Darkfall is a much better game than MO. MO is just a tech demo for U3 and not even a good one. It's almost like SV used a sample in U3 and just changed the namesspace being used. MO isn't even a game yet. Just a shell with a pretty sky and terrible terrain.
They need many months and truckloads of money to even make this alpha into a beta state game. The release isn't going to happen in Q4 and if it happens at all the game won't be able to support itself because not enough people will blindly follow a developer beyond release to play a tech demo.
Not when they can play a finished game with an established population like DarkFall or Aion. FYI I didn't enjoy DarkFall at all and I still think it's 10 times the game MO is or ever will be. THat should put this post into perspective for the morons who will start spouting DF fanboi nonsense. Aion is fun though. Really fun. Some of the best PvP ever in an MMO.
Of course Darkfall is better than MO now. They had 9 years to work on Darkfall. MO is still in early beta.
Darkfall is better even than the theory of MO. Once you spend some time with MO you can put together how all those "novel" (i put it in quotes because nothing in MO is actually new) features will play out. They are trying to strictly control a sandbox with features that will be highly exploitable. It's the opposite of what a sandbox is, but somehow because people keep calling it a sandbox, that makes it believable.
Every single feature the game is being sold on is a con. FFA PvP is actuall Flagging/regional/safe zone PvP, there are no tradeskill mini games, combat is nothing but an Unreal FPS mod with particle effects, sandbox is actually a litter box that needs cleaning, epic 1 time kill encounters can't actually be discovered, they can only be scheduled events.
MO is a repeat of the Vanguard flop with less McQuaid and more Mats_TrollsHisOwnForum.
Without a major publisher keeping the game floating as a tax write-off, MO isn't going to be able to support itself. And that's the plain and honest truth of the matter.
Using your reasoning, I'd have to say that Darkfall is a litter box where someone halfway around the world can start flinging feces at you. I have no idea how MO is, not really actively following it, but I can say that Darkfall is terrible. There was way too much hacking when I tried to play it.
I really don't see what is wrong about having some safe zones. It works great for Eve.
-------- "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt: Front: UNO Chemistry Club Back: /\OH --> Bad Decisions
I think its pretty common knowledge Darkfall is not a bad game.
That being said this thread went off course by bringing this MO vs DF rivalry into it.
And MO will need to continue development well into 2010 if what they have in beta is whats done so far...my opinion since i keep up to date with MO news almost daily. Of course they could have a shitload of things not implemented in live beta but honestly no one here is a newb with MMO betas, so its not likely most would believe that sort of thing.
and i'm someone who really wanted to play the game the devs were describing and somewhat showing before the pay to play beta started
they have said time and time again (no link - go to their website and look at several of the closed threads about if/when game will be released) that this game is going to be released in december come hell or high water
if the release isn't a complete mess then it will be almost featureless
Every single feature the game is being sold on is a con. FFA PvP is actuall Flagging/regional/safe zone PvP, there are no tradeskill mini games, combat is nothing but an Unreal FPS mod with particle effects, sandbox is actually a litter box that needs cleaning, epic 1 time kill encounters can't actually be discovered, they can only be scheduled events.
Donno if your aware by now Random, but they have an IRC and beta IRC channel, and I have so far had no problems with my pre-order, and getting into the game. Besides the lack of content, given its beta, so everything is a work in progress, this game has a very good base to go off on. The system set up so far I think is very solid and has the potential to make for a very unique and solid sandbox
Yea, Darkfall was horrible, before its release I was eagerly awaiting it. I tried it and quit in under a month. This game I've waited over 3 months for and have been in beta for about a week and am so far very impressed with the baseline they have set up
It is an indie company correct? There is going to be plenty of difficulties getting this game launched.
Between them being an Indie and the style of game they're doing, they will probably get 30-50k users. Which is good for an Indie game. I doubt they'd ever have huge numbers.
It is an indie company correct? There is going to be plenty of difficulties getting this game launched.
Between them being an Indie and the style of game they're doing, they will probably get 30-50k users. Which is good for an Indie game. I doubt they'd ever have huge numbers.
Yep so very true, just ask CCP about what low numbers indie games get. They only have > 10 times what a big name game like V:SoH currently has.
If the game has good content, balance, and a decent rule set that limits griefing then it has a chance. If it is another DnF then they might as well give refunds and throw the code in the shitter now.
Yep so very true, just ask CCP about what low numbers indie games get. They only have > 10 times what a big name game like V:SoH currently has. If the game has good content, balance, and a decent rule set that limits griefing then it has a chance. If it is another DnF then they might as well give refunds and throw the code in the shitter now.
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
It is an indie company correct? There is going to be plenty of difficulties getting this game launched.
Between them being an Indie and the style of game they're doing, they will probably get 3-5k users. Which is not good for an Indie game. I know they'll never have huge numbers.
Yep so very true, just ask CCP about what low numbers indie games get. They only have > 10 times what a big name game like V:SoH currently has. If the game has good content, balance, and a decent rule set that limits griefing then it has a chance. If it is another DnF then they might as well give refunds and throw the code in the shitter now.
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
Why make stuff up when you know some of us have actually been playing the beta? From your comment here it appears you have never played the beta and are expressing your opinion about how the game might possibley work out if all your other assumptions are correct. Either that or you made this all up.
Either way, the combat in Mortal is the same as Unreal. Ranged attacks are gunshots and melee is hold and release. It doesn't take skill it takes a high performance machine and a ping lower than 50. That's it.
Yep so very true, just ask CCP about what low numbers indie games get. They only have > 10 times what a big name game like V:SoH currently has. If the game has good content, balance, and a decent rule set that limits griefing then it has a chance. If it is another DnF then they might as well give refunds and throw the code in the shitter now.
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
Quite the presumptuous pessimistic gamer we have here, doesn't sound very deserving of the title MMOGuru, considering such a title would imply you always look at the positive side and remain unbiased and non-negative. And
Why make stuff up when you know some of us have actually been playing the beta? From your comment here it appears you have never played the beta and are expressing your opinion about how the game might possibley work out if all your other assumptions are correct. Either that or you made this all up.
Either way, the combat in Mortal is the same as Unreal. Ranged attacks are gunshots and melee is hold and release. It doesn't take skill it takes a high performance machine and a ping lower than 50. That's it.
Quite the presumptuous pessimistic gamer we have here, doesn't sound very deserving of the title MMOGuru, considering such a title would imply you always look at the positive side and remain unbiased and non-negative. And for your information ive been playing the beta, and am not gonna get drawn into you trolling pessimistic arguments. Sure it takes a decent performance machine, but so does any other game lol. Not gonna kill someone in WoW if your lagging to shit cause your computer sucks.
Comments
We will see soon enough wont we ghoul ))
Darkfall is a much better game than MO. MO is just a tech demo for U3 and not even a good one. It's almost like SV used a sample in U3 and just changed the namesspace being used. MO isn't even a game yet. Just a shell with a pretty sky and terrible terrain.
They need many months and truckloads of money to even make this alpha into a beta state game. The release isn't going to happen in Q4 and if it happens at all the game won't be able to support itself because not enough people will blindly follow a developer beyond release to play a tech demo.
Not when they can play a finished game with an established population like DarkFall or Aion. FYI I didn't enjoy DarkFall at all and I still think it's 10 times the game MO is or ever will be. THat should put this post into perspective for the morons who will start spouting DF fanboi nonsense. Aion is fun though. Really fun. Some of the best PvP ever in an MMO.
Of course Darkfall is better than MO now. They had 9 years to work on Darkfall. MO is still in early beta.
Of course Darkfall is better than MO now. They had 9 years to work on Darkfall. MO is still in early beta.
Darkfall is better even than the theory of MO. Once you spend some time with MO you can put together how all those "novel" (i put it in quotes because nothing in MO is actually new) features will play out. They are trying to strictly control a sandbox with features that will be highly exploitable. It's the opposite of what a sandbox is, but somehow because people keep calling it a sandbox, that makes it believable.
Every single feature the game is being sold on is a con. FFA PvP is actuall Flagging/regional/safe zone PvP, there are no tradeskill mini games, combat is nothing but an Unreal FPS mod with particle effects, sandbox is actually a litter box that needs cleaning, epic 1 time kill encounters can't actually be discovered, they can only be scheduled events.
MO is a repeat of the Vanguard flop with less McQuaid and more Mats_TrollsHisOwnForum.
Without a major publisher keeping the game floating as a tax write-off, MO isn't going to be able to support itself. And that's the plain and honest truth of the matter.
Using your reasoning, I'd have to say that Darkfall is a litter box where someone halfway around the world can start flinging feces at you. I have no idea how MO is, not really actively following it, but I can say that Darkfall is terrible. There was way too much hacking when I tried to play it.
I really don't see what is wrong about having some safe zones. It works great for Eve.
--------
"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I think its pretty common knowledge Darkfall is not a bad game.
That being said this thread went off course by bringing this MO vs DF rivalry into it.
And MO will need to continue development well into 2010 if what they have in beta is whats done so far...my opinion since i keep up to date with MO news almost daily. Of course they could have a shitload of things not implemented in live beta but honestly no one here is a newb with MMO betas, so its not likely most would believe that sort of thing.
at this point their chances are slim to none
and i'm someone who really wanted to play the game the devs were describing and somewhat showing before the pay to play beta started
they have said time and time again (no link - go to their website and look at several of the closed threads about if/when game will be released) that this game is going to be released in december come hell or high water
if the release isn't a complete mess then it will be almost featureless
Magic 8 Ball says: OUTLOOK IS GRIM
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Sounds like you are describing Darkfall.
Donno if your aware by now Random, but they have an IRC and beta IRC channel, and I have so far had no problems with my pre-order, and getting into the game. Besides the lack of content, given its beta, so everything is a work in progress, this game has a very good base to go off on. The system set up so far I think is very solid and has the potential to make for a very unique and solid sandbox
Yea, Darkfall was horrible, before its release I was eagerly awaiting it. I tried it and quit in under a month. This game I've waited over 3 months for and have been in beta for about a week and am so far very impressed with the baseline they have set up
It is an indie company correct? There is going to be plenty of difficulties getting this game launched.
Between them being an Indie and the style of game they're doing, they will probably get 30-50k users. Which is good for an Indie game. I doubt they'd ever have huge numbers.
Yep so very true, just ask CCP about what low numbers indie games get. They only have > 10 times what a big name game like V:SoH currently has.
If the game has good content, balance, and a decent rule set that limits griefing then it has a chance. If it is another DnF then they might as well give refunds and throw the code in the shitter now.
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
Fixed
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
Why make stuff up when you know some of us have actually been playing the beta? From your comment here it appears you have never played the beta and are expressing your opinion about how the game might possibley work out if all your other assumptions are correct. Either that or you made this all up.
Either way, the combat in Mortal is the same as Unreal. Ranged attacks are gunshots and melee is hold and release. It doesn't take skill it takes a high performance machine and a ping lower than 50. That's it.
Aye, that is agreed, so far they have done a good job with that, like the combat system, if your not highly skilled makes it very challenging to hit a running player, if your melee its easy for them to dodge attacks as they realistically take effort to hit, arrows, they just have to run smart and not in a straight line, and magic, since you cant move and cast its hard to hit someone that runs away cause they get out of range before the spell is cast
Quite the presumptuous pessimistic gamer we have here, doesn't sound very deserving of the title MMOGuru, considering such a title would imply you always look at the positive side and remain unbiased and non-negative. And
Why make stuff up when you know some of us have actually been playing the beta? From your comment here it appears you have never played the beta and are expressing your opinion about how the game might possibley work out if all your other assumptions are correct. Either that or you made this all up.
Either way, the combat in Mortal is the same as Unreal. Ranged attacks are gunshots and melee is hold and release. It doesn't take skill it takes a high performance machine and a ping lower than 50. That's it.
Quite the presumptuous pessimistic gamer we have here, doesn't sound very deserving of the title MMOGuru, considering such a title would imply you always look at the positive side and remain unbiased and non-negative. And for your information ive been playing the beta, and am not gonna get drawn into you trolling pessimistic arguments. Sure it takes a decent performance machine, but so does any other game lol. Not gonna kill someone in WoW if your lagging to shit cause your computer sucks.