jedi are iconic with Star Wars. Deal with it.
    12. PvP. A bit unclear. Except it to be children friendly. But since it is factional there must be some. A cross between WoW and WAR is not unheard of. Can anyone honestly expect something more hardcore with the direction this game is taking?
    Unlike you, most of us want a few more facts before drawing a conclusion. Maybe is you had done the same you wouldn't have pulled such a bone headed prediction as you did with Darkfall.
    13. Graphics. Most likely next-gen graphics. Some improvements on existing ways of doing it. Maybe similar to AoC quality.
    Now I know you're full of it. The only thing I have criticized on this game have been the graphics, which were released a LONG time ago. A quick google search would show you the way the game will look, which is NOTHING like AOC quality.
     
    Conclusion:
    This game is the NGE that LA always wanted. It will be linear, story-driven, have few hours of longevity, cater to the light-saber crowds, kids - tie in with graphical style of the Clone Wars, little crafting, not hardcore pvp, not many options, but lots of hand-holding and lead you through the maze..
    All of which would still be more fun than SWG ever was.
    Some might now jump in and say that it is guess-work, that we don't know all the facts; that maybe there will be deep crafting, hardcore pvp, housing, space flight etc. But these comments are ignorant and nothing to do with the truth. Truth is that the path of TOR is already set and it is set up for eye candy and a hollow gameplay. Not a real MMO as it won't be that massive or free.
    You're basing your entire conclusion off guess work without doing proper research and YOU are calling OTHERS ignorant?
     
    What game companies does not understand is that the whole foundation AS I SEE IT of mmos is built around the principle that players should have the option of doing what THEY want in the game. Interact in many ways and not just kill-botting each other or npcs over and over. The combat oriented gamer should want the crafters and non-combatees to give flair and atmosphere to their game - to be able to interact with when needing an armour or a new weapon. This is what I THINK breathes life into the genre.
    And now we get the usual soap box speech.
     
    What Bioware is doing is to put one more nail in the mmo genre coffin. This game might get close to a million boxes sold or even 1.5 - but in the end it will be like many other mmos out there with empty, EMPTY servers after six months. People will buy it for the name, Star Wars, but leave when they see there is no freedom in this game. For Bioware it will mean not only breaking even, but also making a big chunk of cash - but for the players - the gaming community - it is just one more way to kill PC gaming..
     
    ..followed by a grandiose prediction which,going by the poster's previous predictions, won't come true. I now feel even better about this game's changes./thumbs up
     



     

    Currently Playing: World of Warcraft

  • RagnavenRagnaven Member Posts: 483

    Yes, I get the hypocracy of what I am about to say before I open my mouth but, 28 pages, seriously? Look SWG it died, it died because sony nerfed it to death instead of fixing bugs. Becuase a guy playing one class would complain cause he got owned. Sand box games for the most part suck, sorry it's a true fact. They can't program them right, and there is no over sight to control the morons in them.

    You want my evidence? Shadowbane, Failed because each server got one uber guild killed all the others and built on all the land. Ruining the gameplay for everyone. Darkfall, I am not going to quote, I will let the forums do that for me. SWG, a few people complain here and there, and instead of getting up in arms and demanding Sony fix their mistakes everyone just played along while the nerf bat ruined the game. EvE Is the only one I've seen do it right, and that game is so complex you need a freakin abacus, a ti-83, and google just to figure out where the gun you ordered is in the universe cause they don't deliver it to you.

    Don't complain now that your game failed back some when, it's on all our heads when a game fails. A mass exidos of players is our one real voice to the devs. Look at how perpetual died, everyone started unsubing to their mail list, and no one was going to their site when they changed Star Trek up on us. They pulled funding and poeple from one game to try to give what they promissed and they whole thing went splat. Least thats how I read that press release.

    You want a game to work the way you want it to work, then get everyone you know that wants that game, not one in development, but that game, to change then make a petition. If it's a game thats in the crapper, and you sent them a 200k name petition who knows they might change it. After all at 15 bucks a head thats a lot of potential revenue, They might do it.

    p.s. I hope someone noted my sarcasm

  • AnubisanAnubisan Member UncommonPosts: 1,798

    I just can't believe how much pathetic QQ there is on these forums. "OH NOES ITS NOT GOING TO BE LIKE SWG... WAHHH!!!!".

    You know what, THANK GOD its not going to be like SWG. I don't want to play that POS game anymore. A LOT OF US DON'T WANT TO PLAY THAT FRICKIN' GAME ANYMORE.

    To all of you who JUST CANT GET OVER SWG.... Please, by all means, go play it. It's still running! And from what I've heard, its a lot more fun that it used to be. You can still be a dancer or crafter and you can still play house with your digital playmates. You don't have to spend one second doing anything exciting or action-packed.

    Just stop whining about how this game isn't like SWG. It was never even remotely intended to be like SWG. This game is going to be like KOTOR. Those of us who actually played and enjoyed that game are very excited about that prospect. We WANT Bioware's story-driven gameplay. We do not want them to take ideas about how the game should be designed from SWG. After all, we want the game to succeed and not fail like that game did.

    You talk about how this game lacks longevity as though you have already played it for months and are the absolute expert on the subject. Guess what, you don't know jack $hit about how this game is going to be when released. It is nowhere near that point yet and very little information has been released. Calling it an epic FAIL this long before release is ludicrous. SWG is the only epic fail as far as Star Wars MMOs are concerned.

    Obviously some of you are very upset about the supposed loss of your beloved SWG. I say 'supposed' because the game is still running. You could be playing it right now in much the same fashion that you did in your dancing/crafting glory days. Despite the fact that SOE screwed it up in your opinion, it is still MUCH closer to the game you apparently want to be playing than TOR will ever be.

    So do us all a favor and get on board, or move on...

  • jusomdudejusomdude Member RarePosts: 2,706

    /epic sigh

    How about we wait until we actually know more than a handful of information about the game until we all come screaming apocolypse?

    Personally, from what I have seen, I will enjoy it a lot. Have a little faith in a developer with much credability.

    And even if it doesn't fit perfectly of what your opinion of how the game should be by no means it will be even a slight fail.

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Anubisan


    I just can't believe how much pathetic QQ there is on these forums. "OH NOES ITS NOT GOING TO BE LIKE SWG... WAHHH!!!!".
    You know what, THANK GOD its not going to be like SWG. I don't want to play that POS game anymore. A LOT OF US DON'T WANT TO PLAY THAT FRICKIN' GAME ANYMORE.
    To all of you who JUST CANT GET OVER SWG.... Please, by all means, go play it. It's still running! And from what I've heard, its a lot more fun that it used to be. You can still be a dancer or crafter and you can still play house with your digital playmates. You don't have to spend one second doing anything exciting or action-packed.
    Just stop whining about how this game isn't like SWG. It was never even remotely intended to be like SWG. This game is going to be like KOTOR. Those of us who actually played and enjoyed that game are very excited about that prospect. We WANT Bioware's story-driven gameplay. We do not want them to take ideas about how the game should be designed from SWG. After all, we want the game to succeed and not fail like that game did.
    You talk about how this game lacks longevity as though you have already played it for months and are the absolute expert on the subject. Guess what, you don't know jack $hit about how this game is going to be when released. It is nowhere near that point yet and very little information has been released. Calling it an epic FAIL this long before release is ludicrous. SWG is the only epic fail as far as Star Wars MMOs are concerned.
    Obviously some of you are very upset about the supposed loss of your beloved SWG. I say 'supposed' because the game is still running. You could be playing it right now in much the same fashion that you did in your dancing/crafting glory days. Despite the fact that SOE screwed it up in your opinion, it is still MUCH closer to the game you apparently want to be playing than TOR will ever be.
    So do us all a favor and get on board, or move on...



     

    Wait until it gets close to launch, it'll get real bad. And it won't be swg people. They will have real gripes and sound like they have law degrees, and could sway people to not play. IF this non sense bothers you so much you're gonna go crazy near launch. Happens in every game. EVERY one. TOR has had it easy sso far. Be a good time to practice your skills at persuasion now on this stuff rather than ranting.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by FikusOfAhazi

    Originally posted by Anubisan


    I just can't believe how much pathetic QQ there is on these forums. "OH NOES ITS NOT GOING TO BE LIKE SWG... WAHHH!!!!".
    You know what, THANK GOD its not going to be like SWG. I don't want to play that POS game anymore. A LOT OF US DON'T WANT TO PLAY THAT FRICKIN' GAME ANYMORE.
    To all of you who JUST CANT GET OVER SWG.... Please, by all means, go play it. It's still running! And from what I've heard, its a lot more fun that it used to be. You can still be a dancer or crafter and you can still play house with your digital playmates. You don't have to spend one second doing anything exciting or action-packed.
    Just stop whining about how this game isn't like SWG. It was never even remotely intended to be like SWG. This game is going to be like KOTOR. Those of us who actually played and enjoyed that game are very excited about that prospect. We WANT Bioware's story-driven gameplay. We do not want them to take ideas about how the game should be designed from SWG. After all, we want the game to succeed and not fail like that game did.
    You talk about how this game lacks longevity as though you have already played it for months and are the absolute expert on the subject. Guess what, you don't know jack $hit about how this game is going to be when released. It is nowhere near that point yet and very little information has been released. Calling it an epic FAIL this long before release is ludicrous. SWG is the only epic fail as far as Star Wars MMOs are concerned.
    Obviously some of you are very upset about the supposed loss of your beloved SWG. I say 'supposed' because the game is still running. You could be playing it right now in much the same fashion that you did in your dancing/crafting glory days. Despite the fact that SOE screwed it up in your opinion, it is still MUCH closer to the game you apparently want to be playing than TOR will ever be.
    So do us all a favor and get on board, or move on...



     

    Wait until it gets close to launch, it'll get real bad. And it won't be swg people. They will have real gripes and sound like they have law degrees, and could sway people to not play. IF this non sense bothers you so much you're gonna go crazy near launch. Happens in every game. EVERY one. TOR has had it easy sso far. Be a good time to practice your skills at persuasion now on this stuff rather than ranting.

    Yup. DF and MO are catching it now and before them it was Aion which still catches some of it now and then. After Aion launches i look for the fire to be more concentrated on SWTOR as it will be the next AAA title to launch. 

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    Maybe on these forums Aion gets hate. But alot of WoW players I know (hate the game myself) are talking good things about Aion.  Friends of friends all liking it saying its better than WoW.

    Sure TOR will be out way after that game. But even with pure hype TOR sounds weak compared to Aion. 

    Hype > Reality

     

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