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Aion moving the genre forward

glofishglofish Member UncommonPosts: 346

Here are a few innovations in Aion that I think will be seen in most subsequent  MMOs from now on:

 

1. manastone, enchants and dyeing by everyone- customize the look and stats on your equipment

2. gliding, best of both worlds, flying without making terrain obsolete

3. fluid combat, amazing special effects, particles and sound

4. level limited rifting - visit hostile faction in their lands yet discourage ganking

 

PS (edit). I am not claiming that any of these were invented by Aion - what I am saying that it was implemented very well in Aion thus moved the genre forward by showing how to do it right

(who could possibly claim that they have invented a game mechanics anyhow - there is nothing new under the Sun)

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Comments

  • Thomas2006Thomas2006 Member RarePosts: 1,152

     I hate to say it but none of them where inovations of Aion. All of that has been done before by other MMOs.

    Aion has brought nothing new to the MMO genre..  But I will say it was a nicely polished game.. But beyond that there was really nothing there under the hood. If anything Aion is more of a WoW / Daoc mix then anything else. 

  • glofishglofish Member UncommonPosts: 346
    Originally posted by Thomas2006


      If anything Aion is more of a WoW / Daoc mix then anything else. 

     

    yes because gliding, rifting, using manastones and awesome special effects were a main part of each of these games ... umm nope 

  • twiggy550twiggy550 Member UncommonPosts: 492
    Originally posted by glofish


    Here are a few innovation in Aion that I think will be seen in most subsequent  MMOs from now on:
     
    1. manastone, enchants and dyeing by everyone- customize the look and stats on your equipment
    2. gliding, best of both worlds, flying without making terrain obsolete
    3. fluid combat, amazing special effects, particles and sound
    4. level limited rifting - visit hostile faction in their lands yet discourage ganking
     

     

    1. Has been been done a million times before, it just looks different in every game so considering how easy it is, I don't really consider it innovative. It's like any other game that lets you socket stuff in your gear, hello Diablo 2.

    2. Gliding only takes advantage of the wings you're given within the game, I really think this isn't going to go anywhere, unless future MMOs that don't let you fly in most linear maps allow you to glide thus making it O.K. to not have mounts.

    3. This is really nice, I really believe that 3. here should be the standard and not just the exception.

    4. While not being totally ground breaking, it is more or less a new feature that is interesting and may be worked into future PvP games.

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • HolgranthHolgranth Member Posts: 380
    Originally posted by glofish


    Here are a few innovation in Aion that I think will be seen in most subsequent  MMOs from now on:
     
    1. manastone, enchants and dyeing by everyone- customize the look and stats on your equipment
    2. gliding, best of both worlds, flying without making terrain obsolete
    3. fluid combat, amazing special effects, particles and sound
    4. level limited rifting - visit hostile faction in their lands yet discourage ganking
     
    PS (edit). I am not claiming that any of this was invented by Aion - what I am saying that it was implemented very well in Aion thus moved the genre forward by showing how to do it right
    (who could possibly claim that they have invented a game mechanics anyhow - there is nothing new under the Sun)

    I think your right as far as 1 and 3 go Aion did those well. Yes we are going to see more and more customization and combat is going to become more fluid and advanced. 2 and 4 are very specific.

     

    Too bad they coulden't have  innovated away the timesink grind factor.

    Dem hibbies! Dey be wrong!

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    1. manastones = enchantments. This has already been done a billion times.

    2. If gliding is moving the genre forward then we're all in trouble. Sure it is nice but its nothing gamers really care about.

    3. Same combat you seein Aion is the same stuff we have seen since WoW, Lineage and many other mmos.

    4. Not sure this actually moves an entire genre forward but it is a good idea with level limit rifting.

    30
  • F2PMMOF2PMMO Member UncommonPosts: 122
    Originally posted by glofish


    Here are a few innovation in Aion that I think will be seen in most subsequent  MMOs from now on:
     
    1. manastone, enchants and dyeing by everyone- customize the look and stats on your equipment
    2. gliding, best of both worlds, flying without making terrain obsolete
    3. fluid combat, amazing special effects, particles and sound
    4. level limited rifting - visit hostile faction in their lands yet discourage ganking
     

    I play Aion and I like it(still) but:

     

    1. For exemple you find an equivalent to manastones in GW, and there you have to extract the upgrading items from other items before you can use them, so it is even more advanced though GW launched in 2005. And in GW you can dye all your equipment and armor in as many fashions you desire

    2. Gliding is pleasant fun, though I am not sure it an inovation important enough to talk about bringing the MMO genre forward.

    For the two last ones I fear others might come up with examples to prove you wrong that this is unique to Aion.

    I think I like Aion because it is an easy game, easy to understand and play though not necessarily easy to succede with the game play all the time. At the same time it feels somewhat spectacular. And it is not a grind, at least not so far. It is game I like to play when I want to relax and have simple plain fun. The character costumization by the way is the best I have see in any game so far, that's sweet.

    image
  • PhryPhry Member LegendaryPosts: 11,004

    i dont know, there is so much hype on Aion that you have a hard time cutting through the BS, it really is a game that you should try before you consider buying. at least that way you know what your getting.

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Thomas2006


     I hate to say it but none of them where inovations of Aion. All of that has been done before by other MMOs.
    Aion has brought nothing new to the MMO genre..  But I will say it was a nicely polished game.. But beyond that there was really nothing there under the hood. If anything Aion is more of a WoW / Daoc mix then anything else. 

    Truth, Aion was polished, but it really didnt inovate anything.  Its not a bad game by any measure, just not my style though.

  • tryklontryklon Member UncommonPosts: 1,370

     What about the new video.

    Capturable mounts, how many games let us capture our own mounts?

    Whips, how many MMo's have whip as a weapon? =P

    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

  • glofishglofish Member UncommonPosts: 346
    Originally posted by FTPMMO


    2. Gliding is pleasant fun, though I am not sure it as inovation important enough to talk about bringing the MMO genre forward.

     

    Free flight destroys the sense of world, everything is  a boring straight line with no challenge.

    No flight is too limiting.

    Gliding is best of both worlds - you seek out hight mountains yet you need some skill, planning and some luck to end up where you want to go. Fantastic!

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.



     

    Doesnt Darkfall let you capture mounts?  or raise mounts or somthing?

    Whip?  thats not really an innovation imo, its just using something that isnt really that common.  Certainly not the first time in gaming.

  • twiggy550twiggy550 Member UncommonPosts: 492
    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

     

    You're talking about stuff that hasn't been released yet, therefore it has no real value for the game in it's current form.

    However I can hope that everything shown in the video will show up in Aion in the near future. I just wouldn't call all of that innovative yet.

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • CammyCammy Member Posts: 864
    Originally posted by SaintViktor


    1. manastones = enchantments. This has already been done a billion times.
    2. If gliding is moving the genre forward then we're all in trouble. Sure it is nice but its nothing gamers really care about.
    3. Same combat you seein Aion is the same stuff we have seen since WoW, Lineage and many other mmos.
    4. Not sure this actually moves an entire genre forward but it is a good idea with level limit rifting.

     

    You still trolling?

    I thought you quit.. like a month ago? :D

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Damn guys don't hype the game much again I don't want to see a whole month of whinings when they release them with ridiculus flame baits and such again.


  • twiggy550twiggy550 Member UncommonPosts: 492
    Originally posted by bloodaxes


    Damn guys don't hype the game much again I don't want to see a whole month of whinings when they release them with ridiculus flame baits and such again.

     

    Good luck. Better plan out the next few months quick because you're gonna see nothing but whining here soon. :D

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

    Ultima Online has all of that and has had it long before Aion was even in the design phase. So no none of that is new. And last I checked Ultima Online is still going and has a very health population for it.

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by glofish

    Originally posted by FTPMMO


    2. Gliding is pleasant fun, though I am not sure it as inovation important enough to talk about bringing the MMO genre forward.

     

    Free flight destroys the sense of world, everything is  a boring straight line with no challenge.

    No flight is too limiting.

    Gliding is best of both worlds - you seek out hight mountains yet you need some skill, planning and some luck to end up where you want to go. Fantastic!

     

    Seeing as how gliding is nothing more then just being able to move fast without a mount.. I don't consider it new in any way. Heck CoH has hovering..  With that said any type of fast travel rather you have a mount or not is just that.. Fast travel. There is nothing new there.

  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Thomas2006

    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

    Ultima Online has all of that and has had it long before Aion was even in the design phase. So no none of that is new. And last I checked Ultima Online is still going and has a very health population for it.

     

    Maybe UO had them. Still they were dead features. Because shamefully this generation of games focus more on the "lvl fast and raid" objectives.

    Bringing some of this features into the table again can be considered moving the genre forward, because they are good features and this move will make, if successfull offcourse, other companys to follow and also evolve this type of options.

  • prototypoprototypo Member UncommonPosts: 179

    There are no innovation's in this game other than gliding but i wouldn't really call that an innovation, everything that was described in the OP i've seen in WOW. I'm currently subbed for a year and although im enjoying my time some what i do have to say that this game is so over hyped. And for the people that cant see the grind past level 25 need better glasses the grind becomes F2p style grind.

    image

  • Thomas2006Thomas2006 Member RarePosts: 1,152
    Originally posted by tryklon

    Originally posted by Thomas2006

    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

    Ultima Online has all of that and has had it long before Aion was even in the design phase. So no none of that is new. And last I checked Ultima Online is still going and has a very health population for it.

     

    Maybe UO had them. Still they were dead features. Because shamefully this generation of games focus more on the "lvl fast and raid" objectives.

    Bringing some of this features into the table again can be considered moving the genre forward, because they are good features and this move will make, if successfull offcourse, other companys to follow and also evolve this type of options.

     

    That might be true.. But so far the tale has gone that while Aion's Launch has been successful little beyond that for the game has been. Within the next two years I would not doubt to see Aion fall to Lineage 2 style status. Good enough to hang onto but not great. This is the same ride we seen with WAR and AOC and *continue list onward*  

  • illanadanillanadan Member Posts: 314
    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

    Ultima Online for both those questions. You could tame your own mount. You could build up player cities. If going back to 12 year old technology is innovative and moving the genre forward we have a lot to be worried about. Whips is new but nothing special there. It is just another weapon.

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  • CammyCammy Member Posts: 864
    Originally posted by prototypo


    There are no innovation's in this game other than gliding but i wouldn't really call that an innovation, everything that was described in the OP i've seen in WOW. I'm currently subbed for a year and although im enjoying my time some what i do have to say that this game is so over hyped. And for the people that cant see the grind past level 25 need better glasses the grind becomes F2p style grind.

     

    Its funny... Im past 25... and I've never had to grind if I didn't want to

     

    Ya I did it for fun at times... because I WANTED to... but I still have 30/30 quests and a ton of campaign quests to do

     

    Truth be told - those quitting after 30 are either lazy or burned out of MMOs. I asked my guild mates who most of them are 40+ if it "changes" at that point and got the reply of "not really"... meaning - its still the same leveling wise - they just group up ALL the time to make it fun. The problem most people have is they want to solo-quest grind to level cap and that's really impossible to do in Aion (which is why Aion certainly isn't for everyone)

  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Thomas2006

    Originally posted by tryklon

    Originally posted by Thomas2006

    Originally posted by tryklon


     What about the new video.
    Capturable mounts, how many games let us capture our own mounts?
    Whips, how many MMo's have whip as a weapon? =P
    We see houses being built, but also what it seems to be rows of houses, villages we may call it. If the game allows this, how many games allow the building of villages of player houses? SWG did, but the feature was dead for a long time, and it was very unfortunate.

    Ultima Online has all of that and has had it long before Aion was even in the design phase. So no none of that is new. And last I checked Ultima Online is still going and has a very health population for it.

     

    Maybe UO had them. Still they were dead features. Because shamefully this generation of games focus more on the "lvl fast and raid" objectives.

    Bringing some of this features into the table again can be considered moving the genre forward, because they are good features and this move will make, if successfull offcourse, other companys to follow and also evolve this type of options.

     

    That might be true.. But so far the tale has gone that while Aion's Launch has been successful little beyond that for the game has been. Within the next two years I would not doubt to see Aion fall to Lineage 2 style status. Good enough to hang onto but not great. This is the same ride we seen with WAR and AOC and *continue list onward*  

     

    I really dont think this game can be put on the same table as AoC or WAR. Simply because both games were launched with several coding problems on them, and with a great lack of polish.

    Aion was launched with a great ammount of polish, little bugs and some 1 report of a crashing on sieges that was solved already.

    Plus, NCWest is showing everyday that they dont want it to follow Lineage footsteps. The fight against spammers was won, and bots are a shadow of what they were. ALmost 30k accounts this week alone.

     

    This game will be on the market for alot of time, and will be seen as a credible alternative to every major game out there. Everyone noticed that already, even the haters. They just dont say it because they are haters, its their "job" =P

  • ShorunShorun Member UncommonPosts: 247

    Aion was the most uninnovative p2p mmo, that came out in 2009.

    I mean what the F? Games I call innovative:

    EVE

    Tabula Rasa

    Age of Conan

    and so on

    but Aion is just another simple, boring, auto-attack-game. The only positive thing is, that it looks pretty.

  • prototypoprototypo Member UncommonPosts: 179
    Originally posted by Cammy

    Originally posted by prototypo


    There are no innovation's in this game other than gliding but i wouldn't really call that an innovation, everything that was described in the OP i've seen in WOW. I'm currently subbed for a year and although im enjoying my time some what i do have to say that this game is so over hyped. And for the people that cant see the grind past level 25 need better glasses the grind becomes F2p style grind.

     

    Its funny... Im past 25... and I've never had to grind if I didn't want to

     

    Ya I did it for fun at times... because I WANTED to... but I still have 30/30 quests and a ton of campaign quests to do

     

    Truth be told - those quitting after 30 are either lazy or burned out of MMOs. I asked my guild mates who most of them are 40+ if it "changes" at that point and got the reply of "not really"... meaning - its still the same leveling wise - they just group up ALL the time to make it fun. The problem most people have is they want to solo-quest grind to level cap and that's really impossible to do in Aion (which is why Aion certainly isn't for everyone)

     

     I got a coupon for lens crafter's its yours any time, The grind it so prevalent that i shouldn't have to explain it but here goes

    Grinding: (short and sweet definition) doing the same thing over and over and over (that includes even if you are doing the same thing as a quest). almost every quest is a grind go kill this and go kill that, and if its not a kill quest its a drop quest and if not its a help a statue put its head back on quest...... yes very engaging helping a statue put its head back on when its only 1 kil away. Another good example quest usually at most give out 20-100 exp (unless campaign quest and they usually give out a little more) most people on the Aion forum site this as the reason why they grind because going threw the hassles of completing the quest and getting minor exp rewards when if you grind 10 mobs 3 levels above you you can get 100exp very easily. Heck one campaign mission had me spend 30 kinah (travel cost since lands like sanctum aren't connected) alone just to complete the quest and all i got back was 25k exp and 3k kinah. Its just not worth it in the end to do the quest unless you need the rewards to sell to the auction house.

    image

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