But yeah, Skill customization is on LotRO Level... its there, but its rather small and doesnt radically change your character. With the amount of dislike that a lot of casual gamers have towards systems where you have to learn your talent trees, with cookie cutters, demanding players, etc. I actually dont think that powerful skill customization is something we will see in class-based games for long. Apparently, SW:ToR is also going for mainly generic classes with only minor abilities to customize your chars abilities, but big on customizing your character in terms of looks, titles, items etc.
On lotro level? I don't think so. Aion allows for some much more dramatic changes to your class.
Both are great systems. The advantage with Aion is that you can really change how your character plays.
I am talking about the kinds of choices that alter play style and have consequences that can't be undone on the fly by simply changing your clothes. Things like raising attributes, adding points to a talent tree, and choosing a skill from a pool of skills. I can't think of any other MMOG that does not have this besides Aion.
Actually I find the Aion system to be better (with the Darkfall system to be the best imho - everyone starts the same and you can work on whatever attributes you want whenever you want).
Because most of the mmos still allow you to visit an NPC to reset your choices. So the basics are the same. The difference with aion is that it probably gives you less of the micro management that doesn't really do much (of course it adds up) but it allows you to make some more important modifications to your class.
so uve been seein alot of solareus on aion forums to eh, for someone that was so against aion and it not being worth 50$ cause it wasnt directx10, why bother to contiual hover aion forums . it doesnt have ur directx10. unelss uve had a change of heart why waste time continually postin on forums for a game thats not worth ur money? o.O
Waiting For: FF14,Guild Wars2 RIP: Tabula Rasa&Hellgate:London(online) Playing:Fallen Earth&Guild Wars& Dragon Age
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
yeah aion dont seems to have any custom playstyle for players to choose from. we all have same skills and same builds. its like dev wants us to play the class like they want us to play. no custom build whatsoever.
lineage 2 is like the same. everybody has same build. no custom adding stats, , no choosing skill from a wide aray of skills to choose from. although lineage 2 have tattoos which add/minus stats but its too little to make any difference.
we as a player love custom playstyle on each class. look at silkroad and rohan, we have wide aray of builds and custom our class any way we want. same goes to archlord as it has lots of skills to choose from and make us carefully choose which skill to strengthen as we have very limited skill point to waste while lineage 2 is a linear skill tree that everybody can have and skillpoint is more than enough to get all max skills which ruins it.
aion use gold to get skill so basicly everybody gonna have all the same skill and everybody gonna have same build for each class.
high quality korean mmo is beautiful but linear playstyle. crappy low budget korean free2plays has lots of playstyle build customization. lotro is linear playstyle as well.
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
I had hopes that this game might be decent, but the more I read about it the less it appeals to me. I am in the beta, but you can hardly judge a game on the first 10 levels. Especially one that allegedly opens up at 30.
yeah aion dont seems to have any custom playstyle for players to choose from. we all have same skills and same builds. its like dev wants us to play the class like they want us to play. no custom build whatsoever. ....... high quality korean mmo is beautiful but linear playstyle. crappy low budget korean free2plays has lots of playstyle build customization. lotro is linear playstyle as well.
Completely wrong and uninformed post. Play the game before talking nonsense.
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
Less micro management doesn't mean simple.
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
When talking about depth of character development, and preferring more different ways to play your characters, exactly what do you mean?
What type of character do you play, and how many ways have you played him (or how many ways can you play that class)? How significant are the differences in these builds?
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
When talking about depth of character development, and preferring more different ways to play your characters, exactly what do you mean?
What type of character do you play, and how many ways have you played him (or how many ways can you play that class)? How significant are the differences in these builds?
Thanks!
I would also like an answer to this.
Edit: I was going to reply but then I saw this post and it was pretty much everything I wanted to say.
alot of you talk about the talent trees in WoW and how you have an option of tweaking your toon, log on and check all the classes 85% of all the toons have the same specs for there class. maybe a few points spent in diffrent places. atleast thats how it is on Shadowmoon a PvP server. what good is having options that make the game harder to balance, when everyone is just going to spec the same. to even join raids or guilds they make you spec based on the FOTM classs spec.
------------------------------------------------------------------------ I hear a crunching cracking sound, the breaking of your bones
When talking about depth of character development, and preferring more different ways to play your characters, exactly what do you mean? What type of character do you play, and how many ways have you played him (or how many ways can you play that class)? How significant are the differences in these builds? Thanks!
Character development occurs in 3 ways in Aion:
1. The linear progression as you level (this is linear as everyone in the same class gets the same stats/skills). You don't really play a role here.
At least until the higher levels when skill books can get difficult to come by when you can't purchase them from NPCs.
2. The stigma system. As you level you can get upto 5 stigmas that allow you to add different attributes within your class, but you can also put on stigmas from other classes. These options allow for a much broader range of game play than the usual "1 class and nothing more" you find in most mmos. Some info here (little outdated, but you'll get the idea): http://www.aionglobal.com/forum/index.php?showtopic=471
Furthermore, NCsoft have already said this will improve in the future (i.ex with update 1.3 we will get high grade stigmas, 2 new stigmas per calss and 3 more stigma slots = 8 slots total). You can imagine the possibilities of this system.
3. Gear & crafting. The gear & crafting system also plays a huge part in the Aion character development (as opposed to some other skilltree based games like AoC where gear means nothing). Crafted gear currently is the best gear in Aion, and it allows you to change your character dramatically (while PVP gear is also good, crafted gear is the best - but can be difficult to get as it can involve pve +pvp +pvpve +fortress pvp + raiding for the more advanced crafting recipes/mats).
And don't forget the range of mana stones you can put on your gear to help define your stats.
Gear will also help you define things as different and/or as special as being an aoe or a stunning ranger, a tanking mage, a crit chanter, etc...
No 2 characters will play the same, and it actually is very difficult, if not almost impossible, to make the same characters in many circumstances.
All in all, as I said, its a different way to go about the same problem but with broader options to play your character differently as you can get access to attributes from other classes. And you can change this as much as you want.
edit: forgot about the skill books in point 1
edit 2: updated point 2 with patch 1.3 stigma info
alot of you talk about the talent trees in WoW and how you have an option of tweaking your toon, log on and check all the classes 85% of all the toons have the same specs for there class. maybe a few points spent in diffrent places. atleast thats how it is on Shadowmoon a PvP server. what good is having options that make the game harder to balance, when everyone is just going to spec the same. to even join raids or guilds they make you spec based on the FOTM classs spec.
The cool thing about WoW skill trees is that every once in a while, someone comes out with a build that it much better than the current norm. Besides that, in WoW, certain builds were good for certain things. For example, combat rogues were good for PvE while Subtlety rogues were good for PvP.
It just gives variation to classes. Which is especially interesting in PvP because you don't look at an assassin and think: OK I have to do this, that and the next thing, to beat him. You look at the assassin and think: hmmm, I wonder what build he is?
People seem to forget about the new stigma changes that are going into effect. Stigmas are going to effectively change your playstyle from something like having a survivability assassin to a crazy burstdamage assassin. (not an amazing example, but whataever).
permament character customisanion is thing of the past.. i cant recall any mmorpg in last 5 years which had any form of that.. maybe darkfall have? but thats not even a game.. and i doubt it have
whats permament you refering are xx stat to str/agi /int some random stuff like 100 more hp or 5 more armor/dmg,
those are permament, talent trees, customisable spells, and all similar every current mmo have isnt permament,
lotro traits arent perma, you can switch them on the fly ,
first off those games with perma skills doesnt work anymore , and if you lets say allow stats atributes, someone gona go mass stamina or whatnot.. in the end end up with 5 times more hp and 0 dmg.. , someone will go mass dmg etc etc, so you will have to know what you wana do , after lvl 2, is it tanking.. is it dpsing. is it pvping, is it healing..
permament character customisanion is thing of the past.. i cant recall any mmorpg in last 5 years which had any form of that.. maybe darkfall have? but thats not even a game.. and i doubt it have
whats permament you refering are xx stat to str/agi /int some random stuff like 100 more hp or 5 more armor/dmg, those are permament, talent trees, customisable spells, and all similar every current mmo have isnt permament, lotro traits arent perma, you can switch them on the fly ,
first off those games with perma skills doesnt work anymore , and if you lets say allow stats atributes, someone gona go mass stamina or whatnot.. in the end end up with 5 times more hp and 0 dmg.. , someone will go mass dmg etc etc, so you will have to know what you wana do , after lvl 2, is it tanking.. is it dpsing. is it pvping, is it healing..
Dont go play Fallen earth then
Artributes,skills. probaly some "respect" in the futher but its perma as it is now.
You can enhance different catagories of your character's specs with manastones, stigmas and enchancements. Also just because it's like that dosen't mean you can't win fights with a higher level. When you PVP in this game, it's almost as if it turns into a strat game in a way. I have beaten level 10 sin and gladiator with a level 8 Chanter and not just because I can heal myself. Two level 25's can take out a level 35 if they play right.
I have played a few LvL based RPG's in my time and it's fine. Those skill/attribute trees are only good if they are very well balanced or else its all just a waste of time. I don't care as long as the game is fun, in the long run you end up hitting the same keys anyway.
Sent me an email if you want me to mail you some pizza rolls.
I have played a few LvL based RPG's in my time and it's fine. Those skill/attribute trees are only good if they are very well balanced or else its all just a waste of time. I don't care as long as the game is fun, in the long run you end up hitting the same keys anyway.
That's a sad state for MMO's to be in. Different enemies should call for different tactics. If there's only one good way to do something, what's the point of playing? Just write a script and watch it play the game for you, it's the same thing.
Not that Aion will be that simplistic, but most people play the same strategy over and over because it works. If there aren't counters to certain play styles, everything will eventually boil down to mindless button-mashing (which is why I don't play WoW).
Anyway, let's hope there is enough variation with the class skills and stigmas to produce some unique player strategies.
Comments
On lotro level? I don't think so. Aion allows for some much more dramatic changes to your class.
Both are great systems. The advantage with Aion is that you can really change how your character plays.
Actually I find the Aion system to be better (with the Darkfall system to be the best imho - everyone starts the same and you can work on whatever attributes you want whenever you want).
Because most of the mmos still allow you to visit an NPC to reset your choices. So the basics are the same. The difference with aion is that it probably gives you less of the micro management that doesn't really do much (of course it adds up) but it allows you to make some more important modifications to your class.
Still trolling aren't you.
Want a tanking mage? Go ahead and make your character as unique as you want:
[Guide] Stigma System
so uve been seein alot of solareus on aion forums to eh, for someone that was so against aion and it not being worth 50$ cause it wasnt directx10, why bother to contiual hover aion forums . it doesnt have ur directx10. unelss uve had a change of heart why waste time continually postin on forums for a game thats not worth ur money? o.O
Waiting For: FF14,Guild Wars2
RIP: Tabula Rasa&Hellgate:London(online)
Playing:Fallen Earth&Guild Wars& Dragon Age
I think that the question should be: Is Aion the first MMOG to have no meaningful character development?
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
yeah aion dont seems to have any custom playstyle for players to choose from. we all have same skills and same builds. its like dev wants us to play the class like they want us to play. no custom build whatsoever.
lineage 2 is like the same. everybody has same build. no custom adding stats, , no choosing skill from a wide aray of skills to choose from. although lineage 2 have tattoos which add/minus stats but its too little to make any difference.
we as a player love custom playstyle on each class. look at silkroad and rohan, we have wide aray of builds and custom our class any way we want. same goes to archlord as it has lots of skills to choose from and make us carefully choose which skill to strengthen as we have very limited skill point to waste while lineage 2 is a linear skill tree that everybody can have and skillpoint is more than enough to get all max skills which ruins it.
aion use gold to get skill so basicly everybody gonna have all the same skill and everybody gonna have same build for each class.
high quality korean mmo is beautiful but linear playstyle. crappy low budget korean free2plays has lots of playstyle build customization. lotro is linear playstyle as well.
It just makes it easier for the general masses. More play time and less hassle.
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
I had hopes that this game might be decent, but the more I read about it the less it appeals to me. I am in the beta, but you can hardly judge a game on the first 10 levels. Especially one that allegedly opens up at 30.
Completely wrong and uninformed post. Play the game before talking nonsense.
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
Less micro management doesn't mean simple.
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
When talking about depth of character development, and preferring more different ways to play your characters, exactly what do you mean?
What type of character do you play, and how many ways have you played him (or how many ways can you play that class)? How significant are the differences in these builds?
Thanks!
Hell hath no fury like an MMORPG player scorned.
Sorry heartless, but your comment isn't worth much unless you tell us how long and to what level you have played.
Because to me, after playing the retail game for quite some time now, there aren't many games that allow you to change your character as much as in Aion. Overall, its a different way to do it.
You see, here we are again. People always complain that games don't innovate and play the same, but when a game actually does something different they complain again that it doesn't play like the games they are playing. "No meaningful"? What the heck?
The truth is, that while Aion doesn't give you as much of the micro management (that doesn't really do much level to level), it allows you to develop your character in a much broader way than most of the other games.
That's just a fancy way of saying that you don't get deep character customization because simple is better. In other words, this game is simpler than WoW, which at least gives you 3 talent trees per character to modify your character.
My question still stands: how long have you played and what are the levels of your characters to make this assumption?
And so for you micro management that doesn't do much is better than broader options to build and play your character differently?
"Deep character customization" that doesn't really do much, compared to what we have in Aion?
I prefer more different ways to play my characters.
Furthermore, in most of these micro management games, in the end most of the players will find themselves using the same settings if they want to be competitive anyway. Talk about character development, lol.
That said, I thing they are both some nice and different approaches to the same problem and I am glad that for once, I don't have to play with the same skill trees.
When talking about depth of character development, and preferring more different ways to play your characters, exactly what do you mean?
What type of character do you play, and how many ways have you played him (or how many ways can you play that class)? How significant are the differences in these builds?
Thanks!
I would also like an answer to this.
Edit: I was going to reply but then I saw this post and it was pretty much everything I wanted to say.
alot of you talk about the talent trees in WoW and how you have an option of tweaking your toon, log on and check all the classes 85% of all the toons have the same specs for there class. maybe a few points spent in diffrent places. atleast thats how it is on Shadowmoon a PvP server. what good is having options that make the game harder to balance, when everyone is just going to spec the same. to even join raids or guilds they make you spec based on the FOTM classs spec.
------------------------------------------------------------------------
I hear a crunching cracking sound, the breaking of your bones
Character development occurs in 3 ways in Aion:
1. The linear progression as you level (this is linear as everyone in the same class gets the same stats/skills). You don't really play a role here.
At least until the higher levels when skill books can get difficult to come by when you can't purchase them from NPCs.
2. The stigma system. As you level you can get upto 5 stigmas that allow you to add different attributes within your class, but you can also put on stigmas from other classes. These options allow for a much broader range of game play than the usual "1 class and nothing more" you find in most mmos. Some info here (little outdated, but you'll get the idea): http://www.aionglobal.com/forum/index.php?showtopic=471
Furthermore, NCsoft have already said this will improve in the future (i.ex with update 1.3 we will get high grade stigmas, 2 new stigmas per calss and 3 more stigma slots = 8 slots total). You can imagine the possibilities of this system.
3. Gear & crafting. The gear & crafting system also plays a huge part in the Aion character development (as opposed to some other skilltree based games like AoC where gear means nothing). Crafted gear currently is the best gear in Aion, and it allows you to change your character dramatically (while PVP gear is also good, crafted gear is the best - but can be difficult to get as it can involve pve +pvp +pvpve +fortress pvp + raiding for the more advanced crafting recipes/mats).
And don't forget the range of mana stones you can put on your gear to help define your stats.
Gear will also help you define things as different and/or as special as being an aoe or a stunning ranger, a tanking mage, a crit chanter, etc...
No 2 characters will play the same, and it actually is very difficult, if not almost impossible, to make the same characters in many circumstances.
All in all, as I said, its a different way to go about the same problem but with broader options to play your character differently as you can get access to attributes from other classes. And you can change this as much as you want.
edit: forgot about the skill books in point 1
edit 2: updated point 2 with patch 1.3 stigma info
The cool thing about WoW skill trees is that every once in a while, someone comes out with a build that it much better than the current norm. Besides that, in WoW, certain builds were good for certain things. For example, combat rogues were good for PvE while Subtlety rogues were good for PvP.
It just gives variation to classes. Which is especially interesting in PvP because you don't look at an assassin and think: OK I have to do this, that and the next thing, to beat him. You look at the assassin and think: hmmm, I wonder what build he is?
Skill set customization.
Pros:
- Great for PvP.
- Gives player a small sense of individuality
--------------------
Cons:
- So so for PvE.
- Leads to complaints of unfairness. (too OP, too weak)
- Devs work twice as hard making sure skills work properly
No skillset customization:
Pros:
- Great for PvE.
- Allows for more gameplay time (no need to constantly restat)
- Everyone is the same, no one is super. (When you beat someone its skill, not better build)
- Devs free to work on other things than balancing.
Cons:
- Boring.
- Average players cannot beat better players due to lower skill level.
- Seeing copies of your toon everywhere tactic-wise. (players don't get that false sense of "uniqueness")
"TO MICHAEL!"
quote @ "- Everyone is the same, no one is super. (When you beat someone its skill, not better build)"
more like when you beat someone its level/equipment, not better build
custom playstyle build adds player skill into play.
People seem to forget about the new stigma changes that are going into effect. Stigmas are going to effectively change your playstyle from something like having a survivability assassin to a crazy burstdamage assassin. (not an amazing example, but whataever).
permament character customisanion is thing of the past.. i cant recall any mmorpg in last 5 years which had any form of that.. maybe darkfall have? but thats not even a game.. and i doubt it have
whats permament you refering are xx stat to str/agi /int some random stuff like 100 more hp or 5 more armor/dmg,
those are permament, talent trees, customisable spells, and all similar every current mmo have isnt permament,
lotro traits arent perma, you can switch them on the fly ,
first off those games with perma skills doesnt work anymore , and if you lets say allow stats atributes, someone gona go mass stamina or whatnot.. in the end end up with 5 times more hp and 0 dmg.. , someone will go mass dmg etc etc, so you will have to know what you wana do , after lvl 2, is it tanking.. is it dpsing. is it pvping, is it healing..
Dont go play Fallen earth then
Artributes,skills. probaly some "respect" in the futher but its perma as it is now.
You can enhance different catagories of your character's specs with manastones, stigmas and enchancements. Also just because it's like that dosen't mean you can't win fights with a higher level. When you PVP in this game, it's almost as if it turns into a strat game in a way. I have beaten level 10 sin and gladiator with a level 8 Chanter and not just because I can heal myself. Two level 25's can take out a level 35 if they play right.
-In memory of Laura "Taera" Genender. Passed away on Aug/13/08-
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RISING DRAGOON ~AION US ONLINE LEGION for Elyos
I have played a few LvL based RPG's in my time and it's fine. Those skill/attribute trees are only good if they are very well balanced or else its all just a waste of time. I don't care as long as the game is fun, in the long run you end up hitting the same keys anyway.
Sent me an email if you want me to mail you some pizza rolls.
That's a sad state for MMO's to be in. Different enemies should call for different tactics. If there's only one good way to do something, what's the point of playing? Just write a script and watch it play the game for you, it's the same thing.
Not that Aion will be that simplistic, but most people play the same strategy over and over because it works. If there aren't counters to certain play styles, everything will eventually boil down to mindless button-mashing (which is why I don't play WoW).
Anyway, let's hope there is enough variation with the class skills and stigmas to produce some unique player strategies.
In your opinoin .
Think the character development stops in this game as soon your wings pop out.
ROTFL. Do they "pop out" onto the ground. Now, that would be entertaining ;-)