Well, it's not unreasonable for people to expect the good points of their current MMOs to be integraded into the new released ones. Personally I don't expect innovation, but I do expect some form of progression.
On the other hand, we don't know if this is actually an issue for the PvE aspect of the game.
This is just another post about where someone wants Aion to be WoW.
Lol, no its not, just a post about someone wanting more freedom to design hes char as he likes, and im not talking about making him 6'9 with pink skin ^^ I just use wow as an example because I know it well and its class customization while not groundbreaking is far better than aion's. Why the new games don't learn from the older ones and improve them I will never know. Im not a blizz fanboy, believe me they get there share of grief from me with every patch that makes the game's content easier or more "accesablie" to nab players. But this game, while it looks gr8, and play's well in a arcade kinda way does lack substance. Its just too cookie cutter for my taste I suppose. The more freedom I have to chop and change my toon the happier I am, even if my choices end up weaking my char, they are mine to make.
As an example we did Kara back in the day with a boomking tanking, was funny as hell and we cleared it, not suppose to do it that way but because of the freedoms in gear and enchanting allowed we got away with it, was novel and fun.
Kara - Lev 70 - 10 man WoW dungeon
Boomkin - Druid Ranged Dps that looks like a owlbear ^^
I can see the OP's point, my arguement would be more along the lines of playing a healer for many is sometimes detatched enough as it is. Most new mmo's are spending a lot of time making ppl want to play healers more not less. However if the diversification to the healer comes through other enhancements like defence abilites and gear I can see how it can still work, but you will still be left with the overpower/underpower stages while leveling (this doesn't really vary from many other games though).
But if this was their intention why not just give all classes a static heal ability (which is effectively what they are doing to the entire healer class) and do away with the healer altogether?
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
If your gear doesn't effect your healing numbers directly, it doesn't mean that it's not scaling...
Boosting your healing effects only boosts your ability to "burst" heal. But in terms of hps, it will still scale.
For an example, I can heal at 500hp/s at level 40 with gear set 1. But I can heal for 750hp/s with gear set 2 because I have an increased mana pool but not increased healing effects. Remember, these numbers would be your average hps. If +magic effects your healing, but not your mana pool, it would still be around the same - 500hp/s with set 1 and 750hp/s with set 2 (assuming that it is a 1-1 situation), just with increased ability to burst heal.
In terms of your example of not doing well on harder boss fights, you can't make the assumtion that bosses will do more burst damage as they increase in difficulty. Anyway, I believe mana pool increases scales way better with +healing scaling.
Think about it this way, if I have all this +healing gear, and I can heal you for 1400 instead of 1200 for five times and I run out of mana, that isn't better (in terms of healed amount) than being able to heal you for 1200 six times. Again, the first situation induces more burst healing, while the second situation increases your heals/s.
So because you cant be any better than any other healer because of your gear, it's a bad thing? /applaude you sir.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
one flaw in your prediction...in the two regions Aion has been released, it has already surpassed WoW release numbers...maybe something you're not getting? Yes, WoW has great customization...except everyone customizes the same way and at the end of the day you all are playing the same character anyway. Stick with WoW if you enjoy that illusion.
Ye i said WESTERN markets, EU, USA etc. Please read a post properly before you jump the gun. No way they are going to keep those kind of numbers here.
i'll read more carefully when it's something worthwhile to read. Not a brand new troll whose only posts are in this thread, when his main account is likely posting in the WoW or someone other games forums. At least show a modicum of balls and post from you own account. Or did you really just go out of your way to register for the first time to this site to make this moronic thread? I don't know which is worse.
one flaw in your prediction...in the two regions Aion has been released, it has already surpassed WoW release numbers...maybe something you're not getting? Yes, WoW has great customization...except everyone customizes the same way and at the end of the day you all are playing the same character anyway. Stick with WoW if you enjoy that illusion.
Ye i said WESTERN markets, EU, USA etc. Please read a post properly before you jump the gun. No way they are going to keep those kind of numbers here.
i'll read more carefully when it's something worthwhile to read. Not a brand new troll whose only posts are in this thread, when his main account is likely posting in the WoW or someone other games forums. At least show a modicum of balls and post from you own account. Or did you really just go out of your way to register for the first time to this site to make this moronic thread? I don't know which is worse.
O O Looks like I hit a nerve , I can't believe you concider this a trolling forum, I posted it because im in beta, hell my entire guild is beta and our job is to comment on what we like and question what we don't. Im doing my job by questioning game mechanics I don't like, your the troll here buddy. Fanboysm hurts the beta process, so why not make a contructive post instead of trying to take a missed placed swing at me :P
So because you cant be any better than any other healer because of your gear, it's a bad thing? /applaude you sir.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
Ye thats what we all want in a pve group a high DPS healer ^^ Why don't you think it wouldn't be better to pick +heal or +mana or +hp or +mp regen yourself ? Options to customize your char playstyle be it a high dps healer or a higher healing healer is more fun and scalling allows dungeons and pve content to become harder with time.
So because you cant be any better than any other healer because of your gear, it's a bad thing? /applaude you sir.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
Ye thats what we all want in a pve group a high DPS healer ^^ Why don't you think it wouldn't be better to pick +heal or +mana or +hp or +mp regen yourself ? Options to customize your char playstyle be it a high dps healer or a higher healing healer is more fun and scalling allows dungeons and pve content to become harder with time.
Read my post above before you keep going forward with your "healing doesn't scale" argument.
I did read your post, but if +healing scalled you could do both, be better prepared for burst dps and heal for longer. Or you could go all out on +heal and have to heal less often as your hots would tick for more, or you could go all out on your mana pool and be able to keep healing more actively over a longer period.
Sorry no matter how you look at it giving players the option is only a good thing, its more fun, more dynamic and allows people to gear there healer for there specific play style.
I did read your post, but if +healing scalled you could do both, be better prepared for burst dps and heal for longer. Or you could go all out on +heal and have to heal less often as your hots would tick for more, or you could go all out on your mana pool and be able to keep healing more actively over a longer period.
Sorry no matter how you look at it giving players the option is only a good thing, its more fun, more dynamic and allows people to gear there healer for there specific play style.
Sorry but that wasn't your argument to begin with. All I have done is disprove what you were referring to in your OP and title of this thread.
Saying that it both should scale is only your opinion and you can't assume it's better because you have no idea the exact mechanics that's in place. Also, I can make the argument that even with only mana scaling, I can burst heal more, since I can afford to use the large mana costing heals in the beginning to heal for more.
I'm sorry, if you can't mould YOUR gameplay style into the game that you're playing, then you are too narrow minded.
Well, the game balance is focused more towards PvP (in my opinion), which justifies the amount of control the developers are trying to inject into the game. This does not only affect healing, but other aspects as well. The game seems more inflexible than other games that are more PvE focused, but if it leads to a balanced and fun PvP experience, in my opinion it's worth it.
Healing is among the things that can break PvP (while the effect on PvE is smaller). If it's too little and people are bursted before the healer can react, it becomes pointless (reminds of the WoW expansion early PvP battlegrounds). If it's too much, it leads to stalemates, since noone can kill anyone due to excess healing. In PvP you really need to find the right balance, else the people will be unhappy. In PvE you can afford to err in the side of overpowered healing, it will just make the encounters a tad easier.
As far as I undestand it, Spell Boost does not affect healing, nor does any of your stats... so basicly once you hit 50 you will always heal a set amount, and so will every other level 50..... does that hit anyone else as extreemly boring? I grind, craft work my little ingame but off, get some new gear, mana stone it, god stone i etc and I still heal for the exact same amount as someone of the same level who just dinged right ? I love the game but if I am right and thats how it works... well its just lame, really is, where is the healing crits, massive heals with new gear, deciding to gem for increased healing, increased mana or those BIG heals, come on healing should be as dynamic as damage, if not more so. Make a plan NCSoft. I have tried putting 6 x Magic Boost Mana stones in my gear, and it did nothing to healing, hots ticked for the same and straight heals healed for the exact same amount. Then I took all my gear off, same again, made no diffrence to my healing at all. Now I know damage goes up with stats and Magic boost, so how can healing not ? Anyone have any idea if this is intended, or how it would work later on as the other players dps goes up ?
I dont know if the game is working as it should be like this but. my advice is to never play betas or almost released games, let the devs polish the games for at least 3 months after release. what gives you a headache now or just makes you to not like the game maybe just a bug.
I personally like the fact that healing is the way it should be. If the healing system is that great that it doesn't NEED boosting, then priests can make themselves more wanted by boosting their dps etc. I get that some healers like sitting back and healing, and having no need to damage and get stuck in, but it makes a nice change. That way, everyone can heal, it doesn't take a special person to keep everyone alive.. but you can also focus on doing more with your gear like DPS etc, rather thatn spending hours and hours trying to be a good healer, when the game should alreayd give you the ability to be good at healing.
Wouldn't it be a nice change to not have to focus on being good at what you're supposed to be good at? And maybe focus on adding something extra that makes you stand out.
I did read your post, but if +healing scalled you could do both, be better prepared for burst dps and heal for longer. Or you could go all out on +heal and have to heal less often as your hots would tick for more, or you could go all out on your mana pool and be able to keep healing more actively over a longer period.
Sorry no matter how you look at it giving players the option is only a good thing, its more fun, more dynamic and allows people to gear there healer for there specific play style.
Sorry but that wasn't your argument to begin with. All I have done is disprove what you were referring to in your OP and title of this thread.
Saying that it both should scale is only your opinion and you can't assume it's better because you have no idea the exact mechanics that's in place. Also, I can make the argument that even with only mana scaling, I can burst heal more, since I can afford to use the large mana costing heals in the beginning to heal for more.
I'm sorry, if you can't mould YOUR gameplay style into the game that you're playing, then you are too narrow minded.
Your right about 1 thing, its my opinion, so is almost everything I said :P You have disproven nothing at all, the game may work as it is now, pve may be ok and pvp more balanced because of it, only time will tell. But 1 FACT remains the lockdown style of healing taken does nerf your options as a healer and your choices for char groth, and I don't like that one bit. If you want to make a perfectly balanced PVP centric game you may as well stick to a FPS, same weapons, same stats. This is a roleplaying game, and a good role playing game gives you a certain amount of freedom, the more the better and if you can roll that into a perfectly balanced PVP experiece even better. Maybee I am to pve minded, but truth be told the pve comunity outnumbers the harcore PVP comunity by a decent margin, you need only look at the last couple om MMO releases to confirm that.
It also feels like you and some other posters have taken a fanboyish stance here, while trying to defend a system in BETA where it really is time to question everything
This is a staight up question, how much control do the developers have in this beta ? Since the game is already released in two markets can it even be changed for EU/US release or is all we are doing testing the localizations ?
Drkoracle, why bother going to another game and complaining about every little pointless aspect of it that isn't cloned from WoW when you can just play WoW. You have said through you posts that you like pve, you like mindless npc farming for gear, you like having to be on a pve gear treadmill 24/7... So why not just play WoW? All of your posts can be summed up as saying this game isn't WoW and therefor you are unhappy, but <suprisingly> the people here are looking for something different than WoW (or they wouldn't be here).
Drkoracle, why bother going to another game and complaining about every little pointless aspect of it that isn't cloned from WoW when you can just play WoW. You have said through you posts that you like pve, you like mindless npc farming for gear, you like having to be on a pve gear treadmill 24/7... So why not just play WoW? All of your posts can be summed up as saying this game isn't WoW and therefor you are unhappy, but <suprisingly> the people here are looking for something different than WoW (or they wouldn't be here).
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Right... you think that by adding in healing scaling depending on the gear you have will be able to set you apart...
Have you honestly every played an mmo before? All thet will happen is people will use the same gear, so nobody will be any different from anybody else. Adding in this feature will be a complete waste of time - healing already scales with levels, that is enough.
Right... you think that by adding in healing scaling depending on the gear you have will be able to set you apart...
Have you honestly every played an mmo before? All thet will happen is people will use the same gear, so nobody will be any different from anybody else. Adding in this feature will be a complete waste of time - healing already scales with levels, that is enough.
Have you read the rest of the thread ? And ye have played a couple: UO, EQ, EQ2, GW, WOW, WAR, AOC, Silk Road, Perfect World as for RPG's in general: Baldurs Gate 1,2, Torment, NWN, NWN2, FF most, Daggerfall etc. too many to mention, and a couple of MUD's as well as playing D&D 2nd ed, 3rd Ed and 3.5 as both a GM and player. Now lets examine your theory, because there is better gear, eveyone will have it right ? Does everyone in WoW have T8.5..... nope bout 10% if that. And to further rip your moronic argument apart, and to repeat myselft BOTH RANGED AND MELLEE DPS as well as TANKING do stack. Im usualy mild mannered but your post is just fn sad.
1 Little edit - At some point even the nab players will move up to the better gear, but by that time the content would have moved on, thats how it is in most MMO's not that ive played any. And Aion does the same thing, just omits one, and people have made good arguments why, balancing PVP is prob the most prevalent, personly I think its a lazy way to do it, but that MY opinion
Drkoracle, why bother going to another game and complaining about every little pointless aspect of it that isn't cloned from WoW when you can just play WoW. You have said through you posts that you like pve, you like mindless npc farming for gear, you like having to be on a pve gear treadmill 24/7... So why not just play WoW? All of your posts can be summed up as saying this game isn't WoW and therefor you are unhappy, but <suprisingly> the people here are looking for something different than WoW (or they wouldn't be here).
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Sigh, i hope these type of PVE tards don't start playing Aion. Aion is a PvP game first and foremost and will be balanced around that, so all your sad arguments are fruitless.
Also no one cares about your amazing success in WoW PVE! a blind monkey could can be tought to defeat scripted NPCs.
I think that would be great if healing didn't scale with gear. One of my problems with WoW was that no one would let me in their raid groups because I didn't have the right gear. Which is stupid in my opinion. (To each their own.)
Nevertheless now there will be no discrimination and playing end game will be based more on skill and less on stats. Sounds like Aion is on the right track.
If you allow heals to scale w/ gear, you have to balance against that(otherwise geared healers become unkillable). What this causes is a healer to be forced into gearing a certain way to be competitive. Consider WoW since thats basically the model most people are familiar with. All healers are geared for +healing/regen/crit (depending on the class). If you where to go into a PvP situation in resist gear or DPS gear, your heals basically become so weak they are practically uselss.
A cleric in Aion can gear for survival (resists/hp), dps (magic boost), or sustainablility (mp) and still heal just as effectively. It gives that cleric options that he otherwise wouldn't have because he's not pidgeonholed into pushing his heals up to peak effectiveness to be a capable healer. He still makes tradeoffs, but in different ways.
In PvE its a mute issue because you can always bring more healers, and tanks can always get better gear. They won't make an encounter impossible to heal through unless they mean to.
Drkoracle, why bother going to another game and complaining about every little pointless aspect of it that isn't cloned from WoW when you can just play WoW. You have said through you posts that you like pve, you like mindless npc farming for gear, you like having to be on a pve gear treadmill 24/7... So why not just play WoW? All of your posts can be summed up as saying this game isn't WoW and therefor you are unhappy, but <suprisingly> the people here are looking for something different than WoW (or they wouldn't be here).
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Sigh, i hope these type of PVE tards don't start playing Aion. Aion is a PvP game first and foremost and will be balanced around that, so all your sad arguments are fruitless.
Also no one cares about your amazing success in WoW PVE! a blind monkey could can be tought to defeat scripted NPCs.
Yep cept tards like you, I love how most of you are WOW failures :P
Comments
This is just another post about where someone wants Aion to be WoW.
Well, it's not unreasonable for people to expect the good points of their current MMOs to be integraded into the new released ones. Personally I don't expect innovation, but I do expect some form of progression.
On the other hand, we don't know if this is actually an issue for the PvE aspect of the game.
Lol, no its not, just a post about someone wanting more freedom to design hes char as he likes, and im not talking about making him 6'9 with pink skin ^^ I just use wow as an example because I know it well and its class customization while not groundbreaking is far better than aion's. Why the new games don't learn from the older ones and improve them I will never know. Im not a blizz fanboy, believe me they get there share of grief from me with every patch that makes the game's content easier or more "accesablie" to nab players. But this game, while it looks gr8, and play's well in a arcade kinda way does lack substance. Its just too cookie cutter for my taste I suppose. The more freedom I have to chop and change my toon the happier I am, even if my choices end up weaking my char, they are mine to make.
As an example we did Kara back in the day with a boomking tanking, was funny as hell and we cleared it, not suppose to do it that way but because of the freedoms in gear and enchanting allowed we got away with it, was novel and fun.
Kara - Lev 70 - 10 man WoW dungeon
Boomkin - Druid Ranged Dps that looks like a owlbear ^^
I can see the OP's point, my arguement would be more along the lines of playing a healer for many is sometimes detatched enough as it is. Most new mmo's are spending a lot of time making ppl want to play healers more not less. However if the diversification to the healer comes through other enhancements like defence abilites and gear I can see how it can still work, but you will still be left with the overpower/underpower stages while leveling (this doesn't really vary from many other games though).
But if this was their intention why not just give all classes a static heal ability (which is effectively what they are doing to the entire healer class) and do away with the healer altogether?
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
If your gear doesn't effect your healing numbers directly, it doesn't mean that it's not scaling...
Boosting your healing effects only boosts your ability to "burst" heal. But in terms of hps, it will still scale.
For an example, I can heal at 500hp/s at level 40 with gear set 1. But I can heal for 750hp/s with gear set 2 because I have an increased mana pool but not increased healing effects. Remember, these numbers would be your average hps. If +magic effects your healing, but not your mana pool, it would still be around the same - 500hp/s with set 1 and 750hp/s with set 2 (assuming that it is a 1-1 situation), just with increased ability to burst heal.
In terms of your example of not doing well on harder boss fights, you can't make the assumtion that bosses will do more burst damage as they increase in difficulty. Anyway, I believe mana pool increases scales way better with +healing scaling.
Think about it this way, if I have all this +healing gear, and I can heal you for 1400 instead of 1200 for five times and I run out of mana, that isn't better (in terms of healed amount) than being able to heal you for 1200 six times. Again, the first situation induces more burst healing, while the second situation increases your heals/s.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
Currently restarting World of Warcraft
Ye i said WESTERN markets, EU, USA etc. Please read a post properly before you jump the gun. No way they are going to keep those kind of numbers here.
i'll read more carefully when it's something worthwhile to read. Not a brand new troll whose only posts are in this thread, when his main account is likely posting in the WoW or someone other games forums. At least show a modicum of balls and post from you own account. Or did you really just go out of your way to register for the first time to this site to make this moronic thread? I don't know which is worse.
Ye i said WESTERN markets, EU, USA etc. Please read a post properly before you jump the gun. No way they are going to keep those kind of numbers here.
i'll read more carefully when it's something worthwhile to read. Not a brand new troll whose only posts are in this thread, when his main account is likely posting in the WoW or someone other games forums. At least show a modicum of balls and post from you own account. Or did you really just go out of your way to register for the first time to this site to make this moronic thread? I don't know which is worse.
O O Looks like I hit a nerve , I can't believe you concider this a trolling forum, I posted it because im in beta, hell my entire guild is beta and our job is to comment on what we like and question what we don't. Im doing my job by questioning game mechanics I don't like, your the troll here buddy. Fanboysm hurts the beta process, so why not make a contructive post instead of trying to take a missed placed swing at me :P
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
Ye thats what we all want in a pve group a high DPS healer ^^ Why don't you think it wouldn't be better to pick +heal or +mana or +hp or +mp regen yourself ? Options to customize your char playstyle be it a high dps healer or a higher healing healer is more fun and scalling allows dungeons and pve content to become harder with time.
Too bad range dps, mellee dps and tanks do scale isn't it or your argument may have held water. And ye to be perfectly frank I like the way a chars stats go up, hes mana expands, his spell list grows, and he's abilitys become more powerfull with better gear, so does most of the MMORPG playerbase, so whats your argument ?
Good thing a healers melee dps and mage dps can go up with gear too amrite? Healing isnt Melee or Range dps or Spell DPS.
Ye thats what we all want in a pve group a high DPS healer ^^ Why don't you think it wouldn't be better to pick +heal or +mana or +hp or +mp regen yourself ? Options to customize your char playstyle be it a high dps healer or a higher healing healer is more fun and scalling allows dungeons and pve content to become harder with time.
Read my post above before you keep going forward with your "healing doesn't scale" argument.
I did read your post, but if +healing scalled you could do both, be better prepared for burst dps and heal for longer. Or you could go all out on +heal and have to heal less often as your hots would tick for more, or you could go all out on your mana pool and be able to keep healing more actively over a longer period.
Sorry no matter how you look at it giving players the option is only a good thing, its more fun, more dynamic and allows people to gear there healer for there specific play style.
Sorry but that wasn't your argument to begin with. All I have done is disprove what you were referring to in your OP and title of this thread.
Saying that it both should scale is only your opinion and you can't assume it's better because you have no idea the exact mechanics that's in place. Also, I can make the argument that even with only mana scaling, I can burst heal more, since I can afford to use the large mana costing heals in the beginning to heal for more.
I'm sorry, if you can't mould YOUR gameplay style into the game that you're playing, then you are too narrow minded.
Well, the game balance is focused more towards PvP (in my opinion), which justifies the amount of control the developers are trying to inject into the game. This does not only affect healing, but other aspects as well. The game seems more inflexible than other games that are more PvE focused, but if it leads to a balanced and fun PvP experience, in my opinion it's worth it.
Healing is among the things that can break PvP (while the effect on PvE is smaller). If it's too little and people are bursted before the healer can react, it becomes pointless (reminds of the WoW expansion early PvP battlegrounds). If it's too much, it leads to stalemates, since noone can kill anyone due to excess healing. In PvP you really need to find the right balance, else the people will be unhappy. In PvE you can afford to err in the side of overpowered healing, it will just make the encounters a tad easier.
I dont know if the game is working as it should be like this but. my advice is to never play betas or almost released games, let the devs polish the games for at least 3 months after release. what gives you a headache now or just makes you to not like the game maybe just a bug.
I personally like the fact that healing is the way it should be. If the healing system is that great that it doesn't NEED boosting, then priests can make themselves more wanted by boosting their dps etc. I get that some healers like sitting back and healing, and having no need to damage and get stuck in, but it makes a nice change. That way, everyone can heal, it doesn't take a special person to keep everyone alive.. but you can also focus on doing more with your gear like DPS etc, rather thatn spending hours and hours trying to be a good healer, when the game should alreayd give you the ability to be good at healing.
Wouldn't it be a nice change to not have to focus on being good at what you're supposed to be good at? And maybe focus on adding something extra that makes you stand out.
Autofire
Sorry but that wasn't your argument to begin with. All I have done is disprove what you were referring to in your OP and title of this thread.
Saying that it both should scale is only your opinion and you can't assume it's better because you have no idea the exact mechanics that's in place. Also, I can make the argument that even with only mana scaling, I can burst heal more, since I can afford to use the large mana costing heals in the beginning to heal for more.
I'm sorry, if you can't mould YOUR gameplay style into the game that you're playing, then you are too narrow minded.
Your right about 1 thing, its my opinion, so is almost everything I said :P You have disproven nothing at all, the game may work as it is now, pve may be ok and pvp more balanced because of it, only time will tell. But 1 FACT remains the lockdown style of healing taken does nerf your options as a healer and your choices for char groth, and I don't like that one bit. If you want to make a perfectly balanced PVP centric game you may as well stick to a FPS, same weapons, same stats. This is a roleplaying game, and a good role playing game gives you a certain amount of freedom, the more the better and if you can roll that into a perfectly balanced PVP experiece even better. Maybee I am to pve minded, but truth be told the pve comunity outnumbers the harcore PVP comunity by a decent margin, you need only look at the last couple om MMO releases to confirm that.
It also feels like you and some other posters have taken a fanboyish stance here, while trying to defend a system in BETA where it really is time to question everything
This is a staight up question, how much control do the developers have in this beta ? Since the game is already released in two markets can it even be changed for EU/US release or is all we are doing testing the localizations ?
Drkoracle, why bother going to another game and complaining about every little pointless aspect of it that isn't cloned from WoW when you can just play WoW. You have said through you posts that you like pve, you like mindless npc farming for gear, you like having to be on a pve gear treadmill 24/7... So why not just play WoW? All of your posts can be summed up as saying this game isn't WoW and therefor you are unhappy, but <suprisingly> the people here are looking for something different than WoW (or they wouldn't be here).
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Right... you think that by adding in healing scaling depending on the gear you have will be able to set you apart...
Have you honestly every played an mmo before? All thet will happen is people will use the same gear, so nobody will be any different from anybody else. Adding in this feature will be a complete waste of time - healing already scales with levels, that is enough.
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Have you read the rest of the thread ? And ye have played a couple: UO, EQ, EQ2, GW, WOW, WAR, AOC, Silk Road, Perfect World as for RPG's in general: Baldurs Gate 1,2, Torment, NWN, NWN2, FF most, Daggerfall etc. too many to mention, and a couple of MUD's as well as playing D&D 2nd ed, 3rd Ed and 3.5 as both a GM and player. Now lets examine your theory, because there is better gear, eveyone will have it right ? Does everyone in WoW have T8.5..... nope bout 10% if that. And to further rip your moronic argument apart, and to repeat myselft BOTH RANGED AND MELLEE DPS as well as TANKING do stack. Im usualy mild mannered but your post is just fn sad.
1 Little edit - At some point even the nab players will move up to the better gear, but by that time the content would have moved on, thats how it is in most MMO's not that ive played any. And Aion does the same thing, just omits one, and people have made good arguments why, balancing PVP is prob the most prevalent, personly I think its a lazy way to do it, but that MY opinion
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Sigh, i hope these type of PVE tards don't start playing Aion. Aion is a PvP game first and foremost and will be balanced around that, so all your sad arguments are fruitless.
Also no one cares about your amazing success in WoW PVE! a blind monkey could can be tought to defeat scripted NPCs.
GW2 the future of MMO gaming
I think that would be great if healing didn't scale with gear. One of my problems with WoW was that no one would let me in their raid groups because I didn't have the right gear. Which is stupid in my opinion. (To each their own.)
Nevertheless now there will be no discrimination and playing end game will be based more on skill and less on stats. Sounds like Aion is on the right track.
Consider the system.
If you allow heals to scale w/ gear, you have to balance against that(otherwise geared healers become unkillable). What this causes is a healer to be forced into gearing a certain way to be competitive. Consider WoW since thats basically the model most people are familiar with. All healers are geared for +healing/regen/crit (depending on the class). If you where to go into a PvP situation in resist gear or DPS gear, your heals basically become so weak they are practically uselss.
A cleric in Aion can gear for survival (resists/hp), dps (magic boost), or sustainablility (mp) and still heal just as effectively. It gives that cleric options that he otherwise wouldn't have because he's not pidgeonholed into pushing his heals up to peak effectiveness to be a capable healer. He still makes tradeoffs, but in different ways.
In PvE its a mute issue because you can always bring more healers, and tanks can always get better gear. They won't make an encounter impossible to heal through unless they mean to.
Mindless ? Your joking right, you want to compare T6 raiding where there is so much that can go wrong and 25 people who have perfectly molded there chars to be effective yet tuned to there playstyle working towards beating a dungeon to........what ? A system where everyone plays the same way with almost identical stats and healers don't actualy get to be good at there primary function. ROFL
Disagree with me all you like, but the people who dis wow and for that matter almost every game are people who FAILED at it.I don't want AION to be like wow, it does that all own its own -customization. Being a korean game I tought it would break new ground, gameplay would be MORE complex, more customizable and it would offer freedom that other games didn't. Right now I seriously doubt it will.
Im prob not going to play it, but not because its not like WoW, it basicly IS WoW - some features. The only new element it brings as far as mainstream MMO's is flying combat and for that you have to give up any char depth, and swimming. FTLOG what game in this day and age doesnt allow you to swim, a 30stone man with asthma can swim but your "ascended" ingame char who can kick the crap out of dragons cant.
Think next game Ill try will be Mortal Online, that really is diffrent from WoW, could be a new challenge.
Maybee after an expansion pack or 2 ill take a look at it again but right now ill have to pass.
Quck Addition: WoW is on T8.5 atm but the last really challenging content was T6, fingers crossed for T9
Sigh, i hope these type of PVE tards don't start playing Aion. Aion is a PvP game first and foremost and will be balanced around that, so all your sad arguments are fruitless.
Also no one cares about your amazing success in WoW PVE! a blind monkey could can be tought to defeat scripted NPCs.
Yep cept tards like you, I love how most of you are WOW failures :P
Threads lose their value when they devolve into name-calling and insulting each other.