There were many times where I fell asleep while playing. Or I would set auto-pilot to take me somewhere for a Mission, and then I'd go make some food
That's your problem. If you think that running missions is playing Eve your sorely mistaken.
I think he eats his pizza with a fork TBH : 0
I am really curious about one thing, has an EVE player ever gone to the PUB or another forum and started a thread that said this game or that game sux???
Ok, i'll take the bait. I am what must be considered a hard core EvE player. My main is Qual and I am currently running for the CSM (That is EvE's player elected advisery board for CCP. They do take their player fairly serious...). I have played for 6 years. Now I am not going to say that EvE is the perfect game and all people should like it. But I do take offence to people who just say that a game suck. Just be course you dont like it doesnøt mean it sucks. It mean just that: YOU dont like it. Its kinda like me and WoW. I've tried to get into it for years, simply be course I like Blizzard, and I know a lot of people who like the game. But as it turns out it have some game mechanics that just is so not me, that I can't play the game. Does that make it a bad game? Hell no, 11 million subs says it has qualities. 300k subs on EvE says that game have some qualities as well. Avarage age is around 30 btw, which is fairly high for an MMO, which also should tell you that the game is different. Now funny thing is that DDO I really like. That game, for me, does everything right that WoW fails to. For me! In the end I will call all three games good, they are just not all for me. I think few loyal EvE players that will string you up for saying you dont like the game (hell 90% of my friends that tried it stayed in it, I KNOW its not for everyones tastes), but most WILL string you up for saying the game is bad. That two VERY diffferent things. And TBH that goes for most loyal players of any game: They take offence to that kind of statement, and they rightly should. (And of course the OP poster knows this as well, which makes it an obvious troll...)
Your link is one of the reasons why EVE is such a bad game...
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
Do you really think your offline time should count for ANYTHING at all?
If I ever played EVE I would feel that my character is garbage compared to complete newbies who have maintained a subscription longer, because they will obviously have higher level skills because they've maintained a subscription longer.
You guys complain that I said EVE sucks, are you really going to argue that it does not suck? When its skill system is obviously there just for subscription money? When you don't even have to invest any real time into an MMORPG to gain advancements?
EVE isn't unpopular because it is difficult, or hard to understand..
Most people probably quit because they see the idiotic skill system that favors people who have maintained accounts for very long periods of time. The sad thing is you don't even need to play EVE at all to have a really good character. Your skills can be maxxed and you don't have to do anything, as long as you buy the required skills and maintain a subscription long enough, your character can be good without even playing it.
Tell me why anyone should play a game that favors people who just sit on their ass and maintain subscriptions? At least EQ and WoW and almost every other MMORPG allows people to catch up and play on a level playing field. EVE is just carebear bullshit that favors people who stay subscribed longer...
If you didn't start EVE in the first few months, then there seems like there would not be a point in playing it at all, because other people automatically have better characters (through no effort of their own.)
Seems a bit artificial that they put such long real life limits on those skills as well. Then they allow offline time? Is the scam not obvious to you EVE players? Maybe you've invested so much time (or maintained an account for so long) that you're in denial at this point.
If CCP abandoned their idiotic time-based skill system I think their game would be a bit more popular and would be taken seriously as an MMORPG. But for now I consider it in the same class of games as mybrute or travian (wait x units of real life time before you can have this.)
This was one reason I never tried EVE. I did not like the idea that time subscribed has an effect on your character in the game. I prefer games where time played is the only thing affects your character, not just time subscribed.
Oh hey, thanks for another short one, and segues right into one of the OP's main complaints.
See, I take a totally different viewpoint, I think MMORPG's greatest failing as a genre is the design that rewards players who play more than others. I think time subscribed is an excellent way to level the playing field and EVE's system does exactly that.
Sure, the OP doesn't care for it, he sounds like a Lineage 2 player btw, and some of those folks had no problem playing 12-14 hours a day to get to the top. I'm afraid my lifestyle doesn't pemrit that sort of time committment and I'm sure glad there's a game that doesn't relegate me to 2nd class citizenship simply because I can't play it all the time.
I can understand why you and the OP wouldn't care for that design, that's fine, its just a different philosphy and while a valid reason not to like playing EVE, it doesn't translate to... EVE sucks!!!
Leveling your skills isn't a core focus of EVE, earning the ISK to pay for ships that you will eventually have blown out from under you is the design focus, and while its possible to avoid PVP for the most part, the world is entirely designed to support the model.
But that will be discussed in another post.
Yeah, your brilliant solution is, instead of letting players influence how fast their character progresses, lets FORCE how long they progress. That way, the people who bought the game on day 1 will always be on top. People who bought EVE after that have characters that simply aren't as good, there is no way to have as many skills as the original players.
So it levels the playing field by making it so that people who bought it in 2003 will always be 6 years ahead of players who bought it in 2009. That is great.
12-14 hours a day? Let me tell you about my level of skill. In my 1 hour of an MMORPG I get as much done as most people do in 4 hours. I'm not a newbie who just can invest a lot of time into a game, nice try though..Not everyone who complains about a horrible time-based system aren't in that category either. It's the fact that they can't influence the progression of their own character in any way.
Other MMORPGS -> Invest time -> Advance your character
EVE -> Longer Subscription Time -> More Advancements
Yeah, leveling your skills isn't the main focus, sure. Oh wait, you need skills to fly those ships you are going to spend your ISK on. Want a nice ship? Wait a couple years, until you have all the pre-requisites. You're always going to be upgrading something so that you can eventually buy something with that ISK.
When I played EVE, the garbage skill system couldn't keep up with my ISK collection. Sorry I don't want to have to play several years to have a decent character (and still be behind people who bought EVE in 2003.)
Btw, I guarantee that those lineage players, or WoW, or EQ players that you EVE people bash are a lot more skilled than the people who whine about time-investment affecting the progression of their characters. Any skilled person isn't going to be thrilled with a game that puts real-life time limits on skill training, because they think they are better than most people, and wouldn't want to progress at the same rate. EVE only attracts the lazy player who can't invest any time into their character.
You act like MMORPGs require some sort of time investment to get to the top, that is wrong. Sure, there are initial grinds in EQ, and WoW. But once you are at the end, you don't spend 12-14 hours a day raiding.
Sorry EVE players don't want to play MMORPGs that require investing more than 5 minutes a week. Anything more than 5 minutes a week of time investment is unreasonable for an MMORPG.
says you. I do not think it would make it more/less popular.
I log on now in the middle of the week and there are 50k plus users logged in on the one server. Where is your game? I mean with the obvious insder knowledge you have I would assume you are going to be the next Raph.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Ok, i'll take the bait. I am what must be considered a hard core EvE player. My main is Qual and I am currently running for the CSM (That is EvE's player elected advisery board for CCP. They do take their player fairly serious...). I have played for 6 years. Now I am not going to say that EvE is the perfect game and all people should like it. But I do take offence to people who just say that a game suck. Just be course you dont like it doesnøt mean it sucks. It mean just that: YOU dont like it. Its kinda like me and WoW. I've tried to get into it for years, simply be course I like Blizzard, and I know a lot of people who like the game. But as it turns out it have some game mechanics that just is so not me, that I can't play the game. Does that make it a bad game? Hell no, 11 million subs says it has qualities. 300k subs on EvE says that game have some qualities as well. Avarage age is around 30 btw, which is fairly high for an MMO, which also should tell you that the game is different. Now funny thing is that DDO I really like. That game, for me, does everything right that WoW fails to. For me! In the end I will call all three games good, they are just not all for me. I think few loyal EvE players that will string you up for saying you dont like the game (hell 90% of my friends that tried it stayed in it, I KNOW its not for everyones tastes), but most WILL string you up for saying the game is bad. That two VERY diffferent things. And TBH that goes for most loyal players of any game: They take offence to that kind of statement, and they rightly should. (And of course the OP poster knows this as well, which makes it an obvious troll...)
Your link is one of the reasons why EVE is such a bad game...
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
Do you really think your offline time should count for ANYTHING at all?
If I ever played EVE I would feel that my character is garbage compared to complete newbies who have maintained a subscription longer, because they will obviously have higher level skills because they've maintained a subscription longer.
You guys complain that I said EVE sucks, are you really going to argue that it does not suck? When its skill system is obviously there just for subscription money? When you don't even have to invest any real time into an MMORPG to gain advancements?
EVE isn't unpopular because it is difficult, or hard to understand..
Most people probably quit because they see the idiotic skill system that favors people who have maintained accounts for very long periods of time. The sad thing is you don't even need to play EVE at all to have a really good character. Your skills can be maxxed and you don't have to do anything, as long as you buy the required skills and maintain a subscription long enough, your character can be good without even playing it.
Tell me why anyone should play a game that favors people who just sit on their ass and maintain subscriptions? At least EQ and WoW and almost every other MMORPG allows people to catch up and play on a level playing field. EVE is just carebear bullshit that favors people who stay subscribed longer...
If you didn't start EVE in the first few months, then there seems like there would not be a point in playing it at all, because other people automatically have better characters (through no effort of their own.)
Seems a bit artificial that they put such long real life limits on those skills as well. Then they allow offline time? Is the scam not obvious to you EVE players? Maybe you've invested so much time (or maintained an account for so long) that you're in denial at this point.
If CCP abandoned their idiotic time-based skill system I think their game would be a bit more popular and would be taken seriously as an MMORPG. But for now I consider it in the same class of games as mybrute or travian (wait x units of real life time before you can have this.)
So did someone from CCP Impregnate you mother.......Just curious!
Why rant on about something you don't know any thing about. I would honestly answer your question but you just seem like a jerk from you post TBO!
I think that is ridiculous. It's the best comparison there is. You play an MMORPG for an hour, and you make a "wage" in gear and xp. It correlates very well to work. Some people get paid to photograph naked models, or to taste wine. Do you think they feel like they are doing a boring repetitive task? Just because your work may be boring or repetitive doesn't mean that is the case for everyone. Some people have jobs that are so much fun they'd do it for free, but they are lucky enough to get paid to do it. Do you really think being a rock star is boring and repetitive? Yet you get paid for the hours you play on stage, and quite a bit. So "fun" doesn't have to be only related to games, people can have fun doing their jobs as well. And games aren't always fun, sometimes they are very boing. Pay to Play MMORPGs and work correlate very well, because you get compensated by the hour (although other compensations exist) in both. In a job you get dollars per hour. In an MMORPG you get xp and gear per hour. The task you do to get dollars or xp and gear can both be either fun or boring. However, in a Pay to Play MMORPG, everyone is compensated equally, unlike the real world job. I make xp per hour the exact same as you do. No matter how much I play, I won't make more xp per hour (roughly) than you do. Whereas a Rock Star makes much more per hour than a McDonald's worker. What I find odd and funny is that you can't see how easy it is to compare games and work, when you are rewarded in a game like an MMORPG per hour played. You did know that game gold can be sold for real money, and for some people farming gold actually is their job, right?
I'm not here to argue whats fun and what isn't, that was never part of the point as to the fact you are actually trying to compare something in the real world to something that doesn't even follow real world rules. The day we can start making these analogies are the days we should stop playing MMORPG's and go back for more work if they are truly so similar.
The reward behind an MMORPG isn't solely exp/gold for time here and it isn't exactly equal. If you take two people with different game playing and the same exact amount of time do not get rewarded equally but yet they both pay the same amount of money. This can be attributed to a lot of things, the amount of exp AV was rewarding recently is a prime example, if one leveled AV and another leveled traditionally PvE quest, there would be a significant difference so the rules of the game influence how well you are rewarded. Last time I checked, I don't think there were cries for nerfing particular jobs because they were too powerful or else I would of nerfed Britney Spears a long time ago =x So there is some amount of control over the environment involved in the game not available in the work field unless you want to start comparing developers to your boss too -_- Last time I checked, customers are generally heard as long as they scream loud enough. Ultimately, I pay an MMORPG to burn time on with a job I sell my time in exchange for currency. I think you should really redefine your definition of reward in MMORPG if all it is to you is just gold, gear and character development. Sounds like you could do that in a single player for a fraction of the cost, Dragon Age anyone?
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
How many of those level 5 skill pertain to any single ship? Only a handful. The only thing excessive amounts of skillpoints provide is versatility. That's the genius of the system, and its what you don't understand.
The longer you play the game, the more versatile your character becomes. You don't continually become a better and better cruiser pilot. That's not how it works. That's why the skill training system isn't a problem the way it is. There are only so many skillpoints that pertain to any particular task or ship.
Lets say there are 20 skill that directly affect your combat prowess in a cruiser. Now, pushing those all those skill to level 5 will take several months... possibly even years. And what benefit do you get from it? Perhaps a 10% increase in capability... for a year of training. And eventually, it caps out. A 100m pilot doesn't have 100m SP in cruiser related skills, the total skillpoints you can apply for cruiser related skills is only a fraction of that.
It's small potatoes, in 90% of the cases taking a skill to level 5 isn't even worth it unless that skill is a prerequisite to open up other skill training paths. I'm not really sure what is hard to understand about this.
A 10m skillpoint pilot can fly a couple of ships very well. A 100m skillpoint pilot can fly a several ships very well, and probably is fairly good at a handful of other things. But when they are both sitting out there in opposing fleets, both of them are only using the skillpoints that are associated directly with the ship they are flying at that time. All those millions of skillpoints in trading, cap ships, production, corp relations, marketing, anchoring stealth bombers, frigates, cruisers, industrials, etc... those are all worthless when your sitting in a battleship.
Because the game is designed in a way that all ship classes are important and counterbalance each other, this design works perfectly.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). A new player just needs to focus their training and soon they will be 95% as effective in a particular ship class as anyone in the game. Conversely, in other games it takes much longer than that to level to cap and obtain gear that allows you to even begin to compete with veteran players.
Confirming that my 5 year old jack-of-all-trades character has has his ass handed to him by highly-talented, highly-specialized 6 month old characters on multiple occasions.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
How many of those level 5 skill pertain to any single ship? Only a handful. The only thing excessive amounts of skillpoints provide is versatility. That's the genius of the system, and its what you don't understand.
The longer you play the game, the more versatile your character becomes. You don't continually become a better and better cruiser pilot. That's not how it works. That's why the skill training system isn't a problem the way it is. There are only so many skillpoints that pertain to any particular task or ship.
Lets say there are 20 skill that directly affect your combat prowess in a cruiser. Now, pushing those all those skill to level 5 will take several months... possibly even years. And what benefit do you get from it? Perhaps a 10% increase in capability... for a year of training. And eventually, it caps out. A 100m pilot doesn't have 100m SP in cruiser related skills, the total skillpoints you can apply for cruiser related skills is only a fraction of that.
It's small potatoes, in 90% of the cases taking a skill to level 5 isn't even worth it unless that skill is a prerequisite to open up other skill training paths. I'm not really sure what is hard to understand about this.
A 10m skillpoint pilot can fly a couple of ships very well. A 100m skillpoint pilot can fly a several ships very well, and probably is fairly good at a handful of other things. But when they are both sitting out there in opposing fleets, both of them are only using the skillpoints that are associated directly with the ship they are flying at that time. All those millions of skillpoints in trading, cap ships, production, corp relations, marketing, anchoring stealth bombers, frigates, cruisers, industrials, etc... those are all worthless when your sitting in a battleship.
Because the game isn't designed in a way that all ship classes are important and counterbalance each other, this design works perfectly.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). A new player just needs to focus their training and soon they will be 95% as effective in a particular ship class as anyone in the game. Conversely, in other games it takes much longer than that to level to cap and obtain gear that allows you to even begin to compete with veteran players.
What happens when you specialize in something and realize that you made the wrong choice? Waste of several months or possibly years? Just because you had a subscription longer?
The thing that doesn't make sense about EVE is basing everything off of subscription time. Why couldn't they allow skill progression on something other than real life time?
You're not sure what's hard to understand about what? Me not liking the idiotic progression system? The game gives certain players advantages and others never have the possibility of catching up regardless of how hard they try.
As I said, EVE is just a game for lazy players who don't even like traditional concepts of MMOS like time investment. They're probably in the same class of people who buy characters/money or buy powerlevels, clearly investing time into your character is a waste of time.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be).
Lol? As it should be? Why? They gave more money to a worthless company that scams people? Wait x years and you get this huge ship, what a joke EVE is, and what's worse is the people who play EVE and can't even see things as obvious as this.
I could play EVE for 5 minutes a week, 53 weeks... That is 265 minutes. Tell me why someone who plays 265 minutes over a year deserves to have an advantage over someone who plays 265 minutes in 1 day?
EVE had the potential to be a decent game, that is the only reason I am specifically complaining about it. It's too bad the only space MMORPG had to be developed by such a lousy company like CCP. Any company that sells their game as an MMORPG and does not allow character progression based on effort is a lousy company.
Just imagine what EVE could have been like, had they made it more like Everquest or WoW. Pick a ship to start, level up (put some actual effort into your character), then raid or PvP or whatever.. But no, their model is -> keep an account 50 years then you magically are skilled enough to pilot a huge ship
What happens when you specialize in something and realize that you made the wrong choice? Waste of several months or possibly years? Just because you had a subscription longer? The thing that doesn't make sense about EVE is basing everything off of subscription time. Why couldn't they allow skill progression on something other than real life time? You're not sure what's hard to understand about what? Me not liking the idiotic progression system? The game gives certain players advantages and others never have the possibility of catching up regardless of how hard they try. As I said, EVE is just a game for lazy players who don't even like traditional concepts of MMOS like time investment. They're probably in the same class of people who buy characters/money or buy powerlevels, clearly investing time into your character is a waste of time. There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). Lol? As it should be? Why? They gave more money to a worthless company that scams people? Wait x years and you get this huge ship, what a joke EVE is, and what's worse is the people who play EVE and can't even see things as obvious as this. I could play EVE for 5 minutes a week, 53 weeks... That is 265 minutes. Tell me why someone who plays 265 minutes over a year deserves to have an advantage over someone who plays 265 minutes in 1 day? EVE had the potential to be a decent game, that is the only reason I am specifically complaining about it. It's too bad the only space MMORPG had to be developed by such a lousy company like CCP. Any company that sells their game as an MMORPG and does not allow character progression based on effort is a lousy company. Just imagine what EVE could have been like, had they made it more like Everquest or WoW. Pick a ship to start, level up (put some actual effort into your character), then raid or PvP or whatever.. But no, their model is -> keep an account 50 years then you magically are skilled enough to pilot a huge ship
What happens when you hate your class in WoW? Oh yeah, your ass rerolls from scratch. In Eve you just alter your training regimen. You lose nothing. As I said before, it only takes a couple of months to become proficient at flying almost any ship in the game. It takes less than that when you already have many of the core skills trained because you had picked them up training for a different ship type.
As an example, my current character is specialized in cruiser class combat ships. I don't have any training that is specific to battleships. It would take me about 2-3 months to train my battleships to the point of being within 90% effectiveness of every other battleship pilot in the game... Now if I wanted to reroll a rogue in WoW, not only would I have to start entirely from scratch... but it would take me a couple months of playing to hit cap(sorry, I don't play 14hrs a day), it then it would take me a couple more months of grinding BGs and Arena to put myself in gear that would make it competitive... and what happens to my level 80 shaman that entire time... well it collects dust. My Eve pilot in the meantime can now fly Battleship and Cruisers, and I don't have to start over from nothing to accomplish it.
What are you trying to catch up to? A skill point total? How pointless is that? Make a choice as to what you want to do, train for it, and in a couple months you'll be damn near as good at it as anyone in the game.
You don't want everyone in the game flying Titans/Caps/etc because it would trivialize those ships. The same reason you don't hand out Legendary weapons in WoW like they are hot-cakes.
In 265 minutes worth of play you wouldn't have the income to support flying the ships your skill-points would allow you to fly. You wouldn't have the practical experience to use those skill-points to their potential(your ass would be in a pod so fast you'd ragequit over how "stupid" the combat system is; then we'd have to read another retarded post), and you wouldn't have the personal relationships with individuals to put yourself in a position where you could accomplish anything of note in the game.
Do you think your personally going to raise the income to fly a Titan? Heh, good luck. Do you think a corporation is going to hand you the keys to a Titan just because you "have the skillpoints?" Yeah... good luck with that too. They won't even hand you the keys to a dreadnaught unless you prove your not a mouth breathing moron... and with 265 minutes worth of play, you would be.
Skill points aren't nearly as important as you seem to think they are. Real practical in- game experience is the trump card in this game. The game you describe as "think what Eve would be if it was like EQ" makes me sick to my stomach.
What happens when you specialize in something and realize that you made the wrong choice? Waste of several months or possibly years? Just because you had a subscription longer? Solution: don't be a dumbass. The thing that doesn't make sense about EVE is basing everything off of subscription time. Why couldn't they allow skill progression on something other than real life time? Because then little power-leveling twits would be running around and failing to show proper respect to their elders. Then we would have to podkill them until they ragequit. You're not sure what's hard to understand about what? Me not liking the idiotic progression system? The game gives certain players advantages and others never have the possibility of catching up regardless of how hard they try. By your logic a kid graduating from college today will never be successful because Warren Buffet and Bill Gates have all the good jobs. As I said, EVE is just a game for lazy players who don't even like traditional concepts of MMOS like time investment. They're probably in the same class of people who buy characters/money or buy powerlevels, clearly investing time into your character is a waste of time. Actually people that buy ISK legally or otherwise generally suck. We eat their livers with a nice chianti. Investing time in Eve is how you develop your actual SKILL... not some bozo XP bar.... There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). Lol? As it should be? Why? They gave more money to a worthless company that scams people? Wait x years and you get this huge ship, what a joke EVE is, and what's worse is the people who play EVE and can't even see things as obvious as this. Yes. AS IT SHOULD BE. Would you roll up on day one of your new job and demand to be vice president? I dunno.. maybe you would...
If is a game of months and years, and yes you need patience. This ain't your game kimo sabe. It's all gonna be ok. Not everyone has to enjoy the same things. I could play EVE for 5 minutes a week, 53 weeks... That is 265 minutes. Tell me why someone who plays 265 minutes over a year deserves to have an advantage over someone who plays 265 minutes in 1 day? What you don't understand is that the dude playing 5 minutes a day will probably be MORE useless than the guy who plays in one sitting. The skills are BACKGROUND. You success in eve is much more dependent on your BRAIN. Yes, the real one. The little pink thing between your ears. EVE had the potential to be a decent game, that is the only reason I am specifically complaining about it. It's too bad the only space MMORPG had to be developed by such a lousy company like CCP. Any company that sells their game as an MMORPG and does not allow character progression based on effort is a lousy company. CCP have made a special educational video just for players like YOU..... HTFU (warning don't click unless you are over 18 and promise not to cry) Just imagine what EVE could have been like, had they made it more like Everquest or WoW. Pick a ship to start, level up (put some actual effort into your character), then raid or PvP or whatever.. But no, their model is -> keep an account 50 years then you magically are skilled enough to pilot a huge ship Hey wow.. it could have been a COMPLETELY FORGETTABLE CLONE OF EVERY OTHER STUPID MMO IN SPACE...
Look dude, I'm sorry if this is HARSH but for the LOVE OF GOD QUIT WHINING AND LET IT GO!!!! We don't all need to like the same things. In fact it's a good thing that we DON'T... life would get boring quick.....
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Originally posted by Enkindu Originally posted by Ginkeq What happens when you specialize in something and realize that you made the wrong choice? Waste of several months or possibly years? Just because you had a subscription longer? Solution: don't be a dumbass. The thing that doesn't make sense about EVE is basing everything off of subscription time. Why couldn't they allow skill progression on something other than real life time? Because then little power-leveling twits would be running around and failing to show proper respect to their elders. Then we would have to podkill them until they ragequit. You're not sure what's hard to understand about what? Me not liking the idiotic progression system? The game gives certain players advantages and others never have the possibility of catching up regardless of how hard they try. By your logic a kid graduating from college today will never be successful because Warren Buffet and Bill Gates have all the good jobs. As I said, EVE is just a game for lazy players who don't even like traditional concepts of MMOS like time investment. They're probably in the same class of people who buy characters/money or buy powerlevels, clearly investing time into your character is a waste of time. Actually people that buy ISK legally or otherwise generally suck. We eat their livers with a nice chianti. Investing time in Eve is how you develop your actual SKILL... not some bozo XP bar.... There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). Lol? As it should be? Why? They gave more money to a worthless company that scams people? Wait x years and you get this huge ship, what a joke EVE is, and what's worse is the people who play EVE and can't even see things as obvious as this. Yes. AS IT SHOULD BE. Would you roll up on day one of your new job and demand to be vice president? I dunno.. maybe you would...If is a game of months and years, and yes you need patience. This ain't your game kimo sabe. It's all gonna be ok. Not everyone has to enjoy the same things. I could play EVE for 5 minutes a week, 53 weeks... That is 265 minutes. Tell me why someone who plays 265 minutes over a year deserves to have an advantage over someone who plays 265 minutes in 1 day? What you don't understand is that the dude playing 5 minutes a day will probably be MORE useless than the guy who plays in one sitting. The skills are BACKGROUND. You success in eve is much more dependent on your BRAIN. Yes, the real one. The little pink thing between your ears. EVE had the potential to be a decent game, that is the only reason I am specifically complaining about it. It's too bad the only space MMORPG had to be developed by such a lousy company like CCP. Any company that sells their game as an MMORPG and does not allow character progression based on effort is a lousy company. CCP have made a special educational video just for players like YOU..... HTFU (warning don't click unless you are over 18 and promise not to cry) Just imagine what EVE could have been like, had they made it more like Everquest or WoW. Pick a ship to start, level up (put some actual effort into your character), then raid or PvP or whatever.. But no, their model is -> keep an account 50 years then you magically are skilled enough to pilot a huge ship Hey wow.. it could have been a COMPLETELY FORGETTABLE CLONE OF EVERY OTHER STUPID MMO IN SPACE...
Look dude, I'm sorry if this is HARSH but for the LOVE OF GOD QUIT WHINING AND LET IT GO!!!! We don't all need to like the same things. In fact it's a good thing that we DON'T... life would get boring quick.....
why don't you take your own advice? Someone came here and described why they didn't like the game. Nothing wrong with that. Then players of that game trolled him trying to tell him that the game is great because of the reasons it sucks. Which is what you are doing this very moment.
anyway, your excuses are lame.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
why don't you take your own advice? Someone came here and described why they didn't like the game. Nothing wrong with that. Then players of that game trolled him trying to tell him that the game is great because of the reasons it sucks. Which is what you are doing this very moment. anyway, your excuses are lame.
My own advice? You bet. When I start whining incessantly because the opinions of others upset me I will tell myself to shut up.
Edit- Look, seriously feel free to look up my other eve related posts. I'm laid back and I respect that not everyone likes the same things. But the OP here was just being disrespectful for no reason. People shared some different viewpoints with him and he was rude. No call for that.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Just imagine what EVE could have been like, had they made it more like Everquest or WoW.
Of all the harebrained things I have read in this thread this is by far the worst, and again it shows how little you understand. Players from these games play the content that is created for them and there is nothing wrong with that. EVE players create the content for other players to interact in.
Just the fact that something in the industry is different and comes at the idea of game play from a different perspective is obviously a positive thing.
If CCP had followed your advice they would be broke and probably out of business right now.....Bottom line!
The main problem I have with this game is the skill training queue.. When I played EVE I remember having to wait weeks for my skills to catch up with the amount of ISK I was accumulating. Why did my ISK catch up? EVE seems to have been designed for people who like to log on for 5 minutes then queue 1 weeks worth of skills, then log off for another week. What kind of piece of shit model is this? Making people wait real life time, just simply doing nothing in real life except waiting for your character to catch up in skills. It's seriously one of the worst ideas ever. I don't mind MMORPGs being huge time sinks, or whatever.. But if I want to try out a game it's kind of unfair for any new players that they have to wait x amount of years just to fly a reasonable ship. It's like in EVE it doesn't matter how good you are, how much time you invest, etc. No matter what, you have to put up with the RL time limits they put on skill training. I don't understand why though, it's like if you get more ISK than you can spend, you can't do anything in EVE except get more ISK or wait for your skill queue to catch up. In any case, I think it's a bad idea for any MMORPG to put RL time limits on skills like that. They should be based on time input. You can't even play EVE continuously for long periods of time because eventually you will have to wait for your skill queue to catch up. Also, it's funny how so many sites display that EVE advertisement: 1 week, x ISK. 1 year, y ISK. Really, 1 year? I want to wait offline for a year to have that much ISK and that ship? Yeah that sounds fun. At least in EQ I can get 60 in 2 months if i'm hardcore enough EVE might've been playable had they gotten rid of the whole skill training system. Also, the whole travel system sucks in EVE. It's like, they will put shit 20 hops away.. and you just autopilot there anyway, so what's the point of that? There is no effort required in hitting Set Destination -> Whatever and going shopping. At least in other MMORPGs there is some effort required when you want to get from point A to point B. The whole world in EVE looks the same. Why couldn't they have made the world smaller and maybe more unique? Seriously, it's like they just change the names around of the graphics and its a new zone. Control over ships kind of sucks. First off, it's a point and click game, so it sucks right off the bat. The other thing that sucks is when you are fighting the controls are kind of lousy and it's like after you kill something some guns are on and some are off and you can't tell because the game sucks. Anyway, it is a unique MMORPG I guess but it pisses me off and sucks still. Mainly the skill training queue is what makes EVE such a horrible game. If I want to play a game where I just have to wait RL time periods I will play one of those horrible browser-based games (like that pos mybrute game)
hes writing so much like he would knew all about eve and i say he didnt even played a week.. or 2 and on a trial
I am the punishment of God... If you had not committed great sins, God would not have sent a punishment like me upon you Genghis Khan
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have? How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument. Do you really think your offline time should count for ANYTHING at all?
What you fail to consider is that the skills have deminishing returns compared in the time/bonus ratio. Each level of the skills give the same bonus, but each level takes about x6 more time to train. Put in simple terms that means that a character that have played 1 year could have 80% of what i have after 6 years. Also teh the skill tree depth is so low that you could can match any old char in skills in a specific area in a few months to. What the old char have is bredth of skills not depth. If WoW was like EvE, level 10 characters would be owning level 80 characters all the time and raid groups would have characters of all levels in them,. In eve the distance between teh new guy and the old guy never is too large to prevent them to play together or against each other.
In other mmo's you would create a new character to try something new, in eve you just train that on the same character.
As to offline training, that caters to a different audience. I dont have a lot of time to play, which is why all the grind based MMO's fails for me. EvE is not grind based for skills (though it is for income). Offline training means that when I play I can go do the stuff I like to do in EvE not go grind for XP.
EvE is not about charactert progress. Its not about collecting loot. That is why EvE player shake thier heads at statements like that.
EvE is about living an alternate life in a living virtual unvierse where you can impact history if you want to. If that is what you want in your game, EvE is the palce to be. If not, be somewhere else, but dont bash the game for not beeing what YOU think it should be.
There is absolutely no need for you to come on the forums, compose a retarded thread with retarded posts moaning about EVE, insulting the players and then acting like your opinions about EVE should be the only correct opinion about this game.
Did it ever occur to you that not ALL people want to spend 1 year doing skill grinding just to reach a certain level to be able to adequately do things like PVP? That is the reason why the skill system is the way it is. The game automatically trains the skill that we Que up while we go about our business learning about how to actually PLAY the game...you know...the activities you do that doesn't involve you making your fingers bloody from grinding the same damn skill over and over again.
If you don't like this game, alright, fine. That's your opinion and your free to hate the game all you want. But seriously, why do WE have to be punished by reading your retarded rants just because you think that MMOs should continue to exist in their current state and not be allowed room to change and be DIFFERENT.
Now, I will end my post with a final and wise sentence
If you don't like a game, don't play it, don't make noise about it, and move on.
I think at this point we can definitely say that the OP is simply unable to process the concept of an MMO that is not based around grinding XP. Anyone who thinks that they can "win EvE" by doing nothing more than logging in to top up their skillqueue truly does deserve the "you dont get EvE" reply.
Actually, come to think about it, he deserves the "piss off, you stupid troll" reply. He's had the explainations and he's ignoring them and just reposting the same whines. Enjoy your second job grinding Korean hamster-wheel MMOs.
Why do Eve players think that those who do not like Eve haven't played the game fully? I've gone into low security space, joined a corp and played altogether for a few months and I STILL hate that game with a passion. Playing it more wont improve the experience on a already crappy system that most people do not already like.
OK cool, you tried a good range of things and didn't like it. That's fine; play something else. No game can appeal to everyone.
http://eveboard.com/pilot/Qual is a perfect example of a 5 year+ old toon that would be beaten in 1 on 1 combat by a 3 month old who focused on combat skills
Anyone who played enough to truely understand eve would see that in very short order as this character is a highly skilled industrial toon , not a combat pilot
My 5 month old logistics pilot has somewhere in the vicinity of 8 million SP more in combat related skills (i.e ones that will influence a fleet battle) than this toon even if its about 112 million SP less in industrial related skills and mining and probably close to 1/1000th of the income earning capacity ))
This serves as a Perfect example of how you dont need to play for years to be more effective in a specific role than someone who has played 10 times longer and also of just how far you can go with specialisation
That is YEARS of specialised training and he barely scratched the surface when it comes to combat related skills aside from the many other skill areas he barely touched .
EvE is by its very nature a game which you can play the same character for years and *NEVER* have seen it all because the players drive the universe and the storyline ..A key difference between EvE and almost every other MMO on the market is that point , there is no spoon feeding of content in eve and very little hand holding .
Comments
That's your problem. If you think that running missions is playing Eve your sorely mistaken.
I think he eats his pizza with a fork TBH : 0
I am really curious about one thing, has an EVE player ever gone to the PUB or another forum and started a thread that said this game or that game sux???
Your link is one of the reasons why EVE is such a bad game...
Click on this link: http://eveboard.com/pilot/Qual
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
Do you really think your offline time should count for ANYTHING at all?
If I ever played EVE I would feel that my character is garbage compared to complete newbies who have maintained a subscription longer, because they will obviously have higher level skills because they've maintained a subscription longer.
You guys complain that I said EVE sucks, are you really going to argue that it does not suck? When its skill system is obviously there just for subscription money? When you don't even have to invest any real time into an MMORPG to gain advancements?
EVE isn't unpopular because it is difficult, or hard to understand..
Most people probably quit because they see the idiotic skill system that favors people who have maintained accounts for very long periods of time. The sad thing is you don't even need to play EVE at all to have a really good character. Your skills can be maxxed and you don't have to do anything, as long as you buy the required skills and maintain a subscription long enough, your character can be good without even playing it.
Tell me why anyone should play a game that favors people who just sit on their ass and maintain subscriptions? At least EQ and WoW and almost every other MMORPG allows people to catch up and play on a level playing field. EVE is just carebear bullshit that favors people who stay subscribed longer...
If you didn't start EVE in the first few months, then there seems like there would not be a point in playing it at all, because other people automatically have better characters (through no effort of their own.)
Seems a bit artificial that they put such long real life limits on those skills as well. Then they allow offline time? Is the scam not obvious to you EVE players? Maybe you've invested so much time (or maintained an account for so long) that you're in denial at this point.
If CCP abandoned their idiotic time-based skill system I think their game would be a bit more popular and would be taken seriously as an MMORPG. But for now I consider it in the same class of games as mybrute or travian (wait x units of real life time before you can have this.)
Oh hey, thanks for another short one, and segues right into one of the OP's main complaints.
See, I take a totally different viewpoint, I think MMORPG's greatest failing as a genre is the design that rewards players who play more than others. I think time subscribed is an excellent way to level the playing field and EVE's system does exactly that.
Sure, the OP doesn't care for it, he sounds like a Lineage 2 player btw, and some of those folks had no problem playing 12-14 hours a day to get to the top. I'm afraid my lifestyle doesn't pemrit that sort of time committment and I'm sure glad there's a game that doesn't relegate me to 2nd class citizenship simply because I can't play it all the time.
I can understand why you and the OP wouldn't care for that design, that's fine, its just a different philosphy and while a valid reason not to like playing EVE, it doesn't translate to... EVE sucks!!!
Leveling your skills isn't a core focus of EVE, earning the ISK to pay for ships that you will eventually have blown out from under you is the design focus, and while its possible to avoid PVP for the most part, the world is entirely designed to support the model.
But that will be discussed in another post.
Yeah, your brilliant solution is, instead of letting players influence how fast their character progresses, lets FORCE how long they progress. That way, the people who bought the game on day 1 will always be on top. People who bought EVE after that have characters that simply aren't as good, there is no way to have as many skills as the original players.
So it levels the playing field by making it so that people who bought it in 2003 will always be 6 years ahead of players who bought it in 2009. That is great.
12-14 hours a day? Let me tell you about my level of skill. In my 1 hour of an MMORPG I get as much done as most people do in 4 hours. I'm not a newbie who just can invest a lot of time into a game, nice try though..Not everyone who complains about a horrible time-based system aren't in that category either. It's the fact that they can't influence the progression of their own character in any way.
Other MMORPGS -> Invest time -> Advance your character
EVE -> Longer Subscription Time -> More Advancements
Yeah, leveling your skills isn't the main focus, sure. Oh wait, you need skills to fly those ships you are going to spend your ISK on. Want a nice ship? Wait a couple years, until you have all the pre-requisites. You're always going to be upgrading something so that you can eventually buy something with that ISK.
When I played EVE, the garbage skill system couldn't keep up with my ISK collection. Sorry I don't want to have to play several years to have a decent character (and still be behind people who bought EVE in 2003.)
Btw, I guarantee that those lineage players, or WoW, or EQ players that you EVE people bash are a lot more skilled than the people who whine about time-investment affecting the progression of their characters. Any skilled person isn't going to be thrilled with a game that puts real-life time limits on skill training, because they think they are better than most people, and wouldn't want to progress at the same rate. EVE only attracts the lazy player who can't invest any time into their character.
You act like MMORPGs require some sort of time investment to get to the top, that is wrong. Sure, there are initial grinds in EQ, and WoW. But once you are at the end, you don't spend 12-14 hours a day raiding.
Sorry EVE players don't want to play MMORPGs that require investing more than 5 minutes a week. Anything more than 5 minutes a week of time investment is unreasonable for an MMORPG.
says you. I do not think it would make it more/less popular.
I log on now in the middle of the week and there are 50k plus users logged in on the one server. Where is your game? I mean with the obvious insder knowledge you have I would assume you are going to be the next Raph.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Your link is one of the reasons why EVE is such a bad game...
Click on this link: http://eveboard.com/pilot/Qual
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
Do you really think your offline time should count for ANYTHING at all?
If I ever played EVE I would feel that my character is garbage compared to complete newbies who have maintained a subscription longer, because they will obviously have higher level skills because they've maintained a subscription longer.
You guys complain that I said EVE sucks, are you really going to argue that it does not suck? When its skill system is obviously there just for subscription money? When you don't even have to invest any real time into an MMORPG to gain advancements?
EVE isn't unpopular because it is difficult, or hard to understand..
Most people probably quit because they see the idiotic skill system that favors people who have maintained accounts for very long periods of time. The sad thing is you don't even need to play EVE at all to have a really good character. Your skills can be maxxed and you don't have to do anything, as long as you buy the required skills and maintain a subscription long enough, your character can be good without even playing it.
Tell me why anyone should play a game that favors people who just sit on their ass and maintain subscriptions? At least EQ and WoW and almost every other MMORPG allows people to catch up and play on a level playing field. EVE is just carebear bullshit that favors people who stay subscribed longer...
If you didn't start EVE in the first few months, then there seems like there would not be a point in playing it at all, because other people automatically have better characters (through no effort of their own.)
Seems a bit artificial that they put such long real life limits on those skills as well. Then they allow offline time? Is the scam not obvious to you EVE players? Maybe you've invested so much time (or maintained an account for so long) that you're in denial at this point.
If CCP abandoned their idiotic time-based skill system I think their game would be a bit more popular and would be taken seriously as an MMORPG. But for now I consider it in the same class of games as mybrute or travian (wait x units of real life time before you can have this.)
So did someone from CCP Impregnate you mother.......Just curious!
Why rant on about something you don't know any thing about. I would honestly answer your question but you just seem like a jerk from you post TBO!
I'm not here to argue whats fun and what isn't, that was never part of the point as to the fact you are actually trying to compare something in the real world to something that doesn't even follow real world rules. The day we can start making these analogies are the days we should stop playing MMORPG's and go back for more work if they are truly so similar.
The reward behind an MMORPG isn't solely exp/gold for time here and it isn't exactly equal. If you take two people with different game playing and the same exact amount of time do not get rewarded equally but yet they both pay the same amount of money. This can be attributed to a lot of things, the amount of exp AV was rewarding recently is a prime example, if one leveled AV and another leveled traditionally PvE quest, there would be a significant difference so the rules of the game influence how well you are rewarded. Last time I checked, I don't think there were cries for nerfing particular jobs because they were too powerful or else I would of nerfed Britney Spears a long time ago =x So there is some amount of control over the environment involved in the game not available in the work field unless you want to start comparing developers to your boss too -_- Last time I checked, customers are generally heard as long as they scream loud enough. Ultimately, I pay an MMORPG to burn time on with a job I sell my time in exchange for currency. I think you should really redefine your definition of reward in MMORPG if all it is to you is just gold, gear and character development. Sounds like you could do that in a single player for a fraction of the cost, Dragon Age anyone?
Your link is one of the reasons why EVE is such a bad game...
Click on this link: http://eveboard.com/pilot/Qual
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
How many of those level 5 skill pertain to any single ship? Only a handful. The only thing excessive amounts of skillpoints provide is versatility. That's the genius of the system, and its what you don't understand.
The longer you play the game, the more versatile your character becomes. You don't continually become a better and better cruiser pilot. That's not how it works. That's why the skill training system isn't a problem the way it is. There are only so many skillpoints that pertain to any particular task or ship.
Lets say there are 20 skill that directly affect your combat prowess in a cruiser. Now, pushing those all those skill to level 5 will take several months... possibly even years. And what benefit do you get from it? Perhaps a 10% increase in capability... for a year of training. And eventually, it caps out. A 100m pilot doesn't have 100m SP in cruiser related skills, the total skillpoints you can apply for cruiser related skills is only a fraction of that.
It's small potatoes, in 90% of the cases taking a skill to level 5 isn't even worth it unless that skill is a prerequisite to open up other skill training paths. I'm not really sure what is hard to understand about this.
A 10m skillpoint pilot can fly a couple of ships very well. A 100m skillpoint pilot can fly a several ships very well, and probably is fairly good at a handful of other things. But when they are both sitting out there in opposing fleets, both of them are only using the skillpoints that are associated directly with the ship they are flying at that time. All those millions of skillpoints in trading, cap ships, production, corp relations, marketing, anchoring stealth bombers, frigates, cruisers, industrials, etc... those are all worthless when your sitting in a battleship.
Because the game is designed in a way that all ship classes are important and counterbalance each other, this design works perfectly.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). A new player just needs to focus their training and soon they will be 95% as effective in a particular ship class as anyone in the game. Conversely, in other games it takes much longer than that to level to cap and obtain gear that allows you to even begin to compete with veteran players.
Confirming that my 5 year old jack-of-all-trades character has has his ass handed to him by highly-talented, highly-specialized 6 month old characters on multiple occasions.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
I tyried eve, and really could not get in to it. the same with wow...
Playing daoc and loving it totally..
have Played
Eq,Eq2,WoW,Coh,Cov,
and other..
which i have forgotten..
Your link is one of the reasons why EVE is such a bad game...
Click on this link: http://eveboard.com/pilot/Qual
Now look at the amount of Level 5 skills, each one takes.. a couple weeks? And there are what, like 50-100 level 5 skills that you have?
How is it fair that someone who sits on their ass but keeps a subscription deserves to have such highly ranked skills? That part makes no sense, and its too bad you EVE fanboys don't know how to respond to that argument.
How many of those level 5 skill pertain to any single ship? Only a handful. The only thing excessive amounts of skillpoints provide is versatility. That's the genius of the system, and its what you don't understand.
The longer you play the game, the more versatile your character becomes. You don't continually become a better and better cruiser pilot. That's not how it works. That's why the skill training system isn't a problem the way it is. There are only so many skillpoints that pertain to any particular task or ship.
Lets say there are 20 skill that directly affect your combat prowess in a cruiser. Now, pushing those all those skill to level 5 will take several months... possibly even years. And what benefit do you get from it? Perhaps a 10% increase in capability... for a year of training. And eventually, it caps out. A 100m pilot doesn't have 100m SP in cruiser related skills, the total skillpoints you can apply for cruiser related skills is only a fraction of that.
It's small potatoes, in 90% of the cases taking a skill to level 5 isn't even worth it unless that skill is a prerequisite to open up other skill training paths. I'm not really sure what is hard to understand about this.
A 10m skillpoint pilot can fly a couple of ships very well. A 100m skillpoint pilot can fly a several ships very well, and probably is fairly good at a handful of other things. But when they are both sitting out there in opposing fleets, both of them are only using the skillpoints that are associated directly with the ship they are flying at that time. All those millions of skillpoints in trading, cap ships, production, corp relations, marketing, anchoring stealth bombers, frigates, cruisers, industrials, etc... those are all worthless when your sitting in a battleship.
Because the game isn't designed in a way that all ship classes are important and counterbalance each other, this design works perfectly.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be). A new player just needs to focus their training and soon they will be 95% as effective in a particular ship class as anyone in the game. Conversely, in other games it takes much longer than that to level to cap and obtain gear that allows you to even begin to compete with veteran players.
What happens when you specialize in something and realize that you made the wrong choice? Waste of several months or possibly years? Just because you had a subscription longer?
The thing that doesn't make sense about EVE is basing everything off of subscription time. Why couldn't they allow skill progression on something other than real life time?
You're not sure what's hard to understand about what? Me not liking the idiotic progression system? The game gives certain players advantages and others never have the possibility of catching up regardless of how hard they try.
As I said, EVE is just a game for lazy players who don't even like traditional concepts of MMOS like time investment. They're probably in the same class of people who buy characters/money or buy powerlevels, clearly investing time into your character is a waste of time.
There are very few things a new player can't do as well as a 7 year player within 3 months of starting. Most of them revolve around flying very large ships which have extended training periods (and thats as it should be).
Lol? As it should be? Why? They gave more money to a worthless company that scams people? Wait x years and you get this huge ship, what a joke EVE is, and what's worse is the people who play EVE and can't even see things as obvious as this.
I could play EVE for 5 minutes a week, 53 weeks... That is 265 minutes. Tell me why someone who plays 265 minutes over a year deserves to have an advantage over someone who plays 265 minutes in 1 day?
EVE had the potential to be a decent game, that is the only reason I am specifically complaining about it. It's too bad the only space MMORPG had to be developed by such a lousy company like CCP. Any company that sells their game as an MMORPG and does not allow character progression based on effort is a lousy company.
Just imagine what EVE could have been like, had they made it more like Everquest or WoW. Pick a ship to start, level up (put some actual effort into your character), then raid or PvP or whatever.. But no, their model is -> keep an account 50 years then you magically are skilled enough to pilot a huge ship
What happens when you hate your class in WoW? Oh yeah, your ass rerolls from scratch. In Eve you just alter your training regimen. You lose nothing. As I said before, it only takes a couple of months to become proficient at flying almost any ship in the game. It takes less than that when you already have many of the core skills trained because you had picked them up training for a different ship type.
As an example, my current character is specialized in cruiser class combat ships. I don't have any training that is specific to battleships. It would take me about 2-3 months to train my battleships to the point of being within 90% effectiveness of every other battleship pilot in the game... Now if I wanted to reroll a rogue in WoW, not only would I have to start entirely from scratch... but it would take me a couple months of playing to hit cap(sorry, I don't play 14hrs a day), it then it would take me a couple more months of grinding BGs and Arena to put myself in gear that would make it competitive... and what happens to my level 80 shaman that entire time... well it collects dust. My Eve pilot in the meantime can now fly Battleship and Cruisers, and I don't have to start over from nothing to accomplish it.
What are you trying to catch up to? A skill point total? How pointless is that? Make a choice as to what you want to do, train for it, and in a couple months you'll be damn near as good at it as anyone in the game.
You don't want everyone in the game flying Titans/Caps/etc because it would trivialize those ships. The same reason you don't hand out Legendary weapons in WoW like they are hot-cakes.
In 265 minutes worth of play you wouldn't have the income to support flying the ships your skill-points would allow you to fly. You wouldn't have the practical experience to use those skill-points to their potential(your ass would be in a pod so fast you'd ragequit over how "stupid" the combat system is; then we'd have to read another retarded post), and you wouldn't have the personal relationships with individuals to put yourself in a position where you could accomplish anything of note in the game.
Do you think your personally going to raise the income to fly a Titan? Heh, good luck. Do you think a corporation is going to hand you the keys to a Titan just because you "have the skillpoints?" Yeah... good luck with that too. They won't even hand you the keys to a dreadnaught unless you prove your not a mouth breathing moron... and with 265 minutes worth of play, you would be.
Skill points aren't nearly as important as you seem to think they are. Real practical in- game experience is the trump card in this game. The game you describe as "think what Eve would be if it was like EQ" makes me sick to my stomach.
Look dude, I'm sorry if this is HARSH but for the LOVE OF GOD QUIT WHINING AND LET IT GO!!!! We don't all need to like the same things. In fact it's a good thing that we DON'T... life would get boring quick.....
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Look dude, I'm sorry if this is HARSH but for the LOVE OF GOD QUIT WHINING AND LET IT GO!!!! We don't all need to like the same things. In fact it's a good thing that we DON'T... life would get boring quick.....
why don't you take your own advice? Someone came here and described why they didn't like the game. Nothing wrong with that. Then players of that game trolled him trying to tell him that the game is great because of the reasons it sucks. Which is what you are doing this very moment.
anyway, your excuses are lame.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
My own advice? You bet. When I start whining incessantly because the opinions of others upset me I will tell myself to shut up.
Edit- Look, seriously feel free to look up my other eve related posts. I'm laid back and I respect that not everyone likes the same things. But the OP here was just being disrespectful for no reason. People shared some different viewpoints with him and he was rude. No call for that.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
A screensaver that uses to much of your brain!
A screensaver that uses too much of your brain!
Thank you!
Of all the harebrained things I have read in this thread this is by far the worst, and again it shows how little you understand. Players from these games play the content that is created for them and there is nothing wrong with that. EVE players create the content for other players to interact in.
Just the fact that something in the industry is different and comes at the idea of game play from a different perspective is obviously a positive thing.
If CCP had followed your advice they would be broke and probably out of business right now.....Bottom line!
I am the punishment of God...
If you had not committed great sins,
God would not have sent a punishment like me upon you
Genghis Khan
There are no boring games, only boring players.
What you fail to consider is that the skills have deminishing returns compared in the time/bonus ratio. Each level of the skills give the same bonus, but each level takes about x6 more time to train. Put in simple terms that means that a character that have played 1 year could have 80% of what i have after 6 years. Also teh the skill tree depth is so low that you could can match any old char in skills in a specific area in a few months to. What the old char have is bredth of skills not depth. If WoW was like EvE, level 10 characters would be owning level 80 characters all the time and raid groups would have characters of all levels in them,. In eve the distance between teh new guy and the old guy never is too large to prevent them to play together or against each other.
In other mmo's you would create a new character to try something new, in eve you just train that on the same character.
As to offline training, that caters to a different audience. I dont have a lot of time to play, which is why all the grind based MMO's fails for me. EvE is not grind based for skills (though it is for income). Offline training means that when I play I can go do the stuff I like to do in EvE not go grind for XP.
EvE is not about charactert progress. Its not about collecting loot. That is why EvE player shake thier heads at statements like that.
EvE is about living an alternate life in a living virtual unvierse where you can impact history if you want to. If that is what you want in your game, EvE is the palce to be. If not, be somewhere else, but dont bash the game for not beeing what YOU think it should be.
If you don't like a game, don't play it.
There is absolutely no need for you to come on the forums, compose a retarded thread with retarded posts moaning about EVE, insulting the players and then acting like your opinions about EVE should be the only correct opinion about this game.
Did it ever occur to you that not ALL people want to spend 1 year doing skill grinding just to reach a certain level to be able to adequately do things like PVP? That is the reason why the skill system is the way it is. The game automatically trains the skill that we Que up while we go about our business learning about how to actually PLAY the game...you know...the activities you do that doesn't involve you making your fingers bloody from grinding the same damn skill over and over again.
If you don't like this game, alright, fine. That's your opinion and your free to hate the game all you want. But seriously, why do WE have to be punished by reading your retarded rants just because you think that MMOs should continue to exist in their current state and not be allowed room to change and be DIFFERENT.
Now, I will end my post with a final and wise sentence
If you don't like a game, don't play it, don't make noise about it, and move on.
I think at this point we can definitely say that the OP is simply unable to process the concept of an MMO that is not based around grinding XP. Anyone who thinks that they can "win EvE" by doing nothing more than logging in to top up their skillqueue truly does deserve the "you dont get EvE" reply.
Actually, come to think about it, he deserves the "piss off, you stupid troll" reply. He's had the explainations and he's ignoring them and just reposting the same whines. Enjoy your second job grinding Korean hamster-wheel MMOs.
Give me liberty or give me lasers
OK cool, you tried a good range of things and didn't like it. That's fine; play something else. No game can appeal to everyone.
Give me liberty or give me lasers
the training system is there like that, because really... if you could get skills as fast as you want you would:
1. lack the money to buy the skills themselves.
2. lack the money to buy the equipment and ships you got skills for.
however it could have been done in 2x less time spent in skilltraining... :]
still the time is needed i think and its quite justified by every other mechanic in the game.
bump
http://eveboard.com/pilot/Qual is a perfect example of a 5 year+ old toon that would be beaten in 1 on 1 combat by a 3 month old who focused on combat skills
Anyone who played enough to truely understand eve would see that in very short order as this character is a highly skilled industrial toon , not a combat pilot
My 5 month old logistics pilot has somewhere in the vicinity of 8 million SP more in combat related skills (i.e ones that will influence a fleet battle) than this toon even if its about 112 million SP less in industrial related skills and mining and probably close to 1/1000th of the income earning capacity ))
This serves as a Perfect example of how you dont need to play for years to be more effective in a specific role than someone who has played 10 times longer and also of just how far you can go with specialisation
That is YEARS of specialised training and he barely scratched the surface when it comes to combat related skills aside from the many other skill areas he barely touched .
EvE is by its very nature a game which you can play the same character for years and *NEVER* have seen it all because the players drive the universe and the storyline ..A key difference between EvE and almost every other MMO on the market is that point , there is no spoon feeding of content in eve and very little hand holding .