No. Gfx and sound is 50% for me and 50% is the gameplay. So playing one without good gfx would, for me, to be like playing half a game.
Name one MMO with great graphics that is good..
EQ and Shadowbane.
You have to remember, it depends on what he/she meant by graphics. Is it the design or style of them that looks good or is it the complexity and detail? One it dependent on what the engine represents on our screen. The other is how the artists designed the visual parts of the world.
In all honestly, 50% GFX and 50% gameplay is perfectly expected in the MMO world. The issue is people need to understand it is not about how complex the polycount or texture sizes, but how the artists make the world look and feel with those values as their canvas.
MMOs Played: I can no longer list them all in the 500 character limit.
No. Gfx and sound is 50% for me and 50% is the gameplay. So playing one without good gfx would, for me, to be like playing half a game.
Name one MMO with great graphics that is good..
EQ and Shadowbane.
You have to remember, it depends on what he/she meant by graphics. Is it the design or style of them that looks good or is it the complexity and detail? One it dependent on what the engine represents on our screen. The other is how the artists designed the visual parts of the world.
In all honestly, 50% GFX and 50% gameplay is perfectly expected in the MMO world. The issue is people need to understand it is not about how complex the polycount or texture sizes, but how the artists make the world look and feel with those values as their canvas.
You named two great mmo's with poor graphics, that was my point!
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Name one MMO with great graphics that is good..
EQ and Shadowbane.
You have to remember, it depends on what he/she meant by graphics. Is it the design or style of them that looks good or is it the complexity and detail? One it dependent on what the engine represents on our screen. The other is how the artists designed the visual parts of the world.
In all honestly, 50% GFX and 50% gameplay is perfectly expected in the MMO world. The issue is people need to understand it is not about how complex the polycount or texture sizes, but how the artists make the world look and feel with those values as their canvas.
MMOs Played: I can no longer list them all in the 500 character limit.
Name one MMO with great graphics that is good..
EQ and Shadowbane.
You have to remember, it depends on what he/she meant by graphics. Is it the design or style of them that looks good or is it the complexity and detail? One it dependent on what the engine represents on our screen. The other is how the artists designed the visual parts of the world.
In all honestly, 50% GFX and 50% gameplay is perfectly expected in the MMO world. The issue is people need to understand it is not about how complex the polycount or texture sizes, but how the artists make the world look and feel with those values as their canvas.
You named two great mmo's with poor graphics, that was my point!
Name one MMO with great graphics that is good..
Well I cant, right now, name one MMO that is good regardless of gfx.
However games like Aion, WAR are playable games with good-decent gfx.
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Name one MMO with great graphics that is good..
Well I cant, right now, name one MMO that is good regardless of gfx.
However games like Aion, WAR are playable games with good-decent gfx.
you got a point on the "regardless of gfx" point.. i can't argue that...