Darkfall is the type of game where the players keep switching to the newest servers in the hope to be succesfull there (being the top/leet players everyone in that server knows about), ofcourse only a tiny fraction actually succeed in that and the rest leaves altogether waiting till they open a new server. Result: only the newest server has a high population when its just opened, the rest are ghosttowns. The European server thrived for a few weeks and slowly died, the game saw on overall increase of subs when the american server was released but after the initial rush that server is also bleeding, slowly losing players with only a few vets/gankers/hackers/macroers (and so on) left. Ofcourse with only 2 servers you may find my reasoning absurb, but it WILL happen. They WILL open another server and see a subscriber increase for a few weeks at best, then the game bleeds to death till they open another. Mark my words :P
I think the real question is:
Will they try and charge their customers for a third time, and will there be any customers who fall for it?
I think most of the major Developers did well with their last titles (with the exception of Funcom). Turbine, Mythic, NCsoft, Blizzard, CCP, all those are competent Devs, because whether you like their games or not, they managed to publish strong, profitable titles that have (or had) a good chunk of the MMO market. Would DFO be better in their hands? One cannot say that for sure. I think Mythic and CCP, due to their game background, could do great things with the game, if they had the time and budget to do so.
Not one of those companies have the balls to make a game like DFO. They make games in a manner that is meant for mass consumption. For those who enjoy those games, that's terrific, but for those who enjoy a game like DFO, the past decade has been painful at best. Even simply requesting a PvP server for EQII resulted in deleted posts from the moderators and flames from those who don't like PvP. It eventually arrived and came very close to being excellent, and was a lot of fun for what it was, but failed to go the distance, at least for me and many others I am friends with. All these developers make PvE games, or at most you can say PvP games built around Realm vs Realm, which again, is great, if that's your thing and consequence of death is a mere trip back to your bind point.
It took an independent company to be fortunate enough to fund a dream and allow it to build a game that is outside the square. Some love it, some hate it, and some wonder around in-between, but to suggest they are not competent is pretty absurd given what AV has accomplished as a small independent company. MMO's are extremely complex games to code and given all the non static player driven content in DFO, it is quite remarkable what has been achieved and the distance it has gone from EU release to NA release.
Every single aspect of DFO has improved dramatically, and given each patch has been of substance and regular, my 7-months of playing the game give me zero reason to expect this trend to stop. The hacking sucks, but every game is subject to this and a PvP-Centric game even more so because of the competitive nature of it; none-the-less, any one playing knows how severely the hacking has been curtailed.
As big a fan as I am, of course I recognize where DFO can improve, but the general tone of this board is so far to the extreme of the genuine state of the game and AV's abilities that it makes it very difficult to have a reasonable discussion about this game with most of the daily DFO bashing hobbyist.
Heaven forbid DFO should ever fall in the hands of any of the companies you mentioned. First thing they would do is focus on numbers and water down the game for mass consumption destroying a great game, just like when UO went the way of Trammel. Fortunately for us fans, this ain't happening, as much as some appear to wish it to.
-CC
It's all well and good, but you must remember one thing: Developers make the game we (the royal "we", as would Big Lebowski say) want to play. You talk about watered down games and stuff, but you cannot ignore that all companies go for demographics: they want the largest consumer base possible. Is this wrong? I don't think so.
The result of that is the predominance of PVE games, where lots of people play solo, chat a bit, read crap on Global and eventually team for harder content. If the royal "we" demanded for another kind of game, a gritty, down-and-dirty PvP battle royale, do you have any doubts we would have several games like that? Companies follow money. Money, in present day market, is at PvE. I don't like it, you may not like it, but that's how the cookie crumbles.
I appreciate the dicussion, but what your saying above is elementary. of course most developers, especially ones that are public, will do what will result in the largest profit. The profit is often large, because they try to make games that appeal to the most people. I already acknowledged that and find nothing wrong with it. It's business. My point is simply that to go outside the square and make a game that won't appeal to the mass market, but to a segment of it, is really only an effort you would see from a company like AV, a small independebnt organization that isn't public, and can make a profit and improve a game with lesser subscriptions than the "majors".
Given what I just wrote, and what we appear to agree on, it is no surprise there are so many people that don't like DFO, but a loyal following that loves it. That is not a surprise, or does it concern me on any level. What does concern me and what I find interesting is the unprecedented attention to this game by those who say they don't like it. Every game has its fans, haters, and shades of gray, but I've never seen so much attention given to a game by people who confess to dislike it so. If I wasn't already playing the game, I would buy it on that basis alone. Such venom can only come from some thing equally passionate. There are far too many intelligent and articulate fans of DFO to chalk the game up to rubbish, when those labeling it so are doing it on a daily basis for months. Ironically in a sense, those most critical of DFO are likely bringing in new players, and equally ironic is what new players say to me in game, of how what they read on the boards and what they experience in the game are so opposite each other.
And here's AV's original sin: not to take their game and their niche playerbase seriously. They sold us one thing, and delivered another. This is a simple, known fact, that it's indisputable. Their word is printed. Thus, we have this biblical exodus from DFO. They have undermined the very genre they wanted to work with. And that's, for me, borderline psychotic.
The game changed a bit with patches, no one will deny that. However, the damage is done. How can someone who believed the hype and the spin check the site, read about changes, and believe them? The numbers speak for themselves.
I'm sorry you feel that way, and suggests why many post so negatively so often, per your statement a few days ago I now have in my signature. I have been playing DFO since beta, purchased several EU accounts, cancelled and purchased several more on NA. I don't feel damaged in the least. That fact doesn't negate the fact that you, or others may, and that's too bad, seriously. I can only empathize for so long though, since the best game I've played in almost ten years is alive and well and would rather play it, and have fun, than participate in the "we were taken advantae of club".
There is a reason big Devs don't invest more on PvP: money. Smaller devs might be willing to take a shot at the genre. But if games like DFO hit the market, how can this trend ever change? Players want quality, that's all.
It doesn't matter to me why Devs. don't invest more in PvP, not today when I have the best PvP game I've played since UO. If we were having this conversation a year ago, I'd have a lot more to say, but I'm pretty damn happy at the moment. Besides, I'm sure given the tenacity with which so many post here, there is a very strong streak in many that ultimately don't really care what the "majority" of companies, or people do for that matter. Most people who think for themselves don't always find the most satisfaction in the road most traveled. That doesn't make the road most traveled "bad". It also doesn't make the road least traveled "bad", because obviously it's great to those traveling on it.
Good talking to you Strix. Take it easy.
-CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
It's all well and good, but you must remember one thing: Developers make the game we (the royal "we", as would Big Lebowski say) want to play. You talk about watered down games and stuff, but you cannot ignore that all companies go for demographics: they want the largest consumer base possible. Is this wrong? I don't think so. The result of that is the predominance of PVE games, where lots of people play solo, chat a bit, read crap on Global and eventually team for harder content. If the royal "we" demanded for another kind of game, a gritty, down-and-dirty PvP battle royale, do you have any doubts we would have several games like that? Companies follow money. Money, in present day market, is at PvE. I don't like it, you may not like it, but that's how the cookie crumbles. I appreciate the dicussion, but what your saying above is elementary. of course most developers, especially ones that are public, will do what will result in the largest profit. The profit is often large, because they try to make games that appeal to the most people. I already acknowledged that and find nothing wrong with it. It's business. My point is simply that to go outside the square and make a game that won't appeal to the mass market, but to a segment of it, is really only an effort you would see from a company like AV, a small independebnt organization that isn't public, and can make a profit and improve a game with lesser subscriptions than the "majors". Given what I just wrote, and what we appear to agree on, it is no surprise there are so many people that don't like DFO, but a loyal following that loves it. That is not a surprise, or does it concern me on any level. What does concern me and what I find interesting is the unprecedented attention to this game by those who say they don't like it. Every game has its fans, haters, and shades of gray, but I've never seen so much attention given to a game by people who confess to dislike it so. If I wasn't already playing the game, I would buy it on that basis alone. Such venom can only come from some thing equally passionate. There are far too many intelligent and articulate fans of DFO to chalk the game up to rubbish, when those labeling it so are doing it on a daily basis for months. Ironically in a sense, those most critical of DFO are likely bringing in new players, and equally ironic is what new players say to me in game, of how what they read on the boards and what they experience in the game are so opposite each other. And here's AV's original sin: not to take their game and their niche playerbase seriously. They sold us one thing, and delivered another. This is a simple, known fact, that it's indisputable. Their word is printed. Thus, we have this biblical exodus from DFO. They have undermined the very genre they wanted to work with. And that's, for me, borderline psychotic. The game changed a bit with patches, no one will deny that. However, the damage is done. How can someone who believed the hype and the spin check the site, read about changes, and believe them? The numbers speak for themselves. I'm sorry you feel that way, and suggests why many post so negatively so often, per your statement a few days ago I now have in my signature. I have been playing DFO since beta, purchased several EU accounts, cancelled and purchased several more on NA. I don't feel damaged in the least. That fact doesn't negate the fact that you, or others may, and that's too bad, seriously. I can only empathize for so long though, since the best game I've played in almost ten years is alive and well and would rather play it, and have fun, than participate in the "we were taken advantae of club". There is a reason big Devs don't invest more on PvP: money. Smaller devs might be willing to take a shot at the genre. But if games like DFO hit the market, how can this trend ever change? Players want quality, that's all. It doesn't matter to me why Devs. don't invest more in PvP, not today when I have the best PvP game I've played since UO. If we were having this conversation a year ago, I'd have a lot more to say, but I'm pretty damn happy at the moment. Besides, I'm sure given the tenacity with which so many post here, there is a very strong streak in many that ultimately don't really care what the "majority" of companies, or people do for that matter. Most people who think for themselves don't always find the most satisfaction in the road most traveled. That doesn't make the road most traveled "bad". It also doesn't make the road least traveled "bad", because obviously it's great to those traveling on it.
Good talking to you Strix. Take it easy.
-CC
While the "money X games" commentary might sound elementary, it bears a serious discussion, because we, players, as a whole, take gaming very seriously and we have very strong opinions about pretty much anything around them. It's hard to miss the "go back to WoW" in, well, ANY gaming forum, official or otherwise, with the obvious exception of WoW forums (d'uh). Any game. Any genre. People consider WoW as the "MMO killer", something which I cannot agree in any way. Mind you, I could not bear playing WoW for more than a couple of hours. I don't like it, it does not do it for me. However, all companies want this kind of player base. Make no mistake, Aventurine wants it, too. The wet dream of any Dev is starting small, with low development and marketing costs, get viral and then, booom, a googleplex servers worldwide.
And, if you pay attention, that's exactly what Aventurine did: huge hype, huge claims, more adjectives than a bad SciFi novel, teasers, etc, etc. It wanted to get viral. It did, for a while. But reality did not match the hype, than, a reduction of about 250.000 players (considering the numbers of people craving to beta it).
All of those are WoW zombies? Maybe. My bet is no, though. They were PvP players. At least, most of them thought they were. And the cold, hard fact is: the game + the company scared them away. Be it the very intense bugfest at release, the unbelievable shop policy of the first days, the core mechanics that did not sound interesting, i don't know. It's all speculation. However, these people lost interest in the game. A few, like myself and some others posting here still harbor some hope (or grudge, who knows) for it. Most simply did what the "hardcore" base told them: they went back to WoW. Who profited here?
Because of that, DFO probably won't become what it could be. It'll have less funding, and less money = less updates, less, CS, less servers, less overall quality. And this is where the downward spiral starts. A very, very similar case is Vanguard. Today, it is a great game. Great PvE, lots of good ideas there (excellent crafting, creative classes, interesting combat variants). However, it'll never bloom as it should. Because it had a very crappy launch, and the hype, while much smaller than DFO's, backfired big time. It took the game a long while to get straight, and even after it did, it simply cannot get enough players. They cannot afford a graphic programmer as staff member, and many bugs are present because of that. And, mind you, it had Everquest behind it, and it's a PvE game (ie, much bigger initial player base). Putting DFO in the same shoes, what can be the future of the game? Even the staunchest fan would be hard-pressed to be optimistic.
And this is my point: Aventurine blew it. I cannot fathom the causes, it's not for me to say. But we can see the result. The servers are up, yes, and some stalwart players like it, which is fine, really. But the game lost its sweet spot in the market, and managed, in what I consider the most awkward handling and PR in any MMO, yet, to alienate their own potential players.
And please, I do understand that you and others like it, and could not/did not feel bad about the way Aventurine handles the situation. Game on. These are my perspectives and I think many share them with me. I think that if Darkfall was released as per the housing patch, with less fanfare and less expectations, we could imagine that it would be in a much better situation, today. I know I would be much less pissed off.
Finally, it should matter to you how Devs deal with PvP, even if you think DFO is the bee's knees. DFO is an amalgam of what happened in many older PvP games, drinking deeply from many titles. Competition, like in any business area, is excellent for the customer. Competition breaks corporate apathy, promotes better prices, and take companies away from their comfort zone. If we are all lucky, other Devs will study what went wrong with DFO and learn a few good lessons on how to create, promote and sell a game.
While the "money X games" commentary might sound elementary, it bears a serious discussion, because we, players, as a whole, take gaming very seriously and we have very strong opinions about pretty much anything around them. It's hard to miss the "go back to WoW" in, well, ANY gaming forum, official or otherwise, with the obvious exception of WoW forums (d'uh). Any game. Any genre. People consider WoW as the "MMO killer", something which I cannot agree in any way. Mind you, I could not bear playing WoW for more than a couple of hours. I don't like it, it does not do it for me. However, all companies want this kind of player base. Make no mistake, Aventurine wants it, too. The wet dream of any Dev is starting small, with low development and marketing costs, get viral and then, booom, a googleplex servers worldwide. And, if you pay attention, that's exactly what Aventurine did: huge hype, huge claims, more adjectives than a bad SciFi novel, teasers, etc, etc. It wanted to get viral. It did, for a while. But reality did not match the hype, than, a reduction of about 250.000 players (considering the numbers of people craving to beta it). All of those are WoW zombies? Maybe. My bet is no, though. They were PvP players. At least, most of them thought they were. And the cold, hard fact is: the game + the company scared them away. Be it the very intense bugfest at release, the unbelievable shop policy of the first days, the core mechanics that did not sound interesting, i don't know. It's all speculation. However, these people lost interest in the game. A few, like myself and some others posting here still harbor some hope (or grudge, who knows) for it. Most simply did what the "hardcore" base told them: they went back to WoW. Who profited here? Because of that, DFO probably won't become what it could be. It'll have less funding, and less money = less updates, less, CS, less servers, less overall quality. And this is where the downward spiral starts. A very, very similar case is Vanguard. Today, it is a great game. Great PvE, lots of good ideas there (excellent crafting, creative classes, interesting combat variants). However, it'll never bloom as it should. Because it had a very crappy launch, and the hype, while much smaller than DFO's, backfired big time. It took the game a long while to get straight, and even after it did, it simply cannot get enough players. They cannot afford a graphic programmer as staff member, and many bugs are present because of that. And, mind you, it had Everquest behind it, and it's a PvE game (ie, much bigger initial player base). Putting DFO in the same shoes, what can be the future of the game? Even the staunchest fan would be hard-pressed to be optimistic. And this is my point: Aventurine blew it. I cannot fathom the causes, it's not for me to say. But we can see the result. The servers are up, yes, and some stalwart players like it, which is fine, really. But the game lost its sweet spot in the market, and managed, in what I consider the most awkward handling and PR in any MMO, yet, to alienate their own potential players. And please, I do understand that you and others like it, and could not/did not feel bad about the way Aventurine handles the situation. Game on. These are my perspectives and I think many share them with me. I think that if Darkfall was released as per the housing patch, with less fanfare and less expectations, we could imagine that it would be in a much better situation, today. I know I would be much less pissed off. Finally, it should matter to you how Devs deal with PvP, even if you think DFO is the bee's knees. DFO is an amalgam of what happened in many older PvP games, drinking deeply from many titles. Competition, like in any business area, is excellent for the customer. Competition breaks corporate apathy, promotes better prices, and take companies away from their comfort zone. If we are all lucky, other Devs will study what went wrong with DFO and learn a few good lessons on how to create, promote and sell a game. o/
It's been good having a civil discussion with you. Rather than pull your post apart and insert my very different opinion and views, I'll just say thank you for taking the time to articulate your opinions in a straight forward an non insulting manner. We really have very different opinions about DFO and AV, and I'm totally comfortable with that. When you speak to how "AV Blew it" and forecast its demise basically, I am reminded by those who were convinced the game would never even appear. Despite your personal opions and views, the game has only improved greatly since release. It is unfortunate some, for lack of a better word and mean no offense, were a bit tramatized by the initial launch and state of the game in EU 7 months ago, but that's not what the game is today, and both new and old players know this. So while in your opinion "AV blew it", the truth is it only blew it for you and those who share your feelings, and many appear to attempt to validate their feelings and grudges by trying to rally those who never even played. That's not a comment specifically directed at you, but sure you know what I mean, and to that I am often pissed the mods allow it, but more often amused because the attempts to do the above are incredibly transparent.
All MMO's release in some state of infancy and mature and evolve over time. EQ2 comes to mind. What a total and complete mess, but within one year SOE turned that game in to a gem IMO. Anarchy Online was a tragedy of great proportions at release, and ended up being one of the finest MMO's ever made IMO, and clearly many share that opinion as evidence by its success. EvE didn't exactly explode with great sensation upon release, but over time evolved and appears to have enjoyed a financially successful life with many very happy gamers. To predict the demise of DFO, a game that is superior in design for those who prefer PvP-Centric games, after a mere 7 months, is your right for the reasons you give, but the prediction really doesn't matter. All that matters is what actually happens.
At the moment, I don't see any of the predictions of death and negative commentary having any effect on the players I see in game. Accept it or not, most of us playing are loving the game. This isn't my projection, but what I hear each and every day in teh game, in chat, in PM's. New players are entering each day, and unlike you, they are starting at a much better time and do not share the baggage you surely admit to carrying.
What will be, will be. I take things a day at a time, and these days, all I can tell you is I'm loving the game. None of the other details usually discussed on this board mean much compared to that fact. The game isn't eevn boxed and in stores. There has been no attempt to formally market DFO, and remember, it was only released in NA one month ago. We'll see what the future holds in the future. Fortunately many players reading these boards seem interested enough to see what's up for themselves, and hopefully don't let the predictions, dissapointments, and hurt feelings sway them from finding out for themselves; at least from the number of new players our community is experiencing, that is certainly true to some extent.
Cheers -CC
"Lately it occurs to me, what a long, strange trip it's been". -Hunter
The game isn't eevn boxed and in stores. There has been no attempt to formally market DFO, and remember, it was only released in NA one month ago. We'll see what the future holds in the future.
While I certainly can't fault your opinions, I think you are wrong on the point about formal marketing. I base this on the fact I have seen DF advertisements on the front page of this site in the past few days. While it could just be really motivated fans, I am more inclined to believe the adverts are an attempt at formal marketing.
Regarding the "boxed and in stores" comment; I was always under the impression that was never really going to happen and that digital distribution was going ot be the way to get this game. Feel free to correct me if I am wrong.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
Darkfall is the type of game where the players keep switching to the newest servers in the hope to be succesfull there (being the top/leet players everyone in that server knows about), ofcourse only a tiny fraction actually succeed in that and the rest leaves altogether waiting till they open a new server. Result: only the newest server has a high population when its just opened, the rest are ghosttowns. The European server thrived for a few weeks and slowly died, the game saw on overall increase of subs when the american server was released but after the initial rush that server is also bleeding, slowly losing players with only a few vets/gankers/hackers/macroers (and so on) left. Ofcourse with only 2 servers you may find my reasoning absurb, but it WILL happen. They WILL open another server and see a subscriber increase for a few weeks at best, then the game bleeds to death till they open another. Mark my words :P
Soon you will run out of continents.
See you on Antarctica/1!!!!!
raystantzFinal Fantasy XI CorrespondentMemberUncommonPosts: 1,237
Darkfall reminds me of this scenario...
Your stranded on a deserted island..
the only civilization is you, and 2 chicks.
one chick is extremely hot, brunette.. gorgeous...
the other is overweight, smelly, and just plain ugly.... she's blonde...
You have to choose which one you want to mate with. The extremely hot chick or the ugly fat chick.
there's only one issue. Your into Blondes, not brunettes...
But, you only have 2 choices!
The people who enjoy Darkfall, chose the fat ugly smelly blonde.. because.. despite all the "bad".. well at least she's blonde!
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Originally posted by egotrip............until on the wedding night when he lifts her frock and discovers that "she's" a blond with a bit more spunk in "her" than most women And he ends up looking at the last turkey in the shop
OMG ! Did that happen to you too ?
Nice analogy though. I think AV always secretly rely on the lack of PVP FFA MMO's coming out to justify there low quality.
Originally posted by tombear81 I think AV always secretly rely on the lack of PVP FFA MMO's coming out to justify there low quality.
I don't think DFO was ever meant to succeed in the "Western" market. EU/NA are to offset further development costs. AV has stated the launch of EU and NA exceeded their expectations, but the numbers hardly add up. (revenue vs development/operating costs)
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now.
It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE.
I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now. It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE. I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
Weren t you also all excited for Aion as well. Serious question for ya, did Aion bore you after awhile as it did me. I played DFO up to a few months after release, and i m desperatly seeking some pvp in an open world. Has it improved that much, because I was very jaded with it s release.
Weren t you also all excited for Aion as well. Serious question for ya, did Aion bore you after awhile as it did me. I played DFO up to a few months after release, and i m desperatly seeking some pvp in an open world. Has it improved that much, because I was very jaded with it s release.
If you didn't like it a few months ago, you won't like it now.
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now. It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE. I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
And just who are you to judge people? I have my reasons to dislike the game, They are sufficient to me. I discuss them clearly and honestly.
Why is your experience so important that it is the parameter by which all other experiences must be compared with? No one else has problems, bug, lag, etc in the game?
Honestly I get excited about most new MMO releases. I will play Aion for the mid to end game PvP and RvR. However it is pretty much meaningless like an arcade game. You don't really have too much impact on the world besides wavering control over fortresses which are meant to change hands. There is some fun to be had there mid to late game.
I love Darkfall because it is a sandbox where players impact the world directly. I think it has come a long way since launch honestly, and I think with the next expansion it will takes more steps in the right direction. My only main gripe is that the player housing isn't freely placed in the wilderness. Still I think it is a great game and it is pretty level now, but will start growing with the next couple expansions.
I was also excited about WAR, AoC, SWG, FFXI, etc., etc. I always find my moneys worth and some fun in games, but there are rarely games that I return to and stick with for long periods of time. EVE, and Darkfall are 2 games I plan on playing for a while along with Aion for however long it entertains me. My guess is 2-5 months before I get bored. I doubt i'll go back after that because nothing really changes all that much. Maybe with expansions if it's good enough i'll play it for a bit, but I think Darkfall and EVE will continue on past that just like EVE has done for many years.
Darkfall became jaded to me because of the business practices and some minor things, but I did enjoy the game. The stuff they are working on for the next expansion addresses some of the major problems I had with the game, and I feel like the devs ideas for where they want to take DF line up with a game that I will enjoy for a long time.
And just who are you to judge people? I have my reasons to dislike the game, They are sufficient to me. I discuss them clearly and honestly. Why is your experience so important that it is the parameter by which all other experiences must be compared with? No one else has problems, bug, lag, etc in the game? You are funny.
I didn't judge anyone I just said mostpeople that dislike the game don't play it. I wasn't discrediting you at all. I actually like your posts.
I tried it about a month or so ago, and it was pretty much an empty shell of a world with a few gankers running about with blood walled/afk macroed skills with not much else for you to do.
I'm assuming its still the same and none of these issues have been fixed yet.
yeah its exactly the same. except now you have a chance of finding a house deed from chests and if you do wow..... and the villages are lame, after a certain period of time it just gets taken over by another clan so you end up paying them to keep ur home if you have one.
and if you actually want to play the game you gotta grind skills for a few weeks to a month before you can actually stand for more then 2 seconds in a fight.
And just who are you to judge people? I have my reasons to dislike the game, They are sufficient to me. I discuss them clearly and honestly. Why is your experience so important that it is the parameter by which all other experiences must be compared with? No one else has problems, bug, lag, etc in the game? You are funny.
I didn't judge anyone I just said mostpeople that dislike the game don't play it. I wasn't discrediting you at all. I actually like your posts.
I was pretty sure you weren't aiming at me. However, why people continue to fuel the "fan x hater" story? Let your arguments in favor of the game do the talking, instead of aiming at people who are vocal about their dislike. It's a free forum, both sides can voice their opinions.
Did you consider that some people actually have good reasons to become, and I quote, "bitter emo trolls"?
Sorry I was out of line. I usually get excited about upcoming games and I end up defending their potential against complete trolls who just troll to troll so I get a little defensive sometimes.
Your view is pertinent and I respect it. I just wanted to say that their is a lot of fun to be had here, and I would hate for someone that is like me out there and is on the fence to miss it because of naysayers and doombringers who don't even play the game.
For people who focus only on the negatives of this game like grinding skills it is all about the journey especially in a sandbox. The point of sandboxes is to do what you want, and get better at it over time. The skill gains can't be ridiculously fast or else it wouldn't feel real. I feel they are fine now and they are about to get a ridiculous boost. There are a lot of positives in this game that can easily get overshadowed.
I guess I am just having a blast playing and trying to convey that. Not everything is bad with Darkfall. Honestly amongst all PS3, Xbox 360, and PC titles (I have gamefly sub so I play a lot of games) Darkfall is one of those games that I really cherish right now, and I haven't had this kind of joy logging into a game in quite a while. Hope everyone can find the game that makes them content you know. The game that they can log into and just be happy playing.
I enjoy DF however I wont pay twice for it, give me a resonable transfer fee and im in no iffs or butts
The game is heading in the right direction, a true sandbox. The expansions and balancing combat are what the game needs, and the devs know what theyre doing.
So to answer your question, DF seems much better now than at release, and keeps getting better as the months pass.
I tried Aion, Lotro and Vanguard recently. They dont inspire me. DF on the other hand has that freedom that I need in my game
MO well...not looking good atm, but we shall see at release.
I've been playing Darkfall for 6+ months and I still love it. I believe that all you need is patience, a good group of people to play with, and the game will be fun. I mean, exciting things happen in Darkfall all the time. I don't want to list all those exciting things because I've posted many in the past and don't feel like repeating myself.
Another reason the game is fun because I know two other people in real life that play it. We can discuss the game and work together and share experiences since we play in the same clan.
During these months when I was playing Darkfall, I tried other games as well like EVE online, AOC, and Aion Closed beta weekends. EVE was the closest resemblance to DF and the others were just boring. My opinion is that MMORPG's these days lack diversity and the multiplayer aspect becomes a liability. Take single player RPG's for example, they are not limited by the multiplayer aspect and could add elements to the game that would be impossible for MMos.
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now. It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE. I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now. It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE. I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
Where are you located? I keep seeing this 'lack of players' claim, but have no trouble finding players to fight.
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now. It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE. I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
Where are you located? I keep seeing this 'lack of players' claim, but have no trouble finding players to fight.
Is it true theres plenty to fight. I haven t played in awhile and am very curious to see the amount of pvp available.
Originally posted by Leucent Is it true theres plenty to fight. I haven t played in awhile and am very curious to see the amount of pvp available.
There are areas that are barren throughout the day other than a few travellers or people searching for PvP - there are also other areas that are almost constantly patrolled by PvP'ers, PvE'ers or harvesters. The last couple of months I've frequented Rubaiyat (PvP can always be found here), Mahirim lands (some parts are barren but if you check close to clan cities and NPC cities, you'll always find people), Dwarf lands to the north (there are many PvE'ers and miners in these areas due to fairly easy mobspawns and large quantity of metal nodes) and Yssam (always people in and around the cities).
If you're not running around aimlessly, you'll always be able to find people.
Comments
I think the real question is:
Will they try and charge their customers for a third time, and will there be any customers who fall for it?
Not one of those companies have the balls to make a game like DFO. They make games in a manner that is meant for mass consumption. For those who enjoy those games, that's terrific, but for those who enjoy a game like DFO, the past decade has been painful at best. Even simply requesting a PvP server for EQII resulted in deleted posts from the moderators and flames from those who don't like PvP. It eventually arrived and came very close to being excellent, and was a lot of fun for what it was, but failed to go the distance, at least for me and many others I am friends with. All these developers make PvE games, or at most you can say PvP games built around Realm vs Realm, which again, is great, if that's your thing and consequence of death is a mere trip back to your bind point.
It took an independent company to be fortunate enough to fund a dream and allow it to build a game that is outside the square. Some love it, some hate it, and some wonder around in-between, but to suggest they are not competent is pretty absurd given what AV has accomplished as a small independent company. MMO's are extremely complex games to code and given all the non static player driven content in DFO, it is quite remarkable what has been achieved and the distance it has gone from EU release to NA release.
Every single aspect of DFO has improved dramatically, and given each patch has been of substance and regular, my 7-months of playing the game give me zero reason to expect this trend to stop. The hacking sucks, but every game is subject to this and a PvP-Centric game even more so because of the competitive nature of it; none-the-less, any one playing knows how severely the hacking has been curtailed.
As big a fan as I am, of course I recognize where DFO can improve, but the general tone of this board is so far to the extreme of the genuine state of the game and AV's abilities that it makes it very difficult to have a reasonable discussion about this game with most of the daily DFO bashing hobbyist.
Heaven forbid DFO should ever fall in the hands of any of the companies you mentioned. First thing they would do is focus on numbers and water down the game for mass consumption destroying a great game, just like when UO went the way of Trammel. Fortunately for us fans, this ain't happening, as much as some appear to wish it to.
-CC
It's all well and good, but you must remember one thing: Developers make the game we (the royal "we", as would Big Lebowski say) want to play. You talk about watered down games and stuff, but you cannot ignore that all companies go for demographics: they want the largest consumer base possible. Is this wrong? I don't think so.
The result of that is the predominance of PVE games, where lots of people play solo, chat a bit, read crap on Global and eventually team for harder content. If the royal "we" demanded for another kind of game, a gritty, down-and-dirty PvP battle royale, do you have any doubts we would have several games like that? Companies follow money. Money, in present day market, is at PvE. I don't like it, you may not like it, but that's how the cookie crumbles.
I appreciate the dicussion, but what your saying above is elementary. of course most developers, especially ones that are public, will do what will result in the largest profit. The profit is often large, because they try to make games that appeal to the most people. I already acknowledged that and find nothing wrong with it. It's business. My point is simply that to go outside the square and make a game that won't appeal to the mass market, but to a segment of it, is really only an effort you would see from a company like AV, a small independebnt organization that isn't public, and can make a profit and improve a game with lesser subscriptions than the "majors".
Given what I just wrote, and what we appear to agree on, it is no surprise there are so many people that don't like DFO, but a loyal following that loves it. That is not a surprise, or does it concern me on any level. What does concern me and what I find interesting is the unprecedented attention to this game by those who say they don't like it. Every game has its fans, haters, and shades of gray, but I've never seen so much attention given to a game by people who confess to dislike it so. If I wasn't already playing the game, I would buy it on that basis alone. Such venom can only come from some thing equally passionate. There are far too many intelligent and articulate fans of DFO to chalk the game up to rubbish, when those labeling it so are doing it on a daily basis for months. Ironically in a sense, those most critical of DFO are likely bringing in new players, and equally ironic is what new players say to me in game, of how what they read on the boards and what they experience in the game are so opposite each other.
And here's AV's original sin: not to take their game and their niche playerbase seriously. They sold us one thing, and delivered another. This is a simple, known fact, that it's indisputable. Their word is printed. Thus, we have this biblical exodus from DFO. They have undermined the very genre they wanted to work with. And that's, for me, borderline psychotic.
The game changed a bit with patches, no one will deny that. However, the damage is done. How can someone who believed the hype and the spin check the site, read about changes, and believe them? The numbers speak for themselves.
I'm sorry you feel that way, and suggests why many post so negatively so often, per your statement a few days ago I now have in my signature. I have been playing DFO since beta, purchased several EU accounts, cancelled and purchased several more on NA. I don't feel damaged in the least. That fact doesn't negate the fact that you, or others may, and that's too bad, seriously. I can only empathize for so long though, since the best game I've played in almost ten years is alive and well and would rather play it, and have fun, than participate in the "we were taken advantae of club".
There is a reason big Devs don't invest more on PvP: money. Smaller devs might be willing to take a shot at the genre. But if games like DFO hit the market, how can this trend ever change? Players want quality, that's all.
It doesn't matter to me why Devs. don't invest more in PvP, not today when I have the best PvP game I've played since UO. If we were having this conversation a year ago, I'd have a lot more to say, but I'm pretty damn happy at the moment. Besides, I'm sure given the tenacity with which so many post here, there is a very strong streak in many that ultimately don't really care what the "majority" of companies, or people do for that matter. Most people who think for themselves don't always find the most satisfaction in the road most traveled. That doesn't make the road most traveled "bad". It also doesn't make the road least traveled "bad", because obviously it's great to those traveling on it.
Good talking to you Strix. Take it easy.
-CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
Good talking to you Strix. Take it easy.
-CC
While the "money X games" commentary might sound elementary, it bears a serious discussion, because we, players, as a whole, take gaming very seriously and we have very strong opinions about pretty much anything around them. It's hard to miss the "go back to WoW" in, well, ANY gaming forum, official or otherwise, with the obvious exception of WoW forums (d'uh). Any game. Any genre. People consider WoW as the "MMO killer", something which I cannot agree in any way. Mind you, I could not bear playing WoW for more than a couple of hours. I don't like it, it does not do it for me. However, all companies want this kind of player base. Make no mistake, Aventurine wants it, too. The wet dream of any Dev is starting small, with low development and marketing costs, get viral and then, booom, a googleplex servers worldwide.
And, if you pay attention, that's exactly what Aventurine did: huge hype, huge claims, more adjectives than a bad SciFi novel, teasers, etc, etc. It wanted to get viral. It did, for a while. But reality did not match the hype, than, a reduction of about 250.000 players (considering the numbers of people craving to beta it).
All of those are WoW zombies? Maybe. My bet is no, though. They were PvP players. At least, most of them thought they were. And the cold, hard fact is: the game + the company scared them away. Be it the very intense bugfest at release, the unbelievable shop policy of the first days, the core mechanics that did not sound interesting, i don't know. It's all speculation. However, these people lost interest in the game. A few, like myself and some others posting here still harbor some hope (or grudge, who knows) for it. Most simply did what the "hardcore" base told them: they went back to WoW. Who profited here?
Because of that, DFO probably won't become what it could be. It'll have less funding, and less money = less updates, less, CS, less servers, less overall quality. And this is where the downward spiral starts. A very, very similar case is Vanguard. Today, it is a great game. Great PvE, lots of good ideas there (excellent crafting, creative classes, interesting combat variants). However, it'll never bloom as it should. Because it had a very crappy launch, and the hype, while much smaller than DFO's, backfired big time. It took the game a long while to get straight, and even after it did, it simply cannot get enough players. They cannot afford a graphic programmer as staff member, and many bugs are present because of that. And, mind you, it had Everquest behind it, and it's a PvE game (ie, much bigger initial player base). Putting DFO in the same shoes, what can be the future of the game? Even the staunchest fan would be hard-pressed to be optimistic.
And this is my point: Aventurine blew it. I cannot fathom the causes, it's not for me to say. But we can see the result. The servers are up, yes, and some stalwart players like it, which is fine, really. But the game lost its sweet spot in the market, and managed, in what I consider the most awkward handling and PR in any MMO, yet, to alienate their own potential players.
And please, I do understand that you and others like it, and could not/did not feel bad about the way Aventurine handles the situation. Game on. These are my perspectives and I think many share them with me. I think that if Darkfall was released as per the housing patch, with less fanfare and less expectations, we could imagine that it would be in a much better situation, today. I know I would be much less pissed off.
Finally, it should matter to you how Devs deal with PvP, even if you think DFO is the bee's knees. DFO is an amalgam of what happened in many older PvP games, drinking deeply from many titles. Competition, like in any business area, is excellent for the customer. Competition breaks corporate apathy, promotes better prices, and take companies away from their comfort zone. If we are all lucky, other Devs will study what went wrong with DFO and learn a few good lessons on how to create, promote and sell a game.
o/
It's been good having a civil discussion with you. Rather than pull your post apart and insert my very different opinion and views, I'll just say thank you for taking the time to articulate your opinions in a straight forward an non insulting manner. We really have very different opinions about DFO and AV, and I'm totally comfortable with that. When you speak to how "AV Blew it" and forecast its demise basically, I am reminded by those who were convinced the game would never even appear. Despite your personal opions and views, the game has only improved greatly since release. It is unfortunate some, for lack of a better word and mean no offense, were a bit tramatized by the initial launch and state of the game in EU 7 months ago, but that's not what the game is today, and both new and old players know this. So while in your opinion "AV blew it", the truth is it only blew it for you and those who share your feelings, and many appear to attempt to validate their feelings and grudges by trying to rally those who never even played. That's not a comment specifically directed at you, but sure you know what I mean, and to that I am often pissed the mods allow it, but more often amused because the attempts to do the above are incredibly transparent.
All MMO's release in some state of infancy and mature and evolve over time. EQ2 comes to mind. What a total and complete mess, but within one year SOE turned that game in to a gem IMO. Anarchy Online was a tragedy of great proportions at release, and ended up being one of the finest MMO's ever made IMO, and clearly many share that opinion as evidence by its success. EvE didn't exactly explode with great sensation upon release, but over time evolved and appears to have enjoyed a financially successful life with many very happy gamers. To predict the demise of DFO, a game that is superior in design for those who prefer PvP-Centric games, after a mere 7 months, is your right for the reasons you give, but the prediction really doesn't matter. All that matters is what actually happens.
At the moment, I don't see any of the predictions of death and negative commentary having any effect on the players I see in game. Accept it or not, most of us playing are loving the game. This isn't my projection, but what I hear each and every day in teh game, in chat, in PM's. New players are entering each day, and unlike you, they are starting at a much better time and do not share the baggage you surely admit to carrying.
What will be, will be. I take things a day at a time, and these days, all I can tell you is I'm loving the game. None of the other details usually discussed on this board mean much compared to that fact. The game isn't eevn boxed and in stores. There has been no attempt to formally market DFO, and remember, it was only released in NA one month ago. We'll see what the future holds in the future. Fortunately many players reading these boards seem interested enough to see what's up for themselves, and hopefully don't let the predictions, dissapointments, and hurt feelings sway them from finding out for themselves; at least from the number of new players our community is experiencing, that is certainly true to some extent.
Cheers -CC
"Lately it occurs to me,
what a long, strange trip it's been". -Hunter
While I certainly can't fault your opinions, I think you are wrong on the point about formal marketing. I base this on the fact I have seen DF advertisements on the front page of this site in the past few days. While it could just be really motivated fans, I am more inclined to believe the adverts are an attempt at formal marketing.
Regarding the "boxed and in stores" comment; I was always under the impression that was never really going to happen and that digital distribution was going ot be the way to get this game. Feel free to correct me if I am wrong.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Soon you will run out of continents.
See you on Antarctica/1!!!!!
Darkfall reminds me of this scenario...
Your stranded on a deserted island..
the only civilization is you, and 2 chicks.
one chick is extremely hot, brunette.. gorgeous...
the other is overweight, smelly, and just plain ugly.... she's blonde...
You have to choose which one you want to mate with. The extremely hot chick or the ugly fat chick.
there's only one issue. Your into Blondes, not brunettes...
But, you only have 2 choices!
The people who enjoy Darkfall, chose the fat ugly smelly blonde.. because.. despite all the "bad".. well at least she's blonde!
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
.............until on the wedding night when he lifts her frock and discovers that "she's" a blond with a bit more spunk in "her" than most women
And he ends up looking at the last turkey in the shop
Iiii-iiiiiit's.... me!!! *Hooray*
OMG ! Did that happen to you too ?
Nice analogy though. I think AV always secretly rely on the lack of PVP FFA MMO's coming out to justify there low quality.
I don't think DFO was ever meant to succeed in the "Western" market. EU/NA are to offset further development costs. AV has stated the launch of EU and NA exceeded their expectations, but the numbers hardly add up. (revenue vs development/operating costs)
I win!!! LOL@U
I think most of the people who slam on Darkfall don't play. It has come a long way and in my opinion it is not terrible at all. It is actually a nice refreshing break from all the cloned crap on the market right now.
It is extremely stable, the mobs difficulty is scaled 100 times better than before, the population has spread out and political alliances have formed on both servers making for an interesting scenario. There is some very cool stuff coming in the next free expansion, and progression is getting sped up in PvE.
I get great ping and FPS for my setup with how high I have the graphics and looks amazing. It is unlike any other game out there. I wouldn't listen to the bitter people here who have nothing better to do than slam the game without opening their eyes to the fact that it could actually be improving and be worth playing. It is turning into a great experience that I think people would love if they weren't such bitter emo trolls.
Weren t you also all excited for Aion as well. Serious question for ya, did Aion bore you after awhile as it did me. I played DFO up to a few months after release, and i m desperatly seeking some pvp in an open world. Has it improved that much, because I was very jaded with it s release.
If you didn't like it a few months ago, you won't like it now.
I win!!! LOL@U
And just who are you to judge people? I have my reasons to dislike the game, They are sufficient to me. I discuss them clearly and honestly.
Why is your experience so important that it is the parameter by which all other experiences must be compared with? No one else has problems, bug, lag, etc in the game?
You are funny.
Honestly I get excited about most new MMO releases. I will play Aion for the mid to end game PvP and RvR. However it is pretty much meaningless like an arcade game. You don't really have too much impact on the world besides wavering control over fortresses which are meant to change hands. There is some fun to be had there mid to late game.
I love Darkfall because it is a sandbox where players impact the world directly. I think it has come a long way since launch honestly, and I think with the next expansion it will takes more steps in the right direction. My only main gripe is that the player housing isn't freely placed in the wilderness. Still I think it is a great game and it is pretty level now, but will start growing with the next couple expansions.
I was also excited about WAR, AoC, SWG, FFXI, etc., etc. I always find my moneys worth and some fun in games, but there are rarely games that I return to and stick with for long periods of time. EVE, and Darkfall are 2 games I plan on playing for a while along with Aion for however long it entertains me. My guess is 2-5 months before I get bored. I doubt i'll go back after that because nothing really changes all that much. Maybe with expansions if it's good enough i'll play it for a bit, but I think Darkfall and EVE will continue on past that just like EVE has done for many years.
Darkfall became jaded to me because of the business practices and some minor things, but I did enjoy the game. The stuff they are working on for the next expansion addresses some of the major problems I had with the game, and I feel like the devs ideas for where they want to take DF line up with a game that I will enjoy for a long time.
I didn't judge anyone I just said most people that dislike the game don't play it. I wasn't discrediting you at all. I actually like your posts.
yeah its exactly the same. except now you have a chance of finding a house deed from chests and if you do wow..... and the villages are lame, after a certain period of time it just gets taken over by another clan so you end up paying them to keep ur home if you have one.
and if you actually want to play the game you gotta grind skills for a few weeks to a month before you can actually stand for more then 2 seconds in a fight.
everything is exactly the same.
I didn't judge anyone I just said most people that dislike the game don't play it. I wasn't discrediting you at all. I actually like your posts.
I was pretty sure you weren't aiming at me. However, why people continue to fuel the "fan x hater" story? Let your arguments in favor of the game do the talking, instead of aiming at people who are vocal about their dislike. It's a free forum, both sides can voice their opinions.
Did you consider that some people actually have good reasons to become, and I quote, "bitter emo trolls"?
Sorry I was out of line. I usually get excited about upcoming games and I end up defending their potential against complete trolls who just troll to troll so I get a little defensive sometimes.
Your view is pertinent and I respect it. I just wanted to say that their is a lot of fun to be had here, and I would hate for someone that is like me out there and is on the fence to miss it because of naysayers and doombringers who don't even play the game.
For people who focus only on the negatives of this game like grinding skills it is all about the journey especially in a sandbox. The point of sandboxes is to do what you want, and get better at it over time. The skill gains can't be ridiculously fast or else it wouldn't feel real. I feel they are fine now and they are about to get a ridiculous boost. There are a lot of positives in this game that can easily get overshadowed.
I guess I am just having a blast playing and trying to convey that. Not everything is bad with Darkfall. Honestly amongst all PS3, Xbox 360, and PC titles (I have gamefly sub so I play a lot of games) Darkfall is one of those games that I really cherish right now, and I haven't had this kind of joy logging into a game in quite a while. Hope everyone can find the game that makes them content you know. The game that they can log into and just be happy playing.
I enjoy DF however I wont pay twice for it, give me a resonable transfer fee and im in no iffs or butts
The game is heading in the right direction, a true sandbox. The expansions and balancing combat are what the game needs, and the devs know what theyre doing.
So to answer your question, DF seems much better now than at release, and keeps getting better as the months pass.
I tried Aion, Lotro and Vanguard recently. They dont inspire me. DF on the other hand has that freedom that I need in my game
MO well...not looking good atm, but we shall see at release.
I've been playing Darkfall for 6+ months and I still love it. I believe that all you need is patience, a good group of people to play with, and the game will be fun. I mean, exciting things happen in Darkfall all the time. I don't want to list all those exciting things because I've posted many in the past and don't feel like repeating myself.
Another reason the game is fun because I know two other people in real life that play it. We can discuss the game and work together and share experiences since we play in the same clan.
During these months when I was playing Darkfall, I tried other games as well like EVE online, AOC, and Aion Closed beta weekends. EVE was the closest resemblance to DF and the others were just boring. My opinion is that MMORPG's these days lack diversity and the multiplayer aspect becomes a liability. Take single player RPG's for example, they are not limited by the multiplayer aspect and could add elements to the game that would be impossible for MMos.
Just throwing out opinions.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
Where are you located? I keep seeing this 'lack of players' claim, but have no trouble finding players to fight.
Hehe I play and slam Darkfall. Heck, I even have two accounts.
My problems are the slow leveling, huge grind, lack of pvp, lack of skillsystem, bad GUI, slow travel and lack of players. I nerdrage a lot over these things, because I think Darkfall would have been a huge success if these issues were fixed.
Darkfall is a great game despite the aforementioned problems. It is the only mmo I've played for the last six months. I just hope the new patch will lessen some of the grind and let the people have pvp.
Where are you located? I keep seeing this 'lack of players' claim, but have no trouble finding players to fight.
Is it true theres plenty to fight. I haven t played in awhile and am very curious to see the amount of pvp available.
There are areas that are barren throughout the day other than a few travellers or people searching for PvP - there are also other areas that are almost constantly patrolled by PvP'ers, PvE'ers or harvesters. The last couple of months I've frequented Rubaiyat (PvP can always be found here), Mahirim lands (some parts are barren but if you check close to clan cities and NPC cities, you'll always find people), Dwarf lands to the north (there are many PvE'ers and miners in these areas due to fairly easy mobspawns and large quantity of metal nodes) and Yssam (always people in and around the cities).
If you're not running around aimlessly, you'll always be able to find people.