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Would you play a MMO with these Graphics?

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  • ReklawReklaw Member UncommonPosts: 6,495

    To be honost, you not really being fair in my opinion, obvious I personaly would not play a MMORPG that would look like what you show, the part of it not being fair is that it's far to early to ask your OP question.

    What I do feel is that it's great/awesome that you are working on your own engine, I have allot of respect for that ( and towards you) and hope you will continue and update your progress.

    But I have to ask if you have made games before, if you have I would be very intrested in knowing what games you might have made, if you not have made any games before I would suggest to perhaps make this game a singleplayer game first to creat some experiance, obvious you do seem to have some experiance in building code and of course building a MMORPG engine might be a awesome challenge, but you also set foot in one of the most complicated genre's in gaming.

  • HashbrickHashbrick Member RarePosts: 1,851

    You know the opinion of the people around here seem to be consistent. Those that didn't grow up in the golden era of MUDs seem to have a mindset that graphics are everything, those that did grow up in that golden era are a lot more flexible taking gamepley over graphics. I still jump on MUDs and Web RPGs to this day so graphics don't have any effect on me to not play a game. The key is the immersion, if you feel drawn into the world you are going to stay. Their are MUDs out there that will blow away any technical MMO with the best graphics ever made in gameplay and complexity alone.

    At any rate anything you can handcraft in my eyes is a huge success, so great job and keep it up looking forward to someday checking your MMO out. Best of luck!

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Reklaw


    To be honost, you not really being fair in my opinion, obvious I personaly would not play a MMORPG that would look like what you show, the part of it not being fair is that it's far to early to ask your OP question.
    What I do feel is that it's great/awesome that you are working on your own engine, I have allot of respect for that ( and towards you) and hope you will continue and update your progress.
    But I have to ask if you have made games before, if you have I would be very intrested in knowing what games you might have made, if you not have made any games before I would suggest to perhaps make this game a singleplayer game first to creat some experiance, obvious you do seem to have some experiance in building code and of course building a MMORPG engine might be a awesome challenge, but you also set foot in one of the most complicated genre's in gaming.

     

    I completely disagree. It is silly to develop one's own engine when his effort should be better focused in design, or even graphics.

  • ctshamectshame Member Posts: 104
    1. im not sure id play it because all i can base it off of is the graphics and sure it might not look great but great job making a game engine is some hard shit. and i think you deserve props for it keep up the good work on programming and learn how to make things look smoother and im sure you may have a future in this. haha ps we should work together and make a game i have tons of ideas just no way to make it. ;P
  • MithiosMithios Member Posts: 271

    To be honest, I really think you should begin with figuring out what genre your game is going to be. Then I I would decide what the features will be. Then I would work on game mechanics. If you have a good concept, then others of like mind will flock and offer thier time freely if they like what you are doing. Personally, I think graphics should be the last item that you put your effort into.

    You're designing your engine, but haven't decided if it will be a sci-fi game, which might mean laser of ppc emulation, or maybe jump jet emulation, which will require different physics then catapult physics, or levitation physics, etc...

    I suggest coming up with a base concept. I.E. global warming destroyed the Earth and now the last remaining souls must rebuild life. Now there are many concepts to consider before builing my engine.

    What types of travle will there be? Space? Mount? Magical? technological? what kind of vehicles? will those vehicles be modifiable by players? Are they destructicle? What kind of damage will it take to destroy one?  Will mounts/vehicles be resistant to certain types of damage? etc.. etc.. etc..

    Will weather be random or set? Can players, buildings, trees, mobs, etc.. be affected by such weather? What will the damage be? How long will the affects last? What will recovery of said character/builing damage cost? etc..etc...

    Will there be static quests? Player made Quests? What kindof of quests? Epic or standard? Will outcome of these quests effect  only the player, or a city, area, region, continent, the world?

    Will there be housing? How modifiable will it be? Can it be destroyed by elements? Players? Mobs?

    will players have levels or a skillset?

    Will there be crafting? If so, just certain items or everything? Will there be item decay? will items be bind on aquire/equip, etc...?

    These are just a few of the thousands of things that will need to be adressed. As I said, I would decide if the game is going to be fantasy, sci-fi, a mix, etc... before I worry about graphcis or mechanics, because once you decide what the basis of your game is going to be, then your stoyline will begin to unfold. That will decide what the graphics are going to be needed. As for mechanics, Same thing applies.  

    If I decided to make a fantasy game and designed the engine before I completely laid out what the game would be about and how everything was going to work together, I'd end up having to go back and remake the engine to fit the game concept. It's like building a car before you decide what engine you are going to use. You put the frame together, paint it, do the electrical, etc and then decide you want a hemi for the engine, but realize you didnt leave enough room, now you have to redesign the entire frame so not only will it support  the engine, but also be safe (have no bugs that might cause the car to flip, overheat, not be able to stop because the break system couldn't support too powerful of the engine, etc...).

    If your smart enough to get as far as you have, I'm sure you'll figure it all out. Best of luck to you.

    A tiny mind is a tidy mind...

  • JamesPJamesP Member UncommonPosts: 595

    Thanks every one for your replies.

     

    As far as having an idea of what type of game it will be before making the engine in a perfect world the engine should be built in such a way that it can be used for any type of game. So you should be able to create a Space MMO with the engine and then turn around and create a Fantasy game with the same engine. I have an idea on the game I will be making for example I know it will be a fantasy MMO. I had a design that I have been working on for a couple years now called Rise of Heroes. Over the years it's gone through many changes but it's an idea I have stuck with.

     

    Now however I have gotten back into Church and I was thinking it would be cool to make some kind of Christian Fantasy MMO. Not sure of a plot of anything like that since its only been in the past 2 or 3 weeks and I haven't spent time to come up with a plot since I have been working on the engine.

     

    I have posted on these forums many times about Rise of Heroes but here is some information from the design Document about it and what my goals with it are.

     

    Rise of Heroes: An Overview

    I got the inspiration for Rise of Heroes from playing games like Fable and other Epic RPGs. I enjoyed being able to sink my teeth in an epic story and invest time in furthering my character. I started investigating Online Roleplaying games because even though single player RPGs are fun there was something missing. I missed being able to be a part of something bigger then just my character. In all these single Player RPGs I am always the Hero, the one the story always revolves around. Theres no sense of community or community interaction. Its just me in this great big world full of danger. I started looking around different MMO forums and discussion groups to get an idea on the MMOs currently available. When I saw something that looked interesting I would try it and try to learn everything there was to learn from it. What did they do right? What did they do that made their player base unhappy? I posted on forums asking gamers what they wanted in a MMO and I used every chance I had to learn from every mistake or positive choice. Slowly through the years the idea for Rise of Heroes started taking shape and here today, 2 years just about from the day I started, this design document is now being written. This design document will list every little detail about the upcoming MMO Rise of Heroes. It will list Locations, skills, races, quests, main story and side stories, what will be needed in terms of technology, Market stats, Plans for Empire Games, Plans for Rise of Heroes over the next 2 years, and more.

    What is Rise of Heroes?

    So at this point you might be asking what exactly is Rise of Heroes? Rise of Heroes is a Massive Multiplayer Online Role Playing Game or commonly known as MMORPG. It is a known fact that MMORPGs are one of the hardest kinds of Games to make. Stats show that most MMOs that start in the development process will never be finished. The reason for them being the hardest is a topic of Hot debate. Is it because they cost a huge amount to develop? Is it because of the massive amount of content needed to keep the player base happy? Is it because of the programming that needs to be done just right to allow for the massive amount of connected clients to make the game fun? The topic of this document isn’t to discuss the failings of some MMOs or what is the reason for them being the hardest type of games to create. However it is important throughout the development process to remember that everything about MMOs is Massive and not get discourage or give up just because theres a bad day.

    Rise of Heroes is your typical Fantasy themed MMO. A player creates their character selects their starting stats and enters the Virtual World. The world in Rise of Heroes is a live, breathing, and evolving world. The player will be able to explore many different ecosystems ranging from underwater coral reefs to snow cover mountains peeks. Each ecosystem will be populated with both real and fantasy creatures that you would expect to find for those ecosystems. Inside the world there will be many different types of things for the player to do. Like in most MMOs Guilds will play a big role in the game content. Guilds will be able to form alliances with other Guilds, Declare war, build cities, conquer land, and more. Players will also be able to gain skills and use those skills in a job. Jobs will include mining, lumberjacks, farming, trading, stock broker, Politician, and others depending on your skills. If city life isn’t what the player is looking for then he/she could decide to be an explorer and go off into the picturesque landscape of the virtual world. Discover mighty waterfalls cascading down a mountain side or adventure deep into the dark caves in search of hidden treasure and fortune. The player also has the choice to gear up and enter battle in service of the kingdom, protect the king, and become a hero. Heroes will be rewarded by having a monument built in their honor in the hall of heroes. In your free time you can buy a house, get married, become a productive member of your home city. Hang out in the bar playing mini-games with friends, decorate your house, practice your fighting skills in duals and more are available right from your home city or town.

    What sets RoH apart from other MMOs?

    Aging System

    Rise of Heroes will have some unique features that will set it apart from other commercial MMOs. Keeping with the theme of having a evolving Virtual World there will be a aging system. NPCs will be born, grow old, and die. This will introduce a problem when it comes to quests however. Each NPC will have to have a set number of quests that will be available through out the life of the NPC. When the NPC dies so does the quests associated with that NPC. Every NPC will be living out their life and going about their day to day lives as the players are playing.

    Contract System

    We will have a contract system that will provide Players/Guilds in need of something with some one or guild who can provide it. If a guild is trying to build their guild hall and they run out of boards they can place a request for lumberjacks. A number of lumberjacks will place their price per board and the contract will be rewarded to the lowest price or highest quality depending on the settings set by the guild. If the lumberjack who wins does not provide the boards in the amount of time agreed on the contract will be broken and their standing with the guild will be lowered as well as some money will be rewarded to the person or guild that the contract was placed by.

    Dynamic Quests

    Staff will be able to add quests on the fly with out a server restart based on events taking place in the world. For example lets say Guild A just attacked the city of Mapledell destroying much of the city. NPC John is outside his destroyed house looking around wondering what had just happened. A GM could give John a new quest asking a player to get him some boards so he could repair his house. In the Meantime Player C arrives at the city just after the attack. Player C sees John with a exclamation mark over his head so Player C knows John has an available quest. Player C goes up to John and starts a conversation with John. John asks Player C to get him some boards so he can repair his house. Player C accepts the quests and runs off to get the boards. Player C comes back with the boards and gives them to John. The quest is marked as complete and is now not available again for any one.

    Dynamic Quests are a first come first served special class of quest available only to the first person who accepts the quests. They are added in real time based on current events taking place. They are 1 of 3 special types of quests that will be available.

    Weekly Quests

    Weekly quests are special weekly events that the player will be able to take part in. They are optional but great rewards await for those who accept. They are available to every one but the first person who completes the quest will be rewarded. Once some one completes the quest every one else will be notified and the quest will be ended. These are a race to be the first. These quests are not just about fighting. They could be quests to explore some distant lands or find the lost treasure. Those who complete weekly Exploration quests will go down in history as the person who found the new land or land mark. These quests will be used to introduce new locations through out the story. They will introduce new races and new enemies. Weekly Quests are the 2nd type of special quests.

    Story Quests

    The last special type of quests is a type that every RPG or MMORPG have in common in some way. These are your main story quests. They advance the game story and are race specific. All playable races will have their own story line. At some point in the story all the stores will merge into a common theme forcing the races to unit in some form. Even though the stories will merge each race will have their own specific quests to complete.

    The Race for End Game in RoH

    Theres a popular song right now that has a line it goes something like this:

    “Ain’t about how fast I get there. Ain’t about what’s waiting on the other side. It’s the climb!”

    That’s how Rise of Heroes is. It’s not about the final end game content. Its more about the human journey through your virtual life and the friends you meet along the way. Too many MMOs end up just being a grind fest. It ends up being a grind killing one creature after another to increase your stats and get the next level equipment. Now some people enjoy that kind of stuff and if so there will be plenty of chances for those with that style of game play. However every one will be encourage to take part In the community and events hosted by the community.

    End Game Features:

    You might be wondering what there will be available for those who have reached the level caps and will Rise of Heroes even have a level cap? Yes there will be a level cap in a way. Your level cap will be a product of your characters age and reputation. Your level cap will be raised every week. Every week the cap will be raised up to 10 levels. This system will mean a slower leveling experience that is spread out leaving more time for other things. A player can decide how they want to level through out the week. If they like to grind for hours at a time then they can obtain all their levels at the start of the week. For those who would rather have a more mixed experience they can level through out the week doing other things in between leveling sessions. When not leveling a players time will be spent indulging in the many activities offered through out the cities and country side. Role playing will be a big part of the game so the game will allow you to really get into character and experience the world through your character. Special events and holidays will be celebrated through out the year which will provide fun and exciting changes to how you play your character and what is available in game.

    Company Owner
    MMO Interactive

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    I play anything with graphics that are the bare minimum, hell i played runescape for almost a year and then i also play games like AOC. Those graphics i don't think ill be enjoying most likely because, well they don't engage me. Yeh there' stuff around but the immersion factor isnt there and thats the reason i cant get my self to play great games like Anarchy online and asherons call, immersion is a big factor.

  • KingScarKingScar Member Posts: 70

    Yea I'd play it but,then again i'll play anything with a good storyline,thats entertaining

     

    {Mod Edit}

    image

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    If the graphics don't hinder my ability to comprehend the game-world then it is good enough for me. The caveat is how much is being charged. If I'm going to pay $50+$15/month to play then I might have to really think about it. The gameplay would be the largest influence on my decision. The tab+auto-attack+same-abilities-every-fight games are a dime a dozen now. Another factor that would influence my decision are what and how many different things can I do. If I'm grinding mobs is there a purpose other than just getting the next ding or the next shiney? If my friends are offline and I don't want to fight mobs, is there something else I can do that is entertaining? Some people like hitting the craft button over and over or farming material nodes. I've never found that interesting, but that is just me. I would like to be able to hit npc's up for mini-games in the off-time between standard character progession.

    You mentioned a Christian-fantasy game. I would like to suggest delving into the development of the Hebrew religion since it affects Christian theology and takes a good chunk of the Bible. The history of the Hebrews is rich with lore, whether it is the worshipping of the various caananite dieties to the development of a [mostly] monotheistic religion. The rise of Abraham to a national icon to the fall of the nation into warring factions.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • VowOfSilenceVowOfSilence Member UncommonPosts: 565

    Rise of Heroes is your typical Fantasy themed MMO.



     

    i so gotta play this...

    Hype train -> Reality

  • HricaHrica Member UncommonPosts: 1,129

    Sure.

    The game looks like Vanguard to me

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Hrica


    Sure.
    The game looks like Vanguard to me



     

    Sorry to say this but I feel it might be time for you to consider updating your computer, I mean if Vanguard truly looks like what OP made to you.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Originally posted by JamesP


    Thanks every one for your replies. The reason I am making my own engine is because I have ideas but haven't found any engine that can help bring my ideas to reality. There are engines such as Big World that I would love to use but I don't have even close to the kind of budget needed for those engines. So I am stuck making my own but its been a fun experiance so far.
     
    The Engine uses:
    Ogre3D for rendering
    Caelum for the sky (Ogre3D plugin)
    Raknet for networking
    I was using Hydrax for water which is another Ogre3D plugin but had to remove it because it was killing the FPS
    OSI for input
    Will be using either lua or python for scripting not sure which yet
    Custom Time class for handeling time
    Custom Server and Client side Weather Manager
     
    Thats what is done or in the works at the moment.
     
    Also if any one has a fairly high end PC I would love to have you test the client out and see what kind of FPS your getting. I am developing it on a low end PC at the moment and I am getting about 30 to 40 FPS.

    I suggest using something like the UE engine.It is free and has great tools.You only need a license to sell the product or get special support from EPIC.First engine ever to use server side client,I am sure by this day and age there is a ton of tools you can add on to it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    I would consider to play this game if graphics would be decent and gameplay would be good. Now i can tell you its too early  to say anything, because graphics are not final. I would suggest you to make small place with all details and stuff and then ask if people would play your game.

    Whats up with that church? Is it made from glass or something ?:)

    BTW Dont make empty game. I mean 1 tree 1 house in that map or territory :)

  • OzmodanOzmodan Member EpicPosts: 9,726

    Game play will draw people in, graphics are not the biggest determining factor in a decision to play a game.  Look at AC1, still going on, with worse graphics than you display here.

  • ZonuletZonulet Member Posts: 2

    Lol wheres every one else. That's a game i definitely wont play. xD Although not saying you should stop, if you like it thats your choice not ours.

  • MrMonolitasMrMonolitas Member UncommonPosts: 263
    Originally posted by Ozmodan


    Game play will draw people in, graphics are not the biggest determining factor in a decision to play a game.  Look at AC1, still going on, with worse graphics than you display here.

    AC1 is an old game and only old hardcore players play it. Because maybe its they'r first game. And at that time, ac1 graphics was really good.

     

  • JamesPJamesP Member UncommonPosts: 595

    I started work on AI for NPCs. When I started I was unsure how to go about doing the AI. I decided to go about it the same way Planeshift does their AI. They have a non-graphical client that connects to the server and handles the NPCs which act just like real players. The client can be hosted on multiple servers and each client can manage any number of NPCs. For the more complicated NPCs you can have a client dedicated just to the one npc. Ok so that is how Planeshift does it.

    Here is what I have done so far. I have a none graphical client. I have created a NPC class that each NPC will inherit from that handles the basic methods such as connecting and logging in. When the client is started I have 2 NPCs that connect and login. Every few minutes they say a predefined sentence. Right now I am working on getting basic movement done which for testing right now will be 4 predefined vectors that they will move to.

    Other things I will be working on is a brain class that will simulate them making their own choices. Each NPC will include some form of Chatbot technology that will allow players to talk to the NPCs. They will have moods and feelings which will guide their choices. Their will be support for Audio voices for each NPC.

    Company Owner
    MMO Interactive

  • Jester47Jester47 Member Posts: 90

    Sure I would. Gameplay over graphics.

  • JamesPJamesP Member UncommonPosts: 595

    Here are some updated images! Tell me what you think.

     

     

     

     

    Company Owner
    MMO Interactive

  • haratuharatu Member UncommonPosts: 409

    having trees the correct width is something few mmos do, trees are not all 3 metres wide. Nice graphis, to develop further you need more grass and rocks... it is a lot of work but you are one step in an awesome direction.

  • dreamsfadedreamsfade Member UncommonPosts: 339

    Keep up the good work JamesP. We all have to start from somewhere all these people talking sh*t about it, I don't see them creating a video game just keep your mind focused on what you want and don't give up.

    image
  • JamesPJamesP Member UncommonPosts: 595

    Thanks for the replies! Hopefully visually it will just keep getting better!

    Company Owner
    MMO Interactive

  • rsrestonrsreston Member UncommonPosts: 346

    Although being a graphics whore, what ultimately hooks me is the fun - so yes. It's not that bad that I wouldn't stick around if the game was extremely fun.

    image

  • kakarotragekakarotrage Member Posts: 280

    Hello James

    It's me again.. don't know if you remember ;)

    These graphics are better than before but they just won't do, the fact is that people aren't looking for great graphics, people are looking for eye candy and that is why WoW's graphics pulled so long - the graphics itself is considered bad but it looks good. An mmo with that graphics will never succeed unless it has just an amazing amazing gameplay ( I mean like something never seen) that will take years to develop with a big crew of people. There is just too many mmos with better graphics that offer the basic mmo features so you won't be able to beat that..sorry to bum you out it's just the truth,looks like you're talented though.

     

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

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