I can concede a bit to the op's point especially if you consider quest series that begin solo, maybe you have a point though I do think even in that situation it does add to the drama of a long quest series to have a part or two towards the end that need a group of players. But overall I don't see anything wrong with mmo's having content that is geared towards groups as a matter of fact I prefer there to be some group content in an mmo because it does add many game play elements you just aren't going to get playing alone.
I'm sure somewhere towards the end of this fifteen page post many people have been screaming from the mountain top with the usual responses of "if you like to play solo why play an mmo?" and "I don't like to be forced to group.", but I think it's mostly for the drama of the argument as most have to know a game needs to offer more solo content than group content to survive but at the same time no one should feel entitled to access all a game has to offer if they don't want to meet the games conditions. That's to say crying about not being able to tackle some places solo is as lame as whining about not being able to kill the max level mobs with that awesome lvl 30 sword from gnomeregan, group content is a part of the game with a structured system just like everything else and most content is solo anyway, if you are really thatagainst grouping just concede you are not going to get to see those places.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
All the time I play through an mmorpg and I'm doing this long solo chain quest and then get a quest which says "group only". I just feel cheated and denied content, especially seeing as you then have to spend a year getting a group. Often you never do and you end up deleting that quest and missing out on content you really wanted to play. I mean a player crafted economy wouldn't ever have this problem and I remember in SWG you could have giant groups which were more than enough to take down a boss. I mean I just want to play the content for fun and hate feeling punished because it's a loot based economy and they need to come up with a way to make items rare. Why not just scale the dungeons to how many players you have? Quite often I'll only play with 2 other friends and we don't wanna be joined with someone who will ruin our experience. However we wont be allowed to do the dungeon because it's for a raid or 5 players only. Why can't the mobs just be made easier for 3 people or even soloable? There are Single Player games out there which are way harder than Raiding and besides it takes way more effort with fewer people because you all really have to pitch in. I mean I love to heal and I've carried two of my mates across content where we're nearly dying every second and it took hours and was much harder than any Raid I've done where I'm told targets and spam buttons mindlessly. I just hate this constant "You Can't do this content because you don't have enough people". No let me play how I want to play with two of my friends and stop making play how I don't want to with giant groups of people I don't care for. If there are people that like raids or group instances with random people then fine but let me play with the amount of people I want to.
In SWG Pre NGE I did Avatar for the first time and I wasn't even needed in the group, there were more group slots than needed. So I just tagged along and had fun with my noob character, couldn't do much but I was having fun and so was everyone else. In mmorpgs today theres never that freedom to have fun and it's always stress of needing everyone in the group. If you try to join a PUG then arguments break out because people aren't doing their job. Just give us freedom to enjoy the game.
Go play solo games problem solved:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
Comments
I can concede a bit to the op's point especially if you consider quest series that begin solo, maybe you have a point though I do think even in that situation it does add to the drama of a long quest series to have a part or two towards the end that need a group of players. But overall I don't see anything wrong with mmo's having content that is geared towards groups as a matter of fact I prefer there to be some group content in an mmo because it does add many game play elements you just aren't going to get playing alone.
I'm sure somewhere towards the end of this fifteen page post many people have been screaming from the mountain top with the usual responses of "if you like to play solo why play an mmo?" and "I don't like to be forced to group.", but I think it's mostly for the drama of the argument as most have to know a game needs to offer more solo content than group content to survive but at the same time no one should feel entitled to access all a game has to offer if they don't want to meet the games conditions. That's to say crying about not being able to tackle some places solo is as lame as whining about not being able to kill the max level mobs with that awesome lvl 30 sword from gnomeregan, group content is a part of the game with a structured system just like everything else and most content is solo anyway, if you are really thatagainst grouping just concede you are not going to get to see those places.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Go play solo games problem solved:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.