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Totally illogical MMO pet peeves...

124

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  • ScotScot Member LegendaryPosts: 24,471

    When you get complaints on the MMO forum from a player who only uses certain stock names. Ones which are totally inappropriate to the setting and a GM has banned. But they still have to post and complain. That’s my pet peeve. ;)

  • Originally posted by tbox


     Pet peeves are players who want player housing.   I rather build a castle with my guild then have some virtual box as a house.   People who make big choices on extremely small things said before the music, ect.  People who want to buy an mmo because it has some gimmic but totally sucks at everything else.  Like the only reason I want to play Aion is because of the flying. 

     

    Fair enough, but player housing when implemented right offers much more to a game than a virtual box to store stuff.  We'll take SWG for example, where the merchant system allowed people to sell goods out of their houses.  Sometimes you'd wander into a mansion that was highly decorated with the coolest stuff in the game, other times you'd wander into a small house with nothing more than a merchant and a crafting station, and other times you'd wander into a shop that didn't have any frivilous stuff but just like in the real world was a shop that was neatly put together without being overwhelming.  It's really all about the variety and taking a few moments to enjoy human creativity.  To me, at least, that offers more enjoyment than wandering around the static auction house.  That's only one part of the player housing aspect, and there are many other cool aspects that go beyond a simple house, particularly when we're talking about player cities.  The concept could also go a lot further than they took it in swg.

  • Originally posted by veritas_X

    Originally posted by zaxxon23


    Mine is bind on pickup.  I think that bop is really more of a symptom than a root cause, but I can't quite figure out if the root cause is forced raiding or linear theme park games because technically you could have one without the other.  Yet, those are the kinds of games that implement such systems and it blows.  I've always been completely amazed that the north american market, which lives in a capitalist society, prefers games that discourage trading.  Just completely mind-boggling to me.  I guess if I had to guess why (and this will be highly elitist), it's because those who are successful in life don't play mmos, and those who are successful and play mmos transfer that success to mmos.  Thus all the other regular joes fail at mmos just as they fail at real life and the dev has to give handouts to the regular joes to keep them playing.  Boy, I sure know how to annoy a lot of people...  :)

    Totally agree.  BOP/BOE caused me to leave Vanguard and also affects how much I play other games.  For example I enjoy aspects of LotRo but since my first love is crafting, I don't waste a lot of time in that game since anyone can be entirely self-sufficient and there is no real point to being a trader.  If a game doesn't have a real economy like EVE, pre-NGE SWG, or UO, I'll play it for the free month and that's probably about it.

    I wouldn't call your observations elitist, there is some truth to them.  Generally people play mmo's to escape and to find a sense of accomplishment.  Whether or not this is lacking in their real lives I can't say, but seeing as how it is one of the cheapest hobbies around, you will find a lot of players who are on the lower end of the real-life economic spectrum.  Many (not all) of these folks do want handouts, that's reflected in the current political climate here in the States, which as you say is capitalist, but is also moving towards a more socialist mindset.

    So, it's not terribly surprising to me that most current gen mmo's discourage trading.  People are lazy, and they feel entitled, and this is reflected in their entertainment choices.

     

    You said it better than me.  :)  Good to see there's still someone else out there who's sick of the current mmo coddling.

  • Originally posted by Cephus404

    Originally posted by zaxxon23


    Mine is bind on pickup.  I think that bop is really more of a symptom than a root cause, but I can't quite figure out if the root cause is forced raiding or linear theme park games because technically you could have one without the other.  Yet, those are the kinds of games that implement such systems and it blows.  I've always been completely amazed that the north american market, which lives in a capitalist society, prefers games that discourage trading.  Just completely mind-boggling to me.  I guess if I had to guess why (and this will be highly elitist), it's because those who are successful in life don't play mmos, and those who are successful and play mmos transfer that success to mmos.  Thus all the other regular joes fail at mmos just as they fail at real life and the dev has to give handouts to the regular joes to keep them playing.  Boy, I sure know how to annoy a lot of people...  :)

     

    That's not really the problem, the problem is that it lets people cheat.  I've told the story before of taking part in a transfer from a maxed-level character to his level 10 alt, he handed over 200 million credits and a couple of backpacks full of everything the alt would need for the long haul.  No need to do quests, no risk, he was twinked to the hilt from day one and could take on much, much harder and higher mobs because of it.  That's far too common in most games, how do you compete with a character that has an immensely wealthy and powerful patron like that?

    I think we ought to have all objects, at least powerful objects, bind on pickup so they cannot be sold or given to others.  If they want it, they have to go on the same quest.  I also think we ought to limit how many credits can be given to any character based on their level.  A level 10 character cannot be given more than 10 million credits per day, say.  The chances of them ever getting a saleable object worth more than 10 million is nil, it stops gold sellers and patrons from pumping up any particular toon with inordinate amounts of booty.

     

    Fair enough.  I personally couldn't care less about someone twinking out their characters, but apparently you do.  i'll refrain from getting into the rmt argument, cause that's always another thread in and of itself.  Something also tells me we wouldn't agree in any way.  :)

  • MalcanisMalcanis Member UncommonPosts: 3,297
    Originally posted by FunkyLasagne


    Things like the harpies in WOW.  Small, flapping things, millions of the little buggers, and an aggro range of about half the zone.  I hate them.  Not in "find them challenging" but hate the way they just flap around and absolutely swarm you on the slightest provocation.  Most games have an equivalent.  These things just get the red mist descending, the teeth gnashing and on a couple of occasions the credit card transactions cancelled (though not for long)
    Oh, and +1 to the name thing *looks at Eve*

     

    Well typing out Everyone Versus Everyone every time would get a bit annoying after a while

    Give me liberty or give me lasers

  • RallycartRallycart Member UncommonPosts: 717

    I am not sure if this has been posted yet or not, but I wont play a game that doesn't have Anti Aliasing, mmo or otherwise. I don't care abou graphics, but if it doesn't have AA, it just annoys my eyes I guess. Drives me nuts.

  • ComnitusComnitus Member Posts: 2,462

    A nonsensical pet peeve? I won't play any click-to-move MMOs.

    image

  • Newt2009Newt2009 Member Posts: 2

    Fun thread!

    I have played quite a few MMOs.

    The most nonsensical reason for quitting was when I tried Ryzom, and I just couldn't

    stand the word "stanza"!

    Otherwise, there are always a multitude of things annoying me when I try a new game.

    Like not having enough inventory and bank space for example (WoW and Lotro).

    No mail or bank system.

    Or not being able to tab-target mobs or players behind me while autorunning!

    No jumping (GW).

    Crabs in EQ2 btw? Yes, there are a few here and there (TS and EL docks for example),

    but it's not like you have to kill them. There are plenty of other mobs around.

     

  • Squal'ZellSqual'Zell Member Posts: 1,803

    Game Breaking Pet Peeves

    --Animations: I really bothers when swinging a hammer in darkfall looks exactly like the original arcade donkey kong game when mario got the mallet

    http://www.youtube.com/watch?v=UmkhXdSC62w

    and the running animation

     

    --Gear grinders. if the only way to be good at this game is to run the same dungeon  hundreds of times to get your gear set (which is what you need to be mr.awsome) and requires you to play 8 hours a day, and be in guilds that make it mandatory to raid 4-5 times a week in order to succeed in getting that gear... i think ill pass, if on friday night i get a call from a few friends to come and join them for a beer, i will go have my beer and not care about the raid.

    a class mate of mine missed his high school reunion because he had to run a raid in world of warcraft, how silly is that!

     

    --Controls,  if the controls are ridiculously illogical, like w-s = front back and a-d = turn left/right and left/right arrows = straffe left/right and up/down arrows = up/down(vertically) and left mouse is attack and right mouse is jump space is duck... you get the idea, if the controls make you go say WTF!? i need a 3rd hand  its a nono for me

     

    Non game breaking pet peeves

    jumping i hate bunny hoppers

    3rd person shoulder view, just feels weird

    iamyourgod ihaveasword or prettygirlwithpinkpanties long ass names that simply break the immersion, and to hell if you want to send them a /tell you have to spend 1/2 hour writing their names and realizing that they themselves cant spell so you have to find the error.

    auction malls and trade channels

     

     

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  • KyleranKyleran Member LegendaryPosts: 44,079
    Originally posted by Trucidation

    Originally posted by Kyleran


    I was hard pressed to think of anything. I don't like games which don't have jumping, but have never avoided playing one for that reason.  Never let character customization, graphics or sound affect whether I stay with a MMO.
    Its all about the gameplay really, and everything else is just optional in my book.  I cringe when people complain about things I find irrelevant like "combat animations" or whether or not you can swim in the water.
    I prefer open worlds, but can have fun in a zoned or instanced game.

    Similarly. It's not hard to find a legitimate cause of complaint in a game. Little things like looks and jumping and swimming don't mean squat - of course, I'll complain if they're done poorly, but they won't stop me from playing a game.

    The reasons why I quit are grounded in reality: no GM/admin presence (i.e. cheaters running rampant and nothing being done about them), and games which quickly reveal themselves as committing the cardinal sins of having mostly no-impact fetchquests, being a grindfest, and having more than a passing similarity to the cookie-cutter f2p stereotype (it's called a stereotype for a reason, devs - Pay Attention).

     

    Agreed.... I quit LotRO at level 30 when I realized it was no play impact, quest oriented game which I was no longer interested in anymore.  Was fun in the day when I played WOW, but I couldn't see my self playing any more games designed like that.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • dstar.dstar. Member Posts: 474

    Mine is kind of hard to explain at least for me.  Flow of the controls and mechanics.  I don't like to wait for an animation to end even though the casting time is done.  I don't like to wait for things to reset, like gathering materials.  I'm very impatient and like to do things at a rapid pace.  For example Aion really annoys me with the casting animations having to finish before you can move even though the spell is over.  These are little pet peves of mine. 

    The pace of the combat can be game breaking for me too.  I'm weird I guess, I like to multitask and go nuts, if I'm slowed down by a games mechanics/combat system I normally wont even play it or give it a second chance.  I hated the way Guild Wars felt and reacted.  However I still put mad amounts of hours into it with my team reaching rank 8 on the global ladder a couple times before the first expansion.  I hated every second of it though. 

    Another example is Warhammers targeting system.  Not only was the cursor a freaking red chat bubble, you wouldn't get a registered target just by left/right clicking on your opponent once.  This was devastating for players like me that turn with the mouse and use wasd for movment.  You had to let go of your mouse button before the game would register your opponent as a target.  It just slowed things down, again it's a pet peve.

    The reason I play MMOs is the combat and pvp, I'm in the minority of people that couldn't care less about roleplaying, immersion, deep rich worlds.  I couldn't even careless about the MMO part of the games actually I just play for the combat systems and competition with in pvp.  So these things are usually game breakers for me.

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by tbox


     Pet peeves are players who want player housing.   I rather build a castle with my guild then have some virtual box as a house.  

    I agree to some degree.  While I do like having player housing, most games do it very badly.  It's a generic box filled with generic furniture and most of the time, nobody can come in unless you lead them inside.  What's the point in that?  If you're going to have housing, make it customizable, make it so anyone can come in any time they want whether you're there or not (put locks on the doors so people can't come in when you're busy or don't want to be disturbed).  What's the point of having a decorated house if nobody can ever see it?

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • LansidLansid Member UncommonPosts: 1,097
    Originally posted by Scot


    When you get complaints on the MMO forum from a player who only uses certain stock names. Ones which are totally inappropriate to the setting and a GM has banned. But they still have to post and complain. That’s my pet peeve. ;)

    Dark Age of Camelot on release. I made a Hibernian... oh hell...  I can't remember if he was a champion or hero (He was a main tank more often than not) but I named him Sledge Drakken. The only weapon I used, were two-handed hammers. I roleplayed him as stupid even, not a far cry from my capabilities. Played him for months.

    All of the sudden I got a message from those assholes saying I had to CHANGE my toons name "Sledge" because it went against naming policies!?! Then soon after I got my Nightshade, named Tremera Silentstrider, to RvR combat, I got the same thing about HER name too... Tremera. The ONLY thing I could figure out, is that the uber-pricks I was ganking on the other side (pretty sure midgar, was who we fought with the most)  were getting pissed and reporting my names. Though people who had names like Willow, and Abercrombie seemed to be just "fine".

    I left DAoC for the naming policy... If something like "Sledge" or "Tremera" was deemable innapropriate because some person/dev played on midgar side and got pissed, then they could go screw themselves.

    "There is only one thing of which I am certain, and that's nothing is certain."

  • TurntableTurntable Member Posts: 78
    Originally posted by Tisiphone


     

    Originally posted by Lansid

    Lvl1 mob: Crab (blue)

    Lvl10 mob: Angry Crab (red)

    Lvl 20 mob: Very Angry Crab (purple)

    Lvl 30 mob: Super Very Angry Crab (orange)

    Lvl 40 mob: Super Very Angry Crab drunk on cheap scotch (white)

    Lvl 50 mob: Ultima Crab (plaid)

     

    I lol'd...

    Yeah, it also didn't matter what type of environment you were in... there were crabs on the beach (sense), crabs in the jungle (meh?), and the exact same crabs on the peaks of snowy mountains (wtf).

    I just googled it. Seems like there are 86 different Crab mobs in the game, almost all with the same graphics! No wonder I got tired. http://ffxi.allakhazam.com/db/bestiary.html?ffamily=10

     

    --
    Sometimes truth is stranger than fiction.

  • InterestingInteresting Member UncommonPosts: 973

    Headstart.

    I have to start playing the game in a new server as soon as it opens.

    The longer it takes me to start playing the less interested I get.

     

    So I would rather wait months untill a new server opens, then start playing after a month it has started.

    That prevented me from playing many games with just one server, or old servers.

     

     

     

  • spades07spades07 Member UncommonPosts: 852

    number #1 pet peeve.

    In Warcraft 3 killing mobs was called creeping. How on earth do mmos revolve around this redux gameplay and be so popular? (and yeah I get hooked into that stuff) But this pet peeve can stop many people before even passing the trial they see the redux before they carry on to advanced levels with advanced amount of time doing that creeping.

  • trancejeremytrancejeremy Member UncommonPosts: 1,222

    People who call their characters, "toons".

    R.I.P. City of Heroes and my 17 characters there

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    Point and click movement.

     

    Has to have WASD. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • eight675309eight675309 Member Posts: 246

    I usually don't leave MMORPG's for illogical reasons. I guess the closest was DaoC, I left the day after midgard won the first really major war on any of the servers. "n3rf teh midgard". Yoink. I quit. I had the highest realm points on the server too, or whatever the hell they called them. First midgardian to slay a hibernian and a albion. Illogical cause I was still having fun with the game.

    Edit: a lot of you guys listing your "pet peeves" need to learn how to read.

  • ElcksElcks Member Posts: 1

    Personally, I've always hated getting that one person in the group who feels the need to call you by your class than by your name. As if you're labeled by what you are instead of who you are. Some games allow a bit of personal touches that make the character your own. Such as spell management or stat management. When I get a player telling me how to play my class, all the while as if speaking indirectly at me, it irritates me for some reason. Which also goes to where I "have" to have my character name when I play. May quit if it is already taken.

  • devilisciousdeviliscious Member UncommonPosts: 4,359

    LOL I will start with my top ten ...

    1. Anime big head graphix.. lol though I do not usually judge a game by graphix, I would rather operate an armless blob than fat headed anime emo looking graphix. The style irritates me so much I can't stand to look at it to play it.

    2. pets/ mounts in game, non playable characters in combat annoy the $%&!! out of me. I want  everyone one on the battlefield a playable character, one that can tell me jokes, sing, run away screaming or swear at me endlessly.. I am so annoyed with AI.

    3.Not being able to communicate with all players in game. I do not care if they are another faction or whatever, all players should be able to talk openly in game. The players talk anyhow via voice chat and messengers anyhow, so these systems are not only annoying, they are pointless.

    4. Emo players. People who say they are going to kill themselves, freak out over some pixelated relationship and then feel the need to discuss it with me, people who whine about not having stuff in game and people who go bizerk crazy hating on other players that need a reality check that it is only a game. people watch too many soap operas, life has enoug drama without people making their own. If they want to live the drama queen lifestyle, just do not speak to me .. at all.

    5. Stalkers, people stalking you in game to sing lame poems about how they love thee.. people who go through the trouble to make accs named " devil's man" devils lover" just to follow me around and harass me. If there is an ability for me to kill them in game I will, and I will have all my friends camp their spawn and kill them over and over and over again until they log out.

     It is not flattering to me, just annoying.

    6.  Gear fascinated players. People who think they have accomplished something by  dressing their toon up like princess barbie and prancing around saying "lookey m3h imma sup3rn0ob!"  I do not understand how players could seriously be that fascinated with pixel junk they actually set goals in games to obtain it. Unless it is just necessary for combat, I am not seeing the point of having it.

    7. people who place value on your levels. It is annoying to have players follow you around because you are a higher level in game, to  talk about your stats, to want to interview you because you have played the game longer than them. It is annoying to have players want to befriend you simply because of your levels and game expierance. Levels in game do not make you a better person, does not mean you have anything in common with them, and does not mean you want to be friends and hang out . It is one thing to ask questions about the game and need assistance in figuring something out, to want to hagn with someone for good conversation and same interests, than it is to want to hang out withsomeone based on their levels. That is just ... creepy.

    8.people who play an mmo and never talk to anyone ever. It is a massivly multiplayer game, if you are playing with other players, you should interact with other players, not play it like a single player rpg. Players who play like a single player rpg might as well be npc's, they act like one.

    9. overly defensive about their game. Players have different opinions of games, without constructive criticisms of the games, developers will never know what they are doing right and what they are doing wrong. SOme communities are so defensive about their game that anyone points out anything they would like to see improved and they go bizerk, telling them to get out and how they aren;t welcome and they are playing the wrong game . madness..

    10. player restrictions. Too many rules and restrictions on players makes me run like I was set on fire. A game should be fun and challenging, not feel like you are sitting through a church service and must behave like a good little girl.

     

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    • everyone gets to run at same speed... why cant they build thier own run speed?

    Kain_Dale

  • twiggy550twiggy550 Member UncommonPosts: 492
    Originally posted by Kain_Dale



    everyone gets to run at same speed... why cant they build thier own run speed?

    What you're implying is highly illogical.

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • Kain_DaleKain_Dale Member UncommonPosts: 378
    Originally posted by twiggy550

    Originally posted by Kain_Dale



    everyone gets to run at same speed... why cant they build thier own run speed?

    What you're implying is highly illogical.

    Fat man cant run fast.. overburden load cant run fast.. but yet they do.. not realistic.... jump and run good when 200 pound backpack with 10 junk sword 10 junk armor on you.  Gain experince to build str and run speed or jump skill.  Like Asheron's Call.  Don't need mount.

    Kain_Dale

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Kain_Dale

    Originally posted by twiggy550

    Originally posted by Kain_Dale



    everyone gets to run at same speed... why cant they build thier own run speed?

    What you're implying is highly illogical.

    Fat man cant run fast.. overburden load cant run fast.. but yet they do.. not realistic.... jump and run good when 200 pound backpack with 10 junk sword 10 junk armor on you.  Gain experince to build str and run speed or jump skill.  Like Asheron's Call.  Don't need mount.

     

    The really should implement weight in MMOs affecting speed, stamina, falling damage...

    I know it's very advanced and maybe computers can't handle that now.

    Oh wait.. EQ had this in 1999!!!!!!!! FFS

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