It looks like you're new here. If you want to get involved, click one of these buttons!
As far as I undestand it, Spell Boost does not affect healing, nor does any of your stats... so basicly once you hit 50 you will always heal a set amount, and so will every other level 50..... does that hit anyone else as extreemly boring? I grind, craft work my little ingame but off, get some new gear, mana stone it, god stone i etc and I still heal for the exact same amount as someone of the same level who just dinged right ?
I love the game but if I am right and thats how it works... well its just lame, really is, where is the healing crits, massive heals with new gear, deciding to gem for increased healing, increased mana or those BIG heals, come on healing should be as dynamic as damage, if not more so. Make a plan NCSoft.
I have tried putting 6 x Magic Boost Mana stones in my gear, and it did nothing to healing, hots ticked for the same and straight heals healed for the exact same amount. Then I took all my gear off, same again, made no diffrence to my healing at all. Now I know damage goes up with stats and Magic boost, so how can healing not ?
Anyone have any idea if this is intended, or how it would work later on as the other players dps goes up ?
Comments
Sounds to me like this might be a bug.... it makes no sense that healing wouldn't be affected by magic boost... I mean a heal is magic, its just healing as opposed to causing damage. Is this the Beta that you were playing?
http://www.Aionopedia.com - Aion Wiki
http://www.Aiononline.com - Official Aion Site
Yep Beta weekend 2, Finishing tommorow at 8:00pm UK time. Was wondering if a Player on the Retail Servers couls confirm if this is a bug or working as intended, and how it works out in high level content if its not a bug
ever think that maybe this game isn't WoW....where spell power DOESN'T boost healing as well? Maybe, just maybe, you need to stack..stuff like healing?
Im not entirely sure but that's just my guess. xD
"healing" doesnt exist, come on im not a total MMO noob, have played wow from vanilla - current, AOC, WAR, UO, Guild Wars etc also took a look at some forum post elsewhere wich explained each stat and its affect on your char, none of them affect healing in any way except your mana pool.
On Chinese retail, Magic Boost increases magical damage and not healing abilities.
From actually playing with Clerics, I am really ok with them not stacking additional healing as their current healing spells are really powerful. With some of their additional abilities which double the potency of their healing spells, there isn't really a need to boost straight up healing. The focus most clerics need to look at, when it comes to gear, is concentration, MP and HP.
Most good clerics, as it stands now, can heal through damage from any one or two individuals (Barring DP skills).
Also, if there was to be an argumentation to healing, it should not be from Magic Boost as they are already getting a bonus to their damage, which can be significant.
I'd agree if the Clerics needed a boost to their extremely powerful healing spells. But they don't.
healing is just fine in this game, but I guess having uber range, little mana cost, no target and los required, spammable group heals is the way to please wow pros:P
Ye your right, us "WoW" pro's are just to use to having some way of customising our playstyle, with tallents, glyphs, enchants, gems that affect any stat or a mix of them.
But your right, why add scalling to such a wonderfull system, no crits, no enhancements nada, tons of fun. I like nothing better than logging in and having the same char as everyone else, sure he looks pretty, and the way I want him too but thats where it ends. WoW has its share of cookie cutter builds but aion just kicks it up a coiuple notches to everyone being a cookie cutter.
Bash WoW all you want, fact is it has much much more depth than aion has atm, this game is so arcady atm its mind numbing. And far from letting people post a comment or 2 that may improve that, all we ever get is a WoW bashing nab like you telling us that we are to use to the good life.
11 Million Player Base, that keep on comming back for more even after bad patches and mistakes by blizz, na can't learn anything from that at all. People like char groth, ALL people wheter they would admit it or not, so you be happy with you flat healing and boring playstyle, fot the moment ill just stick to a game where 1 class has all the depth this entire game has. Druids can tank, range dps, mellee dps and heal, and each of those paths can be tweaked, you cant even tweak in favour of spellpower, mana pool, mp5 or crit.
In short bite me, WOW pro and loving it ^^
Back to aion, I think the game has potential, but it will need a decent overall to apeal to a wide western playerbase, the pretty ghx and cool spell effect with the odd bit of flying isnt going to keep them busy very long. And whats the deal with swimmin ??? FFS how can you not swim in a MMO, just rofl at this point in gaming evolution.
If it stays the way it is here is whats going to happen:
Release Day - 1 Month: Aion Sells 1.4 Million Copies
3Months - 6 Months : Player Base in west approx 300K
6 Months - 2 Years : Player Base either gone or haning around 100k-150k slowling dropping.
Happened with every other PVP centric MMO, will happen here if ALOT of depth isnt added.
Flame away, time will prove me right. Side note - spelling is off I know, typing this on my smartphone at work ^^
one flaw in your prediction...in the two regions Aion has been released, it has already surpassed WoW release numbers...maybe something you're not getting? Yes, WoW has great customization...except everyone customizes the same way and at the end of the day you all are playing the same character anyway. Stick with WoW if you enjoy that illusion.
Well there are manastone's you can add to all of your armor and weapon's.
Now I dont know if there is a +healing 1 yet(have not come across it)but there are plus hit,evasion,+mp,etc etc,so if there is not a +healing it would not take long to add,also I am not sure how many different stigma's there are regarding healing so again will hold back judgement.
I think it is a little to soon to be saying that all healers will be the same when you login at 50,also with the different heals and cc/dmg spells,I very much doubt you will be a healer that stands at the back just spamming heals and hoping for crits and how much +healing you have.
Multi tasking will be the call of the day...everyday.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
Doesn't bother me at all. I hate dependance on gear. Should only be there for minor buffs and aesthetic differences. Although I do like the ability to alter some stats to have more control over your character and style of play but I like sandbox style char development in the first place... Still I think Aion will do fine regardless of healing being scaled via gear. Seriously if that is what makes a game for a player then I think that player has forgotten what games are all about.
I hate wow, but I cant stop playing it. I hope Aion will bring me the salvation I need. Enchants and glyphs and gems are so minimal in the way it effects your gameplay (if you dont stack exessivly) that it can hardly count as something to make your character unique. I hope Aion will give me a different game experience from wow and that its a good one. That is all Im asking.
:P
Which Final Fantasy Character Are You?
Final Fantasy 7
Liek o.O;; WTF!!
So because you cant be any better than any other healer because of your gear, it's a bad thing? /applaude you sir.
Currently restarting World of Warcraft
Sounds like a very good way to balance healers in the game.
The Enlightened take things Lightly
As an ex-L2 / Guildwars healer I'm rather surprised NCSoft would do this. Sounds more like a mistake or lack of upper level robes.
youtube.com/gcidogmeat
Ye i said WESTERN markets, EU, USA etc. Please read a post properly before you jump the gun. No way they are going to keep those kind of numbers here.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
OMG how ? Explain it to me, how the heck can tanking and dps scale and healing not. Let me paint you a little picture:
Tank Has 10K Hp
Boss Mob Does 4K DPS
Healer heals 4K HPS
No Problem
Weeks later much harder dungeon
Tank Has 13K HP "Yes it went up cause tank's gear can scale"
Boss Mob rev 2.3 Does 6K dps
Healer STILL heals 4 hps tank goes X X, group goes WTF HEAL !!!!!!
Heal looks at his gear, looks at the group and goes ?
Either healers will be OP, or Under Powered, only posible outcome of non-scaled gear vs scaled gear.
The picture in PVP is diffrent I admit, maybee stacking loads of HP and Defence can make up for it, less damage taken = less healing needed, but it STILL limits your options to how you want to grow your char. Some people may prefer a bigger HP pool, some may prefer bigger heals, some may prefer heals that crit more, why on eath can't we have the option like we do in so many other games ?
I welcome feedback or diffrent opinions, when they are tought out a bit, but keep you 1 line fanboy crap to yourself.
this sounds like a great counter to wows late arena game healing intensive fights. great. um what? yeah the idea is to find balance, not bounce from one extreme to the other
Playing polished, lag free, feature complete games is carebear. Whining about a game you hate but still play is hardcore man!
Just wanted to point out, the OP says his views are from Beta Weekend 2, where you can only play to LVL 10 and then he goes on about how he played WoW from vanilla and he is not a total noob, then you should know that until lvl 30+ there is no such thing as spell power or healing power stat boosting on items in WoW, the most you get is +intelect and other basic stats which only really scale healing for paladins with a talent they cannot have until late 40's i believe, so how can you not understand that maybe the same concept applies to AION.
The reason that magic does not scale alot at the start its because their base values are already adjusted for the levels you are suppose to get them, not to mention magic is ALWAYS (on every MMO I played and I have played alot) much more powerfull than melee at startup.
heal spells already healing much, clerics focuses on magic or defance(block,mp,hp etc etc) manastones
Again im not a noob ^^ I checked with retail players on the Chinese and Korean servers, it doesnt change EVER, if it did I wouldnt mind, have no problem with lack at scalling at the start, problem is it doesn't even scale at endgame. To be completely honest with you, I tought it was a bug in the begining, so did my guild, there where 22 of us playing out of the same WoW guild Nightsong - Spinebreaker EU, im the GM and tought it would be a fun activity for the guild for the weekend, so I hooked everyone up with some beta keys.
I don't think the game is bad, I really don't. I just think that the scalling isue with healing is a big flaw as it nerfs the already limited customization even further, only other big gripe I had was with Gameguard not working properly on some of my guildies systems and swimming, i mean FFS how can you not swim :P
Not sure why you think id make a post without a little fact checking first ?
I'm assuming healing will scale through MP and MP regen if anything. You can probably have enough healing power to overcome a fight for a little bit, but later on you'll need more mana and regen to make a difference.
Also I don't think this game is going to have raids that continually scale up in difficulty like WoW does .
These are just assumptions, I haven't played the game yet.
Well, since this is going to be a survival game in the PvP environment, I predict that most healers will go after defensive stats more than mana boosting or magic power increases. It also makes sense when you're focused fired. Makes sense if you think about it, your primary armor is chain mail, not cloth for a reason.
On another note, I doubt mana regeneration in PvE combat is going to be an issue. The mana over time received with the level 10 skill and briefly sitting down was more than enough to keep me at max even during chain pulling group mobs (in a group of six).
Well in PvP there is no arguement here as both side's have the same advantage/dis-advantage.
I think the OP is refering to pve and keeping a tank alive as you encounter harder bosses and while the tank is getting more HP the healers dont get more +healing or healing crit sort of things,at least I think that is what he means.
For me(will be playing a cleric)I dont see the problem,I will be getting MP stone's as well as a mix of +defense,our heals are overpowered at lower level,come higher level pve I will just make sure my HoT's are always up and use my bigger heals smartly.
In between this healing(as I said earlier)healers wont be like in WoW,they will have to multi task,which will include getting in there and doing some damage,clerics have some nice damage for being a healer class and a healer that sits back and tries to heal ala WoW will gimp his group.
I already know I will have alot of work on my hands as a main healer in Aion and am looking forward to it.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8