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The rumor is getting louder and louder and some news are leaking out. Nothing is "confirmed" yet but 40% layoff did not tell the true story.
Mythic is currently not developing any MMO game and its now aparent that there will be no expansion coming for WAR with these massive cuts in manpower. The most likely results at this stage is that Mythic games will be taken over by Bioware to run while they are "profitable" - meaining until Bioware releases their MMO.
Some rumors are actually talking about WAR beeing closed down - as soon as next month.
No official news tho. Even the most active WAR websites that had a good link with WAR team are not talking. In fact - they are not even posting any new newsfeeds.
It seems like alot of ppl are in shock atm.
Comments
I'm not seeing any of this... anywhere.
A lot of Mythic supporters are shocked each morning when the sun comes up.
I did notice that WHA wasn't mentioning it at all, and they usually acknowledge the rumour, at least.
This inclines me to believe it is true, and WHA is deciding how to react. Aside from updating their resumes.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
The sky is falling, the sky is falling!!
Hey, Henny Penny, other than the confirmed 40% layoffs, where is your PROOF that WAR is now dead and will have no further new content? Do they need 60% of their staff to sweep the floors and turn off the lights?
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Even if this is true, a shutdown I don't see as likely. Unless the game is doing worse than I thought..
That's too bad. I just started the new free T1 stuff and it is a fun game. I'll hang out for a bit more but if keep enjoying it like I am I may be a subscriber.
After the most recent patch many level 40's quit the game due to the fact that no one knew how boring and glitchy Altdorf (or IC) is......if their old team cant even make decent content, or cant make endgame good after over a year, then whats -40% gunna do to that content? The devs have been struggling just putting out easy patches, and a major content patch hasent been seen....ever.
I play all ghame
Not true. Land of the Dead.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
In a sense I can believe it to be true.
I mean lets look at content releases, server shutdows, layoffs that Warhammer as Endured.
1 Content patch in over a year (mean while other mmos, aion, champions wow, and multiple f2p mmos have had content patches. That is alot considering Aion and Champions came out in September.)
Warhammer started with like 20 servers and is now down to 6.
They have laid of many people a few times now.
On top of all that they arent confirming nor denying this rumors.
Don't get me wrong. Im a warhammer online subscriber and I find the game better than wow, lotro, eq1/2 , cox, aion.... and many others. but without a communtity a game is nothing. THey dont even listen to the remaining player base. and a game without updates wont last. Besides it was said a few months back Bioware would more than likely be taking over Mythic and its Warhamer project. I thought it had happened already. I mean Im a huge Bioware fan and to this day I haven't played a game Bioware had a hand in I didn't like. So It could be a very good thing.
However until something is official this is just a rumor.
How in ANY way was land of the dead a MAJOR patch?
I play all ghame
Bioware is owns part of mythic under EA games so if they laid off mythic employees there are still the Bioware ones that work in the same department to cover the slack. Also the layoffs aren't due to WAR they are do to the fact EA has been pennypinching games for a while now and are saving money for firing people from everyone one of their departments including Madden.
New mechanics. 12 new PQs. New lairs. A new PvP-gated dungeon.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Land of the Dead ,
Added a new game mechanic for resources which was another means of PVP so current winning side gains access to LotD.
ON top of that
It added added an Entire new Zone. With Boss Encounters, and PQS.
and of course tons of new equipment and talismens.
As well as all the class balancing, updates, bug fixes and so on.
The content added makes it a Major Patch.
But it has been the only one.
Well, actually, there have also been two live events which added two classes each.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Well, actually, there have also been two live events which added two classes each.
Except for the little detail they were cut from the original launch and were intended to ship with the game at release. You can't count refilled content as a "major patch."
Sky. Falling. Must. Reach. Anti-Fall. Spray.
It was added after release - thus a content patch. Also, one of those classes was a new class - the Slayer.
WoW has added ONE class since release (five years). Adding classes is not a small thing.
Four cities were cut too. Would you say a patch which added them wouldn't qualify as a content patch?
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
It was added after release - thus a content patch. Also, one of those classes was a new class - the Slayer.
WoW has added ONE class since release (five years). Adding classes is not a small thing.
Four cities were cut too. Would you say a patch which added them wouldn't qualify as a content patch?
By definition I suppose it is a major patch, but it's still cut content that was once existing and is just being re-added; nothing new or special about it really. I guess that was the point I was attempting to make. A content patch/update (to me) adds new content.
By definition I suppose it is a major patch, but it's still cut content that was once existing and is just being re-added; nothing new or special about it really. I guess that was the point I was attempting to make. A content patch/update (to me) adds new content.
The classes were never in the release version (slayer wasn't even tested), and the cities were never even tested, as far as I know.
If they had been completed, they would have been in at release.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
The layoff is true. If WAR goes down or not is up to speculations but even if it doesn't they will just run it like SOE runs Vanguard, a few people keeping it alive and all updates going very slowly.
Since Mythic isn't making any new game this is the start of the end. We can forget that graphical upgrade for DAoC and any major fixing on WAR. Once the games gets low enough subs they will close and Mythic is dead. The best thing to hope for now is that they move the best people to Bioware.
And it wouldn't surprise me if they closed down the game totaly, and killed Mythic, EA have closed down MMO before even when they could have kept them running, like the Sims online.
A small company that puts all their card on a single game shouldn't sell themselves to EA, that is sure. But the question is if Mythic could have survived better on their own, they did use up a lot of money on WAR and I don't know if they could have kept everything running with the current subs. One thing is sure: It wouldn't been worse at least.
It's a shame. WAR was a fun game as you were leveling and some of the dungeons were very fun to play. Just goes to show that you can't just dump people out at max level and say "Go PvP!" Especially if your entire PvP system REQUIRES balance to even have a chance of working.
I personally feel that while I enjoyed my time in WAR, it was fundamentally flawed from the beginning though. The starter areas were well developed and you could tell that Mythic had spent tons of time developing them. The flaw was that the starter areas were the best by far though and you were rushed through them so fast you never even noticed all the cool stuff.
RIP WAR. May someone at Bioware learn MANY MANY lessons from your death and use these lessons to make SWTOR a much more complete game...
i'm sorry for Mythic employees but there' s no surprise. Everyone could expect this from the beginning; bugged game, heavily instanced, the opposite of DAOC, a small copy of Wow , too many servers at the launch etc...
Never noticed this, seemed the world was mostly open to me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Slayer wasn't suppose to be in, there should have been a similar class that was too boring instead.
Still, they are not even close to the content they cut out yet. The 4 citys they cut is the reason why the endgame is so weak now, one of the reason the game is bleeding subs.
So, no. It wasn't a major patch, they just added stuff that should have been in the game from release and not enough of it. WAR would have been a very different game today if they had patched in all the stuff before releasing it. But EA was starting to get problems with cash and MJ had been too optimistic about the release date, they even moved it back but not enough.
WAR was another case of early releasing destroyed a game that could have been great. Not the first and it wont be the last either. The other problem with WAR is that I think that few if any on Mythic actually played the tabletop or the RPG game. You just don't get the feeling from the great RPG game in it. That made them lose the Warhammer fans fast, and there are millions of them.
Indeed, however some people seem to think that just because a game HAS instances, that equates to it being a heavily instanced game.
WAR is far from heavily instanced, other than scenarios, dungeons and sieges, the game world is entirely open for exploration by anyone at any time. When my characters were first leveling I would take level 20s to T3/4 zones to get Tome Unlocks, etc... all the time, and I saw plenty of cool sights along the way.
Heavily instanced, to me anyway, means that nearly the entire game is instanced content. Not just a few tidbits.
Indeed, however some people seem to think that just because a game HAS instances, that equates to it being a heavily instanced game.
WAR is far from heavily instanced, other than scenarios, dungeons and sieges, the game world is entirely open for exploration by anyone at any time. When my characters were first leveling I would take level 20s to T3/4 zones to get Tome Unlocks, etc... all the time, and I saw plenty of cool sights along the way.
Heavily instanced, to me anyway, means that nearly the entire game is instanced content. Not just a few tidbits.
Umm no, can you travel from T1-T2 without a loading screen? Can you travel from High elf to Empire without a loading screen? Can you siege a city with everyone at the same time? The answer is no
Thus making it a heavily instanced game.
I play all ghame