It's a toss up between SWG and EQ for me. EQ had the most fun PvE content from the very start of any game I have ever played and just got better at the max cap. SWG had the best crafting system, skill system and player housing/city building out of any game I've ever played.
Tabula Rasa. The universe was amazing, the story was entertaining, the combat system was very awesome (even if it may have been the normal MMO system under a veil), it looked great. Overall, I loved it. It wasn't a revolution in the genre or anything like that, but it was really, really fun. I still am sad thinking of it's closing, especially as it was finally getting up and running, with the "Earth" instance, the mechs (complete with a cockpit view), the powersuits (big armor suits that granted powerful weapons and speed), they finally began to flesh out an organized PvP game (with mechs involved), it was beginning to be a great game. I know many will disagree, but I still think that TR was an amazing experience, and the box will sit proudly on my shelf until I can install it and play it again, hopefully.
I also find EVE entertaining, it is rather a new breath to the genre, and I enjoy the number crunching, logic, and thought involved. The fact that it's a complete sandbox doesn't hurt.
____________________________ Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online --- == RIP == Torey - Commando - Orion - Tabula Rasa == RIP == --- Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online --- Torey Scott - Rifleman - Fallen Earth ____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
Asheron's Call Asheron's Call 2 I'm still subscribed to Asheron's Call with 4 accounts active. I look forward to the day they re-release some new form of Asheron's Call. -Padre
It's a toss up between SWG and EQ for me. EQ had the most fun PvE content from the very start of any game I have ever played and just got better at the max cap. SWG had the best crafting system, skill system and player housing/city building out of any game I've ever played.
Asheron's Call Asheron's Call 2 I'm still subscribed to Asheron's Call with 4 accounts active. I look forward to the day they re-release some new form of Asheron's Call. -Padre
Heard some really good things about that game, sadly i never played it
Since you say MMO and not MMORPG i have to say Americas Army version 2.0 to 2.3. Of all the games i have played, i have never had as much Fun, challenge, adrenaline rush, uforia words cant really describe how i felt before patches ruined this game to hell. The Army took out most of the fun elements to pander to the crybaby kids and parents. Removing the RPG rocket out of the most popular map, removing nades from other maps, shortening the throw distance, decreasing the blast radius removing jumping , drop shots from weapons like the m203 basically cutting my nuts off with every patch. Since then i have never enjoyed a game the way i did 2003-4.
Moved over to mmorpg's but i find that the addiction is different its more challenge, grind, achievement with hint of fun. wurmonline anarchyonline runescape, my first mmorpg was RS its was the perfect game for an introduction to the genre. anarchy was perfect, lots to learn and just when i was at my peak of knowledge and wealth the population took a huge dive. Wurmonline is innovative game that only has one DEV its a true sandbox its major flaw is its a indi game. Throw a new engine and a big name publisher at it and i am sure it would be a major contender.
It would be Flyff and Aion for me... I love flyff since it was the first mmo that I played. I enjoyed it eversince it was V.7 until now. I like the graphics and how I customize my characters I like the fashion set.. But the thing that bores me is when you reach high level you got nothing to do and just go to arena. And talk to other players. that's it... Aion, is perfect the graphics hax! the characters and jobs are good. Still playing it.
i think in general whatever mmo you start with is always a bit of a favourite as you get so use to how it works so fro me i always go back to wow ... its so customizable and everything in it works, well most of the time. however i do admit the newer mmo's coming out have great idea's with things you can do combat ect i just wished they could make them work as well as blizzard have with wow
Asheron's Call 2 for sure. Great game, but it's Turbines fault for making the game bomb due to the immense lack of real advertisement or ANY kind of actual useful information about the game on their own website. Jeez.
Shame hackers completely destroyed it and forced it to shut down. Was developed by a Korean company which stopped supporting it. Game Network was incharge of it in Europe, shame they are the shittiest company going as they got some really great games from Korean, but I think they have shut down aswell now.
I've played a few but I'd put them in the following order:
1. EverQuest - Played this for just over 8 years in total though I took a year off after the first year, I'll go back to it at some point just taking a break, leaps & bounds ahead of.....
2. Runes of Magic - So much squandered potential it hurts, genuinely fun, but mostly solo, game 1-50 but after that the Eastern Grinder in it's DNA rears it's ugly head & ultimately ruins the game, it's PvP is a joke too, you can take the MMO out of the East (Taiwan in this case) but you cannot take the East out of the MMO, still it was much more engaging than....
3. Atlantica Online - This game has it all, it falls down in a few key areas though firstly it's storyline is way too overstretched, secondly its gameplay gets stale & boring by 50 & due to the thinly stretched story leaves the 50-100 game in a "no-man's land of boring content, boring quests & little to engage you & keep you pressing on towards the high end game this area of the game is wearisome & dull and a lot of players quit here or earlier out of boredom. Too much grind not enough content if you love PvP that might help see you through this dull patch but for most it wont.
I'll make a mention of WoW, the pre TBC game was quite enjoyable, it felt a little shallow but it was a little bit of "EQ-lite" though the main focus on xp'ing & levelling via quests had me worried, it was far too solo-friendly for my tastes, EQ2 I played and enjoyed for several months too & if I decide not to go back to EverQuest then EQ2 would be my next stop, the Matrix Online I very much enjoyed it had a pretty bland backdrop & mission structure but the episodic content was great & the community there totally rocked it was one of the few games where you really felt a connection to the developers & that they were really working their tails off to entertain you, I loved the fighting system, but I feel it was a little too ahead of it's time, it would be great to revisit this IP in the future when internet tech is much faster & games can build to take advantage of that, as a free-flowing fighting game system the one this game used would be awesome if run at the kinds of speeds future tech will allow.
Comments
Everquest for me.
guild wars factions
heroes screwed the whole game right up the butt
Asheron's Call
Asheron's Call 2
I'm still subscribed to Asheron's Call with 4 accounts active. I look forward to the day they re-release some new form of Asheron's Call.
-Padre
It's a toss up between SWG and EQ for me. EQ had the most fun PvE content from the very start of any game I have ever played and just got better at the max cap. SWG had the best crafting system, skill system and player housing/city building out of any game I've ever played.
Tabula Rasa. The universe was amazing, the story was entertaining, the combat system was very awesome (even if it may have been the normal MMO system under a veil), it looked great. Overall, I loved it. It wasn't a revolution in the genre or anything like that, but it was really, really fun. I still am sad thinking of it's closing, especially as it was finally getting up and running, with the "Earth" instance, the mechs (complete with a cockpit view), the powersuits (big armor suits that granted powerful weapons and speed), they finally began to flesh out an organized PvP game (with mechs involved), it was beginning to be a great game. I know many will disagree, but I still think that TR was an amazing experience, and the box will sit proudly on my shelf until I can install it and play it again, hopefully.
I also find EVE entertaining, it is rather a new breath to the genre, and I enjoy the number crunching, logic, and thought involved. The fact that it's a complete sandbox doesn't hurt.
____________________________
Telthalion Rohircil - Guardian - Elemandir - Lord of The Rings Online
---
== RIP == Torey - Commando - Orion - Tabula Rasa == RIP ==
---
Jordaniel Torey - Navy Megathron, Active Armor Tank - Tranquility - EVE Online
---
Torey Scott - Rifleman - Fallen Earth
____________________________
"I know not with what weapons World War III will be fought, but I know World War IV will be fought with sticks and stones." - Albert Einstein
same but without the active accounts.
what he/she said
but leaning more towards SWG (pre-cu)
EQ no doubt about it, had the most fun out of all the mmos I played, and I played them all...
Heard some really good things about that game, sadly i never played it
I'd vote d2 if it was a mmo, but SWG is a very strong contender.
Since you say MMO and not MMORPG i have to say Americas Army version 2.0 to 2.3. Of all the games i have played, i have never had as much Fun, challenge, adrenaline rush, uforia words cant really describe how i felt before patches ruined this game to hell. The Army took out most of the fun elements to pander to the crybaby kids and parents. Removing the RPG rocket out of the most popular map, removing nades from other maps, shortening the throw distance, decreasing the blast radius removing jumping , drop shots from weapons like the m203 basically cutting my nuts off with every patch. Since then i have never enjoyed a game the way i did 2003-4.
Moved over to mmorpg's but i find that the addiction is different its more challenge, grind, achievement with hint of fun. wurmonline anarchyonline runescape, my first mmorpg was RS its was the perfect game for an introduction to the genre. anarchy was perfect, lots to learn and just when i was at my peak of knowledge and wealth the population took a huge dive. Wurmonline is innovative game that only has one DEV its a true sandbox its major flaw is its a indi game. Throw a new engine and a big name publisher at it and i am sure it would be a major contender.
It would be Flyff and Aion for me... I love flyff since it was the first mmo that I played. I enjoyed it eversince it was V.7 until now. I like the graphics and how I customize my characters I like the fashion set.. But the thing that bores me is when you reach high level you got nothing to do and just go to arena. And talk to other players. that's it... Aion, is perfect the graphics hax! the characters and jobs are good. Still playing it.
i think in general whatever mmo you start with is always a bit of a favourite as you get so use to how it works so fro me i always go back to wow ... its so customizable and everything in it works, well most of the time. however i do admit the newer mmo's coming out have great idea's with things you can do combat ect i just wished they could make them work as well as blizzard have with wow
World of Warcraft Classic
World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.
Everquest by far and away. Thousands of hours logged over many years. No MMO has held my attention for more than a few months since.
Favorite RPG of all time: Anyone remember Pool of Radiance (AD&D) . I played it on a C64 but it was available on other systems.
Asheron's Call 2 for sure. Great game, but it's Turbines fault for making the game bomb due to the immense lack of real advertisement or ANY kind of actual useful information about the game on their own website. Jeez.
AC 1
Myth of Soma.
Shame hackers completely destroyed it and forced it to shut down. Was developed by a Korean company which stopped supporting it. Game Network was incharge of it in Europe, shame they are the shittiest company going as they got some really great games from Korean, but I think they have shut down aswell now.
Lineage and Final Fantasy 11
March on! - Lets Invade Pekopon
Asheron's Call 2. I still miss it.
Neocron is by no means perfect, but it still is the game I had the most fun with of all games that I've played.
It's also the only game that I played for several years.
I didn't go beyond the first month in most other games.
Favourite MMO.
I've played a few but I'd put them in the following order:
1. EverQuest - Played this for just over 8 years in total though I took a year off after the first year, I'll go back to it at some point just taking a break, leaps & bounds ahead of.....
2. Runes of Magic - So much squandered potential it hurts, genuinely fun, but mostly solo, game 1-50 but after that the Eastern Grinder in it's DNA rears it's ugly head & ultimately ruins the game, it's PvP is a joke too, you can take the MMO out of the East (Taiwan in this case) but you cannot take the East out of the MMO, still it was much more engaging than....
3. Atlantica Online - This game has it all, it falls down in a few key areas though firstly it's storyline is way too overstretched, secondly its gameplay gets stale & boring by 50 & due to the thinly stretched story leaves the 50-100 game in a "no-man's land of boring content, boring quests & little to engage you & keep you pressing on towards the high end game this area of the game is wearisome & dull and a lot of players quit here or earlier out of boredom. Too much grind not enough content if you love PvP that might help see you through this dull patch but for most it wont.
I'll make a mention of WoW, the pre TBC game was quite enjoyable, it felt a little shallow but it was a little bit of "EQ-lite" though the main focus on xp'ing & levelling via quests had me worried, it was far too solo-friendly for my tastes, EQ2 I played and enjoyed for several months too & if I decide not to go back to EverQuest then EQ2 would be my next stop, the Matrix Online I very much enjoyed it had a pretty bland backdrop & mission structure but the episodic content was great & the community there totally rocked it was one of the few games where you really felt a connection to the developers & that they were really working their tails off to entertain you, I loved the fighting system, but I feel it was a little too ahead of it's time, it would be great to revisit this IP in the future when internet tech is much faster & games can build to take advantage of that, as a free-flowing fighting game system the one this game used would be awesome if run at the kinds of speeds future tech will allow.
EQ or DAOC
SWG pre-cu
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads