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Hi,
I am happy to present you a significant change in Dominion expansion - NPC corp taxes.
Originally posted by CCP Eris Discordia
This hsn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis.
Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.
Comments
While I think this tax is a good idea the people that stay In NPC corps (usually mission alts) dont give a shit about a 15% tax.
Wanna get people out of those lame NPC corps? make that tax like 30%. or better yet make NPC corps have the option to be wardec'd lol.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
While I think this tax is a good idea the people that stay In NPC corps (usually mission alts) dont give a shit about a 15% tax.
Wanna get people out of those lame NPC corps? make that tax like 30%. or better yet make NPC corps have the option to be wardec'd lol.
now that would be funny
While I think this tax is a good idea the people that stay In NPC corps (usually mission alts) dont give a shit about a 15% tax.
Wanna get people out of those lame NPC corps? make that tax like 30%. or better yet make NPC corps have the option to be wardec'd lol.
now that would be funny
forced grouping - always a winner
yeah right
awesome more ISK sink
BestSigEver :P
11% isk tax rate aint that bad for wardec immunity.
Playing: EVE Online
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While I think this tax is a good idea the people that stay In NPC corps (usually mission alts) dont give a shit about a 15% tax.
Wanna get people out of those lame NPC corps? make that tax like 30%. or better yet make NPC corps have the option to be wardec'd lol.
now that would be funny
forced grouping - always a winner
yeah right
How is that forced grouping? Everyone else can be wardec except NPC corp players. Even the little FW guys have to deal with large corp/alliance wardec that messes up their play.
I personally think NPC corp players should be wardec, the only reason those guys are in that corp is to avoid the Decs and make isk with no risk what so ever.
As for the new players give them a starter Npc corp that they leave at the 30 day mark similar to the rookie chat channel and join a wardecable Npc corp. We wouldnt want brand new players to get owned in a wardec while they're doing a tutorial.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
^This
Take that immunity away and watch everyone join a real corp.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
I am glad you like it...
SWEET BABY JESUS OH GOD YES
Please let this be real, pleeeeeeeeeeeeeeeeeeeeeeeease!
Give me liberty or give me lasers
Maybe not. It's a lot more than 0% tho.
Give me liberty or give me lasers
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Im all for players being able to protect themselves, as long as they do it in a Player run corp. NPC corps let players mission run with no risk what so ever. You want a system that lets people pay for protection? you could do that already its call Merc corps.
Hire one when you get wardec'd and your golden.
Edit: why is wardec lame? because you want to be totally uninterupted while you mine or farm and make billions of Isk? fuck that! Everyone else in low sec and null sec has to watch their back 24/7 the least Empire carebears could do is fucking be at war everyonce in a while. You make 100-300m isk a day easily as a Level 4 mission runner it would do you some good to lose that OP CNR, Golem or Domi once ina while.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Im all for players being able to protect themselves, as long as they do it in a Player run corp. NPC corps let players mission run with no risk what so ever. You want a system that lets people pay for protection? you could do that already its call Merc corps.
Hire one when you get wardec'd and your golden.
Actually, I think that was the core intent behind the wardec idea, player would either fight back themselves or hire another group to fight for them.
But I've not seen the 2nd mechanic work out for some reason. Not sure if its a matter of player pride, cheapness or whatever, but people either fight it out themselves or hide in station until the decc'er die of boredom. (or sometimes they corp hop)
One corp I was in lost 12B ISK in assets (vs 3B killed) rather than pay someone to fight for them). Silly part is, to end the dec we ended up paying the mercs 2B ISK and had to apologize to them. Bah!.
So yeah, your idea should work in theory, but it fails in practice.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
^This
Take that immunity away and watch everyone join a real corp.
Real corp thats a good one...
Who whined about npc corp to get it taxed, they get taxed from station/npc corp anyway. Until standing are good, after doing countless missions....double tax?
For most new players they are slaves to the grind in most corps, There is that little click of buddies (you know the ones) sitten there deciding on their fate. Hell that even goes for me, Im done with corps, back in the day they were a true way to play EvE. Now Id say not to many corps are worth it unless you get in one from the ground up. Id just make my own corp, yha you could war dec me so, i wouldn't loose any isk. I would say every one else would do the same..
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Im all for players being able to protect themselves, as long as they do it in a Player run corp. NPC corps let players mission run with no risk what so ever. You want a system that lets people pay for protection? you could do that already its call Merc corps.
Hire one when you get wardec'd and your golden.
Edit: why is wardec lame? because you want to be totally uninterupted while you mine or farm and make billions of Isk? fuck that! Everyone else in low sec and null sec has to watch their back 24/7 the least Empire carebears could do is fucking be at war everyonce in a while. You make 100-300m isk a day easily as a Level 4 mission runner it would do you some good to lose that OP CNR, Golem or Domi once ina while.
Many of the NPC players running missions in empire or alt's making isk for their mains back in null sec. Plus, all the mining and reprocessing in high sec keeps prices low for null sec players. I see no reason to change this and don't think an 11% tax will.
People may be calling this a tax but as far as Iv'e read it's really not. With a tax the money goes to something tangible. This is really more like an empire pay cut. unless I understand it wrong.
If your talking about moving small to medium sized corps from empire to low and null sec, changing to a voluntary wardec system would probably help. Currently, many a small corp is totally destroyed by it for no real reason other than petty spite.
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Choosing to make yourself defenceless doesn't entitle you to avoid having to defend yourself.
Give me liberty or give me lasers
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Im all for players being able to protect themselves, as long as they do it in a Player run corp. NPC corps let players mission run with no risk what so ever. You want a system that lets people pay for protection? you could do that already its call Merc corps.
Hire one when you get wardec'd and your golden.
Edit: why is wardec lame? because you want to be totally uninterupted while you mine or farm and make billions of Isk? fuck that! Everyone else in low sec and null sec has to watch their back 24/7 the least Empire carebears could do is fucking be at war everyonce in a while. You make 100-300m isk a day easily as a Level 4 mission runner it would do you some good to lose that OP CNR, Golem or Domi once ina while.
Many of the NPC players running missions in empire or alt's making isk for their mains back in null sec. Plus, all the mining and reprocessing in high sec keeps prices low for null sec players. I see no reason to change this and don't think an 11% tax will.
People may be calling this a tax but as far as Iv'e read it's really not. With a tax the money goes to something tangible. This is really more like an empire pay cut. unless I understand it wrong.
Exactly mate. This is actually aimed at NPC corp mission alts, and it's part of CCP's campaign to get more players into 0.0
Empire has been the sugar-tit of risk-free ISK for far, far too long, and that has completely distorted what is supposed to be the balance between hi-sec, los-ec and 0.0. Hopefully this is just the first step towards restoring that balance.
It is extremely interesting and encouraging that CCP have framed the tax as "paying for CONCORD", because in all the "how to lure miners and manufacturers in to 0.0" discussions, the final analysis is the same: the massive subsidy of free CONCORD protection is an unbeatable advantage over expensive player-based security.
Give me liberty or give me lasers
^This
Take that immunity away and watch everyone join a real corp.
Or take away wardecs from corporations that don't want to opt in to them. (Let them pay Concord for a protection contract, only ennforceable in empire.
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
EVE succeeds in part because it does allow the more industrial minded player options to minimize their risks, take all that away and you'll drop the player population by more than 1/2.
CCP has a good idea, tax people in NPC's corps because they shouldn't get a free ride, but the immunity should stand.
Choosing to make yourself defenceless doesn't entitle you to avoid having to defend yourself.
Everyone in EVE has to defend themselve, on multiple levels. Truthfully, it's the current wardec system that puts allot of players and corps in a position where they can no longer defend themselve so they desolve and reform in other areas. If the game was only an empire game this wouldn't be an issue.
I think this is how CCP see's it can move people out of empire, but it's just as likely that if they had time to grow they would move of there own accord or join up with corp's that have already moved.
New players should join corps and learn how the hell the game works before creating a corp and proclaiming that they're willing and able to take responsibility for the safety and well-being of its members. There is no excuse for not doing this with organisations like EvE University in the game. The only "problem" with wardecs is that creating a corp is too easy and too cheap. If it took at least 1 skill to level 5 and cost 100M ISK, then new players wouldn't be fooled into thinking that creating a corp is something a new player should do.
If you create a corp you're effectively raising a flag and proclaiming that you're ready to compete with the big boys. Dont complain if some of the big boys take you at your word.
The people complaining about wardecs are people who are suffering from the misconception that anyone anywhere in EvE deserves any safety without securing it themselves. All that is different from 0.0 in hi-sec are the rules of engagement.
Give me liberty or give me lasers
Hardcore aye I don't disagree, I just think you fail to realize that EVE is a much different beast than many other games. Especially the WOW clones many players come from.
How many times have people come to this forum and cry'd because they got popped and lost a small fortune. They just don't get the game, but in time many do and learn to love it.
It takes time for many to understand the game because it is different. Empire is where this happens and then people move on to low and null sec. If you take that away, I don't think the results will be positive.
BTW I don't think high-sec wardec corps really represent the "Big Boy", just the opposite. They sould be forced to prove it where it really counts IMO.
20 replies and no one actualy thought about it for a second...
Corp taxes apply to bounties, mission and mission time rewards only. It will affect mission runners only and that is still partialy only because bounties and mission rewards are (minor) part of the income.
Every other activity will be untouched!
Then...
How hard do you think is to make 1 man corp?
What do you think is a chance that 1 man corp will get wardecced when you just mind your business and run missions?
Even if that happened, how difficult do you think is to quit the corp and make new one?
Meh...Anyone need more of CCP incompetency?
Did a CCP dev get your sister pregnant or something?
Give me liberty or give me lasers
Wardeccing isone of more lame aspects of EVE, permits people fitted in PVP ships to hunt people trying to earn ISK in PVE only capable ships. Who's really not taking any risk here, the wardec'er or the wardec'ee?
i dont want to talk about if is lame or not
eve is not made to be fair and you know that
BestSigEver :P
Am I the only one wanting to see a link to this. Either way it may be pointless but I don't think it's incompetent. It's to hard to say how it may change over time.
This change would bring a significant change in what a corp can offer to members - a lower tax rate.
Potential recruits asking "What will your corp do for me?" is faced with the simple answer, "A lower tax rate". A small change, yes, but a significant one in my opinion.
As it stands now, when joining a corp I would be thinking of a corp in terms of a real life business. Why don't corps pay a wage, salary? With this change a corp would be benefiting a member by having a lower than baseline tax rate making life in a corp potentially more lucrative without having to provide any extra benefits at all.
Therefore, I would expect more people in player run corps.