Just want to add that yes 1 - 10 hours que times does suck dont misunderstand my post. However NCsoft did lock servers during pre-selection times with certain caps on factions and server population. For example I tried to roll on Zikel, however pre-selection had already gotten to a point where there were too many people and I was unable to create a character on Zikel. So yeah NCsoft did take measures to prevent overcrowding servers and they posted this online before launch. Ofcourse server ques cannot be completely avoided, however check out the servers before creating your characters. They are listed on their main website and will give you an idea of possible ques. I would still prefer waiting an hour or two, rather then next month running around the Abyss and siegint forts with no ressistance like in Warhammer
The problem with this is (perhaps not at this early of a stage) but if the queues continue to exist in some shape or form, how is it you'll be able to organize anything guild-wise if people can't get online? Aion is a very group/guild oriented game, especially at the end game. Trying to do things in the Abyss when half your members are sitting in a queue doesn't win NCSoft any points.
The unforgivable aspect to the launch are the server queues. This is very bad from NCSoft.
Unforgiveable? please what game (that has done well) has not had ques?
Just in the last few years, I played WAR, AOC and LOTRO on launch day without EVER having to queue to log in. You can argue the success of any of those games, but they all had very high initial sales, with plenty of people logging in on day one, no waiting.
You all do understand that NCSoft West set their server caps low to monitor the server performance and as a bit of time passed they could assess the data they were monitoring, they found that they could increase the server caps some. They will continue to monitor it as the next few days go by and assess from their again.
As they said, the queue's will not be totally eliminated but they are looking at the server data and assessing ways to easy the queue times while keeping a balanced population and lag free servers.
You all do understand that NCSoft West set their server caps low to monitor the server performance and as a bit of time passed they could assess the data they were monitoring, they found that they could increase the server caps some. They will continue to monitor it as the next few days go by and assess from their again.
As they said, the queue's will not be totally eliminated but they are looking at the server data and assessing ways to easy the queue times while keeping a balanced population and lag free servers.
They've already said that they are pretty much at their limit to raising the caps anymore. They are looking into character transfers but that won't be implemented for a few months. Check Aionsource for the info.
Comments
The problem with this is (perhaps not at this early of a stage) but if the queues continue to exist in some shape or form, how is it you'll be able to organize anything guild-wise if people can't get online? Aion is a very group/guild oriented game, especially at the end game. Trying to do things in the Abyss when half your members are sitting in a queue doesn't win NCSoft any points.
Unforgiveable? please what game (that has done well) has not had ques?
Just in the last few years, I played WAR, AOC and LOTRO on launch day without EVER having to queue to log in. You can argue the success of any of those games, but they all had very high initial sales, with plenty of people logging in on day one, no waiting.
-----Zero Punctuation Eve Online Review-----
You all do understand that NCSoft West set their server caps low to monitor the server performance and as a bit of time passed they could assess the data they were monitoring, they found that they could increase the server caps some. They will continue to monitor it as the next few days go by and assess from their again.
As they said, the queue's will not be totally eliminated but they are looking at the server data and assessing ways to easy the queue times while keeping a balanced population and lag free servers.
It is a good launch it seems, except for the fact that they launched in Korea what a year or two ago.
So it is not fair to compare it to other games launches because this is more like adding language localization and opening a new server.
Even SOE did a decent job doing that so it's not much of a feat.
You know who Actually had a really good "true launch" (recently that is)?
Champions Online
Sure a few people had issues patching etc but that wasn't the majority and was fixed within a few days.
They've already said that they are pretty much at their limit to raising the caps anymore. They are looking into character transfers but that won't be implemented for a few months. Check Aionsource for the info.